/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2010-2012 University of Bonn. All rights reserved. * Copyright (C) 2013 Frederik Heber. All rights reserved. * * * This file is part of MoleCuilder. * * MoleCuilder is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * MoleCuilder is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MoleCuilder. If not, see . */ /* * GLMoleculeObject_molecule.cpp * * Created on: Mar 30, 2012 * Author: ankele */ // include config.h #ifdef HAVE_CONFIG_H #include #endif #include "GLMoleculeObject_molecule.hpp" #include #include #include "CodePatterns/MemDebug.hpp" #include #include "CodePatterns/Assert.hpp" #include "CodePatterns/IteratorAdaptors.hpp" #include "CodePatterns/Log.hpp" #include "CodePatterns/Observer/Notification.hpp" #include "CodePatterns/Observer/ObserverLog.hpp" #include "Atom/atom.hpp" #include "molecule.hpp" #include "Descriptors/AtomIdDescriptor.hpp" #include "Descriptors/MoleculeIdDescriptor.hpp" #include "Element/element.hpp" #include "LinearAlgebra/Vector.hpp" #include "LinkedCell/PointCloudAdaptor.hpp" #include "LinkedCell/linkedcell.hpp" #include "Tesselation/tesselation.hpp" #include "Tesselation/BoundaryLineSet.hpp" #include "Tesselation/BoundaryTriangleSet.hpp" #include "Tesselation/CandidateForTesselation.hpp" #include "UIElements/Views/Qt4/QtInstanceInformationBoard.hpp" #include "Atom/TesselPoint.hpp" #include "World.hpp" #include "ObservedValue_wCallback.hpp" #include "ObservedValue_UpdateAtoms.hpp" using namespace boost::assign; #include "GLMoleculeObject_atom.hpp" static Observable::channels_t getAllAtomicChangesChannels() { Observable::channels_t channels; channels += molecule::AtomInserted, molecule::AtomRemoved, molecule::AtomMoved; return channels; } static Observable::channels_t getAllAtomicObservedChannels() { Observable::channels_t channels; channels += molecule::AtomInserted, molecule::AtomRemoved, molecule::AtomMoved; return channels; } // static instances const Observable::channels_t GLMoleculeObject_molecule::HullChannels(getAllAtomicChangesChannels()); const Observable::channels_t GLMoleculeObject_molecule::BoundingBoxChannels(1, molecule::BoundingBoxChanged); const Observable::channels_t GLMoleculeObject_molecule::IndexChannels(1, molecule::IndexChanged); const Observable::channels_t GLMoleculeObject_molecule::NameChannels(1, molecule::MoleculeNameChanged); static QGLSceneNode *createMoleculeMesh(const QGeometryData &_geo) { // Build a mesh from the geometry. QGLBuilder builder; builder.addTriangles(_geo); QGLSceneNode *mesh = builder.finalizedSceneNode(); return mesh; } GLMoleculeObject_molecule::GLMoleculeObject_molecule( QObject *parent, const moleculeId_t _molid, QtInstanceInformationBoard * _board, std::vector _ObservedValues) : GLMoleculeObject((QGLSceneNode *)NULL, parent), Observer(std::string("GLMoleculeObject_molecule")+toString(_molid)), owner(NULL), molref(getMolecule(_molid)), /* We must not use boost::cref(this) as "this" has not been properly constructed and seemingly * boost::cref tries to do some magic to grasp the inheritance hierarchy which fails because * the class has not been fully constructed yet. "This" itself seems to be working fine. */ ObservedValues(_ObservedValues), subjectKilledCount(0), TesselationHullUpdater( boost::bind(&GLMoleculeObject_molecule::updateTesselationHull, this) ), TesselationHull( molref, TesselationHullUpdater, "MoleculeTesselationHull_"+toString(_molid), HullChannels), hoverAtomId(-1), AllsignedOnChannels(getAllAtomicObservedChannels().size()), signedOnChannels(0), board(_board) { init(_molid); } GLMoleculeObject_molecule::GLMoleculeObject_molecule( QGLSceneNode *mesh[], QObject *parent, const moleculeId_t _molid, QtInstanceInformationBoard * _board, std::vector _ObservedValues) : GLMoleculeObject(mesh, parent), Observer(std::string("GLMoleculeObject_molecule")+toString(_molid)), owner(NULL), molref(getMolecule(_molid)), /* We must not use boost::cref(this) as "this" has not been properly constructed and seemingly * boost::cref tries to do some magic to grasp the inheritance hierarchy which fails because * the class has not been fully constructed yet. "This" itself seems to be working fine. */ ObservedValues(_ObservedValues), subjectKilledCount(0), TesselationHullUpdater( boost::bind(&GLMoleculeObject_molecule::updateTesselationHull, this) ), TesselationHull( molref, TesselationHullUpdater, "MoleculeTesselationHull_"+toString(_molid), HullChannels), hoverAtomId(-1), AllsignedOnChannels(getAllAtomicObservedChannels().size()), signedOnChannels(0), board(_board) { init(_molid); } void GLMoleculeObject_molecule::init(const moleculeId_t _molid) { setObjectId(_molid); setMaterial(getMaterial(1)); m_selected = const_cast(World::getInstance()).isMoleculeSelected(_molid); // initially, atoms and bonds should be visible m_visible = false; activateObserver(); connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *))); connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed())); connect (this, SIGNAL(TesselationHullChanged()), this, SLOT(resetTesselationHull()), Qt::QueuedConnection); connect (this, SIGNAL(BoundingBoxChanged()), this, SLOT(resetBoundingBox()), Qt::QueuedConnection); connect (this, SIGNAL(IdChanged()), this, SLOT(resetIndex()), Qt::QueuedConnection); connect (this, SIGNAL(AtomInserted(const atomId_t)), this, SLOT(atomInserted(const atomId_t)), Qt::QueuedConnection); connect (this, SIGNAL(AtomRemoved(const atomId_t)), this, SLOT(atomRemoved(const atomId_t)), Qt::QueuedConnection); if (board != NULL) { connect(board, SIGNAL(atomInserted(const atomId_t)), this, SLOT(atomInserted(const atomId_t))); connect(board, SIGNAL(atomRemoved(const atomId_t)), this, SLOT(atomRemoved(const atomId_t))); } connect( this, SIGNAL(clicked()), this, SLOT(wasClicked())); } GLMoleculeObject_molecule::~GLMoleculeObject_molecule() { deactivateObserver(); board->returnMoleculeObservedValues(getMolIndex(), ObservedValues); } void GLMoleculeObject_molecule::deactivateObserver() { if (owner != NULL) { Observable::channels_t channels = getAllAtomicObservedChannels(); for (Observable::channels_t::const_iterator iter = channels.begin(); iter != channels.end(); ++iter) owner->signOff(this, *iter); owner = NULL; signedOnChannels = 0; } } void GLMoleculeObject_molecule::activateObserver() { // sign on as observer (obtain non-const instance before) const molecule * const _molecule = getMolecule(getMolIndex()); if (_molecule != NULL) { Observable::channels_t channels = getAllAtomicObservedChannels(); owner = static_cast(_molecule); for (Observable::channels_t::const_iterator iter = channels.begin(); iter != channels.end(); ++iter) owner->signOn(this, *iter); } else { ELOG(1, "GLMoleculeObject_molecule() - added null object for not present mol id " << getMolIndex()); } } void GLMoleculeObject_molecule::addAtomBonds( const bond::ptr &_bond, const GLMoleculeObject_bond::SideOfBond _side ) { bool bond_present = false; const BondIds ids = getBondIds(_bond, _side); // check whether bond is not present already bond_present = BondsinSceneMap.count(ids); if (!bond_present) bondInserted(ids.first, ids.second, _side); else { BondsinSceneMap[ids]->resetPosition(); BondsinSceneMap[ids]->resetWidth(); } } QGeometryData GLMoleculeObject_molecule::updateTesselationHull() const { QGeometryData geo; const molecule * const molref = getMolecule(getMolIndex()); if (molref == NULL) { ELOG(1, "Could not createMoleculeMesh, molecule with id " << getMolIndex() << " already gone."); return geo; } double minradius = 2.; // TODO: set to maximum bond length value LOG(3, "DEBUG: Molecule fits into sphere of radius " << minradius); // check