source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.cpp@ 34e7fdb

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Last change on this file since 34e7fdb was 34e7fdb, checked in by Frederik Heber <heber@…>, 10 years ago

GLMoleculeObject_molecule display tesselated surface in m_visible case.

  • set TesselationHull radius to 2., independent of mol's bounding sphere.
  • added bool to indicate when subjectKilled() had been called.
  • Property mode set to 100644
File size: 19.8 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLMoleculeObject_molecule.cpp
26 *
27 * Created on: Mar 30, 2012
28 * Author: ankele
29 */
30
31
32
33
34
35// include config.h
36#ifdef HAVE_CONFIG_H
37#include <config.h>
38#endif
39
40#include "GLMoleculeObject_molecule.hpp"
41
42#include <Qt3D/qglscenenode.h>
43#include <Qt3D/qglbuilder.h>
44
45#include "CodePatterns/MemDebug.hpp"
46
47#include "CodePatterns/Assert.hpp"
48#include "CodePatterns/Log.hpp"
49#include "CodePatterns/Observer/Notification.hpp"
50#include "CodePatterns/Observer/ObserverLog.hpp"
51
52#include "Atom/atom.hpp"
53#include "molecule.hpp"
54#include "Descriptors/AtomIdDescriptor.hpp"
55#include "Element/element.hpp"
56#include "LinearAlgebra/Vector.hpp"
57#include "LinkedCell/PointCloudAdaptor.hpp"
58#include "LinkedCell/linkedcell.hpp"
59#include "Tesselation/tesselation.hpp"
60#include "Tesselation/BoundaryLineSet.hpp"
61#include "Tesselation/BoundaryTriangleSet.hpp"
62#include "Tesselation/CandidateForTesselation.hpp"
63#include "Atom/TesselPoint.hpp"
64#include "World.hpp"
65
66#include "GLMoleculeObject_atom.hpp"
67
68static QGLSceneNode *createMoleculeMesh(const molecule *molref, QObject *parent)
69{
70// Shape shape = molref->getBoundingSphere();
71 double minradius = 2.; // TODO: set to maximum bond length value
72 LOG(3, "DEBUG: Molecule fits into sphere of radius " << minradius);
73 if (minradius < 1.)
74 minradius = 1.;
75
76 QGeometryData geo;
77 // we need at least three points for tesselation
78 if (molref->getAtomCount() >= 3) {
79 // Tesselate the points.
80 Tesselation T;
81 PointCloudAdaptor<molecule> cloud(const_cast<molecule *>(molref), molref->getName());
82 T(cloud, minradius);
83
84 // Fill the points into a Qt geometry.
85 LinkedCell_deprecated LinkedList(cloud, minradius);
86 std::map<int, int> indices;
87 std::map<int, Vector> normals;
88 int index = 0;
89 for (PointMap::const_iterator piter = T.PointsOnBoundary.begin();
90 piter != T.PointsOnBoundary.end(); ++piter) {
91 const Vector &point = piter->second->getPosition();
92 // add data to the primitive
93 geo.appendVertex(QVector3D(point[0], point[1], point[2]));
94 Vector normalvector;
95 for (LineMap::const_iterator lineiter = piter->second->lines.begin();
96 lineiter != piter->second->lines.end(); ++lineiter)
97 for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin();
98 triangleiter != lineiter->second->triangles.end(); ++triangleiter)
99 normalvector +=
100 triangleiter->second->NormalVector;
101 normalvector.Normalize();
102 geo.appendNormal(QVector3D(normalvector[0], normalvector[1], normalvector[2]));
103 geo.appendColor(QColor(1, 1, 1, 1));
104 geo.appendTexCoord(QVector2D(0, 0));
105 indices.insert( std::make_pair( piter->second->getNr(), index++));
106 }
107
108 // Fill the tesselated triangles into the geometry.
109 for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin();
110 runner != T.TrianglesOnBoundary.end(); runner++) {
111 int v[3];
112 for (size_t i=0; i<3; ++i)
113 v[i] = runner->second->endpoints[i]->getNr();
114
115 // Sort the vertices so the triangle is clockwise (relative to the normal vector).
