| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010-2012 University of Bonn. All rights reserved. | 
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | /* | 
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| 9 | * GLMoleculeObject_molecule.cpp | 
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| 10 | * | 
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| 11 | *  Created on: Mar 30, 2012 | 
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| 12 | *      Author: ankele | 
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| 13 | */ | 
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| 14 |  | 
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| 15 |  | 
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| 16 |  | 
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| 17 |  | 
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| 18 |  | 
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| 19 | // include config.h | 
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| 20 | #ifdef HAVE_CONFIG_H | 
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| 21 | #include <config.h> | 
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| 22 | #endif | 
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| 23 |  | 
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| 24 | #include "GLMoleculeObject_molecule.hpp" | 
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| 25 |  | 
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| 26 | #include <Qt3D/qglscenenode.h> | 
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| 27 |  | 
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| 28 | #include "CodePatterns/MemDebug.hpp" | 
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| 29 |  | 
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| 30 | #include "CodePatterns/Assert.hpp" | 
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| 31 | #include "CodePatterns/Log.hpp" | 
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| 32 | #include "CodePatterns/Observer/Notification.hpp" | 
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| 33 |  | 
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| 34 | #include "Atom/atom.hpp" | 
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| 35 | #include "molecule.hpp" | 
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| 36 | #include "Descriptors/AtomIdDescriptor.hpp" | 
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| 37 | #include "Element/element.hpp" | 
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| 38 | #include "LinearAlgebra/Vector.hpp" | 
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| 39 | #include "World.hpp" | 
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| 40 |  | 
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| 41 | GLMoleculeObject_molecule::GLMoleculeObject_molecule(QGLSceneNode *mesh, QObject *parent, const molecule *molref) : | 
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| 42 | GLMoleculeObject(mesh, parent), | 
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| 43 | Observer(std::string("GLMoleculeObject_molecule")+toString(molref->getId())), | 
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| 44 | _molecule(molref) | 
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| 45 | { | 
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| 46 | // sign on as observer (obtain non-const instance before) | 
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| 47 | /*molref->signOn(this, AtomObservable::IndexChanged); | 
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| 48 | molref->signOn(this, AtomObservable::PositionChanged); | 
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| 49 | molref->signOn(this, AtomObservable::ElementChanged); | 
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| 50 | molref->signOn(this, AtomObservable::BondsAdded);*/ | 
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| 51 | setMaterial(getMaterial(1)); | 
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| 52 | World::getInstance().signOn(this, World::SelectionChanged); | 
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| 53 | Shape shape = _molecule->getBoundingShape(); | 
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| 54 | Vector v = shape.getCenter(); | 
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| 55 | setPosition(QVector3D(v[0], v[1], v[2])); | 
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| 56 | setScale(shape.getRadius() + 0.3); // getBoundingShape() only sees atoms as points, so make the box a bit bigger | 
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| 57 | } | 
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| 58 |  | 
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| 59 | GLMoleculeObject_molecule::~GLMoleculeObject_molecule() | 
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| 60 | { | 
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| 61 | /*_atom->signOff(this, AtomObservable::IndexChanged); | 
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| 62 | _atom->signOff(this, AtomObservable::PositionChanged); | 
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| 63 | _atom->signOff(this, AtomObservable::ElementChanged); | 
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| 64 | _atom->signOff(this, AtomObservable::BondsAdded);*/ | 
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| 65 | World::getInstance().signOff(this, World::SelectionChanged); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void GLMoleculeObject_molecule::update(Observable *publisher) | 
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| 69 | { | 
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| 70 | #ifdef LOG_OBSERVER | 
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| 71 | observerLog().addMessage() << "++ Update of Observer " << observerLog().getName(this) << " from atom "+toString(_atom->getId())+"."; | 
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| 72 | #endif | 
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| 73 | } | 
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| 74 |  | 
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| 75 | void GLMoleculeObject_molecule::subjectKilled(Observable *publisher) | 
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| 76 | {} | 
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| 77 |  | 
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| 78 | void GLMoleculeObject_molecule::recieveNotification(Observable *publisher, Notification_ptr notification) | 
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| 79 | { | 
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| 80 | if (publisher == dynamic_cast<const Observable*>(_molecule)){ | 
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| 81 | // notofication from atom | 
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| 82 | #ifdef LOG_OBSERVER | 
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| 83 | observerLog().addMessage() << "++ Update of Observer "<< observerLog().getName(this) | 
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| 84 | << " received notification from molecule " << _molecule->getId() << " for channel " | 
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| 85 | << notification->getChannelNo() << "."; | 
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| 86 | #endif | 
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| 87 | }else{ | 
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| 88 | // notification from world | 
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| 89 | #ifdef LOG_OBSERVER | 
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| 90 | observerLog().addMessage() << "++ Update of Observer "<< observerLog().getName(this) | 
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| 91 | << " received notification from world for channel " | 
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| 92 | << notification->getChannelNo() << "."; | 
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| 93 | #endif | 
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| 94 | switch (notification->getChannelNo()) { | 
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| 95 | case World::SelectionChanged: | 
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| 96 | setSelected(World::getInstance().isSelected(_molecule)); | 
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| 97 | break; | 
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| 98 | default: | 
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| 99 | break; | 
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| 100 | } | 
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| 101 | } | 
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| 102 | } | 
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| 103 |  | 
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