| 1 | /* | 
|---|
| 2 | * Project: MoleCuilder | 
|---|
| 3 | * Description: creates and alters molecular systems | 
|---|
| 4 | * Copyright (C)  2010-2012 University of Bonn. All rights reserved. | 
|---|
| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. | 
|---|
| 6 | */ | 
|---|
| 7 |  | 
|---|
| 8 | /* | 
|---|
| 9 | * Tesselation_BoundaryTriangleUnitTest.cpp | 
|---|
| 10 | * | 
|---|
| 11 | *  Created on: Jan 13, 2010 | 
|---|
| 12 | *      Author: heber | 
|---|
| 13 | */ | 
|---|
| 14 |  | 
|---|
| 15 | // include config.h | 
|---|
| 16 | #ifdef HAVE_CONFIG_H | 
|---|
| 17 | #include <config.h> | 
|---|
| 18 | #endif | 
|---|
| 19 |  | 
|---|
| 20 | using namespace std; | 
|---|
| 21 |  | 
|---|
| 22 | #include <cppunit/CompilerOutputter.h> | 
|---|
| 23 | #include <cppunit/extensions/TestFactoryRegistry.h> | 
|---|
| 24 | #include <cppunit/ui/text/TestRunner.h> | 
|---|
| 25 |  | 
|---|
| 26 | #include <cstring> | 
|---|
| 27 | #include <iostream> | 
|---|
| 28 |  | 
|---|
| 29 | #include "CodePatterns/Log.hpp" | 
|---|
| 30 | #include "Helpers/defs.hpp" | 
|---|
| 31 | #include "Atom/TesselPoint.hpp" | 
|---|
| 32 | #include "LinearAlgebra/Plane.hpp" | 
|---|
| 33 | #include "LinearAlgebra/RealSpaceMatrix.hpp" | 
|---|
| 34 | #include "LinearAlgebra/VectorSet.hpp" | 
|---|
| 35 | #include "Tesselation/BoundaryPointSet.hpp" | 
|---|
| 36 | #include "Tesselation/BoundaryLineSet.hpp" | 
|---|
| 37 | #include "Tesselation/BoundaryTriangleSet.hpp" | 
|---|
| 38 | #include "Tesselation/CandidateForTesselation.hpp" | 
|---|
| 39 |  | 
|---|
| 40 | #include "Tesselation_BoundaryTriangleUnitTest.hpp" | 
|---|
| 41 |  | 
|---|
| 42 | #ifdef HAVE_TESTRUNNER | 
|---|
| 43 | #include "UnitTestMain.hpp" | 
|---|
| 44 | #endif /*HAVE_TESTRUNNER*/ | 
|---|
| 45 |  | 
|---|
| 46 | const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.; | 
|---|
| 47 |  | 
|---|
| 48 | /********************************************** Test classes **************************************/ | 
|---|
| 49 |  | 
|---|
| 50 | // Registers the fixture into the 'registry' | 
|---|
| 51 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest ); | 
|---|
| 52 |  | 
|---|
| 53 |  | 
|---|
| 54 | void TesselationBoundaryTriangleTest::createTriangle(const std::vector<Vector> &Vectors) | 
|---|
| 55 | { | 
|---|
| 56 | CPPUNIT_ASSERT_EQUAL( (size_t)3, Vectors.size() ); | 
|---|
| 57 |  | 
|---|
| 58 | // create nodes | 
|---|
| 59 | for (size_t count = 0; count < NDIM; ++count) { | 
|---|
| 60 | tesselpoints[count] = new TesselPoint; | 
|---|
| 61 | tesselpoints[count]->setPosition( Vectors[count] ); | 
|---|
| 62 | tesselpoints[count]->setName(toString(count)); | 
|---|
| 63 | tesselpoints[count]->setNr(count); | 
|---|
| 64 | points[count] = new BoundaryPointSet(tesselpoints[count]); | 
|---|
| 65 | } | 
|---|
| 66 |  | 
|---|
| 67 | // create line | 
|---|
| 68 | lines[0] = new BoundaryLineSet(points[0], points[1], 0); | 
|---|
| 69 | lines[1] = new BoundaryLineSet(points[1], points[2], 1); | 
|---|
| 70 | lines[2] = new BoundaryLineSet(points[0], points[2], 2); | 
|---|
| 71 |  | 
|---|
| 72 | // create triangle | 
|---|
| 73 | triangle = new BoundaryTriangleSet(lines, 0); | 
|---|
| 74 | Plane p(Vectors[0], Vectors[1], Vectors[2]); | 
|---|
| 75 | triangle->GetNormalVector(p.getNormal()); | 
|---|
| 76 | } | 
|---|
| 77 |  | 
|---|
| 78 | void TesselationBoundaryTriangleTest::setUp() | 
