| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010-2012 University of Bonn. All rights reserved.
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| 5 |  * Copyright (C)  2013 Frederik Heber. All rights reserved.
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| 6 |  * 
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| 7 |  *
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| 8 |  *   This file is part of MoleCuilder.
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| 9 |  *
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| 10 |  *    MoleCuilder is free software: you can redistribute it and/or modify
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| 11 |  *    it under the terms of the GNU General Public License as published by
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| 12 |  *    the Free Software Foundation, either version 2 of the License, or
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| 13 |  *    (at your option) any later version.
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| 14 |  *
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| 15 |  *    MoleCuilder is distributed in the hope that it will be useful,
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| 16 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 17 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 18 |  *    GNU General Public License for more details.
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| 19 |  *
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| 20 |  *    You should have received a copy of the GNU General Public License
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| 21 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
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| 22 |  */
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| 23 | 
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| 24 | /*
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| 25 |  * GLWorldScene.cpp
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| 26 |  *
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| 27 |  *  This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
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| 28 |  *
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| 29 |  *  Created on: Aug 17, 2011
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| 30 |  *      Author: heber
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| 31 |  */
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| 32 | 
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| 33 | // include config.h
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| 34 | #ifdef HAVE_CONFIG_H
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| 35 | #include <config.h>
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| 36 | #endif
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| 37 | 
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| 38 | #include "GLWorldScene.hpp"
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| 39 | #include <Qt3D/qglview.h>
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| 40 | #include <Qt3D/qglbuilder.h>
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| 41 | #include <Qt3D/qglscenenode.h>
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| 42 | #include <Qt3D/qglsphere.h>
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| 43 | #include <Qt3D/qglcylinder.h>
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| 44 | 
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| 45 | #include "GLMoleculeObject.hpp"
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| 46 | #include "GLMoleculeObject_atom.hpp"
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| 47 | #include "GLMoleculeObject_bond.hpp"
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| 48 | #include "GLMoleculeObject_molecule.hpp"
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| 49 | #include "GLMoleculeObject_shape.hpp"
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| 50 | 
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| 51 | #include "CodePatterns/MemDebug.hpp"
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| 52 | 
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| 53 | #include "CodePatterns/Log.hpp"
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| 54 | 
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| 55 | #include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
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| 56 | #include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
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| 57 | #include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
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| 58 | #include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
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| 59 | #include "Atom/atom.hpp"
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| 60 | #include "Bond/bond.hpp"
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| 61 | #include "Descriptors/AtomIdDescriptor.hpp"
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| 62 | #include "Descriptors/MoleculeIdDescriptor.hpp"
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| 63 | #include "Helpers/helpers.hpp"
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| 64 | #include "Shapes/ShapeRegistry.hpp"
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| 65 | #include "molecule.hpp"
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| 66 | #include "World.hpp"
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| 67 | 
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| 68 | #include <iostream>
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| 69 | 
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| 70 | using namespace MoleCuilder;
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| 71 | 
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| 72 | GLWorldScene::GLWorldScene(QObject *parent) :
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| 73 |     QObject(parent),
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| 74 |     selectionMode(SelectAtom)
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| 75 | {
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| 76 |   int sphereDetails[] = {5, 3, 2, 0};
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| 77 |   int cylinderDetails[] = {16, 8, 6, 3};
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| 78 |   for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
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| 79 |     QGLBuilder emptyBuilder;
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| 80 |     GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
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| 81 |     QGLBuilder sphereBuilder;
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| 82 |     sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
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| 83 |     GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
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| 84 |     GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
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| 85 |     QGLBuilder cylinderBuilder;
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| 86 |     cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
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| 87 |     GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
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| 88 |     GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
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| 89 |   }
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| 90 | 
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| 91 |   connect(this, SIGNAL(updated()), this, SLOT(update()));
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| 92 | 
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| 93 |   init();
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| 94 | }
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| 95 | 
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| 96 | GLWorldScene::~GLWorldScene()
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| 97 | {
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| 98 |   // remove all elements
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| 99 |   GLMoleculeObject::cleanMaterialMap();
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| 100 | }
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| 101 | 
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| 102 | /** Initialise the WorldScene with molecules and atoms from World.
