/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2010-2012 University of Bonn. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* triangleintersectionlist.cpp
*
* This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to
* a tesselated surface are answered, i.e. distance, is inside, ...
*
* Created on: Mar 1, 2010
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
#include "CodePatterns/MemDebug.hpp"
#include
#include "triangleintersectionlist.hpp"
#include "tesselation.hpp"
#include "BoundaryMaps.hpp"
#include "BoundaryPointSet.hpp"
#include "BoundaryLineSet.hpp"
#include "BoundaryTriangleSet.hpp"
#include "CodePatterns/Info.hpp"
#include "CodePatterns/Log.hpp"
#include "CodePatterns/Verbose.hpp"
#include "Helpers/defs.hpp"
#include "LinearAlgebra/Vector.hpp"
/** Constructor for class TriangleIntersectionList.
*
*/
TriangleIntersectionList::TriangleIntersectionList(const Vector &x, const Tesselation *surface, const LinkedCell_deprecated* LC) :
Point(x),
Tess(surface),
Vicinity(LC)
{
//Info FunctionInfo(__func__);
GatherIntersectionsWithTriangles();
};
/** Destructor for class TriangleIntersectionList.
* Free's all allocated intersection vectors
*/
TriangleIntersectionList::~TriangleIntersectionList()
{
//Info FunctionInfo(__func__);
for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++)
delete((*Runner).second);
};
/** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by
* TriangleIntersectionList::Tess.
* \return distance >=0, -1 if no specific distance could be found
*/
double TriangleIntersectionList::GetSmallestDistance() const
{
//Info FunctionInfo(__func__);
FillDistanceList();
if (!DistanceList.empty())
return DistanceList.begin()->first;
else
// return reference, if none can be found
return -1.;
};
/** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface
* TriangleIntersectionList::Tess.
* \return Intersection vector or TriangleIntersectionList::Point if none could be found
*/
Vector TriangleIntersectionList::GetClosestIntersection() const
{
//Info FunctionInfo(__func__);
TriangleVectorMap::const_iterator runner;
runner = GetIteratortoSmallestDistance();
if (runner != IntersectionList.end()) {
return *((*runner).second);
}
// return reference, if none can be found
return Point;
};
/** Returns the triangle closest to TriangleIntersectionList::Point and the surface
* TriangleIntersectionList::Tess.
* \return pointer to triangle or NULL if none could be found
*/
BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const
{
//Info FunctionInfo(__func__);
TriangleVectorMap::const_iterator runner;
runner = GetIteratortoSmallestDistance();
if (runner != IntersectionList.end()) {
return ((*runner).first);
}
// return reference, if none can be found
return NULL;
};
/** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside.
* \return true - TriangleIntersectionList::Point is inside, false - is outside
*/
bool TriangleIntersectionList::IsInside() const
{
//Info FunctionInfo(__func__);
TriangleVectorMap::const_iterator runner = GetIteratortoSmallestDistance();
if (runner != IntersectionList.end()) {
// if we have found one, check Scalarproduct between the vector
Vector TestVector = (Point) - (*(*runner).second);
LOG(4, "DEBUG: Distance vector between point " << Point
<< " and triangle intersection at " << (*(*runner).second) << " is "
<< TestVector << ".");
if (fabs(TestVector.NormSquared()) < MYEPSILON) {//
LOG(3, "ACCEPT: Point is on the intersected triangle.");
return true;
}
const double sign = (*runner).first->NormalVector.ScalarProduct(TestVector);
LOG(4, "DEBUG: Checking sign of SKP between Distance vector and triangle's NormalVector "
<< (*runner).first->NormalVector << ": " << sign << ".");
if (sign < 0) {
LOG(3, "ACCEPT: Point lies on inner side of intersected triangle.");
return true;
} else {
LOG(3, "REJECT: Point lies on outer side of intersected triangle.");
return false;
}
}
// so far away from surface that there are no triangles in list
return false;
};
/** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors.
* Private function for constructor of TriangleIntersectionList.
*/
void TriangleIntersectionList::GatherIntersectionsWithTriangles()
{
//Info FunctionInfo(__func__);
// get closest points
boost::scoped_ptr< DistanceToPointMap > points(Tess->FindClosestBoundaryPointsToVector(Point,Vicinity));
if (points == NULL) {
ELOG(1, "There is no nearest point: too far away from the surface.");
return;
}
// gather all triangles in *LC-neighbourhood
TriangleSet triangles;
for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++)
for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++)
for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
triangles.insert(TriangleRunner->second);
Vector *Intersection = NULL;
for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) {
// get intersection with triangle plane
Intersection = new Vector;
(*TriangleRunner)->GetClosestPointInsideTriangle(Point, *Intersection);
//LOG(1, "Intersection between " << Point << " and " << **TriangleRunner << " is at " << *Intersection << ".");
IntersectionList.insert( pair (*TriangleRunner, Intersection) );
}
};
/** Fills the private distance list
*/
void TriangleIntersectionList::FillDistanceList() const
{
//Info FunctionInfo(__func__);
if (DistanceList.empty())
for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++) {
// when the closest point is on the edge of a triangle (and hence
// we find two closes triangles due to it having an adjacent one)
// we should make sure that both triangles end up in the same entry
// in the distance multimap. Hence, we round to 6 digit precision.
const double distance =
1e-6*floor(Point.distance(*(*runner).second)*1e+6);
DistanceList.insert( pair (distance, (*runner).first) );
}
//for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++)
// LOG(1, (*runner).first << " away from " << *(*runner).second);
};
/** Returns the iterator in VectorTriangleMap to the smallest distance.
* This is a private helper function as the iterator is then evaluated in some other functions.
* \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found
*/
TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const
{
//Info FunctionInfo(__func__);
FillDistanceList();
// do we have any intersections?
TriangleVectorMap::const_iterator runner = IntersectionList.end();
if (!DistanceList.empty()) {
// get closest triangle(s)
std::pair< DistanceTriangleMap::const_iterator, DistanceTriangleMap::const_iterator > DistanceRange =
DistanceList.equal_range(DistanceList.begin()->first);
{
size_t count = 0;
for (DistanceTriangleMap::const_iterator iter = DistanceRange.first;
iter != DistanceRange.second; ++iter) {
LOG(4, "DEBUG: " << *(iter->second) << " is in the list with " << iter->first << ".");
++count;
}
LOG(3, "INFO: There are " << count << " possible triangles at the smallest distance.");
}
// if there is more than one, check all of their normal vectors
// return the one with positive SKP if present because if the point
// would be truely inside, all of the closest triangles would have to show
// their inner side
LOG(4, "DEBUG: Looking for first SKP greater than zero ...");
for (DistanceTriangleMap::const_iterator iter = DistanceRange.first;
iter != DistanceRange.second; ++iter) {
// find the entry by the triangle key in IntersectionList to get the Intersection point
runner = IntersectionList.find(iter->second);
Vector TestVector = (Point) - (*(*runner).second);
// construct SKP
const double sign = (*iter).second->NormalVector.ScalarProduct(TestVector);
LOG(4, "DEBUG: Checking SKP of closest triangle " << *(iter->second) << " = " << sign << ".");
// if positive return
if (sign > 0)
break;
}
// if there's just one or all are negative, runner is not set yet
if (runner == IntersectionList.end())
runner = IntersectionList.find(DistanceList.begin()->second);
}
return runner;
};