source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.cpp@ f01769

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Last change on this file since f01769 was f01769, checked in by Frederik Heber <heber@…>, 9 years ago

Replaced World::getAtom() wherever possible by const version.

  • some AtomSet member functions now have const atom ptr instead of atom ptr.
  • molecule can return const and non-const AtomSet.
  • added FromIdToConstAtom to allow iterate through atoms in molecule (which are stored by id, not by ptr) in const fashion.
  • in molecule::isInMolecule() is now const, ::CopyMolecule..() is non-const (because copying involves father atom who is stored non-const).
  • Property mode set to 100644
File size: 25.8 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLMoleculeObject_molecule.cpp
26 *
27 * Created on: Mar 30, 2012
28 * Author: ankele
29 */
30
31
32
33
34
35// include config.h
36#ifdef HAVE_CONFIG_H
37#include <config.h>
38#endif
39
40#include "GLMoleculeObject_molecule.hpp"
41
42#include <Qt3D/qglscenenode.h>
43#include <Qt3D/qglbuilder.h>
44
45#include "CodePatterns/MemDebug.hpp"
46
47#include "CodePatterns/Assert.hpp"
48#include "CodePatterns/Log.hpp"
49#include "CodePatterns/Observer/Notification.hpp"
50#include "CodePatterns/Observer/ObserverLog.hpp"
51
52#include "Atom/atom.hpp"
53#include "molecule.hpp"
54#include "Descriptors/AtomIdDescriptor.hpp"
55#include "Descriptors/MoleculeIdDescriptor.hpp"
56#include "Element/element.hpp"
57#include "LinearAlgebra/Vector.hpp"
58#include "LinkedCell/PointCloudAdaptor.hpp"
59#include "LinkedCell/linkedcell.hpp"
60#include "Tesselation/tesselation.hpp"
61#include "Tesselation/BoundaryLineSet.hpp"
62#include "Tesselation/BoundaryTriangleSet.hpp"
63#include "Tesselation/CandidateForTesselation.hpp"
64#include "Atom/TesselPoint.hpp"
65#include "World.hpp"
66
67#include "GLMoleculeObject_atom.hpp"
68
69static QGLSceneNode *createMoleculeMesh(const moleculeId_t molid, QObject *parent)
70{
71 const molecule *molref = const_cast<const World &>(World::getInstance()).
72 getMolecule(MoleculeById(molid));
73 if (molref == NULL) {
74 ELOG(1, "Could not createMoleculeMesh, molecule with id " << molid << " already gone.");
75 return NULL;
76 }
77// Shape shape = molref->getBoundingSphere();
78 double minradius = 2.; // TODO: set to maximum bond length value
79 LOG(3, "DEBUG: Molecule fits into sphere of radius " << minradius);
80 // check minimum bond radius in molecule
81 double minlength = std::numeric_limits<double>::max();
82 for (molecule::const_iterator iter = molref->begin();
83 iter != molref->end(); ++iter) {
84 const BondList &ListOfBonds = (*iter)->getListOfBonds();
85 for (BondList::const_iterator bonditer = ListOfBonds.begin();
86 bonditer != ListOfBonds.end(); ++bonditer) {
87 const double bond_distance = (*bonditer)->GetDistance();
88 minlength = std::min(bond_distance, minlength);
89 }
90 }
91 minradius = std::max( std::max(minradius, minlength), 1.);
92
93 QGeometryData geo;
94 // we need at least three points for tesselation
95 if (molref->getAtomCount() >= 3) {
96 // Tesselate the points.
97 Tesselation T;
98 PointCloudAdaptor<molecule> cloud(const_cast<molecule *>(molref), molref->getName());
99 T(cloud, minradius);
100
101 // Fill the points into a Qt geometry.
