1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * Tesselation_BoundaryTriangleUnitTest.cpp
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10 | *
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11 | * Created on: Jan 13, 2010
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12 | * Author: heber
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13 | */
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14 |
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15 | // include config.h
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16 | #ifdef HAVE_CONFIG_H
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17 | #include <config.h>
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18 | #endif
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19 |
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20 | using namespace std;
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21 |
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22 | #include <cppunit/CompilerOutputter.h>
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23 | #include <cppunit/extensions/TestFactoryRegistry.h>
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24 | #include <cppunit/ui/text/TestRunner.h>
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25 |
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26 | #include <cstring>
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27 | #include <iostream>
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28 |
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29 | #include "CodePatterns/Log.hpp"
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30 | #include "Helpers/defs.hpp"
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31 | #include "Atom/TesselPoint.hpp"
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32 | #include "LinearAlgebra/Plane.hpp"
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33 | #include "LinearAlgebra/VectorSet.hpp"
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34 | #include "Tesselation/BoundaryPointSet.hpp"
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35 | #include "Tesselation/BoundaryLineSet.hpp"
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36 | #include "Tesselation/BoundaryTriangleSet.hpp"
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37 | #include "Tesselation/CandidateForTesselation.hpp"
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38 |
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39 | #include "Tesselation_BoundaryTriangleUnitTest.hpp"
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40 |
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41 | #ifdef HAVE_TESTRUNNER
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42 | #include "UnitTestMain.hpp"
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43 | #endif /*HAVE_TESTRUNNER*/
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44 |
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45 | const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
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46 |
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47 | /********************************************** Test classes **************************************/
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48 |
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49 | // Registers the fixture into the 'registry'
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50 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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51 |
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52 |
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53 | void TesselationBoundaryTriangleTest::createTriangle(const std::vector<Vector> &Vectors)
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54 | {
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55 | CPPUNIT_ASSERT_EQUAL( (size_t)3, Vectors.size() );
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56 |
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57 | // create nodes
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58 | for (size_t count = 0; count < NDIM; ++count) {
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59 | tesselpoints[count] = new TesselPoint;
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60 | tesselpoints[count]->setPosition( Vectors[count] );
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61 | tesselpoints[count]->setName(toString(count));
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62 | tesselpoints[count]->setNr(count);
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63 | points[count] = new BoundaryPointSet(tesselpoints[count]);
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64 | }
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65 |
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66 | // create line
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67 | lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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68 | lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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69 | lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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70 |
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71 | // create triangle
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72 | triangle = new BoundaryTriangleSet(lines, 0);
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73 | Plane p(Vectors[0], Vectors[1], Vectors[2]);
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74 | triangle->GetNormalVector(p.getNormal());
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75 | }
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76 |
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77 | void TesselationBoundaryTriangleTest::setUp()
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78 | {
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79 | setVerbosity(5);
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80 |
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81 | // create nodes
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82 | std::vector<Vector> Vectors;
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83 | Vectors.push_back( Vector(0., 0., 0.) );
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84 | Vectors.push_back( Vector(0., 1., 0.) );
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85 | Vectors.push_back( Vector(1., 0., 0.) );
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86 |
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87 | // create triangle
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88 | createTriangle(Vectors);
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89 | }
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90 |
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91 | void TesselationBoundaryTriangleTest::tearDown()
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92 | {
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93 | delete(triangle);
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94 | for (int i=0;i<3;++i) {
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95 | // TesselPoint does not delete its vector as it only got a reference
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96 | delete tesselpoints[i];
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97 | }
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98 | logger::purgeInstance();
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99 | errorLogger::purgeInstance();
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100 | };
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101 |
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102 | /** UnitTest for Tesselation::IsInsideTriangle()
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103 | */
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104 | void TesselationBoundaryTriangleTest::IsInsideTriangleTest()
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105 | {
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106 | // inside points
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107 | {
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108 | // check each endnode
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109 | for (size_t i=0; i< NDIM; ++i) {
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110 | const Vector testPoint(triangle->endpoints[i]->node->getPosition());
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111 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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112 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
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113 | }
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114 | }
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115 |
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116 | {
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117 | // check points along each BoundaryLine
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118 | for (size_t i=0; i< NDIM; ++i) {
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119 | Vector offset = triangle->endpoints[i%3]->node->getPosition();
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120 | Vector direction = triangle->endpoints[(i+1)%3]->node->getPosition() - offset;
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121 | for (double s = 0.1; s < 1.; s+= 0.1) {
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122 | Vector testPoint = offset + s*direction;
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123 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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124 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
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125 | }
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126 | }
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127 | }
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128 |
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129 | {
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130 | // check central point
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131 | Vector center;
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132 | triangle->GetCenter(center);
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133 | LOG(1, "INFO: Testing whether " << center << " is an inner point.");
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134 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( center ) );
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135 | }
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136 |
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137 | // outside points
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138 | {
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139 | // check points outside (i.e. those not in xy-plane through origin)
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140 | double n[3];
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141 | const double boundary = 4.;
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142 | const double step = 1.;
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143 | // go through the cube and check each point
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144 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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145 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
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146 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
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147 | const Vector testPoint(n[0], n[1], n[2]);
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148 | if (n[2] != 0) {
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149 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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150 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint ) );
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151 | }
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152 | }
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153 | }
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154 |
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155 | {
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156 | // check points within the plane but outside of triangle
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157 | double n[3];
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158 | const double boundary = 4.;
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159 | const double step = 1.;
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160 | n[2] = 0;
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161 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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162 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step) {
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163 | const Vector testPoint(n[0], n[1], n[2]);
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164 | if ((n[0] >=0) && (n[1] >=0) && (n[0]<=1) && (n[1]<=1)) {
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165 | if (n[0]+n[1] <= 1) {
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166 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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167 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint) );
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168 | } else {
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169 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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170 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
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171 | }
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172 | } else {
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173 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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174 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
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175 | }
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176 | }
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177 | }
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178 | }
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179 |
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180 | /** UnitTest for Tesselation::IsInsideTriangle()
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181 | *
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182 | * We test for some specific points that occured in larger examples of the code.
