source: src/UIElements/TextUI/TextWindow.cpp@ 579a81

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Last change on this file since 579a81 was bf3817, checked in by Frederik Heber <heber@…>, 15 years ago

Added ifdef HAVE_CONFIG and config.h include to each and every cpp file.

  • is now topmost in front of MemDebug.hpp (and any other).
  • Property mode set to 100644
File size: 5.0 KB
Line 
1/*
2 * TextWindow.cpp
3 *
4 * Created on: Jan 7, 2010
5 * Author: crueger
6 */
7
8// include config.h
9#ifdef HAVE_CONFIG_H
10#include <config.h>
11#endif
12
13#include "Helpers/MemDebug.hpp"
14
15#include <boost/bind.hpp>
16
17#include "Menu/Menu.hpp"
18#include "Menu/TextMenu.hpp"
19#include "Menu/ActionMenuItem.hpp"
20#include "Menu/SeperatorItem.hpp"
21#include "Menu/DisplayMenuItem.hpp"
22#include "Menu/SubMenuItem.hpp"
23#include "TextUI/TextStatusIndicator.hpp"
24#include "TextUI/TextWindow.hpp"
25#include "Actions/MapOfActions.hpp"
26#include "Actions/MethodAction.hpp"
27#include "Actions/ErrorAction.hpp"
28#include "Actions/ActionRegistry.hpp"
29#include "Parser/ChangeTracker.hpp"
30#include "Views/StreamStringView.hpp"
31#include "Views/MethodStringView.hpp"
32
33#include "defs.hpp"
34#include "Helpers/Log.hpp"
35#include "Helpers/Verbose.hpp"
36
37// all needed due to config::SaveAll()
38#include "config.hpp"
39#include "periodentafel.hpp"
40
41// config::SaveAll() and enumerate()
42#include "molecule.hpp"
43
44#include <iostream>
45#include <map>
46
47// TODO: see what code can be moved to a base class for Graphic and Text Windows
48TextWindow::TextWindow()
49{
50 map <std::string, TextMenu *> NametoTextMenuMap;
51
52 // populate all actions
53 MapOfActions::getInstance().populateActions();
54
55 // build the main menu
56 main_menu = new TextMenu(Log() << Verbose(0), "Main Menu");
57
58 moleculeView = new StreamStringView(boost::bind(&MoleculeListClass::Enumerate,World::getInstance().getMolecules(),_1));
59 new DisplayMenuItem(main_menu,moleculeView,"Molecule List");
60
61 new SeperatorItem(main_menu);
62
63 Action* undoAction = ActionRegistry::getInstance().getActionByName("Undo");
64 new ActionMenuItem('u',"Undo last operation",main_menu,undoAction);
65
66 Action* redoAction = ActionRegistry::getInstance().getActionByName("Redo");
67 new ActionMenuItem('r',"Redo last operation",main_menu,redoAction);
68
69 new SeperatorItem(main_menu);
70
71 Action *setMoleculeAction = new MethodAction("setMoleculeAction",boost::bind(&MoleculeListClass::flipChosen,World::getInstance().getMolecules()));
72 new ActionMenuItem('a',"set molecule (in)active",main_menu,setMoleculeAction);
73
74 TextMenu *Menu = NULL;
75 std::set <char> ShortcutList;
76 for(map<std::string, pair<std::string,std::string> >::iterator iter = MapOfActions::getInstance().MenuDescription.begin(); iter != MapOfActions::getInstance().MenuDescription.end(); ++iter) {
77 Menu = new TextMenu(Log() << Verbose(0), iter->second.second);
78 NametoTextMenuMap.insert( pair <std::string, TextMenu *> (iter->first, Menu) );
79 new SubMenuItem(getSuitableShortForm(ShortcutList,iter->first),iter->second.first.c_str(),main_menu,Menu);
80 }
81
82 new SeperatorItem(main_menu);
83
84 Action *saveConfigAction = ActionRegistry::getInstance().getActionByName("output");
85 new ActionMenuItem('s',"save current setup to config files",main_menu,saveConfigAction);
86
87 quitAction = new MethodAction("quitAction",boost::bind(&TextMenu::doQuit,main_menu),false);
88 new ActionMenuItem('q',"quit",main_menu,quitAction);
89
90 // go through all menus and create them
91 for (map <std::string, TextMenu *>::iterator MenuRunner = NametoTextMenuMap.begin(); MenuRunner != NametoTextMenuMap.end(); ++MenuRunner) {
92 cout << "Creating Menu " << MenuRunner->first << "." << endl;
93 populateMenu(MenuRunner->second, MenuRunner->first);
94 }
95
96 // Add status indicators etc...
97
98 statusIndicator = new TextStatusIndicator();
99}
100
101TextWindow::~TextWindow()
102{
103 delete quitAction;
104 delete moleculeView;
105 delete statusIndicator;
106 delete main_menu;
107}
108
109void TextWindow::display() {
110 main_menu->display();
111}
112
113char TextWindow::getSuitableShortForm(std::set <char> &ShortcutList, const std::string name) const
114{
115 for (std::string::const_iterator CharRunner = name.begin(); CharRunner != name.end(); ++CharRunner) {
116 if (ShortcutList.find(*CharRunner) == ShortcutList.end())
117 return *CharRunner;
118 }
119 DoeLog(1) && (eLog() << Verbose(1) << "Could not find a suitable shortform for TextWindow::getSuitableShortForm()." << endl);
120 return ((char)(ShortcutList.size() % 10) + '0');
121}
122
123void TextWindow::populateMenu(TextMenu* Menu, const std::string &MenuName)
124{
125 Action *ActionItem = NULL;
126 set <char> ShortcutList;
127 // through all actions for this menu
128 pair < multimap <std::string, std::string>::iterator, multimap <std::string, std::string>::iterator > MenuActions = MapOfActions::getInstance().MenuContainsActionMap.equal_range(MenuName);
129 for (multimap <std::string, std::string>::const_iterator MenuRunner = MenuActions.first; MenuRunner != MenuActions.second; ++MenuRunner) {
130 cout << " Adding " << MenuRunner->second << " to submenu " << MenuName << endl;
131 ActionItem = ActionRegistry::getInstance().getActionByName(MenuRunner->second);
132 new ActionMenuItem(getSuitableShortForm(ShortcutList, MenuRunner->second),MapOfActions::getInstance().getDescription(MenuRunner->second).c_str(),Menu,ActionItem);
133 }
134 // finally add default quit item
135 Action *returnFromAction = new TextMenu::LeaveAction(Menu);
136 MenuItem *returnFromItem = new ActionMenuItem('q',"return to Main menu",Menu,returnFromAction);
137 Menu->addDefault(returnFromItem);
138}
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