| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010-2012 University of Bonn. All rights reserved.
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| 5 |  * Copyright (C)  2013 Frederik Heber. All rights reserved.
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| 6 |  * 
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| 7 |  *
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| 8 |  *   This file is part of MoleCuilder.
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| 9 |  *
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| 10 |  *    MoleCuilder is free software: you can redistribute it and/or modify
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| 11 |  *    it under the terms of the GNU General Public License as published by
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| 12 |  *    the Free Software Foundation, either version 2 of the License, or
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| 13 |  *    (at your option) any later version.
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| 14 |  *
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| 15 |  *    MoleCuilder is distributed in the hope that it will be useful,
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| 16 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 17 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 18 |  *    GNU General Public License for more details.
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| 19 |  *
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| 20 |  *    You should have received a copy of the GNU General Public License
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| 21 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
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| 22 |  */
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| 23 | 
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| 24 | /*
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| 25 |  * GLMoleculeObject_molecule.cpp
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| 26 |  *
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| 27 |  *  Created on: Mar 30, 2012
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| 28 |  *      Author: ankele
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| 29 |  */
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| 30 | 
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| 31 | 
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| 32 | 
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| 33 | 
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| 34 | 
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| 35 | // include config.h
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| 36 | #ifdef HAVE_CONFIG_H
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| 37 | #include <config.h>
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| 38 | #endif
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| 39 | 
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| 40 | #include "GLMoleculeObject_molecule.hpp"
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| 41 | 
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| 42 | #include <Qt3D/qglscenenode.h>
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| 43 | #include <Qt3D/qglbuilder.h>
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| 44 | 
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| 45 | #include "CodePatterns/MemDebug.hpp"
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| 46 | 
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| 47 | #include "CodePatterns/Assert.hpp"
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| 48 | #include "CodePatterns/Log.hpp"
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| 49 | #include "CodePatterns/Observer/Notification.hpp"
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| 50 | #include "CodePatterns/Observer/ObserverLog.hpp"
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| 51 | 
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| 52 | #include "Atom/atom.hpp"
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| 53 | #include "molecule.hpp"
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| 54 | #include "Descriptors/AtomIdDescriptor.hpp"
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| 55 | #include "Element/element.hpp"
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| 56 | #include "LinearAlgebra/Vector.hpp"
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| 57 | #include "LinkedCell/PointCloudAdaptor.hpp"
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| 58 | #include "LinkedCell/linkedcell.hpp"
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| 59 | #include "Tesselation/tesselation.hpp"
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| 60 | #include "Tesselation/BoundaryLineSet.hpp"
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| 61 | #include "Tesselation/BoundaryTriangleSet.hpp"
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| 62 | #include "Tesselation/CandidateForTesselation.hpp"
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| 63 | #include "Atom/TesselPoint.hpp"
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| 64 | #include "World.hpp"
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| 65 | 
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| 66 | #include "GLMoleculeObject_atom.hpp"
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| 67 | 
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| 68 | static QGLSceneNode *createMoleculeMesh(const molecule *molref, QObject *parent)
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| 69 | {
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| 70 | //  Shape shape = molref->getBoundingSphere();
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| 71 |   double minradius = 2.; // TODO: set to maximum bond length value
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| 72 |   LOG(3, "DEBUG: Molecule fits into sphere of radius " << minradius);
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| 73 |   // check minimum bond radius in molecule
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| 74 |   double minlength = std::numeric_limits<double>::max(); 
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| 75 |   for (molecule::const_iterator iter = molref->begin();
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| 76 |       iter != molref->end(); ++iter) {
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| 77 |     const BondList &ListOfBonds = (*iter)->getListOfBonds();
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| 78 |     for (BondList::const_iterator bonditer = ListOfBonds.begin();
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| 79 |          bonditer != ListOfBonds.end(); ++bonditer) {
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| 80 |       const double bond_distance = (*bonditer)->GetDistance();
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| 81 |       minlength = std::min(bond_distance, minlength);
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| 82 |     }
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| 83 |   }
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| 84 |   minradius = std::max( std::max(minradius, minlength), 1.);
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| 85 | 
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| 86 |   QGeometryData geo;
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| 87 |   // we need at least three points for tesselation
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| 88 |   if (molref->getAtomCount() >= 3) {
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| 89 |     // Tesselate the points.
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| 90 |     Tesselation T;
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| 91 |     PointCloudAdaptor<molecule> cloud(const_cast<molecule *>(molref), molref->getName());
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| 92 |     T(cloud, minradius);
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| 93 | 
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| 94 |     // Fill the points into a Qt geometry.
