source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 691318

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Last change on this file since 691318 was 88c8ec, checked in by Frederik Heber <heber@…>, 12 years ago

REFACTOR: Replaced all "bond *" appearances by bond::ptr.

  • this is preparatory for making bond::ptr a boost::shared_ptr of bond.
  • NOTE: We had to remove a const prefix at four or five places and forward declarations had to be replaced by the true inclusion of bond.hpp at tne or so files. Apart from that, the replacement has been very smooth.
  • Property mode set to 100644
File size: 13.9 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * GLWorldScene.cpp
25 *
26 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
27 *
28 * Created on: Aug 17, 2011
29 * Author: heber
30 */
31
32// include config.h
33#ifdef HAVE_CONFIG_H
34#include <config.h>
35#endif
36
37#include "GLWorldScene.hpp"
38#include <Qt3D/qglview.h>
39#include <Qt3D/qglbuilder.h>
40#include <Qt3D/qglscenenode.h>
41#include <Qt3D/qglsphere.h>
42#include <Qt3D/qglcylinder.h>
43
44#include "GLMoleculeObject.hpp"
45#include "GLMoleculeObject_atom.hpp"
46#include "GLMoleculeObject_bond.hpp"
47#include "GLMoleculeObject_molecule.hpp"
48#include "GLMoleculeObject_shape.hpp"
49
50#include "CodePatterns/MemDebug.hpp"
51
52#include "CodePatterns/Log.hpp"
53
54#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
55#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
56#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
57#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
58#include "Atom/atom.hpp"
59#include "Bond/bond.hpp"
60#include "Descriptors/AtomIdDescriptor.hpp"
61#include "Helpers/helpers.hpp"
62#include "Shapes/ShapeRegistry.hpp"
63#include "molecule.hpp"
64#include "World.hpp"
65
66#include <iostream>
67
68using namespace MoleCuilder;
69
70std::ostream &operator<<(std::ostream &ost, const GLWorldScene::BondIds &t)
71{
72 ost << t.first << "," << t.second;
73 return ost;
74}
75
76GLWorldScene::GLWorldScene(QObject *parent)
77 : QObject(parent),
78 hoverAtom(NULL)
79{
80 int sphereDetails[] = {5, 3, 2, 0};
81 int cylinderDetails[] = {16, 8, 6, 3};
82 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
83 QGLBuilder emptyBuilder;
84 meshEmpty[i] = emptyBuilder.finalizedSceneNode();
85 QGLBuilder sphereBuilder;
86 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
87 meshSphere[i] = sphereBuilder.finalizedSceneNode();
88 meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
89 QGLBuilder cylinderBuilder;
90 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
91 meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
92 meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
93 }
94
95 setSelectionMode(SelectAtom);
96
97 init();
98}
99
100GLWorldScene::~GLWorldScene()
101{
102 // remove all elements
103 GLMoleculeObject::cleanMaterialMap();
104}
105
106/** Initialise the WorldScene with molecules and atoms from World.
107 *
108 */
109void GLWorldScene::init()
110{
111 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
112
113 if (molecules.size() > 0) {
114 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
115 Runner != molecules.end();
116 Runner++) {
117
118 for (molecule::const_iterator atomiter = (*Runner)->begin();
119 atomiter != (*Runner)->end();
120 ++atomiter) {
121 // create atom objects in scene
122 atomInserted(*atomiter);
123
124 // create bond objects in scene
125 const BondList &bondlist = (*atomiter)->getListOfBonds();
126 for (BondList::const_iterator bonditer = bondlist.begin();
127 bonditer != bondlist.end();
128 ++bonditer) {
129 const bond::ptr _bond = *bonditer;
130 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
131 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
132 bondInserted(_bond, side);
133 }
134 }
135 }
136 }
137}
138
139/** Adds an atom to the scene.