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| 103 |  *
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| 104 |  */
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| 105 | void GLWorldScene::init()
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| 106 | {
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| 107 | //  const std::vector<const molecule *> &molecules =
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| 108 | //      const_cast<const World &>(World::getInstance()).getAllMolecules();
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| 109 | //
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| 110 | //  for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();
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| 111 | //      moliter != molecules.end();
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| 112 | //      moliter++) {
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| 113 | //    // create molecule objects in scene
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| 114 | //    moleculeInserted((*moliter)->getId());
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| 115 | //  }
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| 116 | }
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| 117 | 
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| 118 | /** Update the WorldScene with molecules and atoms from World.
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| 119 |  *
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| 120 |  * This function should be called after e.g. WorldTime::TimeChanged was
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| 121 |  * received or after another molecule has been loaded.
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| 122 |  *
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| 123 |  */
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| 124 | void GLWorldScene::update()
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| 125 | {
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| 126 |   const std::vector<const molecule *> &molecules =
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| 127 |       const_cast<const World &>(World::getInstance()).getAllMolecules();
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| 128 | 
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| 129 |   for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();
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| 130 |       moliter != molecules.end();
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| 131 |       moliter++) {
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| 132 |     // check whether molecule already exists
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| 133 |     const moleculeId_t molid = (*moliter)->getId();
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| 134 |     const bool mol_present = MoleculesinSceneMap.count(molid);
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| 135 |     if (!mol_present)
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| 136 |       moleculeInserted((*moliter)->getId());
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| 137 |   }
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| 138 | 
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| 139 |   MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin();
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| 140 |   for (;iter != MoleculesinSceneMap.end();) {
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| 141 |     const moleculeId_t molid = iter->first;
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| 142 |     const molecule * const mol = const_cast<const World &>(World::getInstance()).
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| 143 |         getMolecule(MoleculeById(molid));
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| 144 |     const bool mol_absent = (mol == NULL);
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| 145 |     // step on to next molecule before possibly removing entry and invalidating iter
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| 146 |     ++iter;
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| 147 |     if (mol_absent)
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| 148 |       moleculeRemoved(molid);
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| 149 |   }
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| 150 | 
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| 151 | }
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| 152 | 
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| 153 | void GLWorldScene::atomClicked(atomId_t no)
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| 154 | {
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| 155 |    LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
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| 156 |    const atom * const Walker = const_cast<const World &>(World::getInstance()).
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| 157 |        getAtom(AtomById(no));
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| 158 |    if (selectionMode == SelectAtom){
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| 159 |      if (!World::getInstance().isSelected(Walker))
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| 160 |        SelectionAtomById(std::vector<atomId_t>(1,no));
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| 161 |      else
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| 162 |        SelectionNotAtomById(std::vector<atomId_t>(1,no));
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| 163 |    }else if (selectionMode == SelectMolecule){
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| 164 |      const molecule *mol = Walker->getMolecule();
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| 165 |      ASSERT(mol, "Atom without molecule has been clicked.");
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| 166 |      molids_t ids(1, mol->getId());
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| 167 |      if (!World::getInstance().isSelected(mol))
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| 168 |        SelectionMoleculeById(ids);
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| 169 |      else
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| 170 |        SelectionNotMoleculeById(ids);
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| 171 |    }
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| 172 |    emit clicked(no);
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| 173 | }
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| 174 | 
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| 175 | void GLWorldScene::moleculeClicked(moleculeId_t no)
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| 176 | {
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| 177 |    LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
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| 178 |    const molecule * const mol= const_cast<const World &>(World::getInstance()).
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| 179 |        getMolecule(MoleculeById(no));
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| 180 |    ASSERT(mol, "Atom without molecule has been clicked.");
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| 181 |    molids_t ids(1, mol->getId());
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| 182 |    if (!World::getInstance().isSelected(mol))
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| 183 |      SelectionMoleculeById(ids);
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| 184 |    else
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| 185 |      SelectionNotMoleculeById(ids);
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| 186 |    emit clicked(no);
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| 187 | }
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| 188 | 
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| 189 | /** ....
