1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * Tesselation_BoundaryTriangleUnitTest.cpp
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10 | *
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11 | * Created on: Jan 13, 2010
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12 | * Author: heber
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13 | */
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14 |
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15 | // include config.h
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16 | #ifdef HAVE_CONFIG_H
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17 | #include <config.h>
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18 | #endif
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19 |
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20 | using namespace std;
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21 |
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22 | #include <cppunit/CompilerOutputter.h>
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23 | #include <cppunit/extensions/TestFactoryRegistry.h>
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24 | #include <cppunit/ui/text/TestRunner.h>
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25 |
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26 | #include <cstring>
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27 | #include <iostream>
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28 |
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29 | #include "CodePatterns/Log.hpp"
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30 | #include "Helpers/defs.hpp"
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31 | #include "Atom/TesselPoint.hpp"
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32 | #include "LinearAlgebra/Plane.hpp"
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33 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
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34 | #include "LinearAlgebra/VectorSet.hpp"
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35 | #include "Tesselation/BoundaryPointSet.hpp"
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36 | #include "Tesselation/BoundaryLineSet.hpp"
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37 | #include "Tesselation/BoundaryTriangleSet.hpp"
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38 | #include "Tesselation/CandidateForTesselation.hpp"
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39 |
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40 | #include "Tesselation_BoundaryTriangleUnitTest.hpp"
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41 |
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42 | #ifdef HAVE_TESTRUNNER
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43 | #include "UnitTestMain.hpp"
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44 | #endif /*HAVE_TESTRUNNER*/
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45 |
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46 | const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
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47 |
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48 | /********************************************** Test classes **************************************/
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49 |
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50 | // Registers the fixture into the 'registry'
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51 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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52 |
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53 |
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54 | void TesselationBoundaryTriangleTest::createTriangle(const std::vector<Vector> &Vectors)
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55 | {
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56 | CPPUNIT_ASSERT_EQUAL( (size_t)NDIM, Vectors.size() );
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57 |
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58 | // create nodes
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59 | for (size_t count = 0; count < NDIM; ++count) {
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60 | tesselpoints[count] = new TesselPoint;
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61 | tesselpoints[count]->setPosition( Vectors[count] );
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62 | tesselpoints[count]->setName(toString(count));
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63 | tesselpoints[count]->setNr(count);
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64 | points[count] = new BoundaryPointSet(tesselpoints[count]);
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65 | }
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66 |
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67 | // create line
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68 | lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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69 | lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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70 | lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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71 |
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72 | // create triangle
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73 | triangle = new BoundaryTriangleSet(lines, 0);
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74 | Plane p(Vectors[0], Vectors[1], Vectors[2]);
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75 | triangle->GetNormalVector(p.getNormal());
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76 | }
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77 |
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78 | /** This cleanly removes a triangle created via createTriangle() from memory.