140 *
141 * @param _atom atom to add
142 */
143void GLWorldScene::atomInserted(const atom *_atom)
144{
145 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atom->getId())+".");
146 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(meshSphere, this, _atom);
147 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
148 ASSERT(iter == AtomsinSceneMap.end(),
149 "GLWorldScene::atomAdded() - same atom "+_atom->getName()+" added again.");
150 AtomsinSceneMap.insert( make_pair(_atom->getId(), atomObject) );
151 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
152 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
153 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
154 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
155 connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
156 connect (atomObject, SIGNAL(BondsInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)));
157 connect (atomObject, SIGNAL(indexChanged(GLMoleculeObject_atom*, int, int)), this, SLOT(changeAtomId(GLMoleculeObject_atom*, int, int)));
158 //bondsChanged(_atom);
159 emit changeOccured();
160}
161
162/** Removes an atom from the scene.
163 *
164 * @param _atom atom to remove
165 */
166void GLWorldScene::atomRemoved(const atom *_atom)
167{
168 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atom->getId())+".");
169 // bonds are removed by signal coming from ~bond
170 // remove atoms
171 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
172 ASSERT(iter != AtomsinSceneMap.end(),
173 "GLWorldScene::atomRemoved() - atom "+_atom->getName()+" not on display.");
174 GLMoleculeObject_atom *atomObject = iter->second;
175 atomObject->disconnect();
176 AtomsinSceneMap.erase(iter);
177 delete atomObject;
178 emit changeOccured();
179}
180
181/** ....
182 *
183 */
184void GLWorldScene::worldSelectionChanged()
185{
186 LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
187
188 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
189
190 if (molecules.size() > 0) {
191 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
192 Runner != molecules.end();
193 Runner++) {
194
195 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
196 bool isSelected = World::getInstance().isSelected(*Runner);
197
198 // molecule selected but not in scene?
199 if (isSelected && (iter == MoleculesinSceneMap.end())){
200 // -> create new mesh
201 GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(meshEmpty, this, *Runner);
202 MoleculesinSceneMap.insert( make_pair((*Runner)->getId(), molObject) );
203 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
204 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
205 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
206 emit changed();
207 emit changeOccured();
208 }
209
210 // molecule not selected but in scene?
211 if (!isSelected && (iter != MoleculesinSceneMap.end())){
212 // -> remove from scene
213 moleculeRemoved(*Runner);
214 }
215
216 }
217 }
218}
219
220/** Removes a molecule from the scene.
221 *
222 * @param _molecule molecule to remove
223 */
224void GLWorldScene::moleculeRemoved(const molecule *_molecule)
225{
226 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molecule->getId())+".");
227 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molecule->getId());
228
229 // only remove if the molecule is in the scene
230 // (= is selected)
231 if (iter != MoleculesinSceneMap.end()){
232 GLMoleculeObject_molecule *molObject = iter->second;
233 molObject->disconnect();
234 MoleculesinSceneMap.erase(iter);
235 delete molObject;
236 emit changed();
237 emit changeOccured();
238 }
239}
240
241/** Adds a bond to the scene.
242 *
243 * @param _bond bond to add
244 * @param side which side of the bond (left or right)
245 */
246void GLWorldScene::bondInserted(const bond::ptr _bond, const enum GLMoleculeObject_bond::SideOfBond side)
247{
248 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
249 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
250
251 BondIds ids;
252 switch (side) {
253 case GLMoleculeObject_bond::left:
254 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
255 break;
256 case GLMoleculeObject_bond::right:
257 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
258 break;
259 }
260#ifndef NDEBUG
261 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
262 ASSERT(iter == BondsinSceneMap.end(),
263 "GLWorldScene::bondAdded() - same left-sided bond "+toString(*_bond)+" added again.");
264#endif
265 GLMoleculeObject_bond * bondObject =
266 new GLMoleculeObject_bond(meshCylinder, this, _bond, side);
267 connect (
268 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
269 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
270 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
271 BondsinSceneMap.insert( make_pair(ids, bondObject) );
272// BondIdsinSceneMap.insert( Leftids );
273 emit changeOccured();
274}
275
276/** Removes a bond from the scene.
277 *
278 * @param _bond bond to remove
279 */
280void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
281{
282 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
283 {
284 // left bond
285 const BondIds Leftids( make_pair(leftnr, rightnr) );
286 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
287 ASSERT(leftiter != BondsinSceneMap.end(),
288 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
289 +toString(rightnr)+" not on display.");
290 //GLMoleculeObject_bond::ptr bondObject = leftiter->second;
291 BondsinSceneMap.erase(leftiter);
292 //delete bondObject; // is done by signal from bond itself
293 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
294 }
295
296 emit changeOccured();
297}
298
299/** Adds a shape to the scene.
