/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2010-2012 University of Bonn. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* TesselationUnitTest.cpp
*
* Created on: Aug 26, 2009
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
using namespace std;
#include
#include
#include
#include
#include "CodePatterns/Log.hpp"
#include "Helpers/defs.hpp"
#include "LinkedCell/PointCloudAdaptor.hpp"
#include "LinkedCell/linkedcell.hpp"
#include "Tesselation/BoundaryLineSet.hpp"
#include "Tesselation/BoundaryTriangleSet.hpp"
#include "Tesselation/CandidateForTesselation.hpp"
#include "Atom/TesselPoint.hpp"
#include "TesselationUnitTest.hpp"
#ifdef HAVE_TESTRUNNER
#include "UnitTestMain.hpp"
#endif /*HAVE_TESTRUNNER*/
const double TesselationTest::SPHERERADIUS=2.;
/********************************************** Test classes **************************************/
// Registers the fixture into the 'registry'
CPPUNIT_TEST_SUITE_REGISTRATION( TesselationTest );
void TesselationTest::setUp()
{
// create corners
class TesselPoint *Walker;
Walker = new TesselPoint;
Walker->setPosition(Vector(1., 0., -1.));
Walker->setName("1");
Walker->setNr(1);
Corners.push_back(Walker);
Walker = new TesselPoint;
Walker->setPosition(Vector(-1., 1., -1.));
Walker->setName("2");
Walker->setNr(2);
Corners.push_back(Walker);
Walker = new TesselPoint;
Walker->setPosition(Vector(-1., -1., -1.));
Walker->setName("3");
Walker->setNr(3);
Corners.push_back(Walker);
Walker = new TesselPoint;
Walker->setPosition(Vector(-1., 0., 1.));
Walker->setName("4");
Walker->setNr(4);
Corners.push_back(Walker);
// create tesselation
TesselStruct = new Tesselation;
CPPUNIT_ASSERT_EQUAL( true, TesselStruct->PointsOnBoundary.empty() );
CPPUNIT_ASSERT_EQUAL( true, TesselStruct->LinesOnBoundary.empty() );
CPPUNIT_ASSERT_EQUAL( true, TesselStruct->TrianglesOnBoundary.empty() );
PointCloudAdaptor cloud(&Corners, "TesselPointSTLList");
(*TesselStruct)(cloud, SPHERERADIUS);
};
void TesselationTest::tearDown()
{
delete(TesselStruct);
for (TesselPointSTLList::iterator Runner = Corners.begin(); Runner != Corners.end(); Runner++)
delete(*Runner);
Corners.clear();
logger::purgeInstance();
errorLogger::purgeInstance();
};
/** UnitTest for Contains...()
*
*/
void TesselationTest::ContainmentTest()
{
class BoundaryPointSet *point = NULL;
class BoundaryLineSet *line = NULL;
// check ContainsBoundaryPoint
for(LineMap::iterator Runner = TesselStruct->LinesOnBoundary.begin(); Runner != TesselStruct->LinesOnBoundary.end(); Runner++) {
CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[0]));
CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[1]));
}
for(TriangleMap::iterator Runner = TesselStruct->TrianglesOnBoundary.begin(); Runner != TesselStruct->TrianglesOnBoundary.end(); Runner++) {
for(PointMap::iterator PointRunner = TesselStruct->PointsOnBoundary.begin(); PointRunner != TesselStruct->PointsOnBoundary.end(); PointRunner++) {
point = PointRunner->second;
for (int i=0;i<3;i++)
if (point == (Runner->second)->endpoints[i])
point = NULL;
if (point != NULL)
break;
}
CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[0]));
CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[1]));
CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[2]));
CPPUNIT_ASSERT_EQUAL( false, (Runner->second)->ContainsBoundaryPoint(point));
}
// check ContainsBoundaryLine
for(TriangleMap::iterator Runner = TesselStruct->TrianglesOnBoundary.begin(); Runner != TesselStruct->TrianglesOnBoundary.end(); Runner++) {
for(LineMap::iterator LineRunner = TesselStruct->LinesOnBoundary.begin(); LineRunner != TesselStruct->LinesOnBoundary.end(); LineRunner++) {
line = LineRunner->second;
for (int i=0;i<3;i++)
if (line == (Runner->second)->lines[i])
line = NULL;
if (line != NULL)
break;
}
CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryLine((Runner->second)->lines[0]));
CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryLine((Runner->second)->lines[1]));
CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryLine((Runner->second)->lines[2]));
CPPUNIT_ASSERT_EQUAL( false, (Runner->second)->ContainsBoundaryLine(line));
}
// check IsPresentTupel
CPPUNIT_ASSERT_EQUAL( true, true );
}
/** UnitTest for Tesselation::GetAllTriangles()
*
*/
void TesselationTest::GetAllTrianglesTest()
{
class BoundaryPointSet *Walker = NULL;
// check that there are three adjacent triangles for every boundary point
for (PointMap::iterator Runner = TesselStruct->PointsOnBoundary.begin(); Runner != TesselStruct->PointsOnBoundary.end(); Runner++) {
Walker = Runner->second;
set *triangles = TesselStruct->GetAllTriangles(Walker);
CPPUNIT_ASSERT_EQUAL( (size_t)3, triangles->size() );
// check that the returned triangle all contain the Walker
for (set::iterator TriangleRunner = triangles->begin(); TriangleRunner != triangles->end(); TriangleRunner++)
CPPUNIT_ASSERT_EQUAL( true, (*TriangleRunner)->ContainsBoundaryPoint(Walker) );
delete(triangles);
}
}