|---|
| 79 | { | 
|---|
| 80 | setVerbosity(5); | 
|---|
| 81 |  | 
|---|
| 82 | // create nodes | 
|---|
| 83 | std::vector<Vector> Vectors; | 
|---|
| 84 | Vectors.push_back( Vector(0., 0., 0.) ); | 
|---|
| 85 | Vectors.push_back( Vector(0., 1., 0.) ); | 
|---|
| 86 | Vectors.push_back( Vector(1., 0., 0.) ); | 
|---|
| 87 |  | 
|---|
| 88 | // create triangle | 
|---|
| 89 | createTriangle(Vectors); | 
|---|
| 90 | } | 
|---|
| 91 |  | 
|---|
| 92 | void TesselationBoundaryTriangleTest::tearDown() | 
|---|
| 93 | { | 
|---|
| 94 | delete(triangle); | 
|---|
| 95 | for (int i=0;i<3;++i) { | 
|---|
| 96 | // TesselPoint does not delete its vector as it only got a reference | 
|---|
| 97 | delete tesselpoints[i]; | 
|---|
| 98 | } | 
|---|
| 99 | logger::purgeInstance(); | 
|---|
| 100 | errorLogger::purgeInstance(); | 
|---|
| 101 | } | 
|---|
| 102 |  | 
|---|
| 103 | /** UnitTest for Tesselation::IsInsideTriangle() | 
|---|
| 104 | */ | 
|---|
| 105 | void TesselationBoundaryTriangleTest::IsInsideTriangleTest() | 
|---|
| 106 | { | 
|---|
| 107 | // inside points | 
|---|
| 108 | { | 
|---|
| 109 | // check each endnode | 
|---|
| 110 | for (size_t i=0; i< NDIM; ++i) { | 
|---|
| 111 | const Vector testPoint(triangle->endpoints[i]->node->getPosition()); | 
|---|
| 112 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point."); | 
|---|
| 113 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) ); | 
|---|
| 114 | } | 
|---|
| 115 | } | 
|---|
| 116 |  | 
|---|
| 117 | { | 
|---|
| 118 | // check points along each BoundaryLine | 
|---|
| 119 | for (size_t i=0; i< NDIM; ++i) { | 
|---|
| 120 | Vector offset = triangle->endpoints[i%3]->node->getPosition(); | 
|---|
| 121 | Vector direction = triangle->endpoints[(i+1)%3]->node->getPosition() - offset; | 
|---|
| 122 | for (double s = 0.1; s < 1.; s+= 0.1) { | 
|---|
| 123 | Vector testPoint = offset + s*direction; | 
|---|
| 124 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point."); | 
|---|
| 125 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) ); | 
|---|
| 126 | } | 
|---|
| 127 | } | 
|---|
| 128 | } | 
|---|
| 129 |  | 
|---|
| 130 | { | 
|---|
| 131 | // check central point | 
|---|
| 132 | Vector center; | 
|---|
| 133 | triangle->GetCenter(center); | 
|---|
| 134 | LOG(1, "INFO: Testing whether " << center << " is an inner point."); | 
|---|
| 135 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( center ) ); | 
|---|
| 136 | } | 
|---|
| 137 |  | 
|---|
| 138 | // outside points | 
|---|
| 139 | { | 
|---|
| 140 | // check points outside (i.e. those not in xy-plane through origin) | 
|---|
| 141 | double n[3]; | 
|---|
| 142 | const double boundary = 4.; | 
|---|
| 143 | const double step = 1.; | 
|---|
| 144 | // go through the cube and check each point | 
|---|
| 145 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step) | 
|---|
| 146 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step) | 
|---|
| 147 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) { | 
|---|
| 148 | const Vector testPoint(n[0], n[1], n[2]); | 
|---|
| 149 | if (n[2] != 0) { | 
|---|
| 150 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point."); | 
|---|
| 151 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint ) ); | 
|---|
| 152 | } | 
|---|
| 153 | } | 
|---|
| 154 | } | 
|---|
| 155 |  | 
|---|
| 156 | { | 
|---|
| 157 | // check points within the plane but outside of triangle | 
