1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | *
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6 | *
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7 | * This file is part of MoleCuilder.
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8 | *
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9 | * MoleCuilder is free software: you can redistribute it and/or modify
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10 | * it under the terms of the GNU General Public License as published by
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11 | * the Free Software Foundation, either version 2 of the License, or
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12 | * (at your option) any later version.
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13 | *
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14 | * MoleCuilder is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 | * GNU General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU General Public License
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20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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21 | */
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22 |
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23 | /*
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24 | * tesselation.cpp
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25 | *
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26 | * Created on: Aug 3, 2009
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27 | * Author: heber
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28 | */
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29 |
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30 | // include config.h
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31 | #ifdef HAVE_CONFIG_H
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32 | #include <config.h>
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33 | #endif
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34 |
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35 | #include "CodePatterns/MemDebug.hpp"
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36 |
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37 | #include <algorithm>
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38 | #include <boost/foreach.hpp>
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39 | #include <fstream>
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40 | #include <iomanip>
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41 | #include <iterator>
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42 | #include <sstream>
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43 |
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44 | #include "tesselation.hpp"
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45 |
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46 | #include "BoundaryPointSet.hpp"
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47 | #include "BoundaryLineSet.hpp"
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48 | #include "BoundaryTriangleSet.hpp"
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49 | #include "BoundaryPolygonSet.hpp"
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50 | #include "CandidateForTesselation.hpp"
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51 | #include "CodePatterns/Assert.hpp"
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52 | #include "CodePatterns/Info.hpp"
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53 | #include "CodePatterns/IteratorAdaptors.hpp"
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54 | #include "CodePatterns/Log.hpp"
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55 | #include "CodePatterns/Verbose.hpp"
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56 | #include "Helpers/helpers.hpp"
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57 | #include "LinearAlgebra/Exceptions.hpp"
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58 | #include "LinearAlgebra/Line.hpp"
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59 | #include "LinearAlgebra/Plane.hpp"
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60 | #include "LinearAlgebra/Vector.hpp"
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61 | #include "LinearAlgebra/vector_ops.hpp"
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62 | #include "LinkedCell/IPointCloud.hpp"
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63 | #include "LinkedCell/linkedcell.hpp"
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64 | #include "LinkedCell/PointCloudAdaptor.hpp"
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65 | #include "tesselationhelpers.hpp"
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66 | #include "Atom/TesselPoint.hpp"
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67 | #include "triangleintersectionlist.hpp"
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68 |
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69 | class molecule;
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70 |
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71 | const char *TecplotSuffix = ".dat";
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72 | const char *Raster3DSuffix = ".r3d";
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73 | const char *VRMLSUffix = ".wrl";
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74 |
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75 | const double ParallelEpsilon = 1e-3;
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76 | const double Tesselation::HULLEPSILON = 1e-9;
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77 |
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78 | /** Constructor of class Tesselation.
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79 | */
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80 | Tesselation::Tesselation() :
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81 | PointsOnBoundaryCount(0), LinesOnBoundaryCount(0), TrianglesOnBoundaryCount(0), LastTriangle(NULL), TriangleFilesWritten(0), InternalPointer(PointsOnBoundary.begin())
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82 | {
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83 | //Info FunctionInfo(__func__);
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84 | }
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85 | ;
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86 |
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87 | /** Destructor of class Tesselation.
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88 | * We have to free all points, lines and triangles.
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89 | */
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90 | Tesselation::~Tesselation()
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91 | {
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92 | //Info FunctionInfo(__func__);
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93 | LOG(2, "INFO: Free'ing TesselStruct ... ");
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94 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
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95 | if (runner->second != NULL) {
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96 | delete (runner->second);
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97 | runner->second = NULL;
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98 | } else
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99 | ELOG(1, "The triangle " << runner->first << " has already been free'd.");
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100 | }
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101 | LOG(1, "INFO: This envelope was written to file " << TriangleFilesWritten << " times(s).");
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102 | }
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103 |
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104 | /** Performs tesselation of a given point \a cloud with rolling sphere of
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105 | * \a SPHERERADIUS.
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106 | *
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107 | * @param cloud point cloud to tesselate
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108 | * @param SPHERERADIUS radius of the rolling sphere
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109 | */
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110 | void Tesselation::operator()(IPointCloud & cloud, const double SPHERERADIUS)
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111 | {
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112 | // create linkedcell
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113 | LinkedCell_deprecated *LinkedList = new LinkedCell_deprecated(cloud, 2. * SPHERERADIUS);
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114 |
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115 | // check for at least three points
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116 | {
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117 | bool ThreePointsFound = true;
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118 | cloud.GoToFirst();
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119 | for (size_t i = 0; i < 3; ++i, cloud.GoToNext())
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120 | ThreePointsFound &= (!cloud.IsEnd());
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121 | cloud.GoToFirst();
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122 | if (ThreePointsFound == false) {
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123 | ELOG(2, "Less than 3 points in cloud, not enough for tesselation.");
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124 | return;
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125 | }
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126 | }
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127 |
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128 | // find a starting triangle
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129 | FindStartingTriangle(SPHERERADIUS, LinkedList);
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130 |
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131 | CandidateForTesselation *baseline = NULL;
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132 | BoundaryTriangleSet *T = NULL;
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133 | bool OneLoopWithoutSuccessFlag = true;
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134 | while ((!OpenLines.empty()) && (OneLoopWithoutSuccessFlag)) {
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135 | // 2a. fill all new OpenLines
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136 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) {
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137 | baseline = Runner->second;
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138 | if (baseline->pointlist.empty()) {
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139 | T = (((baseline->BaseLine->triangles.begin()))->second);
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140 | //the line is there, so there is a triangle, but only one.
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141 | const bool TesselationFailFlag = FindNextSuitableTriangle(*baseline, *T, SPHERERADIUS, LinkedList);
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142 | ASSERT(TesselationFailFlag, "Tesselation::operator() - no suitable candidate triangle found.");
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143 | }
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144 | }
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145 |
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146 | // 2b. search for smallest ShortestAngle among all candidates
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147 | double ShortestAngle = 4. * M_PI;
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148 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) {
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149 | if (Runner->second->ShortestAngle < ShortestAngle) {
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150 | baseline = Runner->second;
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151 | ShortestAngle = baseline->ShortestAngle;
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152 | }
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153 | }
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154 | if ((ShortestAngle == 4. * M_PI) || (baseline->pointlist.empty()))
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155 | OneLoopWithoutSuccessFlag = false;
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156 | else {
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157 | AddCandidatePolygon(*baseline, SPHERERADIUS, LinkedList);
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158 | }
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159 | }
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160 |
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161 | delete LinkedList;
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162 | }
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163 |
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164 | /** Determines the volume of a tesselated convex envelope.