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| 190 |  *
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| 191 |  */
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| 192 | void GLWorldScene::worldSelectionChanged()
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| 193 | {
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| 194 |   LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
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| 195 | 
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| 196 |   const std::vector<const molecule*> &molecules =
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| 197 |       const_cast<const World &>(World::getInstance()).getAllMolecules();
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| 198 | 
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| 199 |   if (molecules.size() > 0) {
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| 200 |     for (std::vector<const molecule*>::const_iterator Runner = molecules.begin();
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| 201 |         Runner != molecules.end();
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| 202 |         Runner++) {
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| 203 | 
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| 204 |       // molecule selected but not in scene?
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| 205 |       const bool isSelected =
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| 206 |           const_cast<const World &>(World::getInstance()).isSelected(*Runner);
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| 207 |       if (isSelected){
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| 208 |         MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
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| 209 |         ASSERT( iter != MoleculesinSceneMap.end(),
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| 210 |             "GLWorldScene::worldSelectionChanged() - selected molecule is unknown.");
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| 211 |         GLMoleculeObject_molecule *molObject = iter->second;
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| 212 |         // inform molecule object
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| 213 |         molObject->selected(isSelected);
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| 214 |       }
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| 215 |     }
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| 216 |   }
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| 217 | }
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| 218 | 
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| 219 | /** Inserts an atom into the scene before molecule is present.
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| 220 |  *
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| 221 |  * @param _molid molecule to insert atom for
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| 222 |  * @param _atomid atom to insert
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| 223 |  */
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| 224 | void GLWorldScene::atomInserted(const moleculeId_t _molid, const atomId_t _atomid)
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| 225 | {
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| 226 |   LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atomid)+".");
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| 227 | 
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| 228 |   boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
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| 229 | 
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| 230 |   // check of molecule is already present
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| 231 |   if (MoleculesinSceneMap.count(_molid) != 0) {
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| 232 |     // pass signal through
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| 233 |   } else {
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| 234 |     // store signal for when it is instantiated
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| 235 |     if (MoleculeMissedStateMap.count(_molid) == 0)
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| 236 |       MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
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| 237 |     MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomInsertedState) );
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| 238 |   }
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| 239 | }
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| 240 | 
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| 241 | /** Removes an atom into the scene before molecule is present.
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| 242 |  *
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| 243 |  * @param _molid molecule to insert atom for
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| 244 |  * @param _atomid atom to insert
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| 245 |  */
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| 246 | void GLWorldScene::atomRemoved(const moleculeId_t _molid, const atomId_t _atomid)
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| 247 | {
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| 248 |   LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
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| 249 | 
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| 250 |   boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
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| 251 | 
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| 252 |   // check of molecule is already present
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| 253 |   if (MoleculesinSceneMap.count(_molid) != 0) {
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| 254 |     // pass signal through
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| 255 |   } else {
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| 256 |     // store signal for when it is instantiated
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| 257 |     if (MoleculeMissedStateMap.count(_molid) == 0)
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| 258 |       MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
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| 259 |     MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomRemovedState) );
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| 260 |   }
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| 261 | }
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| 262 | 
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| 263 | /** Inserts a molecule into the scene.
