source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.cpp@ 03e69e

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Last change on this file since 03e69e was 03e69e, checked in by Frederik Heber <heber@…>, 9 years ago

FIX: GLMoleculeObject_.. does not care whether selection state did not change.

  • maybe we just got the event too late and actually two changes occured in between.
  • Property mode set to 100644
File size: 20.2 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLMoleculeObject_molecule.cpp
26 *
27 * Created on: Mar 30, 2012
28 * Author: ankele
29 */
30
31
32// include config.h
33#ifdef HAVE_CONFIG_H
34#include <config.h>
35#endif
36
37#include "GLMoleculeObject_molecule.hpp"
38
39#include <Qt3D/qglscenenode.h>
40#include <Qt3D/qglbuilder.h>
41
42#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
43
44#include "CodePatterns/MemDebug.hpp"
45
46#include <boost/assign.hpp>
47
48#include "CodePatterns/Assert.hpp"
49#include "CodePatterns/IteratorAdaptors.hpp"
50#include "CodePatterns/Log.hpp"
51
52#include "LinearAlgebra/Vector.hpp"
53#include "LinkedCell/PointCloudAdaptor.hpp"
54#include "LinkedCell/linkedcell.hpp"
55#include "Tesselation/tesselation.hpp"
56#include "Tesselation/BoundaryLineSet.hpp"
57#include "Tesselation/BoundaryTriangleSet.hpp"
58#include "Tesselation/CandidateForTesselation.hpp"
59#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
60#include "Atom/TesselPoint.hpp"
61#include "World.hpp"
62
63using namespace boost::assign;
64
65static Observable::channels_t getAllAtomicChangesChannels()
66{
67 Observable::channels_t channels;
68 channels += molecule::AtomInserted, molecule::AtomRemoved, molecule::AtomMoved;
69 return channels;
70}
71
72const Observable::channels_t GLMoleculeObject_molecule::HullChannels(getAllAtomicChangesChannels());
73
74static QGLSceneNode *createMoleculeMesh(const QGeometryData &_geo)
75{
76 // Build a mesh from the geometry.
77 QGLBuilder builder;
78 builder.addTriangles(_geo);
79 QGLSceneNode *mesh = builder.finalizedSceneNode();
80 return mesh;
81}
82
83GLMoleculeObject_molecule::GLMoleculeObject_molecule(
84 QObject *parent,
85 QtObservedInstanceBoard &_board,
86 QtObservedMolecule::ptr &_ObservedMolecule) :
87 GLMoleculeObject((QGLSceneNode *)NULL, parent),
88 owner(NULL),
89 molref(QtObservedMolecule::getMolecule(_ObservedMolecule->getMolIndex())),
90 hoverAtomId(-1),
91 board(_board),
92 ObservedMolecule(_ObservedMolecule)
93{
94 init(ObservedMolecule->getMolIndex());
95}
96
97GLMoleculeObject_molecule::GLMoleculeObject_molecule(
98 QGLSceneNode *mesh[],
99 QObject *parent,
100 QtObservedInstanceBoard &_board,
101 QtObservedMolecule::ptr &_ObservedMolecule) :
102 GLMoleculeObject(mesh, parent),
103 owner(NULL),
104 molref(QtObservedMolecule::getMolecule(_ObservedMolecule->getMolIndex())),
105 hoverAtomId(-1),
106 board(_board),
107 ObservedMolecule(_ObservedMolecule)
108{
109 init(ObservedMolecule->getMolIndex());
110}
111
112void GLMoleculeObject_molecule::init(const moleculeId_t _molid)
113{
114 setObjectId(_molid);
115 setMaterial(getMaterial(1));
116
117 m_selected = const_cast<const World &>(World::getInstance()).isMoleculeSelected(_molid);
118
119 // initially, atoms and bonds should be visible
120 m_visible = false;
121
122 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
123 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
124 connect (ObservedMolecule.get(), SIGNAL(tesselationhullChanged()), this, SLOT(resetTesselationHull()));
125 connect (ObservedMolecule.get(), SIGNAL(boundingboxChanged()), this, SLOT(resetBoundingBox()));
126 connect (ObservedMolecule.get(), SIGNAL(indexChanged(const moleculeId_t, const moleculeId_t)),
127 this, SLOT(resetIndex(const moleculeId_t, const moleculeId_t)));