102 LinkedCell_deprecated LinkedList(cloud, minradius);
103 std::map<int, int> indices;
104 std::map<int, Vector> normals;
105 int index = 0;
106 for (PointMap::const_iterator piter = T.PointsOnBoundary.begin();
107 piter != T.PointsOnBoundary.end(); ++piter) {
108 const Vector &point = piter->second->getPosition();
109 // add data to the primitive
110 geo.appendVertex(QVector3D(point[0], point[1], point[2]));
111 Vector normalvector;
112 for (LineMap::const_iterator lineiter = piter->second->lines.begin();
113 lineiter != piter->second->lines.end(); ++lineiter)
114 for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin();
115 triangleiter != lineiter->second->triangles.end(); ++triangleiter)
116 normalvector +=
117 triangleiter->second->NormalVector;
118 normalvector.Normalize();
119 geo.appendNormal(QVector3D(normalvector[0], normalvector[1], normalvector[2]));
120 geo.appendColor(QColor(1, 1, 1, 1));
121 geo.appendTexCoord(QVector2D(0, 0));
122 indices.insert( std::make_pair( piter->second->getNr(), index++));
123 }
124
125 // Fill the tesselated triangles into the geometry.
126 for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin();
127 runner != T.TrianglesOnBoundary.end(); runner++) {
128 int v[3];
129 for (size_t i=0; i<3; ++i)
130 v[i] = runner->second->endpoints[i]->getNr();
131
132 // Sort the vertices so the triangle is clockwise (relative to the normal vector).
133 Vector cross = T.PointsOnBoundary[v[1]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition();
134 cross.VectorProduct(T.PointsOnBoundary[v[2]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition());
135 if (cross.ScalarProduct(runner->second->NormalVector) > 0)
136 geo.appendIndices(indices[v[0]], indices[v[1]], indices[v[2]]);
137 else
138 geo.appendIndices(indices[v[0]], indices[v[2]], indices[v[1]]);
139 }
140 }
141
142 // Build a mesh from the geometry.
143 QGLBuilder builder;
144 builder.addTriangles(geo);
145 QGLSceneNode *mesh = builder.finalizedSceneNode();
146 return mesh;
147}
148
149GLMoleculeObject_molecule::GLMoleculeObject_molecule(QObject *parent, const moleculeId_t molid) :
150 GLMoleculeObject(createMoleculeMesh(molid, parent), parent),
151 Observer(std::string("GLMoleculeObject_molecule")+toString(molid)),
152 isBoundingBoxUptodate(true),
153 isSignedOn(false),
154 moleculeid(molid),
155 TesselationHullUptodate(true),
156 hoverAtomId(-1)
157{
158 // sign on as observer (obtain non-const instance before)
159 const molecule *_molecule = const_cast<const World &>(World::getInstance()).
160 getMolecule(MoleculeById(moleculeid));
161 if (_molecule != NULL) {
162 _molecule->signOn(this, molecule::AtomInserted);
163 _molecule->signOn(this, molecule::AtomRemoved);
164 _molecule->signOn(this, molecule::AtomMoved);
165 isSignedOn = true;
166 } else {
167 ELOG(1, "GLMoleculeObject_molecule() - added null object for not present mol id " << moleculeid);
168 }
169 /*molref->signOn(this, AtomObservable::IndexChanged);
170 molref->signOn(this, AtomObservable::PositionChanged);
171 molref->signOn(this, AtomObservable::ElementChanged);
172 molref->signOn(this, AtomObservable::BondsAdded);*/
173 setMaterial(getMaterial(1));
174 World::getInstance().signOn(this, World::SelectionChanged);
175 updateBoundingBox();
176
177 // initially, atoms and bonds should be visible
178 m_visible = false;
179
180 init();
181
182 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
183 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
184
185 connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
186}
187
188GLMoleculeObject_molecule::GLMoleculeObject_molecule(QGLSceneNode *mesh[], QObject *parent, const moleculeId_t molid) :
189 GLMoleculeObject(mesh, parent),
190 Observer(std::string("GLMoleculeObject_molecule")+toString(molid)),
191 isBoundingBoxUptodate(true),
192 isSignedOn(false),
193 moleculeid(molid),
194 TesselationHullUptodate(true),
195 hoverAtomId(-1)
196{
197 // sign on as observer (obtain non-const instance before)
198 const molecule *_molecule = const_cast<const World &>(World::getInstance()).
