| 1 | /*
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| 2 | * GLMoleculeObject.hpp
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| 3 | *
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| 4 | * This is based on the Qt3D example "teaservice", specifically meshobject.h.
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| 5 | *
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| 6 | * Created on: Aug 17, 2011
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| 7 | * Author: heber
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| 8 | */
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| 9 |
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| 10 | #ifndef GLMOLECULEOBJECT_HPP_
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| 11 | #define GLMOLECULEOBJECT_HPP_
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| 12 |
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| 13 | // include config.h
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| 14 | #ifdef HAVE_CONFIG_H
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| 15 | #include <config.h>
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| 16 | #endif
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| 17 |
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| 18 |
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| 19 | #include <QtCore/qobject.h>
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| 20 | #include <QtGui/qevent.h>
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| 21 |
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| 22 | #include <Qt3D/qglpainter.h>
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| 23 | #include <Qt3D/qglabstractscene.h>
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| 24 |
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| 25 | class QGLView;
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| 26 | class QGLSceneNode;
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| 27 | class GLMoleculeScene;
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| 28 |
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| 29 | /** This class represents a single object within a molecule, e.g. atom or bond.
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| 30 | *
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| 31 | */
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| 32 | class GLMoleculeObject : public QObject
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| 33 | {
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| 34 | Q_OBJECT
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| 35 |
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| 36 | //!> Allow it to call cleanMaterialMap()
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| 37 | friend class GLWorldScene;
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| 38 | public:
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| 39 | explicit GLMoleculeObject(QGLSceneNode *GLMoleculeObject, QObject *parent=0);
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| 40 | explicit GLMoleculeObject(QGLAbstractScene *scene, QObject *parent=0);
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| 41 | virtual ~GLMoleculeObject();
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| 42 |
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| 43 | QVector3D position() const { return m_position; }
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| 44 | void setPosition(const QVector3D& value) { m_position = value; }
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| 45 |
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| 46 | qreal scale() const { return m_scale; }
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| 47 | void setScale(qreal value) { m_scale = value; }
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| 48 |
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| 49 | qreal scaleZ() const { return m_scaleZ; }
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| 50 | void setScaleZ(qreal value) { m_scaleZ = value; }
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| 51 |
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| 52 | qreal rotationAngle() const { return m_rotationAngle; }
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| 53 | void setRotationAngle(qreal value) { m_rotationAngle = value; }
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| 54 |
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| 55 | QVector3D rotationVector() const { return m_rotationVector; }
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| 56 | void setRotationVector(const QVector3D& value) { m_rotationVector = value; }
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| 57 |
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| 58 | QGLMaterial *material() const { return m_material; }
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| 59 | void setMaterial(QGLMaterial *value)
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| 60 | { m_material = value; m_hoverMaterial = value; }
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| 61 |
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| 62 | QGLMaterial *hoverMaterial() const { return m_hoverMaterial; }
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| 63 | void setHoverMaterial(QGLMaterial *value) { m_hoverMaterial = value; }
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| 64 |
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| 65 | QGLMaterial *selectionMaterial() const { return m_selectionMaterial; }
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| 66 | void setSelectionMaterial(QGLMaterial *value) { m_selectionMaterial = value; }
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| 67 |
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| 68 | QGLAbstractEffect *effect() const { return m_effect; }
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| 69 | void setEffect(QGLAbstractEffect *value) { m_effect = value; }
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| 70 |
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| 71 | int objectId() const { return m_objectId; }
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| 72 | void setObjectId(int id) { m_objectId = id; }
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| 73 |
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| 74 | bool selected() const { return m_selected; }
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| 75 | void setSelected(bool value) { m_selected = value; }
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| 76 |
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| 77 | void initialize(QGLView *view, QGLPainter *painter);
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| 78 | void draw(QGLPainter *painter);
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| 79 |
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| 80 | signals:
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| 81 | void pressed();
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| 82 | void released();
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| 83 | void clicked();
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| 84 | void doubleClicked();
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| 85 | void hoverChanged();
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| 86 |
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| 87 | protected:
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| 88 | bool event(QEvent *e);
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| 89 |
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| 90 | static QGLMaterial* getMaterial(size_t);
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| 91 | static void cleanMaterialMap();
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| 92 |
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| 93 | typedef std::map< size_t, QGLMaterial *> ElementMaterialMap;
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| 94 | static ElementMaterialMap ElementNoMaterialMap;
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| 95 |
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| 96 | private:
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| 97 |
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| 98 | QGLSceneNode *m_mesh;
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| 99 | QGLSceneNode *m_GLMoleculeObject;
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| 100 | QGLAbstractScene *m_scene;
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| 101 | QVector3D m_position;
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| 102 | qreal m_scale;
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| 103 | qreal m_scaleZ;
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| 104 | qreal m_rotationAngle;
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| 105 | QVector3D m_rotationVector;
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| 106 | QGLMaterial *m_material;
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| 107 | QGLMaterial *m_hoverMaterial;
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| 108 | QGLMaterial *m_selectionMaterial;
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| 109 | QGLAbstractEffect *m_effect;
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| 110 | int m_objectId;
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| 111 | bool m_hovering;
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| 112 | bool m_selected;
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| 113 | };
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| 114 |
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| 115 |
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| 116 | #endif /* GLMOLECULEOBJECT_HPP_ */
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