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165 | *
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166 | * @param IsAngstroem unit of length is angstroem or bohr radii
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167 | * \return determined volume of envelope assumed being convex
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168 | */
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169 | double Tesselation::getVolumeOfConvexEnvelope(const bool IsAngstroem) const
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170 | {
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171 | // calculate center of gravity
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172 | Vector center;
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173 | if (!PointsOnBoundary.empty()) {
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174 | for (PointMap::const_iterator iter = PointsOnBoundary.begin();
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175 | iter != PointsOnBoundary.end(); ++iter)
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176 | center += iter->second->node->getPosition();
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177 | center *= 1./(double)PointsOnBoundary.size();
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178 | }
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179 |
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180 | // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes
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181 | double volume = 0.;
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182 | for (TriangleMap::const_iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { // go through every triangle, calculate volume of its pyramid with CoG as peak
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183 | const double TetrahedronVolume = CalculateVolumeofGeneralTetraeder(
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184 | runner->second->endpoints[0]->getPosition(),
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185 | runner->second->endpoints[1]->getPosition(),
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186 | runner->second->endpoints[2]->getPosition(),
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187 | center);
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188 | LOG(1, "INFO: volume of tetrahedron is " << setprecision(10) << TetrahedronVolume
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189 | << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3.");
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190 | volume += TetrahedronVolume;
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191 | }
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192 | LOG(0, "RESULT: The summed volume is " << setprecision(6) << volume
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193 | << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3.");
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194 |
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195 | return volume;
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196 | }
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197 |
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198 | /** Determines the area of a tesselated envelope.
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199 | *
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200 | * @param IsAngstroem unit of length is angstroem or bohr radii
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201 | * \return determined surface area of the envelope
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202 | */
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203 | double Tesselation::getAreaOfEnvelope(const bool IsAngstroem) const
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204 | {
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205 | double surfacearea = 0.;
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206 | Vector x;
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207 | Vector y;
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208 |
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209 | // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes
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210 | for (TriangleMap::const_iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { // go through every triangle, calculate volume of its pyramid with CoG as peak
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211 | const double area = runner->second->getArea();
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212 | LOG(1, "INFO: Area of triangle is " << setprecision(10) << area << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^2.");
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213 | surfacearea += area;
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214 | }
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215 | LOG(0, "RESULT: The summed surface area is " << setprecision(6) << surfacearea << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3.");
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216 |
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217 | return surfacearea;
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218 | }
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219 |
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220 | /** Gueses first starting triangle of the convex envelope.
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221 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
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222 | * \param *out output stream for debugging
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223 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
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224 | */
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225 | void Tesselation::GuessStartingTriangle()
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226 | {
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227 | //Info FunctionInfo(__func__);
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228 | // 4b. create a starting triangle
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229 | // 4b1. create all distances
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230 | DistanceMultiMap DistanceMMap;
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231 | double distance, tmp;
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232 | Vector PlaneVector, TrialVector;
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233 | PointMap::iterator A, B, C; // three nodes of the first triangle
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234 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
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235 |
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236 | // with A chosen, take each pair B,C and sort
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237 | if (A != PointsOnBoundary.end()) {
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238 | B = A;
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239 | B++;
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240 | for (; B != PointsOnBoundary.end(); B++) {
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241 | C = B;
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242 | C++;
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243 | for (; C != PointsOnBoundary.end(); C++) {
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244 | tmp = A->second->node->DistanceSquared(B->second->node->getPosition());
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245 | distance = tmp * tmp;
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246 | tmp = A->second->node->DistanceSquared(C->second->node->getPosition());
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247 | distance += tmp * tmp;
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248 | tmp = B->second->node->DistanceSquared(C->second->node->getPosition());
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249 | distance += tmp * tmp;
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250 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator>(B, C)));
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251 | }
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252 | }
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253 | }
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254 | // // listing distances
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255 | // if (DoLog(1)) {
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256 | // std::stringstream output;
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257 | // output << "Listing DistanceMMap:";
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258 | // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
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259 | // output << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
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260 | // }
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261 | // LOG(1, output.str());
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262 | // }
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263 | // 4b2. pick three baselines forming a triangle
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264 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
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265 | DistanceMultiMap::iterator baseline = DistanceMMap.begin();
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266 | for (; baseline != DistanceMMap.end(); baseline++) {
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267 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
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268 | // 2. next, we have to check whether all points reside on only one side of the triangle
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269 | // 3. construct plane vector
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270 | PlaneVector = Plane(A->second->node->getPosition(), baseline->second.first->second->node->getPosition(), baseline->second.second->second->node->getPosition()).getNormal();
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271 | LOG(2, "Plane vector of candidate triangle is " << PlaneVector);
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272 | // 4. loop over all points
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273 | double sign = 0.;
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274 | PointMap::iterator checker = PointsOnBoundary.begin();
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275 | for (; checker != PointsOnBoundary.end(); checker++) {
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276 | // (neglecting A,B,C)
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277 | if ((checker == A) || (checker == baseline->second.first) || (checker == baseline->second.second))
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278 | continue;
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279 | // 4a. project onto plane vector
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280 | TrialVector = (checker->second->node->getPosition() - A->second->node->getPosition());
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281 | distance = TrialVector.ScalarProduct(PlaneVector);
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282 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
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283 | continue;
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284 | LOG(2, "Projection of " << checker->second->node->getName() << " yields distance of " << distance << ".");