128 connect (ObservedMolecule.get(), SIGNAL(atomInserted(QtObservedAtom::ptr)),
129 this, SLOT(atomInserted(QtObservedAtom::ptr)) );
130 connect (ObservedMolecule.get(), SIGNAL(atomRemoved(const atomId_t)),
131 this, SLOT(atomRemoved(const atomId_t)) );
132 connect (ObservedMolecule.get(), SIGNAL(selectedChanged()), this, SLOT(resetSelected()));
133
134 connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
135}
136
137GLMoleculeObject_molecule::~GLMoleculeObject_molecule()
138{}
139
140void GLMoleculeObject_molecule::addAtomBonds(
141 const bond::ptr &_bond,
142 const GLMoleculeObject_bond::SideOfBond _side
143 )
144{
145 bool bond_present = false;
146 const BondIds ids = getBondIds(_bond, _side);
147 // check whether bond is not present already
148 bond_present = BondsinSceneMap.count(ids);
149 if (!bond_present)
150 bondInserted(ids.first, ids.second, _side);
151 else {
152 BondsinSceneMap[ids]->resetPosition();
153 BondsinSceneMap[ids]->resetWidth();
154 }
155}
156
157QGeometryData GLMoleculeObject_molecule::updateTesselationHull() const
158{
159 QGeometryData geo;
160
161 const molecule * const molref =
162 QtObservedMolecule::getMolecule(ObservedMolecule->getMolIndex());
163 if (molref == NULL) {
164 ELOG(1, "Could not createMoleculeMesh, molecule with id "
165 << ObservedMolecule->getMolIndex() << " already gone.");
166 return geo;
167 }
168 double minradius = 2.; // TODO: set to maximum bond length value
169 LOG(3, "DEBUG: Molecule fits into sphere of radius " << minradius);
170 // check minimum bond radius in molecule
171 double minlength = std::numeric_limits<double>::max();
172 for (molecule::const_iterator iter = molref->begin();
173 iter != molref->end(); ++iter) {
174 const BondList &ListOfBonds = (*iter)->getListOfBonds();
175 for (BondList::const_iterator bonditer = ListOfBonds.begin();
176 bonditer != ListOfBonds.end(); ++bonditer) {
177 const double bond_distance = (*bonditer)->GetDistance();
178 minlength = std::min(bond_distance, minlength);
179 }
180 }
181 minradius = std::max( std::max(minradius, minlength), 1.);
182
183 // we need at least three points for tesselation
184 if (getPresentAtoms().size() >= 3) {
185 // Tesselate the points.
186 Tesselation T;
187 PointCloudAdaptor<molecule> cloud(
188 const_cast<molecule *>(molref),
189 ObservedMolecule->getMolName());
190 T(cloud, minradius);
191
192 // Fill the points into a Qt geometry.
193 LinkedCell_deprecated LinkedList(cloud, minradius);
194 std::map<int, int> indices;
195 std::map<int, Vector> normals;
196 int index = 0;
197 for (PointMap::const_iterator piter = T.PointsOnBoundary.begin();
198 piter != T.PointsOnBoundary.end(); ++piter) {
199 const Vector &point = piter->second->getPosition();
200 // add data to the primitive
201 geo.appendVertex(QVector3D(point[0], point[1], point[2]));
202 Vector normalvector;
203 for (LineMap::const_iterator lineiter = piter->second->lines.begin();
204 lineiter != piter->second->lines.end(); ++lineiter)
205 for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin();
206 triangleiter != lineiter->second->triangles.end(); ++triangleiter)
207 normalvector +=
208 triangleiter->second->NormalVector;
209 normalvector.Normalize();
210 geo.appendNormal(QVector3D(normalvector[0], normalvector[1], normalvector[2]));
211 geo.appendColor(QColor(1, 1, 1, 1));
212 geo.appendTexCoord(QVector2D(0, 0));
213 indices.insert( std::make_pair( piter->second->getNr(), index++));
214 }
215
216 // Fill the tesselated triangles into the geometry.
217 for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin();
218 runner != T.TrianglesOnBoundary.end(); runner++) {
219 int v[3];
220 for (size_t i=0; i<3; ++i)
221 v[i] = runner->second->endpoints[i]->getNr();
222
223 // Sort the vertices so the triangle is clockwise (relative to the normal vector).
