/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2010-2012 University of Bonn. All rights reserved.
* Copyright (C) 2013 Frederik Heber. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* GLWorldScene.cpp
*
* This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
*
* Created on: Aug 17, 2011
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
#include "GLWorldScene.hpp"
#include
#include
#include
#include
#include
#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject.hpp"
#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.hpp"
#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.hpp"
#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
#include "CodePatterns/MemDebug.hpp"
#include "CodePatterns/Log.hpp"
#include
#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
#include "Atom/atom.hpp"
#include "Bond/bond.hpp"
#include "Descriptors/AtomIdDescriptor.hpp"
#include "Descriptors/MoleculeIdDescriptor.hpp"
#include "Helpers/helpers.hpp"
#include "Shapes/ShapeRegistry.hpp"
#include "molecule.hpp"
#include "World.hpp"
#include
using namespace MoleCuilder;
GLWorldScene::GLWorldScene(
QtObservedInstanceBoard * _board,
QObject *parent) :
QObject(parent),
selectionMode(SelectAtom),
board(_board)
{
qRegisterMetaType("atomId_t");
qRegisterMetaType("GLMoleculeObject_bond::SideOfBond");
int sphereDetails[] = {5, 3, 2, 0};
int cylinderDetails[] = {16, 8, 6, 3};
for (int i=0;isetOption(QGLSceneNode::CullBoundingBox, true);
QGLBuilder cylinderBuilder;
cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
}
connect(board, SIGNAL(moleculeInserted(QtObservedMolecule::ptr)),
this, SLOT(moleculeInserted(QtObservedMolecule::ptr)));
connect(board, SIGNAL(moleculeRemoved(ObservedValue_Index_t)),
this, SLOT(moleculeRemoved(ObservedValue_Index_t)));
connect(board, SIGNAL(atomInserted(QtObservedAtom::ptr)),
this, SLOT(atomInserted(QtObservedAtom::ptr)));
connect(board, SIGNAL(atomRemoved(ObservedValue_Index_t)),
this, SLOT(atomRemoved(ObservedValue_Index_t)));
connect(board, SIGNAL(bondInserted(QtObservedBond::ptr)),
this, SLOT(bondInserted(QtObservedBond::ptr)));
connect(board, SIGNAL(bondRemoved(ObservedValue_Index_t)),
this, SLOT(bondRemoved(ObservedValue_Index_t)));
// connect(this, SIGNAL(updated()), this, SLOT(update()));
}
GLWorldScene::~GLWorldScene()
{
// remove all elements
GLMoleculeObject::cleanMaterialMap();
}
void GLWorldScene::atomClicked(atomId_t no)
{
LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
const atom * const Walker = const_cast(World::getInstance()).
getAtom(AtomById(no));
ASSERT( Walker != NULL,
"GLWorldScene::atomClicked() - clicked atom has disappeared.");
if (selectionMode == SelectAtom){
if (!World::getInstance().isSelected(Walker))
SelectionAtomById(std::vector(1,no));
else
SelectionNotAtomById(std::vector(1,no));
}else if (selectionMode == SelectMolecule){
const molecule *mol = Walker->getMolecule();
ASSERT(mol, "Atom without molecule has been clicked.");
molids_t ids(1, mol->getId());
if (!World::getInstance().isSelected(mol))
SelectionMoleculeById(ids);
else
SelectionNotMoleculeById(ids);
}
emit clicked(no);
}
/** Adds an atom to the scene.
*
* @param _atom atom to add
*/
void GLWorldScene::atomInserted(QtObservedAtom::ptr _atom)
{
LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "
<< _atom->getAtomIndex());
GLMoleculeObject_atom *atomObject =
new GLMoleculeObject_atom(
GLMoleculeObject::meshSphere,
this, /* parent is GLWorldScene */
_atom);
ASSERT( atomObject != NULL,
"GLWorldScene::atomInserted - could not create atom object for "
+toString(_atom->getAtomIndex()));
const ObservedValue_Index_t atomid = _atom->getIndex();
AtomNodeMap::iterator iter = AtomsinSceneMap.find(atomid);
ASSERT(iter == AtomsinSceneMap.end(),
"GLWorldScene::atomInserted - same atom with id "
+toString(_atom->getAtomIndex())+" added again.");
AtomsinSceneMap.insert( make_pair(atomid, atomObject) );
connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
emit changed();
emit changeOccured();
}
/** Removes an atom.