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285 | tmp = distance / fabs(distance);
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286 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
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287 | if ((sign != 0) && (tmp != sign)) {
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288 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop
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289 | LOG(2, "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leaves " << checker->second->node->getName() << " outside the convex hull.");
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290 | break;
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291 | } else { // note the sign for later
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292 | LOG(2, "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leave " << checker->second->node->getName() << " inside the convex hull.");
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293 | sign = tmp;
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294 | }
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295 | // 4d. Check whether the point is inside the triangle (check distance to each node
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296 | tmp = checker->second->node->DistanceSquared(A->second->node->getPosition());
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297 | int innerpoint = 0;
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298 | if ((tmp < A->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < A->second->node->DistanceSquared(baseline->second.second->second->node->getPosition())))
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299 | innerpoint++;
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300 | tmp = checker->second->node->DistanceSquared(baseline->second.first->second->node->getPosition());
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301 | if ((tmp < baseline->second.first->second->node->DistanceSquared(A->second->node->getPosition())) && (tmp < baseline->second.first->second->node->DistanceSquared(baseline->second.second->second->node->getPosition())))
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302 | innerpoint++;
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303 | tmp = checker->second->node->DistanceSquared(baseline->second.second->second->node->getPosition());
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304 | if ((tmp < baseline->second.second->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < baseline->second.second->second->node->DistanceSquared(A->second->node->getPosition())))
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305 | innerpoint++;
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306 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop
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307 | if (innerpoint == 3)
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308 | break;
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309 | }
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310 | // 5. come this far, all on same side? Then break 1. loop and construct triangle
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311 | if (checker == PointsOnBoundary.end()) {
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312 | LOG(2, "Looks like we have a candidate!");
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313 | break;
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314 | }
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315 | }
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316 | if (baseline != DistanceMMap.end()) {
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317 | BPS[0] = baseline->second.first->second;
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318 | BPS[1] = baseline->second.second->second;
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319 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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320 | BPS[0] = A->second;
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321 | BPS[1] = baseline->second.second->second;
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322 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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323 | BPS[0] = baseline->second.first->second;
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324 | BPS[1] = A->second;
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325 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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326 |
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327 | // 4b3. insert created triangle
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328 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
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329 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
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330 | TrianglesOnBoundaryCount++;
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331 | for (int i = 0; i < NDIM; i++) {
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332 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
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333 | LinesOnBoundaryCount++;
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334 | }
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335 |
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336 | LOG(1, "Starting triangle is " << *BTS << ".");
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337 | } else {
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338 | ELOG(0, "No starting triangle found.");
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339 | }
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340 | }
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341 | ;
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342 |
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343 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
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344 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
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345 | * 2 triangles. Hence, we go through all current lines:
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346 | * -# if the lines contains to only one triangle
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347 | * -# We search all points in the boundary
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348 | * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
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349 | * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
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350 | * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
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351 | * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
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352 | * \param *out output stream for debugging
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353 | * \param *configuration for IsAngstroem
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354 | * \param *cloud cluster of points
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355 | */
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356 | void Tesselation::TesselateOnBoundary(IPointCloud & cloud)
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357 | {
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358 | //Info FunctionInfo(__func__);
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359 | bool flag;
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360 | PointMap::iterator winner;
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361 | class BoundaryPointSet *peak = NULL;
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362 | double SmallestAngle, TempAngle;
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363 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
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364 | LineMap::iterator LineChecker[2];
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365 |
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366 | Center = cloud.GetCenter();
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367 | // create a first tesselation with the given BoundaryPoints
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368 | do {
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369 | flag = false;
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370 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
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371 | if (baseline->second->triangles.size() == 1) {
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372 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
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373 | SmallestAngle = M_PI;
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374 |
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375 | // get peak point with respect to this base line's only triangle
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376 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
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377 | LOG(3, "DEBUG: Current baseline is between " << *(baseline->second) << ".");
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378 | for (int i = 0; i < 3; i++)
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379 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
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380 | peak = BTS->endpoints[i];
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381 | LOG(3, "DEBUG: and has peak " << *peak << ".");
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382 |
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383 | // prepare some auxiliary vectors
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384 | Vector BaseLineCenter, BaseLine;
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385 | BaseLineCenter = 0.5 * ((baseline->second->endpoints[0]->node->getPosition()) + (baseline->second->endpoints[1]->node->getPosition()));
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386 | BaseLine = (baseline->second->endpoints[0]->node->getPosition()) - (baseline->second->endpoints[1]->node->getPosition());
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387 |
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388 | // offset to center of triangle
|
---|
389 | CenterVector.Zero();
|
---|
390 | for (int i = 0; i < 3; i++)
|
---|
391 | CenterVector += BTS->getEndpoint(i);
|
---|
392 | CenterVector.Scale(1. / 3.);
|
---|
393 | LOG(2, "CenterVector of base triangle is " << CenterVector);
|
---|
394 |
|
---|
395 | // normal vector of triangle
|
---|
396 | NormalVector = (*Center) - CenterVector;
|
---|
397 | BTS->GetNormalVector(NormalVector);
|
---|
398 | NormalVector = BTS->NormalVector;
|
---|
399 | LOG(4, "DEBUG: NormalVector of base triangle is " << NormalVector);
|
---|
400 |
|
---|
401 | // vector in propagation direction (out of triangle)
|
---|
402 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
|
---|
403 | PropagationVector = Plane(BaseLine, NormalVector, 0).getNormal();
|
---|
404 | TempVector = CenterVector - (baseline->second->endpoints[0]->node->getPosition()); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
|
---|
405 | //LOG(0, "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << ".");
|
---|
406 | if (PropagationVector.ScalarProduct(TempVector) > 0) // make sure normal propagation vector points outward from baseline
|
---|
407 | PropagationVector.Scale(-1.);
|
---|
408 | LOG(4, "DEBUG: PropagationVector of base triangle is " << PropagationVector);
|
---|
409 | winner = PointsOnBoundary.end();