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| 95 |     LinkedCell_deprecated LinkedList(cloud, minradius);
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| 96 |     std::map<int, int> indices;
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| 97 |     std::map<int, Vector> normals;
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| 98 |     int index = 0;
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| 99 |     for (PointMap::const_iterator piter = T.PointsOnBoundary.begin();
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| 100 |         piter != T.PointsOnBoundary.end(); ++piter) {
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| 101 |       const Vector &point = piter->second->getPosition();
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| 102 |       // add data to the primitive
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| 103 |       geo.appendVertex(QVector3D(point[0], point[1], point[2]));
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| 104 |       Vector normalvector;
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| 105 |       for (LineMap::const_iterator lineiter = piter->second->lines.begin();
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| 106 |           lineiter != piter->second->lines.end(); ++lineiter)
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| 107 |         for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin();
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| 108 |             triangleiter != lineiter->second->triangles.end(); ++triangleiter)
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| 109 |           normalvector +=
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| 110 |               triangleiter->second->NormalVector;
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| 111 |       normalvector.Normalize();
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| 112 |       geo.appendNormal(QVector3D(normalvector[0], normalvector[1], normalvector[2]));
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| 113 |       geo.appendColor(QColor(1, 1, 1, 1));
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| 114 |       geo.appendTexCoord(QVector2D(0, 0));
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| 115 |       indices.insert( std::make_pair( piter->second->getNr(), index++));
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| 116 |     }
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| 117 | 
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| 118 |     // Fill the tesselated triangles into the geometry.
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| 119 |     for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin();
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| 120 |         runner != T.TrianglesOnBoundary.end(); runner++) {
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| 121 |       int v[3];
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| 122 |       for (size_t i=0; i<3; ++i)
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| 123 |         v[i] = runner->second->endpoints[i]->getNr();
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| 124 | 
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| 125 |       // Sort the vertices so the triangle is clockwise (relative to the normal vector).
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| 126 |       Vector cross = T.PointsOnBoundary[v[1]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition();
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| 127 |       cross.VectorProduct(T.PointsOnBoundary[v[2]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition());
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| 128 |       if (cross.ScalarProduct(runner->second->NormalVector) > 0)
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| 129 |         geo.appendIndices(indices[v[0]], indices[v[1]], indices[v[2]]);
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| 130 |       else
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| 131 |         geo.appendIndices(indices[v[0]], indices[v[2]], indices[v[1]]);
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| 132 |     }
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| 133 |   }
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| 134 | 
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| 135 |   // Build a mesh from the geometry.
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| 136 |   QGLBuilder builder;
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| 137 |   builder.addTriangles(geo);
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| 138 |   QGLSceneNode *mesh = builder.finalizedSceneNode();
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| 139 |   return mesh;
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| 140 | }
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| 141 | 
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| 142 | GLMoleculeObject_molecule::GLMoleculeObject_molecule(QObject *parent, const molecule *molref) :
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| 143 |   GLMoleculeObject(createMoleculeMesh(molref, parent), parent),
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| 144 |   Observer(std::string("GLMoleculeObject_molecule")+toString(molref->getId())),
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| 145 |   isBoundingBoxUptodate(true),
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| 146 |   isSignedOn(false),
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| 147 |   _molecule(molref),
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| 148 |   TesselationHullUptodate(true),
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| 149 |   hoverAtom(NULL)
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| 150 | {
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| 151 |   // sign on as observer (obtain non-const instance before)
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| 152 |   _molecule->signOn(this, molecule::AtomInserted);
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| 153 |   _molecule->signOn(this, molecule::AtomRemoved);
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| 154 |   _molecule->signOn(this, molecule::AtomMoved);
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| 155 |   isSignedOn = true;
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| 156 |   /*molref->signOn(this, AtomObservable::IndexChanged);
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| 157 |   molref->signOn(this, AtomObservable::PositionChanged);
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| 158 |   molref->signOn(this, AtomObservable::ElementChanged);
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| 159 |   molref->signOn(this, AtomObservable::BondsAdded);*/
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| 160 |   setMaterial(getMaterial(1));
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| 161 |   World::getInstance().signOn(this, World::SelectionChanged);
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| 162 |   updateBoundingBox();
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| 163 | 
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| 164 |   // initially, atoms and bonds should be visible
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| 165 |   m_visible = false;
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| 166 | 
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| 167 |   init();
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| 168 | 
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| 169 |   connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
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| 170 |   connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
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| 171 | 
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| 172 |   connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
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| 173 | }
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| 174 | 
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| 175 | GLMoleculeObject_molecule::GLMoleculeObject_molecule(QGLSceneNode *mesh[], QObject *parent, const molecule *molref) :
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| 176 |   GLMoleculeObject(mesh, parent),
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| 177 |   Observer(std::string("GLMoleculeObject_molecule")+toString(molref->getId())),
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| 178 |   isBoundingBoxUptodate(true),
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| 179 |   isSignedOn(false),
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| 180 |   _molecule(molref),
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| 181 |   TesselationHullUptodate(true),
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| 182 |   hoverAtom(NULL)
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| 183 | {
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| 184 |   // sign on as observer (obtain non-const instance before)
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| 185 |   _molecule->signOn(this, molecule::AtomInserted);
