| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010-2012 University of Bonn. All rights reserved.
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| 5 |  * 
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| 6 |  *
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| 7 |  *   This file is part of MoleCuilder.
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| 8 |  *
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| 9 |  *    MoleCuilder is free software: you can redistribute it and/or modify
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| 10 |  *    it under the terms of the GNU General Public License as published by
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| 11 |  *    the Free Software Foundation, either version 2 of the License, or
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| 12 |  *    (at your option) any later version.
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| 13 |  *
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| 14 |  *    MoleCuilder is distributed in the hope that it will be useful,
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| 15 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 17 |  *    GNU General Public License for more details.
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| 18 |  *
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| 19 |  *    You should have received a copy of the GNU General Public License
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| 20 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
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| 21 |  */
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| 22 | 
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| 23 | /*
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| 24 |  * Tesselation_BoundaryTriangleUnitTest.cpp
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| 25 |  *
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| 26 |  *  Created on: Jan 13, 2010
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| 27 |  *      Author: heber
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| 28 |  */
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| 29 | 
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| 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 | 
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| 35 | using namespace std;
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| 36 | 
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| 37 | #include <cppunit/CompilerOutputter.h>
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| 38 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 39 | #include <cppunit/ui/text/TestRunner.h>
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| 40 | 
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| 41 | #include <cstring>
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| 42 | #include <iostream>
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| 43 | 
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| 44 | #include "CodePatterns/Log.hpp"
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| 45 | #include "Helpers/defs.hpp"
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| 46 | #include "Atom/TesselPoint.hpp"
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| 47 | #include "LinearAlgebra/Plane.hpp"
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| 48 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
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| 49 | #include "LinearAlgebra/VectorSet.hpp"
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| 50 | #include "Tesselation/BoundaryPointSet.hpp"
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| 51 | #include "Tesselation/BoundaryLineSet.hpp"
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| 52 | #include "Tesselation/BoundaryTriangleSet.hpp"
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| 53 | #include "Tesselation/CandidateForTesselation.hpp"
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| 54 | 
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| 55 | #include "Tesselation_BoundaryTriangleUnitTest.hpp"
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| 56 | 
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| 57 | #ifdef HAVE_TESTRUNNER
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| 58 | #include "UnitTestMain.hpp"
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| 59 | #endif /*HAVE_TESTRUNNER*/
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| 60 | 
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| 61 | const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
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| 62 | 
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| 63 | /********************************************** Test classes **************************************/
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| 64 | 
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| 65 | // Registers the fixture into the 'registry'
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| 66 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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| 67 | 
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| 68 | 
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| 69 | void TesselationBoundaryTriangleTest::createTriangle(const std::vector<Vector> &Vectors)
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| 70 | {
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| 71 |   CPPUNIT_ASSERT_EQUAL( (size_t)NDIM, Vectors.size() );
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| 72 | 
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| 73 |   // create nodes
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| 74 |   for (size_t count = 0; count < NDIM; ++count) {
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| 75 |     tesselpoints[count] = new TesselPoint;
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| 76 |     tesselpoints[count]->setPosition( Vectors[count] );
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| 77 |     tesselpoints[count]->setName(toString(count));
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| 78 |     tesselpoints[count]->setNr(count);
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| 79 |     points[count] = new BoundaryPointSet(tesselpoints[count]);
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| 80 |   }
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| 81 | 
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| 82 |   // create line
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| 83 |   lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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| 84 |   lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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| 85 |   lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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| 86 | 
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| 87 |   // create triangle
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| 88 |   triangle = new BoundaryTriangleSet(lines, 0);
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| 89 |   Plane p(Vectors[0], Vectors[1], Vectors[2]);
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| 90 |   triangle->GetNormalVector(p.getNormal());
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| 91 | }
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| 92 | 
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| 93 | /** This cleanly removes a triangle created via createTriangle() from memory.