199 getMolecule(MoleculeById(moleculeid));
200 if (_molecule != NULL) {
201 _molecule->signOn(this, molecule::AtomInserted);
202 _molecule->signOn(this, molecule::AtomRemoved);
203 _molecule->signOn(this, molecule::AtomMoved);
204 isSignedOn = true;
205 } else {
206 ELOG(1, "GLMoleculeObject_molecule() - added null object for not present mol id " << moleculeid);
207 }
208 /*molref->signOn(this, AtomObservable::IndexChanged);
209 molref->signOn(this, AtomObservable::PositionChanged);
210 molref->signOn(this, AtomObservable::ElementChanged);
211 molref->signOn(this, AtomObservable::BondsAdded);*/
212 setMaterial(getMaterial(1));
213 World::getInstance().signOn(this, World::SelectionChanged);
214 updateBoundingBox();
215
216 // initially, atoms and bonds should be visible
217 m_visible = false;
218
219 init();
220
221 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
222 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
223
224 connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
225}
226
227GLMoleculeObject_molecule::~GLMoleculeObject_molecule()
228{
229 if (isSignedOn) {
230 const molecule *_molecule = const_cast<const World &>(World::getInstance()).
231 getMolecule(MoleculeById(moleculeid));
232 if (_molecule != NULL) {
233 _molecule->signOff(this, molecule::AtomInserted);
234 _molecule->signOff(this, molecule::AtomRemoved);
235 _molecule->signOff(this, molecule::AtomMoved);
236 } else {
237 ELOG(1, "GLMoleculeObject_molecule cannot sign off, molecule with "
238 << moleculeid << " has disappeared.");
239 }
240 }
241 /*_atom->signOff(this, AtomObservable::IndexChanged);
242 _atom->signOff(this, AtomObservable::PositionChanged);
243 _atom->signOff(this, AtomObservable::ElementChanged);
244 _atom->signOff(this, AtomObservable::BondsAdded);*/
245 World::getInstance().signOff(this, World::SelectionChanged);
246}
247
248/** Initialise the WorldScene with molecules and atoms from World.
249 *
250 */
251void GLMoleculeObject_molecule::init()
252{
253 const molecule * const _molecule = const_cast<const World &>(World::getInstance()).
254 getMolecule(MoleculeById(moleculeid));
255 if (_molecule == NULL) {
256 ELOG(1, "GLMoleculeObject_molecule cannot init, molecule with "
257 << moleculeid << " has disappeared.");
258 return;
259 }
260 if (_molecule->begin() != _molecule->end()) {
261 int atomicid = -1;
262 for (molecule::const_iterator atomiter = _molecule->begin();
263 atomiter != _molecule->end();
264 atomiter++) {
265 // create atom objects in scene
266 atomicid = (*atomiter)->getId();
267 atomInserted(atomicid);
268
269 // create bond objects in scene
270 const BondList &bondlist = (*atomiter)->getListOfBonds();
271 for (BondList::const_iterator bonditer = bondlist.begin();
272 bonditer != bondlist.end();
273 ++bonditer) {
274 const bond::ptr _bond = *bonditer;
275 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
276 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
277 bondInserted(_bond, side);
278 }
279 }
280 // set id to one of the atom's as either mol or atoms is present at the same time
281 setObjectId(atomicid);
282 }
283}
284
285void GLMoleculeObject_molecule::addAtomBonds(
286 const bond::ptr &_bond,
287 const GLMoleculeObject_bond::SideOfBond _side
288 )
289{
290 bool bond_present = false;
291 const BondIds ids = getBondIds(_bond, _side);
292 // check whether bond is not present already