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| 186 |   _molecule->signOn(this, molecule::AtomRemoved);
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| 187 |   _molecule->signOn(this, molecule::AtomMoved);
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| 188 |   isSignedOn = true;
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| 189 |   /*molref->signOn(this, AtomObservable::IndexChanged);
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| 190 |   molref->signOn(this, AtomObservable::PositionChanged);
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| 191 |   molref->signOn(this, AtomObservable::ElementChanged);
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| 192 |   molref->signOn(this, AtomObservable::BondsAdded);*/
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| 193 |   setMaterial(getMaterial(1));
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| 194 |   World::getInstance().signOn(this, World::SelectionChanged);
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| 195 |   updateBoundingBox();
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| 196 | 
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| 197 |   // initially, atoms and bonds should be visible
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| 198 |   m_visible = false;
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| 199 | 
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| 200 |   init();
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| 201 | 
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| 202 |   connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
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| 203 |   connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
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| 204 | 
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| 205 |   connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
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| 206 | }
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| 207 | 
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| 208 | GLMoleculeObject_molecule::~GLMoleculeObject_molecule()
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| 209 | {
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| 210 |   if (isSignedOn) {
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| 211 |     _molecule->signOff(this, molecule::AtomInserted);
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| 212 |     _molecule->signOff(this, molecule::AtomRemoved);
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| 213 |     _molecule->signOff(this, molecule::AtomMoved);
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| 214 |   }
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| 215 |   /*_atom->signOff(this, AtomObservable::IndexChanged);
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| 216 |   _atom->signOff(this, AtomObservable::PositionChanged);
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| 217 |   _atom->signOff(this, AtomObservable::ElementChanged);
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| 218 |   _atom->signOff(this, AtomObservable::BondsAdded);*/
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| 219 |   World::getInstance().signOff(this, World::SelectionChanged);
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| 220 | }
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| 221 | 
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| 222 | /** Initialise the WorldScene with molecules and atoms from World.
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| 223 |  *
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| 224 |  */
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| 225 | void GLMoleculeObject_molecule::init()
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| 226 | {
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| 227 |   if (_molecule->begin() != _molecule->end()) {
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| 228 |     int atomicid = -1;
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| 229 |     for (molecule::const_iterator atomiter = _molecule->begin();
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| 230 |         atomiter != _molecule->end();
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| 231 |         atomiter++) {
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| 232 |       // create atom objects in scene
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| 233 |       atomicid = (*atomiter)->getId();
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| 234 |       atomInserted(atomicid);
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| 235 | 
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| 236 |       // create bond objects in scene
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| 237 |       const BondList &bondlist = (*atomiter)->getListOfBonds();
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| 238 |       for (BondList::const_iterator bonditer = bondlist.begin();
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| 239 |           bonditer != bondlist.end();
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| 240 |           ++bonditer) {
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| 241 |         const bond::ptr _bond = *bonditer;
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| 242 |         const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
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| 243 |             GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
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| 244 |         bondInserted(_bond, side);
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| 245 |       }
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| 246 |     }
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| 247 |     // set id to one of the atom's as either mol or atoms is present at the same time
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| 248 |     setObjectId(atomicid);
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| 249 |   }
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| 250 | }
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| 251 | 
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| 252 | void GLMoleculeObject_molecule::addAtomBonds(
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| 253 |     const bond::ptr &_bond,
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| 254 |     const GLMoleculeObject_bond::SideOfBond _side
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| 255 |     )
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| 256 | {
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| 257 |   bool bond_present = false;
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| 258 |   const BondIds ids = getBondIds(_bond, _side);
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| 259 |   // check whether bond is not present already
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| 260 |   bond_present = BondsinSceneMap.count(ids);
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| 261 |   if (!bond_present)
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| 262 |     bondInserted(_bond, _side);
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| 263 |   else {
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| 264 |     BondsinSceneMap[ids]->resetPosition();
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| 265 |     BondsinSceneMap[ids]->resetWidth();
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| 266 |   }
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| 267 | }
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| 268 | 
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| 269 | void GLMoleculeObject_molecule::addAtomBonds(
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| 270 |     const atom *_atom)
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| 271 | {
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| 272 |   const bool atom_present = AtomsinSceneMap.count(_atom->getId());
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| 273 |   const BondList &bondlist = _atom->getListOfBonds();
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| 274 |   for (BondList::const_iterator bonditer = bondlist.begin();
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| 275 |       (bonditer != bondlist.end()) && atom_present;
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| 276 |       ++bonditer) {
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| 277 |     const bond::ptr _bond = *bonditer;
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| 278 |     // check if OtherAtom's sphere is already present
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| 279 |     const atom *OtherAtom = _bond->GetOtherAtom(_atom);
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| 280 |     const bool otheratom_present = AtomsinSceneMap.count(OtherAtom->getId());
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| 281 |     if (otheratom_present && atom_present) {
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| 282 |       const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == _atom) ?
