/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2010-2012 University of Bonn. All rights reserved. * Copyright (C) 2013 Frederik Heber. All rights reserved. * * * This file is part of MoleCuilder. * * MoleCuilder is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * MoleCuilder is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MoleCuilder. If not, see . */ /* * GLWorldScene.cpp * * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp. * * Created on: Aug 17, 2011 * Author: heber */ // include config.h #ifdef HAVE_CONFIG_H #include #endif #include "GLWorldScene.hpp" #include #include #include #include #include #include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject.hpp" #include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp" #include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp" #include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.hpp" #include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.hpp" #include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp" #include "CodePatterns/MemDebug.hpp" #include "CodePatterns/Log.hpp" #include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp" #include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp" #include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp" #include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp" #include "Atom/atom.hpp" #include "Bond/bond.hpp" #include "Descriptors/AtomIdDescriptor.hpp" #include "Descriptors/MoleculeIdDescriptor.hpp" #include "Helpers/helpers.hpp" #include "Shapes/ShapeRegistry.hpp" #include "molecule.hpp" #include "World.hpp" #include using namespace MoleCuilder; GLWorldScene::GLWorldScene( QtObservedInstanceBoard * _board, QObject *parent) : QObject(parent), selectionMode(SelectAtom), board(_board) { int sphereDetails[] = {5, 3, 2, 0}; int cylinderDetails[] = {16, 8, 6, 3}; for (int i=0;isetOption(QGLSceneNode::CullBoundingBox, true); QGLBuilder cylinderBuilder; cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]); GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode(); GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true); } connect(board, SIGNAL(moleculeInserted(QtObservedMolecule::ptr)), this, SLOT(moleculeSignOn(QtObservedMolecule::ptr)), Qt::DirectConnection); connect(board, SIGNAL(moleculeRemoved(ObservedValue_Index_t)), this, SLOT(moleculeSignOff(ObservedValue_Index_t)), Qt::DirectConnection); connect(board, SIGNAL(atomInserted(QtObservedAtom::ptr)), this, SLOT(atomInserted(QtObservedAtom::ptr))); connect(board, SIGNAL(atomRemoved(ObservedValue_Index_t)), this, SLOT(atomRemoved(ObservedValue_Index_t))); connect(this, SIGNAL(insertMolecule(QtObservedMolecule::ptr)), this, SLOT(moleculeInserted(QtObservedMolecule::ptr)) ); connect(this, SIGNAL(removeMolecule(QtObservedMolecule*)), this, SLOT(moleculeRemoved(QtObservedMolecule*)) ); // connect(this, SIGNAL(updated()), this, SLOT(update())); } GLWorldScene::~GLWorldScene() { // remove all elements GLMoleculeObject::cleanMaterialMap(); } void GLWorldScene::atomClicked(atomId_t no) { LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked."); const atom * const Walker = const_cast(World::getInstance()). getAtom(AtomById(no)); ASSERT( Walker != NULL, "GLWorldScene::atomClicked() - clicked atom has disappeared."); if (selectionMode == SelectAtom){ if (!World::getInstance().isSelected(Walker)) SelectionAtomById(std::vector(1,no)); else SelectionNotAtomById(std::vector(1,no)); }else if (selectionMode == SelectMolecule){ const molecule *mol = Walker->getMolecule(); ASSERT(mol, "Atom without molecule has been clicked."); molids_t ids(1, mol->getId()); if (!World::getInstance().isSelected(mol)) SelectionMoleculeById(ids); else SelectionNotMoleculeById(ids); } emit clicked(no); } void GLWorldScene::moleculeClicked(moleculeId_t no) { LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked."); const molecule * const