source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject.cpp@ 3927ef

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Last change on this file since 3927ef was 3927ef, checked in by Frederik Heber <heber@…>, 13 years ago

GL: molecule selection boxes

  • only instantiated for selected molecules
  • no size/position changes tracked yet!
  • Property mode set to 100644
File size: 8.5 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * GLMoleculeObject.cpp
10 *
11 * This is based on the Qt3D example "teaservice", specifically meshobject.cpp.
12 *
13 * Created on: Aug 17, 2011
14 * Author: heber
15 */
16
17// include config.h
18#ifdef HAVE_CONFIG_H
19#include <config.h>
20#endif
21
22#include "GLMoleculeObject.hpp"
23
24#include <Qt3D/qglview.h>
25#include <Qt3D/qglscenenode.h>
26#include <Qt3D/qglpainter.h>
27#include <Qt3D/qglmaterial.h>
28
29#include "CodePatterns/MemDebug.hpp"
30
31#include "CodePatterns/Assert.hpp"
32#include "CodePatterns/Log.hpp"
33
34#include "Helpers/defs.hpp"
35#include "Element/element.hpp"
36#include "Element/periodentafel.hpp"
37#include "World.hpp"
38
39GLMoleculeObject::ElementMaterialMap GLMoleculeObject::ElementNoMaterialMap;
40
41
42#include "CodePatterns/MemDebug.hpp"
43
44QGLMaterial *GLMoleculeObject::m_hoverMaterial = NULL;
45QGLMaterial *GLMoleculeObject::m_selectionMaterial = NULL;
46QGLMaterial *GLMoleculeObject::m_selectionBoxMaterial = NULL;
47
48
49GLMoleculeObject::GLMoleculeObject(QGLSceneNode *GLMoleculeObject, QObject *parent)
50 : QObject(parent)
51{
52 m_mesh = GLMoleculeObject;
53 m_scale = 1.0f;
54 m_scaleZ = 1.0f;
55 m_rotationAngle = 0.0f;
56 m_effect = 0;
57 m_objectId = -1;
58 m_hovering = false;
59 m_selected = false;
60 m_material = 0;
61 initStaticMaterials();
62}
63
64GLMoleculeObject::GLMoleculeObject(QGLAbstractScene *scene, QObject *parent)
65 : QObject(parent)
66{
67 scene->setParent(this);
68 m_mesh = scene->mainNode();
69 m_scale = 1.0f;
70 m_scaleZ = 1.0f;
71 m_rotationAngle = 0.0f;
72 m_effect = 0;
73 m_objectId = -1;
74 m_hovering = false;
75 m_selected = false;
76 m_material = 0;
77 initStaticMaterials();
78}
79
80GLMoleculeObject::~GLMoleculeObject()
81{
82}
83
84void GLMoleculeObject::initialize(QGLView *view, QGLPainter *painter)
85{
86 Q_UNUSED(painter);
87 if (m_objectId != -1)
88 view->registerObject(m_objectId, this);
89}
90
91
92/** Draws a box around the mesh.
93 *
94 */
95void GLMoleculeObject::drawSelectionBox(QGLPainter *painter)
96{
97 painter->setFaceMaterial(QGL::AllFaces, m_selectionBoxMaterial);
98 QVector3DArray array;
99 qreal radius = 1.0;
100 array.append(-radius, -radius, -radius); array.append( radius, -radius, -radius);
101 array.append( radius, -radius, -radius); array.append( radius, radius, -radius);
102 array.append( radius, radius, -radius); array.append(-radius, radius, -radius);
103 array.append(-radius, radius, -radius); array.append(-radius, -radius, -radius);
104
105 array.append(-radius, -radius, radius); array.append( radius, -radius, radius);
106 array.append( radius, -radius, radius); array.append( radius, radius, radius);
107 array.append( radius, radius, radius); array.append(-radius, radius, radius);
108 array.append(-radius, radius, radius); array.append(-radius, -radius, radius);
109
110 array.append(-radius, -radius, -radius); array.append(-radius, -radius, radius);
111 array.append( radius, -radius, -radius); array.append( radius, -radius, radius);
112 array.append(-radius, radius, -radius); array.append(-radius, radius, radius);
113 array.append( radius, radius, -radius); array.append( radius, radius, radius);
114 painter->clearAttributes();
115 painter->setVertexAttribute(QGL::Position, array);
116 painter->draw(QGL::Lines, 24);
117}
118
119void GLMoleculeObject::draw(QGLPainter *painter)
120{
121 // Position the model at its designated position, scale, and orientation.
122 painter->modelViewMatrix().push();
123 painter->modelViewMatrix().translate(m_position);
124 if (m_scale != 1.0f)
125 painter->modelViewMatrix().scale(m_scale);
126 if (m_rotationAngle != 0.0f)
127 painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
128 if (m_scaleZ != 1.0f)
129 painter->modelViewMatrix().scale(1.0f, 1.0f, m_scaleZ);
130
131 // Apply the material and effect to the painter.
132 QGLMaterial *material;
133 if (m_hovering)
134 material = m_hoverMaterial;
135 else if (m_selected)
136 material = m_selectionMaterial;
137 else
138 material = m_material;
139
140 ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
141
142 painter->setColor(material->diffuseColor());