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| 94 |  *
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| 95 |  */
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| 96 | void TesselationBoundaryTriangleTest::removeTriangle()
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| 97 | {
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| 98 |   delete(triangle);
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| 99 |   for (int i=0;i<NDIM;++i) {
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| 100 |     // TesselPoint does not delete its vector as it only got a reference
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| 101 |     delete tesselpoints[i];
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| 102 |   }
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| 103 | }
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| 104 | 
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| 105 | void TesselationBoundaryTriangleTest::setUp()
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| 106 | {
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| 107 |   setVerbosity(5);
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| 108 | 
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| 109 |   // create nodes
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| 110 |   std::vector<Vector> Vectors;
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| 111 |   Vectors.push_back( Vector(0., 0., 0.) );
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| 112 |   Vectors.push_back( Vector(0., 1., 0.) );
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| 113 |   Vectors.push_back( Vector(1., 0., 0.) );
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| 114 | 
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| 115 |   // create triangle
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| 116 |   createTriangle(Vectors);
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| 117 | }
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| 118 | 
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| 119 | void TesselationBoundaryTriangleTest::tearDown()
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| 120 | {
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| 121 |   removeTriangle();
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| 122 |   logger::purgeInstance();
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| 123 |   errorLogger::purgeInstance();
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| 124 | }
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| 125 | 
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| 126 | /** UnitTest for Tesselation::IsInsideTriangle()
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| 127 |  */
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| 128 | void TesselationBoundaryTriangleTest::IsInsideTriangleTest()
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| 129 | {
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| 130 |   // inside points
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| 131 |   {
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| 132 |     // check each endnode
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| 133 |     for (size_t i=0; i< NDIM; ++i) {
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| 134 |       const Vector testPoint(triangle->endpoints[i]->node->getPosition());
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| 135 |       LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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| 136 |       CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
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| 137 |     }
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| 138 |   }
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| 139 | 
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| 140 |   {
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| 141 |     // check points along each BoundaryLine
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| 142 |     for (size_t i=0; i< NDIM; ++i) {
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| 143 |       Vector offset = triangle->endpoints[i%3]->node->getPosition();
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| 144 |       Vector direction = triangle->endpoints[(i+1)%3]->node->getPosition() - offset;
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| 145 |       for (double s = 0.1; s < 1.; s+= 0.1) {
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| 146 |         Vector testPoint = offset + s*direction;
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| 147 |         LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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| 148 |         CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
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| 149 |       }
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| 150 |     }
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| 151 |   }
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| 152 | 
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| 153 |   {
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| 154 |     // check central point
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| 155 |     Vector center;
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| 156 |     triangle->GetCenter(center);
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| 157 |     LOG(1, "INFO: Testing whether " << center << " is an inner point.");
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| 158 |     CPPUNIT_ASSERT( triangle->IsInsideTriangle( center ) );
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| 159 |   }
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| 160 | 
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| 161 |   // outside points
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| 162 |   {
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| 163 |     // check points outside (i.e. those not in xy-plane through origin)
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| 164 |     double n[3];
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| 165 |     const double boundary = 4.;
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| 166 |     const double step = 1.;
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| 167 |     // go through the cube and check each point
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| 168 |     for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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| 169 |       for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
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| 170 |         for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
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| 171 |           const Vector testPoint(n[0], n[1], n[2]);
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| 172 |           if (n[2] != 0) {
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| 173 |             LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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| 174 |             CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint ) );
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| 175 |           }
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| 176 |         }
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| 177 |   }
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| 178 | 
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| 179 |   {
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| 180 |     // check points within the plane but outside of triangle
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| 181 |     double n[3];
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| 182 |     const double boundary = 4.;
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| 183 |     const double step = 1.;
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| 184 |     n[2] = 0;
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| 185 |     for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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| 186 |       for (n[1] = -boundary; n[1] <= boundary; n[1]+=step) {
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| 187 |         const Vector testPoint(n[0], n[1], n[2]);
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| 188 |         if ((n[0] >=0) && (n[1] >=0) && (n[0]<=1) && (n[1]<=1)) {
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| 189 |           if (n[0]+n[1] <= 1) {
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| 190 |             LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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| 191 |             CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint) );
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| 192 |           } else {
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| 193 |             LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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| 194 |             CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
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| 195 |           }
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| 196 |         } else {
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| 197 |           LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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| 198 |           CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
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| 199 |         }
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| 200 |       }
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| 201 |   }
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| 202 | }
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| 203 | 
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| 204 | /** UnitTest for Tesselation::IsInsideTriangle()
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| 205 |  *
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| 206 |  * We test for some specific points that occured in larger examples of the code.