300 *
301 * @param shape shape to be added
302 */
303void GLWorldScene::addShape(Shape &shape)
304{
305 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(shape, this);
306 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
307 ASSERT(iter == ShapesinSceneMap.end(),
308 "GLWorldScene::addShape() - same shape "+shape.getName()+" added again.");
309 ShapesinSceneMap.insert( make_pair(shape.getName(), shapeObject) );
310}
311
312void GLWorldScene::removeShape(Shape &shape)
313{
314 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
315 ASSERT(iter == ShapesinSceneMap.end(),
316 "GLWorldScene::removeShape() - shape "+shape.getName()+" not in scene.");
317 ShapesinSceneMap.erase(iter);
318 delete(iter->second);
319}
320
321void GLWorldScene::updateSelectedShapes()
322{
323 foreach (QObject *obj, children()) {
324 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
325 if (shapeobj){
326 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
327 }
328 }
329}
330
331void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
332{
333 // Initialize all of the mesh objects that we have as children.
334 foreach (QObject *obj, children()) {
335 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
336 if (meshobj)
337 meshobj->initialize(view, painter);
338 }
339}
340
341void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
342{
343 // Draw all of the mesh objects that we have as children.
344 foreach (QObject *obj, children()) {
345 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
346 if (meshobj)
347 meshobj->draw(painter, cameraPlane);
348 }
349}
350
351void GLWorldScene::atomClicked(atomId_t no)
352{
353 LOG(3, "INFO: GLWorldScene - atom " << no << " has been clicked.");
354 const atom *Walker = World::getInstance().getAtom(AtomById(no));
355 if (selectionMode == SelectAtom){
356 if (!World::getInstance().isSelected(Walker))
357 SelectionAtomById(std::vector<atomId_t>(1,no));
358 else
359 SelectionNotAtomById(std::vector<atomId_t>(1,no));
360 }else if (selectionMode == SelectMolecule){
361 const molecule *mol = Walker->getMolecule();
362 ASSERT(mol, "Atom without molecule has been clicked.");
363 if (!World::getInstance().isSelected(mol))
364 SelectionMoleculeById(mol->getId());
365 else
366 SelectionNotMoleculeById(mol->getId());
367 }
368 emit clicked(no);
369}
370
371void GLWorldScene::setSelectionMode(SelectionModeType mode)
372{
373 selectionMode = mode;
374 // TODO send update to toolbar
375}
376
377void GLWorldScene::setSelectionModeAtom()
378{
379 setSelectionMode(SelectAtom);
380}
381
382void GLWorldScene::setSelectionModeMolecule()
383{
384 setSelectionMode(SelectMolecule);
385}
386
387void GLWorldScene::hoverChangedSignalled(GLMoleculeObject *ob)
388{
389 // Find the atom, ob corresponds to.
390 hoverAtom = NULL;
391 GLMoleculeObject_atom *atomObject = dynamic_cast<GLMoleculeObject_atom *>(ob);
392 if (atomObject){
393 for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
394 if (iter->second == atomObject)
395 hoverAtom = World::getInstance().getAtom(AtomById(iter->first));
396 }
397 }
398
399 // Propagate signal.
400 emit hoverChanged(hoverAtom);
401}
402
403void GLWorldScene::changeAtomId(GLMoleculeObject_atom *ob, int oldId, int newId)
404{
405 LOG(3, "INFO: GLWorldScene - change atom id " << oldId << " to " << newId << ".");
406 // Remove from map.
407 AtomNodeMap::iterator iter = AtomsinSceneMap.find(oldId);
408 ASSERT(iter != AtomsinSceneMap.end(),
409 "GLWorldScene::objectIdChangedSignalled() - atom with id "+toString(oldId)+" not on display.");
410 GLMoleculeObject_atom *atomObject = iter->second;
411 AtomsinSceneMap.erase(iter);
412
413 // Reinsert with new id.
414 AtomsinSceneMap.insert( make_pair(newId, atomObject) );
415}
416
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