source: src/UIElements/TextUI/TextWindow.cpp@ c6081e

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Last change on this file since c6081e was c6081e, checked in by Frederik Heber <heber@…>, 14 years ago

BUGFIX: TextWindow::TextWindow() has Undo/Redo names still with capital letters.

  • Property mode set to 100644
File size: 4.9 KB
Line 
1/*
2 * TextWindow.cpp
3 *
4 * Created on: Jan 7, 2010
5 * Author: crueger
6 */
7
8#include "Helpers/MemDebug.hpp"
9
10#include <boost/bind.hpp>
11
12#include "Menu/Menu.hpp"
13#include "Menu/TextMenu.hpp"
14#include "Menu/ActionMenuItem.hpp"
15#include "Menu/SeperatorItem.hpp"
16#include "Menu/DisplayMenuItem.hpp"
17#include "Menu/SubMenuItem.hpp"
18#include "TextUI/TextStatusIndicator.hpp"
19#include "TextUI/TextWindow.hpp"
20#include "Actions/MapOfActions.hpp"
21#include "Actions/MethodAction.hpp"
22#include "Actions/ErrorAction.hpp"
23#include "Actions/ActionRegistry.hpp"
24#include "Parser/ChangeTracker.hpp"
25#include "Views/StreamStringView.hpp"
26#include "Views/MethodStringView.hpp"
27
28#include "defs.hpp"
29#include "Helpers/Log.hpp"
30#include "Helpers/Verbose.hpp"
31
32// all needed due to config::SaveAll()
33#include "config.hpp"
34#include "periodentafel.hpp"
35
36// config::SaveAll() and enumerate()
37#include "molecule.hpp"
38
39#include <iostream>
40#include <map>
41
42// TODO: see what code can be moved to a base class for Graphic and Text Windows
43TextWindow::TextWindow()
44{
45 map <std::string, TextMenu *> NametoTextMenuMap;
46
47 // populate all actions
48 MapOfActions::getInstance().populateActions();
49
50 // build the main menu
51 main_menu = new TextMenu(Log() << Verbose(0), "Main Menu");
52
53 moleculeView = new StreamStringView(boost::bind(&MoleculeListClass::Enumerate,World::getInstance().getMolecules(),_1));
54 new DisplayMenuItem(main_menu,moleculeView,"Molecule List");
55
56 new SeperatorItem(main_menu);
57
58 Action* undoAction = ActionRegistry::getInstance().getActionByName("undo");
59 new ActionMenuItem('u',"Undo last operation",main_menu,undoAction);
60
61 Action* redoAction = ActionRegistry::getInstance().getActionByName("redo");
62 new ActionMenuItem('r',"Redo last operation",main_menu,redoAction);
63
64 new SeperatorItem(main_menu);
65
66 Action *setMoleculeAction = new MethodAction("setMoleculeAction",boost::bind(&MoleculeListClass::flipChosen,World::getInstance().getMolecules()));
67 new ActionMenuItem('a',"set molecule (in)active",main_menu,setMoleculeAction);
68
69 TextMenu *Menu = NULL;
70 std::set <char> ShortcutList;
71 for(map<std::string, pair<std::string,std::string> >::iterator iter = MapOfActions::getInstance().MenuDescription.begin(); iter != MapOfActions::getInstance().MenuDescription.end(); ++iter) {
72 Menu = new TextMenu(Log() << Verbose(0), iter->second.second);
73 NametoTextMenuMap.insert( pair <std::string, TextMenu *> (iter->first, Menu) );
74 new SubMenuItem(getSuitableShortForm(ShortcutList,iter->first),iter->second.first.c_str(),main_menu,Menu);
75 }
76
77 new SeperatorItem(main_menu);
78
79 Action *saveConfigAction = ActionRegistry::getInstance().getActionByName("output");
80 new ActionMenuItem('s',"save current setup to config files",main_menu,saveConfigAction);
81
82 quitAction = new MethodAction("quitAction",boost::bind(&TextMenu::doQuit,main_menu),false);
83 new ActionMenuItem('q',"quit",main_menu,quitAction);
84
85 // go through all menus and create them
86 for (map <std::string, TextMenu *>::iterator MenuRunner = NametoTextMenuMap.begin(); MenuRunner != NametoTextMenuMap.end(); ++MenuRunner) {
87 cout << "Creating Menu " << MenuRunner->first << "." << endl;
88 populateMenu(MenuRunner->second, MenuRunner->first);
89 }
90
91 // Add status indicators etc...
92
93 statusIndicator = new TextStatusIndicator();
94}
95
96TextWindow::~TextWindow()
97{
98 delete quitAction;
99 delete moleculeView;
100 delete statusIndicator;
101 delete main_menu;
102}
103
104void TextWindow::display() {
105 main_menu->display();
106}
107
108char TextWindow::getSuitableShortForm(std::set <char> &ShortcutList, const std::string name) const
109{
110 for (std::string::const_iterator CharRunner = name.begin(); CharRunner != name.end(); ++CharRunner) {
111 if (ShortcutList.find(*CharRunner) == ShortcutList.end())
112 return *CharRunner;
113 }
114 DoeLog(1) && (eLog() << Verbose(1) << "Could not find a suitable shortform for TextWindow::getSuitableShortForm()." << endl);
115 return ((char)(ShortcutList.size() % 10) + '0');
116}
117
118void TextWindow::populateMenu(TextMenu* Menu, const std::string &MenuName)
119{
120 Action *ActionItem = NULL;
121 set <char> ShortcutList;
122 // through all actions for this menu
123 pair < multimap <std::string, std::string>::iterator, multimap <std::string, std::string>::iterator > MenuActions = MapOfActions::getInstance().MenuContainsActionMap.equal_range(MenuName);
124 for (multimap <std::string, std::string>::const_iterator MenuRunner = MenuActions.first; MenuRunner != MenuActions.second; ++MenuRunner) {
125 cout << " Adding " << MenuRunner->second << " to submenu " << MenuName << endl;
126 ActionItem = ActionRegistry::getInstance().getActionByName(MenuRunner->second);
127 new ActionMenuItem(getSuitableShortForm(ShortcutList, MenuRunner->second),MapOfActions::getInstance().getDescription(MenuRunner->second).c_str(),Menu,ActionItem);
128 }
129 // finally add default quit item
130 Action *returnFromAction = new TextMenu::LeaveAction(Menu);
131 MenuItem *returnFromItem = new ActionMenuItem('q',"return to Main menu",Menu,returnFromAction);
132 Menu->addDefault(returnFromItem);
133}
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