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| 207 |  *
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| 208 |  */
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| 209 | void TesselationBoundaryTriangleTest::IsInsideTriangle_specificTest()
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| 210 | {
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| 211 |   {
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| 212 |     removeTriangle();
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| 213 |     // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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| 214 |     // failure is: Intersection (23.1644,24.1867,65.1272) is not inside triangle [659|Na2451,O3652,Na3762].
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| 215 |     const Vector testPoint(1.57318,1.57612,10.9874);
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| 216 |     const Vector testIntersection(23.1644,24.1867,65.1272);
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| 217 |     std::vector<Vector> vectors;
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| 218 |     vectors.push_back( Vector(23.0563,30.4673,73.7555) );
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| 219 |     vectors.push_back( Vector(25.473,25.1512,68.5467) );
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| 220 |     vectors.push_back( Vector(23.1644,24.1867,65.1272) );
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| 221 |     createTriangle(vectors);
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| 222 |     CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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| 223 |   }
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| 224 |   {
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| 225 |     removeTriangle();
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| 226 |     // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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| 227 |     // failure is: Intersection (20.6787,70.655,71.5657) is not inside triangle [622|Na1197,Na2166,O3366].
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| 228 |     // fix is lower LINALG_MYEPSILON (not std::numeric_limits<doubble>*100 but *1e-4)
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| 229 |     const Vector testPoint(1.57318,14.185,61.2155);
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| 230 |     const Vector testIntersection(20.67867516517798,70.65496977054023,71.56572984946152);
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| 231 |     std::vector<Vector> vectors;
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| 232 |     vectors.push_back( Vector(22.9592,68.7791,77.5907) );
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| 233 |     vectors.push_back( Vector(18.4729,72.0386,68.08839999999999) );
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| 234 |     vectors.push_back( Vector(20.3834,71.0154,70.1443) );
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| 235 |     createTriangle(vectors);
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| 236 |     CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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| 237 |   }
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| 238 |   {
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| 239 |     removeTriangle();
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| 240 |     // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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| 241 |     // failure is:Intersection (27.56537519896,13.40256646925,6.672946688134) is not inside triangle [702|Na5016,O6388,Na6498].
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| 242 |     // note that the Intersection cannot possibly lie be within the triangle!
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| 243 |     // we test now against correct intersection
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| 244 |     const Vector testIntersection(14.6872,36.204,39.8043);
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| 245 |     std::vector<Vector> vectors;
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| 246 |     vectors.push_back( Vector(10.7513,43.4247,48.4127) );
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| 247 |     vectors.push_back( Vector(13.7119,37.0827,47.4203) );
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| 248 |     vectors.push_back( Vector(14.6872,36.204,39.8043) );
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| 249 |     createTriangle(vectors);
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| 250 |     CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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| 251 |   }
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| 252 | }
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| 253 | 
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| 254 | /** UnitTest for Tesselation::GetClosestPointInsideTriangle()
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| 255 |  *
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| 256 |  * We check whether this function always returns a intersection inside the
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| 257 |  * triangle.