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79 | *
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80 | */
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81 | void TesselationBoundaryTriangleTest::removeTriangle()
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82 | {
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83 | delete(triangle);
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84 | for (int i=0;i<NDIM;++i) {
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85 | // TesselPoint does not delete its vector as it only got a reference
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86 | delete tesselpoints[i];
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87 | }
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88 | }
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89 |
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90 | void TesselationBoundaryTriangleTest::setUp()
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91 | {
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92 | setVerbosity(5);
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93 |
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94 | // create nodes
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95 | std::vector<Vector> Vectors;
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96 | Vectors.push_back( Vector(0., 0., 0.) );
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97 | Vectors.push_back( Vector(0., 1., 0.) );
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98 | Vectors.push_back( Vector(1., 0., 0.) );
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99 |
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100 | // create triangle
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101 | createTriangle(Vectors);
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102 | }
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103 |
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104 | void TesselationBoundaryTriangleTest::tearDown()
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105 | {
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106 | removeTriangle();
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107 | logger::purgeInstance();
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108 | errorLogger::purgeInstance();
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109 | }
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110 |
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111 | /** UnitTest for Tesselation::IsInsideTriangle()
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112 | */
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113 | void TesselationBoundaryTriangleTest::IsInsideTriangleTest()
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114 | {
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115 | // inside points
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116 | {
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117 | // check each endnode
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118 | for (size_t i=0; i< NDIM; ++i) {
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119 | const Vector testPoint(triangle->endpoints[i]->node->getPosition());
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120 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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121 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
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122 | }
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123 | }
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124 |
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125 | {
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126 | // check points along each BoundaryLine
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127 | for (size_t i=0; i< NDIM; ++i) {
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128 | Vector offset = triangle->endpoints[i%3]->node->getPosition();
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129 | Vector direction = triangle->endpoints[(i+1)%3]->node->getPosition() - offset;
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130 | for (double s = 0.1; s < 1.; s+= 0.1) {
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131 | Vector testPoint = offset + s*direction;
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132 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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133 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
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134 | }
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135 | }
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136 | }
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137 |
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138 | {
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139 | // check central point
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140 | Vector center;
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141 | triangle->GetCenter(center);
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142 | LOG(1, "INFO: Testing whether " << center << " is an inner point.");
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143 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( center ) );
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144 | }
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145 |
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146 | // outside points
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147 | {
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148 | // check points outside (i.e. those not in xy-plane through origin)
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149 | double n[3];
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150 | const double boundary = 4.;
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151 | const double step = 1.;
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152 | // go through the cube and check each point
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153 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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154 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
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155 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
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156 | const Vector testPoint(n[0], n[1], n[2]);
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157 | if (n[2] != 0) {
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158 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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159 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint ) );
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160 | }
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161 | }
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162 | }
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163 |
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164 | {
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165 | // check points within the plane but outside of triangle
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166 | double n[3];
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167 | const double boundary = 4.;
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168 | const double step = 1.;
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169 | n[2] = 0;
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170 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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171 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step) {
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172 | const Vector testPoint(n[0], n[1], n[2]);
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173 | if ((n[0] >=0) && (n[1] >=0) && (n[0]<=1) && (n[1]<=1)) {
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174 | if (n[0]+n[1] <= 1) {
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175 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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176 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint) );
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177 | } else {
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178 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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179 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
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180 | }
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181 | } else {
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182 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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183 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
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184 | }
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185 | }
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186 | }
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187 | }
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188 |
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189 | /** UnitTest for Tesselation::IsInsideTriangle()
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190 | *
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191 | * We test for some specific points that occured in larger examples of the code.
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192 | *
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193 | */
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194 | void TesselationBoundaryTriangleTest::IsInsideTriangle_specificTest()
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195 | {
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196 | {
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197 | removeTriangle();
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198 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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199 | // failure is: Intersection (23.1644,24.1867,65.1272) is not inside triangle [659|Na2451,O3652,Na3762].
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200 | const Vector testPoint(1.57318,1.57612,10.9874);
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201 | const Vector testIntersection(23.1644,24.1867,65.1272);
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202 | std::vector<Vector> vectors;
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203 | vectors.push_back( Vector(23.0563,30.4673,73.7555) );
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204 | vectors.push_back( Vector(25.473,25.1512,68.5467) );
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205 | vectors.push_back( Vector(23.1644,24.1867,65.1272) );
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206 | createTriangle(vectors);
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207 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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208 | }
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209 | {
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210 | removeTriangle();
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211 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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212 | // failure is: Intersection (20.6787,70.655,71.5657) is not inside triangle [622|Na1197,Na2166,O3366].
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213 | // fix is lower LINALG_MYEPSILON (not std::numeric_limits<doubble>*100 but *1e-4)
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214 | const Vector testPoint(1.57318,14.185,61.2155);
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215 | const Vector testIntersection(20.67867516517798,70.65496977054023,71.56572984946152);
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216 | std::vector<Vector> vectors;
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217 | vectors.push_back( Vector(22.9592,68.7791,77.5907) );
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218 | vectors.push_back( Vector(18.4729,72.0386,68.08839999999999) );
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219 | vectors.push_back( Vector(20.3834,71.0154,70.1443) );
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220 | createTriangle(vectors);
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221 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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222 | }
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223 | {
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224 | removeTriangle();
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225 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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226 | // failure is:Intersection (27.56537519896,13.40256646925,6.672946688134) is not inside triangle [702|Na5016,O6388,Na6498].