293 bond_present = BondsinSceneMap.count(ids);
294 if (!bond_present)
295 bondInserted(_bond, _side);
296 else {
297 BondsinSceneMap[ids]->resetPosition();
298 BondsinSceneMap[ids]->resetWidth();
299 }
300}
301
302void GLMoleculeObject_molecule::addAtomBonds(
303 const atom *_atom)
304{
305 const bool atom_present = AtomsinSceneMap.count(_atom->getId());
306 const BondList &bondlist = _atom->getListOfBonds();
307 for (BondList::const_iterator bonditer = bondlist.begin();
308 (bonditer != bondlist.end()) && atom_present;
309 ++bonditer) {
310 const bond::ptr _bond = *bonditer;
311 // check if OtherAtom's sphere is already present
312 const atom *OtherAtom = _bond->GetOtherAtom(_atom);
313 const bool otheratom_present = AtomsinSceneMap.count(OtherAtom->getId());
314 if (otheratom_present && atom_present) {
315 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == _atom) ?
316 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
317 const GLMoleculeObject_bond::SideOfBond otherside = (_bond->leftatom == _atom) ?
318 GLMoleculeObject_bond::right : GLMoleculeObject_bond::left;
319 addAtomBonds(_bond, side);
320 addAtomBonds(_bond, otherside);
321 }
322 }
323}
324
325void GLMoleculeObject_molecule::reinit()
326{
327 const molecule * const _molecule = const_cast<const World &>(World::getInstance()).
328 getMolecule(MoleculeById(moleculeid));
329 if (_molecule == NULL) {
330 ELOG(1, "GLMoleculeObject_molecule cannot reinit, molecule with "
331 << moleculeid << " has disappeared.");
332 return;
333 }
334 if (_molecule->getAtomCount() > 0) {
335 for (molecule::const_iterator atomiter = _molecule->begin();
336 atomiter != _molecule->end();
337 atomiter++) {
338 // check whether atom already exists
339 const atomId_t atomid = (*atomiter)->getId();
340 const bool atom_present = AtomsinSceneMap.count(atomid);
341 if (!atom_present)
342 atomInserted((*atomiter)->getId());
343 else
344 AtomsinSceneMap[atomid]->resetPosition();
345
346
347 // create bond objects in scene
348 addAtomBonds(*atomiter);
349 }
350 }
351}
352
353void GLMoleculeObject_molecule::updateBoundingBox()
354{
355 isBoundingBoxUptodate = true;
356 const molecule * const _molecule = const_cast<const World &>(World::getInstance()).
357 getMolecule(MoleculeById(moleculeid));
358 if (_molecule == NULL) {
359 ELOG(1, "GLMoleculeObject_molecule cannot updateBoundingBox, molecule with "
360 << moleculeid << " has disappeared.");
361 return;
362 }
363 Shape shape = _molecule->getBoundingSphere();
364 Vector v = shape.getCenter();
365 setPosition(QVector3D(v[0], v[1], v[2]));
366 setScale(shape.getRadius() + 0.3); // getBoundingShape() only sees atoms as points, so make the box a bit bigger
367}
368
369void GLMoleculeObject_molecule::update(Observable *publisher)
370{
371#ifdef LOG_OBSERVER
372 const molecule *_mol = static_cast<molecule *>(publisher);
373 observerLog().addMessage() << "++ Update of Observer " << observerLog().getName(static_cast<Observer *>(this)) << " from molecule "+toString(_mol->getId())+".";
374#endif
375}
376
377void GLMoleculeObject_molecule::subjectKilled(Observable *publisher)
378{
379 isSignedOn = false;
380}
381
382void GLMoleculeObject_molecule::recieveNotification(Observable *publisher, Notification_ptr notification)
383{
384 const molecule * const _molecule = const_cast<const World &>(World::getInstance()).