mol= const_cast(World::getInstance()). getMolecule(MoleculeById(no)); ASSERT(mol, "Atom without molecule has been clicked."); molids_t ids(1, mol->getId()); if (!World::getInstance().isSelected(mol)) SelectionMoleculeById(ids); else SelectionNotMoleculeById(ids); emit clicked(no); } /** Prepares insertion of a general atom. * * This is called before the insertion into a molecule and thus before the * insertion into the scene. * * @param _atom atom to insert */ void GLWorldScene::atomInserted(QtObservedAtom::ptr _atom) { const ObservedValue_Index_t atomid = _atom->getIndex(); ASSERT( QtObservedAtomMap.find(atomid) == QtObservedAtomMap.end(), "GLWorldScene::AtomInserted() - atom with id "+toString(_atom->getAtomIndex()) +" is already present in QtObservedAtomMap."); QtObservedAtomMap[atomid] = _atom; } /** Removes an general atom. * * This is called when the atom has been removed from the molecule. * * @param _atom atom to remove */ void GLWorldScene::atomRemoved(ObservedValue_Index_t _atomid) { const QtObservedAtomMap_t::iterator eraseiter = QtObservedAtomMap.find(_atomid); ASSERT( eraseiter != QtObservedAtomMap.end(), "GLWorldScene::AtomRemoved() - atom with id "+toString(_atomid) +" is not present in QtObservedAtomMap."); QtObservedAtomMap.erase(eraseiter); } /** Inserts an atom into the scene when molecule is present. * * @param _atom atom to insert */ void GLWorldScene::moleculesAtomInserted(QtObservedAtom::ptr _atom, QtObservedMolecule * _mol) { const ObservedValue_Index_t atomid = _atom->getIndex(); // this ASSERT cannot work: The same molecule may get reassigned to a different // molecule, when e.g. the time step changes (which triggers an update-molecules). // The GUI is slow and may lack behind and thus get to execute the event // moleculeAtomInserted when the change has been already been done. // ASSERT( (atommol == NULL) || (_mol == atommol), // "GLWorldScene::moleculesAtomInserted() - atom "+toString(atomid) // +" claims to belong to QtObservedMolecule "+toString(atommol) // +" but signal came from QtObservedMolecule "+toString(_mol)+"."); LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom " << _atom->getAtomIndex()); const ObservedValue_Index_t molid = _mol->getIndex(); // check of molecule is already present boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex); const MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(molid); if (moliter != MoleculesinSceneMap.end()) { const RemovedMoleculesMap_t::iterator emptyiter = EmptyMolecules.find(_mol); if (emptyiter != EmptyMolecules.end()) EmptyMolecules.erase(emptyiter); // check that it is the right molecule QtObservedMolecule::ptr &checkmol = moliter->second->ObservedMolecule; if (checkmol.get() == _mol) { LOG(3, "INFO: GLWorldScene: Sending signal moleculesAtomInserted for atom " << _atom->getAtomIndex()); QMetaObject::invokeMethod(moliter->second, // pointer to a QObject "atomInserted", // member name (no parameters here) Qt::QueuedConnection, // connection type Q_ARG(QtObservedAtom::ptr, _atom)); // parameters } else { // relay atomRemoved to GLMoleculeObject_molecule in RemovedMolecules // LOG(3, "INFO: GLWorldScene: Sending signal moleculesAtomInserted for atom "+toString(_atomid) // +" to molecule in RemovedMolecules."); // const RemovedMoleculesMap_t::iterator removedmoliter = RemovedMolecules.find(molid); // ASSERT( removedmoliter != RemovedMolecules.end(), // "GLWorldScene::moleculesAtomInserted() - signal from old mol " // +toString(molid)+", but not present in RemovedMolecules"); // QMetaObject::invokeMethod(removedmoliter->second, // pointer to a QObject // "atomInserted ", // member name (no parameters here) // Qt::QueuedConnection, // connection type // Q_ARG(QtObservedAtom::ptr, _atom)); // parameters ASSERT( 0, "GLWorldScene::moleculesAtomInserted() - would need to send atomInserted to already removed molecule."); } } else { const RemovedMoleculesMap_t::iterator removedmoliter = RemovedMolecules.find(_mol); if (removedmoliter != RemovedMolecules.end()) { ASSERT( 0, "GLWorldScene::moleculesAtomInserted() - would need to send atomInserted to already removed molecule."); } else { boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex); // only record missed state for molecule if (still) present but not instantiated if (QtObservedMoleculeMap.count(molid)) { // store signal for when it is instantiated if (MoleculeMissedStateMap.count(molid) == 0) MoleculeMissedStateMap.insert( std::make_pair(molid ,StateChangeMap_t()) ); MoleculeMissedStateMap[molid].insert( std::make_pair(atomid, atomInsertedState) ); ASSERT( QtObservedAtomMap[atomid] == _atom, "GLWorldScene::moleculesAtomInserted() - atom "+toString(atomid) +" inserted in molecule "+toString(_mol->getMolIndex()) +" which does not match atom in QtObservedAtomMap."); LOG(3, "INFO: GLWorldScene: Placing atomInserted for atom " << _atom->getAtomIndex() << " and molecule " << _mol->getMolIndex() << " into missed state map."); } } } } /** Removes an atom into the scene before molecule is present. * * @param _atomid atom to remove */ void GLWorldScene::moleculesAtomRemoved(ObservedValue_Index_t _atomid, QtObservedMolecule * _mol) { LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+"."); const ObservedValue_Index_t molid = _mol->getIndex(); // check of molecule is already present boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex); const MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(molid); if (moliter != MoleculesinSceneMap.end()) { const QtObservedMolecule::ptr &checkmol = moliter->second->ObservedMolecule; if (checkmol.get() == _mol) { LOG(3, "INFO: GLWorldScene: Sending signal moleculesAtomRemoved for atom "+toString(_atomid)+"."); QMetaObject::invokeMethod(moliter->second, // pointer to a QObject "atomRemoved", // member name (no parameters here) Qt::QueuedConnection, // connection type Q_ARG(ObservedValue_Index_t, _atomid)); // parameters } else { // relay atomRemoved to GLMoleculeObject_molecule in RemovedMolecules LOG(3, "INFO: GLWorldScene: Sending signal moleculesAtomRemoved for atom "+toString(_atomid) +" to molecule in RemovedMolecules."); const RemovedMoleculesMap_t::iterator removedmoliter = RemovedMolecules.find(_mol); ASSERT( removedmoliter != RemovedMolecules.end(), "GLWorldScene::moleculesAtomRemoved() - signal from old molecule " +toString(molid)+", but not present in RemovedMolecules"); #ifndef NDEBUG const QtObservedMolecule::ptr &othercheckmol = removedmoliter->second->ObservedMolecule; #endif ASSERT( othercheckmol.get() == _mol, "GLWorldScene::moleculesAtomRemoved() - signal from old molecule " +toString(molid)+", but different one "+toString(othercheckmol) +" present in RemovedMolecules."); QMetaObject::invokeMethod(removedmoliter->second, // pointer to a QObject "atomRemoved", // member name (no parameters here) Qt::QueuedConnection, // connection type Q_ARG(ObservedValue_Index_t, _atomid)); // parameters } } else { const RemovedMoleculesMap_t::iterator removedmoliter = RemovedMolecules.find(_mol); if (removedmoliter != RemovedMolecules.end()) { ASSERT( removedmoliter != RemovedMolecules.end(), "GLWorldScene::moleculesAtomRemoved() - signal from old molecule " +toString(molid)+", but not present in RemovedMolecules"); #ifndef NDEBUG const QtObservedMolecule::ptr &othercheckmol = removedmoliter->second->ObservedMolecule; #endif ASSERT( othercheckmol.get() == _mol, "GLWorldScene::moleculesAtomRemoved() - signal from old molecule " +toString(molid)+", but different one "+toString(othercheckmol) +" present in RemovedMolecules."); QMetaObject::invokeMethod(removedmoliter->second, // pointer to a QObject "atomRemoved", // member name (no parameters here) Qt::QueuedConnection, // connection type Q_ARG(ObservedValue_Index_t, _atomid)); // parameters } else { boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex); // only record missed state for