source: src/UIElements/UIFactory.hpp@ ff4fff9

CombiningParticlePotentialParsing
Last change on this file since ff4fff9 was 28864c, checked in by Frederik Heber <heber@…>, 9 years ago

UIs are now initialized before any action takes place.

  • UIFactory::doneInitializing() is set after mainwindow is instantiated.
  • QTUIFactory::testrun() waits till UI is done initializing.
  • Property mode set to 100644
File size: 2.6 KB
Line 
1/*
2 * UIFactory.hpp
3 *
4 * Created on: Jan 5, 2010
5 * Author: crueger
6 */
7
8#ifndef UIFACTORY_HPP_
9#define UIFACTORY_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16
17class MainWindow;
18class Dialog;
19class DialogDescription;
20
21#include "CodePatterns/Singleton.hpp"
22
23#include <string>
24#include <map>
25#include <boost/smart_ptr.hpp>
26
27/**
28 * Abstract Factory to create any kind of User interface object needed by the programm.
29 *
30 * The factory can be created and has to be set to a certain type upon creation. It will then
31 * only create UIelements of that certain type, so that all UIElements match. This way different
32 * UIs can be handled in a concise abstract way.
33 *
34 * The main functionality is the MainWindow and the Dialog.
35 *
36 * MainWindow basically is the framework if the UI. The MainWindow has a run function which is
37 * called MainWindow::Display(), which will listen for user input and react to it via actions for
38 * as long as the user desires or tells the MainWindow to quit.
39 *
40 * Within the MainWindow Dialog classes may be instantiated which ask the user for input to
41 * certain actions he wants to perform.
42 *
43 */
44class UIFactory : public Singleton<UIFactory,false>
45{
46 friend class Singleton<UIFactory,false>;
47public:
48
49 /**
50 * Produce some kind of main window, of whichever type was chosen when the factory was created
51 */
52 virtual MainWindow* makeMainWindow()=0;
53
54 /**
55 * Produce a User Interaction Dialog, that can query values from the User.
56 * Again the type is determined upon factory creation.
57 */
58 virtual Dialog* makeDialog(const std::string &_title)=0;
59
60protected:
61 UIFactory();
62 virtual ~UIFactory();
63
64public:
65 struct factoryDescription {
66 factoryDescription(std::string _name);
67 virtual ~factoryDescription();
68
69 const std::string name;
70 // yes this method really is a factory factory, to allow insertion of
71 // arbitrary factories
72 virtual UIFactory* makeFactory()=0;
73 };
74 /**
75 * create a Factory of a certain type. From that moment on only those UIElements can be produced by the factory
76 */
77 static void makeUserInterface(std::string type);
78 static void registerFactory(factoryDescription *factoryDesc);
79 static bool isFactoryPresent() { return !factories.empty(); }
80 virtual std::string getUIName(){ return "none"; }
81 static bool isDoneInitializing() { return doneInitializing; }
82protected:
83 //!> indicates whether the made factory is done initializing
84 static bool doneInitializing;
85
86private:
87 static std::map<std::string,boost::shared_ptr<factoryDescription> > factories;
88};
89
90#endif /* UIFACTORY_HPP_ */
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