| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010-2012 University of Bonn. All rights reserved.
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| 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 |  */
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| 7 | 
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| 8 | /*
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| 9 |  * GLMoleculeObject.cpp
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| 10 |  *
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| 11 |  *  This is based on the Qt3D example "teaservice", specifically meshobject.cpp.
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| 12 |  *
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| 13 |  *  Created on: Aug 17, 2011
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| 14 |  *      Author: heber
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| 15 |  */
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| 16 | 
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| 17 | // include config.h
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| 18 | #ifdef HAVE_CONFIG_H
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| 19 | #include <config.h>
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| 20 | #endif
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| 21 | 
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| 22 | #include "GLMoleculeObject.hpp"
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| 23 | 
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| 24 | #include <Qt3D/qglview.h>
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| 25 | #include <Qt3D/qglscenenode.h>
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| 26 | #include <Qt3D/qglpainter.h>
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| 27 | #include <Qt3D/qglmaterial.h>
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| 28 | 
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| 29 | #include "CodePatterns/MemDebug.hpp"
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| 30 | 
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| 31 | #include "CodePatterns/Assert.hpp"
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| 32 | #include "CodePatterns/Log.hpp"
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| 33 | 
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| 34 | #include "Helpers/defs.hpp"
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| 35 | #include "Element/element.hpp"
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| 36 | #include "Element/periodentafel.hpp"
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| 37 | #include "World.hpp"
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| 38 | 
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| 39 | GLMoleculeObject::ElementMaterialMap GLMoleculeObject::ElementNoMaterialMap;
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| 40 | 
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| 41 | 
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| 42 | #include "CodePatterns/MemDebug.hpp"
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| 43 | 
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| 44 | 
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| 45 | GLMoleculeObject::GLMoleculeObject(QGLSceneNode *GLMoleculeObject, QObject *parent)
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| 46 |    : QObject(parent)
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| 47 | {
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| 48 |    m_mesh = 0;
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| 49 |    m_GLMoleculeObject = GLMoleculeObject;
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| 50 |    m_scale = 1.0f;
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| 51 |    m_rotationAngle = 0.0f;
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| 52 |    m_effect = 0;
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| 53 |    m_objectId = -1;
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| 54 |    m_hovering = false;
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| 55 |    m_material = 0;
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| 56 |    m_hoverMaterial = 0;
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| 57 | }
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| 58 | 
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| 59 | GLMoleculeObject::GLMoleculeObject(QGLAbstractScene *scene, QObject *parent)
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| 60 |    : QObject(parent)
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| 61 | {
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| 62 |    scene->setParent(this);
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| 63 |    m_mesh = 0;
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| 64 |    m_GLMoleculeObject = scene->mainNode();
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| 65 |    m_scale = 1.0f;
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| 66 |    m_rotationAngle = 0.0f;
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| 67 |    m_effect = 0;
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| 68 |    m_objectId = -1;
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| 69 |    m_hovering = false;
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| 70 |    m_material = 0;
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| 71 |    m_hoverMaterial = 0;
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| 72 | }
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| 73 | 
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| 74 | GLMoleculeObject::~GLMoleculeObject()
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| 75 | {
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| 76 |    delete m_mesh;
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| 77 | }
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| 78 | 
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| 79 | void GLMoleculeObject::initialize(QGLView *view, QGLPainter *painter)
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| 80 | {
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| 81 |    Q_UNUSED(painter);
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| 82 |    if (m_objectId != -1)
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| 83 |        view->registerObject(m_objectId, this);
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| 84 | }
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| 85 | 
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| 86 | void GLMoleculeObject::draw(QGLPainter *painter)
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| 87 | {
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| 88 |    // Position the model at its designated position, scale, and orientation.
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| 89 |    painter->modelViewMatrix().push();
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| 90 |    painter->modelViewMatrix().translate(m_position);
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| 91 |    if (m_scale != 1.0f)
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| 92 |        painter->modelViewMatrix().scale(m_scale);
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| 93 |    if (m_rotationAngle != 0.0f)
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| 94 |        painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
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| 95 | 
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| 96 |    // Apply the material and effect to the painter.
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| 97 |    QGLMaterial *material;
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| 98 |    if (m_hovering)
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| 99 |        material = m_hoverMaterial;
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| 100 |    else
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| 101 |        material = m_material;
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| 102 |    painter->setColor(material->diffuseColor());
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| 103 |    painter->setFaceMaterial(QGL::AllFaces, material);
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| 104 |    if (m_effect)
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| 105 |        painter->setUserEffect(m_effect);
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| 106 |    else
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| 107 |        painter->setStandardEffect(QGL::LitMaterial);
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| 108 | 
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| 109 |    // Mark the object for object picking purposes.
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| 110 |    int prevObjectId = painter->objectPickId();
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| 111 |    if (m_objectId != -1)
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| 112 |        painter->setObjectPickId(m_objectId);
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| 113 | 
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| 114 |    // Draw the geometry mesh.