minimum bond radius in molecule double minlength = std::numeric_limits::max(); for (molecule::const_iterator iter = molref->begin(); iter != molref->end(); ++iter) { const BondList &ListOfBonds = (*iter)->getListOfBonds(); for (BondList::const_iterator bonditer = ListOfBonds.begin(); bonditer != ListOfBonds.end(); ++bonditer) { const double bond_distance = (*bonditer)->GetDistance(); minlength = std::min(bond_distance, minlength); } } minradius = std::max( std::max(minradius, minlength), 1.); // we need at least three points for tesselation if (getPresentAtoms().size() >= 3) { // Tesselate the points. Tesselation T; PointCloudAdaptor cloud(const_cast(molref), getMolName()); T(cloud, minradius); // Fill the points into a Qt geometry. LinkedCell_deprecated LinkedList(cloud, minradius); std::map indices; std::map normals; int index = 0; for (PointMap::const_iterator piter = T.PointsOnBoundary.begin(); piter != T.PointsOnBoundary.end(); ++piter) { const Vector &point = piter->second->getPosition(); // add data to the primitive geo.appendVertex(QVector3D(point[0], point[1], point[2])); Vector normalvector; for (LineMap::const_iterator lineiter = piter->second->lines.begin(); lineiter != piter->second->lines.end(); ++lineiter) for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin(); triangleiter != lineiter->second->triangles.end(); ++triangleiter) normalvector += triangleiter->second->NormalVector; normalvector.Normalize(); geo.appendNormal(QVector3D(normalvector[0], normalvector[1], normalvector[2])); geo.appendColor(QColor(1, 1, 1, 1)); geo.appendTexCoord(QVector2D(0, 0)); indices.insert( std::make_pair( piter->second->getNr(), index++)); } // Fill the tesselated triangles into the geometry. for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin(); runner != T.TrianglesOnBoundary.end(); runner++) { int v[3]; for (size_t i=0; i<3; ++i) v[i] = runner->second->endpoints[i]->getNr(); // Sort the vertices so the triangle is clockwise (relative to the normal vector). Vector cross = T.PointsOnBoundary[v[1]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition(); cross.VectorProduct(T.PointsOnBoundary[v[2]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition()); if (cross.ScalarProduct(runner->second->NormalVector) > 0) geo.appendIndices(indices[v[0]], indices[v[1]], indices[v[2]]); else geo.appendIndices(indices[v[0]], indices[v[2]], indices[v[1]]); } } return geo; } molecule::BoundingBoxInfo GLMoleculeObject_molecule::initBoundingBox() { molecule::BoundingBoxInfo info; info.position = zeroVec; info.radius = 0.; return info; } molecule::BoundingBoxInfo GLMoleculeObject_molecule::updateBoundingBox( const boost::function &_getMolIndex) { const molecule * const mol = getMolecule(_getMolIndex()); return mol->getBoundingBox(); } moleculeId_t GLMoleculeObject_molecule::updateIndex() { return const_cast(World::getInstance()).lastChangedMolId(); } std::string GLMoleculeObject_molecule::updateName( const boost::function &_getMolIndex) { const molecule * const mol = getMolecule(_getMolIndex()); return mol->getName(); } void GLMoleculeObject_molecule::resetTesselationHull() { // only when Observable still lives so far, we may check on Cacheable::isValid if ((owner != NULL) && (!TesselationHull.isValid())) updateMesh(createMoleculeMesh(*TesselationHull)); } void GLMoleculeObject_molecule::resetBoundingBox() { molecule::BoundingBoxInfo info = getBoundingBox(); setPosition(QVector3D(info.position[0], info.position[1], info.position[2])); setScale(info.radius + 0.3); // getBoundingSphere() only sees atoms as points, so make the box a bit bigger } void GLMoleculeObject_molecule::resetIndex() { const atomId_t newId = getMolIndex(); const size_t oldId = objectId(); ASSERT( newId != oldId, "GLMoleculeObject_molecule::resetIndex() - index "+toString(newId)+" did not