143 painter->setFaceMaterial(QGL::AllFaces, material);
144 if (m_effect)
145 painter->setUserEffect(m_effect);
146 else
147 painter->setStandardEffect(QGL::LitMaterial);
148
149 // Mark the object for object picking purposes.
150 int prevObjectId = painter->objectPickId();
151 if (m_objectId != -1)
152 painter->setObjectPickId(m_objectId);
153
154 // Draw the geometry mesh.
155 m_mesh->draw(painter);
156
157 // Draw a box around the mesh, if selected.
158 if (m_selected)
159 drawSelectionBox(painter);
160
161 // Turn off the user effect, if present.
162 if (m_effect)
163 painter->setStandardEffect(QGL::LitMaterial);
164
165 // Revert to the previous object identifier.
166 painter->setObjectPickId(prevObjectId);
167
168 // Restore the modelview matrix.
169 painter->modelViewMatrix().pop();
170}
171
172bool GLMoleculeObject::event(QEvent *e)
173{
174 // Convert the raw event into a signal representing the user's action.
175 if (e->type() == QEvent::MouseButtonPress) {
176 QMouseEvent *me = (QMouseEvent *)e;
177 if (me->button() == Qt::LeftButton)
178 emit pressed();
179 } else if (e->type() == QEvent::MouseButtonRelease) {
180 QMouseEvent *me = (QMouseEvent *)e;
181 if (me->button() == Qt::LeftButton) {
182 emit released();
183 if (me->x() >= 0) // Positive: inside object, Negative: outside.
184 emit clicked();
185 }
186 } else if (e->type() == QEvent::MouseButtonDblClick) {
187 emit doubleClicked();
188 } else if (e->type() == QEvent::Enter) {
189 m_hovering = true;
190 emit hoverChanged();
191 } else if (e->type() == QEvent::Leave) {
192 m_hovering = false;
193 emit hoverChanged();
194 }
195 return QObject::event(e);
196}
197
198/** Returns the ref to the Material for element No \a from the map.
199 *
200 * \note We create a new one if the element is missing.
201 *
202 * @param no element no
203 * @return ref to QGLMaterial
204 */
205QGLMaterial* GLMoleculeObject::getMaterial(size_t no)
206{
207 ASSERT( (no > 0) && (no < MAX_ELEMENTS),
208 "GLMoleculeView::getMaterial() - Element no "+toString(no)+" is invalid.");
209 if (ElementNoMaterialMap.find(no) != ElementNoMaterialMap.end()){
210 // get present one
211 return ElementNoMaterialMap[no];
212 } else {
213 // create new one
214 LOG(1, "Creating new material for element "+toString(no)+".");
215 QGLMaterial *newmaterial = new QGLMaterial(NULL);
216
217 // create material for element
218 periodentafel *periode = World::getInstance().getPeriode();
219 const element *desiredelement = periode->FindElement(no);
220 ASSERT(desiredelement != NULL,
221 "GLMoleculeView::getMaterial() - desired element "+toString(no)+" not present in periodentafel.");
222 const unsigned char* color = desiredelement->getColor();
223 LOG(1, "Creating new material with color " << (int)color[0] << "," << (int)color[1] << "," << (int)color[2] << ".");
224 newmaterial->setAmbientColor( QColor((int)color[0], (int)color[1], (int)color[2]) );
225 newmaterial->setSpecularColor( QColor(60, 60, 60) );
226 newmaterial->setShininess( 128 );
227 ElementNoMaterialMap.insert( make_pair(no, newmaterial) );
228
229 return newmaterial;
230 }
231}
232
233/** Create the 3 materials shared by all objects.
234 *
235 */
236void GLMoleculeObject::initStaticMaterials()
237{
238 if (!m_hoverMaterial){
239 m_hoverMaterial = new QGLMaterial(NULL);
240 m_hoverMaterial->setAmbientColor( QColor(0, 128, 128) );
241 m_hoverMaterial->setSpecularColor( QColor(60, 60, 60) );
242 m_hoverMaterial->setShininess( 128 );
243 }
244 if (!m_selectionMaterial){
245 m_selectionMaterial = new QGLMaterial(NULL);
246 m_selectionMaterial->setAmbientColor( QColor(255, 50, 50) );
247 m_selectionMaterial->setSpecularColor( QColor(60, 60, 60) );
248 m_selectionMaterial->setShininess( 128 );
249 }
250 if (!m_selectionBoxMaterial){
251 m_selectionBoxMaterial = new QGLMaterial(NULL);
252 m_selectionBoxMaterial->setAmbientColor( QColor(0, 0, 0) );
253 m_selectionBoxMaterial->setDiffuseColor( QColor(0, 0, 0) );
254 m_selectionBoxMaterial->setEmittedLight( QColor(155, 50, 50) );
255 }
256}
257
258/** Static function to be called when Materials have to be removed.
259 *
260 */
261void GLMoleculeObject::cleanMaterialMap()
262{
263 for (ElementMaterialMap::iterator iter = ElementNoMaterialMap.begin();
264 !ElementNoMaterialMap.empty();
265 iter = ElementNoMaterialMap.begin()) {
266 delete iter->second;
267 ElementNoMaterialMap.erase(iter);
268 }
269}
270
271
272void GLMoleculeObject::setSelected(bool value)
273{
274 if (value != m_selected){
275 m_selected = value;
276 emit selectionChanged();
277 }
278}
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