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| 283 |           GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
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| 284 |       const GLMoleculeObject_bond::SideOfBond otherside = (_bond->leftatom == _atom) ?
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| 285 |           GLMoleculeObject_bond::right : GLMoleculeObject_bond::left;
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| 286 |       addAtomBonds(_bond, side);
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| 287 |       addAtomBonds(_bond, otherside);
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| 288 |     }
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| 289 |   }
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| 290 | }
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| 291 | 
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| 292 | void GLMoleculeObject_molecule::reinit()
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| 293 | {
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| 294 |   if (_molecule->getAtomCount() > 0) {
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| 295 |     for (molecule::const_iterator atomiter = _molecule->begin();
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| 296 |         atomiter != _molecule->end();
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| 297 |         atomiter++) {
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| 298 |       // check whether atom already exists
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| 299 |       const atomId_t atomid = (*atomiter)->getId();
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| 300 |       const bool atom_present = AtomsinSceneMap.count(atomid);
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| 301 |       if (!atom_present)
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| 302 |         atomInserted((*atomiter)->getId());
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| 303 |       else
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| 304 |         AtomsinSceneMap[atomid]->resetPosition();
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| 305 | 
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| 306 | 
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| 307 |       // create bond objects in scene
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| 308 |       addAtomBonds(*atomiter);
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| 309 |     }
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| 310 |   }
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| 311 | }
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| 312 | 
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| 313 | void GLMoleculeObject_molecule::updateBoundingBox()
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| 314 | {
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| 315 |   isBoundingBoxUptodate = true;
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| 316 |   Shape shape = _molecule->getBoundingSphere();
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| 317 |   Vector v = shape.getCenter();
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| 318 |   setPosition(QVector3D(v[0], v[1], v[2]));
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| 319 |   setScale(shape.getRadius() + 0.3); // getBoundingShape() only sees atoms as points, so make the box a bit bigger
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| 320 | }
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| 321 | 
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| 322 | void GLMoleculeObject_molecule::update(Observable *publisher)
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| 323 | {
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| 324 | #ifdef LOG_OBSERVER
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| 325 |   const molecule *_mol = static_cast<molecule *>(publisher);
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| 326 |   observerLog().addMessage() << "++ Update of Observer " << observerLog().getName(static_cast<Observer *>(this)) << " from molecule "+toString(_mol->getId())+".";
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| 327 | #endif
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| 328 | }
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| 329 | 
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| 330 | void GLMoleculeObject_molecule::subjectKilled(Observable *publisher)
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| 331 | {
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| 332 |   isSignedOn = false;
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| 333 | }
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| 334 | 
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| 335 | void GLMoleculeObject_molecule::recieveNotification(Observable *publisher, Notification_ptr notification)
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| 336 | {
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| 337 |   if (publisher == dynamic_cast<const Observable*>(_molecule)){
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| 338 |     // notofication from atom
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| 339 | #ifdef LOG_OBSERVER
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| 340 |     observerLog().addMessage() << "++ Update of Observer "<< observerLog().getName(static_cast<Observer *>(this))
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| 341 |           << " received notification from molecule " << _molecule->getId() << " for channel "
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| 342 |           << notification->getChannelNo() << ".";
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| 343 | #endif