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227 | // note that the Intersection cannot possibly lie be within the triangle!
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228 | // we test now against correct intersection
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229 | const Vector testIntersection(14.6872,36.204,39.8043);
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230 | std::vector<Vector> vectors;
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231 | vectors.push_back( Vector(10.7513,43.4247,48.4127) );
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232 | vectors.push_back( Vector(13.7119,37.0827,47.4203) );
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233 | vectors.push_back( Vector(14.6872,36.204,39.8043) );
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234 | createTriangle(vectors);
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235 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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236 | }
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237 | }
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238 |
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239 | /** UnitTest for Tesselation::GetClosestPointInsideTriangle()
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240 | *
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241 | * We check whether this function always returns a intersection inside the
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242 | * triangle.
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243 | *
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244 | */
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245 | void TesselationBoundaryTriangleTest::GetClosestPointInsideTriangleTest()
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246 | {
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247 | Vector TestIntersection;
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248 |
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249 | {
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250 | // march through a cube mesh on triangle in xy plane
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251 | double n[3];
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252 | const double boundary = 4.;
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253 | const double step = 1.;
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254 | // go through the cube and check each point
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255 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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256 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
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257 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
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258 | const Vector testPoint(n[0], n[1], n[2]);
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259 | triangle->GetClosestPointInsideTriangle(testPoint, TestIntersection);
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260 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( TestIntersection ));
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261 | }
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262 | }
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263 |
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264 | removeTriangle();
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265 | // create better triangle;
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266 | VECTORSET(std::vector) Vectors;
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267 | Vectors.push_back( Vector(0., 0., 0.) );
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268 | Vectors.push_back( Vector(0., 1., 0.) );
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269 | Vectors.push_back( Vector(1., 0., 0.) );
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270 | RealSpaceMatrix M;
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271 | M.setRotation(M_PI/3., M_PI/4., 2.*M_PI/3.);
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272 | Vectors.transform(M);
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273 | createTriangle(Vectors);
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274 |
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275 | {
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276 | // march through a cube mesh on rotated triangle
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277 | double n[3];
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278 | const double boundary = 4.;
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279 | const double step = 1.;
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280 | // go through the cube and check each point
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281 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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282 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
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283 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
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284 | const Vector testPoint(n[0], n[1], n[2]);
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285 | triangle->GetClosestPointInsideTriangle(testPoint, TestIntersection);
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286 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( TestIntersection ));
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287 | }
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288 | }
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289 | }
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290 |
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291 | /** UnitTest for Tesselation::GetClosestPointInsideTriangle()
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292 | *
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293 | * We test for some specific points that occured in larger examples of the code.
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294 | *
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295 | */
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296 | void TesselationBoundaryTriangleTest::GetClosestPointInsideTriangle_specificTest()
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297 | {
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298 | {
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299 | removeTriangle();
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300 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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301 | // failure is:Intersection (27.56537519896,13.40256646925,6.672946688134) is not inside triangle [702|Na5016,O6388,Na6498].