|
---|
410 |
|
---|
411 | // loop over all points and calculate angle between normal vector of new and present triangle
|
---|
412 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
|
---|
413 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
|
---|
414 | LOG(4, "DEBUG: Target point is " << *(target->second) << ":");
|
---|
415 |
|
---|
416 | // first check direction, so that triangles don't intersect
|
---|
417 | VirtualNormalVector = (target->second->node->getPosition()) - BaseLineCenter;
|
---|
418 | VirtualNormalVector.ProjectOntoPlane(NormalVector);
|
---|
419 | TempAngle = VirtualNormalVector.Angle(PropagationVector);
|
---|
420 | LOG(5, "DEBUG: VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << ".");
|
---|
421 | if (TempAngle > (M_PI / 2.)) { // no bends bigger than Pi/2 (90 degrees)
|
---|
422 | LOG(5, "DEBUG: Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!");
|
---|
423 | continue;
|
---|
424 | } else
|
---|
425 | LOG(5, "DEBUG: Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!");
|
---|
426 |
|
---|
427 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
|
---|
428 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
|
---|
429 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
|
---|
430 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
|
---|
431 | LOG(5, "DEBUG: " << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles.");
|
---|
432 | continue;
|
---|
433 | }
|
---|
434 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
|
---|
435 | LOG(5, "DEBUG: " << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles.");
|
---|
436 | continue;
|
---|
437 | }
|
---|
438 |
|
---|
439 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
|
---|
440 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
|
---|
441 | LOG(6, "DEBUG: Current target is peak!");
|
---|
442 | continue;
|
---|
443 | }
|
---|
444 |
|
---|
445 | // check for linear dependence
|
---|
446 | TempVector = (baseline->second->endpoints[0]->node->getPosition()) - (target->second->node->getPosition());
|
---|
447 | helper = (baseline->second->endpoints[1]->node->getPosition()) - (target->second->node->getPosition());
|
---|
448 | helper.ProjectOntoPlane(TempVector);
|
---|
449 | if (fabs(helper.NormSquared()) < MYEPSILON) {
|
---|
450 | LOG(2, "Chosen set of vectors is linear dependent.");
|
---|
451 | continue;
|
---|
452 | }
|
---|
453 |
|
---|
454 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
|
---|
455 | flag = true;
|
---|
456 | VirtualNormalVector = Plane((baseline->second->endpoints[0]->node->getPosition()), (baseline->second->endpoints[1]->node->getPosition()), (target->second->node->getPosition())).getNormal();
|
---|
457 | TempVector = (1. / 3.) * ((baseline->second->endpoints[0]->node->getPosition()) + (baseline->second->endpoints[1]->node->getPosition()) + (target->second->node->getPosition()));
|
---|
458 | TempVector -= (*Center);
|
---|
459 | // make it always point outward
|
---|
460 | if (VirtualNormalVector.ScalarProduct(TempVector) < 0)
|
---|
461 | VirtualNormalVector.Scale(-1.);
|
---|
462 | // calculate angle
|
---|
463 | TempAngle = NormalVector.Angle(VirtualNormalVector);
|
---|
464 | LOG(5, "DEBUG: NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << ".");
|
---|
465 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
|
---|
466 | SmallestAngle = TempAngle;
|
---|
467 | winner = target;
|
---|
468 | LOG(5, "DEBUG: New winner " << *winner->second->node << " due to smaller angle between normal vectors.");
|
---|
469 | } else
|
---|
470 | if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
|
---|
471 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
|
---|
472 | helper = (target->second->node->getPosition()) - BaseLineCenter;
|
---|
473 | helper.ProjectOntoPlane(BaseLine);
|
---|
474 | // ...the one with the smaller angle is the better candidate
|
---|
475 | TempVector = (target->second->node->getPosition()) - BaseLineCenter;
|
---|
476 | TempVector.ProjectOntoPlane(VirtualNormalVector);
|
---|
477 | TempAngle = TempVector.Angle(helper);
|
---|
478 | TempVector = (winner->second->node->getPosition()) - BaseLineCenter;
|
---|
479 | TempVector.ProjectOntoPlane(VirtualNormalVector);
|
---|
480 | if (TempAngle < TempVector.Angle(helper)) {
|
---|
481 | TempAngle = NormalVector.Angle(VirtualNormalVector);
|
---|
482 | SmallestAngle = TempAngle;
|
---|
483 | winner = target;
|
---|
484 | LOG(5, "DEBUG: New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction.");
|
---|
485 | } else
|
---|
486 | LOG(5, "DEBUG: Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction.");
|
---|
487 | } else
|
---|
488 | LOG(5, "DEBUG: Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors.");
|
---|
489 | }
|
---|
490 | } // end of loop over all boundary points
|
---|
491 |
|
---|
492 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
|
---|
493 | if (winner != PointsOnBoundary.end()) {
|
---|
494 | LOG(3, "DEBUG: Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << ".");
|
---|
495 | // create the lins of not yet present
|
---|
496 | BLS[0] = baseline->second;
|
---|
497 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
|
---|
498 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
|
---|
499 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
|
---|
500 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
|
---|
501 | BPS[0] = baseline->second->endpoints[0];
|
---|
502 | BPS[1] = winner->second;
|
---|
503 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
504 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
|
---|
505 | LinesOnBoundaryCount++;
|
---|
506 | } else
|
---|
507 | BLS[1] = LineChecker[0]->second;
|
---|
508 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
|
---|
509 | BPS[0] = baseline->second->endpoints[1];
|
---|
510 | BPS[1] = winner->second;
|
---|
511 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
512 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
|
---|
513 | LinesOnBoundaryCount++;
|
---|
514 | } else
|
---|
515 | BLS[2] = LineChecker[1]->second;
|
---|
516 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
517 | BTS->GetCenter(helper);
|
---|
518 | helper -= (*Center);
|
---|
519 | helper *= -1;
|
---|
520 | BTS->GetNormalVector(helper);
|
---|
521 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
522 | TrianglesOnBoundaryCount++;
|
---|
523 | } else {
|
---|
524 | ELOG(2, "I could not determine a winner for this baseline " << *(baseline->second) << ".");
|
---|
525 | }
|
---|
526 |
|
---|
527 | // 5d. If the set of lines is not yet empty, go to 5. and continue
|
---|
528 | } else
|
---|
529 | LOG(3, "DEBUG: Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << ".");
|
---|
530 | } while (flag);
|
---|
531 |
|
---|
532 | // exit
|
---|
533 | delete (Center);
|
---|
534 | }
|
---|
535 | ;
|
---|
536 |
|
---|
537 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
|
---|
538 | * \param *out output stream for debugging
|
---|
539 | * \param *cloud cluster of points
|
---|
540 | * \param *LC LinkedCell_deprecated structure to find nearest point quickly
|
---|
541 | * \return true - all straddling points insert, false - something went wrong
|
---|
542 | */
|
---|
543 | bool Tesselation::InsertStraddlingPoints(IPointCloud & cloud, const LinkedCell_deprecated *LC)
|
---|
544 | {
|
---|
545 | //Info FunctionInfo(__func__);
|
---|
546 | Vector Intersection, Normal;
|
---|
547 | TesselPoint *Walker = NULL;
|
---|
548 | Vector *Center = cloud.GetCenter();
|
---|
549 | TriangleList *triangles = NULL;
|
---|
550 | bool AddFlag = false;
|
---|
551 | LinkedCell_deprecated *BoundaryPoints = NULL;
|
---|
552 | bool SuccessFlag = true;
|
---|
553 |
|
---|
554 | cloud.GoToFirst();
|
---|
555 | PointCloudAdaptor<Tesselation, MapValueIterator<Tesselation::iterator> > newcloud(this, cloud.GetName());
|
---|
556 | BoundaryPoints = new LinkedCell_deprecated(newcloud, 5.);
|
---|
557 | while (!cloud.IsEnd()) { // we only have to go once through all points, as boundary can become only bigger
|
---|
558 | if (AddFlag) {
|
---|
559 | delete (BoundaryPoints);
|
---|
560 | BoundaryPoints = new LinkedCell_deprecated(newcloud, 5.);
|
---|
561 | AddFlag = false;
|
---|
562 | }
|
---|
563 | Walker = cloud.GetPoint();
|
---|
564 | LOG(3, "DEBUG: Current point is " << *Walker << ".");
|
---|
565 | // get the next triangle
|
---|
566 | triangles = FindClosestTrianglesToVector(Walker->getPosition(), BoundaryPoints);
|
---|
567 | if (triangles != NULL)
|
---|
568 | BTS = triangles->front();
|
---|
569 | else
|
---|
570 | BTS = NULL;
|
---|
571 | delete triangles;
|
---|
572 | if ((BTS == NULL) || (BTS->ContainsBoundaryPoint(Walker))) {
|
---|
573 | LOG(3, "DEBUG: No triangles found, probably a tesselation point itself.");
|
---|
574 | cloud.GoToNext();
|
---|
575 | continue;
|
---|
576 | } else {
|
---|
577 | }
|
---|
578 | LOG(3, "DEBUG: Closest triangle is " << *BTS << ".");
|
---|
579 | // get the intersection point
|
---|
580 | if (BTS->GetIntersectionInsideTriangle(*Center, Walker->getPosition(), Intersection)) {
|
---|
581 | LOG(3, "DEBUG: We have an intersection at " << Intersection << ".");
|
---|
582 | // we have the intersection, check whether in- or outside of boundary
|
---|
583 | if ((Center->DistanceSquared(Walker->getPosition()) - Center->DistanceSquared(Intersection)) < -MYEPSILON) {
|
---|
584 | // inside, next!
|
---|
585 | LOG(3, "DEBUG: " << *Walker << " is inside wrt triangle " << *BTS << ".");
|
---|
586 | } else {
|
---|
587 | // outside!
|
---|
588 | LOG(3, "DEBUG: " << *Walker << " is outside wrt triangle " << *BTS << ".");
|
---|
589 | class BoundaryLineSet *OldLines[3], *NewLines[3];
|
---|
590 | class BoundaryPointSet *OldPoints[3], *NewPoint;
|
---|
591 | // store the three old lines and old points
|
---|
592 | for (int i = 0; i < 3; i++) {
|
---|
593 | OldLines[i] = BTS->lines[i];
|
---|
594 | OldPoints[i] = BTS->endpoints[i];
|
---|
595 | }
|
---|
596 | Normal = BTS->NormalVector;
|
---|
597 | // add Walker to boundary points
|
---|
598 | LOG(3, "DEBUG: Adding " << *Walker << " to BoundaryPoints.");
|
---|
599 | AddFlag = true;
|
---|
600 | if (AddBoundaryPoint(Walker, 0))
|
---|
601 | NewPoint = BPS[0];
|
---|
602 | else
|
---|
603 | continue;
|
---|
604 | // remove triangle
|
---|
605 | LOG(3, "DEBUG: Erasing triangle " << *BTS << ".");
|
---|
606 | TrianglesOnBoundary.erase(BTS->Nr);
|
---|
607 | delete (BTS);
|
---|
608 | // create three new boundary lines
|
---|
609 | for (int i = 0; i < 3; i++) {
|
---|
610 | BPS[0] = NewPoint;
|
---|
611 | BPS[1] = OldPoints[i];
|
---|
612 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
613 | LOG(4, "DEBUG: Creating new line " << *NewLines[i] << ".");
|
---|
614 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
|
---|
615 | LinesOnBoundaryCount++;
|
---|
616 | }
|
---|
617 | // create three new triangle with new point
|
---|
618 | for (int i = 0; i < 3; i++) { // find all baselines
|
---|
619 | BLS[0] = OldLines[i];
|
---|
620 | int n = 1;
|
---|
621 | for (int j = 0; j < 3; j++) {
|
---|
622 | if (NewLines[j]->IsConnectedTo(BLS[0])) {
|
---|
623 | if (n > 2) {
|
---|
624 | ELOG(2, BLS[0] << " connects to all of the new lines?!");
|
---|
625 | return false;
|
---|
626 | } else
|
---|
627 | BLS[n++] = NewLines[j];
|
---|
628 | }
|
---|
629 | }
|
---|
630 | // create the triangle
|
---|
631 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
632 | Normal.Scale(-1.);
|
---|
633 | BTS->GetNormalVector(Normal);
|
---|
634 | Normal.Scale(-1.);
|
---|
635 | LOG(3, "DEBUG: Created new triangle " << *BTS << ".");
|
---|
636 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
637 | TrianglesOnBoundaryCount++;
|
---|
638 | }
|
---|
639 | }
|
---|
640 | } else { // something is wrong with FindClosestTriangleToPoint!