385 getMolecule(MoleculeById(moleculeid));
386 if (publisher == dynamic_cast<const Observable*>(_molecule)){
387 // notofication from atom
388#ifdef LOG_OBSERVER
389 observerLog().addMessage() << "++ Update of Observer "<< observerLog().getName(static_cast<Observer *>(this))
390 << " received notification from molecule " << _molecule->getId() << " for channel "
391 << notification->getChannelNo() << ".";
392#endif
393 switch (notification->getChannelNo()) {
394 case molecule::AtomInserted:
395 {
396 const atomId_t _id = _molecule->lastChanged()->getId();
397 #ifdef LOG_OBSERVER
398 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been inserted.";
399 #endif
400 TesselationHullUptodate = false;
401 isBoundingBoxUptodate = false;
402 atomInserted(_id);
403 break;
404 }
405 case World::AtomRemoved:
406 {
407 const atomId_t _id = _molecule->lastChanged()->getId();
408 #ifdef LOG_OBSERVER
409 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been removed.";
410 #endif
411 TesselationHullUptodate = false;
412 isBoundingBoxUptodate = false;
413 atomRemoved(_id);
414 break;
415 }
416 case molecule::AtomMoved:
417 {
418 #ifdef LOG_OBSERVER
419 const atomId_t _id = _molecule->lastChanged()->getId();
420 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been inserted.";
421 #endif
422 TesselationHullUptodate = false;
423 isBoundingBoxUptodate = false;
424 break;
425 }
426 default:
427 break;
428 }
429 }else{
430 // notification from world
431#ifdef LOG_OBSERVER
432 observerLog().addMessage() << "++ Update of Observer "<< observerLog().getName(static_cast<Observer *>(this))
433 << " received notification from world for channel "
434 << notification->getChannelNo() << ".";
435#endif
436 switch (notification->getChannelNo()) {
437 case World::SelectionChanged:
438 if (_molecule != NULL) {
439 setSelected(World::getInstance().isSelected(_molecule));
440 } else {
441 ELOG(1, "GLMoleculeObject_molecule cannot change selection, molecule with "
442 << moleculeid << " has disappeared.");
443 }
444 break;
445 default:
446 break;
447 }
448 }
449}
450
451void GLMoleculeObject_molecule::initialize(QGLView *view, QGLPainter *painter)
452{
453 // Initialize all of the mesh objects that we have as children.
454 if (m_visible) {
455 GLMoleculeObject::initialize(view, painter);
456 } else {
457 foreach (QObject *obj, children()) {
458 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
459 if (meshobj)
460 meshobj->initialize(view, painter);
461 }
462 }
463}
464
465void GLMoleculeObject_molecule::draw(QGLPainter *painter, const QVector4D &cameraPlane)
466{
467 // draw either molecule's mesh or all atoms and bonds
468 if (m_visible) {
469 updateTesselationHull();
470
471 painter->modelViewMatrix().push();
472
473 // Apply the material and effect to the painter.
474 QGLMaterial *material;
475 if (m_hovering)
476 material = m_hoverMaterial;
477 else if (m_selected)
478 material = m_selectionMaterial;
479 else
480 material = m_material;
481
482 ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
483
484 painter->setColor(material->diffuseColor());
485 painter->setFaceMaterial(QGL::AllFaces, material);
486 if (m_effect)
487 painter->setUserEffect(m_effect);
488 else
489 painter->setStandardEffect(QGL::LitMaterial);
490
491 // Mark the object for object picking purposes.
492 int prevObjectId = painter->objectPickId();
493 if (m_objectId != -1)
494 painter->setObjectPickId(m_objectId);
495
496 m_mesh[0]->draw(painter);
497
498 // Turn off the user effect, if present.
