1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * GLWorldScene.cpp
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10 | *
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11 | * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
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12 | *
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13 | * Created on: Aug 17, 2011
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14 | * Author: heber
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15 | */
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16 |
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17 | // include config.h
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18 | #ifdef HAVE_CONFIG_H
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19 | #include <config.h>
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20 | #endif
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21 |
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22 | #include "GLWorldScene.hpp"
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23 | #include <Qt3D/qglview.h>
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24 | #include <Qt3D/qglbuilder.h>
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25 | #include <Qt3D/qglscenenode.h>
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26 | #include <Qt3D/qglsphere.h>
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27 | #include <Qt3D/qglcylinder.h>
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28 |
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29 | #include "GLMoleculeObject.hpp"
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30 | #include "GLMoleculeObject_atom.hpp"
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31 | #include "GLMoleculeObject_bond.hpp"
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32 | #include "GLMoleculeObject_molecule.hpp"
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33 |
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34 | #include "CodePatterns/MemDebug.hpp"
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35 |
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36 | #include "CodePatterns/Log.hpp"
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37 |
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38 | #include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
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39 | #include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
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40 | #include "Atom/atom.hpp"
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41 | #include "Bond/bond.hpp"
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42 | #include "Descriptors/AtomIdDescriptor.hpp"
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43 | #include "Helpers/helpers.hpp"
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44 | #include "molecule.hpp"
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45 | #include "World.hpp"
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46 |
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47 | #include <iostream>
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48 |
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49 | using namespace MoleCuilder;
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50 |
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51 | std::ostream &operator<<(std::ostream &ost, const GLWorldScene::BondIds &t)
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52 | {
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53 | ost << t.first << "," << t.second;
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54 | return ost;
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55 | }
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56 |
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57 | GLWorldScene::GLWorldScene(QObject *parent)
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58 | : QObject(parent)
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59 | {
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60 | QGLBuilder builder0;
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61 | meshEmpty = builder0.finalizedSceneNode();
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62 | QGLBuilder builder1;
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63 | builder1 << QGLSphere(2.0, 5);
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64 | meshSphereHi = builder1.finalizedSceneNode();
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65 | QGLBuilder builder2;
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66 | builder2 << QGLSphere(2.0, 1);
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67 | meshSphereLo = builder2.finalizedSceneNode();
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68 | QGLBuilder builder3;
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69 | builder3 << QGLCylinder(.25,.25,1.0,16);
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70 | meshCylinderHi = builder3.finalizedSceneNode();
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71 | QGLBuilder builder4;
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72 | builder4 << QGLCylinder(.25,.25,1.0,16);
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73 | meshCylinderLo = builder4.finalizedSceneNode();
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74 |
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75 | meshSphereHi->setOption(QGLSceneNode::CullBoundingBox, true);
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76 | meshSphereLo->setOption(QGLSceneNode::CullBoundingBox, true);
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77 | meshCylinderHi->setOption(QGLSceneNode::CullBoundingBox, true);
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78 | meshCylinderLo->setOption(QGLSceneNode::CullBoundingBox, true);
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79 |
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80 | init();
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81 | }
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82 |
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83 | GLWorldScene::~GLWorldScene()
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84 | {
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85 | // remove all elements
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86 | GLMoleculeObject::cleanMaterialMap();
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87 | }
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88 |
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89 | /** Initialise the WorldScene with molecules and atoms from World.
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90 | *
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91 | */
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92 | void GLWorldScene::init()
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93 | {
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94 | const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
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95 |
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96 | if (molecules.size() > 0) {
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97 | for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
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98 | Runner != molecules.end();
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99 | Runner++) {
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100 |
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101 | for (molecule::const_iterator atomiter = (*Runner)->begin();
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102 | atomiter != (*Runner)->end();
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103 | ++atomiter) {
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104 | // create atom objects in scene
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105 | atomInserted(*atomiter);
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106 |
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107 | // create bond objects in scene
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108 | const BondList &bondlist = (*atomiter)->getListOfBonds();
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109 | for (BondList::const_iterator bonditer = bondlist.begin();
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110 | bonditer != bondlist.end();
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111 | ++bonditer) {
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112 | const bond *_bond = *bonditer;
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113 | const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
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114 | GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
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115 | bondInserted(_bond, side);
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116 | }
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117 | }
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118 | }
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119 | }
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120 | }
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121 |
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122 | /** Adds an atom to the scene.
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123 | *
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124 | * @param _atom atom to add
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125 | */
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126 | void GLWorldScene::atomInserted(const atom *_atom)
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127 | {
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128 | LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atom->getId())+".");
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129 | GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(meshSphereHi, this, _atom);
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130 | AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
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131 | ASSERT(iter == AtomsinSceneMap.end(),
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132 | "GLWorldScene::atomAdded() - same atom "+_atom->getName()+" added again.");
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133 | AtomsinSceneMap.insert( make_pair(_atom->getId(), atomObject) );
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134 | connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
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135 | connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
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136 | connect (atomObject, SIGNAL(hoverChanged()), this, SIGNAL(changed()));
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137 | connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
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138 | connect (atomObject, SIGNAL(BondsInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)));
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139 | //bondsChanged(_atom);
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140 | emit changeOccured();
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141 | }
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142 |
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143 | /** Removes an atom from the scene.