116 Vector cross = T.PointsOnBoundary[v[1]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition();
117 cross.VectorProduct(T.PointsOnBoundary[v[2]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition());
118 if (cross.ScalarProduct(runner->second->NormalVector) > 0)
119 geo.appendIndices(indices[v[0]], indices[v[1]], indices[v[2]]);
120 else
121 geo.appendIndices(indices[v[0]], indices[v[2]], indices[v[1]]);
122 }
123 }
124
125 // Build a mesh from the geometry.
126 QGLBuilder builder;
127 builder.addTriangles(geo);
128 QGLSceneNode *mesh = builder.finalizedSceneNode();
129 return mesh;
130}
131
132GLMoleculeObject_molecule::GLMoleculeObject_molecule(QObject *parent, const molecule *molref) :
133 GLMoleculeObject(createMoleculeMesh(molref, parent), parent),
134 Observer(std::string("GLMoleculeObject_molecule")+toString(molref->getId())),
135 isSignedOn(false),
136 _molecule(molref),
137 hoverAtom(NULL)
138{
139 // sign on as observer (obtain non-const instance before)
140 _molecule->signOn(this, molecule::AtomInserted);
141 _molecule->signOn(this, molecule::AtomRemoved);
142 isSignedOn = true;
143 /*molref->signOn(this, AtomObservable::IndexChanged);
144 molref->signOn(this, AtomObservable::PositionChanged);
145 molref->signOn(this, AtomObservable::ElementChanged);
146 molref->signOn(this, AtomObservable::BondsAdded);*/
147 setMaterial(getMaterial(1));
148 World::getInstance().signOn(this, World::SelectionChanged);
149 updateBoundingBox();
150
151 // initially, atoms and bonds should be visible
152 m_visible = false;
153
154 init();
155}
156
157GLMoleculeObject_molecule::GLMoleculeObject_molecule(QGLSceneNode *mesh[], QObject *parent, const molecule *molref) :
158 GLMoleculeObject(mesh, parent),
159 Observer(std::string("GLMoleculeObject_molecule")+toString(molref->getId())),
160 isSignedOn(false),
161 _molecule(molref),
162 hoverAtom(NULL)
163{
164 // sign on as observer (obtain non-const instance before)
165 _molecule->signOn(this, molecule::AtomInserted);
166 _molecule->signOn(this, molecule::AtomRemoved);
167 isSignedOn = true;
168 /*molref->signOn(this, AtomObservable::IndexChanged);
169 molref->signOn(this, AtomObservable::PositionChanged);
170 molref->signOn(this, AtomObservable::ElementChanged);
171 molref->signOn(this, AtomObservable::BondsAdded);*/
172 setMaterial(getMaterial(1));
173 World::getInstance().signOn(this, World::SelectionChanged);
174 updateBoundingBox();
175
176 // initially, atoms and bonds should be visible
177 m_visible = false;
178
179 init();
180}
181
182GLMoleculeObject_molecule::~GLMoleculeObject_molecule()
183{
184 if (isSignedOn) {
185 _molecule->signOff(this, molecule::AtomInserted);
186 _molecule->signOff(this, molecule::AtomRemoved);
187 }
188 /*_atom->signOff(this, AtomObservable::IndexChanged);
189 _atom->signOff(this, AtomObservable::PositionChanged);
190 _atom->signOff(this, AtomObservable::ElementChanged);
191 _atom->signOff(this, AtomObservable::BondsAdded);*/
192 World::getInstance().signOff(this, World::SelectionChanged);
193}
194
195/** Initialise the WorldScene with molecules and atoms from World.
