source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 8281cc

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Last change on this file since 8281cc was 8281cc, checked in by Frederik Heber <heber@…>, 9 years ago

FIX: Making sure that atomInserted is received from same source in GLWorldScene and GLMoleculeObject_molecule.

  • otherwise we cannot guarantee that the events are processed in order.
  • Property mode set to 100644
File size: 19.8 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
39#include <Qt3D/qglview.h>
40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
44
45#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject.hpp"
46#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
47#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
48#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.hpp"
49#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.hpp"
50
51#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
52
53#include "CodePatterns/MemDebug.hpp"
54
55#include "CodePatterns/Log.hpp"
56
57#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
58#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
59#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
60#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
61#include "Atom/atom.hpp"
62#include "Bond/bond.hpp"
63#include "Descriptors/AtomIdDescriptor.hpp"
64#include "Descriptors/MoleculeIdDescriptor.hpp"
65#include "Helpers/helpers.hpp"
66#include "Shapes/ShapeRegistry.hpp"
67#include "molecule.hpp"
68#include "World.hpp"
69
70#include <iostream>
71
72using namespace MoleCuilder;
73
74GLWorldScene::GLWorldScene(
75 QtObservedInstanceBoard * _board,
76 QObject *parent) :
77 QObject(parent),
78 selectionMode(SelectAtom),
79 board(_board)
80{
81 int sphereDetails[] = {5, 3, 2, 0};
82 int cylinderDetails[] = {16, 8, 6, 3};
83 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
84 QGLBuilder emptyBuilder;
85 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
86 QGLBuilder sphereBuilder;
87 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
88 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
89 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
90 QGLBuilder cylinderBuilder;
91 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
92 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
93 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
94 }
95 connect(board, SIGNAL(moleculeInserted(QtObservedMolecule::ptr)),
96 this, SLOT(moleculeSignOn(QtObservedMolecule::ptr)));
97 connect(board, SIGNAL(moleculeRemoved(const moleculeId_t)),
98 this, SLOT(moleculeSignOff(const moleculeId_t)));
99 connect(board, SIGNAL(moleculeIndexChanged(const moleculeId_t, const moleculeId_t)),
100 this, SLOT(moleculeIndexChanged(const moleculeId_t, const moleculeId_t)));
101 connect(this, SIGNAL(insertMolecule(QtObservedMolecule::ptr)),
102 this, SLOT(moleculeInserted(QtObservedMolecule::ptr)) );
103 connect(this, SIGNAL(removeMolecule(const moleculeId_t)),
104 this, SLOT(moleculeRemoved(const moleculeId_t)) );
105
106// connect(this, SIGNAL(updated()), this, SLOT(update()));
107}
108
109GLWorldScene::~GLWorldScene()
110{
111 // remove all elements
112 GLMoleculeObject::cleanMaterialMap();
113}
114
115void GLWorldScene::atomClicked(atomId_t no)
116{
117 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
118 const atom * const Walker = const_cast<const World &>(World::getInstance()).
119 getAtom(AtomById(no));
120 ASSERT( Walker != NULL,
121 "GLWorldScene::atomClicked() - clicked atom has disappeared.");
122 if (selectionMode == SelectAtom){
123 if (!World::getInstance().isSelected(Walker))
124 SelectionAtomById(std::vector<atomId_t>(1,no));
125 else
126 SelectionNotAtomById(std::vector<atomId_t>(1,no));
127 }else if (selectionMode == SelectMolecule){
128 const molecule *mol = Walker->getMolecule();
129 ASSERT(mol, "Atom without molecule has been clicked.");
130 molids_t ids(1, mol->getId());
131 if (!World::getInstance().isSelected(mol))
132 SelectionMoleculeById(ids);
133 else
134 SelectionNotMoleculeById(ids);
135 }
136 emit clicked(no);
137}
138
139void GLWorldScene::moleculeClicked(moleculeId_t no)
140{
141 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
142 const molecule * const mol= const_cast<const World &>(World::getInstance()).
143 getMolecule(MoleculeById(no));
144 ASSERT(mol, "Atom without molecule has been clicked.");
145 molids_t ids(1, mol->getId());
146 if (!World::getInstance().isSelected(mol))
147 SelectionMoleculeById(ids);
148 else
149 SelectionNotMoleculeById(ids);
150 emit clicked(no);
151}
152
153/** Inserts an atom into the scene before molecule is present.
