source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ bca99d

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Last change on this file since bca99d was bca99d, checked in by Michael Ankele <ankele@…>, 13 years ago

GL: shared meshes

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1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * GLWorldScene.cpp
10 *
11 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
12 *
13 * Created on: Aug 17, 2011
14 * Author: heber
15 */
16
17// include config.h
18#ifdef HAVE_CONFIG_H
19#include <config.h>
20#endif
21
22#include "GLWorldScene.hpp"
23#include <Qt3D/qglview.h>
24#include <Qt3D/qglbuilder.h>
25#include <Qt3D/qglscenenode.h>
26#include <Qt3D/qglsphere.h>
27#include <Qt3D/qglcylinder.h>
28
29#include "GLMoleculeObject.hpp"
30#include "GLMoleculeObject_atom.hpp"
31#include "GLMoleculeObject_bond.hpp"
32#include "GLMoleculeObject_molecule.hpp"
33
34#include "CodePatterns/MemDebug.hpp"
35
36#include "CodePatterns/Log.hpp"
37
38#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
39#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
40#include "Atom/atom.hpp"
41#include "Bond/bond.hpp"
42#include "Descriptors/AtomIdDescriptor.hpp"
43#include "Helpers/helpers.hpp"
44#include "molecule.hpp"
45#include "World.hpp"
46
47#include <iostream>
48
49using namespace MoleCuilder;
50
51std::ostream &operator<<(std::ostream &ost, const GLWorldScene::BondIds &t)
52{
53 ost << t.first << "," << t.second;
54 return ost;
55}
56
57GLWorldScene::GLWorldScene(QObject *parent)
58 : QObject(parent)
59{
60 QGLBuilder builder0;
61 meshEmpty = builder0.finalizedSceneNode();
62 QGLBuilder builder1;
63 builder1 << QGLSphere(2.0, 5);
64 meshSphereHi = builder1.finalizedSceneNode();
65 QGLBuilder builder2;
66 builder2 << QGLSphere(2.0, 1);
67 meshSphereLo = builder2.finalizedSceneNode();
68 QGLBuilder builder3;
69 builder3 << QGLCylinder(.25,.25,1.0,16);
70 meshCylinderHi = builder3.finalizedSceneNode();
71 QGLBuilder builder4;
72 builder4 << QGLCylinder(.25,.25,1.0,16);
73 meshCylinderLo = builder4.finalizedSceneNode();
74
75 init();
76}
77
78GLWorldScene::~GLWorldScene()
79{
80 // remove all elements
81 GLMoleculeObject::cleanMaterialMap();
82}
83
84/** Initialise the WorldScene with molecules and atoms from World.
85 *
86 */
87void GLWorldScene::init()
88{
89 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
90
91 if (molecules.size() > 0) {
92 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
93 Runner != molecules.end();
94 Runner++) {
95
96 for (molecule::const_iterator atomiter = (*Runner)->begin();
97 atomiter != (*Runner)->end();
98 ++atomiter) {
99 // create atom objects in scene
100 atomInserted(*atomiter);
101
102 // create bond objects in scene
103 const BondList &bondlist = (*atomiter)->getListOfBonds();
104 for (BondList::const_iterator bonditer = bondlist.begin();
105 bonditer != bondlist.end();
106 ++bonditer) {
107 const bond *_bond = *bonditer;
108 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
109 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
110 bondInserted(_bond, side);
111 }
112 }
113 }
114 }
115}
116
117/** Adds an atom to the scene.
118 *
119 * @param _atom atom to add
120 */
121void GLWorldScene::atomInserted(const atom *_atom)
122{
123 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atom->getId())+".");
124 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(meshSphereHi, this, _atom);
125 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
126 ASSERT(iter == AtomsinSceneMap.end(),
127 "GLWorldScene::atomAdded() - same atom "+_atom->getName()+" added again.");
128 AtomsinSceneMap.insert( make_pair(_atom->getId(), atomObject) );
129 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
130 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
131 connect (atomObject, SIGNAL(hoverChanged()), this, SIGNAL(changed()));
132 connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
133 connect (atomObject, SIGNAL(BondsInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)));
134 //bondsChanged(_atom);
135 emit changeOccured();
136}
137
138/** Removes an atom from the scene.
139 *
140 * @param _atom atom to remove
141 */
142void GLWorldScene::atomRemoved(const atom *_atom)
143{
144 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atom->getId())+".");
145 // bonds are removed by signal coming from ~bond
146 // remove atoms
147 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
148 ASSERT(iter != AtomsinSceneMap.end(),
149 "GLWorldScene::atomRemoved() - atom "+_atom->getName()+" not on display.");
150 GLMoleculeObject_atom *atomObject = iter->second;
151 atomObject->disconnect();
152 AtomsinSceneMap.erase(iter);
153 delete atomObject;
154 emit changeOccured();
155}
156
157/** ....
158 *
159 */