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| 115 |    if (m_GLMoleculeObject)
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| 116 |        m_GLMoleculeObject->draw(painter);
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| 117 |    else
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| 118 |        m_mesh->draw(painter);
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| 119 | 
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| 120 |    // Turn off the user effect, if present.
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| 121 |    if (m_effect)
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| 122 |        painter->setStandardEffect(QGL::LitMaterial);
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| 123 | 
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| 124 |    // Revert to the previous object identifier.
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| 125 |    painter->setObjectPickId(prevObjectId);
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| 126 | 
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| 127 |    // Restore the modelview matrix.
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| 128 |    painter->modelViewMatrix().pop();
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| 129 | }
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| 130 | 
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| 131 | bool GLMoleculeObject::event(QEvent *e)
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| 132 | {
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| 133 |    // Convert the raw event into a signal representing the user's action.
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| 134 |    if (e->type() == QEvent::MouseButtonPress) {
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| 135 |        QMouseEvent *me = (QMouseEvent *)e;
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| 136 |        if (me->button() == Qt::LeftButton)
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| 137 |            emit pressed();
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| 138 |    } else if (e->type() == QEvent::MouseButtonRelease) {
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| 139 |        QMouseEvent *me = (QMouseEvent *)e;
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| 140 |        if (me->button() == Qt::LeftButton) {
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| 141 |            emit released();
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| 142 |            if (me->x() >= 0)   // Positive: inside object, Negative: outside.
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| 143 |                emit clicked();
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| 144 |        }
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| 145 |    } else if (e->type() == QEvent::MouseButtonDblClick) {
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| 146 |        emit doubleClicked();
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| 147 |    } else if (e->type() == QEvent::Enter) {
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| 148 |        m_hovering = true;
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| 149 |        emit hoverChanged();
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| 150 |    } else if (e->type() == QEvent::Leave) {
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| 151 |        m_hovering = false;
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| 152 |        emit hoverChanged();
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| 153 |    }
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| 154 |    return QObject::event(e);
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| 155 | }
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| 156 | 
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| 157 | /** Returns the ref to the Material for element No \a from the map.
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| 158 |  *
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| 159 |  * \note We create a new one if the element is missing.
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| 160 |  *
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| 161 |  * @param no element no
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| 162 |  * @return ref to QGLMaterial
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| 163 |  */
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| 164 | QGLMaterial* GLMoleculeObject::getMaterial(size_t no)
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| 165 | {
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| 166 |   ASSERT( (no >= 0) && (no < MAX_ELEMENTS),
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| 167 |       "GLMoleculeView::getMaterial() - Element no "+toString(no)+" is invalid.");
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| 168 |   if (ElementNoMaterialMap.find(no) != ElementNoMaterialMap.end()){
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| 169 |     // get present one
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| 170 |     return ElementNoMaterialMap[no];
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| 171 |   } else {
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| 172 |     // create new one
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| 173 |     LOG(1, "Creating new material for element "+toString(no)+".");
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| 174 |     QGLMaterial *newmaterial = new QGLMaterial(NULL);
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| 175 | 
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| 176 |     if (no == 0) { // create hover material
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| 177 |       newmaterial->setAmbientColor( QColor(0, 128, 128) );
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| 178 |     } else { // create material for element
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| 179 |       periodentafel *periode = World::getInstance().getPeriode();
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| 180 |       const element *desiredelement = periode->FindElement(no);
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| 181 |       ASSERT(desiredelement != NULL,
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| 182 |           "GLMoleculeView::getMaterial() - desired element "+toString(no)+" not present in periodentafel.");
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| 183 |       const unsigned char* color = desiredelement->getColor();
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| 184 |       LOG(1, "Creating new material with color " << (int)color[0] << "," << (int)color[1] << "," << (int)color[2] << ".");
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| 185 |       newmaterial->setAmbientColor( QColor((int)color[0], (int)color[1], (int)color[2]) );
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| 186 |     }
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| 187 |     newmaterial->setSpecularColor( QColor(60, 60, 60) );
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| 188 |     newmaterial->setShininess( 128 );
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| 189 |     ElementNoMaterialMap.insert( make_pair(no, newmaterial) );
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| 190 | 
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| 191 |     return newmaterial;
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| 192 |   }
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| 193 | }
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| 194 | 
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| 195 | /** Static function to be called when Materials have to be removed.
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| 196 |  *
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| 197 |  */
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| 198 | void GLMoleculeObject::cleanMaterialMap()
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| 199 | {
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| 200 |   for (ElementMaterialMap::iterator iter = ElementNoMaterialMap.begin();
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| 201 |       !ElementNoMaterialMap.empty();
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| 202 |       iter = ElementNoMaterialMap.begin()) {
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| 203 |     delete iter->second;
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| 204 |     ElementNoMaterialMap.erase(iter);
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| 205 |   }
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| 206 | }
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