|---|
| 158 | double n[3]; | 
|---|
| 159 | const double boundary = 4.; | 
|---|
| 160 | const double step = 1.; | 
|---|
| 161 | n[2] = 0; | 
|---|
| 162 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step) | 
|---|
| 163 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step) { | 
|---|
| 164 | const Vector testPoint(n[0], n[1], n[2]); | 
|---|
| 165 | if ((n[0] >=0) && (n[1] >=0) && (n[0]<=1) && (n[1]<=1)) { | 
|---|
| 166 | if (n[0]+n[1] <= 1) { | 
|---|
| 167 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point."); | 
|---|
| 168 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint) ); | 
|---|
| 169 | } else { | 
|---|
| 170 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point."); | 
|---|
| 171 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) ); | 
|---|
| 172 | } | 
|---|
| 173 | } else { | 
|---|
| 174 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point."); | 
|---|
| 175 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) ); | 
|---|
| 176 | } | 
|---|
| 177 | } | 
|---|
| 178 | } | 
|---|
| 179 | } | 
|---|
| 180 |  | 
|---|
| 181 | /** UnitTest for Tesselation::IsInsideTriangle() | 
|---|
| 182 | * | 
|---|
| 183 | * We test for some specific points that occured in larger examples of the code. | 
|---|
| 184 | * | 
|---|
| 185 | */ | 
|---|
| 186 | void TesselationBoundaryTriangleTest::IsInsideTriangle_specificTest() | 
|---|
| 187 | { | 
|---|
| 188 | { | 
|---|
| 189 | delete triangle; | 
|---|
| 190 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data | 
|---|
| 191 | // failure is: Intersection (23.1644,24.1867,65.1272) is not inside triangle [659|Na2451,O3652,Na3762]. | 
|---|
| 192 | const Vector testPoint(1.57318,1.57612,10.9874); | 
|---|
| 193 | const Vector testIntersection(23.1644,24.1867,65.1272); | 
|---|
| 194 | std::vector<Vector> vectors; | 
|---|
| 195 | vectors.push_back( Vector(23.0563,30.4673,73.7555) ); | 
|---|
| 196 | vectors.push_back( Vector(25.473,25.1512,68.5467) ); | 
|---|
| 197 | vectors.push_back( Vector(23.1644,24.1867,65.1272) ); | 
|---|
| 198 | createTriangle(vectors); | 
|---|
| 199 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) ); | 
|---|
| 200 | } | 
|---|
| 201 | { | 
|---|
| 202 | delete triangle; | 
|---|
| 203 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data | 
|---|
| 204 | // failure is: Intersection (20.6787,70.655,71.5657) is not inside triangle [622|Na1197,Na2166,O3366]. | 
|---|
| 205 | // fix is lower LINALG_MYEPSILON (not std::numeric_limits<doubble>*100 but *1e-4) | 
|---|
| 206 | const Vector testPoint(1.57318,14.185,61.2155); | 
|---|
| 207 | const Vector testIntersection(20.67867516517798,70.65496977054023,71.56572984946152); | 
|---|
| 208 | std::vector<Vector> vectors; | 
|---|
| 209 | vectors.push_back( Vector(22.9592,68.7791,77.5907) ); | 
|---|
| 210 | vectors.push_back( Vector(18.4729,72.0386,68.08839999999999) ); | 
|---|
| 211 | vectors.push_back( Vector(20.3834,71.0154,70.1443) ); | 
|---|
| 212 | createTriangle(vectors); | 
|---|
| 213 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) ); | 
|---|
| 214 | } | 
|---|
| 215 | { | 
|---|
| 216 | delete triangle; | 
|---|
| 217 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data | 
|---|
| 218 | // failure is:Intersection (27.56537519896,13.40256646925,6.672946688134) is not inside triangle [702|Na5016,O6388,Na6498]. | 
|---|