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144 | *
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145 | * @param _atom atom to remove
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146 | */
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147 | void GLWorldScene::atomRemoved(const atom *_atom)
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148 | {
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149 | LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atom->getId())+".");
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150 | // bonds are removed by signal coming from ~bond
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151 | // remove atoms
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152 | AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
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153 | ASSERT(iter != AtomsinSceneMap.end(),
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154 | "GLWorldScene::atomRemoved() - atom "+_atom->getName()+" not on display.");
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155 | GLMoleculeObject_atom *atomObject = iter->second;
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156 | atomObject->disconnect();
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157 | AtomsinSceneMap.erase(iter);
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158 | delete atomObject;
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159 | emit changeOccured();
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160 | }
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161 |
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162 | /** ....
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163 | *
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164 | */
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165 | void GLWorldScene::worldSelectionChanged()
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166 | {
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167 | LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
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168 |
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169 | const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
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170 |
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171 | if (molecules.size() > 0) {
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172 | for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
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173 | Runner != molecules.end();
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174 | Runner++) {
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175 |
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176 | MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
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177 | bool isSelected = World::getInstance().isSelected(*Runner);
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178 |
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179 | // molecule selected but not in scene?
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180 | if (isSelected && (iter == MoleculesinSceneMap.end())){
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181 | // -> create new mesh
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182 | GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(meshEmpty, this, *Runner);
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183 | MoleculesinSceneMap.insert( make_pair((*Runner)->getId(), molObject) );
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184 | connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
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185 | connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
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186 | connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
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187 | emit changed();
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188 | emit changeOccured();
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189 | }
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190 |
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191 | // molecule not selected but in scene?
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192 | if (!isSelected && (iter != MoleculesinSceneMap.end())){
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193 | // -> remove from scene
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194 | moleculeRemoved(*Runner);
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195 | }
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196 |
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197 | }
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198 | }
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199 | }
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200 |
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201 | /** Removes a molecule from the scene.
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202 | *
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203 | * @param _molecule molecule to remove
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204 | */
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205 | void GLWorldScene::moleculeRemoved(const molecule *_molecule)
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206 | {
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207 | LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molecule->getId())+".");
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208 | MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molecule->getId());
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209 |
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210 | // only remove if the molecule is in the scene
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211 | // (= is selected)
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212 | if (iter != MoleculesinSceneMap.end()){
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213 | GLMoleculeObject_molecule *molObject = iter->second;
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214 | molObject->disconnect();
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215 | MoleculesinSceneMap.erase(iter);
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216 | delete molObject;
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217 | emit changed();
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218 | emit changeOccured();
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219 | }
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220 | }
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221 |
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222 | /** Adds a bond to the scene.
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223 | *
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224 | * @param _bond bond to add
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225 | * @param side which side of the bond (left or right)
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226 | */
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227 | void GLWorldScene::bondInserted(const bond *_bond, const enum GLMoleculeObject_bond::SideOfBond side)
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228 | {
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229 | LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
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230 | //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
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231 |
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232 | BondIds ids;
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233 | switch (side) {
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234 | case GLMoleculeObject_bond::left:
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235 | ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
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236 | break;
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237 | case GLMoleculeObject_bond::right:
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238 | ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
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239 | break;
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240 | }
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241 | #ifndef NDEBUG
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242 | BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
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243 | ASSERT(iter == BondsinSceneMap.end(),
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244 | "GLWorldScene::bondAdded() - same left-sided bond "+toString(*_bond)+" added again.");
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245 | #endif
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246 | GLMoleculeObject_bond *bondObject =
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247 | new GLMoleculeObject_bond(meshCylinderHi, this, _bond, side);
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248 | connect (
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249 | bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
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250 | this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
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251 | connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
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252 | BondsinSceneMap.insert( make_pair(ids, bondObject) );
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253 | // BondIdsinSceneMap.insert( Leftids );
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254 | emit changeOccured();
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255 | }
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256 |
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257 | /** Removes a bond from the scene.
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258 | *
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259 | * @param _bond bond to remove
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260 | */
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261 | void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
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262 | {
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263 | LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
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264 | {
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265 | // left bond
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266 | const BondIds Leftids( make_pair(leftnr, rightnr) );
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267 | BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
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268 | ASSERT(leftiter != BondsinSceneMap.end(),
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269 | "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
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270 | +toString(rightnr)+" not on display.");
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271 | //GLMoleculeObject_bond *bondObject = leftiter->second;
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272 | BondsinSceneMap.erase(leftiter);
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273 | //delete bondObject; // is done by signal from bond itself
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274 | //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
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275 | }
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276 |
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277 | emit changeOccured();
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278 | }
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279 |
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280 | void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
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281 | {
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282 | // Initialize all of the mesh objects that we have as children.
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283 | foreach (QObject *obj, children()) {
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284 | GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
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285 | if (meshobj)
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286 | meshobj->initialize(view, painter);
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287 | }
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288 | }
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289 |
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290 | void GLWorldScene::draw(QGLPainter *painter) const
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291 | {
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292 | // Draw all of the mesh objects that we have as children.
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293 | foreach (QObject *obj, children()) {
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294 | GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
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295 | if (meshobj)
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296 | meshobj->draw(painter);
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297 | }
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298 | }
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299 |
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300 | void GLWorldScene::atomClicked(atomId_t no)
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301 | {
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302 | LOG(3, "INFO: GLWorldScene - atom " << no << " has been clicked.");
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303 | const atom *Walker = World::getInstance().getAtom(AtomById(no));
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304 | if (!World::getInstance().isSelected(Walker))
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305 | SelectionAtomById(no);
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306 | else
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307 | SelectionNotAtomById(no);
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308 | emit clicked(no);
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309 | }
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310 |
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