source: src/UIElements/Menu/Menu.cpp@ 163110

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Last change on this file since 163110 was 163110, checked in by Frederik Heber <heber@…>, 10 years ago

In QTUI Dialog window now has a meaningful title.

  • Dialog cstor now requires a title.
  • UIFactory::makeDialog() needs to be provided with this title.
  • Menu::populateActions() uses addAction with twice just the token.
  • Action::createDialog() provides title from its Traits.
  • Property mode set to 100644
File size: 4.9 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * Menu.cpp
25 *
26 * Created on: Dec 10, 2009
27 * Author: crueger
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35#include "CodePatterns/MemDebug.hpp"
36
37#include <iostream>
38
39#include "Actions/Action.hpp"
40#include "Actions/ActionQueue.hpp"
41#include "Actions/ActionTrait.hpp"
42#include "Menu/Menu.hpp"
43
44using namespace MoleCuilder;
45
46/** Constructor of class Menu.
47 * \param &_name name of menu
48 */
49Menu::Menu(const std::string &_name) :
50 MenuInterface(_name),
51 name(_name),
52 TopPosition(0),
53 LastItem(NoItem)
54{}
55
56/** Destructor of class Menu.
57 *
58 */
59Menu::~Menu()
60{
61 DuplicatesList.clear();
62}
63
64/** Initialiser for class Menu.
65 * Fills menus with items.
66 */
67void Menu::init()
68{
69 populate();
70 populateActions();
71}
72
73/** Initializing function.
74 * Inserts Menus and Actions obtained from MenuDescription and
75 * ActionRegistry.
76 */
77void Menu::populate()
78{
79 // go through all menus and create them
80
81 bool CompleteFlag = false; // indicates whether all menus have been added
82 bool PossibleMissingFlag = false; // indicates whether a separator is missing
83 while (!CompleteFlag) {
84 CompleteFlag = true;
85 PossibleMissingFlag = false;
86 for(MenuDescription::const_iterator iter = MenuDescription::getInstance().getBeginIter();
87 iter != MenuDescription::getInstance().getEndIter();
88 ++iter) {
89 // skip when already present
90 if (!isPresent(iter->first)) {
91 // have some short refs to infos
92 const std::string &MenuName = iter->first;
93 const std::string &TopName = iter->second.first;
94 const int &MenuPosition = iter->second.second;
95// std::cout << "MenuName is " << MenuName
96// << ", TopName is " << TopName
97// << " and Position is " << MenuPosition
98// << std::endl;
99
100 // does it belong to us?
101 if (TopName == name) {
102 if (MenuPosition-1 == TopPosition) {
103 Menu::addSubmenu(MenuName, MenuPosition);
104 CompleteFlag = false;
105 }
106 // is there a menuposition specified that we have not reached yet?
107 if (MenuPosition-1 > TopPosition)
108 PossibleMissingFlag = true;
109 }
110 }
111 }
112 if (PossibleMissingFlag && (CompleteFlag)) {
113 Menu::addSeparator();
114 CompleteFlag = false; // pass once more as there should be a menu to come
115 }
116 }
117}
118
119/** Fills this menu with all Actions that belong to it.
120 */
121void Menu::populateActions()
122{
123 // go through all actions and add those belonging to this menu
124 ActionQueue &AQ = ActionQueue::getInstance();
125 ActionQueue::ActionTokens_t tokens = AQ.getListOfActions();
126 for (ActionQueue::ActionTokens_t::const_iterator iter = tokens.begin();
127 iter != tokens.end(); ++iter) {
128 const ActionTrait &CurrentTrait = AQ.getActionsTrait(*iter);
129 const std::string &MenuName = CurrentTrait.getMenuName();
130 if (MenuName == name) {
131 const std::string &ActionName = *iter;
132 const std::string &ActionDescription = CurrentTrait.getDescription();
133 Menu::addAction(ActionName, ActionDescription);
134 }
135 }
136}
137
138void Menu::addAction(const std::string &ActionName, const std::string &ActionDescription)
139{
140 LastItem = ActionItem;
141 addActionItem(ActionName, ActionDescription);
142}
143
144void Menu::addSeparator()
145{
146// std::cout << "Creating separator at position " << TopPosition << std::endl;
147 ASSERT( LastItem != SeparatorItem,
148 "Menu::populate() - adding another separator after a separator!");
149 LastItem = SeparatorItem;
150 addSeparatorItem();
151 TopPosition++;
152}
153
154void Menu::addSubmenu(const std::string &MenuName, const int MenuPosition)
155{
156// std::cout << "Creating top-level menu " << MenuName
157// << " at position " << TopPosition << std::endl;
158 ASSERT (!isPresent(MenuName),
159 "Menu::addSubmenu() - trying to add menu "+MenuName+" with already present token!");
160 addSubmenuItem(MenuName, MenuDescription::getInstance().getDescription(MenuName));
161 DuplicatesList.insert(MenuName);
162 LastItem = MenuItem;
163 TopPosition = MenuPosition;
164}
165
166bool Menu::isPresent(const std::string &token)
167{
168 return (DuplicatesList.find(token) != DuplicatesList.end());
169}
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