source: src/Tesselation/unittests/TesselationUnitTest.cpp@ c1d78c

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Last change on this file since c1d78c was cc21cd, checked in by Frederik Heber <heber@…>, 13 years ago

Added Tesselation::operator() that performs a tesselation on a given IPointCloud.

  • also changed unit tests TesselationUnitTest and Tesselation_InsideOutSideUnitTest to use the new function in setUp().
  • Property mode set to 100644
File size: 5.6 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * TesselationUnitTest.cpp
10 *
11 * Created on: Aug 26, 2009
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20using namespace std;
21
22#include <cppunit/CompilerOutputter.h>
23#include <cppunit/extensions/TestFactoryRegistry.h>
24#include <cppunit/ui/text/TestRunner.h>
25
26#include <cstring>
27
28#include "CodePatterns/Log.hpp"
29#include "Helpers/defs.hpp"
30#include "LinkedCell/PointCloudAdaptor.hpp"
31#include "LinkedCell/linkedcell.hpp"
32#include "Tesselation/BoundaryLineSet.hpp"
33#include "Tesselation/BoundaryTriangleSet.hpp"
34#include "Tesselation/CandidateForTesselation.hpp"
35#include "Atom/TesselPoint.hpp"
36
37#include "TesselationUnitTest.hpp"
38
39#ifdef HAVE_TESTRUNNER
40#include "UnitTestMain.hpp"
41#endif /*HAVE_TESTRUNNER*/
42
43const double TesselationTest::SPHERERADIUS=2.;
44
45/********************************************** Test classes **************************************/
46
47// Registers the fixture into the 'registry'
48CPPUNIT_TEST_SUITE_REGISTRATION( TesselationTest );
49
50
51void TesselationTest::setUp()
52{
53 // create corners
54 class TesselPoint *Walker;
55 Walker = new TesselPoint;
56 Walker->setPosition(Vector(1., 0., -1.));
57 Walker->setName("1");
58 Walker->setNr(1);
59 Corners.push_back(Walker);
60 Walker = new TesselPoint;
61 Walker->setPosition(Vector(-1., 1., -1.));
62 Walker->setName("2");
63 Walker->setNr(2);
64 Corners.push_back(Walker);
65 Walker = new TesselPoint;
66 Walker->setPosition(Vector(-1., -1., -1.));
67 Walker->setName("3");
68 Walker->setNr(3);
69 Corners.push_back(Walker);
70 Walker = new TesselPoint;
71 Walker->setPosition(Vector(-1., 0., 1.));
72 Walker->setName("4");
73 Walker->setNr(4);
74 Corners.push_back(Walker);
75
76 // create tesselation
77 TesselStruct = new Tesselation;
78 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->PointsOnBoundary.empty() );
79 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->LinesOnBoundary.empty() );
80 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->TrianglesOnBoundary.empty() );
81 PointCloudAdaptor<TesselPointSTLList> cloud(&Corners, "TesselPointSTLList");
82 (*TesselStruct)(cloud, SPHERERADIUS);
83};
84
85
86void TesselationTest::tearDown()
87{
88 delete(TesselStruct);
89 for (TesselPointSTLList::iterator Runner = Corners.begin(); Runner != Corners.end(); Runner++)
90 delete(*Runner);
91 Corners.clear();
92 logger::purgeInstance();
93 errorLogger::purgeInstance();
94};
95
96/** UnitTest for Contains...()
97 *
98 */
99void TesselationTest::ContainmentTest()
100{
101 class BoundaryPointSet *point = NULL;
102 class BoundaryLineSet *line = NULL;
103
104 // check ContainsBoundaryPoint
105 for(LineMap::iterator Runner = TesselStruct->LinesOnBoundary.begin(); Runner != TesselStruct->LinesOnBoundary.end(); Runner++) {
106 CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[0]));
107 CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[1]));
108 }
109 for(TriangleMap::iterator Runner = TesselStruct->TrianglesOnBoundary.begin(); Runner != TesselStruct->TrianglesOnBoundary.end(); Runner++) {
110 for(PointMap::iterator PointRunner = TesselStruct->PointsOnBoundary.begin(); PointRunner != TesselStruct->PointsOnBoundary.end(); PointRunner++) {
111 point = PointRunner->second;
112 for (int i=0;i<3;i++)
113 if (point == (Runner->second)->endpoints[i])
114 point = NULL;
115 if (point != NULL)
116 break;
117 }
118 CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[0]));
119 CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[1]));
120 CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[2]));
121 CPPUNIT_ASSERT_EQUAL( false, (Runner->second)->ContainsBoundaryPoint(point));
122 }
123
124 // check ContainsBoundaryLine
125 for(TriangleMap::iterator Runner = TesselStruct->TrianglesOnBoundary.begin(); Runner != TesselStruct->TrianglesOnBoundary.end(); Runner++) {
126 for(LineMap::iterator LineRunner = TesselStruct->LinesOnBoundary.begin(); LineRunner != TesselStruct->LinesOnBoundary.end(); LineRunner++) {
127 line = LineRunner->second;
128 for (int i=0;i<3;i++)
129 if (line == (Runner->second)->lines[i])
130 line = NULL;
131 if (line != NULL)
132 break;
133 }
134 CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryLine((Runner->second)->lines[0]));
135 CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryLine((Runner->second)->lines[1]));
136 CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryLine((Runner->second)->lines[2]));
137 CPPUNIT_ASSERT_EQUAL( false, (Runner->second)->ContainsBoundaryLine(line));
138 }
139
140 // check IsPresentTupel
141 CPPUNIT_ASSERT_EQUAL( true, true );
142}
143
144/** UnitTest for Tesselation::GetAllTriangles()
145 *
146 */
147void TesselationTest::GetAllTrianglesTest()
148{
149 class BoundaryPointSet *Walker = NULL;
150
151 // check that there are three adjacent triangles for every boundary point
152 for (PointMap::iterator Runner = TesselStruct->PointsOnBoundary.begin(); Runner != TesselStruct->PointsOnBoundary.end(); Runner++) {
153 Walker = Runner->second;
154 set<BoundaryTriangleSet*> *triangles = TesselStruct->GetAllTriangles(Walker);
155 CPPUNIT_ASSERT_EQUAL( (size_t)3, triangles->size() );
156 // check that the returned triangle all contain the Walker
157 for (set<BoundaryTriangleSet*>::iterator TriangleRunner = triangles->begin(); TriangleRunner != triangles->end(); TriangleRunner++)
158 CPPUNIT_ASSERT_EQUAL( true, (*TriangleRunner)->ContainsBoundaryPoint(Walker) );
159 delete(triangles);
160 }
161}
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