196 *
197 */
198void GLMoleculeObject_molecule::init()
199{
200 if (_molecule->begin() != _molecule->end()) {
201 for (molecule::const_iterator atomiter = _molecule->begin();
202 atomiter != _molecule->end();
203 atomiter++) {
204 // create atom objects in scene
205 atomInserted((*atomiter)->getId());
206
207 // create bond objects in scene
208 const BondList &bondlist = (*atomiter)->getListOfBonds();
209 for (BondList::const_iterator bonditer = bondlist.begin();
210 bonditer != bondlist.end();
211 ++bonditer) {
212 const bond::ptr _bond = *bonditer;
213 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
214 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
215 bondInserted(_bond, side);
216 }
217 }
218 }
219}
220
221void GLMoleculeObject_molecule::addAtomBonds(
222 const bond::ptr &_bond,
223 const GLMoleculeObject_bond::SideOfBond _side
224 )
225{
226 bool bond_present = false;
227 const BondIds ids = getBondIds(_bond, _side);
228 // check whether bond is not present already
229 bond_present = BondsinSceneMap.count(ids);
230 if (!bond_present)
231 bondInserted(_bond, _side);
232 else {
233 BondsinSceneMap[ids]->resetPosition();
234 BondsinSceneMap[ids]->resetWidth();
235 }
236}
237
238void GLMoleculeObject_molecule::addAtomBonds(
239 const atom *_atom)
240{
241 const bool atom_present = AtomsinSceneMap.count(_atom->getId());
242 const BondList &bondlist = _atom->getListOfBonds();
243 for (BondList::const_iterator bonditer = bondlist.begin();
244 (bonditer != bondlist.end()) && atom_present;
245 ++bonditer) {
246 const bond::ptr _bond = *bonditer;
247 // check if OtherAtom's sphere is already present
248 const atom *OtherAtom = _bond->GetOtherAtom(_atom);
249 const bool otheratom_present = AtomsinSceneMap.count(OtherAtom->getId());
250 if (otheratom_present && atom_present) {
251 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == _atom) ?
252 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
253 const GLMoleculeObject_bond::SideOfBond otherside = (_bond->leftatom == _atom) ?
254 GLMoleculeObject_bond::right : GLMoleculeObject_bond::left;
255 addAtomBonds(_bond, side);
256 addAtomBonds(_bond, otherside);
257 }
258 }
259}
260
261void GLMoleculeObject_molecule::reinit()
262{
263 if (_molecule->getAtomCount() > 0) {
264 for (molecule::const_iterator atomiter = _molecule->begin();
265 atomiter != _molecule->end();
266 atomiter++) {
267 // check whether atom already exists
268 const atomId_t atomid = (*atomiter)->getId();
269 const bool atom_present = AtomsinSceneMap.count(atomid);
270 if (!atom_present)
271 atomInserted((*atomiter)->getId());
272 else
273 AtomsinSceneMap[atomid]->resetPosition();
274
275
276 // create bond objects in scene
277 addAtomBonds(*atomiter);
278 }
279 }
280}
281
282void GLMoleculeObject_molecule::updateBoundingBox()
283{
284 Shape shape = _molecule->getBoundingSphere();
285 Vector v = shape.getCenter();
286 setPosition(QVector3D(v[0], v[1], v[2]));
287 setScale(shape.getRadius() + 0.3); // getBoundingShape() only sees atoms as points, so make the box a bit bigger
288}
289
290void GLMoleculeObject_molecule::update(Observable *publisher)
291{
292#ifdef LOG_OBSERVER
293 const molecule *_mol = static_cast<molecule *>(publisher);
294 observerLog().addMessage() << "++ Update of Observer " << observerLog().getName(static_cast<Observer *>(this)) << " from molecule "+toString(_mol->getId())+".";
295#endif
296}
297
298void GLMoleculeObject_molecule::subjectKilled(Observable *publisher)
299{
300 isSignedOn = false;
301}
302
303void GLMoleculeObject_molecule::recieveNotification(Observable *publisher, Notification_ptr notification)
304{
305 if (publisher == dynamic_cast<const Observable*>(_molecule)){
306 // notofication from atom
307#ifdef LOG_OBSERVER
308 observerLog().addMessage() << "++ Update of Observer "<< observerLog().getName(static_cast<Observer *>(this))
309 << " received notification from molecule " << _molecule->getId() << " for channel "
310 << notification->getChannelNo() << ".";
311#endif
312 switch (notification->getChannelNo()) {
313 case molecule::AtomInserted:
314 {
315 const atomId_t _id = _molecule->lastChanged()->getId();
316 #ifdef LOG_OBSERVER
317 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been inserted.";
318 #endif
319 atomInserted(_id);
320 break;
321 }
322 case World::AtomRemoved:
323 {
324 const atomId_t _id = _molecule->lastChanged()->getId();
325 #ifdef LOG_OBSERVER
326 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been removed.";
327 #endif
328 atomRemoved(_id);
329 break;
330 }
331 default:
332 break;
333 }
334 }else{
335 // notification from world
336#ifdef LOG_OBSERVER
337 observerLog().addMessage() << "++ Update of Observer "<< observerLog().getName(static_cast<Observer *>(this))
338 << " received notification from world for channel "
339 << notification->getChannelNo() << ".";
340#endif
341 switch (notification->getChannelNo()) {
342 case World::SelectionChanged:
343 setSelected(World::getInstance().isSelected(_molecule));
344 break;
345 default:
346 break;
347 }
348 }
349}
350
351void GLMoleculeObject_molecule::initialize(QGLView *view, QGLPainter *painter)
352{
353 // Initialize all of the mesh objects that we have as children.