160void GLWorldScene::worldSelectionChanged()
161{
162 LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
163
164 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
165
166 if (molecules.size() > 0) {
167 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
168 Runner != molecules.end();
169 Runner++) {
170
171 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
172 bool isSelected = World::getInstance().isSelected(*Runner);
173
174 // molecule selected but not in scene?
175 if (isSelected && (iter == MoleculesinSceneMap.end())){
176 // -> create new mesh
177 GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(meshEmpty, this, *Runner);
178 MoleculesinSceneMap.insert( make_pair((*Runner)->getId(), molObject) );
179 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
180 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
181 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
182 emit changed();
183 emit changeOccured();
184 }
185
186 // molecule not selected but in scene?
187 if (!isSelected && (iter != MoleculesinSceneMap.end())){
188 // -> remove from scene
189 moleculeRemoved(*Runner);
190 }
191
192 }
193 }
194}
195
196/** Removes a molecule from the scene.
197 *
198 * @param _molecule molecule to remove
199 */
200void GLWorldScene::moleculeRemoved(const molecule *_molecule)
201{
202 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molecule->getId())+".");
203 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molecule->getId());
204
205 // only remove if the molecule is in the scene
206 // (= is selected)
207 if (iter != MoleculesinSceneMap.end()){
208 GLMoleculeObject_molecule *molObject = iter->second;
209 molObject->disconnect();
210 MoleculesinSceneMap.erase(iter);
211 delete molObject;
212 emit changed();
213 emit changeOccured();
214 }
215}
216
217/** Adds a bond to the scene.
218 *
219 * @param _bond bond to add
220 * @param side which side of the bond (left or right)
221 */
222void GLWorldScene::bondInserted(const bond *_bond, const enum GLMoleculeObject_bond::SideOfBond side)
223{
224 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
225 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
226
227 BondIds ids;
228 switch (side) {
229 case GLMoleculeObject_bond::left:
230 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
231 break;
232 case GLMoleculeObject_bond::right:
233 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
234 break;
235 }
236#ifndef NDEBUG
237 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
238 ASSERT(iter == BondsinSceneMap.end(),
239 "GLWorldScene::bondAdded() - same left-sided bond "+toString(*_bond)+" added again.");
240#endif
241 GLMoleculeObject_bond *bondObject =
242 new GLMoleculeObject_bond(meshCylinderHi, this, _bond, side);
243 connect (
244 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
245 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
246 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
247 BondsinSceneMap.insert( make_pair(ids, bondObject) );
248// BondIdsinSceneMap.insert( Leftids );
249 emit changeOccured();
250}
251
252/** Removes a bond from the scene.
253 *
254 * @param _bond bond to remove
255 */
256void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
257{
258 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
259 {
260 // left bond
261 const BondIds Leftids( make_pair(leftnr, rightnr) );
262 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
263 ASSERT(leftiter != BondsinSceneMap.end(),
264 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
265 +toString(rightnr)+" not on display.");
266 //GLMoleculeObject_bond *bondObject = leftiter->second;
267 BondsinSceneMap.erase(leftiter);
268 //delete bondObject; // is done by signal from bond itself
269 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
270 }
271
272 emit changeOccured();
273}
274
275void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
276{
277 // Initialize all of the mesh objects that we have as children.
278 foreach (QObject *obj, children()) {
279 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
280 if (meshobj)
281 meshobj->initialize(view, painter);
282 }
283}
284
285void GLWorldScene::draw(QGLPainter *painter) const
286{
287 // Draw all of the mesh objects that we have as children.
288 foreach (QObject *obj, children()) {
289 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
290 if (meshobj)
291 meshobj->draw(painter);
292 }
293}
294
295void GLWorldScene::atomClicked(atomId_t no)
296{
297 LOG(3, "INFO: GLWorldScene - atom " << no << " has been clicked.");
298 const atom *Walker = World::getInstance().getAtom(AtomById(no));
299 if (!World::getInstance().isSelected(Walker))
300 SelectionAtomById(no);
301 else
302 SelectionNotAtomById(no);
303 emit clicked(no);
304}
305
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