| 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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| 5 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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| 6 | *
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| 7 | *
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| 8 | * This file is part of MoleCuilder.
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| 9 | *
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| 10 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 11 | * it under the terms of the GNU General Public License as published by
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| 12 | * the Free Software Foundation, either version 2 of the License, or
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| 13 | * (at your option) any later version.
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| 14 | *
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| 15 | * MoleCuilder is distributed in the hope that it will be useful,
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| 16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 18 | * GNU General Public License for more details.
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| 19 | *
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| 20 | * You should have received a copy of the GNU General Public License
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| 21 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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| 22 | */
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| 23 |
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| 24 | /*
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| 25 | * GLMoleculeObject_molecule.cpp
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| 26 | *
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| 27 | * Created on: Mar 30, 2012
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| 28 | * Author: ankele
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| 29 | */
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| 30 |
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| 31 |
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| 32 | // include config.h
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| 33 | #ifdef HAVE_CONFIG_H
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| 34 | #include <config.h>
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| 35 | #endif
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| 36 |
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| 37 | #include "GLMoleculeObject_molecule.hpp"
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| 38 |
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| 39 | #include <Qt3D/qglscenenode.h>
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| 40 | #include <Qt3D/qglbuilder.h>
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| 41 |
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| 42 | #include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
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| 43 |
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| 44 | #include "CodePatterns/MemDebug.hpp"
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| 45 |
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| 46 | #include "CodePatterns/Assert.hpp"
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| 47 | #include "CodePatterns/IteratorAdaptors.hpp"
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| 48 | #include "CodePatterns/Log.hpp"
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| 49 |
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| 50 | #include "LinearAlgebra/Vector.hpp"
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| 51 | #include "LinkedCell/PointCloudAdaptor.hpp"
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| 52 | #include "LinkedCell/linkedcell.hpp"
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| 53 | #include "Tesselation/tesselation.hpp"
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| 54 | #include "Tesselation/BoundaryLineSet.hpp"
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| 55 | #include "Tesselation/BoundaryTriangleSet.hpp"
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| 56 | #include "Tesselation/CandidateForTesselation.hpp"
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| 57 | #include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
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| 58 | #include "Atom/TesselPoint.hpp"
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| 59 | #include "World.hpp"
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| 60 |
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| 61 | static QGLSceneNode *createMoleculeMesh(const QGeometryData &_geo)
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| 62 | {
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| 63 | // Build a mesh from the geometry.
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| 64 | QGLBuilder builder;
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| 65 | builder.addTriangles(_geo);
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| 66 | QGLSceneNode *mesh = builder.finalizedSceneNode();
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| 67 | return mesh;
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| 68 | }
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| 69 |
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| 70 | GLMoleculeObject_molecule::GLMoleculeObject_molecule(
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| 71 | QObject *parent,
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| 72 | QtObservedMolecule::ptr &_ObservedMolecule) :
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| 73 | GLMoleculeObject((QGLSceneNode *)NULL, parent),
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| 74 | hoverAtomId(-1),
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| 75 | ObservedMolecule(_ObservedMolecule)
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| 76 | {
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| 77 | init();
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| 78 | }
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| 79 |
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| 80 | GLMoleculeObject_molecule::GLMoleculeObject_molecule(
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| 81 | QGLSceneNode *mesh[],
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| 82 | QObject *parent,
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| 83 | QtObservedMolecule::ptr &_ObservedMolecule) :
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| 84 | GLMoleculeObject(mesh, parent),
