| [bcf653] | 1 | /*
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 | 2 |  * Project: MoleCuilder
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 | 3 |  * Description: creates and alters molecular systems
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| [0aa122] | 4 |  * Copyright (C)  2010-2012 University of Bonn. All rights reserved.
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| [94d5ac6] | 5 |  * 
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 | 6 |  *
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 | 7 |  *   This file is part of MoleCuilder.
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 | 8 |  *
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 | 9 |  *    MoleCuilder is free software: you can redistribute it and/or modify
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 | 10 |  *    it under the terms of the GNU General Public License as published by
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 | 11 |  *    the Free Software Foundation, either version 2 of the License, or
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 | 12 |  *    (at your option) any later version.
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 | 13 |  *
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 | 14 |  *    MoleCuilder is distributed in the hope that it will be useful,
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 | 15 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
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 | 16 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 | 17 |  *    GNU General Public License for more details.
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 | 18 |  *
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 | 19 |  *    You should have received a copy of the GNU General Public License
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 | 20 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
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| [bcf653] | 21 |  */
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 | 22 | 
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| [e9c677] | 23 | /*
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| [f844ef] | 24 |  * Tesselation_BoundaryTriangleUnitTest.cpp
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| [e9c677] | 25 |  *
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 | 26 |  *  Created on: Jan 13, 2010
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 | 27 |  *      Author: heber
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 | 28 |  */
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 | 29 | 
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| [bf3817] | 30 | // include config.h
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 | 31 | #ifdef HAVE_CONFIG_H
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 | 32 | #include <config.h>
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 | 33 | #endif
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 | 34 | 
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| [e9c677] | 35 | using namespace std;
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 | 36 | 
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 | 37 | #include <cppunit/CompilerOutputter.h>
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 | 38 | #include <cppunit/extensions/TestFactoryRegistry.h>
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 | 39 | #include <cppunit/ui/text/TestRunner.h>
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 | 40 | 
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 | 41 | #include <cstring>
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| [d74077] | 42 | #include <iostream>
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| [e9c677] | 43 | 
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| [255829] | 44 | #include "CodePatterns/Log.hpp"
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| [e4fe8d] | 45 | #include "Helpers/defs.hpp"
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| [6f0841] | 46 | #include "Atom/TesselPoint.hpp"
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| [471dec] | 47 | #include "LinearAlgebra/Plane.hpp"
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| [6dc3fe] | 48 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
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| [471dec] | 49 | #include "LinearAlgebra/VectorSet.hpp"
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| [d127c8] | 50 | #include "Tesselation/BoundaryPointSet.hpp"
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 | 51 | #include "Tesselation/BoundaryLineSet.hpp"
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 | 52 | #include "Tesselation/BoundaryTriangleSet.hpp"
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 | 53 | #include "Tesselation/CandidateForTesselation.hpp"
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| [f844ef] | 54 | 
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 | 55 | #include "Tesselation_BoundaryTriangleUnitTest.hpp"
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| [e9c677] | 56 | 
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| [9b6b2f] | 57 | #ifdef HAVE_TESTRUNNER
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 | 58 | #include "UnitTestMain.hpp"
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 | 59 | #endif /*HAVE_TESTRUNNER*/
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 | 60 | 
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| [88b400] | 61 | const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
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| [e9c677] | 62 | 
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 | 63 | /********************************************** Test classes **************************************/
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 | 64 | 
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 | 65 | // Registers the fixture into the 'registry'
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 | 66 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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 | 67 | 
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 | 68 | 
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| [471dec] | 69 | void TesselationBoundaryTriangleTest::createTriangle(const std::vector<Vector> &Vectors)
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| [e9c677] | 70 | {
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| [c1d78c] | 71 |   CPPUNIT_ASSERT_EQUAL( (size_t)NDIM, Vectors.size() );
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| [e9c677] | 72 | 
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 | 73 |   // create nodes
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| [471dec] | 74 |   for (size_t count = 0; count < NDIM; ++count) {
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 | 75 |     tesselpoints[count] = new TesselPoint;
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 | 76 |     tesselpoints[count]->setPosition( Vectors[count] );
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 | 77 |     tesselpoints[count]->setName(toString(count));
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 | 78 |     tesselpoints[count]->setNr(count);
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 | 79 |     points[count] = new BoundaryPointSet(tesselpoints[count]);
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 | 80 |   }
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| [e9c677] | 81 | 
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 | 82 |   // create line
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 | 83 |   lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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 | 84 |   lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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 | 85 |   lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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 | 86 | 
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 | 87 |   // create triangle
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 | 88 |   triangle = new BoundaryTriangleSet(lines, 0);
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| [471dec] | 89 |   Plane p(Vectors[0], Vectors[1], Vectors[2]);
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 | 90 |   triangle->GetNormalVector(p.getNormal());
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 | 91 | }
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| [e9c677] | 92 | 
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| [c1d78c] | 93 | /** This cleanly removes a triangle created via createTriangle() from memory.