354 GLMoleculeObject::initialize(view, painter);
355 foreach (QObject *obj, children()) {
356 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
357 if (meshobj)
358 meshobj->initialize(view, painter);
359 }
360}
361
362void GLMoleculeObject_molecule::draw(QGLPainter *painter, const QVector4D &cameraPlane)
363{
364 // draw either molecule's mesh or all atoms and bonds
365 if (m_visible) {
366 painter->modelViewMatrix().push();
367
368 // Apply the material and effect to the painter.
369 QGLMaterial *material;
370 if (m_hovering)
371 material = m_hoverMaterial;
372 else if (m_selected)
373 material = m_selectionMaterial;
374 else
375 material = m_material;
376
377 ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
378
379 painter->setColor(material->diffuseColor());
380 painter->setFaceMaterial(QGL::AllFaces, material);
381 if (m_effect)
382 painter->setUserEffect(m_effect);
383 else
384 painter->setStandardEffect(QGL::LitMaterial);
385
386 // Mark the object for object picking purposes.
387 int prevObjectId = painter->objectPickId();
388 if (m_objectId != -1)
389 painter->setObjectPickId(m_objectId);
390
391 m_mesh[0]->draw(painter);
392
393 // Draw a box around the mesh, if selected.
394 if (m_selected)
395 drawSelectionBox(painter);
396
397 // Turn off the user effect, if present.
398 if (m_effect)
399 painter->setStandardEffect(QGL::LitMaterial);
400
401 // Revert to the previous object identifier.
402 painter->setObjectPickId(prevObjectId);
403
404 // Restore the modelview matrix.
405 painter->modelViewMatrix().pop();
406
407 // GLMoleculeObject::draw(painter, cameraPlane);
408 } else {
409 // Draw all of the mesh objects that we have as children.
410 foreach (QObject *obj, children()) {
411 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
412 if (meshobj)
413 meshobj->draw(painter, cameraPlane);
414 }
415 }
416}
417
418/** Adds an atom of this molecule to the scene.
419 *
420 * @param _atom atom to add
421 */
422void GLMoleculeObject_molecule::atomInserted(const atomicNumber_t _id)
423{
424 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_id)+".");
425 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(GLMoleculeObject::meshSphere, this, _id);
426 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
427 ASSERT(iter == AtomsinSceneMap.end(),
428 "GLWorldScene::atomAdded() - same atom with id "+toString(_id)+" added again.");
429 AtomsinSceneMap.insert( make_pair(_id, atomObject) );
430
431 qRegisterMetaType<atomId_t>("atomId_t");
432 qRegisterMetaType<bond::ptr>("bond::ptr");
433 qRegisterMetaType<GLMoleculeObject_bond::SideOfBond>("GLMoleculeObject_bond::SideOfBond");
434 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SIGNAL(atomClicked(atomId_t)));
435 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
436 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
437 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
438 connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
439 connect (atomObject, SIGNAL(BondsInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)));
440 connect (atomObject, SIGNAL(indexChanged(GLMoleculeObject_atom*, int, int)), this, SIGNAL(changeAtomId(GLMoleculeObject_atom*, int, int)));
441
442 updateBoundingBox();
443
444 //bondsChanged(_atom);
445 emit changeOccured();
446}
447
448/** Removes an atom of this molecule from the scene.