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302 | // note that the Intersection cannot possibly lie be within the triangle
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303 | // however, it is on its plane (off only by 2.7e-12)
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304 | // testPoint2 is corrected version
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305 | const Vector testPoint(27.56537519896,13.40256646925,6.672946688134);
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306 | const Vector testPoint2(14.6872,36.204,39.8043);
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307 | Vector testIntersection;
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308 | std::vector<Vector> vectors;
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309 | vectors.push_back( Vector(10.7513,43.4247,48.4127) );
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310 | vectors.push_back( Vector(13.7119,37.0827,47.4203) );
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311 | vectors.push_back( Vector(14.6872,36.204,39.8043) );
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312 | createTriangle(vectors);
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313 | triangle->GetClosestPointInsideTriangle(testPoint, testIntersection);
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314 | CPPUNIT_ASSERT ( testPoint != testIntersection );
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315 | CPPUNIT_ASSERT ( testPoint2 == testIntersection );
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316 | }
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317 | }
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318 |
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319 | /** UnitTest for Tesselation::IsInnerPoint()
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320 | */
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321 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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322 | {
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323 | Vector TestIntersection;
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324 | Vector Point;
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325 |
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326 | // simple test on y line
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327 | Point = Vector(-1.,0.5,0.);
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328 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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329 | Point = Vector(0.,0.5,0.);
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330 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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331 | Point = Vector(-4.,0.5,0.);
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332 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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333 | Point = Vector(0.,0.5,0.);
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334 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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335 |
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336 | // simple test on x line
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337 | Point = Vector(0.5,-1.,0.);
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338 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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339 | Point = Vector(0.5,0.,0.);
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340 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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341 | Point = Vector(0.5,-6.,0.);
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342 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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343 | Point = Vector(0.5,0.,0.);
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344 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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345 |
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346 | // simple test on slanted line
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347 | Point = Vector(1.,1.,0.);
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348 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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349 | Point = Vector(0.5,0.5,0.);
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350 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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351 | Point = Vector(5.,5.,0.);
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352 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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353 | Point = Vector(0.5,0.5,0.);
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354 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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355 |
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356 | // simple test on first node
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357 | Point = Vector(-1.,-1.,0.);
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358 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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359 | Point = Vector(0.,0.,0.);
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360 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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361 |
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362 | // simple test on second node
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363 | Point = Vector(0.,2.,0.);
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364 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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365 | Point = Vector(0.,1.,0.);
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366 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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367 |
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368 | // simple test on third node
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369 | Point = Vector(2.,0.,0.);
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370 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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371 | Point = Vector(1.,0.,0.);
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372 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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373 | };
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374 |
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375 | /** UnitTest for Tesselation::IsInnerPoint()
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376 | */
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377 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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378 | {
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379 | Vector TestIntersection;
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380 | Vector Point;
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381 |
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382 | // straight down/up
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383 | Point = Vector(1./3.,1./3.,+5.);
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384 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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385 | Point = Vector(1./3.,1./3.,0.);
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386 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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387 | Point = Vector(1./3.,1./3.,-5.);
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388 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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389 | Point = Vector(1./3.,1./3.,0.);
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390 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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391 |
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392 | // simple test on y line
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393 | Point = Vector(-1.,0.5,+2.);
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394 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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395 | Point = Vector(0.,0.5,0.);
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396 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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397 | Point = Vector(-1.,0.5,-3.);
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398 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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399 | Point = Vector(0.,0.5,0.);
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400 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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401 |
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402 | // simple test on x line
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403 | Point = Vector(0.5,-1.,+1.);
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404 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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405 | Point = Vector(0.5,0.,0.);
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406 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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407 | Point = Vector(0.5,-1.,-2.);
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408 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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409 | Point = Vector(0.5,0.,0.);
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410 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
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411 |
|
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412 | // simple test on slanted line
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413 | Point = Vector(1.,1.,+3.);
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414 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
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415 | Point = Vector(0.5,0.5,0.);
|
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416 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
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417 | Point = Vector(1.,1.,-4.);
|
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418 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
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419 | Point = Vector(0.5,0.5,0.);
|
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420 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
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421 |
|
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422 | // simple test on first node
|
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423 | Point = Vector(-1.,-1.,5.);
|
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424 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
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425 | Point = Vector(0.,0.,0.);
|
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426 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
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427 |
|
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428 | // simple test on second node
|
---|
429 | Point = Vector(0.,2.,5.);
|
---|
430 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
431 | Point = Vector(0.,1.,0.);
|
---|
432 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
433 |
|
---|
434 | // simple test on third node
|
---|
435 | Point = Vector(2.,0.,5.);
|
---|
436 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
437 | Point = Vector(1.,0.,0.);
|
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438 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
439 | };
|
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