*
* @param _atomid index of the atom that is removed
*/
void GLWorldScene::atomRemoved(ObservedValue_Index_t _atomid)
{
LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
// bonds are removed by signal coming from ~bond
// remove atoms
AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atomid);
ASSERT(iter != AtomsinSceneMap.end(),
"GLWorldScene::atomRemoved() - atom "+toString(_atomid)+" not on display.");
GLMoleculeObject_atom *atomObject = iter->second;
AtomsinSceneMap.erase(iter);
delete atomObject;
emit changed();
emit changeOccured();
}
/** Adds a bond to the scene.
*
* @param _bond bond to add
*/
void GLWorldScene::bondInserted(QtObservedBond::ptr _bond)
{
static const std::vector< GLMoleculeObject_bond::SideOfBond > bondsides =
boost::assign::list_of
(GLMoleculeObject_bond::left)
(GLMoleculeObject_bond::right);
LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bonds " << _bond->getBondIndex());
//LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
const ObservedValue_Index_t bondid = _bond->getIndex();
BondNodeMap::iterator iter = BondsinSceneMap.find(bondid);
ASSERT( iter == BondsinSceneMap.end(),
"GLWorldScene::bondInserted() - bond "+toString(bondid)+" is already known.");
for (size_t i=0;i<2;++i) {
GLMoleculeObject_bond * bondObject =
new GLMoleculeObject_bond(GLMoleculeObject::meshCylinder, this, _bond, bondsides[i]);
connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
BondsinSceneMap.insert( std::make_pair(bondid, bondObject) );
}
emit changed();
emit changeOccured();
}
/** Removes a bond.
*
* @param _bondid id of bond to remove
*/
void GLWorldScene::bondRemoved(ObservedValue_Index_t _bondid)
{
LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond to id " << _bondid);
// left bond
BondNodeMap::iterator iter = BondsinSceneMap.find(_bondid);
ASSERT( iter != BondsinSceneMap.end(),
"GLWorldScene::bondRemoved() - could not find bond to id "+toString(_bondid));
GLMoleculeObject_bond *bondObject = iter->second;
delete bondObject; // is done by signal from bond itself
//LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
BondsinSceneMap.erase(iter);
emit changed();
emit changeOccured();
}
void GLWorldScene::hoverChangedSignalled(GLMoleculeObject *ob)
{
// Find the atom, ob corresponds to.
hoverAtomId = -1;
GLMoleculeObject_atom *atomObject = dynamic_cast(ob);
if (atomObject){
for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
if (iter->second == atomObject)
hoverAtomId = iter->second->objectId();
}
// Propagate signal.
emit hoverChanged(hoverAtomId);
} else {
// Find the atom, ob corresponds to.
GLMoleculeObject_molecule *moleculeObject = dynamic_cast(ob);
if (moleculeObject){
// Propagate signal.
emit hoverChanged(moleculeObject->objectId(), 0);
}
}
}
void GLWorldScene::moleculeClicked(moleculeId_t no)
{
LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
const molecule * const mol= const_cast(World::getInstance()).
getMolecule(MoleculeById(no));
ASSERT(mol, "Atom without molecule has been clicked.");
molids_t ids(1, mol->getId());
if (!World::getInstance().isSelected(mol))
SelectionMoleculeById(ids);
else
SelectionNotMoleculeById(ids);
emit clicked(no);
}
/** Inserts a molecule into the scene.