224 Vector cross = T.PointsOnBoundary[v[1]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition();
225 cross.VectorProduct(T.PointsOnBoundary[v[2]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition());
226 if (cross.ScalarProduct(runner->second->NormalVector) > 0)
227 geo.appendIndices(indices[v[0]], indices[v[1]], indices[v[2]]);
228 else
229 geo.appendIndices(indices[v[0]], indices[v[2]], indices[v[1]]);
230 }
231 }
232
233 return geo;
234}
235
236void GLMoleculeObject_molecule::resetTesselationHull()
237{
238 if (owner != NULL) {
239 TesselationHull = updateTesselationHull();
240 updateMesh(createMoleculeMesh(TesselationHull));
241 }
242}
243
244void GLMoleculeObject_molecule::resetBoundingBox()
245{
246 molecule::BoundingBoxInfo info = ObservedMolecule->getBoundingBox();
247 setPosition(QVector3D(info.position[0], info.position[1], info.position[2]));
248 setScale(info.radius + 0.3); // getBoundingSphere() only sees atoms as points, so make the box a bit bigger
249}
250
251void GLMoleculeObject_molecule::resetIndex(const moleculeId_t, const moleculeId_t)
252{
253 const atomId_t newId = ObservedMolecule->getMolIndex();
254 const size_t oldId = objectId();
255 ASSERT( newId != oldId,
256 "GLMoleculeObject_molecule::resetIndex() - index "+toString(newId)+" did not change.");
257 LOG(4, "INFO: GLMoleculeObject_molecule: new index is "+toString(newId)+".");
258 setObjectId(newId);
259
260 emit indexChanged(this, oldId, newId);
261}
262
263void GLMoleculeObject_molecule::resetSelected()
264{
265 const bool new_selected = ObservedMolecule->getMolSelected();
266 m_selected = new_selected;
267
268 emit changed();
269}
270
271void GLMoleculeObject_molecule::initialize(QGLView *view, QGLPainter *painter)
272{
273 // Initialize all of the mesh objects that we have as children.
274 if (m_visible) {
275 GLMoleculeObject::initialize(view, painter);
276 } else {
277 foreach (QObject *obj, children()) {
278 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
279 if (meshobj)
280 meshobj->initialize(view, painter);
281 }
282 }
283}
284
285void GLMoleculeObject_molecule::draw(QGLPainter *painter, const QVector4D &cameraPlane)
286{
287 // draw either molecule's mesh or all atoms and bonds
288 if (m_visible) {
289 resetTesselationHull();
290
291 painter->modelViewMatrix().push();
292
293 // Apply the material and effect to the painter.
294 QGLMaterial *material;
295 if (m_hovering)
296 material = m_hoverMaterial;
297 else if (m_selected)
298 material = m_selectionMaterial;
299 else
300 material = m_material;
301
302 ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
303
304 painter->setColor(material->diffuseColor());
305 painter->setFaceMaterial(QGL::AllFaces, material);
306 if (m_effect)
307 painter->setUserEffect(m_effect);
308 else
309 painter->setStandardEffect(QGL::LitMaterial);
310
311 // Mark the object for object picking purposes.
312 int prevObjectId = painter->objectPickId();
313 if (m_objectId != -1)
314 painter->setObjectPickId(m_objectId);
315
316 m_mesh[0]->draw(painter);
317
318 // Turn off the user effect, if present.
319 if (m_effect)
320 painter->setStandardEffect(QGL::LitMaterial);
321
322 // Revert to the previous object identifier.
323 painter->setObjectPickId(prevObjectId);
324
325 // Restore the modelview matrix.
326 painter->modelViewMatrix().pop();
327
328 // GLMoleculeObject::draw(painter, cameraPlane);
329 } else {
330 // Draw all of the mesh objects that we have as children.
331 foreach (QObject *obj, children()) {
332 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
333 if (meshobj)
334 meshobj->draw(painter, cameraPlane);
335 }
336
337 // update bounding box prior to selection
338 resetBoundingBox();
339
340 painter->modelViewMatrix().push();
341 painter->modelViewMatrix().translate(m_position);
342 if (m_rotationAngle != 0.0f)
343 painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
344 if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f))
345 painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);
346
347 // Draw a box around the mesh, if selected.
348 if (m_selected)
349 drawSelectionBox(painter);
350
351 // Restore the modelview matrix.
352 painter->modelViewMatrix().pop();
353 }
354}
355
356/** Adds an atom of this molecule to the scene.
