| 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 | */
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| 7 |
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| 8 | /*
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| 9 | * GLWorldScene.cpp
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| 10 | *
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| 11 | * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
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| 12 | *
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| 13 | * Created on: Aug 17, 2011
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| 14 | * Author: heber
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| 15 | */
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| 16 |
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| 17 | // include config.h
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| 18 | #ifdef HAVE_CONFIG_H
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| 19 | #include <config.h>
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| 20 | #endif
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| 21 |
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| 22 | #include "GLWorldScene.hpp"
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| 23 |
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| 24 | #include "GLMoleculeObject.hpp"
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| 25 | #include "GLMoleculeObject_atom.hpp"
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| 26 | #include "GLMoleculeObject_bond.hpp"
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| 27 | #include "GLMoleculeObject_molecule.hpp"
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| 28 |
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| 29 | #include "CodePatterns/MemDebug.hpp"
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| 30 |
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| 31 | #include "CodePatterns/Log.hpp"
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| 32 |
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| 33 | #include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
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| 34 | #include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
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| 35 | #include "Atom/atom.hpp"
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| 36 | #include "Bond/bond.hpp"
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| 37 | #include "Descriptors/AtomIdDescriptor.hpp"
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| 38 | #include "Helpers/helpers.hpp"
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| 39 | #include "molecule.hpp"
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| 40 | #include "World.hpp"
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| 41 |
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| 42 | #include <iostream>
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| 43 |
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| 44 | using namespace MoleCuilder;
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| 45 |
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| 46 | std::ostream &operator<<(std::ostream &ost, const GLWorldScene::BondIds &t)
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| 47 | {
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| 48 | ost << t.first << "," << t.second;
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| 49 | return ost;
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| 50 | }
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| 51 |
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| 52 | GLWorldScene::GLWorldScene(QObject *parent)
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| 53 | : QObject(parent)
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| 54 | {
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| 55 | init();
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| 56 |
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| 57 | //changeMaterials(false);
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| 58 | }
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| 59 |
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| 60 | GLWorldScene::~GLWorldScene()
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| 61 | {
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| 62 | // remove all elements
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| 63 | GLMoleculeObject::cleanMaterialMap();
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| 64 | }
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| 65 |
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| 66 | /** Initialise the WorldScene with molecules and atoms from World.
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| 67 | *
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| 68 | */
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| 69 | void GLWorldScene::init()
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| 70 | {
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| 71 | const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
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| 72 |
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| 73 | if (molecules.size() > 0) {
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| 74 | for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
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| 75 | Runner != molecules.end();
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| 76 | Runner++) {
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| 77 |
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| 78 | for (molecule::const_iterator atomiter = (*Runner)->begin();
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| 79 | atomiter != (*Runner)->end();
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| 80 | ++atomiter) {
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| 81 | // create atom objects in scene
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| 82 | atomInserted(*atomiter);
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| 83 |
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| 84 | // create bond objects in scene
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| 85 | const BondList &bondlist = (*atomiter)->getListOfBonds();
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| 86 | for (BondList::const_iterator bonditer = bondlist.begin();
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| 87 | bonditer != bondlist.end();
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| 88 | ++bonditer) {
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| 89 | const bond *_bond = *bonditer;
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| 90 | const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
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| 91 | GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
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| 92 | bondInserted(_bond, side);
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| 93 | }
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| 94 | }
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| 95 | }
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| 96 | }
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| 97 | }
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| 98 |
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| 99 | /** Adds an atom to the scene.
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| 100 | *
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| 101 | * @param _atom atom to add
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| 102 | */
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| 103 | void GLWorldScene::atomInserted(const atom *_atom)
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| 104 | {
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| 105 | LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atom->getId())+".");
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| 106 | GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(this, _atom);
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| 107 | AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
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| 108 | ASSERT(iter == AtomsinSceneMap.end(),
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| 109 | "GLWorldScene::atomAdded() - same atom "+_atom->getName()+" added again.");
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| 110 | AtomsinSceneMap.insert( make_pair(_atom->getId(), atomObject) );
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| 111 | connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
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| 112 | connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
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| 113 | connect (atomObject, SIGNAL(hoverChanged()), this, SIGNAL(changed()));
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| 114 | connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
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| 115 | connect (atomObject, SIGNAL(BondsInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)));
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| 116 | //bondsChanged(_atom);
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| 117 | emit changeOccured();
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| 118 | }
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| 119 |
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| 120 | /** Removes an atom from the scene.
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| 121 | *
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| 122 | * @param _atom atom to remove
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| 123 | */
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| 124 | void GLWorldScene::atomRemoved(const atom *_atom)
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| 125 | {
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| 126 | LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atom->getId())+".");
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| 127 | // bonds are removed by signal coming from ~bond
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| 128 | // remove atoms
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| 129 | AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
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| 130 | ASSERT(iter != AtomsinSceneMap.end(),
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| 131 | "GLWorldScene::atomRemoved() - atom "+_atom->getName()+" not on display.");
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| 132 | GLMoleculeObject_atom *atomObject = iter->second;
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| 133 | atomObject->disconnect();
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| 134 | AtomsinSceneMap.erase(iter);
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| 135 | delete atomObject;
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| 136 | emit changeOccured();
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| 137 | }
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| 138 |
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| 139 | /** ....
