| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010-2012 University of Bonn. All rights reserved. | 
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| 5 | * Copyright (C)  2013 Frederik Heber. All rights reserved. | 
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| 6 | * | 
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| 7 | * | 
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| 8 | *   This file is part of MoleCuilder. | 
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| 9 | * | 
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| 10 | *    MoleCuilder is free software: you can redistribute it and/or modify | 
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| 11 | *    it under the terms of the GNU General Public License as published by | 
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| 12 | *    the Free Software Foundation, either version 2 of the License, or | 
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| 13 | *    (at your option) any later version. | 
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| 14 | * | 
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| 15 | *    MoleCuilder is distributed in the hope that it will be useful, | 
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| 16 | *    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 17 | *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 18 | *    GNU General Public License for more details. | 
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| 19 | * | 
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| 20 | *    You should have received a copy of the GNU General Public License | 
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| 21 | *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>. | 
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| 22 | */ | 
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| 23 |  | 
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| 24 | /* | 
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| 25 | * GLWorldScene.cpp | 
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| 26 | * | 
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| 27 | *  This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp. | 
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| 28 | * | 
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| 29 | *  Created on: Aug 17, 2011 | 
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| 30 | *      Author: heber | 
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| 31 | */ | 
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| 32 |  | 
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| 33 | // include config.h | 
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| 34 | #ifdef HAVE_CONFIG_H | 
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| 35 | #include <config.h> | 
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| 36 | #endif | 
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| 37 |  | 
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| 38 | #include "GLWorldScene.hpp" | 
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| 39 | #include <Qt3D/qglview.h> | 
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| 40 | #include <Qt3D/qglbuilder.h> | 
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| 41 | #include <Qt3D/qglscenenode.h> | 
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| 42 | #include <Qt3D/qglsphere.h> | 
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| 43 | #include <Qt3D/qglcylinder.h> | 
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| 44 |  | 
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| 45 | #include "GLMoleculeObject.hpp" | 
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| 46 | #include "GLMoleculeObject_atom.hpp" | 
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| 47 | #include "GLMoleculeObject_bond.hpp" | 
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| 48 | #include "GLMoleculeObject_molecule.hpp" | 
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| 49 | #include "GLMoleculeObject_shape.hpp" | 
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| 50 |  | 
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| 51 | #include "CodePatterns/MemDebug.hpp" | 
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| 52 |  | 
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| 53 | #include "CodePatterns/Log.hpp" | 
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| 54 |  | 
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| 55 | #include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp" | 
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| 56 | #include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp" | 
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| 57 | #include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp" | 
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| 58 | #include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp" | 
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| 59 | #include "Atom/atom.hpp" | 
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| 60 | #include "Bond/bond.hpp" | 
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| 61 | #include "Descriptors/AtomIdDescriptor.hpp" | 
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| 62 | #include "Descriptors/MoleculeIdDescriptor.hpp" | 
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| 63 | #include "Helpers/helpers.hpp" | 
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| 64 | #include "Shapes/ShapeRegistry.hpp" | 
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| 65 | #include "molecule.hpp" | 
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| 66 | #include "World.hpp" | 
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| 67 |  | 
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| 68 | #include <iostream> | 
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| 69 |  | 
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| 70 | using namespace MoleCuilder; | 
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| 71 |  | 
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| 72 | GLWorldScene::GLWorldScene(QObject *parent) : | 
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| 73 | QObject(parent), | 
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| 74 | selectionMode(SelectAtom) | 
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| 75 | { | 
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| 76 | int sphereDetails[] = {5, 3, 2, 0}; | 
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| 77 | int cylinderDetails[] = {16, 8, 6, 3}; | 
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| 78 | for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){ | 
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| 79 | QGLBuilder emptyBuilder; | 
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| 80 | GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode(); | 
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| 81 | QGLBuilder sphereBuilder; | 
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| 82 | sphereBuilder << QGLSphere(2.0, sphereDetails[i]); | 
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| 83 | GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode(); | 
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| 84 | GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true); | 
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| 85 | QGLBuilder cylinderBuilder; | 
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| 86 | cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]); | 