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 | 94 |  *
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 | 95 |  */
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 | 96 | void TesselationBoundaryTriangleTest::removeTriangle()
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 | 97 | {
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 | 98 |   delete(triangle);
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 | 99 |   for (int i=0;i<NDIM;++i) {
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 | 100 |     // TesselPoint does not delete its vector as it only got a reference
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 | 101 |     delete tesselpoints[i];
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 | 102 |   }
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 | 103 | }
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 | 104 | 
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| [471dec] | 105 | void TesselationBoundaryTriangleTest::setUp()
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 | 106 | {
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 | 107 |   setVerbosity(5);
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 | 108 | 
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 | 109 |   // create nodes
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 | 110 |   std::vector<Vector> Vectors;
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 | 111 |   Vectors.push_back( Vector(0., 0., 0.) );
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 | 112 |   Vectors.push_back( Vector(0., 1., 0.) );
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 | 113 |   Vectors.push_back( Vector(1., 0., 0.) );
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 | 114 | 
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 | 115 |   // create triangle
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 | 116 |   createTriangle(Vectors);
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 | 117 | }
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| [e9c677] | 118 | 
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 | 119 | void TesselationBoundaryTriangleTest::tearDown()
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 | 120 | {
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| [c1d78c] | 121 |   removeTriangle();
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| [e9c677] | 122 |   logger::purgeInstance();
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 | 123 |   errorLogger::purgeInstance();
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| [6dc3fe] | 124 | }
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| [e9c677] | 125 | 
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| [471dec] | 126 | /** UnitTest for Tesselation::IsInsideTriangle()
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 | 127 |  */
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 | 128 | void TesselationBoundaryTriangleTest::IsInsideTriangleTest()
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 | 129 | {
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 | 130 |   // inside points
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 | 131 |   {
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 | 132 |     // check each endnode
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 | 133 |     for (size_t i=0; i< NDIM; ++i) {
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 | 134 |       const Vector testPoint(triangle->endpoints[i]->node->getPosition());
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 | 135 |       LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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 | 136 |       CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
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 | 137 |     }
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 | 138 |   }
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 | 139 | 
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 | 140 |   {
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 | 141 |     // check points along each BoundaryLine
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 | 142 |     for (size_t i=0; i< NDIM; ++i) {
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 | 143 |       Vector offset = triangle->endpoints[i%3]->node->getPosition();
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 | 144 |       Vector direction = triangle->endpoints[(i+1)%3]->node->getPosition() - offset;
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 | 145 |       for (double s = 0.1; s < 1.; s+= 0.1) {
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 | 146 |         Vector testPoint = offset + s*direction;
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 | 147 |         LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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 | 148 |         CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
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 | 149 |       }
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 | 150 |     }
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 | 151 |   }
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 | 152 | 
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 | 153 |   {
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 | 154 |     // check central point
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 | 155 |     Vector center;
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 | 156 |     triangle->GetCenter(center);
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 | 157 |     LOG(1, "INFO: Testing whether " << center << " is an inner point.");
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 | 158 |     CPPUNIT_ASSERT( triangle->IsInsideTriangle( center ) );
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 | 159 |   }
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 | 160 | 
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 | 161 |   // outside points
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 | 162 |   {
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 | 163 |     // check points outside (i.e. those not in xy-plane through origin)
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 | 164 |     double n[3];