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| 344 |     switch (notification->getChannelNo()) {
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| 345 |       case molecule::AtomInserted:
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| 346 |       {
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| 347 |         const atomId_t _id = _molecule->lastChanged()->getId();
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| 348 |   #ifdef LOG_OBSERVER
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| 349 |         observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been inserted.";
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| 350 |   #endif
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| 351 |         TesselationHullUptodate = false;
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| 352 |         isBoundingBoxUptodate = false;
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| 353 |         atomInserted(_id);
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| 354 |         break;
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| 355 |       }
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| 356 |       case World::AtomRemoved:
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| 357 |       {
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| 358 |         const atomId_t _id = _molecule->lastChanged()->getId();
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| 359 |   #ifdef LOG_OBSERVER
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| 360 |         observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been removed.";
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|---|
| 361 |   #endif
 | 
|---|
| 362 |         TesselationHullUptodate = false;
 | 
|---|
| 363 |         isBoundingBoxUptodate = false;
 | 
|---|
| 364 |         atomRemoved(_id);
 | 
|---|
| 365 |         break;
 | 
|---|
| 366 |       }
 | 
|---|
| 367 |       case molecule::AtomMoved:
 | 
|---|
| 368 |       {
 | 
|---|
| 369 |   #ifdef LOG_OBSERVER
 | 
|---|
| 370 |         const atomId_t _id = _molecule->lastChanged()->getId();
 | 
|---|
| 371 |         observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been inserted.";
 | 
|---|
| 372 |   #endif
 | 
|---|
| 373 |         TesselationHullUptodate = false;
 | 
|---|
| 374 |         isBoundingBoxUptodate = false;
 | 
|---|
| 375 |         break;
 | 
|---|
| 376 |       }
 | 
|---|
| 377 |       default:
 | 
|---|
| 378 |         break;
 | 
|---|
| 379 |     }
 | 
|---|
| 380 |   }else{
 | 
|---|
| 381 |     // notification from world
 | 
|---|
| 382 | #ifdef LOG_OBSERVER
 | 
|---|
| 383 |     observerLog().addMessage() << "++ Update of Observer "<< observerLog().getName(static_cast<Observer *>(this))
 | 
|---|
| 384 |           << " received notification from world for channel "
 | 
|---|
| 385 |           << notification->getChannelNo() << ".";
 | 
|---|
| 386 | #endif
 | 
|---|
| 387 |     switch (notification->getChannelNo()) {
 | 
|---|
| 388 |       case World::SelectionChanged:
 | 
|---|
| 389 |         setSelected(World::getInstance().isSelected(_molecule));
 | 
|---|
| 390 |         break;
 | 
|---|
| 391 |       default:
 | 
|---|
| 392 |         break;
 | 
|---|
| 393 |     }
 | 
|---|
| 394 |   }
 | 
|---|
| 395 | }
 | 
|---|
| 396 | 
 | 
|---|
| 397 | void GLMoleculeObject_molecule::initialize(QGLView *view, QGLPainter *painter)
 | 
|---|
| 398 | {
 | 
|---|
| 399 |   // Initialize all of the mesh objects that we have as children.
 | 
|---|
| 400 |   if (m_visible) {
 | 
|---|
| 401 |     GLMoleculeObject::initialize(view, painter);
 | 
|---|
| 402 |   } else {
 | 
|---|
| 403 |    foreach (QObject *obj, children()) {
 | 
|---|
| 404 |      GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
 | 
|---|
| 405 |        if (meshobj)
 | 
|---|
| 406 |          meshobj->initialize(view, painter);
 | 
|---|
| 407 |    }
 | 
|---|
| 408 |   }
 | 
|---|
| 409 | }
 | 
|---|
| 410 | 
 | 
|---|
| 411 | void GLMoleculeObject_molecule::draw(QGLPainter *painter, const QVector4D &cameraPlane)
 | 
|---|
| 412 | {
 | 
|---|
| 413 |   // draw either molecule's mesh or all atoms and bonds
 | 
|---|
| 414 |   if (m_visible) {
 | 
|---|
| 415 |     updateTesselationHull();
 | 
|---|
| 416 | 
 | 
|---|
| 417 |     painter->modelViewMatrix().push();
 | 
|---|
| 418 | 
 | 
|---|
| 419 |     // Apply the material and effect to the painter.
 | 
|---|
| 420 |     QGLMaterial *material;
 | 
|---|
| 421 |     if (m_hovering)
 | 
|---|
| 422 |         material = m_hoverMaterial;
 | 
|---|
| 423 |     else if (m_selected)
 | 
|---|
| 424 |         material = m_selectionMaterial;
 | 
|---|
| 425 |     else
 | 
|---|
| 426 |         material = m_material;
 | 
|---|
| 427 | 
 | 
|---|
| 428 |     ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
 | 
|---|
| 429 | 
 | 
|---|
| 430 |     painter->setColor(material->diffuseColor());
 | 
|---|
| 431 |     painter->setFaceMaterial(QGL::AllFaces, material);
 | 
|---|
| 432 |     if (m_effect)
 | 
|---|
| 433 |         painter->setUserEffect(m_effect);
 | 
|---|
| 434 |     else
 | 
|---|
| 435 |         painter->setStandardEffect(QGL::LitMaterial);
 | 
|---|
| 436 | 
 | 
|---|
| 437 |     // Mark the object for object picking purposes.
 | 
|---|
| 438 |     int prevObjectId = painter->objectPickId();
 | 
|---|
| 439 |     if (m_objectId != -1)
 | 
|---|
| 440 |         painter->setObjectPickId(m_objectId);
 | 
|---|
| 441 | 
 | 
|---|
| 442 |     m_mesh[0]->draw(painter);
 | 
|---|
| 443 | 
 | 
|---|
| 444 |     // Turn off the user effect, if present.
 | 
|---|
| 445 |     if (m_effect)
 | 
|---|
| 446 |         painter->setStandardEffect(QGL::LitMaterial);
 | 
|---|
| 447 | 
 | 
|---|
| 448 |     // Revert to the previous object identifier.
