source: src/UIElements/TextUI/TextWindow.cpp@ 9c7e0f

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Last change on this file since 9c7e0f was 9c7e0f, checked in by Frederik Heber <heber@…>, 14 years ago

deleted function MoleculeListClass::flipChosen() and setMoleculeActiveAction from TextMenu.

  • Property mode set to 100644
File size: 5.0 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * TextWindow.cpp
10 *
11 * Created on: Jan 7, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "Helpers/MemDebug.hpp"
21
22#include <boost/bind.hpp>
23
24#include "Menu/Menu.hpp"
25#include "Menu/TextMenu.hpp"
26#include "Menu/ActionMenuItem.hpp"
27#include "Menu/SeperatorItem.hpp"
28#include "Menu/DisplayMenuItem.hpp"
29#include "Menu/SubMenuItem.hpp"
30#include "TextUI/TextStatusIndicator.hpp"
31#include "TextUI/TextWindow.hpp"
32#include "Actions/MapOfActions.hpp"
33#include "Actions/MethodAction.hpp"
34#include "Actions/ErrorAction.hpp"
35#include "Actions/ActionRegistry.hpp"
36#include "Parser/ChangeTracker.hpp"
37#include "Views/StreamStringView.hpp"
38#include "Views/MethodStringView.hpp"
39
40#include "defs.hpp"
41#include "Helpers/Log.hpp"
42#include "Helpers/Verbose.hpp"
43
44// all needed due to config::SaveAll()
45#include "config.hpp"
46#include "periodentafel.hpp"
47
48// config::SaveAll() and enumerate()
49#include "molecule.hpp"
50
51#include <iostream>
52#include <map>
53
54// TODO: see what code can be moved to a base class for Graphic and Text Windows
55TextWindow::TextWindow()
56{
57 map <std::string, TextMenu *> NametoTextMenuMap;
58
59 // populate all actions
60 MapOfActions::getInstance().populateActions();
61
62 // build the main menu
63 main_menu = new TextMenu(Log() << Verbose(0), "Main Menu");
64
65 moleculeView = new StreamStringView(boost::bind(&MoleculeListClass::Enumerate,World::getInstance().getMolecules(),_1));
66 new DisplayMenuItem(main_menu,moleculeView,"Molecule List");
67
68 new SeperatorItem(main_menu);
69
70 Action* undoAction = ActionRegistry::getInstance().getActionByName("undo");
71 new ActionMenuItem('u',"Undo last operation",main_menu,undoAction);
72
73 Action* redoAction = ActionRegistry::getInstance().getActionByName("redo");
74 new ActionMenuItem('r',"Redo last operation",main_menu,redoAction);
75
76 new SeperatorItem(main_menu);
77
78 TextMenu *Menu = NULL;
79 std::set <char> ShortcutList;
80 for(map<std::string, pair<std::string,std::string> >::iterator iter = MapOfActions::getInstance().MenuDescription.begin(); iter != MapOfActions::getInstance().MenuDescription.end(); ++iter) {
81 Menu = new TextMenu(Log() << Verbose(0), iter->second.second);
82 NametoTextMenuMap.insert( pair <std::string, TextMenu *> (iter->first, Menu) );
83 new SubMenuItem(getSuitableShortForm(ShortcutList,iter->first),iter->second.first.c_str(),main_menu,Menu);
84 }
85
86 new SeperatorItem(main_menu);
87
88 Action *saveConfigAction = ActionRegistry::getInstance().getActionByName("output");
89 new ActionMenuItem('s',"save current setup to config files",main_menu,saveConfigAction);
90
91 quitAction = new MethodAction("quitAction",boost::bind(&TextMenu::doQuit,main_menu),false);
92 new ActionMenuItem('q',"quit",main_menu,quitAction);
93
94 // go through all menus and create them
95 for (map <std::string, TextMenu *>::iterator MenuRunner = NametoTextMenuMap.begin(); MenuRunner != NametoTextMenuMap.end(); ++MenuRunner) {
96 cout << "Creating Menu " << MenuRunner->first << "." << endl;
97 populateMenu(MenuRunner->second, MenuRunner->first);
98 }
99
100 // Add status indicators etc...
101
102 statusIndicator = new TextStatusIndicator();
103}
104
105TextWindow::~TextWindow()
106{
107 delete quitAction;
108 delete moleculeView;
109 delete statusIndicator;
110 delete main_menu;
111}
112
113void TextWindow::display() {
114 main_menu->display();
115}
116
117char TextWindow::getSuitableShortForm(std::set <char> &ShortcutList, const std::string name) const
118{
119 for (std::string::const_iterator CharRunner = name.begin(); CharRunner != name.end(); ++CharRunner) {
120 if (ShortcutList.find(*CharRunner) == ShortcutList.end())
121 return *CharRunner;
122 }
123 DoeLog(1) && (eLog() << Verbose(1) << "Could not find a suitable shortform for TextWindow::getSuitableShortForm()." << endl);
124 return ((char)(ShortcutList.size() % 10) + '0');
125}
126
127void TextWindow::populateMenu(TextMenu* Menu, const std::string &MenuName)
128{
129 Action *ActionItem = NULL;
130 set <char> ShortcutList;
131 // through all actions for this menu
132 pair < multimap <std::string, std::string>::iterator, multimap <std::string, std::string>::iterator > MenuActions = MapOfActions::getInstance().MenuContainsActionMap.equal_range(MenuName);
133 for (multimap <std::string, std::string>::const_iterator MenuRunner = MenuActions.first; MenuRunner != MenuActions.second; ++MenuRunner) {
134 cout << " Adding " << MenuRunner->second << " to submenu " << MenuName << endl;
135 ActionItem = ActionRegistry::getInstance().getActionByName(MenuRunner->second);
136 new ActionMenuItem(getSuitableShortForm(ShortcutList, MenuRunner->second),MapOfActions::getInstance().getDescription(MenuRunner->second).c_str(),Menu,ActionItem);
137 }
138 // finally add default quit item
139 Action *returnFromAction = new TextMenu::LeaveAction(Menu);
140 MenuItem *returnFromItem = new ActionMenuItem('q',"return to Main menu",Menu,returnFromAction);
141 Menu->addDefault(returnFromItem);
142}
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