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 | 165 |     const double boundary = 4.;
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 | 166 |     const double step = 1.;
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 | 167 |     // go through the cube and check each point
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 | 168 |     for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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 | 169 |       for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
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 | 170 |         for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
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 | 171 |           const Vector testPoint(n[0], n[1], n[2]);
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 | 172 |           if (n[2] != 0) {
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 | 173 |             LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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 | 174 |             CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint ) );
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 | 175 |           }
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 | 176 |         }
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 | 177 |   }
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 | 178 | 
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 | 179 |   {
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 | 180 |     // check points within the plane but outside of triangle
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 | 181 |     double n[3];
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 | 182 |     const double boundary = 4.;
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 | 183 |     const double step = 1.;
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 | 184 |     n[2] = 0;
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 | 185 |     for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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 | 186 |       for (n[1] = -boundary; n[1] <= boundary; n[1]+=step) {
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 | 187 |         const Vector testPoint(n[0], n[1], n[2]);
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 | 188 |         if ((n[0] >=0) && (n[1] >=0) && (n[0]<=1) && (n[1]<=1)) {
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 | 189 |           if (n[0]+n[1] <= 1) {
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 | 190 |             LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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 | 191 |             CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint) );
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 | 192 |           } else {
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 | 193 |             LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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 | 194 |             CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
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 | 195 |           }
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 | 196 |         } else {
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 | 197 |           LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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 | 198 |           CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
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 | 199 |         }
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 | 200 |       }
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 | 201 |   }
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 | 202 | }
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 | 203 | 
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 | 204 | /** UnitTest for Tesselation::IsInsideTriangle()
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 | 205 |  *
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 | 206 |  * We test for some specific points that occured in larger examples of the code.
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 | 207 |  *
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 | 208 |  */
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 | 209 | void TesselationBoundaryTriangleTest::IsInsideTriangle_specificTest()
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 | 210 | {
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 | 211 |   {
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| [c1d78c] | 212 |     removeTriangle();
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| [471dec] | 213 |     // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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 | 214 |     // failure is: Intersection (23.1644,24.1867,65.1272) is not inside triangle [659|Na2451,O3652,Na3762].
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 | 215 |     const Vector testPoint(1.57318,1.57612,10.9874);
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 | 216 |     const Vector testIntersection(23.1644,24.1867,65.1272);
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 | 217 |     std::vector<Vector> vectors;
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 | 218 |     vectors.push_back( Vector(23.0563,30.4673,73.7555) );
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 | 219 |     vectors.push_back( Vector(25.473,25.1512,68.5467) );
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 | 220 |     vectors.push_back( Vector(23.1644,24.1867,65.1272) );
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 | 221 |     createTriangle(vectors);
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 | 222 |     CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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| [03a713] | 223 |   }
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 | 224 |   {
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| [c1d78c] | 225 |     removeTriangle();
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| [03a713] | 226 |     // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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 | 227 |     // failure is: Intersection (20.6787,70.655,71.5657) is not inside triangle [622|Na1197,Na2166,O3366].