357 *
358 * @param _atom atom to add
359 */
360void GLMoleculeObject_molecule::atomInserted(QtObservedAtom::ptr _atom)
361{
362 const atomId_t atomid = _atom->getAtomIndex();
363 LOG(3, "INFO: GLMoleculeObject_molecule: Received signal atomInserted for atom "+toString(atomid)+".");
364
365 if (_atom) {
366 GLMoleculeObject_atom *atomObject =
367 new GLMoleculeObject_atom(
368 GLMoleculeObject::meshSphere,
369 this,
370 _atom);
371 ASSERT( atomObject != NULL,
372 "GLMoleculeObject_molecule::atomInserted - could not create atom object for "+toString(atomid));
373 AtomNodeMap::iterator iter = AtomsinSceneMap.find(atomid);
374 ASSERT(iter == AtomsinSceneMap.end(),
375 "GLMoleculeObject_molecule::atomInserted - same atom with id "+toString(atomid)+" added again.");
376 AtomsinSceneMap.insert( make_pair(atomid, atomObject) );
377
378 qRegisterMetaType<atomId_t>("atomId_t");
379 qRegisterMetaType<GLMoleculeObject_bond::SideOfBond>("GLMoleculeObject_bond::SideOfBond");
380 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SIGNAL(atomClicked(atomId_t)));
381 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
382 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
383 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
384 // connect (atomObject, SIGNAL(bondsChanged()), this, SLOT(bondInserted(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond)));
385 connect (atomObject, SIGNAL(BondsAdded(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond)));
386 connect (atomObject, SIGNAL(BondsRemoved(const atomId_t, const atomId_t)), this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
387 connect (atomObject, SIGNAL(indexChanged(GLMoleculeObject_atom*, const atomId_t, const atomId_t)), this, SLOT(changeAtomId(GLMoleculeObject_atom*, const atomId_t, const atomId_t)));
388
389 if (m_objectId == -1)
390 setObjectId(atomid);
391
392 emit changed();
393 emit changeOccured();
394 }
395}
396
397/** Removes an atom of this molecule from the scene.
398 *
399 * We just the id as the atom might have already been destroyed.
400 *
401 * @param _id id of atom to remove
402 */
403void GLMoleculeObject_molecule::atomRemoved(const atomId_t _id)
404{
405 LOG(3, "INFO: GLMoleculeObject_molecule: Received signal atomRemoved for atom "+toString(_id)+".");
406 // bonds are removed by signal coming from ~bond
407
408 if ((unsigned int)m_objectId == _id)
409 setObjectId(-1);
410
411 // remove atoms
412 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
413 ASSERT(iter != AtomsinSceneMap.end(),
414 "GLMoleculeObject_molecule::atomRemoved() - atom "+toString(_id)+" not on display.");
415 GLMoleculeObject_atom *atomObject = iter->second;
416 AtomsinSceneMap.erase(iter);
417 atomObject->disconnect();
418 delete atomObject;
419
420 emit changed();
421 emit changeOccured();
422}
423
424void GLMoleculeObject_molecule::hoverChangedSignalled(GLMoleculeObject *ob)
425{
426 // Find the atom, ob corresponds to.
427 hoverAtomId = -1;
428 GLMoleculeObject_atom *atomObject = dynamic_cast<GLMoleculeObject_atom *>(ob);
429 if (atomObject){
430 for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
431 if (iter->second == atomObject)
432 hoverAtomId = iter->first;
433 }
434
435 // Propagate signal.
436 emit hoverChanged(hoverAtomId);
437 } else {
438 // Find the atom, ob corresponds to.
439 GLMoleculeObject_molecule *moleculeObject = dynamic_cast<GLMoleculeObject_molecule *>(ob);
440 if (moleculeObject == this){
441 // Propagate signal.
442 emit hoverChanged(ObservedMolecule->getMolIndex(), 0);
443 }
444 }
445}
446
447
448/** Helper function to get bond ids in the correct order for BondNodeMap.
449 *
450 * \return pair of ids in correct order.
451 */
452GLMoleculeObject_molecule::BondIds GLMoleculeObject_molecule::getBondIds(
453 const bond::ptr _bond,
454 const enum GLMoleculeObject_bond::SideOfBond _side)
455{
456 BondIds ids;
457 switch (_side) {
458 case GLMoleculeObject_bond::left:
459 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
460 break;
461 case GLMoleculeObject_bond::right:
462 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
463 break;
464 }
465 return ids;
466}
467
468/** Adds a bond to the scene.