499 if (m_effect)
500 painter->setStandardEffect(QGL::LitMaterial);
501
502 // Revert to the previous object identifier.
503 painter->setObjectPickId(prevObjectId);
504
505 // Restore the modelview matrix.
506 painter->modelViewMatrix().pop();
507
508 // GLMoleculeObject::draw(painter, cameraPlane);
509 } else {
510 // Draw all of the mesh objects that we have as children.
511 foreach (QObject *obj, children()) {
512 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
513 if (meshobj)
514 meshobj->draw(painter, cameraPlane);
515 }
516
517 // update bounding box prior to selection
518 if (!isBoundingBoxUptodate)
519 updateBoundingBox();
520
521 painter->modelViewMatrix().push();
522 painter->modelViewMatrix().translate(m_position);
523 if (m_rotationAngle != 0.0f)
524 painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
525 if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f))
526 painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);
527
528 // Draw a box around the mesh, if selected.
529 if (m_selected)
530 drawSelectionBox(painter);
531
532 // Restore the modelview matrix.
533 painter->modelViewMatrix().pop();
534 }
535}
536
537/** Adds an atom of this molecule to the scene.
538 *
539 * @param _atom atom to add
540 */
541void GLMoleculeObject_molecule::atomInserted(const atomicNumber_t _id)
542{
543 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_id)+".");
544 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(GLMoleculeObject::meshSphere, this, _id);
545 ASSERT( atomObject != NULL,
546 "GLMoleculeObject_molecule::atomInserted - could not create atom object for "+toString(_id));
547 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
548 ASSERT(iter == AtomsinSceneMap.end(),
549 "GLMoleculeObject_molecule::atomInserted - same atom with id "+toString(_id)+" added again.");
550 AtomsinSceneMap.insert( make_pair(_id, atomObject) );
551
552 qRegisterMetaType<atomId_t>("atomId_t");
553 qRegisterMetaType<bond::ptr>("bond::ptr");
554 qRegisterMetaType<GLMoleculeObject_bond::SideOfBond>("GLMoleculeObject_bond::SideOfBond");
555 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SIGNAL(atomClicked(atomId_t)));
556 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
557 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
558 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
559 connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
560 connect (atomObject, SIGNAL(BondsInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)));
561 connect (atomObject, SIGNAL(indexChanged(GLMoleculeObject_atom*, int, int)), this, SIGNAL(changeAtomId(GLMoleculeObject_atom*, int, int)));
562
563 isBoundingBoxUptodate = false;
564
565 if (m_objectId == -1)
566 setObjectId(_id);
567
568 // add all bonds
569 const atom * const Walker = const_cast<const World &>(World::getInstance()).
570 getAtom(AtomById(_id));
571 if (Walker != NULL)
572 addAtomBonds(Walker);
573 else
574 ELOG(1, "GLMoleculeObject_atom disappeared while about to add bonds.");
575
576 emit changeOccured();
577}
578
579/** Removes an atom of this molecule from the scene.
580 *
581 * We just the id as the atom might have already been destroyed.
582 *
583 * @param _id id of atom to remove
584 */
585void GLMoleculeObject_molecule::atomRemoved(const atomicNumber_t _id)
586{
587 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_id)+".");
588 // bonds are removed by signal coming from ~bond
589
590 if ((unsigned int)m_objectId == _id)
591 setObjectId(-1);
592
593 // remove atoms
594 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
595 ASSERT(iter != AtomsinSceneMap.end(),
596 "GLWorldScene::atomRemoved() - atom "+toString(_id)+" not on display.");
597 GLMoleculeObject_atom *atomObject = iter->second;
598 AtomsinSceneMap.erase(iter);
599 atomObject->disconnect();
600 delete atomObject;
601
602 isBoundingBoxUptodate = false;
603
604 emit changeOccured();
605}
606
607void GLMoleculeObject_molecule::hoverChangedSignalled(GLMoleculeObject *ob)
608{
609 // Find the atom, ob corresponds to.