 | 
|---|
| 449 |     painter->setObjectPickId(prevObjectId);
 | 
|---|
| 450 | 
 | 
|---|
| 451 |     // Restore the modelview matrix.
 | 
|---|
| 452 |     painter->modelViewMatrix().pop();
 | 
|---|
| 453 | 
 | 
|---|
| 454 |     //    GLMoleculeObject::draw(painter, cameraPlane);
 | 
|---|
| 455 |   } else {
 | 
|---|
| 456 |     // Draw all of the mesh objects that we have as children.
 | 
|---|
| 457 |     foreach (QObject *obj, children()) {
 | 
|---|
| 458 |       GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
 | 
|---|
| 459 |       if (meshobj)
 | 
|---|
| 460 |         meshobj->draw(painter, cameraPlane);
 | 
|---|
| 461 |     }
 | 
|---|
| 462 | 
 | 
|---|
| 463 |     // update bounding box prior to selection
 | 
|---|
| 464 |     if (!isBoundingBoxUptodate)
 | 
|---|
| 465 |       updateBoundingBox();
 | 
|---|
| 466 | 
 | 
|---|
| 467 |     painter->modelViewMatrix().push();
 | 
|---|
| 468 |     painter->modelViewMatrix().translate(m_position);
 | 
|---|
| 469 |     if (m_rotationAngle != 0.0f)
 | 
|---|
| 470 |       painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
 | 
|---|
| 471 |     if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f))
 | 
|---|
| 472 |       painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);
 | 
|---|
| 473 | 
 | 
|---|
| 474 |     // Draw a box around the mesh, if selected.
 | 
|---|
| 475 |     if (m_selected)
 | 
|---|
| 476 |       drawSelectionBox(painter);
 | 
|---|
| 477 | 
 | 
|---|
| 478 |     // Restore the modelview matrix.
 | 
|---|
| 479 |     painter->modelViewMatrix().pop();
 | 
|---|
| 480 |   }
 | 
|---|
| 481 | }
 | 
|---|
| 482 | 
 | 
|---|
| 483 | /** Adds an atom of this molecule to the scene.
 | 
|---|
| 484 |  *
 | 
|---|
| 485 |  * @param _atom atom to add
 | 
|---|
| 486 |  */
 | 
|---|
| 487 | void GLMoleculeObject_molecule::atomInserted(const atomicNumber_t _id)
 | 
|---|
| 488 | {
 | 
|---|
| 489 |   LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_id)+".");
 | 
|---|
| 490 |   GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(GLMoleculeObject::meshSphere, this, _id);
 | 
|---|
| 491 |   AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
 | 
|---|
| 492 |   ASSERT(iter == AtomsinSceneMap.end(),
 | 
|---|
| 493 |       "GLMoleculeObject_molecule::atomInserted - same atom with id "+toString(_id)+" added again.");
 | 
|---|
| 494 |   AtomsinSceneMap.insert( make_pair(_id, atomObject) );
 | 
|---|
| 495 | 
 | 
|---|
| 496 |   qRegisterMetaType<atomId_t>("atomId_t");
 | 
|---|
| 497 |   qRegisterMetaType<bond::ptr>("bond::ptr");
 | 
|---|
| 498 |   qRegisterMetaType<GLMoleculeObject_bond::SideOfBond>("GLMoleculeObject_bond::SideOfBond");
 | 
|---|
| 499 |   connect (atomObject, SIGNAL(clicked(atomId_t)), this, SIGNAL(atomClicked(atomId_t)));
 | 
|---|
| 500 |   connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
 | 
|---|
| 501 |   connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
 | 
|---|
| 502 |   connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
 | 
|---|
| 503 |   connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
 | 
|---|
| 504 |   connect (atomObject, SIGNAL(BondsInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)));
 | 
|---|
| 505 |   connect (atomObject, SIGNAL(indexChanged(GLMoleculeObject_atom*, int, int)), this, SIGNAL(changeAtomId(GLMoleculeObject_atom*, int, int)));
 | 
|---|
| 506 | 
 | 
|---|
| 507 |   isBoundingBoxUptodate = false;
 | 
|---|
| 508 | 
 | 
|---|
| 509 |   if (m_objectId  == -1)
 | 
|---|
| 510 |     setObjectId(_id);
 | 
|---|
| 511 | 
 | 
|---|
| 512 |   // add all bonds
 | 
|---|
| 513 |   const atom *Walker = World::getInstance().getAtom(AtomById(_id));
 | 
|---|
| 514 |   addAtomBonds(Walker);
 | 
|---|
| 515 | 
 | 
|---|
| 516 |   emit changeOccured();
 | 
|---|
| 517 | }
 | 
|---|
| 518 | 
 | 
|---|
| 519 | /** Removes an atom of this molecule from the scene.