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| 85 | TesselationUptodate(false),
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| 86 | hoverAtomId(-1),
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| 87 | ObservedMolecule(_ObservedMolecule)
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| 88 | {
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| 89 | init();
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| 90 | }
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| 91 |
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| 92 | void GLMoleculeObject_molecule::init()
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| 93 | {
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| 94 | setObjectId(ObservedMolecule->getMolIndex());
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| 95 | setMaterial(getMaterial(1));
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| 96 |
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| 97 | m_selected = ObservedMolecule->getMolSelected();
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| 98 |
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| 99 | // initially, atoms and bonds should be visible
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| 100 | m_visible = false;
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| 101 |
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| 102 | connect (ObservedMolecule.get(), SIGNAL(tesselationhullChanged()), this, SLOT(setTesselationOutOfDate()));
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| 103 | connect (ObservedMolecule.get(), SIGNAL(boundingboxChanged()), this, SLOT(resetBoundingBox()));
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| 104 | connect (ObservedMolecule.get(), SIGNAL(indexChanged(const moleculeId_t, const moleculeId_t)),
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| 105 | this, SLOT(resetIndex(const moleculeId_t, const moleculeId_t)));
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| 106 | /// these are channeled through GLWorldScene instead to ensure synchronicity
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| 107 | // connect (ObservedMolecule.get(), SIGNAL(atomInserted(QtObservedAtom::ptr)),
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| 108 | // this, SLOT(atomInserted(QtObservedAtom::ptr)) );
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| 109 | // connect (ObservedMolecule.get(), SIGNAL(atomRemoved(const atomId_t)),
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| 110 | // this, SLOT(atomRemoved(const atomId_t)) );
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| 111 | connect (ObservedMolecule.get(), SIGNAL(selectedChanged()), this, SLOT(resetSelected()));
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| 112 | }
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| 113 |
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| 114 | GLMoleculeObject_molecule::~GLMoleculeObject_molecule()
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| 115 | {}
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| 116 |
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| 117 | QGeometryData GLMoleculeObject_molecule::updateTesselationHull() const
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| 118 | {
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| 119 | QGeometryData geo;
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| 120 |
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| 121 | const molecule * const molref =
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| 122 | QtObservedMolecule::getMolecule(ObservedMolecule->getMolIndex());
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| 123 | if (molref == NULL) {
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| 124 | ELOG(1, "Could not createMoleculeMesh, molecule with id "
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| 125 | << ObservedMolecule->getMolIndex() << " already gone.");
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| 126 | return geo;
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| 127 | }
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| 128 | double minradius = 2.; // TODO: set to maximum bond length value
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| 129 | LOG(3, "DEBUG: Molecule fits into sphere of radius " << minradius);
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| 130 | // check minimum bond radius in molecule
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| 131 | double minlength = std::numeric_limits<double>::max();
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| 132 | size_t NoAtoms = 0;
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| 133 | for (molecule::const_iterator iter = molref->begin();
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| 134 | iter != molref->end(); ++iter) {
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| 135 | const BondList &ListOfBonds = (*iter)->getListOfBonds();
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| 136 | for (BondList::const_iterator bonditer = ListOfBonds.begin();
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| 137 | bonditer != ListOfBonds.end(); ++bonditer) {
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| 138 | const double bond_distance = (*bonditer)->GetDistance();
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| 139 | minlength = std::min(bond_distance, minlength);
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| 140 | }
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| 141 | ++NoAtoms;
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| 142 | }
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| 143 | minradius = std::max( std::max(minradius, minlength), 1.);
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| 144 |
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| 145 | // we need at least three points for tesselation
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| 146 | if (NoAtoms >= 3) {
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| 147 | // Tesselate the points.
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| 148 | Tesselation T;
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| 149 | PointCloudAdaptor<molecule> cloud(
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| 150 | const_cast<molecule *>(molref),
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| 151 | ObservedMolecule->getMolName());
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| 152 | T(cloud, minradius);
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| 153 |
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| 154 | // Fill the points into a Qt geometry.