|
---|
641 | ELOG(1, "The closest triangle did not produce an intersection!");
|
---|
642 | SuccessFlag = false;
|
---|
643 | break;
|
---|
644 | }
|
---|
645 | cloud.GoToNext();
|
---|
646 | }
|
---|
647 |
|
---|
648 | // exit
|
---|
649 | delete (Center);
|
---|
650 | delete (BoundaryPoints);
|
---|
651 | return SuccessFlag;
|
---|
652 | }
|
---|
653 | ;
|
---|
654 |
|
---|
655 | /** Adds a point to the tesselation::PointsOnBoundary list.
|
---|
656 | * \param *Walker point to add
|
---|
657 | * \param n TesselStruct::BPS index to put pointer into
|
---|
658 | * \return true - new point was added, false - point already present
|
---|
659 | */
|
---|
660 | bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n)
|
---|
661 | {
|
---|
662 | //Info FunctionInfo(__func__);
|
---|
663 | PointTestPair InsertUnique;
|
---|
664 | BPS[n] = new class BoundaryPointSet(Walker);
|
---|
665 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->getNr(), BPS[n]));
|
---|
666 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
667 | PointsOnBoundaryCount++;
|
---|
668 | return true;
|
---|
669 | } else {
|
---|
670 | delete (BPS[n]);
|
---|
671 | BPS[n] = InsertUnique.first->second;
|
---|
672 | return false;
|
---|
673 | }
|
---|
674 | }
|
---|
675 | ;
|
---|
676 |
|
---|
677 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
|
---|
678 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
|
---|
679 | * @param Candidate point to add
|
---|
680 | * @param n index for this point in Tesselation::TPS array
|
---|
681 | */
|
---|
682 | void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n)
|
---|
683 | {
|
---|
684 | //Info FunctionInfo(__func__);
|
---|
685 | PointTestPair InsertUnique;
|
---|
686 | TPS[n] = new class BoundaryPointSet(Candidate);
|
---|
687 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->getNr(), TPS[n]));
|
---|
688 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
689 | PointsOnBoundaryCount++;
|
---|
690 | } else {
|
---|
691 | delete TPS[n];
|
---|
692 | LOG(4, "DEBUG: Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary.");
|
---|
693 | TPS[n] = (InsertUnique.first)->second;
|
---|
694 | }
|
---|
695 | }
|
---|
696 | ;
|
---|
697 |
|
---|
698 | /** Sets point to a present Tesselation::PointsOnBoundary.
|
---|
699 | * Tesselation::TPS is set to the existing one or NULL if not found.
|
---|
700 | * @param Candidate point to set to
|
---|
701 | * @param n index for this point in Tesselation::TPS array
|
---|
702 | */
|
---|
703 | void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const
|
---|
704 | {
|
---|
705 | //Info FunctionInfo(__func__);
|
---|
706 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->getNr());
|
---|
707 | if (FindPoint != PointsOnBoundary.end())
|
---|
708 | TPS[n] = FindPoint->second;
|
---|
709 | else
|
---|
710 | TPS[n] = NULL;
|
---|
711 | }
|
---|
712 | ;
|
---|
713 |
|
---|
714 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
|
---|
715 | * If successful it raises the line count and inserts the new line into the BLS,
|
---|
716 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
|
---|
717 | * @param *OptCenter desired OptCenter if there are more than one candidate line
|
---|
718 | * @param *candidate third point of the triangle to be, for checking between multiple open line candidates
|
---|
719 | * @param *a first endpoint
|
---|
720 | * @param *b second endpoint
|
---|
721 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
722 | * @return true - inserted a new line, false - present line used
|
---|
723 | */
|
---|
724 | bool Tesselation::AddTesselationLine(const Vector * const OptCenter, const BoundaryPointSet * const candidate, class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
|
---|
725 | {
|
---|
726 | bool insertNewLine = true;
|
---|
727 | LineMap::iterator FindLine = a->lines.find(b->node->getNr());
|
---|
728 | BoundaryLineSet *WinningLine = NULL;
|
---|
729 | if (FindLine != a->lines.end()) {
|
---|
730 | LOG(3, "DEBUG: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << ".");
|
---|
731 |
|
---|
732 | pair<LineMap::iterator, LineMap::iterator> FindPair;
|
---|
733 | FindPair = a->lines.equal_range(b->node->getNr());
|
---|
734 |
|
---|
735 | for (FindLine = FindPair.first; (FindLine != FindPair.second) && (insertNewLine); FindLine++) {
|
---|
736 | LOG(3, "DEBUG: Checking line " << *(FindLine->second) << " ...");
|
---|
737 | // If there is a line with less than two attached triangles, we don't need a new line.