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| 264 |  *
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| 265 |  * @param _mol molecule to insert
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| 266 |  */
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| 267 | void GLWorldScene::moleculeInserted(const moleculeId_t _id)
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| 268 | {
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| 269 |   LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(_id)+".");
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| 270 |   MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
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| 271 |   ASSERT( iter == MoleculesinSceneMap.end(),
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| 272 |       "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
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| 273 | 
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| 274 |   // add new object
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| 275 |   GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(GLMoleculeObject::meshEmpty, this, _id);
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| 276 |   ASSERT( molObject != NULL,
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| 277 |       "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id));
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| 278 |   MoleculesinSceneMap.insert( make_pair(_id, molObject) );
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| 279 | 
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| 280 |   // now handle all state changes that came up before the instantiation7
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| 281 |   while (MoleculeMissedStateMap.count(_id) != 0) {
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| 282 |     ASSERT( !MoleculeMissedStateMap[_id].empty(),
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| 283 |         "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id "
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| 284 |         +toString(_id));
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| 285 |     boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
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| 286 |     for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[_id].begin();
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| 287 |         !MoleculeMissedStateMap[_id].empty();
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| 288 |         iter = MoleculeMissedStateMap[_id].begin()) {
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| 289 |       std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter =
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| 290 |           MoleculeMissedStateMap[_id].equal_range(iter->first);
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| 291 |       const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second);
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| 292 |       if (StateCounts > 1) {
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| 293 |         // more than one state change, have to combine
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| 294 |         typedef std::map<StateChangeType, size_t> StateChangeAmounts_t;
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| 295 |         StateChangeAmounts_t StateChangeAmounts;
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| 296 |         for (StateChangeMap_t::const_iterator stateiter = rangeiter.first;
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| 297 |             stateiter != rangeiter.second; ++stateiter)
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| 298 |           ++StateChangeAmounts[stateiter->second];
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| 299 |         ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState],
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| 300 |             "GLWorldScene::moleculeInserted() - more atomRemoved states than atomInserted for atom "
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| 301 |             +toString(iter->first));
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| 302 |         if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) {
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| 303 |           LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
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| 304 |           QMetaObject::invokeMethod(molObject,        // pointer to a QObject
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| 305 |                                     "atomInserted",       // member name (no parameters here)
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| 306 |                                     Qt::DirectConnection,     // connection type
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| 307 |                                     Q_ARG(const atomId_t, iter->first));     // parameters
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| 308 |         } else {
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| 309 |           LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already.");
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| 310 |         }
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| 311 |       } else {
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| 312 |         // can only be an insertion
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| 313 |         switch (rangeiter.first->second) {
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| 314 |           case atomRemovedState:
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| 315 |             ASSERT( 0,
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| 316 |                 "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom "
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| 317 |                 +toString(iter->first));
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| 318 |             break;
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| 319 |           case atomInsertedState:
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| 320 |             LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
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| 321 |             QMetaObject::invokeMethod(molObject,        // pointer to a QObject
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| 322 |                                       "atomInserted",       // member name (no parameters here)
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| 323 |                                       Qt::DirectConnection,     // connection type
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| 324 |                                       Q_ARG(const atomId_t, iter->first));     // parameters
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| 325 |             break;
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| 326 |           default:
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| 327 |             ASSERT( 0,
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| 328 |                 "GLWorldScene::moleculeInserted() - there are unknown change states.");
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| 329 |             break;
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| 330 |         }
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| 331 |       }
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| 332 |       // removed state changes for this atom
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| 333 |       MoleculeMissedStateMap[_id].erase(iter);
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| 334 |     }
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| 335 |     // remove state change map for the molecule
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| 336 |     MoleculeMissedStateMap.erase(_id);
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| 337 |   }
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| 338 | 
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| 339 |   // now let the molObject sign on to molecule
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| 340 |   molObject->activateObserver();
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| 341 | 
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| 342 |   connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
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| 343 |   connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
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| 344 |   connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
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| 345 |   connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
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| 346 |   connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
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| 347 |   connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
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| 348 |   connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
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| 349 |   connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
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| 350 | 
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| 351 |   emit changed();
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| 352 |   emit changeOccured();
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| 353 | }
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| 354 | 
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| 355 | /** Removes a molecule from the scene.
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| 356 |  *
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| 357 |  * @param _id id of molecule to remove
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| 358 |  */
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| 359 | void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
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| 360 | {
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| 361 |   LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
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| 362 |   MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
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| 363 |   ASSERT( iter != MoleculesinSceneMap.end(),
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| 364 |       "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
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| 365 | 
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| 366 |   GLMoleculeObject_molecule *molObject = iter->second;
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| 367 |   molObject->disconnect();
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| 368 |   MoleculesinSceneMap.erase(iter);
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| 369 |   delete molObject;
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| 370 | 
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| 371 |   // remove any possible state changes left
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| 372 |   {
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| 373 |     boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
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| 374 |     MoleculeMissedStateMap.erase(_id);
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| 375 |   }
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| 376 | 
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| 377 |   emit changed();
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| 378 |   emit changeOccured();
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| 379 | }
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| 380 | 
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| 381 | void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
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| 382 | {
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| 383 |   MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
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| 384 |   ASSERT( iter != MoleculesinSceneMap.end(),
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| 385 |       "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
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| 386 | 
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| 387 |   GLMoleculeObject_molecule *molObject = iter->second;
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| 388 |   molObject->setVisible(_visible);
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| 389 | 
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| 390 |   emit changed();
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| 391 |   emit changeOccured();
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| 392 | }
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| 393 | 
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| 394 | /** Adds a shape to the scene.