154 *
155 * @param _molid molecule to insert atom for
156 * @param _atomid atom to insert
157 */
158void GLWorldScene::atomInserted(QtObservedAtom::ptr _atom)
159{
160 ASSERT (_atom,
161 "GLWorldScene::moleculeInserted() - received shared_ptr for atom is empty?");
162 const atomId_t atomid = _atom->getAtomIndex();
163 const atomId_t molid = _atom->getAtomMoleculeIndex();
164 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(atomid)+".");
165
166 // check of molecule is already present
167 MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(molid);
168 if (moliter != MoleculesinSceneMap.end()) {
169 // no action, is also caught via QtObservedMolecule by GLMoleculeObject_molecule
170 } else {
171 // store signal for when it is instantiated
172 if (MoleculeMissedStateMap.count(molid) == 0)
173 MoleculeMissedStateMap.insert( std::make_pair(molid ,StateChangeMap_t()) );
174 MoleculeMissedStateMap[molid].insert( std::make_pair(atomid, atomInsertedState) );
175 QtObservedAtomMap[atomid] = _atom;
176 connect(_atom.get(), SIGNAL(indexChanged(const atomId_t,const atomId_t)),
177 this, SLOT(atomIndexChanged(const atomId_t,const atomId_t)) );
178 LOG(3, "INFO: GLWorldScene: Placing atomInserted for atom " << atomid
179 << " and molecule " << molid << " into missed state map.");
180 }
181}
182
183/** Removes an atom into the scene before molecule is present.
184 *
185 * @param _molid molecule to insert atom for
186 * @param _atomid atom to insert
187 */
188void GLWorldScene::atomRemoved(const atomId_t _atomid)
189{
190 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
191
192 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
193
194 // if atom is not in map, then GLMoleculeObject_molecule is already present anyway.
195 if (QtObservedAtomMap.count(_atomid)) {
196 const QtObservedAtom::ptr atom = QtObservedAtomMap[_atomid];
197 const moleculeId_t molid = atom->getAtomMoleculeIndex();
198 // check of molecule is already present
199 MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(molid);
200 if (moliter != MoleculesinSceneMap.end()) {
201 // no action, is also caught via QtObservedMolecule by GLMoleculeObject_molecule
202 } else {
203 // store signal for when it is instantiated
204 if (MoleculeMissedStateMap.count(molid) == 0)
205 MoleculeMissedStateMap.insert( std::make_pair(molid ,StateChangeMap_t()) );
206 MoleculeMissedStateMap[molid].insert( std::make_pair(_atomid, atomRemovedState) );
207 LOG(3, "INFO: GLWorldScene: Placing atomRemoved for atom " << _atomid
208 << " and molecule " << molid << " into missed state map.");
209 }
210 }
211}
212
213void GLWorldScene::moleculeSignOn(QtObservedMolecule::ptr _mol)
214{
215 // sign on to QtObservedMolecule to get atomInserted/..Removed signals from same
216 // source as GLMoleculeObject_molecule would
217 connect(_mol.get(), SIGNAL(atomInserted(QtObservedAtom::ptr)),
218 this, SLOT(atomInserted(QtObservedAtom::ptr)) );
219 connect(_mol.get(), SIGNAL(atomRemoved(const atomId_t)),
220 this, SLOT(atomRemoved(const atomId_t)) );
221 const moleculeId_t molid = _mol->getMolIndex();
222 QtObservedMoleculeMap.insert( std::make_pair(molid, _mol) );
223
224 LOG(3, "INFO: GLWorldScene: Received signal moleculeSignOn for molecule "+toString(molid)+".");
225
226 emit insertMolecule(_mol);
227}
228
229void GLWorldScene::moleculeSignOff(const moleculeId_t _id)
230{
231 ASSERT( QtObservedMoleculeMap.count(_id),
232 "GLWorldScene::moleculeSignOff() - cannot find id "+toString(_id)+" in map.");
233 const QtObservedMolecule::ptr mol = QtObservedMoleculeMap[_id];
234 mol->disconnect(this);
235 QtObservedMoleculeMap.erase(_id);
236
237 LOG(3, "INFO: GLWorldScene: Received signal moleculeSignOff for molecule "+toString(_id)+".");
238
239 emit removeMolecule(_id);
240}
241
242/** Inserts a molecule into the scene.