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| 140 | *
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| 141 | */
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| 142 | void GLWorldScene::worldSelectionChanged()
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| 143 | {
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| 144 | LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
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| 145 |
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| 146 | const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
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| 147 |
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| 148 | if (molecules.size() > 0) {
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| 149 | for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
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| 150 | Runner != molecules.end();
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| 151 | Runner++) {
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| 152 |
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| 153 | MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
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| 154 | bool isSelected = World::getInstance().isSelected(*Runner);
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| 155 |
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| 156 | // molecule selected but not in scene?
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| 157 | if (isSelected && (iter == MoleculesinSceneMap.end())){
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| 158 | // -> create new mesh
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| 159 | GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(this, *Runner);
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| 160 | MoleculesinSceneMap.insert( make_pair((*Runner)->getId(), molObject) );
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| 161 | connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
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| 162 | connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
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| 163 | connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
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| 164 | emit changed();
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| 165 | emit changeOccured();
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| 166 | }
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| 167 |
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| 168 | // molecule not selected but in scene?
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| 169 | if (!isSelected && (iter != MoleculesinSceneMap.end())){
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| 170 | // -> remove from scene
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| 171 | moleculeRemoved(*Runner);
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| 172 | }
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| 173 |
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| 174 | }
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| 175 | }
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| 176 | }
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| 177 |
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| 178 | /** Removes a molecule from the scene.
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| 179 | *
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| 180 | * @param _molecule molecule to remove
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| 181 | */
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| 182 | void GLWorldScene::moleculeRemoved(const molecule *_molecule)
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| 183 | {
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| 184 | LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molecule->getId())+".");
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| 185 | MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molecule->getId());
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| 186 |
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| 187 | // only remove if the molecule is in the scene
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| 188 | // (= is selected)
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| 189 | if (iter != MoleculesinSceneMap.end()){
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| 190 | GLMoleculeObject_molecule *molObject = iter->second;
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| 191 | molObject->disconnect();
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| 192 | MoleculesinSceneMap.erase(iter);
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| 193 | delete molObject;
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| 194 | emit changed();
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| 195 | emit changeOccured();
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| 196 | }
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| 197 | }
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| 198 |
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| 199 | /** Adds a bond to the scene.
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| 200 | *
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| 201 | * @param _bond bond to add
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| 202 | * @param side which side of the bond (left or right)
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| 203 | */
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| 204 | void GLWorldScene::bondInserted(const bond *_bond, const enum GLMoleculeObject_bond::SideOfBond side)
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| 205 | {
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| 206 | LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
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| 207 | //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
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| 208 |
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| 209 | BondIds ids;
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| 210 | switch (side) {
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| 211 | case GLMoleculeObject_bond::left:
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| 212 | ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
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| 213 | break;
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| 214 | case GLMoleculeObject_bond::right:
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| 215 | ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
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| 216 | break;
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| 217 | }
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| 218 | #ifndef NDEBUG
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| 219 | BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
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| 220 | ASSERT(iter == BondsinSceneMap.end(),
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| 221 | "GLWorldScene::bondAdded() - same left-sided bond "+toString(*_bond)+" added again.");
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| 222 | #endif
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| 223 | GLMoleculeObject_bond *bondObject =
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| 224 | new GLMoleculeObject_bond(this, _bond, side);
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| 225 | connect (
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| 226 | bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
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| 227 | this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
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| 228 | connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
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| 229 | BondsinSceneMap.insert( make_pair(ids, bondObject) );
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| 230 | // BondIdsinSceneMap.insert( Leftids );
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| 231 | emit changeOccured();
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| 232 | }
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| 233 |
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| 234 | /** Removes a bond from the scene.
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| 235 | *
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| 236 | * @param _bond bond to remove
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| 237 | */
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| 238 | void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
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| 239 | {
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| 240 | LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
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| 241 | {
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| 242 | // left bond
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| 243 | const BondIds Leftids( make_pair(leftnr, rightnr) );
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| 244 | BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
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| 245 | ASSERT(leftiter != BondsinSceneMap.end(),
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| 246 | "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
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| 247 | +toString(rightnr)+" not on display.");
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| 248 | //GLMoleculeObject_bond *bondObject = leftiter->second;
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| 249 | BondsinSceneMap.erase(leftiter);
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| 250 | //delete bondObject; // is done by signal from bond itself
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| 251 | //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
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| 252 | }
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| 253 |
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| 254 | emit changeOccured();
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| 255 | }
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| 256 |
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| 257 | void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
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| 258 | {
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| 259 | // Initialize all of the mesh objects that we have as children.
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| 260 | foreach (QObject *obj, children()) {
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| 261 | GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
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| 262 | if (meshobj)
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| 263 | meshobj->initialize(view, painter);
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| 264 | }
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| 265 | }
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| 266 |
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| 267 | void GLWorldScene::draw(QGLPainter *painter) const
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| 268 | {
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| 269 | // Draw all of the mesh objects that we have as children.
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| 270 | foreach (QObject *obj, children()) {
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| 271 | GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
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| 272 | if (meshobj)
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| 273 | meshobj->draw(painter);
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| 274 | }
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| 275 | }
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| 276 |
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| 277 | void GLWorldScene::atomClicked(atomId_t no)
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| 278 | {
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| 279 | LOG(3, "INFO: GLWorldScene - atom " << no << " has been clicked.");
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| 280 | const atom *Walker = World::getInstance().getAtom(AtomById(no));
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| 281 | if (!World::getInstance().isSelected(Walker))
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| 282 | SelectionAtomById(no);
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| 283 | else
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| 284 | SelectionNotAtomById(no);
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| 285 | emit clicked(no);
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| 286 | }
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| 287 |
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