469 *
470 * @param _bond bond to add
471 * @param side which side of the bond (left or right)
472 */
473void GLMoleculeObject_molecule::bondInserted(
474 const atomId_t _left, const atomId_t _right,
475 const enum GLMoleculeObject_bond::SideOfBond _side)
476{
477 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(_left)
478 +toString(_right)+".");
479 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
480
481 const BondIds ids( std::make_pair(_left, _right) );
482 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
483 if (iter == BondsinSceneMap.end()) {
484 GLMoleculeObject_bond * bondObject =
485 new GLMoleculeObject_bond(GLMoleculeObject::meshCylinder, this, ids, _side);
486 connect (
487 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
488 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
489 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
490 BondsinSceneMap.insert( make_pair(ids, bondObject) );
491 // BondIdsinSceneMap.insert( Leftids );
492 } else {
493 iter->second->resetPosition();
494 iter->second->resetWidth();
495 }
496 emit changed();
497 emit changeOccured();
498}
499
500/** Removes a bond from the scene.
501 *
502 * @param _bond bond to remove
503 */
504void GLMoleculeObject_molecule::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
505{
506 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
507 {
508 // left bond
509 const BondIds Leftids( make_pair(leftnr, rightnr) );
510 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
511 ASSERT(leftiter != BondsinSceneMap.end(),
512 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
513 +toString(rightnr)+" not on display.");
514 GLMoleculeObject_bond *bondObject = leftiter->second;
515 bondObject->disconnect();
516 BondsinSceneMap.erase(leftiter);
517 delete bondObject; // is done by signal from bond itself
518 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
519 }
520
521 emit changed();
522 emit changeOccured();
523}
524
525void GLMoleculeObject_molecule::setVisible(bool value)
526{
527 // first update the mesh if we are going to be visible now
528 if (value)
529 updateTesselationHull();
530 // then emit onward
531 GLMoleculeObject::setVisible(value);
532
533 emit changed();
534 emit changeOccured();
535}
536
537std::ostream &operator<<(std::ostream &ost, const GLMoleculeObject_molecule::BondIds &t)
538{
539 ost << t.first << "," << t.second;
540 return ost;
541}
542
543void GLMoleculeObject_molecule::wasClicked()
544{
545 LOG(4, "INFO: GLMoleculeObject_molecule: atom "
546 << ObservedMolecule->getMolIndex() << " has been clicked");
547 emit moleculeClicked(ObservedMolecule->getMolIndex());
548}
549
550void GLMoleculeObject_molecule::changeAtomId(
551 GLMoleculeObject_atom *ob,
552 const atomId_t oldId,
553 const atomId_t newId)
554{
555 LOG(3, "INFO: GLMoleculeObject_molecule - change atom id " << oldId << " to " << newId << ".");
556
557 // Remove from map.
558 AtomNodeMap::iterator iter = AtomsinSceneMap.find(oldId);
559 ASSERT(iter != AtomsinSceneMap.end(),
560 "GLMoleculeObject_molecule::changeAtomId() - atom with old id "+toString(oldId)+" not on display.");
561 ASSERT(iter->second == ob,
562 "GLMoleculeObject_molecule::changeAtomId() - atom with id "
563 +toString(oldId)+" does not match with object in AtomsinSceneMap.");
564 AtomsinSceneMap.erase(iter);
565
566 // Reinsert with new id.
567 {
568 AtomNodeMap::iterator iter = AtomsinSceneMap.find(newId);
569 ASSERT(iter == AtomsinSceneMap.end(),
570 "GLMoleculeObject_molecule::changeAtomId() - atom with new id "+toString(newId)+" already known.");
571 }
572 AtomsinSceneMap.insert( make_pair(newId, ob) );
573}
574
575
576GLMoleculeObject_molecule::atoms_t GLMoleculeObject_molecule::getPresentAtoms() const
577{
578 atoms_t returnAtomIds;
579 returnAtomIds.insert(
580 MapKeyConstIterator<AtomNodeMap::const_iterator>(const_cast<const AtomNodeMap &>(AtomsinSceneMap).begin()),
581 MapKeyConstIterator<AtomNodeMap::const_iterator>(const_cast<const AtomNodeMap &>(AtomsinSceneMap).end()));
582 return returnAtomIds;
583}
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