*
* @param _mol molecule to insert
*/
void GLWorldScene::moleculeInserted(QtObservedMolecule::ptr _mol)
{
const ObservedValue_Index_t molid = _mol->getIndex();
LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "
<< _mol->getMolIndex());
MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(molid);
ASSERT( iter == MoleculesinSceneMap.end(),
"GLWorldScene::moleculeInserted() - molecule's id "+toString(_mol->getMolIndex())
+" already present.");
// add new object
LOG(1, "DEBUG: Adding GLMoleculeObject_molecule to id " << _mol->getMolIndex());
GLMoleculeObject_molecule *molObject =
new GLMoleculeObject_molecule(
GLMoleculeObject::meshEmpty,
this,
_mol);
ASSERT( molObject != NULL,
"GLWorldScene::moleculeInserted - could not create molecule object for "
+toString(_mol->getMolIndex()));
#ifndef NDEBUG
std::pair inserter =
#endif
MoleculesinSceneMap.insert( make_pair(molid, molObject) );
ASSERT(inserter.second,
"GLWorldScene::moleculeInserted() - molecule "+toString(_mol->getMolIndex())
+" already present in scene.");
connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
emit changed();
emit changeOccured();
}
/** Removes a molecule from the scene.
*
* @param _molid index of the molecule to remove
*/
void GLWorldScene::moleculeRemoved(ObservedValue_Index_t _molid)
{
LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molid)+".");
MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
ASSERT ( iter != MoleculesinSceneMap.end(),
"GLWorldScene::moleculeRemoved() - to be removed molecule "+toString(_molid)
+" is already gone.");
// check if it's already empty
GLMoleculeObject_molecule *molObject = iter->second;
delete molObject;
MoleculesinSceneMap.erase(iter);
emit changed();
emit changeOccured();
}
void GLWorldScene::moleculesVisibilityChanged(ObservedValue_Index_t _id, bool _visible)
{
MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
ASSERT( iter != MoleculesinSceneMap.end(),
"GLWorldScene::moleculeInserted() - molecule's id "
+toString(board->getMoleculeIdToIndex(_id))+" is unknown.");
GLMoleculeObject_molecule *molObject = iter->second;
molObject->setVisible(_visible);
emit changed();
emit changeOccured();
}
/** Adds a shape to the scene.
*
*/
void GLWorldScene::addShape(const std::string &_name)
{
Shape * const shape = ShapeRegistry::getInstance().getByName(_name);
if (shape != NULL) {
GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(*shape, this);
ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
ASSERT(iter == ShapesinSceneMap.end(),
"GLWorldScene::addShape() - same shape "+_name+" added again.");
ShapesinSceneMap.insert( make_pair(_name, shapeObject) );
} else
ELOG(2, "GLWorldScene::addShape() - shape disappeared before we could draw it.");
emit changed();
}
void GLWorldScene::removeShape(const std::string &_name)
{
ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
ASSERT(iter != ShapesinSceneMap.end(),
"GLWorldScene::removeShape() - shape "+_name+" not in scene.");
ShapesinSceneMap.erase(iter);
delete(iter->second);
emit changed();
}
void GLWorldScene::updateSelectedShapes()
{
foreach (QObject *obj, children()) {
GLMoleculeObject_shape *shapeobj = qobject_cast(obj);
if (shapeobj){
shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
}
}
emit changed();
}
void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
{
// Initialize all of the mesh objects that we have as children.
foreach (QObject *obj, children()) {
GLMoleculeObject *meshobj = qobject_cast(obj);
if (meshobj)
meshobj->initialize(view, painter);
}
}
void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
{
// Draw all of the mesh objects that we have as children.
foreach (QObject *obj, children()) {
GLMoleculeObject *meshobj = qobject_cast(obj);
if (meshobj)
meshobj->draw(painter, cameraPlane);
}
}
void GLWorldScene::setSelectionMode(SelectionModeType mode)
{
selectionMode = mode;
// TODO send update to toolbar
}
void GLWorldScene::setSelectionModeAtom()
{
setSelectionMode(SelectAtom);
}
void GLWorldScene::setSelectionModeMolecule()
{
setSelectionMode(SelectMolecule);
}