change."); LOG(4, "INFO: GLMoleculeObject_molecule: new index is "+toString(newId)+"."); setObjectId(newId); emit indexChanged(this, oldId, newId); } void GLMoleculeObject_molecule::resetName() { } void GLMoleculeObject_molecule::AtomSelected(const atomId_t _id) { AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id); if (iter != AtomsinSceneMap.end()) QMetaObject::invokeMethod(iter->second, // pointer to a QObject "Selected", // member name (no parameters here) Qt::QueuedConnection); // connection type else ELOG(2, "GLMoleculeObject_molecule::AtomSelected() - atom " << _id << " unknown to GLMoleculeObject_molecule."); } void GLMoleculeObject_molecule::AtomUnselected(const atomId_t _id) { AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id); if (iter != AtomsinSceneMap.end()) QMetaObject::invokeMethod(iter->second, // pointer to a QObject "Unselected", // member name (no parameters here) Qt::QueuedConnection); // connection type else ELOG(2, "GLMoleculeObject_molecule::AtomUnselected() - atom " << _id << " unknown to GLMoleculeObject_molecule."); } void GLMoleculeObject_molecule::Selected() { ASSERT( !m_selected, "GLMoleculeObject_molecule::Selected() - 3D rep of molecule is already selected."); m_selected = true; emit changed(); } void GLMoleculeObject_molecule::Unselected() { ASSERT( m_selected, "GLMoleculeObject_molecule::Unselected() - 3D rep of molecule is already unselected."); m_selected = false; emit changed(); } void GLMoleculeObject_molecule::update(Observable *publisher) { ASSERT(0, "GLMoleculeObject_molecule::update() - general update from unexpected source."); } void GLMoleculeObject_molecule::subjectKilled(Observable *publisher) { ++signedOnChannels; if (signedOnChannels == AllsignedOnChannels) { // remove owner: no more signOff needed owner = NULL; board->moleculecountsubjectKilled(getMolIndex()); } } void GLMoleculeObject_molecule::recieveNotification(Observable *publisher, Notification_ptr notification) { const molecule * const _molecule = getMolecule(getMolIndex()); // when molecule is NULL we will soon get destroyed anyway if (_molecule == NULL) return; if (publisher == dynamic_cast(_molecule)){ // notification from atom #ifdef LOG_OBSERVER observerLog().addMessage() << "++ Update of Observer "<< observerLog().getName(static_cast(this)) << " received notification from molecule " << getMolIndex() << " for channel " << notification->getChannelNo() << "."; #endif switch (notification->getChannelNo()) { case molecule::AtomInserted: case molecule::AtomRemoved: case molecule::AtomMoved: { #ifdef LOG_OBSERVER observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast(this)) << " received notification that atom "+toString(_id)+" has been inserted."; #endif emit TesselationHullChanged(); emit BoundingBoxChanged(); break; } case molecule::IndexChanged: { #ifdef LOG_OBSERVER const atomId_t _id = _molecule->lastChangedAtomId(); observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast(this)) << " received notification that atom "+toString(_id)+"'s index has changed."; #endif emit IdChanged(); break; } default: break; } } } void GLMoleculeObject_molecule::initialize(QGLView *view, QGLPainter *painter) { // Initialize all of the mesh objects that we have as children. if (m_visible) { GLMoleculeObject::initialize(view, painter); } else { foreach (QObject *obj, children()) { GLMoleculeObject *meshobj = qobject_cast(obj); if (meshobj) meshobj->initialize(view, painter); } } } void GLMoleculeObject_molecule::draw(QGLPainter *painter, const QVector4D &cameraPlane) { // draw either molecule's mesh or all atoms and bonds if (m_visible) { resetTesselationHull(); painter->modelViewMatrix().push(); // Apply the material and effect to the painter. QGLMaterial *material; if (m_hovering) material = m_hoverMaterial; else if (m_selected) material = m_selectionMaterial; else material = m_material; ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL"); painter->setColor(material->diffuseColor()); painter->setFaceMaterial(QGL::AllFaces, material); if (m_effect) painter->setUserEffect(m_effect); else painter->setStandardEffect(QGL::LitMaterial); // Mark the object for object picking purposes. int prevObjectId = painter->objectPickId(); if (m_objectId != -1) painter->setObjectPickId(m_objectId); m_mesh[0]->draw(painter); // Turn off the user effect, if present. if (m_effect) painter->setStandardEffect(QGL::LitMaterial); // Revert to the previous object identifier. painter->setObjectPickId(prevObjectId); // Restore the modelview matrix. painter->modelViewMatrix().pop(); // GLMoleculeObject::draw(painter, cameraPlane); } else { // Draw all of the mesh objects that we have as children. foreach (QObject *obj, children()) { GLMoleculeObject *meshobj = qobject_cast(obj); if (meshobj) meshobj->draw(painter, cameraPlane); } // update bounding box prior to selection resetBoundingBox(); painter->modelViewMatrix().push(); painter->modelViewMatrix().translate(m_position); if (m_rotationAngle != 0.0f) painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector); if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f)) painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ); // Draw a box around the mesh, if selected. if (m_selected) drawSelectionBox(painter); // Restore the modelview matrix. painter->modelViewMatrix().pop(); } } /** Adds an atom of this molecule to the scene. * * @param _atom atom to add */ void GLMoleculeObject_molecule::atomInserted(const atomId_t _id) { LOG(3, "INFO: GLMoleculeObject_molecule: Received signal atomInserted for atom "+toString(_id)+"."); GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom( GLMoleculeObject::meshSphere, this, _id, board, board->getAtomObservedValues(_id)); ASSERT( atomObject != NULL, "GLMoleculeObject_molecule::atomInserted - could not create atom object for "+toString(_id)); AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id); ASSERT(iter == AtomsinSceneMap.end(), "GLMoleculeObject_molecule::atomInserted - same atom with id "+toString(_id)+" added again."); AtomsinSceneMap.insert( make_pair(_id, atomObject) ); qRegisterMetaType("atomId_t"); qRegisterMetaType("bond::ptr"); qRegisterMetaType("GLMoleculeObject_bond::SideOfBond"); connect (atomObject, SIGNAL(clicked(atomId_t)), this, SIGNAL(atomClicked(atomId_t))); connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed())); connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed())); connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *))); // connect (atomObject, SIGNAL(bondsChanged()), this, SLOT(bondInserted(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond))); connect (atomObject, SIGNAL(BondsAdded(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond))); connect (atomObject, SIGNAL(BondsRemoved(const atomId_t, const atomId_t)), this, SLOT(bondRemoved(const atomId_t, const atomId_t))); connect (atomObject, SIGNAL(indexChanged(GLMoleculeObject_atom*, const atomId_t, const atomId_t)), this, SLOT(changeAtomId(GLMoleculeObject_atom*, const atomId_t, const atomId_t))); if (m_objectId == -1) setObjectId(_id); emit changed(); emit changeOccured(); } /** Removes an atom of this molecule from the scene. * * We just the id as the atom might have already been destroyed. * * @param _id id of atom to remove */ void GLMoleculeObject_molecule::atomRemoved(const atomId_t _id) { LOG(3, "INFO: GLMoleculeObject_molecule: Received signal atomRemoved for atom "+toString(_id)+"."); // bonds are removed by signal coming from ~bond if ((unsigned int)m_objectId == _id) setObjectId(-1); // remove atoms AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id); ASSERT(iter != AtomsinSceneMap.end(), "GLMoleculeObject_molecule::atomRemoved() - atom "+toString(_id)+" not on display."); GLMoleculeObject_atom *atomObject = iter->second; AtomsinSceneMap.erase(iter); atomObject->disconnect(); delete atomObject; emit changed(); emit changeOccured(); } void GLMoleculeObject_molecule::hoverChangedSignalled(GLMoleculeObject *ob) { // Find the atom, ob corresponds to. hoverAtomId = -1; GLMoleculeObject_atom *atomObject = dynamic_cast(ob); if (atomObject){ for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){ if (iter->second == atomObject) hoverAtomId = iter->first; } // Propagate signal. emit hoverChanged(hoverAtomId); } else { // Find the atom, ob corresponds to. GLMoleculeObject_molecule *moleculeObject = dynamic_cast(ob); if (moleculeObject == this){ // Propagate signal. emit hoverChanged(getMolIndex(), 0); } } } /** Helper function to get bond ids in the correct order for BondNodeMap. * * \return pair of ids in correct order. */ GLMoleculeObject_molecule::BondIds GLMoleculeObject_molecule::getBondIds( const bond::ptr _bond, const enum GLMoleculeObject_bond::SideOfBond _side) { BondIds ids; switch (_side) { case GLMoleculeObject_bond::left: ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId()); break; case GLMoleculeObject_bond::right: ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId()); break; } return ids; } /** Adds a bond to the scene. * * @param _bond bond to add * @param side which side of the bond (left or right) */ void GLMoleculeObject_molecule::bondInserted( const atomId_t _left, const atomId_t _right, const enum GLMoleculeObject_bond::SideOfBond _side) { LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(_left) +toString(_right)+"."); //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << "."); const BondIds ids( std::make_pair(_left, _right) ); BondNodeMap::iterator iter = BondsinSceneMap.find(ids); if (iter == BondsinSceneMap.end()) { GLMoleculeObject_bond * bondObject = new GLMoleculeObject_bond(GLMoleculeObject::meshCylinder, this, ids, _side); connect ( bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)), this, SLOT(bondRemoved(const atomId_t, const atomId_t))); connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed())); BondsinSceneMap.insert( make_pair(ids, bondObject) ); // BondIdsinSceneMap.insert( Leftids ); } else { iter->second->resetPosition(); iter->second->resetWidth(); } emit changed(); emit changeOccured(); } /** Removes a bond from the scene. * * @param _bond bond to remove */ void GLMoleculeObject_molecule::bondRemoved(const atomId_t leftnr, const atomId_t rightnr) { LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+"."); { // left bond const BondIds Leftids( make_pair(leftnr, rightnr) ); BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids ); ASSERT(leftiter != BondsinSceneMap.end(), "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-" +toString(rightnr)+" not on display."); GLMoleculeObject_bond *bondObject = leftiter->second; bondObject->disconnect(); BondsinSceneMap.erase(leftiter); delete bondObject; // is done by signal from bond itself //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << "."); } emit changed(); emit changeOccured(); } void GLMoleculeObject_molecule::setVisible(bool value) { // first update the mesh if we are going to be visible now if (value) updateTesselationHull(); // then emit onward GLMoleculeObject::setVisible(value); emit changed(); emit changeOccured(); } std::ostream &operator<<(std::ostream &ost, const GLMoleculeObject_molecule::BondIds &t) { ost << t.first << "," << t.second; return ost; } void GLMoleculeObject_molecule::wasClicked() { LOG(4, "INFO: GLMoleculeObject_molecule: atom " << getMolIndex() << " has been clicked"); emit moleculeClicked(getMolIndex()); } void GLMoleculeObject_molecule::changeAtomId( GLMoleculeObject_atom *ob, const atomId_t