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183 | *
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184 | */
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185 | void TesselationBoundaryTriangleTest::IsInsideTriangle_specificTest()
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186 | {
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187 | {
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188 | delete triangle;
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189 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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190 | // failure is: Intersection (23.1644,24.1867,65.1272) is not inside triangle [659|Na2451,O3652,Na3762].
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191 | const Vector testPoint(1.57318,1.57612,10.9874);
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192 | const Vector testIntersection(23.1644,24.1867,65.1272);
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193 | std::vector<Vector> vectors;
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194 | vectors.push_back( Vector(23.0563,30.4673,73.7555) );
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195 | vectors.push_back( Vector(25.473,25.1512,68.5467) );
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196 | vectors.push_back( Vector(23.1644,24.1867,65.1272) );
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197 | createTriangle(vectors);
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198 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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199 | }
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200 | {
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201 | delete triangle;
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202 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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203 | // failure is: Intersection (20.6787,70.655,71.5657) is not inside triangle [622|Na1197,Na2166,O3366].
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204 | // fix is lower LINALG_MYEPSILON (not std::numeric_limits<doubble>*100 but *1e-4)
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205 | const Vector testPoint(1.57318,14.185,61.2155);
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206 | const Vector testIntersection(20.67867516517798,70.65496977054023,71.56572984946152);
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207 | std::vector<Vector> vectors;
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208 | vectors.push_back( Vector(22.9592,68.7791,77.5907) );
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209 | vectors.push_back( Vector(18.4729,72.0386,68.08839999999999) );
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210 | vectors.push_back( Vector(20.3834,71.0154,70.1443) );
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211 | createTriangle(vectors);
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212 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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213 | }
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214 | }
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215 |
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216 | /** UnitTest for Tesselation::IsInnerPoint()
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217 | */
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218 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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219 | {
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220 | Vector TestIntersection;
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221 | Vector Point;
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222 |
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223 | // simple test on y line
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224 | Point = Vector(-1.,0.5,0.);
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225 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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226 | Point = Vector(0.,0.5,0.);
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227 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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228 | Point = Vector(-4.,0.5,0.);
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229 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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230 | Point = Vector(0.,0.5,0.);
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231 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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232 |
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233 | // simple test on x line
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234 | Point = Vector(0.5,-1.,0.);
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235 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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236 | Point = Vector(0.5,0.,0.);
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237 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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238 | Point = Vector(0.5,-6.,0.);
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239 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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240 | Point = Vector(0.5,0.,0.);
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241 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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242 |
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243 | // simple test on slanted line
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244 | Point = Vector(1.,1.,0.);
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245 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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246 | Point = Vector(0.5,0.5,0.);
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247 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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248 | Point = Vector(5.,5.,0.);
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249 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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250 | Point = Vector(0.5,0.5,0.);
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251 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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252 |
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253 | // simple test on first node
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254 | Point = Vector(-1.,-1.,0.);
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255 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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256 | Point = Vector(0.,0.,0.);
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257 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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258 |
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259 | // simple test on second node
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260 | Point = Vector(0.,2.,0.);
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261 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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262 | Point = Vector(0.,1.,0.);
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263 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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264 |
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265 | // simple test on third node
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266 | Point = Vector(2.,0.,0.);
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267 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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268 | Point = Vector(1.,0.,0.);
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269 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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270 | };
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271 |
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272 | /** UnitTest for Tesselation::IsInnerPoint()
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273 | */
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274 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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275 | {
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276 | Vector TestIntersection;
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277 | Vector Point;
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278 |
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279 | // straight down/up
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280 | Point = Vector(1./3.,1./3.,+5.);
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281 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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282 | Point = Vector(1./3.,1./3.,0.);
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283 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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284 | Point = Vector(1./3.,1./3.,-5.);
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285 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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286 | Point = Vector(1./3.,1./3.,0.);
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287 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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288 |
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289 | // simple test on y line
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290 | Point = Vector(-1.,0.5,+2.);
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291 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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292 | Point = Vector(0.,0.5,0.);
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293 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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294 | Point = Vector(-1.,0.5,-3.);
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295 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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296 | Point = Vector(0.,0.5,0.);
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297 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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298 |
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299 | // simple test on x line
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300 | Point = Vector(0.5,-1.,+1.);
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301 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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302 | Point = Vector(0.5,0.,0.);
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303 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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304 | Point = Vector(0.5,-1.,-2.);
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305 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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306 | Point = Vector(0.5,0.,0.);
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307 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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308 |
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309 | // simple test on slanted line
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310 | Point = Vector(1.,1.,+3.);
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311 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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312 | Point = Vector(0.5,0.5,0.);
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313 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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314 | Point = Vector(1.,1.,-4.);
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315 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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316 | Point = Vector(0.5,0.5,0.);
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317 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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318 |
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319 | // simple test on first node
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320 | Point = Vector(-1.,-1.,5.);
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321 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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322 | Point = Vector(0.,0.,0.);
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323 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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324 |
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325 | // simple test on second node
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326 | Point = Vector(0.,2.,5.);
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327 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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328 | Point = Vector(0.,1.,0.);
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329 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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330 |
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331 | // simple test on third node
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332 | Point = Vector(2.,0.,5.);
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333 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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334 | Point = Vector(1.,0.,0.);
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335 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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336 | };
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