 | 
|---|
| 520 |  *
 | 
|---|
| 521 |  * We just the id as the atom might have already been destroyed.
 | 
|---|
| 522 |  *
 | 
|---|
| 523 |  * @param _id id of atom to remove
 | 
|---|
| 524 |  */
 | 
|---|
| 525 | void GLMoleculeObject_molecule::atomRemoved(const atomicNumber_t _id)
 | 
|---|
| 526 | {
 | 
|---|
| 527 |   LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_id)+".");
 | 
|---|
| 528 |   // bonds are removed by signal coming from ~bond
 | 
|---|
| 529 | 
 | 
|---|
| 530 |   if (m_objectId == _id)
 | 
|---|
| 531 |     setObjectId(-1);
 | 
|---|
| 532 | 
 | 
|---|
| 533 |   // remove atoms
 | 
|---|
| 534 |   AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
 | 
|---|
| 535 |   ASSERT(iter != AtomsinSceneMap.end(),
 | 
|---|
| 536 |       "GLWorldScene::atomRemoved() - atom "+toString(_id)+" not on display.");
 | 
|---|
| 537 |   GLMoleculeObject_atom *atomObject = iter->second;
 | 
|---|
| 538 |   atomObject->disconnect();
 | 
|---|
| 539 |   AtomsinSceneMap.erase(iter);
 | 
|---|
| 540 |   delete atomObject;
 | 
|---|
| 541 | 
 | 
|---|
| 542 |   isBoundingBoxUptodate = false;
 | 
|---|
| 543 | 
 | 
|---|
| 544 |   emit changeOccured();
 | 
|---|
| 545 | }
 | 
|---|
| 546 | 
 | 
|---|
| 547 | void GLMoleculeObject_molecule::hoverChangedSignalled(GLMoleculeObject *ob)
 | 
|---|
| 548 | {
 | 
|---|
| 549 |   // Find the atom, ob corresponds to.
 | 
|---|
| 550 |   hoverAtom = NULL;
 | 
|---|
| 551 |   GLMoleculeObject_atom *atomObject = dynamic_cast<GLMoleculeObject_atom *>(ob);
 | 
|---|
| 552 |   if (atomObject){
 | 
|---|
| 553 |     for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
 | 
|---|
| 554 |       if (iter->second == atomObject)
 | 
|---|
| 555 |         hoverAtom = World::getInstance().getAtom(AtomById(iter->first));
 | 
|---|
| 556 |     }
 | 
|---|
| 557 | 
 | 
|---|
| 558 |     // Propagate signal.
 | 
|---|
| 559 |     emit hoverChanged(*hoverAtom);
 | 
|---|
| 560 |   } else {
 | 
|---|
| 561 |     // Find the atom, ob corresponds to.
 | 
|---|
| 562 |     GLMoleculeObject_molecule *moleculeObject = dynamic_cast<GLMoleculeObject_molecule *>(ob);
 | 
|---|
| 563 |     if (moleculeObject == this){
 | 
|---|
| 564 |       // Propagate signal.
 | 
|---|
| 565 |       emit hoverChanged(*_molecule, 0);
 | 
|---|
| 566 |     }
 | 
|---|
| 567 |   }
 | 
|---|
| 568 | }
 | 
|---|
| 569 | 
 | 
|---|
| 570 | 
 | 
|---|
| 571 | /** Helper function to get bond ids in the correct order for BondNodeMap.
 | 
|---|
| 572 |  *
 | 
|---|
| 573 |  * \return pair of ids in correct order.
 | 
|---|
| 574 |  */
 | 
|---|
| 575 | GLMoleculeObject_molecule::BondIds GLMoleculeObject_molecule::getBondIds(
 | 
|---|
| 576 |     const bond::ptr _bond,
 | 
|---|
| 577 |     const enum GLMoleculeObject_bond::SideOfBond _side)
 | 
|---|
| 578 | {
 | 
|---|
| 579 |   BondIds ids;
 | 
|---|
| 580 |   switch (_side) {
 | 
|---|
| 581 |     case GLMoleculeObject_bond::left:
 | 
|---|
| 582 |       ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
 | 
|---|
| 583 |       break;
 | 
|---|
| 584 |     case GLMoleculeObject_bond::right:
 | 
|---|
| 585 |       ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
 | 
|---|
| 586 |       break;
 | 
|---|
| 587 |   }
 | 
|---|
| 588 |   return ids;
 | 
|---|
| 589 | }
 | 
|---|
| 590 | 
 | 
|---|
| 591 | /** Adds a bond to the scene.