|
---|
738 | if (FindLine->second->triangles.size() == 1) {
|
---|
739 | CandidateMap::iterator Finder = OpenLines.find(FindLine->second);
|
---|
740 | ASSERT(Finder != OpenLines.end(), "Tesselation::AddTesselationLine() - " + toString(*FindLine->second) + " is not a new line and not in OpenLines.");
|
---|
741 | if (Finder->second != NULL) {
|
---|
742 | if (!Finder->second->pointlist.empty())
|
---|
743 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << ".");
|
---|
744 | else {
|
---|
745 | LOG(4, "ACCEPT: line " << *(FindLine->second) << " is open with no candidate.");
|
---|
746 | insertNewLine = false;
|
---|
747 | WinningLine = FindLine->second;
|
---|
748 | }
|
---|
749 | // get open line
|
---|
750 | for (TesselPointList::const_iterator CandidateChecker = Finder->second->pointlist.begin(); CandidateChecker != Finder->second->pointlist.end(); ++CandidateChecker) {
|
---|
751 | if ((*(CandidateChecker) == candidate->node) && (OptCenter == NULL || OptCenter->DistanceSquared(Finder->second->OptCenter) < MYEPSILON)) { // stop searching if candidate matches
|
---|
752 | LOG(4, "ACCEPT: Candidate " << *(*CandidateChecker) << " has the right center " << Finder->second->OptCenter << ".");
|
---|
753 | insertNewLine = false;
|
---|
754 | WinningLine = FindLine->second;
|
---|
755 | break;
|
---|
756 | } else {
|
---|
757 | LOG(5, "REJECT: Candidate " << *(*CandidateChecker) << "'s center " << Finder->second->OptCenter << " does not match desired on " << *OptCenter << ".");
|
---|
758 | }
|
---|
759 | }
|
---|
760 | } else {
|
---|
761 | LOG(4, "ACCEPT: There are no candidates for present open line, use what we have.");
|
---|
762 | insertNewLine = false;
|
---|
763 | WinningLine = FindLine->second;
|
---|
764 | }
|
---|
765 | }
|
---|
766 | }
|
---|
767 | }
|
---|
768 |
|
---|
769 | if (insertNewLine) {
|
---|
770 | AddNewTesselationTriangleLine(a, b, n);
|
---|
771 | } else {
|
---|
772 | AddExistingTesselationTriangleLine(WinningLine, n);
|
---|
773 | }
|
---|
774 |
|
---|
775 | return insertNewLine;
|
---|
776 | }
|
---|
777 | ;
|
---|
778 |
|
---|
779 | /**
|
---|
780 | * Adds lines from each of the current points in the BPS to BoundaryLineSet.
|
---|
781 | * Raises the line count and inserts the new line into the BLS.
|
---|
782 | *
|
---|
783 | * @param *a first endpoint
|
---|
784 | * @param *b second endpoint
|
---|
785 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
786 | */
|
---|
787 | void Tesselation::AddNewTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
|
---|
788 | {
|
---|
789 | //Info FunctionInfo(__func__);
|
---|
790 | LOG(2, "DEBUG: Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << ".");
|
---|
791 | BPS[0] = a;
|
---|
792 | BPS[1] = b;
|
---|
793 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
|
---|
794 | // add line to global map
|
---|
795 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
|
---|
796 | // increase counter
|
---|
797 | LinesOnBoundaryCount++;
|
---|
798 | // also add to open lines
|
---|
799 | CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]);
|
---|
800 | OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *>(BLS[n], CFT));
|
---|
801 | }
|
---|
802 | ;
|
---|
803 |
|
---|
804 | /** Uses an existing line for a new triangle.
|
---|
805 | * Sets Tesselation::BLS[\a n] and removes the lines from Tesselation::OpenLines.
|
---|
806 | * \param *FindLine the line to add
|
---|
807 | * \param n index of the line to set in Tesselation::BLS
|
---|
808 | */
|
---|
809 | void Tesselation::AddExistingTesselationTriangleLine(class BoundaryLineSet *Line, int n)
|
---|
810 | {
|
---|
811 | //Info FunctionInfo(__func__);
|
---|
812 | LOG(5, "DEBUG: Using existing line " << *Line);
|
---|
813 |
|
---|
814 | // set endpoints and line
|
---|
815 | BPS[0] = Line->endpoints[0];
|
---|
816 | BPS[1] = Line->endpoints[1];
|
---|
817 | BLS[n] = Line;
|
---|
818 | // remove existing line from OpenLines
|
---|
819 | CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]);
|
---|
820 | if (CandidateLine != OpenLines.end()) {
|
---|
821 | LOG(6, "DEBUG: Removing line from OpenLines.");
|
---|
822 | delete (CandidateLine->second);
|
---|
823 | OpenLines.erase(CandidateLine);
|
---|
824 | } else {
|
---|
825 | ELOG(1, "Line exists and is attached to less than two triangles, but not in OpenLines!");
|
---|
826 | }
|
---|
827 | }
|
---|
828 | ;
|
---|
829 |
|
---|
830 | /** Function adds triangle to global list.
|
---|
831 | * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased.
|
---|
832 | */
|
---|
833 | void Tesselation::AddTesselationTriangle()
|
---|
834 | {
|
---|
835 | //Info FunctionInfo(__func__);
|
---|
836 | LOG(4, "DEBUG: Adding triangle to global TrianglesOnBoundary map.");
|
---|
837 |
|
---|
838 | // add triangle to global map
|
---|
839 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
840 | TrianglesOnBoundaryCount++;
|
---|
841 |
|
---|
842 | // set as last new triangle
|
---|
843 | LastTriangle = BTS;
|
---|
844 |
|
---|
845 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
---|
846 | }
|
---|
847 | ;
|
---|
848 |
|
---|
849 | /** Function adds triangle to global list.
|
---|
850 | * Furthermore, the triangle number is set to \a Nr.
|
---|
851 | * \param getNr() triangle number
|
---|
852 | */
|
---|
853 | void Tesselation::AddTesselationTriangle(const int nr)
|
---|
854 | {
|
---|
855 | //Info FunctionInfo(__func__);
|
---|
856 | LOG(4, "DEBUG: Adding triangle to global TrianglesOnBoundary map.");
|
---|
857 |
|
---|
858 | // add triangle to global map
|
---|
859 | TrianglesOnBoundary.insert(TrianglePair(nr, BTS));
|
---|
860 |
|
---|
861 | // set as last new triangle
|
---|
862 | LastTriangle = BTS;
|
---|
863 |
|
---|
864 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
---|
865 | }
|
---|
866 | ;
|
---|
867 |
|
---|
868 | /** Removes a triangle from the tesselation.
|
---|
869 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
|
---|
870 | * Removes itself from memory.
|
---|
871 | * \param *triangle to remove
|
---|
872 | */
|
---|
873 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
|
---|
874 | {
|
---|
875 | //Info FunctionInfo(__func__);
|
---|
876 | if (triangle == NULL)
|
---|
877 | return;
|
---|
878 | for (int i = 0; i < 3; i++) {
|
---|
879 | if (triangle->lines[i] != NULL) {
|
---|
880 | LOG(4, "DEBUG: Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << ".");
|
---|
881 | triangle->lines[i]->triangles.erase(triangle->Nr);
|
---|
882 | std::stringstream output;
|
---|
883 | output << *triangle->lines[i] << " is ";
|
---|
884 | if (triangle->lines[i]->triangles.empty()) {
|
---|
885 | output << "no more attached to any triangle, erasing.";
|
---|
886 | RemoveTesselationLine(triangle->lines[i]);
|
---|
887 | } else {
|
---|
888 | output << "still attached to another triangle: ";
|
---|
889 | for (TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
|
---|
890 | output << "\t[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t";
|
---|
891 | OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *>(triangle->lines[i], NULL));
|
---|
892 | }
|
---|
893 | LOG(3, "DEBUG: " << output.str());
|
---|
894 | triangle->lines[i] = NULL; // free'd or not: disconnect
|
---|
895 | } else
|
---|
896 | ELOG(1, "This line " << i << " has already been free'd.");
|
---|
897 | }
|
---|
898 |
|
---|
899 | if (TrianglesOnBoundary.erase(triangle->Nr))
|
---|
900 | LOG(3, "DEBUG: Removing triangle Nr. " << triangle->Nr << ".");
|
---|
901 | delete (triangle);
|
---|
902 | }
|
---|
903 | ;
|
---|
904 |
|
---|
905 | /** Removes a line from the tesselation.