610 hoverAtomId = -1;
611 GLMoleculeObject_atom *atomObject = dynamic_cast<GLMoleculeObject_atom *>(ob);
612 if (atomObject){
613 for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
614 if (iter->second == atomObject)
615 hoverAtomId = iter->first;
616 }
617
618 // Propagate signal.
619 emit hoverChanged(hoverAtomId);
620 } else {
621 // Find the atom, ob corresponds to.
622 GLMoleculeObject_molecule *moleculeObject = dynamic_cast<GLMoleculeObject_molecule *>(ob);
623 if (moleculeObject == this){
624 // Propagate signal.
625 emit hoverChanged(moleculeid, 0);
626 }
627 }
628}
629
630
631/** Helper function to get bond ids in the correct order for BondNodeMap.
632 *
633 * \return pair of ids in correct order.
634 */
635GLMoleculeObject_molecule::BondIds GLMoleculeObject_molecule::getBondIds(
636 const bond::ptr _bond,
637 const enum GLMoleculeObject_bond::SideOfBond _side)
638{
639 BondIds ids;
640 switch (_side) {
641 case GLMoleculeObject_bond::left:
642 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
643 break;
644 case GLMoleculeObject_bond::right:
645 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
646 break;
647 }
648 return ids;
649}
650
651/** Adds a bond to the scene.
652 *
653 * @param _bond bond to add
654 * @param side which side of the bond (left or right)
655 */
656void GLMoleculeObject_molecule::bondInserted(const bond::ptr _bond, const enum GLMoleculeObject_bond::SideOfBond _side)
657{
658 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
659 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
660
661 const BondIds ids = getBondIds(_bond, _side);
662 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
663 if (iter == BondsinSceneMap.end()) {
664 GLMoleculeObject_bond * bondObject =
665 new GLMoleculeObject_bond(GLMoleculeObject::meshCylinder, this, _bond, _side);
666 connect (
667 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
668 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
669 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
670 BondsinSceneMap.insert( make_pair(ids, bondObject) );
671 // BondIdsinSceneMap.insert( Leftids );
672 } else {
673 iter->second->resetPosition();
674 iter->second->resetWidth();
675 }
676 emit changeOccured();
677}
678
679/** Removes a bond from the scene.
680 *
681 * @param _bond bond to remove
682 */
683void GLMoleculeObject_molecule::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
684{
685 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
686 {
687 // left bond
688 const BondIds Leftids( make_pair(leftnr, rightnr) );
689 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
690 ASSERT(leftiter != BondsinSceneMap.end(),
691 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
692 +toString(rightnr)+" not on display.");
693 GLMoleculeObject_bond *bondObject = leftiter->second;
694 bondObject->disconnect();
695 BondsinSceneMap.erase(leftiter);
696 delete bondObject; // is done by signal from bond itself
697 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
698 }
699
700 emit changeOccured();
701}
702
703void GLMoleculeObject_molecule::setVisible(bool value)
704{
705 // first update the mesh if we are going to be visible now
706 if (value)
707 updateTesselationHull();
708 // then emit onward
709 GLMoleculeObject::setVisible(value);
710}
711
712void GLMoleculeObject_molecule::updateTesselationHull()
713{
714 if (!TesselationHullUptodate) {
715 updateMesh(createMoleculeMesh(moleculeid, parent()));
716 TesselationHullUptodate = true;
717 }
718}
719
720std::ostream &operator<<(std::ostream &ost, const GLMoleculeObject_molecule::BondIds &t)
721{
722 ost << t.first << "," << t.second;
723 return ost;
724}
725
726void GLMoleculeObject_molecule::wasClicked()
727{
728 LOG(4, "INFO: GLMoleculeObject_molecule: atom " << moleculeid << " has been clicked");
729 emit moleculeClicked(moleculeid);
730}
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