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| 87 | GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode(); | 
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| 88 | GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | connect(this, SIGNAL(updated()), this, SLOT(update())); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | GLWorldScene::~GLWorldScene() | 
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| 95 | { | 
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| 96 | // remove all elements | 
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| 97 | GLMoleculeObject::cleanMaterialMap(); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | /** Update the WorldScene with molecules and atoms from World. | 
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| 101 | * | 
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| 102 | * This function should be called after e.g. WorldTime::TimeChanged was | 
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| 103 | * received or after another molecule has been loaded. | 
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| 104 | * | 
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| 105 | */ | 
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| 106 | void GLWorldScene::update() | 
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| 107 | { | 
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| 108 | const std::vector<const molecule *> &molecules = | 
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| 109 | const_cast<const World &>(World::getInstance()).getAllMolecules(); | 
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| 110 |  | 
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| 111 | for (std::vector<const molecule*>::const_iterator moliter = molecules.begin(); | 
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| 112 | moliter != molecules.end(); | 
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| 113 | moliter++) { | 
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| 114 | // check whether molecule already exists | 
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| 115 | const moleculeId_t molid = (*moliter)->getId(); | 
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| 116 | const bool mol_present = MoleculesinSceneMap.count(molid); | 
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| 117 | if (!mol_present) | 
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| 118 | moleculeInserted((*moliter)->getId()); | 
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| 119 | } | 
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| 120 |  | 
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| 121 | MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin(); | 
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| 122 | for (;iter != MoleculesinSceneMap.end();) { | 
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| 123 | const moleculeId_t molid = iter->first; | 
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| 124 | const molecule * const mol = const_cast<const World &>(World::getInstance()). | 
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| 125 | getMolecule(MoleculeById(molid)); | 
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| 126 | const bool mol_absent = (mol == NULL); | 
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| 127 | // step on to next molecule before possibly removing entry and invalidating iter | 
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| 128 | ++iter; | 
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| 129 | if (mol_absent) | 
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| 130 | moleculeRemoved(molid); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void GLWorldScene::atomClicked(atomId_t no) | 
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| 136 | { | 
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| 137 | LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked."); | 
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| 138 | const atom * const Walker = const_cast<const World &>(World::getInstance()). | 
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| 139 | getAtom(AtomById(no)); | 
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| 140 | if (selectionMode == SelectAtom){ | 
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| 141 | if (!World::getInstance().isSelected(Walker)) | 
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| 142 | SelectionAtomById(std::vector<atomId_t>(1,no)); | 
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| 143 | else | 
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| 144 | SelectionNotAtomById(std::vector<atomId_t>(1,no)); | 
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| 145 | }else if (selectionMode == SelectMolecule){ | 
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| 146 | const molecule *mol = Walker->getMolecule(); | 
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| 147 | ASSERT(mol, "Atom without molecule has been clicked."); | 
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| 148 | molids_t ids(1, mol->getId()); | 
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| 149 | if (!World::getInstance().isSelected(mol)) | 
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| 150 | SelectionMoleculeById(ids); | 
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| 151 | else | 
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| 152 | SelectionNotMoleculeById(ids); | 
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| 153 | } | 
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| 154 | emit clicked(no); | 
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| 155 | } | 
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| 156 |  | 
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| 157 | void GLWorldScene::moleculeClicked(moleculeId_t no) | 
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| 158 | { | 
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| 159 | LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked."); | 
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| 160 | const molecule * const mol= const_cast<const World &>(World::getInstance()). | 
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| 161 | getMolecule(MoleculeById(no)); | 
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| 162 | ASSERT(mol, "Atom without molecule has been clicked."); | 
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| 163 | molids_t ids(1, mol->getId()); | 
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| 164 | if (!World::getInstance().isSelected(mol)) | 
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| 165 | SelectionMoleculeById(ids); | 
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| 166 | else | 
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| 167 | SelectionNotMoleculeById(ids); | 
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| 168 | emit clicked(no); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | /** Inserts an atom into the scene before molecule is present. | 
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| 172 | * | 
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| 173 | * @param _molid molecule to insert atom for | 
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| 174 | * @param _atomid atom to insert | 
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| 175 | */ | 
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| 176 | void GLWorldScene::atomInserted(const moleculeId_t _molid, const atomId_t _atomid) | 
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| 177 | { | 