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| 258 |  *
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| 259 |  */
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| 260 | void TesselationBoundaryTriangleTest::GetClosestPointInsideTriangleTest()
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| 261 | {
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| 262 |   Vector TestIntersection;
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| 263 | 
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| 264 |   {
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| 265 |     // march through a cube mesh on triangle in xy plane
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| 266 |     double n[3];
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| 267 |     const double boundary = 4.;
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| 268 |     const double step = 1.;
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| 269 |     // go through the cube and check each point
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| 270 |     for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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| 271 |       for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
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| 272 |         for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
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| 273 |           const Vector testPoint(n[0], n[1], n[2]);
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| 274 |           triangle->GetClosestPointInsideTriangle(testPoint, TestIntersection);
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| 275 |           CPPUNIT_ASSERT( triangle->IsInsideTriangle( TestIntersection ));
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| 276 |         }
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| 277 |   }
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| 278 | 
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| 279 |   removeTriangle();
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| 280 |   // create better triangle;
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| 281 |   VECTORSET(std::vector) Vectors;
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| 282 |   Vectors.push_back( Vector(0., 0., 0.) );
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| 283 |   Vectors.push_back( Vector(0., 1., 0.) );
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| 284 |   Vectors.push_back( Vector(1., 0., 0.) );
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| 285 |   RealSpaceMatrix M;
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| 286 |   M.setRotation(M_PI/3., M_PI/4., 2.*M_PI/3.);
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| 287 |   Vectors.transform(M);
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| 288 |   createTriangle(Vectors);
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| 289 | 
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| 290 |   {
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| 291 |     // march through a cube mesh on rotated triangle
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| 292 |     double n[3];
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| 293 |     const double boundary = 4.;
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| 294 |     const double step = 1.;
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| 295 |     // go through the cube and check each point
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| 296 |     for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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| 297 |       for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
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| 298 |         for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
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| 299 |           const Vector testPoint(n[0], n[1], n[2]);
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| 300 |           triangle->GetClosestPointInsideTriangle(testPoint, TestIntersection);
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| 301 |           CPPUNIT_ASSERT( triangle->IsInsideTriangle( TestIntersection ));
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| 302 |         }
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| 303 |   }
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| 304 | }
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| 305 | 
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| 306 | /** UnitTest for Tesselation::GetClosestPointInsideTriangle()
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| 307 |  *
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| 308 |  * We test for some specific points that occured in larger examples of the code.
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| 309 |  *
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| 310 |  */
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| 311 | void TesselationBoundaryTriangleTest::GetClosestPointInsideTriangle_specificTest()
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| 312 | {
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| 313 |   {
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| 314 |     removeTriangle();
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| 315 |     // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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| 316 |     // failure is:Intersection (27.56537519896,13.40256646925,6.672946688134) is not inside triangle [702|Na5016,O6388,Na6498].
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| 317 |     // note that the Intersection cannot possibly lie be within the triangle
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| 318 |     // however, it is on its plane (off only by 2.7e-12)
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| 319 |     // testPoint2 is corrected version
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| 320 |     const Vector testPoint(27.56537519896,13.40256646925,6.672946688134);
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| 321 |     const Vector testPoint2(14.6872,36.204,39.8043);
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| 322 |     Vector testIntersection;
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| 323 |     std::vector<Vector> vectors;
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| 324 |     vectors.push_back( Vector(10.7513,43.4247,48.4127) );
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| 325 |     vectors.push_back( Vector(13.7119,37.0827,47.4203) );
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| 326 |     vectors.push_back( Vector(14.6872,36.204,39.8043) );
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| 327 |     createTriangle(vectors);
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| 328 |     triangle->GetClosestPointInsideTriangle(testPoint, testIntersection);
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| 329 |     CPPUNIT_ASSERT ( testPoint != testIntersection );
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| 330 |     CPPUNIT_ASSERT ( testPoint2 == testIntersection );
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| 331 |   }
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| 332 | }
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| 333 | 
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| 334 | /** UnitTest for Tesselation::IsInnerPoint()
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| 335 |  */
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| 336 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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| 337 | {
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| 338 |   Vector TestIntersection;
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| 339 |   Vector Point;
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| 340 | 