molecule if (still) present but not instantiated if (QtObservedMoleculeMap.count(molid)) { // store signal for when it is instantiated if (MoleculeMissedStateMap.count(molid) == 0) MoleculeMissedStateMap.insert( std::make_pair(molid, StateChangeMap_t()) ); MoleculeMissedStateMap[molid].insert( std::make_pair(_atomid, atomRemovedState) ); LOG(3, "INFO: GLWorldScene: Placing atomRemoved for atom " << _atomid << " and molecule " << molid << " into missed state map."); } } } } void GLWorldScene::moleculeSignOn(QtObservedMolecule::ptr _mol) { // sign on to QtObservedMolecule to get atomInserted/..Removed signals from same // source as GLMoleculeObject_molecule would connect(_mol.get(), SIGNAL(atomInserted(QtObservedAtom::ptr, QtObservedMolecule *)), this, SLOT(moleculesAtomInserted(QtObservedAtom::ptr, QtObservedMolecule *)) ); connect(_mol.get(), SIGNAL(atomRemoved(ObservedValue_Index_t, QtObservedMolecule *)), this, SLOT(moleculesAtomRemoved(ObservedValue_Index_t, QtObservedMolecule *)) ); const ObservedValue_Index_t molid = _mol->getIndex(); ASSERT( QtObservedMoleculeMap.find(molid) == QtObservedMoleculeMap.end(), "GLWorldScene::moleculeSignOn() - molecule with id "+toString(_mol->getMolIndex()) +" is already present in QtObservedMoleculeMap."); QtObservedMoleculeMap[molid] = _mol; LOG(3, "INFO: GLWorldScene: Received signal moleculeSignOn for molecule " << _mol->getMolIndex()); emit insertMolecule(_mol); } void GLWorldScene::moleculeSignOff(ObservedValue_Index_t _id) { const QtObservedMoleculeMap_t::iterator eraseiter = QtObservedMoleculeMap.find(_id); ASSERT( eraseiter != QtObservedMoleculeMap.end(), "GLWorldScene::moleculeSignOff() - cannot find id "+toString(_id)+" in map."); QtObservedMolecule * mol = eraseiter->second.get(); QtObservedMoleculeMap.erase(eraseiter); LOG(3, "INFO: GLWorldScene: Received signal moleculeSignOff for molecule " << mol->getMolIndex()); emit removeMolecule(mol); } /** Inserts a molecule into the scene. * * @param _mol molecule to insert */ void GLWorldScene::moleculeInserted(QtObservedMolecule::ptr _mol) { ASSERT (_mol, "GLWorldScene::moleculeInserted() - received shared_ptr for molecule is empty?"); const ObservedValue_Index_t molid = _mol->getIndex(); LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule " << _mol->getMolIndex()); boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex); MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(molid); ASSERT( iter == MoleculesinSceneMap.end(), "GLWorldScene::moleculeInserted() - molecule's id "+toString(_mol->getMolIndex()) +" already present."); // add new object LOG(1, "DEBUG: Adding GLMoleculeObject_molecule to id " << _mol->getMolIndex()); GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule( GLMoleculeObject::meshEmpty, this, *board, _mol); ASSERT( molObject != NULL, "GLWorldScene::moleculeInserted - could not create molecule object for " +toString(_mol->getMolIndex())); #ifndef NDEBUG std::pair inserter = #endif MoleculesinSceneMap.insert( make_pair(molid, molObject) ); ASSERT(inserter.second, "GLWorldScene::moleculeInserted() - molecule "+toString(_mol->getMolIndex()) +" already present in scene."); // now handle all state changes that came up before the instantiation if (MoleculeMissedStateMap.count(molid) != 0) { // ASSERT( !MoleculeMissedStateMap[molid].empty(), // "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id " // +toString(molid)); boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex); for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[molid].begin(); !MoleculeMissedStateMap[molid].empty(); iter = MoleculeMissedStateMap[molid].begin()) { std::pair rangeiter = MoleculeMissedStateMap[molid].equal_range(iter->first); const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second); if (StateCounts > 1) { // more than one state change, have to combine typedef std::map StateChangeAmounts_t; StateChangeAmounts_t StateChangeAmounts; for (StateChangeMap_t::const_iterator stateiter = rangeiter.first; stateiter != rangeiter.second; ++stateiter) ++StateChangeAmounts[stateiter->second]; ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState], "GLWorldScene::moleculeInserted() - more atomRemoved states " +toString(StateChangeAmounts[atomRemovedState])+" than atomInserted " +toString(StateChangeAmounts[atomInsertedState])+" for atom "+toString(iter->first)); if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) { LOG(1, "INFO: invoking atomInserted for atom " << iter->first); QMetaObject::invokeMethod(molObject, // pointer to a QObject "atomInserted", // member name (no parameters here) Qt::QueuedConnection, // connection type Q_ARG(QtObservedAtom::ptr, QtObservedAtomMap[iter->first])); // parameters } else { LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already."); } // removed all state changes for this atom MoleculeMissedStateMap[molid].erase(rangeiter.first, rangeiter.second); } else { // can only be an insertion switch (rangeiter.first->second) { case atomRemovedState: ASSERT( 0, "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom " +toString(iter->first)); break; case atomInsertedState: { LOG(1, "INFO: invoking atomInserted for atom " << iter->first); QMetaObject::invokeMethod(molObject, // pointer to a QObject "atomInserted", // member name (no parameters here) Qt::QueuedConnection, // connection type Q_ARG(QtObservedAtom::ptr, QtObservedAtomMap[iter->first])); // parameters break; } default: ASSERT( 0, "GLWorldScene::moleculeInserted() - there are unknown change states."); break; } // removed state changes for this atom MoleculeMissedStateMap[molid].erase(iter); } } } connect (molObject, SIGNAL(changed()), this, SIGNAL(changed())); connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured())); connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t))); connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t))); connect (molObject, SIGNAL(moleculeEmptied(QtObservedMolecule::ptr)), this, SLOT(moleculeEmpty(QtObservedMolecule::ptr))); connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed())); connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed())); connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t))); connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int))); connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int))); emit changed(); emit changeOccured(); // remove state change map for the molecule { boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex); MoleculeMissedStateMap.erase(molid); } } /** Removes a molecule from the scene. * * @param _mol QtObservedMolecule instance of molecule to remove */ void GLWorldScene::moleculeRemoved(QtObservedMolecule* _mol) { const ObservedValue_Index_t molid = _mol->getIndex(); LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(molid)+"."); boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex); MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(molid); ASSERT ( iter != MoleculesinSceneMap.end(), "GLWorldScene::moleculeRemoved() - to be removed molecule "+toString(_mol->getMolIndex()) +" is already gone."); // check if it's already empty const RemovedMoleculesMap_t::iterator emptyiter = EmptyMolecules.find(_mol); if (emptyiter != EmptyMolecules.end()) { LOG(1, "DEBUG: Removing empty GLMoleculeObject_molecule to id " << _mol->getMolIndex() << " from scene."); // it's already empty, remove it ASSERT( emptyiter->second == iter->second, "GLWorldScene::moleculeRemoved() - empty molecule " +toString(emptyiter->second)+" and removed molecule " +toString(iter->second)+" don't match."); LOG(1, "DEBUG: Deleting already empty GLMoleculeObject_molecule to id " << _mol->getMolIndex()); GLMoleculeObject_molecule *molObject = emptyiter->second; EmptyMolecules.erase(emptyiter); molObject->disconnect(); delete molObject; emit changed(); emit changeOccured(); } else { // otherwise note it