source: src/UIElements/Menu/Menu.hpp@ 163110

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Last change on this file since 163110 was 163110, checked in by Frederik Heber <heber@…>, 10 years ago

In QTUI Dialog window now has a meaningful title.

  • Dialog cstor now requires a title.
  • UIFactory::makeDialog() needs to be provided with this title.
  • Menu::populateActions() uses addAction with twice just the token.
  • Action::createDialog() provides title from its Traits.
  • Property mode set to 100644
File size: 3.4 KB
Line 
1/*
2 * Menu.hpp
3 *
4 * Created on: Dec 10, 2009
5 * Author: crueger
6 */
7
8#ifndef MENU_MENU_HPP_
9#define MENU_MENU_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <set>
17#include <string>
18
19#include "Menu/MenuInterface.hpp"
20#include "Menu/MenuDescription.hpp"
21
22/** Base class for all Types of menus.
23 * Here, we simply initialize the menus. Via the MenuInterface wrapper we may
24 * access the adding of items for each specific menu in a uniform manner.
25 *
26 * Note that this Class is never to be used directly but only via derived
27 * specializations.
28 *
29 * Note that we do not call member function init() directly in the constructor
30 * to allow for something to be add to the menu beforehand which is necessary
31 * for the TextMenu for example.
32 *
33 * <h1>Howto</h1>
34 *
35 * First, derive your own menu class, see QtMenu or TextMenu for example. These
36 * have been templated because of the two Qt classes QMenu and QMenuBar to be
37 * addressable in a unified manner. TextMenu does not actually need to be a
38 * template but it does not hurt either.
39 *
40 * Basically, the structure is as follows:
41 * -# Menu implements the initialization: it goes through MenuDescription's and
42 * ActionRegistry's contents and adds MenuItem's and Action's as requested.
43 * -# It does so by calling virtual functions defined in MenuInterface. These
44 * allow for adding of specific type of items: separators, Actions, menus
45 * -# Your derived Menu implements add these specific adders, basically just as
46 * wrappers. If you really have another UI type, implement its Menu
47 * functionality separately, such as TxMenu does.
48 * -# It also inherits both Menu and virtually MenuInterface such that it
49 * contains initializing and adding functionality
50 *
51 * Note that MenuInterface is inherited by both Menu and your class and hence has
52 * to be declared as a "virtual" base class for both.
53 */
54class Menu : virtual public MenuInterface
55{
56public:
57 explicit Menu(const std::string &name);
58 virtual ~Menu();
59
60 void init();
61
62protected:
63 //!> Unique name of the menu for identification.
64 const std::string name;
65
66 /** populater function that adds all menu items.
67 *
68 */
69 void populate();
70
71 /** Populater function for all Actions in this menu.
72 *
73 */
74 void populateActions();
75
76private:
77 /** Adds an action to this menu.
78 *
79 * @param ActionName name of action
80 * @param ActionDescription of the action (e.g. for tooltips)
81 */
82 void addAction(const std::string &ActionName, const std::string &ActionDescription);
83
84 /** Adds a separator (e.g. horizontal line) to menu.
85 *
86 */
87 void addSeparator();
88
89 /** Adds a submenu to this menu.
90 *
91 * @param MenuName name of submenu
92 * @param MenuPosition position in sequence of items of submenu
93 */
94 void addSubmenu(const std::string &MenuName, const int MenuPosition);
95
96 /** Checks whether an item named \a token exists in this menu.
97 *
98 * @param token name of action of submenu
99 * @return true - item exists, false - item does not exist in this menu
100 */
101 bool isPresent(const std::string &token);
102
103 //!> enumeration of all valid item types
104 enum ItemType {ActionItem, MenuItem, SeparatorItem, NoItem};
105
106 //!> current position to add
107 int TopPosition;
108 //!> check whether separator followed separator
109 enum ItemType LastItem;
110 //!> is used to check for duplicates
111 std::set <std::string> DuplicatesList;
112};
113
114#endif /* MENU_HPP_ */
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