1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | *
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6 | *
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7 | * This file is part of MoleCuilder.
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8 | *
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9 | * MoleCuilder is free software: you can redistribute it and/or modify
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10 | * it under the terms of the GNU General Public License as published by
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11 | * the Free Software Foundation, either version 2 of the License, or
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12 | * (at your option) any later version.
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13 | *
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14 | * MoleCuilder is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 | * GNU General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU General Public License
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20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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21 | */
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22 |
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23 | /*
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24 | * Menu.cpp
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25 | *
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26 | * Created on: Dec 10, 2009
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27 | * Author: crueger
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28 | */
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29 |
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30 | // include config.h
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31 | #ifdef HAVE_CONFIG_H
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32 | #include <config.h>
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33 | #endif
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34 |
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35 | #include "CodePatterns/MemDebug.hpp"
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36 |
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37 | #include <iostream>
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38 |
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39 | #include "Actions/Action.hpp"
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40 | #include "Actions/ActionQueue.hpp"
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41 | #include "Actions/ActionTrait.hpp"
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42 | #include "Menu/Menu.hpp"
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43 |
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44 | using namespace MoleCuilder;
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45 |
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46 | /** Constructor of class Menu.
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47 | * \param &_name name of menu
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48 | */
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49 | Menu::Menu(const std::string &_name) :
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50 | MenuInterface(_name),
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51 | name(_name),
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52 | TopPosition(0),
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53 | LastItem(NoItem)
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54 | {}
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55 |
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56 | /** Destructor of class Menu.
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57 | *
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58 | */
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59 | Menu::~Menu()
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60 | {
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61 | DuplicatesList.clear();
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62 | }
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63 |
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64 | /** Initialiser for class Menu.
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65 | * Fills menus with items.
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66 | */
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67 | void Menu::init()
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68 | {
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69 | populate();
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70 | populateActions();
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71 | }
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72 |
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73 | /** Initializing function.
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74 | * Inserts Menus and Actions obtained from MenuDescription and
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75 | * ActionRegistry.
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76 | */
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77 | void Menu::populate()
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78 | {
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79 | // go through all menus and create them
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80 |
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81 | bool CompleteFlag = false; // indicates whether all menus have been added
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82 | bool PossibleMissingFlag = false; // indicates whether a separator is missing
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83 | while (!CompleteFlag) {
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84 | CompleteFlag = true;
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85 | PossibleMissingFlag = false;
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86 | for(MenuDescription::const_iterator iter = MenuDescription::getInstance().getBeginIter();
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87 | iter != MenuDescription::getInstance().getEndIter();
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88 | ++iter) {
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89 | // skip when already present
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90 | if (!isPresent(iter->first)) {
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91 | // have some short refs to infos
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92 | const std::string &MenuName = iter->first;
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93 | const std::string &TopName = iter->second.first;
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94 | const int &MenuPosition = iter->second.second;
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95 | // std::cout << "MenuName is " << MenuName
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96 | // << ", TopName is " << TopName
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97 | // << " and Position is " << MenuPosition
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98 | // << std::endl;
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99 |
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100 | // does it belong to us?
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101 | if (TopName == name) {
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102 | if (MenuPosition-1 == TopPosition) {
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103 | Menu::addSubmenu(MenuName, MenuPosition);
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104 | CompleteFlag = false;
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105 | }
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106 | // is there a menuposition specified that we have not reached yet?
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107 | if (MenuPosition-1 > TopPosition)
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108 | PossibleMissingFlag = true;
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109 | }
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110 | }
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111 | }
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112 | if (PossibleMissingFlag && (CompleteFlag)) {
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113 | Menu::addSeparator();
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114 | CompleteFlag = false; // pass once more as there should be a menu to come
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115 | }
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116 | }
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117 | }
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118 |
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119 | /** Fills this menu with all Actions that belong to it.
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120 | */
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121 | void Menu::populateActions()
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122 | {
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123 | // go through all actions and add those belonging to this menu
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124 | ActionQueue &AQ = ActionQueue::getInstance();
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125 | ActionQueue::ActionTokens_t tokens = AQ.getListOfActions();
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126 | for (ActionQueue::ActionTokens_t::const_iterator iter = tokens.begin();
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127 | iter != tokens.end(); ++iter) {
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128 | const ActionTrait &CurrentTrait = AQ.getActionsTrait(*iter);
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129 | const std::string &MenuName = CurrentTrait.getMenuName();
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130 | if (MenuName == name) {
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131 | const std::string &ActionName = *iter;
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132 | const std::string &ActionDescription = CurrentTrait.getDescription();
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133 | Menu::addAction(ActionName, ActionDescription);
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134 | }
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135 | }
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136 | }
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137 |
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138 | void Menu::addAction(const std::string &ActionName, const std::string &ActionDescription)
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139 | {
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140 | LastItem = ActionItem;
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141 | addActionItem(ActionName, ActionDescription);
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142 | }
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143 |
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144 | void Menu::addSeparator()
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145 | {
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146 | // std::cout << "Creating separator at position " << TopPosition << std::endl;
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147 | ASSERT( LastItem != SeparatorItem,
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148 | "Menu::populate() - adding another separator after a separator!");
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149 | LastItem = SeparatorItem;
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150 | addSeparatorItem();
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151 | TopPosition++;
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152 | }
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153 |
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154 | void Menu::addSubmenu(const std::string &MenuName, const int MenuPosition)
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155 | {
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156 | // std::cout << "Creating top-level menu " << MenuName
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157 | // << " at position " << TopPosition << std::endl;
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158 | ASSERT (!isPresent(MenuName),
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159 | "Menu::addSubmenu() - trying to add menu "+MenuName+" with already present token!");
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160 | addSubmenuItem(MenuName, MenuDescription::getInstance().getDescription(MenuName));
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161 | DuplicatesList.insert(MenuName);
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162 | LastItem = MenuItem;
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163 | TopPosition = MenuPosition;
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164 | }
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165 |
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166 | bool Menu::isPresent(const std::string &token)
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167 | {
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168 | return (DuplicatesList.find(token) != DuplicatesList.end());
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169 | }
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