| 219 | // note that the Intersection cannot possibly lie be within the triangle! | 
|---|
| 220 | // we test now against correct intersection | 
|---|
| 221 | const Vector testIntersection(14.6872,36.204,39.8043); | 
|---|
| 222 | std::vector<Vector> vectors; | 
|---|
| 223 | vectors.push_back( Vector(10.7513,43.4247,48.4127) ); | 
|---|
| 224 | vectors.push_back( Vector(13.7119,37.0827,47.4203) ); | 
|---|
| 225 | vectors.push_back( Vector(14.6872,36.204,39.8043) ); | 
|---|
| 226 | createTriangle(vectors); | 
|---|
| 227 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) ); | 
|---|
| 228 | } | 
|---|
| 229 | } | 
|---|
| 230 |  | 
|---|
| 231 | /** UnitTest for Tesselation::GetClosestPointInsideTriangle() | 
|---|
| 232 | * | 
|---|
| 233 | * We check whether this function always returns a intersection inside the | 
|---|
| 234 | * triangle. | 
|---|
| 235 | * | 
|---|
| 236 | */ | 
|---|
| 237 | void TesselationBoundaryTriangleTest::GetClosestPointInsideTriangleTest() | 
|---|
| 238 | { | 
|---|
| 239 | Vector TestIntersection; | 
|---|
| 240 |  | 
|---|
| 241 | { | 
|---|
| 242 | // march through a cube mesh on triangle in xy plane | 
|---|
| 243 | double n[3]; | 
|---|
| 244 | const double boundary = 4.; | 
|---|
| 245 | const double step = 1.; | 
|---|
| 246 | // go through the cube and check each point | 
|---|
| 247 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step) | 
|---|
| 248 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step) | 
|---|
| 249 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) { | 
|---|
| 250 | const Vector testPoint(n[0], n[1], n[2]); | 
|---|
| 251 | triangle->GetClosestPointInsideTriangle(testPoint, TestIntersection); | 
|---|
| 252 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( TestIntersection )); | 
|---|
| 253 | } | 
|---|
| 254 | } | 
|---|
| 255 |  | 
|---|
| 256 | delete triangle; | 
|---|
| 257 | // create better triangle; | 
|---|
| 258 | VECTORSET(std::vector) Vectors; | 
|---|
| 259 | Vectors.push_back( Vector(0., 0., 0.) ); | 
|---|
| 260 | Vectors.push_back( Vector(0., 1., 0.) ); | 
|---|
| 261 | Vectors.push_back( Vector(1., 0., 0.) ); | 
|---|
| 262 | RealSpaceMatrix M; | 
|---|
| 263 | M.setRotation(M_PI/3., M_PI/4., 2.*M_PI/3.); | 
|---|
| 264 | Vectors.transform(M); | 
|---|
| 265 | createTriangle(Vectors); | 
|---|
| 266 |  | 
|---|
| 267 | { | 
|---|
| 268 | // march through a cube mesh on rotated triangle | 
|---|
| 269 | double n[3]; | 
|---|
| 270 | const double boundary = 4.; | 
|---|
| 271 | const double step = 1.; | 
|---|
| 272 | // go through the cube and check each point | 
|---|
| 273 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step) | 
|---|
| 274 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step) | 
|---|
| 275 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) { | 
|---|
| 276 | const Vector testPoint(n[0], n[1], n[2]); | 
|---|
| 277 | triangle->GetClosestPointInsideTriangle(testPoint, TestIntersection); | 
|---|
| 278 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( TestIntersection )); | 
|---|
| 279 | } | 
|---|
| 280 | } | 
|---|
| 281 | } | 
|---|
| 282 |  | 
|---|
| 283 | /** UnitTest for Tesselation::GetClosestPointInsideTriangle() | 
|---|
| 284 | * | 
|---|
| 285 | * We test for some specific points that occured in larger examples of the code. | 
|---|
| 286 | * | 
|---|
| 287 | */ | 
|---|