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| 341 |   // simple test on y line
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| 342 |   Point = Vector(-1.,0.5,0.);
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| 343 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 344 |   Point = Vector(0.,0.5,0.);
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| 345 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 346 |   Point = Vector(-4.,0.5,0.);
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| 347 |   CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 348 |   Point = Vector(0.,0.5,0.);
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| 349 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 350 | 
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| 351 |   // simple test on x line
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| 352 |   Point = Vector(0.5,-1.,0.);
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| 353 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 354 |   Point = Vector(0.5,0.,0.);
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| 355 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 356 |   Point = Vector(0.5,-6.,0.);
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| 357 |   CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 358 |   Point = Vector(0.5,0.,0.);
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| 359 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 360 | 
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| 361 |   // simple test on slanted line
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| 362 |   Point = Vector(1.,1.,0.);
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| 363 |   CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 364 |   Point = Vector(0.5,0.5,0.);
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| 365 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 366 |   Point = Vector(5.,5.,0.);
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| 367 |   CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 368 |   Point = Vector(0.5,0.5,0.);
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| 369 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 370 | 
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| 371 |   // simple test on first node
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| 372 |   Point = Vector(-1.,-1.,0.);
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| 373 |   CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 374 |   Point = Vector(0.,0.,0.);
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| 375 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 376 | 
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| 377 |   // simple test on second node
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| 378 |   Point = Vector(0.,2.,0.);
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| 379 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 380 |   Point = Vector(0.,1.,0.);
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| 381 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 382 | 
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| 383 |   // simple test on third node
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| 384 |   Point = Vector(2.,0.,0.);
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| 385 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 386 |   Point = Vector(1.,0.,0.);
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| 387 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 388 | };
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| 389 | 
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| 390 | /** UnitTest for Tesselation::IsInnerPoint()
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| 391 |  */
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| 392 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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| 393 | {
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| 394 |   Vector TestIntersection;
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| 395 |   Vector Point;
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| 396 | 
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| 397 |   // straight down/up
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| 398 |   Point = Vector(1./3.,1./3.,+5.);
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| 399 |   CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 400 |   Point = Vector(1./3.,1./3.,0.);
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| 401 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 402 |   Point = Vector(1./3.,1./3.,-5.);
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| 403 |   CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 404 |   Point = Vector(1./3.,1./3.,0.);
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| 405 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 406 | 
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| 407 |   // simple test on y line
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| 408 |   Point = Vector(-1.,0.5,+2.);
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| 409 |   CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 410 |   Point = Vector(0.,0.5,0.);
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| 411 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 412 |   Point = Vector(-1.,0.5,-3.);
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| 413 |   CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 414 |   Point = Vector(0.,0.5,0.);
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| 415 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 416 | 
 | 
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| 417 |   // simple test on x line
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| 418 |   Point = Vector(0.5,-1.,+1.);
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| 419 |   CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 420 |   Point = Vector(0.5,0.,0.);
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| 421 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
 | 
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| 422 |   Point = Vector(0.5,-1.,-2.);
 | 
|---|
| 423 |   CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
 | 
|---|
| 424 |   Point = Vector(0.5,0.,0.);
 | 
|---|
| 425 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
 | 
|---|
| 426 | 
 | 
|---|
| 427 |   // simple test on slanted line
 | 
|---|
| 428 |   Point = Vector(1.,1.,+3.);
 | 
|---|
| 429 |   CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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|---|
| 430 |   Point = Vector(0.5,0.5,0.);
 | 
|---|
| 431 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
 | 
|---|
| 432 |   Point = Vector(1.,1.,-4.);
 | 
|---|
| 433 |   CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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|---|
| 434 |   Point = Vector(0.5,0.5,0.);
 | 
|---|
| 435 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
 | 
|---|
| 436 | 
 | 
|---|
| 437 |   // simple test on first node
 | 
|---|
| 438 |   Point = Vector(-1.,-1.,5.);
 | 
|---|
| 439 |   CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
 | 
|---|
| 440 |   Point = Vector(0.,0.,0.);
 | 
|---|
| 441 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
 | 
|---|
| 442 | 
 | 
|---|
| 443 |   // simple test on second node
 | 
|---|
| 444 |   Point = Vector(0.,2.,5.);
 | 
|---|
| 445 |   CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
 | 
|---|
| 446 |   Point = Vector(0.,1.,0.);
 | 
|---|
| 447 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
 | 
|---|
| 448 | 
 | 
|---|
| 449 |   // simple test on third node
 | 
|---|
| 450 |   Point = Vector(2.,0.,5.);
 | 
|---|
| 451 |   CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
 | 
|---|
| 452 |   Point = Vector(1.,0.,0.);
 | 
|---|
| 453 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
 | 
|---|
| 454 | };
 | 
|---|