 | 
|---|
| 592 |  *
 | 
|---|
| 593 |  * @param _bond bond to add
 | 
|---|
| 594 |  * @param side which side of the bond (left or right)
 | 
|---|
| 595 |  */
 | 
|---|
| 596 | void GLMoleculeObject_molecule::bondInserted(const bond::ptr _bond, const enum GLMoleculeObject_bond::SideOfBond _side)
 | 
|---|
| 597 | {
 | 
|---|
| 598 |   LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
 | 
|---|
| 599 |   //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
 | 
|---|
| 600 | 
 | 
|---|
| 601 |   const BondIds ids = getBondIds(_bond, _side);
 | 
|---|
| 602 |   BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
 | 
|---|
| 603 |   if (iter == BondsinSceneMap.end()) {
 | 
|---|
| 604 |     GLMoleculeObject_bond * bondObject =
 | 
|---|
| 605 |         new GLMoleculeObject_bond(GLMoleculeObject::meshCylinder, this, _bond, _side);
 | 
|---|
| 606 |     connect (
 | 
|---|
| 607 |         bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
 | 
|---|
| 608 |         this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
 | 
|---|
| 609 |     connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
 | 
|---|
| 610 |     BondsinSceneMap.insert( make_pair(ids, bondObject) );
 | 
|---|
| 611 |   //    BondIdsinSceneMap.insert( Leftids );
 | 
|---|
| 612 |   } else {
 | 
|---|
| 613 |     iter->second->resetPosition();
 | 
|---|
| 614 |     iter->second->resetWidth();
 | 
|---|
| 615 |   }
 | 
|---|
| 616 |   emit changeOccured();
 | 
|---|
| 617 | }
 | 
|---|
| 618 | 
 | 
|---|
| 619 | /** Removes a bond from the scene.
 | 
|---|
| 620 |  *
 | 
|---|
| 621 |  * @param _bond bond to remove
 | 
|---|
| 622 |  */
 | 
|---|
| 623 | void GLMoleculeObject_molecule::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
 | 
|---|
| 624 | {
 | 
|---|
| 625 |   LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
 | 
|---|
| 626 |   {
 | 
|---|
| 627 |     // left bond
 | 
|---|
| 628 |     const BondIds Leftids( make_pair(leftnr, rightnr) );
 | 
|---|
| 629 |     BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
 | 
|---|
| 630 |     ASSERT(leftiter != BondsinSceneMap.end(),
 | 
|---|
| 631 |         "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
 | 
|---|
| 632 |         +toString(rightnr)+" not on display.");
 | 
|---|
| 633 |     GLMoleculeObject_bond *bondObject = leftiter->second;
 | 
|---|
| 634 |     bondObject->disconnect();
 | 
|---|
| 635 |     BondsinSceneMap.erase(leftiter);
 | 
|---|
| 636 |     delete bondObject; // is done by signal from bond itself
 | 
|---|
| 637 |     //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
 | 
|---|
| 638 |   }
 | 
|---|
| 639 | 
 | 
|---|
| 640 |   emit changeOccured();
 | 
|---|
| 641 | }
 | 
|---|
| 642 | 
 | 
|---|
| 643 | void GLMoleculeObject_molecule::setVisible(bool value)
 | 
|---|
| 644 | {
 | 
|---|
| 645 |   // first update the mesh if we are going to be visible now
 | 
|---|
| 646 |   if (value)
 | 
|---|
| 647 |     updateTesselationHull();
 | 
|---|
| 648 |   // then emit onward
 | 
|---|
| 649 |   GLMoleculeObject::setVisible(value);
 | 
|---|
| 650 | }
 | 
|---|
| 651 | 
 | 
|---|
| 652 | void GLMoleculeObject_molecule::updateTesselationHull()
 | 
|---|
| 653 | {
 | 
|---|
| 654 |   if (!TesselationHullUptodate) {
 | 
|---|
| 655 |     updateMesh(createMoleculeMesh(_molecule, parent()));
 | 
|---|
| 656 |     TesselationHullUptodate = true;
 | 
|---|
| 657 |   }
 | 
|---|
| 658 | }
 | 
|---|
| 659 | 
 | 
|---|
| 660 | std::ostream &operator<<(std::ostream &ost, const GLMoleculeObject_molecule::BondIds &t)
 | 
|---|
| 661 | {
 | 
|---|
| 662 |   ost << t.first << "," << t.second;
 | 
|---|
| 663 |   return ost;
 | 
|---|
| 664 | }
 | 
|---|
| 665 | 
 | 
|---|
| 666 | void GLMoleculeObject_molecule::wasClicked()
 | 
|---|
| 667 | {
 | 
|---|
| 668 |   LOG(4, "INFO: GLMoleculeObject_molecule: atom " << _molecule->getId() << " has been clicked");
 | 
|---|
| 669 |   emit moleculeClicked(_molecule->getId());
 | 
|---|
| 670 | }
 | 
|---|