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 | 228 |     // fix is lower LINALG_MYEPSILON (not std::numeric_limits<doubble>*100 but *1e-4)
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 | 229 |     const Vector testPoint(1.57318,14.185,61.2155);
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 | 230 |     const Vector testIntersection(20.67867516517798,70.65496977054023,71.56572984946152);
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 | 231 |     std::vector<Vector> vectors;
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 | 232 |     vectors.push_back( Vector(22.9592,68.7791,77.5907) );
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 | 233 |     vectors.push_back( Vector(18.4729,72.0386,68.08839999999999) );
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 | 234 |     vectors.push_back( Vector(20.3834,71.0154,70.1443) );
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 | 235 |     createTriangle(vectors);
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 | 236 |     CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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| [471dec] | 237 |   }
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| [c27ce7] | 238 |   {
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| [c1d78c] | 239 |     removeTriangle();
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| [c27ce7] | 240 |     // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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 | 241 |     // failure is:Intersection (27.56537519896,13.40256646925,6.672946688134) is not inside triangle [702|Na5016,O6388,Na6498].
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 | 242 |     // note that the Intersection cannot possibly lie be within the triangle!
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| [6a7fcbb] | 243 |     // we test now against correct intersection
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 | 244 |     const Vector testIntersection(14.6872,36.204,39.8043);
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| [c27ce7] | 245 |     std::vector<Vector> vectors;
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 | 246 |     vectors.push_back( Vector(10.7513,43.4247,48.4127) );
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 | 247 |     vectors.push_back( Vector(13.7119,37.0827,47.4203) );
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 | 248 |     vectors.push_back( Vector(14.6872,36.204,39.8043) );
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 | 249 |     createTriangle(vectors);
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 | 250 |     CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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 | 251 |   }
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| [471dec] | 252 | }
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 | 253 | 
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| [6dc3fe] | 254 | /** UnitTest for Tesselation::GetClosestPointInsideTriangle()
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 | 255 |  *
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 | 256 |  * We check whether this function always returns a intersection inside the
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 | 257 |  * triangle.
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 | 258 |  *
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 | 259 |  */
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 | 260 | void TesselationBoundaryTriangleTest::GetClosestPointInsideTriangleTest()
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 | 261 | {
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 | 262 |   Vector TestIntersection;
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 | 263 | 
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 | 264 |   {
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 | 265 |     // march through a cube mesh on triangle in xy plane
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 | 266 |     double n[3];
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 | 267 |     const double boundary = 4.;
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 | 268 |     const double step = 1.;
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 | 269 |     // go through the cube and check each point
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 | 270 |     for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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 | 271 |       for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
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 | 272 |         for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
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 | 273 |           const Vector testPoint(n[0], n[1], n[2]);
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 | 274 |           triangle->GetClosestPointInsideTriangle(testPoint, TestIntersection);
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 | 275 |           CPPUNIT_ASSERT( triangle->IsInsideTriangle( TestIntersection ));
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 | 276 |         }
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 | 277 |   }
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 | 278 | 
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| [c1d78c] | 279 |   removeTriangle();
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| [6dc3fe] | 280 |   // create better triangle;
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 | 281 |   VECTORSET(std::vector) Vectors;
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 | 282 |   Vectors.push_back( Vector(0., 0., 0.) );
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 | 283 |   Vectors.push_back( Vector(0., 1., 0.) );
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 | 284 |   Vectors.push_back( Vector(1., 0., 0.) );
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 | 285 |   RealSpaceMatrix M;
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 | 286 |   M.setRotation(M_PI/3., M_PI/4., 2.*M_PI/3.);
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 | 287 |   Vectors.transform(M);
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 | 288 |   createTriangle(Vectors);
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 | 289 | 
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 | 290 |   {
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 | 291 |     // march through a cube mesh on rotated triangle
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 | 292 |     double n[3];
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 | 293 |     const double boundary = 4.;
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 | 294 |     const double step = 1.;
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 | 295 |     // go through the cube and check each point
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 | 296 |     for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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 | 297 |       for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
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 | 298 |         for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
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 | 299 |           const Vector testPoint(n[0], n[1], n[2]);
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 | 300 |           triangle->GetClosestPointInsideTriangle(testPoint, TestIntersection);
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 | 301 |           CPPUNIT_ASSERT( triangle->IsInsideTriangle( TestIntersection ));
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 | 302 |         }
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 | 303 |   }
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 | 304 | }
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 | 305 | 
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| [c27ce7] | 306 | /** UnitTest for Tesselation::GetClosestPointInsideTriangle()
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 | 307 |  *
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 | 308 |  * We test for some specific points that occured in larger examples of the code.