449 *
450 * We just the id as the atom might have already been destroyed.
451 *
452 * @param _id id of atom to remove
453 */
454void GLMoleculeObject_molecule::atomRemoved(const atomicNumber_t _id)
455{
456 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_id)+".");
457 // bonds are removed by signal coming from ~bond
458 // remove atoms
459 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
460 ASSERT(iter != AtomsinSceneMap.end(),
461 "GLWorldScene::atomRemoved() - atom "+toString(_id)+" not on display.");
462 GLMoleculeObject_atom *atomObject = iter->second;
463 atomObject->disconnect();
464 AtomsinSceneMap.erase(iter);
465 delete atomObject;
466
467 updateBoundingBox();
468
469 emit changeOccured();
470}
471
472void GLMoleculeObject_molecule::hoverChangedSignalled(GLMoleculeObject *ob)
473{
474 // Find the atom, ob corresponds to.
475 hoverAtom = NULL;
476 GLMoleculeObject_atom *atomObject = dynamic_cast<GLMoleculeObject_atom *>(ob);
477 if (atomObject){
478 for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
479 if (iter->second == atomObject)
480 hoverAtom = World::getInstance().getAtom(AtomById(iter->first));
481 }
482 }
483
484 // Propagate signal.
485 emit hoverChanged(hoverAtom);
486}
487
488
489/** Helper function to get bond ids in the correct order for BondNodeMap.
490 *
491 * \return pair of ids in correct order.
492 */
493GLMoleculeObject_molecule::BondIds GLMoleculeObject_molecule::getBondIds(
494 const bond::ptr _bond,
495 const enum GLMoleculeObject_bond::SideOfBond _side)
496{
497 BondIds ids;
498 switch (_side) {
499 case GLMoleculeObject_bond::left:
500 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
501 break;
502 case GLMoleculeObject_bond::right:
503 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
504 break;
505 }
506 return ids;
507}
508
509/** Adds a bond to the scene.
510 *
511 * @param _bond bond to add
512 * @param side which side of the bond (left or right)
513 */
514void GLMoleculeObject_molecule::bondInserted(const bond::ptr _bond, const enum GLMoleculeObject_bond::SideOfBond _side)
515{
516 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
517 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
518
519 const BondIds ids = getBondIds(_bond, _side);
520 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
521 if (iter == BondsinSceneMap.end()) {
522 GLMoleculeObject_bond * bondObject =
523 new GLMoleculeObject_bond(GLMoleculeObject::meshCylinder, this, _bond, _side);
524 connect (
525 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
526 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
527 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
528 BondsinSceneMap.insert( make_pair(ids, bondObject) );
529 // BondIdsinSceneMap.insert( Leftids );
530 } else {
531 iter->second->resetPosition();
532 iter->second->resetWidth();
533 }
534 emit changeOccured();
535}
536
537/** Removes a bond from the scene.
538 *
539 * @param _bond bond to remove
540 */
541void GLMoleculeObject_molecule::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
542{
543 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
544 {
545 // left bond
546 const BondIds Leftids( make_pair(leftnr, rightnr) );
547 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
548 ASSERT(leftiter != BondsinSceneMap.end(),
549 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
550 +toString(rightnr)+" not on display.");
551 GLMoleculeObject_bond *bondObject = leftiter->second;
552 bondObject->disconnect();
553 BondsinSceneMap.erase(leftiter);
554 delete bondObject; // is done by signal from bond itself
555 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
556 }
557
558 emit changeOccured();
559}
560
561void GLMoleculeObject_molecule::setVisible(bool value)
562{
563 // first update the mesh if we are going to be visible now
564 if (value)
565 updateMesh(createMoleculeMesh(_molecule, parent()));
566 // then emit onward
567 GLMoleculeObject::setVisible(value);
568}
569
570std::ostream &operator<<(std::ostream &ost, const GLMoleculeObject_molecule::BondIds &t)
571{
572 ost << t.first << "," << t.second;
573 return ost;
574}
575
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