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| 395 |  *
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| 396 |  * uses ShapeRegistry::lastChanged()
 | 
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| 397 |  *
 | 
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| 398 |  */
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| 399 | void GLWorldScene::addShape()
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| 400 | {
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| 401 |   Shape &shape = *ShapeRegistry::getInstance().lastChanged();
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| 402 |   GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(shape, this);
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| 403 |   ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
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| 404 |   ASSERT(iter == ShapesinSceneMap.end(),
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| 405 |       "GLWorldScene::addShape() - same shape "+shape.getName()+" added again.");
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| 406 |   ShapesinSceneMap.insert( make_pair(shape.getName(), shapeObject) );
 | 
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| 407 | }
 | 
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| 408 | 
 | 
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| 409 | void GLWorldScene::removeShape()
 | 
|---|
| 410 | {
 | 
|---|
| 411 |   Shape &shape = *ShapeRegistry::getInstance().lastChanged();
 | 
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| 412 |   ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
 | 
|---|
| 413 |   ASSERT(iter != ShapesinSceneMap.end(),
 | 
|---|
| 414 |       "GLWorldScene::removeShape() - shape "+shape.getName()+" not in scene.");
 | 
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| 415 |   ShapesinSceneMap.erase(iter);
 | 
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| 416 |   delete(iter->second);
 | 
|---|
| 417 | }
 | 
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| 418 | 
 | 
|---|
| 419 | void GLWorldScene::updateSelectedShapes()
 | 
|---|
| 420 | {
 | 
|---|
| 421 |   foreach (QObject *obj, children()) {
 | 
|---|
| 422 |     GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
 | 
|---|
| 423 |       if (shapeobj){
 | 
|---|
| 424 |         shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
 | 
|---|
| 425 |       }
 | 
|---|
| 426 |   }
 | 
|---|
| 427 | }
 | 
|---|
| 428 | 
 | 
|---|
| 429 | void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
 | 
|---|
| 430 | {
 | 
|---|
| 431 |   // Initialize all of the mesh objects that we have as children.
 | 
|---|
| 432 |    foreach (QObject *obj, children()) {
 | 
|---|
| 433 |      GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
 | 
|---|
| 434 |        if (meshobj)
 | 
|---|
| 435 |          meshobj->initialize(view, painter);
 | 
|---|
| 436 |    }
 | 
|---|
| 437 | }
 | 
|---|
| 438 | 
 | 
|---|
| 439 | void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
 | 
|---|
| 440 | {
 | 
|---|
| 441 |    // Draw all of the mesh objects that we have as children.
 | 
|---|
| 442 |    foreach (QObject *obj, children()) {
 | 
|---|
| 443 |      GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
 | 
|---|
| 444 |        if (meshobj)
 | 
|---|
| 445 |          meshobj->draw(painter, cameraPlane);
 | 
|---|
| 446 |    }
 | 
|---|
| 447 | }
 | 
|---|
| 448 | 
 | 
|---|
| 449 | void GLWorldScene::setSelectionMode(SelectionModeType mode)
 | 
|---|
| 450 | {
 | 
|---|
| 451 |   selectionMode = mode;
 | 
|---|
| 452 |   // TODO send update to toolbar
 | 
|---|
| 453 | }
 | 
|---|
| 454 | 
 | 
|---|
| 455 | void GLWorldScene::setSelectionModeAtom()
 | 
|---|
| 456 | {
 | 
|---|
| 457 |   setSelectionMode(SelectAtom);
 | 
|---|
| 458 | }
 | 
|---|
| 459 | 
 | 
|---|
| 460 | void GLWorldScene::setSelectionModeMolecule()
 | 
|---|
| 461 | {
 | 
|---|
| 462 |   setSelectionMode(SelectMolecule);
 | 
|---|
| 463 | }
 | 
|---|