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 | 309 |  *
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 | 310 |  */
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 | 311 | void TesselationBoundaryTriangleTest::GetClosestPointInsideTriangle_specificTest()
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 | 312 | {
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 | 313 |   {
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| [c1d78c] | 314 |     removeTriangle();
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| [c27ce7] | 315 |     // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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 | 316 |     // failure is:Intersection (27.56537519896,13.40256646925,6.672946688134) is not inside triangle [702|Na5016,O6388,Na6498].
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 | 317 |     // note that the Intersection cannot possibly lie be within the triangle
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 | 318 |     // however, it is on its plane (off only by 2.7e-12)
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| [6a7fcbb] | 319 |     // testPoint2 is corrected version
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| [c27ce7] | 320 |     const Vector testPoint(27.56537519896,13.40256646925,6.672946688134);
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| [6a7fcbb] | 321 |     const Vector testPoint2(14.6872,36.204,39.8043);
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| [c27ce7] | 322 |     Vector testIntersection;
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 | 323 |     std::vector<Vector> vectors;
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 | 324 |     vectors.push_back( Vector(10.7513,43.4247,48.4127) );
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 | 325 |     vectors.push_back( Vector(13.7119,37.0827,47.4203) );
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 | 326 |     vectors.push_back( Vector(14.6872,36.204,39.8043) );
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 | 327 |     createTriangle(vectors);
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 | 328 |     triangle->GetClosestPointInsideTriangle(testPoint, testIntersection);
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| [6a7fcbb] | 329 |     CPPUNIT_ASSERT ( testPoint != testIntersection );
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 | 330 |     CPPUNIT_ASSERT ( testPoint2 == testIntersection );
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| [c27ce7] | 331 |   }
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 | 332 | }
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| [6dc3fe] | 333 | 
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| [e9c677] | 334 | /** UnitTest for Tesselation::IsInnerPoint()
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 | 335 |  */
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 | 336 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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 | 337 | {
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 | 338 |   Vector TestIntersection;
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 | 339 |   Vector Point;
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 | 340 | 
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 | 341 |   // simple test on y line
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| [1bd79e] | 342 |   Point = Vector(-1.,0.5,0.);
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| [d74077] | 343 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 344 |   Point = Vector(0.,0.5,0.);
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| [e9c677] | 345 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| [1bd79e] | 346 |   Point = Vector(-4.,0.5,0.);
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| [d74077] | 347 |   CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 348 |   Point = Vector(0.,0.5,0.);
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| [e9c677] | 349 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 350 | 
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 | 351 |   // simple test on x line
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| [1bd79e] | 352 |   Point = Vector(0.5,-1.,0.);
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| [d74077] | 353 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 354 |   Point = Vector(0.5,0.,0.);
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| [e9c677] | 355 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| [1bd79e] | 356 |   Point = Vector(0.5,-6.,0.);
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| [d74077] | 357 |   CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 358 |   Point = Vector(0.5,0.,0.);
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| [e9c677] | 359 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 360 | 
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 | 361 |   // simple test on slanted line
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| [1bd79e] | 362 |   Point = Vector(1.,1.,0.);
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| [d74077] | 363 |   CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 364 |   Point = Vector(0.5,0.5,0.);
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| [e9c677] | 365 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| [1bd79e] | 366 |   Point = Vector(5.,5.,0.);
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| [d74077] | 367 |   CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 368 |   Point = Vector(0.5,0.5,0.);
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| [e9c677] | 369 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 370 | 
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 | 371 |   // simple test on first node
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| [1bd79e] | 372 |   Point = Vector(-1.,-1.,0.);
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| [d74077] | 373 |   CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 374 |   Point = Vector(0.,0.,0.);
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| [e9c677] | 375 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 376 | 
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 | 377 |   // simple test on second node