oldId, const atomId_t newId) { LOG(3, "INFO: GLMoleculeObject_molecule - change atom id " << oldId << " to " << newId << "."); // Remove from map. AtomNodeMap::iterator iter = AtomsinSceneMap.find(oldId); ASSERT(iter != AtomsinSceneMap.end(), "GLMoleculeObject_molecule::changeAtomId() - atom with old id "+toString(oldId)+" not on display."); ASSERT(iter->second == ob, "GLMoleculeObject_molecule::changeAtomId() - atom with id " +toString(oldId)+" does not match with object in AtomsinSceneMap."); AtomsinSceneMap.erase(iter); // Reinsert with new id. { AtomNodeMap::iterator iter = AtomsinSceneMap.find(newId); ASSERT(iter == AtomsinSceneMap.end(), "GLMoleculeObject_molecule::changeAtomId() - atom with new id "+toString(newId)+" already known."); } AtomsinSceneMap.insert( make_pair(newId, ob) ); } const molecule * const GLMoleculeObject_molecule::getMolecule(const moleculeId_t _id) { const molecule * const mol = const_cast(World::getInstance()). getMolecule(MoleculeById(_id)); return mol; } void GLMoleculeObject_molecule::initObservedValues( std::vector &_ObservedValues, const moleculeId_t _molid, const molecule * const _molref, const boost::function &_subjectKilled) { /* This is an old note from when the code was still part of cstor's initializer body. * TODO: Probably does not apply anymore but has not yet been tested. * * We must not use boost::cref(this) as "this" has not been properly constructed and seemingly * boost::cref tries to do some magic to grasp the inheritance hierarchy which fails because * the class has not been fully constructed yet. "This" itself seems to be working fine. */ ASSERT( _ObservedValues.size() == MAX_ObservedTypes, "GLMoleculeObject_molecule::initObservedValues() - given ObservedValues has not correct size."); // fill ObservedValues: index first const boost::function MolIndexUpdater( boost::bind(&GLMoleculeObject_molecule::updateIndex)); ObservedValue_wCallback * const IndexObservable = new ObservedValue_wCallback( _molref, MolIndexUpdater, "MoleculeIndex_"+toString(_molid), _molid, IndexChannels, _subjectKilled); _ObservedValues[MolIndex] = IndexObservable; const boost::function MolIndexGetter = boost::bind(&ObservedValue_wCallback::get, IndexObservable); // fill ObservedValues: then all the other that need index const boost::function MolNameUpdater( boost::bind(&GLMoleculeObject_molecule::updateName, MolIndexGetter)); const boost::function BoundingBoxUpdater( boost::bind(&GLMoleculeObject_molecule::updateBoundingBox, MolIndexGetter)); _ObservedValues[MolName] = new ObservedValue_wCallback( _molref, MolNameUpdater, "MoleculeName_"+toString(_molid), MolNameUpdater(), NameChannels, _subjectKilled, MolIndexGetter); _ObservedValues[BoundingBox] = new ObservedValue_wCallback( _molref, BoundingBoxUpdater, "MoleculeBoundingBox_"+toString(_molid), initBoundingBox(), BoundingBoxChannels, _subjectKilled, MolIndexGetter); } void GLMoleculeObject_molecule::destroyObservedValues( std::vector &_ObservedValues) { delete boost::any_cast *>(_ObservedValues[MolIndex]); delete boost::any_cast *>(_ObservedValues[MolName]); delete boost::any_cast *>(_ObservedValues[BoundingBox]); _ObservedValues.clear(); } moleculeId_t GLMoleculeObject_molecule::getMolIndex() const { return boost::any_cast *>(ObservedValues[MolIndex])->get(); } std::string GLMoleculeObject_molecule::getMolName() const { return boost::any_cast *>(ObservedValues[MolName])->get(); } molecule::BoundingBoxInfo GLMoleculeObject_molecule::getBoundingBox() const { return boost::any_cast *>(ObservedValues[BoundingBox])->get(); } GLMoleculeObject_molecule::atoms_t GLMoleculeObject_molecule::getPresentAtoms() const { atoms_t returnAtomIds; returnAtomIds.insert( MapKeyConstIterator(const_cast(AtomsinSceneMap).begin()), MapKeyConstIterator(const_cast(AtomsinSceneMap).end())); return returnAtomIds; }