| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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| 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 |  */
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| 7 | 
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| 8 | /*
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| 9 |  * GLMoleculeObject_bond.cpp
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| 10 |  *
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| 11 |  *  Created on: Aug 17, 2011
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| 12 |  *      Author: heber
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| 13 |  */
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| 14 | 
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 | 
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| 20 | #include "GLMoleculeObject_bond.hpp"
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| 21 | 
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| 22 | #include <Qt3D/qglbuilder.h>
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| 23 | #include <Qt3D/qglcylinder.h>
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| 24 | #include <Qt3D/qglmaterial.h>
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| 25 | #include <Qt3D/qglscenenode.h>
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| 26 | 
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| 27 | #include "CodePatterns/MemDebug.hpp"
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| 28 | 
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| 29 | #include <cmath>
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| 30 | 
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| 31 | #include "CodePatterns/Assert.hpp"
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| 32 | #include "atom.hpp"
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| 33 | #include "Bond/bond.hpp"
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| 34 | #include "Element/element.hpp"
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| 35 | #include "Helpers/defs.hpp"
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| 36 | #include "LinearAlgebra/Line.hpp"
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| 37 | #include "LinearAlgebra/Vector.hpp"
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| 38 | 
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| 39 | static QGLSceneNode *createBond(QObject *parent, double distance)
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| 40 | {
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| 41 |    QGLBuilder builder;
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| 42 |    QGLCylinder cylinder(.25,.25,.25);
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| 43 |    cylinder.setHeight(distance);
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| 44 |    builder << cylinder;
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| 45 |    QGLSceneNode *n = builder.finalizedSceneNode();
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| 46 |    n->setParent(parent);
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| 47 |    return n;
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| 48 | }
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| 49 | 
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| 50 | GLMoleculeObject_bond::GLMoleculeObject_bond(QObject *parent, const bond *bondref, double distance, enum SideOfBond side) :
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| 51 |   GLMoleculeObject(createBond(parent, distance), parent), _bond(bondref)
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| 52 | {
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| 53 |   Vector Position;
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| 54 |   Vector OtherPosition;
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| 55 |   size_t elementno = 0;
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| 56 |   switch (side) {
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| 57 |     case left:
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| 58 |       Position = _bond->leftatom->getPosition();
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| 59 |       OtherPosition = _bond->rightatom->getPosition();
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| 60 |       if (_bond->leftatom->getType() != NULL) {
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| 61 |         elementno = _bond->leftatom->getType()->getNumber();
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| 62 |       } else { // if not element yet set, set to hydrogen
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| 63 |         elementno = 1;
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| 64 |       }
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| 65 |       break;
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| 66 |     case right:
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| 67 |       Position = _bond->rightatom->getPosition();
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| 68 |       OtherPosition = _bond->leftatom->getPosition();
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| 69 |       if (_bond->rightatom->getType() != NULL) {
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| 70 |         elementno = _bond->rightatom->getType()->getNumber();
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| 71 |       } else { // if not element yet set, set to hydrogen
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| 72 |         elementno = 1;
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| 73 |       }
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| 74 | 
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| 75 |       break;
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| 76 |     default:
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| 77 |       ASSERT(0,
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| 78 |           "GLMoleculeObject_bond::GLMoleculeObject_bond() - side is not a valid argument: "+toString(side)+".");
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| 79 |       break;
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| 80 |   }
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| 81 | 
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| 82 |   QGLMaterial *elementmaterial = getMaterial(elementno);
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| 83 |   setMaterial(elementmaterial);
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| 84 | 
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| 85 |   // calculate position
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| 86 |   Vector Z(0.,0.,1.);
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| 87 |   Vector zeroVec(0.,0.,0.);
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| 88 |   Vector a,b;
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| 89 |   Vector OtherAxis;
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| 90 |   double alpha;
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| 91 |   a = Position - OtherPosition;
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| 92 |   // construct rotation axis
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| 93 |   b = a;
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| 94 |   b.VectorProduct(Z);
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| 95 |   Line axis(zeroVec, b);
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| 96 |   // calculate rotation angle
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| 97 |   alpha = a.Angle(Z);
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| 98 |   // construct other axis to check right-hand rule
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| 99 |   OtherAxis = b;
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| 100 |   OtherAxis.VectorProduct(Z);
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| 101 |   // assure right-hand rule for the rotation
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| 102 |   if (a.ScalarProduct(OtherAxis) < MYEPSILON)
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| 103 |     alpha = M_PI-alpha;
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| 104 |   // check
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| 105 |   Vector a_rotated = axis.rotateVector(a, alpha);
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| 106 |   std::cout << "Created cylinder from "// << Position << " to " << OtherPosition
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| 107 |       << a << " to " << a_rotated << " around " << b << " by " << alpha/M_PI*180. << ", respectively." << endl;
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| 108 | 
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| 109 |   // set position
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| 110 |   setPosition(QVector3D(Position[0], Position[1], Position[2]));
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| 111 |   setRotationVector(QVector3D(b[0], b[1], b[2]));
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| 112 |   setRotationAngle(alpha/M_PI*180.);
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| 113 | }
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