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| 178 | LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atomid)+"."); | 
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| 179 |  | 
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| 180 | boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex); | 
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| 181 |  | 
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| 182 | // check of molecule is already present | 
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| 183 | if (MoleculesinSceneMap.count(_molid) != 0) { | 
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| 184 | // pass signal through | 
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| 185 | } else { | 
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| 186 | // store signal for when it is instantiated | 
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| 187 | if (MoleculeMissedStateMap.count(_molid) == 0) | 
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| 188 | MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) ); | 
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| 189 | MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomInsertedState) ); | 
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| 190 | } | 
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| 191 | } | 
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| 192 |  | 
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| 193 | /** Removes an atom into the scene before molecule is present. | 
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| 194 | * | 
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| 195 | * @param _molid molecule to insert atom for | 
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| 196 | * @param _atomid atom to insert | 
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| 197 | */ | 
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| 198 | void GLWorldScene::atomRemoved(const moleculeId_t _molid, const atomId_t _atomid) | 
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| 199 | { | 
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| 200 | LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+"."); | 
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| 201 |  | 
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| 202 | boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex); | 
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| 203 |  | 
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| 204 | // check of molecule is already present | 
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| 205 | if (MoleculesinSceneMap.count(_molid) != 0) { | 
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| 206 | // pass signal through | 
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| 207 | } else { | 
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| 208 | // store signal for when it is instantiated | 
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| 209 | if (MoleculeMissedStateMap.count(_molid) == 0) | 
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| 210 | MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) ); | 
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| 211 | MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomRemovedState) ); | 
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| 212 | } | 
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| 213 | } | 
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| 214 |  | 
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| 215 | /** Inserts a molecule into the scene. | 
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| 216 | * | 
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| 217 | * @param _mol molecule to insert | 
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| 218 | */ | 
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| 219 | void GLWorldScene::moleculeInserted(const moleculeId_t _id) | 
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| 220 | { | 
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| 221 | LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(_id)+"."); | 
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| 222 | MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id); | 
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| 223 | ASSERT( iter == MoleculesinSceneMap.end(), | 
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| 224 | "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present."); | 
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| 225 |  | 
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| 226 | // add new object | 
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| 227 | GLMoleculeObject_molecule *molObject = | 
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| 228 | new GLMoleculeObject_molecule(GLMoleculeObject::meshEmpty, this, _id); | 
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| 229 | ASSERT( molObject != NULL, | 
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| 230 | "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id)); | 
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| 231 | MoleculesinSceneMap.insert( make_pair(_id, molObject) ); | 
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| 232 |  | 
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| 233 | // now handle all state changes that came up before the instantiation | 
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| 234 | while (MoleculeMissedStateMap.count(_id) != 0) { | 
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| 235 | ASSERT( !MoleculeMissedStateMap[_id].empty(), | 
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| 236 | "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id " | 
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| 237 | +toString(_id)); | 
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| 238 | boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex); | 
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| 239 | for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[_id].begin(); | 
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| 240 | !MoleculeMissedStateMap[_id].empty(); | 
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| 241 | iter = MoleculeMissedStateMap[_id].begin()) { | 
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| 242 | std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter = | 
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| 243 | MoleculeMissedStateMap[_id].equal_range(iter->first); | 
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| 244 | const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second); | 
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| 245 | if (StateCounts > 1) { | 
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| 246 | // more than one state change, have to combine | 
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| 247 | typedef std::map<StateChangeType, size_t> StateChangeAmounts_t; | 
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| 248 | StateChangeAmounts_t StateChangeAmounts; | 
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| 249 | for (StateChangeMap_t::const_iterator stateiter = rangeiter.first; | 
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| 250 | stateiter != rangeiter.second; ++stateiter) | 
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| 251 | ++StateChangeAmounts[stateiter->second]; | 
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| 252 | ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState], | 