| 288 | void TesselationBoundaryTriangleTest::GetClosestPointInsideTriangle_specificTest() | 
|---|
| 289 | { | 
|---|
| 290 | { | 
|---|
| 291 | delete triangle; | 
|---|
| 292 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data | 
|---|
| 293 | // failure is:Intersection (27.56537519896,13.40256646925,6.672946688134) is not inside triangle [702|Na5016,O6388,Na6498]. | 
|---|
| 294 | // note that the Intersection cannot possibly lie be within the triangle | 
|---|
| 295 | // however, it is on its plane (off only by 2.7e-12) | 
|---|
| 296 | // testPoint2 is corrected version | 
|---|
| 297 | const Vector testPoint(27.56537519896,13.40256646925,6.672946688134); | 
|---|
| 298 | const Vector testPoint2(14.6872,36.204,39.8043); | 
|---|
| 299 | Vector testIntersection; | 
|---|
| 300 | std::vector<Vector> vectors; | 
|---|
| 301 | vectors.push_back( Vector(10.7513,43.4247,48.4127) ); | 
|---|
| 302 | vectors.push_back( Vector(13.7119,37.0827,47.4203) ); | 
|---|
| 303 | vectors.push_back( Vector(14.6872,36.204,39.8043) ); | 
|---|
| 304 | createTriangle(vectors); | 
|---|
| 305 | triangle->GetClosestPointInsideTriangle(testPoint, testIntersection); | 
|---|
| 306 | CPPUNIT_ASSERT ( testPoint != testIntersection ); | 
|---|
| 307 | CPPUNIT_ASSERT ( testPoint2 == testIntersection ); | 
|---|
| 308 | } | 
|---|
| 309 | } | 
|---|
| 310 |  | 
|---|
| 311 | /** UnitTest for Tesselation::IsInnerPoint() | 
|---|
| 312 | */ | 
|---|
| 313 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest() | 
|---|
| 314 | { | 
|---|
| 315 | Vector TestIntersection; | 
|---|
| 316 | Vector Point; | 
|---|
| 317 |  | 
|---|
| 318 | // simple test on y line | 
|---|
| 319 | Point = Vector(-1.,0.5,0.); | 
|---|
| 320 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 321 | Point = Vector(0.,0.5,0.); | 
|---|
| 322 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 323 | Point = Vector(-4.,0.5,0.); | 
|---|
| 324 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 325 | Point = Vector(0.,0.5,0.); | 
|---|
| 326 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 327 |  | 
|---|
| 328 | // simple test on x line | 
|---|
| 329 | Point = Vector(0.5,-1.,0.); | 
|---|
| 330 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 331 | Point = Vector(0.5,0.,0.); | 
|---|
| 332 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 333 | Point = Vector(0.5,-6.,0.); | 
|---|
| 334 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 335 | Point = Vector(0.5,0.,0.); | 
|---|
| 336 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 337 |  | 
|---|
| 338 | // simple test on slanted line | 
|---|
| 339 | Point = Vector(1.,1.,0.); | 
|---|
| 340 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 341 | Point = Vector(0.5,0.5,0.); | 
|---|
| 342 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 343 | Point = Vector(5.,5.,0.); | 
|---|
| 344 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 345 | Point = Vector(0.5,0.5,0.); | 
|---|
| 346 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 347 |  | 
|---|
| 348 | // simple test on first node | 
|---|
| 349 | Point = Vector(-1.,-1.,0.); | 
|---|
| 350 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 351 | Point = Vector(0.,0.,0.); | 
|---|
| 352 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 353 |  | 
|---|
| 354 | // simple test on second node | 
|---|
| 355 | Point = Vector(0.,2.,0.); | 
|---|