243 *
244 * @param _mol molecule to insert
245 */
246void GLWorldScene::moleculeInserted(QtObservedMolecule::ptr _mol)
247{
248 ASSERT (_mol,
249 "GLWorldScene::moleculeInserted() - received shared_ptr for molecule is empty?");
250 const moleculeId_t molid = _mol->getMolIndex();
251 LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(molid)+".");
252
253 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
254
255 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(molid);
256 ASSERT( iter == MoleculesinSceneMap.end(),
257 "GLWorldScene::moleculeInserted() - molecule's id "+toString(molid)+" already present.");
258
259 // check whether molecule is still present
260 if (RemovalMolecules.count(molid) != 0) {
261 RemovalMolecules.erase(molid);
262 return;
263 }
264
265 // add new object
266 LOG(1, "DEBUG: Adding GLMoleculeObject_molecule to id " << molid);
267 GLMoleculeObject_molecule *molObject =
268 new GLMoleculeObject_molecule(
269 GLMoleculeObject::meshEmpty,
270 this,
271 *board,
272 _mol);
273 ASSERT( molObject != NULL,
274 "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(molid));
275#ifndef NDEBUG
276 std::pair<MoleculeNodeMap::iterator, bool> inserter =
277#endif
278 MoleculesinSceneMap.insert( make_pair(molid, molObject) );
279 ASSERT(inserter.second,
280 "GLWorldScene::moleculeInserted() - molecule "+toString(molid)+" already present in scene.");
281
282 // now handle all state changes that came up before the instantiation
283 if (MoleculeMissedStateMap.count(molid) != 0) {
284// ASSERT( !MoleculeMissedStateMap[molid].empty(),
285// "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id "
286// +toString(molid));
287 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
288 for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[molid].begin();
289 !MoleculeMissedStateMap[molid].empty();
290 iter = MoleculeMissedStateMap[molid].begin()) {
291 std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter =
292 MoleculeMissedStateMap[molid].equal_range(iter->first);
293 const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second);
294 if (StateCounts > 1) {
295 // more than one state change, have to combine
296 typedef std::map<StateChangeType, size_t> StateChangeAmounts_t;
297 StateChangeAmounts_t StateChangeAmounts;
298 for (StateChangeMap_t::const_iterator stateiter = rangeiter.first;
299 stateiter != rangeiter.second; ++stateiter)
300 ++StateChangeAmounts[stateiter->second];
301 ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState],
302 "GLWorldScene::moleculeInserted() - more atomRemoved states "
303 +toString(StateChangeAmounts[atomRemovedState])+" than atomInserted "
304 +toString(StateChangeAmounts[atomInsertedState])+" for atom "+toString(iter->first));
305 if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) {
306 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
307 QMetaObject::invokeMethod(molObject, // pointer to a QObject
308 "atomInserted", // member name (no parameters here)
309 Qt::QueuedConnection, // connection type
310 Q_ARG(QtObservedAtom::ptr, QtObservedAtomMap[iter->first])); // parameters
311 } else {
312 LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already.");
313 }
314 // removed all state changes for this atom
315 MoleculeMissedStateMap[molid].erase(rangeiter.first, rangeiter.second);
316 } else {
317 // can only be an insertion
318 switch (rangeiter.first->second) {
319 case atomRemovedState:
320 ASSERT( 0,
321 "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom "
322 +toString(iter->first));
323 break;
324 case atomInsertedState:
325 {
326 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
327 const QtObservedAtom::ptr walker = QtObservedAtomMap[iter->first];
328 QMetaObject::invokeMethod(molObject, // pointer to a QObject
329 "atomInserted", // member name (no parameters here)
330 Qt::QueuedConnection, // connection type
331 Q_ARG(QtObservedAtom::ptr, QtObservedAtomMap[iter->first])); // parameters
332 break;
333 }
334 default:
335 ASSERT( 0,
336 "GLWorldScene::moleculeInserted() - there are unknown change states.");
337 break;
338 }
339 // removed state changes for this atom
340 MoleculeMissedStateMap[molid].erase(iter);
341 }
342 }
343 }
344
345 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
346 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
347 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
348 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
349 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
350 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
351 connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
352 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
353 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
354
355 emit changed();
356 emit changeOccured();
357
358 // remove state change map for the molecule
359 {
360 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
361 MoleculeMissedStateMap.erase(molid);
362 }
363}
364
365/** Removes a molecule from the scene.