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| 253 | "GLWorldScene::moleculeInserted() - more atomRemoved states than atomInserted for atom " | 
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| 254 | +toString(iter->first)); | 
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| 255 | if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) { | 
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| 256 | LOG(1, "INFO: invoking atomInserted for atom " << iter->first); | 
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| 257 | QMetaObject::invokeMethod(molObject,        // pointer to a QObject | 
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| 258 | "atomInserted",       // member name (no parameters here) | 
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| 259 | Qt::DirectConnection,     // connection type | 
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| 260 | Q_ARG(const atomId_t, iter->first));     // parameters | 
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| 261 | } else { | 
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| 262 | LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already."); | 
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| 263 | } | 
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| 264 | } else { | 
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| 265 | // can only be an insertion | 
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| 266 | switch (rangeiter.first->second) { | 
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| 267 | case atomRemovedState: | 
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| 268 | ASSERT( 0, | 
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| 269 | "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom " | 
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| 270 | +toString(iter->first)); | 
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| 271 | break; | 
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| 272 | case atomInsertedState: | 
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| 273 | LOG(1, "INFO: invoking atomInserted for atom " << iter->first); | 
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| 274 | QMetaObject::invokeMethod(molObject,        // pointer to a QObject | 
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| 275 | "atomInserted",       // member name (no parameters here) | 
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| 276 | Qt::DirectConnection,     // connection type | 
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| 277 | Q_ARG(const atomId_t, iter->first));     // parameters | 
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| 278 | break; | 
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| 279 | default: | 
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| 280 | ASSERT( 0, | 
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| 281 | "GLWorldScene::moleculeInserted() - there are unknown change states."); | 
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| 282 | break; | 
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| 283 | } | 
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| 284 | } | 
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| 285 | // removed state changes for this atom | 
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| 286 | MoleculeMissedStateMap[_id].erase(iter); | 
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| 287 | } | 
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| 288 | // remove state change map for the molecule | 
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| 289 | MoleculeMissedStateMap.erase(_id); | 
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| 290 | } | 
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| 291 |  | 
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| 292 | // now let the molObject sign on to molecule | 
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| 293 | molObject->activateObserver(); | 
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| 294 |  | 
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| 295 | connect (molObject, SIGNAL(changed()), this, SIGNAL(changed())); | 
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| 296 | connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured())); | 
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| 297 | connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t))); | 
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| 298 | connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t))); | 
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| 299 | connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed())); | 
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| 300 | connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed())); | 
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| 301 | connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t))); | 
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| 302 | connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int))); | 
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| 303 |  | 
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| 304 | emit changed(); | 
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| 305 | emit changeOccured(); | 
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| 306 | } | 
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| 307 |  | 
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| 308 | /** Removes a molecule from the scene. | 
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| 309 | * | 
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| 310 | * @param _id id of molecule to remove | 
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| 311 | */ | 
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| 312 | void GLWorldScene::moleculeRemoved(const moleculeId_t _id) | 
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| 313 | { | 
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| 314 | LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+"."); | 
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| 315 | MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id); | 
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| 316 | ASSERT( iter != MoleculesinSceneMap.end(), | 
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| 317 | "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown."); | 
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| 318 |  | 
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| 319 | GLMoleculeObject_molecule *molObject = iter->second; | 
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| 320 | molObject->disconnect(); | 
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| 321 | MoleculesinSceneMap.erase(iter); | 
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| 322 | delete molObject; | 
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| 323 |  | 
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| 324 | // remove any possible state changes left | 
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| 325 | { | 
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| 326 | boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex); | 
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| 327 | MoleculeMissedStateMap.erase(_id); | 
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| 328 | } | 
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| 329 |  | 
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| 330 | emit changed(); | 
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| 331 | emit changeOccured(); | 
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| 332 | } | 
