| [f5a86a] | 1 | /*
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 | 2 |  * UIFactory.hpp
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 | 3 |  *
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 | 4 |  *  Created on: Jan 5, 2010
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 | 5 |  *      Author: crueger
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 | 6 |  */
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 | 7 | 
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 | 8 | #ifndef UIFACTORY_HPP_
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 | 9 | #define UIFACTORY_HPP_
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 | 10 | 
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| [56f73b] | 11 | // include config.h
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 | 12 | #ifdef HAVE_CONFIG_H
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 | 13 | #include <config.h>
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 | 14 | #endif
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 | 15 | 
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 | 16 | 
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| [cc04b7] | 17 | class MainWindow;
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| [f5a86a] | 18 | class Dialog;
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| [a2ab15] | 19 | class DialogDescription;
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| [d7940e] | 20 | 
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| [ad011c] | 21 | #include "CodePatterns/Singleton.hpp"
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| [d7940e] | 22 | 
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| [9cf88c] | 23 | #include <string>
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 | 24 | #include <map>
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 | 25 | #include <boost/smart_ptr.hpp>
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 | 26 | 
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| [dbb474] | 27 | /**
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 | 28 |  * Abstract Factory to create any kind of User interface object needed by the programm.
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 | 29 |  *
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 | 30 |  * The factory can be created and has to be set to a certain type upon creation. It will then
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 | 31 |  * only create UIelements of that certain type, so that all UIElements match. This way different
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 | 32 |  * UIs can be handled in a concise abstract way.
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| [de8e45] | 33 |  *
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 | 34 |  * The main functionality is the MainWindow and the Dialog.
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 | 35 |  *
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 | 36 |  * MainWindow basically is the framework if the UI. The MainWindow has a run function which is
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 | 37 |  * called MainWindow::Display(), which will listen for user input and react to it via actions for
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 | 38 |  * as long as the user desires or tells the MainWindow to quit.
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 | 39 |  *
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 | 40 |  * Within the MainWindow Dialog classes may be instantiated which ask the user for input to
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 | 41 |  * certain actions he wants to perform.
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 | 42 |  *
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| [dbb474] | 43 |  */
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| [d7940e] | 44 | class UIFactory : public Singleton<UIFactory,false>
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| [f5a86a] | 45 | {
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| [9cf88c] | 46 |   friend class Singleton<UIFactory,false>;
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| [f5a86a] | 47 | public:
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 | 48 | 
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| [dbb474] | 49 |   /**
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 | 50 |    * Produce some kind of main window, of whichever type was chosen when the factory was created
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 | 51 |    */
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| [d893f79] | 52 |   virtual MainWindow* makeMainWindow()=0;
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| [dbb474] | 53 | 
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 | 54 |   /**
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 | 55 |    * Produce a User Interaction Dialog, that can query values from the User.
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 | 56 |    * Again the type is determined upon factory creation.
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 | 57 |    */
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| [f5a86a] | 58 |   virtual Dialog* makeDialog()=0;
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 | 59 | 
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 | 60 | protected:
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 | 61 |   UIFactory();
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| [9cf88c] | 62 |   virtual ~UIFactory();
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| [f5a86a] | 63 | 
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 | 64 | public:
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| [9cf88c] | 65 |   struct factoryDescription {
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 | 66 |     factoryDescription(std::string _name);
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 | 67 |     virtual ~factoryDescription();
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 | 68 | 
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 | 69 |     const std::string name;
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 | 70 |     // yes this method really is a factory factory, to allow insertion of
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 | 71 |     // arbitrary factories
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 | 72 |     virtual UIFactory* makeFactory()=0;
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 | 73 |   };
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| [dbb474] | 74 |   /**
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 | 75 |    * create a Factory of a certain type. From that moment on only those UIElements can be produced by the factory
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 | 76 |    */
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| [9cf88c] | 77 |   static void makeUserInterface(std::string type);
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 | 78 |   static void registerFactory(factoryDescription *factoryDesc);
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| [415ddd] | 79 |   static bool isFactoryPresent() { return !factories.empty(); }
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| [462201] | 80 |   virtual std::string getUIName(){  return "none";  }
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| [9cf88c] | 81 | protected:
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 | 82 | private:
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 | 83 |   static std::map<std::string,boost::shared_ptr<factoryDescription> > factories;
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| [f5a86a] | 84 | };
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 | 85 | 
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 | 86 | #endif /* UIFACTORY_HPP_ */
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