as removal candidate RemovedMolecules.insert( std::make_pair(_mol, iter->second) ); } MoleculesinSceneMap.erase(iter); // remove any possible state changes left { boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex); MoleculeMissedStateMap.erase(molid); } } void GLWorldScene::moleculeEmpty(QtObservedMolecule::ptr _mol) { LOG(3, "INFO: GLWorldScene: Received signal moleculeEmpty for molecule " +toString(_mol->getMolIndex())+"."); boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex); const ObservedValue_Index_t molid = _mol->getIndex(); MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(molid); if ( iter == MoleculesinSceneMap.end()) { RemovedMoleculesMap_t::iterator removeiter = RemovedMolecules.find(_mol.get()); ASSERT ( removeiter != RemovedMolecules.end(), "GLWorldScene::moleculeEmpty() - to be removed molecule "+toString(_mol->getMolIndex()) +" is neither in MoleculesinSceneMap, nor in RemovedMolecules."); // it's noted for removal already, remove it LOG(1, "DEBUG: Deleting empty GLMoleculeObject_molecule to id " << _mol->getMolIndex()); GLMoleculeObject_molecule *molObject = removeiter->second; RemovedMolecules.erase(removeiter); molObject->disconnect(); delete molObject; emit changed(); emit changeOccured(); } else { // otherwise just note it as empty EmptyMolecules.insert( std::make_pair(_mol.get(), iter->second) ); } // // remove any possible state changes left // { // boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex); // MoleculeMissedStateMap.erase(molid); // } } void GLWorldScene::moleculesVisibilityChanged(ObservedValue_Index_t _id, bool _visible) { boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex); MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id); ASSERT( iter != MoleculesinSceneMap.end(), "GLWorldScene::moleculeInserted() - molecule's id " +toString(board->getMoleculeIdToIndex(_id))+" is unknown."); GLMoleculeObject_molecule *molObject = iter->second; molObject->setVisible(_visible); emit changed(); emit changeOccured(); } /** Adds a shape to the scene. * */ void GLWorldScene::addShape(const std::string &_name) { Shape * const shape = ShapeRegistry::getInstance().getByName(_name); if (shape != NULL) { GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(*shape, this); ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name); ASSERT(iter == ShapesinSceneMap.end(), "GLWorldScene::addShape() - same shape "+_name+" added again."); ShapesinSceneMap.insert( make_pair(_name, shapeObject) ); } else ELOG(2, "GLWorldScene::addShape() - shape disappeared before we could draw it."); emit changed(); } void GLWorldScene::removeShape(const std::string &_name) { ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name); ASSERT(iter != ShapesinSceneMap.end(), "GLWorldScene::removeShape() - shape "+_name+" not in scene."); ShapesinSceneMap.erase(iter); delete(iter->second); emit changed(); } void GLWorldScene::updateSelectedShapes() { foreach (QObject *obj, children()) { GLMoleculeObject_shape *shapeobj = qobject_cast(obj); if (shapeobj){ shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape())); } } emit changed(); } void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const { // Initialize all of the mesh objects that we have as children. foreach (QObject *obj, children()) { GLMoleculeObject *meshobj = qobject_cast(obj); if (meshobj) meshobj->initialize(view, painter); } } void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const { // Draw all of the mesh objects that we have as children. foreach (QObject *obj, children()) { GLMoleculeObject *meshobj = qobject_cast(obj); if (meshobj) meshobj->draw(painter, cameraPlane); } } void GLWorldScene::setSelectionMode(SelectionModeType mode) { selectionMode = mode; // TODO send update to toolbar } void GLWorldScene::setSelectionModeAtom() { setSelectionMode(SelectAtom); } void GLWorldScene::setSelectionModeMolecule() { setSelectionMode(SelectMolecule); }