|
---|
906 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
|
---|
907 | * \param *line line to remove
|
---|
908 | */
|
---|
909 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
|
---|
910 | {
|
---|
911 | //Info FunctionInfo(__func__);
|
---|
912 | int Numbers[2];
|
---|
913 |
|
---|
914 | if (line == NULL)
|
---|
915 | return;
|
---|
916 | // get other endpoint number for finding copies of same line
|
---|
917 | if (line->endpoints[1] != NULL)
|
---|
918 | Numbers[0] = line->endpoints[1]->Nr;
|
---|
919 | else
|
---|
920 | Numbers[0] = -1;
|
---|
921 | if (line->endpoints[0] != NULL)
|
---|
922 | Numbers[1] = line->endpoints[0]->Nr;
|
---|
923 | else
|
---|
924 | Numbers[1] = -1;
|
---|
925 |
|
---|
926 | // erase from OpenLines if present
|
---|
927 | {
|
---|
928 | CandidateMap::iterator openlineiter = OpenLines.find(line);
|
---|
929 | if (openlineiter != OpenLines.end())
|
---|
930 | OpenLines.erase(openlineiter);
|
---|
931 | }
|
---|
932 |
|
---|
933 | for (int i = 0; i < 2; i++) {
|
---|
934 | if (line->endpoints[i] != NULL) {
|
---|
935 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
|
---|
936 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
|
---|
937 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
|
---|
938 | if ((*Runner).second == line) {
|
---|
939 | LOG(4, "DEBUG: Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << ".");
|
---|
940 | line->endpoints[i]->lines.erase(Runner);
|
---|
941 | break;
|
---|
942 | }
|
---|
943 | } else { // there's just a single line left
|
---|
944 | if (line->endpoints[i]->lines.erase(line->Nr))
|
---|
945 | LOG(4, "DEBUG: Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << ".");
|
---|
946 | }
|
---|
947 | if (line->endpoints[i]->lines.empty()) {
|
---|
948 | LOG(4, "DEBUG: " << *line->endpoints[i] << " has no more lines it's attached to, erasing.");
|
---|
949 | RemoveTesselationPoint(line->endpoints[i]);
|
---|
950 | } else
|
---|
951 | if (DoLog(0)) {
|
---|
952 | std::stringstream output;
|
---|
953 | output << "DEBUG: " << *line->endpoints[i] << " has still lines it's attached to: ";
|
---|
954 | for (LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
|
---|
955 | output << "[" << *(LineRunner->second) << "] \t";
|
---|
956 | LOG(4, output.str());
|
---|
957 | }
|
---|
958 | line->endpoints[i] = NULL; // free'd or not: disconnect
|
---|
959 | } else
|
---|
960 | ELOG(4, "DEBUG: Endpoint " << i << " has already been free'd.");
|
---|
961 | }
|
---|
962 | if (!line->triangles.empty())
|
---|
963 | ELOG(2, "Memory Leak! I " << *line << " am still connected to some triangles.");
|
---|
964 |
|
---|
965 | if (LinesOnBoundary.erase(line->Nr))
|
---|
966 | LOG(4, "DEBUG: Removing line Nr. " << line->Nr << ".");
|
---|
967 | delete (line);
|
---|
968 | }
|
---|
969 | ;
|
---|
970 |
|
---|
971 | /** Removes a point from the tesselation.
|
---|
972 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
|
---|
973 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
|
---|
974 | * \param *point point to remove
|
---|
975 | */
|
---|
976 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
|
---|
977 | {
|
---|
978 | //Info FunctionInfo(__func__);
|
---|
979 | if (point == NULL)
|
---|
980 | return;
|
---|
981 | if (PointsOnBoundary.erase(point->Nr))
|
---|
982 | LOG(4, "DEBUG: Removing point Nr. " << point->Nr << ".");
|
---|
983 | delete (point);
|
---|
984 | }
|
---|
985 | ;
|
---|
986 |
|
---|
987 | /** Checks validity of a given sphere of a candidate line.
|
---|
988 | * \sa CandidateForTesselation::CheckValidity(), which is more evolved.
|
---|
989 | * We check CandidateForTesselation::OtherOptCenter
|
---|
990 | * \param &CandidateLine contains other degenerated candidates which we have to subtract as well
|
---|
991 | * \param RADIUS radius of sphere
|
---|
992 | * \param *LC LinkedCell_deprecated structure with other atoms
|
---|
993 | * \return true - candidate triangle is degenerated, false - candidate triangle is not degenerated
|
---|
994 | */
|
---|
995 | bool Tesselation::CheckDegeneracy(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC) const
|
---|
996 | {
|
---|
997 | //Info FunctionInfo(__func__);
|
---|
998 |
|
---|
999 | LOG(3, "DEBUG: Checking degeneracy by whether sphere contains no others points ...");
|
---|
1000 | bool flag = true;
|
---|
1001 |
|
---|
1002 | LOG(3, "DEBUG: Check by: draw sphere {" << CandidateLine.OtherOptCenter[0] << " " << CandidateLine.OtherOptCenter[1] << " " << CandidateLine.OtherOptCenter[2] << "} radius " << RADIUS << " resolution 30");
|
---|
1003 | // get all points inside the sphere
|
---|
1004 | TesselPointList *ListofPoints = LC->GetPointsInsideSphere(RADIUS, &CandidateLine.OtherOptCenter);
|
---|
1005 |
|
---|
1006 | LOG(3, "DEBUG: CheckDegeneracy: There are " << ListofPoints->size() << " points inside the sphere.");
|
---|
1007 | LOG(4, "DEBUG: The following atoms are inside sphere at " << CandidateLine.OtherOptCenter << ":");
|
---|
1008 | for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner)
|
---|
1009 | LOG(4, "DEBUG: " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << ".");
|
---|
1010 |
|
---|
1011 | // remove triangles's endpoints
|
---|
1012 | for (int i = 0; i < 2; i++)
|
---|
1013 | ListofPoints->remove(CandidateLine.BaseLine->endpoints[i]->node);
|
---|
1014 |
|
---|
1015 | // remove other candidates
|
---|
1016 | for (TesselPointList::const_iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); ++Runner)
|
---|
1017 | ListofPoints->remove(*Runner);
|
---|
1018 |
|
---|
1019 | // check for other points
|
---|
1020 | if (!ListofPoints->empty()) {
|
---|
1021 | LOG(3, "DEBUG: CheckDegeneracy: There are still " << ListofPoints->size() << " points inside the sphere.");
|
---|
1022 | flag = false;
|
---|
1023 | LOG(4, "DEBUG: External atoms inside of sphere at " << CandidateLine.OtherOptCenter << ":");
|
---|
1024 | for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner)
|
---|
1025 | LOG(4, "DEBUG: " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << ".");
|
---|
1026 | }
|
---|
1027 | delete ListofPoints;
|
---|
1028 |
|
---|
1029 | return flag;
|
---|
1030 | }
|
---|
1031 | ;
|
---|
1032 |
|
---|
1033 | /** Checks whether the triangle consisting of the three points is already present.
|
---|
1034 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
---|
1035 | * lines. If any of the three edges already has two triangles attached, false is
|
---|
1036 | * returned.