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| 333 |  | 
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| 334 | void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible) | 
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| 335 | { | 
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| 336 | MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id); | 
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| 337 | ASSERT( iter != MoleculesinSceneMap.end(), | 
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| 338 | "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown."); | 
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| 339 |  | 
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| 340 | GLMoleculeObject_molecule *molObject = iter->second; | 
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| 341 | molObject->setVisible(_visible); | 
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| 342 |  | 
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| 343 | emit changed(); | 
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| 344 | emit changeOccured(); | 
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| 345 | } | 
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| 346 |  | 
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| 347 | /** Adds a shape to the scene. | 
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| 348 | * | 
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| 349 | * uses ShapeRegistry::lastChanged() | 
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| 350 | * | 
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| 351 | */ | 
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| 352 | void GLWorldScene::addShape() | 
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| 353 | { | 
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| 354 | Shape &shape = *ShapeRegistry::getInstance().lastChanged(); | 
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| 355 | GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(shape, this); | 
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| 356 | ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName()); | 
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| 357 | ASSERT(iter == ShapesinSceneMap.end(), | 
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| 358 | "GLWorldScene::addShape() - same shape "+shape.getName()+" added again."); | 
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| 359 | ShapesinSceneMap.insert( make_pair(shape.getName(), shapeObject) ); | 
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| 360 | } | 
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| 361 |  | 
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| 362 | void GLWorldScene::removeShape() | 
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| 363 | { | 
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| 364 | Shape &shape = *ShapeRegistry::getInstance().lastChanged(); | 
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| 365 | ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName()); | 
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| 366 | ASSERT(iter != ShapesinSceneMap.end(), | 
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| 367 | "GLWorldScene::removeShape() - shape "+shape.getName()+" not in scene."); | 
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| 368 | ShapesinSceneMap.erase(iter); | 
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| 369 | delete(iter->second); | 
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| 370 | } | 
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| 371 |  | 
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| 372 | void GLWorldScene::updateSelectedShapes() | 
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| 373 | { | 
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| 374 | foreach (QObject *obj, children()) { | 
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| 375 | GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj); | 
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| 376 | if (shapeobj){ | 
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| 377 | shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape())); | 
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| 378 | } | 
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| 379 | } | 
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| 380 | } | 
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| 381 |  | 
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| 382 | void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const | 
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| 383 | { | 
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| 384 | // Initialize all of the mesh objects that we have as children. | 
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| 385 | foreach (QObject *obj, children()) { | 
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| 386 | GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj); | 
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| 387 | if (meshobj) | 
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| 388 | meshobj->initialize(view, painter); | 
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| 389 | } | 
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| 390 | } | 
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| 391 |  | 
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| 392 | void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const | 
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| 393 | { | 
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| 394 | // Draw all of the mesh objects that we have as children. | 
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| 395 | foreach (QObject *obj, children()) { | 
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| 396 | GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj); | 
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| 397 | if (meshobj) | 
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| 398 | meshobj->draw(painter, cameraPlane); | 
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| 399 | } | 
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| 400 | } | 
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| 401 |  | 
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| 402 | void GLWorldScene::setSelectionMode(SelectionModeType mode) | 
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| 403 | { | 
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| 404 | selectionMode = mode; | 
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| 405 | // TODO send update to toolbar | 
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| 406 | } | 
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| 407 |  | 
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| 408 | void GLWorldScene::setSelectionModeAtom() | 
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| 409 | { | 
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| 410 | setSelectionMode(SelectAtom); | 
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| 411 | } | 
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| 412 |  | 
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| 413 | void GLWorldScene::setSelectionModeMolecule() | 
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| 414 | { | 
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| 415 | setSelectionMode(SelectMolecule); | 
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| 416 | } | 
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