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| 155 | LinkedCell_deprecated LinkedList(cloud, minradius);
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| 156 | std::map<int, int> indices;
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| 157 | std::map<int, Vector> normals;
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| 158 | int index = 0;
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| 159 | for (PointMap::const_iterator piter = T.PointsOnBoundary.begin();
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| 160 | piter != T.PointsOnBoundary.end(); ++piter) {
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| 161 | const Vector &point = piter->second->getPosition();
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| 162 | // add data to the primitive
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| 163 | geo.appendVertex(QVector3D(point[0], point[1], point[2]));
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| 164 | Vector normalvector;
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| 165 | for (LineMap::const_iterator lineiter = piter->second->lines.begin();
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| 166 | lineiter != piter->second->lines.end(); ++lineiter)
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| 167 | for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin();
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| 168 | triangleiter != lineiter->second->triangles.end(); ++triangleiter)
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| 169 | normalvector +=
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| 170 | triangleiter->second->NormalVector;
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| 171 | normalvector.Normalize();
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| 172 | geo.appendNormal(QVector3D(normalvector[0], normalvector[1], normalvector[2]));
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| 173 | geo.appendColor(QColor(1, 1, 1, 1));
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| 174 | geo.appendTexCoord(QVector2D(0, 0));
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| 175 | indices.insert( std::make_pair( piter->second->getNr(), index++));
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| 176 | }
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| 177 |
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| 178 | // Fill the tesselated triangles into the geometry.
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| 179 | for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin();
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| 180 | runner != T.TrianglesOnBoundary.end(); runner++) {
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| 181 | int v[3];
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| 182 | for (size_t i=0; i<3; ++i)
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| 183 | v[i] = runner->second->endpoints[i]->getNr();
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| 184 |
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| 185 | // Sort the vertices so the triangle is clockwise (relative to the normal vector).
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| 186 | Vector cross = T.PointsOnBoundary[v[1]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition();
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| 187 | cross.VectorProduct(T.PointsOnBoundary[v[2]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition());
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| 188 | if (cross.ScalarProduct(runner->second->NormalVector) > 0)
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| 189 | geo.appendIndices(indices[v[0]], indices[v[1]], indices[v[2]]);
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| 190 | else
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| 191 | geo.appendIndices(indices[v[0]], indices[v[2]], indices[v[1]]);
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| 192 | }
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| 193 | }
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| 194 |
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| 195 | return geo;
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| 196 | }
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| 197 |
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| 198 | void GLMoleculeObject_molecule::setTesselationOutOfDate()
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| 199 | {
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| 200 | TesselationUptodate = false;
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| 201 | }
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| 202 |
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| 203 | void GLMoleculeObject_molecule::resetTesselationHull()
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| 204 | {
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| 205 | if (!TesselationUptodate) {
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| 206 | TesselationHull = updateTesselationHull();
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| 207 | updateMesh(createMoleculeMesh(TesselationHull));
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| 208 | TesselationUptodate = true;
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| 209 | }
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| 210 | }
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| 211 |
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| 212 | void GLMoleculeObject_molecule::resetBoundingBox()
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| 213 | {
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| 214 | molecule::BoundingBoxInfo info = ObservedMolecule->getBoundingBox();
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| 215 | setPosition(QVector3D(info.position[0], info.position[1], info.position[2]));
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| 216 | setScale(info.radius + 0.3); // getBoundingSphere() only sees atoms as points, so make the box a bit bigger
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| 217 | }
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| 218 |
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| 219 | void GLMoleculeObject_molecule::resetIndex(const moleculeId_t, const moleculeId_t)
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| 220 | {
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| 221 | const atomId_t newId = ObservedMolecule->getMolIndex();
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| 222 | const size_t oldId = objectId();
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| 223 | ASSERT( newId != oldId,
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| 224 | "GLMoleculeObject_molecule::resetIndex() - index "+toString(newId)+" did not change.");
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| 225 | LOG(4, "INFO: GLMoleculeObject_molecule: new index is "+toString(newId)+".");
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| 226 | setObjectId(newId);
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| 227 | }
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| 228 |
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| 229 | void GLMoleculeObject_molecule::resetSelected()
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| 230 | {
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| 231 | const bool new_selected = ObservedMolecule->getMolSelected();
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| 232 | m_selected = new_selected;
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| 233 |
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| 234 | emit changed();
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| 235 | }
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| 236 |
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| 237 | void GLMoleculeObject_molecule::initialize(QGLView *view, QGLPainter *painter)
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| 238 | {
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| 239 | // Initialize all of the mesh objects that we have as children.