| 356 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 357 | Point = Vector(0.,1.,0.); | 
|---|
| 358 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 359 |  | 
|---|
| 360 | // simple test on third node | 
|---|
| 361 | Point = Vector(2.,0.,0.); | 
|---|
| 362 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 363 | Point = Vector(1.,0.,0.); | 
|---|
| 364 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 365 | }; | 
|---|
| 366 |  | 
|---|
| 367 | /** UnitTest for Tesselation::IsInnerPoint() | 
|---|
| 368 | */ | 
|---|
| 369 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest() | 
|---|
| 370 | { | 
|---|
| 371 | Vector TestIntersection; | 
|---|
| 372 | Vector Point; | 
|---|
| 373 |  | 
|---|
| 374 | // straight down/up | 
|---|
| 375 | Point = Vector(1./3.,1./3.,+5.); | 
|---|
| 376 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 377 | Point = Vector(1./3.,1./3.,0.); | 
|---|
| 378 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 379 | Point = Vector(1./3.,1./3.,-5.); | 
|---|
| 380 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 381 | Point = Vector(1./3.,1./3.,0.); | 
|---|
| 382 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 383 |  | 
|---|
| 384 | // simple test on y line | 
|---|
| 385 | Point = Vector(-1.,0.5,+2.); | 
|---|
| 386 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 387 | Point = Vector(0.,0.5,0.); | 
|---|
| 388 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 389 | Point = Vector(-1.,0.5,-3.); | 
|---|
| 390 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 391 | Point = Vector(0.,0.5,0.); | 
|---|
| 392 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 393 |  | 
|---|
| 394 | // simple test on x line | 
|---|
| 395 | Point = Vector(0.5,-1.,+1.); | 
|---|
| 396 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 397 | Point = Vector(0.5,0.,0.); | 
|---|
| 398 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 399 | Point = Vector(0.5,-1.,-2.); | 
|---|
| 400 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 401 | Point = Vector(0.5,0.,0.); | 
|---|
| 402 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 403 |  | 
|---|
| 404 | // simple test on slanted line | 
|---|
| 405 | Point = Vector(1.,1.,+3.); | 
|---|
| 406 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 407 | Point = Vector(0.5,0.5,0.); | 
|---|
| 408 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 409 | Point = Vector(1.,1.,-4.); | 
|---|
| 410 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 411 | Point = Vector(0.5,0.5,0.); | 
|---|
| 412 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 413 |  | 
|---|
| 414 | // simple test on first node | 
|---|
| 415 | Point = Vector(-1.,-1.,5.); | 
|---|
| 416 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 417 | Point = Vector(0.,0.,0.); | 
|---|
| 418 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 419 |  | 
|---|
| 420 | // simple test on second node | 
|---|
| 421 | Point = Vector(0.,2.,5.); | 
|---|
| 422 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 423 | Point = Vector(0.,1.,0.); | 
|---|
| 424 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 425 |  | 
|---|
| 426 | // simple test on third node | 
|---|
| 427 | Point = Vector(2.,0.,5.); | 
|---|
| 428 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) ); | 
|---|
| 429 | Point = Vector(1.,0.,0.); | 
|---|
| 430 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
|---|
| 431 | }; | 
|---|