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| [1bd79e] | 378 |   Point = Vector(0.,2.,0.);
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| [d74077] | 379 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 380 |   Point = Vector(0.,1.,0.);
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| [e9c677] | 381 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 382 | 
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 | 383 |   // simple test on third node
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| [1bd79e] | 384 |   Point = Vector(2.,0.,0.);
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| [d74077] | 385 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 386 |   Point = Vector(1.,0.,0.);
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| [e9c677] | 387 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 388 | };
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 | 389 | 
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 | 390 | /** UnitTest for Tesselation::IsInnerPoint()
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 | 391 |  */
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 | 392 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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 | 393 | {
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 | 394 |   Vector TestIntersection;
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 | 395 |   Vector Point;
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 | 396 | 
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 | 397 |   // straight down/up
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| [1bd79e] | 398 |   Point = Vector(1./3.,1./3.,+5.);
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| [d74077] | 399 |   CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 400 |   Point = Vector(1./3.,1./3.,0.);
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| [e9c677] | 401 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| [1bd79e] | 402 |   Point = Vector(1./3.,1./3.,-5.);
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| [d74077] | 403 |   CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 404 |   Point = Vector(1./3.,1./3.,0.);
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| [e9c677] | 405 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 406 | 
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 | 407 |   // simple test on y line
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| [1bd79e] | 408 |   Point = Vector(-1.,0.5,+2.);
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| [d74077] | 409 |   CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 410 |   Point = Vector(0.,0.5,0.);
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| [e9c677] | 411 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| [1bd79e] | 412 |   Point = Vector(-1.,0.5,-3.);
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| [d74077] | 413 |   CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 414 |   Point = Vector(0.,0.5,0.);
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| [e9c677] | 415 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 416 | 
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 | 417 |   // simple test on x line
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| [1bd79e] | 418 |   Point = Vector(0.5,-1.,+1.);
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| [d74077] | 419 |   CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 420 |   Point = Vector(0.5,0.,0.);
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| [e9c677] | 421 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| [1bd79e] | 422 |   Point = Vector(0.5,-1.,-2.);
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| [d74077] | 423 |   CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 424 |   Point = Vector(0.5,0.,0.);
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| [e9c677] | 425 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 426 | 
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 | 427 |   // simple test on slanted line
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| [1bd79e] | 428 |   Point = Vector(1.,1.,+3.);
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| [d74077] | 429 |   CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 430 |   Point = Vector(0.5,0.5,0.);
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| [e9c677] | 431 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| [1bd79e] | 432 |   Point = Vector(1.,1.,-4.);
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| [d74077] | 433 |   CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 434 |   Point = Vector(0.5,0.5,0.);
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| [e9c677] | 435 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 436 | 
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 | 437 |   // simple test on first node
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| [1bd79e] | 438 |   Point = Vector(-1.,-1.,5.);
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| [d74077] | 439 |   CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 440 |   Point = Vector(0.,0.,0.);
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| [e9c677] | 441 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 442 | 
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 | 443 |   // simple test on second node
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| [1bd79e] | 444 |   Point = Vector(0.,2.,5.);
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| [d74077] | 445 |   CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 446 |   Point = Vector(0.,1.,0.);
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| [e9c677] | 447 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 448 | 
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 | 449 |   // simple test on third node
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| [1bd79e] | 450 |   Point = Vector(2.,0.,5.);
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| [d74077] | 451 |   CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| [1bd79e] | 452 |   Point = Vector(1.,0.,0.);
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| [e9c677] | 453 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 454 | };
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