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| 240 | if (m_visible) {
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| 241 | GLMoleculeObject::initialize(view, painter);
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| 242 | } else {
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| 243 | foreach (QObject *obj, children()) {
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| 244 | GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
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| 245 | if (meshobj)
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| 246 | meshobj->initialize(view, painter);
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| 247 | }
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| 248 | }
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| 249 | }
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| 250 |
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| 251 | void GLMoleculeObject_molecule::draw(QGLPainter *painter, const QVector4D &cameraPlane)
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| 252 | {
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| 253 | // draw either molecule's mesh or all atoms and bonds
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| 254 | if (m_visible) {
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| 255 | resetTesselationHull();
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| 256 |
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| 257 | painter->modelViewMatrix().push();
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| 258 |
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| 259 | // Apply the material and effect to the painter.
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| 260 | QGLMaterial *material;
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| 261 | if (m_hovering)
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| 262 | material = m_hoverMaterial;
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| 263 | else if (m_selected)
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| 264 | material = m_selectionMaterial;
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| 265 | else
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| 266 | material = m_material;
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| 267 |
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| 268 | ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
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| 269 |
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| 270 | painter->setColor(material->diffuseColor());
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| 271 | painter->setFaceMaterial(QGL::AllFaces, material);
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| 272 | if (m_effect)
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| 273 | painter->setUserEffect(m_effect);
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| 274 | else
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| 275 | painter->setStandardEffect(QGL::LitMaterial);
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| 276 |
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| 277 | // Mark the object for object picking purposes.
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| 278 | int prevObjectId = painter->objectPickId();
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| 279 | if (m_objectId != -1)
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| 280 | painter->setObjectPickId(m_objectId);
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| 281 |
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| 282 | m_mesh[0]->draw(painter);
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| 283 |
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| 284 | // Turn off the user effect, if present.
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| 285 | if (m_effect)
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| 286 | painter->setStandardEffect(QGL::LitMaterial);
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| 287 |
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| 288 | // Revert to the previous object identifier.
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| 289 | painter->setObjectPickId(prevObjectId);
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| 290 |
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| 291 | // Restore the modelview matrix.
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| 292 | painter->modelViewMatrix().pop();
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| 293 |
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| 294 | // GLMoleculeObject::draw(painter, cameraPlane);
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| 295 | } else {
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| 296 | // Draw all of the mesh objects that we have as children.
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| 297 | foreach (QObject *obj, children()) {
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| 298 | GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
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| 299 | if (meshobj)
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| 300 | meshobj->draw(painter, cameraPlane);
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| 301 | }
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| 302 |
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| 303 | // update bounding box prior to selection
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| 304 | resetBoundingBox();
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| 305 |
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| 306 | painter->modelViewMatrix().push();
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| 307 | painter->modelViewMatrix().translate(m_position);
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| 308 | if (m_rotationAngle != 0.0f)
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| 309 | painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
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| 310 | if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f))
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| 311 | painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);
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| 312 |
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| 313 | // Draw a box around the mesh, if selected.
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| 314 | if (m_selected)
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| 315 | drawSelectionBox(painter);
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| 316 |
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| 317 | // Restore the modelview matrix.
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| 318 | painter->modelViewMatrix().pop();
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| 319 | }
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| 320 | }
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| 321 |
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| 322 | void GLMoleculeObject_molecule::setVisible(bool value)
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| 323 | {
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| 324 | // first update the mesh if we are going to be visible now
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| 325 | if (value)
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| 326 | updateTesselationHull();
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| 327 | // then emit onward
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| 328 | GLMoleculeObject::setVisible(value);
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| 329 |
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| 330 | emit changed();
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| 331 | emit changeOccured();
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| 332 | }
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| 333 |
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| 334 | std::ostream &operator<<(std::ostream &ost, const GLMoleculeObject_molecule::BondIds &t)
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| 335 | {
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| 336 | ost << t.first << "," << t.second;
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| 337 | return ost;
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| 338 | }
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