source: src/UIElements/Menu/TextMenu.cpp@ 6f5dfe

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Last change on this file since 6f5dfe was 0b2ce9, checked in by Frederik Heber <heber@…>, 15 years ago

Implemented macros for automatically generating repetitive stuff around Actions.

The idea is that only the following items have to be provided for by the user

  • parameters (i.e. for each the following tupel: type, token and reference)
  • perform...(), ...Undo(), ...

Therefore, we have three new files:

  • Action_impl_header.hpp: Is for the declarations in the header
  • Action_impl_pre.hpp: Is before definition of functions
  • Action_impl_post.hpp: is after definition of functions (cleanup)

Changes:

  • Property mode set to 100644
File size: 3.5 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * TextMenu.cpp
10 *
11 * Created on: Dec 10, 2009
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "Helpers/MemDebug.hpp"
21
22#include <boost/bind.hpp>
23#include <iostream>
24#include <cmath>
25#include "Menu/TextMenu.hpp"
26#include "Menu/MenuItem.hpp"
27#include "Helpers/Assert.hpp"
28
29
30/**
31 * produce a text menu with a given title.
32 * The text will later be displayed using the stream passed to the constructor.
33 */
34TextMenu::TextMenu(ostream& _outputter, string _title, char _spacer,int _length) :
35 defaultItem(0),
36 outputter(_outputter),
37 title(_title),
38 spacer(_spacer),
39 length(_length),
40 quit(false)
41{
42}
43
44TextMenu::~TextMenu()
45{
46 for(list<MenuItem*>::iterator it=items.begin(); it != items.end(); it++)
47 delete (*it);
48}
49
50
51void TextMenu::addItem(MenuItem* item) {
52 items.push_back(item);
53}
54
55void TextMenu::removeItem(MenuItem* item) {
56 items.remove(item);
57}
58
59void TextMenu::doQuit(){
60 quit = true;
61}
62
63bool TextMenu::hasQuit(){
64 return quit;
65}
66
67void TextMenu::showEntry(MenuItem* entry){
68 if(entry->isActive()==false){
69 outputter << "(";
70 }
71 outputter << entry->formatEntry();
72 if(entry->isActive()==false){
73 outputter << ")";
74 }
75 outputter << "\n";
76}
77
78void TextMenu::display() {
79 char choice;
80 bool somethingChosen = false;
81 quit = false;
82 do {
83 int pre = floor((length - title.length()) /2.0);
84 int post = ceil((length - title.length()) /2.0);
85 for(int i=0;i<pre;i++)
86 outputter << spacer;
87 outputter << title;
88 for(int i=0;i<post;i++)
89 outputter << spacer;
90 outputter << '\n';
91 for_each(items.begin(), items.end(), boost::bind(&TextMenu::showEntry,this,_1));
92 outputter.flush();
93
94 cin >> choice;
95
96 list<MenuItem*>::iterator iter;
97 for(iter = items.begin(); iter!=items.end();iter++){
98 if((*iter)->isActive()){
99 somethingChosen |= (*iter)->checkTrigger(choice);
100 }
101 }
102 // see if something was chosen and call default Item if not
103 if(!somethingChosen) {
104 if(defaultItem){
105 defaultItem->doTrigger();
106 }
107 else{
108 outputter << "Invalid Choice!" << endl;
109 }
110 }
111 }while (!hasQuit());
112}
113
114string TextMenu::getTitle(){
115 return title;
116}
117
118void TextMenu::addDefault(MenuItem* _defaultItem) {
119 defaultItem = _defaultItem;
120}
121
122/****************************** Contained Actions ****************/
123
124const string TextMenu::LeaveAction::nameBase = "Leave menu: ";
125
126TextMenu::LeaveAction::LeaveAction(TextMenu* _menu) :
127 Action(nameBase+_menu->getTitle()),
128 menu(_menu)
129{}
130
131TextMenu::LeaveAction::~LeaveAction(){}
132
133bool TextMenu::LeaveAction::canUndo(){
134 return false;
135}
136
137bool TextMenu::LeaveAction::shouldUndo(){
138 return false;
139}
140
141void TextMenu::LeaveAction::getParametersfromValueStorage()
142{}
143
144Dialog* TextMenu::LeaveAction::fillDialog(Dialog *dialog){
145 ASSERT(dialog,"No Dialog given when filling action dialog");
146 return dialog;
147}
148
149
150Action::state_ptr TextMenu::LeaveAction::performCall(){
151 menu->doQuit();
152 return Action::success;
153}
154
155
156Action::state_ptr TextMenu::LeaveAction::performUndo(Action::state_ptr){
157 ASSERT(0,"Cannot undo leaving a menu");
158 return Action::success;
159}
160
161Action::state_ptr TextMenu::LeaveAction::performRedo(Action::state_ptr){
162 ASSERT(0,"Cannot redo leaving a menu");
163 return Action::success;
164}
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