| 1 | /*
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| 2 |  * UIFactory.hpp
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| 3 |  *
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| 4 |  *  Created on: Jan 5, 2010
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| 5 |  *      Author: crueger
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| 6 |  */
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| 7 | 
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| 8 | #ifndef UIFACTORY_HPP_
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| 9 | #define UIFACTORY_HPP_
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| 10 | 
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 | 
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| 16 | 
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| 17 | class MainWindow;
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| 18 | class Dialog;
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| 19 | class DialogDescription;
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| 20 | 
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| 21 | #include "CodePatterns/Singleton.hpp"
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| 22 | 
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| 23 | #include <string>
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| 24 | #include <map>
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| 25 | #include <boost/smart_ptr.hpp>
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| 26 | 
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| 27 | /**
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| 28 |  * Abstract Factory to create any kind of User interface object needed by the programm.
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| 29 |  *
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| 30 |  * The factory can be created and has to be set to a certain type upon creation. It will then
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| 31 |  * only create UIelements of that certain type, so that all UIElements match. This way different
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| 32 |  * UIs can be handled in a concise abstract way.
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| 33 |  *
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| 34 |  * The main functionality is the MainWindow and the Dialog.
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| 35 |  *
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| 36 |  * MainWindow basically is the framework if the UI. The MainWindow has a run function which is
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| 37 |  * called MainWindow::Display(), which will listen for user input and react to it via actions for
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| 38 |  * as long as the user desires or tells the MainWindow to quit.
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| 39 |  *
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| 40 |  * Within the MainWindow Dialog classes may be instantiated which ask the user for input to
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| 41 |  * certain actions he wants to perform.
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| 42 |  *
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| 43 |  */
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| 44 | class UIFactory : public Singleton<UIFactory,false>
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| 45 | {
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| 46 |   friend class Singleton<UIFactory,false>;
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| 47 | public:
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| 48 | 
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| 49 |   /**
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| 50 |    * Produce some kind of main window, of whichever type was chosen when the factory was created
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| 51 |    */
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| 52 |   virtual MainWindow* makeMainWindow()=0;
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| 53 | 
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| 54 |   /**
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| 55 |    * Produce a User Interaction Dialog, that can query values from the User.
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| 56 |    * Again the type is determined upon factory creation.
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| 57 |    */
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| 58 |   virtual Dialog* makeDialog(const std::string &_title)=0;
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| 59 | 
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| 60 | protected:
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| 61 |   UIFactory();
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| 62 |   virtual ~UIFactory();
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| 63 | 
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| 64 | public:
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| 65 |   struct factoryDescription {
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| 66 |     factoryDescription(std::string _name);
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| 67 |     virtual ~factoryDescription();
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| 68 | 
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| 69 |     const std::string name;
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| 70 |     // yes this method really is a factory factory, to allow insertion of
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| 71 |     // arbitrary factories
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| 72 |     virtual UIFactory* makeFactory()=0;
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| 73 |   };
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| 74 |   /**
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| 75 |    * create a Factory of a certain type. From that moment on only those UIElements can be produced by the factory
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| 76 |    */
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| 77 |   static void makeUserInterface(std::string type);
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| 78 |   static void registerFactory(factoryDescription *factoryDesc);
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| 79 |   static bool isFactoryPresent() { return !factories.empty(); }
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| 80 |   virtual std::string getUIName(){  return "none";  }
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| 81 | protected:
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| 82 | private:
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| 83 |   static std::map<std::string,boost::shared_ptr<factoryDescription> > factories;
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| 84 | };
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| 85 | 
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| 86 | #endif /* UIFACTORY_HPP_ */
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