366 *
367 * @param _id id of molecule to remove
368 */
369void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
370{
371 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
372
373 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
374
375 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
376 if ( iter == MoleculesinSceneMap.end()) {
377 RemovalMolecules.insert(_id);
378 } else {
379 LOG(1, "DEBUG: Removing GLMoleculeObject_molecule to id " << _id);
380 GLMoleculeObject_molecule *molObject = iter->second;
381 molObject->disconnect();
382 MoleculesinSceneMap.erase(iter);
383 delete molObject;
384 }
385
386 // remove any possible state changes left
387 {
388 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
389 MoleculeMissedStateMap.erase(_id);
390 }
391
392 emit changed();
393 emit changeOccured();
394}
395
396void GLWorldScene::atomIndexChanged(const atomId_t _oldid, const atomId_t _newid)
397{
398 if (QtObservedAtomMap.count(_oldid)) {
399 const QtObservedAtom::ptr atom = QtObservedAtomMap[_oldid];
400 QtObservedAtomMap.erase(_oldid);
401 QtObservedAtomMap.insert( std::make_pair(_newid, atom) );
402 }
403}
404
405void GLWorldScene::moleculeIndexChanged(const moleculeId_t _oldid, const moleculeId_t _newid)
406{
407 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_oldid);
408 if ( iter == MoleculesinSceneMap.end()) {
409 RemovalMolecule_t::iterator removeiter =
410 RemovalMolecules.find(_oldid);
411 ASSERT( removeiter != RemovalMolecules.end(),
412 "GLWorldScene::moleculeIndexChanged() - cannot find id "+toString(_oldid)+" in any map.");
413 RemovalMolecules.erase(removeiter);
414 RemovalMolecules.insert(_newid);
415 if (QtObservedMoleculeMap.count(_oldid)) {
416 const QtObservedMolecule::ptr mol = QtObservedMoleculeMap[_oldid];
417 QtObservedMoleculeMap.erase(_oldid);
418 QtObservedMoleculeMap.insert( std::make_pair(_newid, mol) );
419 }
420 } else {
421 LOG(1, "DEBUG: Changing GLMoleculeObject_molecule from " << _oldid << " to id " << _newid);
422 GLMoleculeObject_molecule* molObject = iter->second;
423 MoleculesinSceneMap.erase(iter);
424 MoleculesinSceneMap.insert(
425 std::make_pair( _newid, molObject) );
426 }
427}
428
429void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
430{
431 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
432 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
433 ASSERT( iter != MoleculesinSceneMap.end(),
434 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
435
436 GLMoleculeObject_molecule *molObject = iter->second;
437 molObject->setVisible(_visible);
438
439 emit changed();
440 emit changeOccured();
441}
442
443/** Adds a shape to the scene.
444 *
445 */
446void GLWorldScene::addShape(const std::string &_name)
447{
448 Shape * const shape = ShapeRegistry::getInstance().getByName(_name);
449 if (shape != NULL) {
450 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(*shape, this);
451 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
452 ASSERT(iter == ShapesinSceneMap.end(),
453 "GLWorldScene::addShape() - same shape "+_name+" added again.");
454 ShapesinSceneMap.insert( make_pair(_name, shapeObject) );
455 } else
456 ELOG(2, "GLWorldScene::addShape() - shape disappeared before we could draw it.");
457
458 emit changed();
459}
460
461void GLWorldScene::removeShape(const std::string &_name)
462{
463 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
464 ASSERT(iter != ShapesinSceneMap.end(),
465 "GLWorldScene::removeShape() - shape "+_name+" not in scene.");
466 ShapesinSceneMap.erase(iter);
467 delete(iter->second);
468
469 emit changed();
470}
471
472void GLWorldScene::updateSelectedShapes()
473{
474 foreach (QObject *obj, children()) {
475 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
476 if (shapeobj){
477 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
478 }
479 }
480
481 emit changed();
482}
483
484void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
485{
486 // Initialize all of the mesh objects that we have as children.
487 foreach (QObject *obj, children()) {
488 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
489 if (meshobj)
490 meshobj->initialize(view, painter);
491 }
492}
493
494void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
495{
496 // Draw all of the mesh objects that we have as children.
497 foreach (QObject *obj, children()) {
498 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
499 if (meshobj)
500 meshobj->draw(painter, cameraPlane);
501 }
502}
503
504void GLWorldScene::setSelectionMode(SelectionModeType mode)
505{
506 selectionMode = mode;
507 // TODO send update to toolbar
508}
509
510void GLWorldScene::setSelectionModeAtom()
511{
512 setSelectionMode(SelectAtom);
513}
514
515void GLWorldScene::setSelectionModeMolecule()
516{
517 setSelectionMode(SelectMolecule);
518}
519
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