|
---|
1037 | * \param *out output stream for debugging
|
---|
1038 | * \param *Candidates endpoints of the triangle candidate
|
---|
1039 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
|
---|
1040 | * triangles exist which is the maximum for three points
|
---|
1041 | */
|
---|
1042 | int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const
|
---|
1043 | {
|
---|
1044 | //Info FunctionInfo(__func__);
|
---|
1045 | int adjacentTriangleCount = 0;
|
---|
1046 | class BoundaryPointSet *Points[3];
|
---|
1047 |
|
---|
1048 | // builds a triangle point set (Points) of the end points
|
---|
1049 | for (int i = 0; i < 3; i++) {
|
---|
1050 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr());
|
---|
1051 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
1052 | Points[i] = FindPoint->second;
|
---|
1053 | } else {
|
---|
1054 | Points[i] = NULL;
|
---|
1055 | }
|
---|
1056 | }
|
---|
1057 |
|
---|
1058 | // checks lines between the points in the Points for their adjacent triangles
|
---|
1059 | for (int i = 0; i < 3; i++) {
|
---|
1060 | if (Points[i] != NULL) {
|
---|
1061 | for (int j = i; j < 3; j++) {
|
---|
1062 | if (Points[j] != NULL) {
|
---|
1063 | LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr());
|
---|
1064 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) {
|
---|
1065 | TriangleMap *triangles = &FindLine->second->triangles;
|
---|
1066 | LOG(5, "DEBUG: Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << ".");
|
---|
1067 | for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
---|
1068 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
---|
1069 | adjacentTriangleCount++;
|
---|
1070 | }
|
---|
1071 | }
|
---|
1072 | }
|
---|
1073 | // Only one of the triangle lines must be considered for the triangle count.
|
---|
1074 | //LOG(5, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
|
---|
1075 | //return adjacentTriangleCount;
|
---|
1076 | }
|
---|
1077 | }
|
---|
1078 | }
|
---|
1079 | }
|
---|
1080 |
|
---|
1081 | LOG(3, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
|
---|
1082 | return adjacentTriangleCount;
|
---|
1083 | }
|
---|
1084 | ;
|
---|
1085 |
|
---|
1086 | /** Checks whether the triangle consisting of the three points is already present.
|
---|
1087 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
---|
1088 | * lines. If any of the three edges already has two triangles attached, false is
|
---|
1089 | * returned.
|
---|
1090 | * \param *out output stream for debugging
|
---|
1091 | * \param *Candidates endpoints of the triangle candidate
|
---|
1092 | * \return NULL - none found or pointer to triangle
|
---|
1093 | */
|
---|
1094 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3])
|
---|
1095 | {
|
---|
1096 | //Info FunctionInfo(__func__);
|
---|
1097 | class BoundaryTriangleSet *triangle = NULL;
|
---|
1098 | class BoundaryPointSet *Points[3];
|
---|
1099 |
|
---|
1100 | // builds a triangle point set (Points) of the end points
|
---|
1101 | for (int i = 0; i < 3; i++) {
|
---|
1102 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr());
|
---|
1103 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
1104 | Points[i] = FindPoint->second;
|
---|
1105 | } else {
|
---|
1106 | Points[i] = NULL;
|
---|
1107 | }
|
---|
1108 | }
|
---|
1109 |
|
---|
1110 | // checks lines between the points in the Points for their adjacent triangles
|
---|
1111 | for (int i = 0; i < 3; i++) {
|
---|
1112 | if (Points[i] != NULL) {
|
---|
1113 | for (int j = i; j < 3; j++) {
|
---|
1114 | if (Points[j] != NULL) {
|
---|
1115 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr());
|
---|
1116 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) {
|
---|
1117 | TriangleMap *triangles = &FindLine->second->triangles;
|
---|
1118 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
---|
1119 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
---|
1120 | if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
|
---|
1121 | triangle = FindTriangle->second;
|
---|
1122 | }
|
---|
1123 | }
|
---|
1124 | }
|
---|
1125 | // Only one of the triangle lines must be considered for the triangle count.
|
---|
1126 | //LOG(5, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
|
---|
1127 | //return adjacentTriangleCount;
|
---|
1128 | }
|
---|
1129 | }
|
---|
1130 | }
|
---|
1131 | }
|
---|
1132 |
|
---|
1133 | return triangle;
|
---|
1134 | }
|
---|
1135 | ;
|
---|
1136 |
|
---|
1137 | /** Finds the starting triangle for FindNonConvexBorder().
|
---|
1138 | * Looks at the outermost point per axis, then FindSecondPointForTesselation()
|
---|
1139 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
|
---|
1140 | * point are called.
|
---|
1141 | * \param *out output stream for debugging
|
---|
1142 | * \param RADIUS radius of virtual rolling sphere
|
---|
1143 | * \param *LC LinkedCell_deprecated structure with neighbouring TesselPoint's
|
---|
1144 | * \return true - a starting triangle has been created, false - no valid triple of points found
|
---|
1145 | */
|
---|
1146 | bool Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell_deprecated *LC)
|
---|
1147 | {
|
---|
1148 | //Info FunctionInfo(__func__);
|
---|
1149 | int i = 0;
|
---|
1150 | TesselPoint* MaxPoint[NDIM];
|
---|
1151 | TesselPoint* Temporary;
|
---|
1152 | double maxCoordinate[NDIM];
|
---|
1153 | BoundaryLineSet *BaseLine = NULL;
|
---|
1154 | Vector helper;
|
---|
1155 | Vector Chord;
|
---|
1156 | Vector SearchDirection;
|
---|
1157 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
---|
1158 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
---|
1159 | Vector SphereCenter;
|
---|
1160 | Vector NormalVector;
|
---|
1161 |
|
---|
1162 | NormalVector.Zero();
|
---|
1163 |
|
---|
1164 | for (i = 0; i < 3; i++) {
|
---|
1165 | MaxPoint[i] = NULL;
|
---|
1166 | maxCoordinate[i] = -10e30;
|
---|
1167 | }
|
---|
1168 |
|
---|
1169 | // 1. searching topmost point with respect to each axis
|
---|
1170 | LOG(2, "INFO: Searching for topmost pointer from each axis.");
|
---|
1171 | for (int i = 0; i < NDIM; i++) { // each axis
|
---|
1172 | LC->n[i] = LC->N[i] - 1; // current axis is topmost cell
|
---|
1173 | const int map[NDIM] = {i, (i + 1) % NDIM, (i + 2) % NDIM};
|
---|
1174 | for (LC->n[map[1]] = 0; LC->n[map[1]] < LC->N[map[1]]; LC->n[map[1]]++)
|
---|
1175 | for (LC->n[map[2]] = 0; LC->n[map[2]] < LC->N[map[2]]; LC->n[map[2]]++) {
|
---|
1176 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
1177 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
|
---|
1178 | if (List != NULL) {
|
---|
1179 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
1180 | if ((*Runner)->at(map[0]) > maxCoordinate[map[0]]) {
|
---|
1181 | LOG(4, "DEBUG: New maximal for axis " << map[0] << " node is " << *(*Runner) << " at " << (*Runner)->getPosition() << ".");
|
---|
1182 | maxCoordinate[map[0]] = (*Runner)->at(map[0]);
|
---|
1183 | MaxPoint[map[0]] = (*Runner);
|
---|
1184 | }
|
---|
1185 | }
|
---|
1186 | } else {
|
---|
1187 | ELOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!");
|
---|
1188 | }
|
---|
1189 | }
|
---|
1190 | }
|
---|
1191 |
|
---|
1192 | if (DoLog(3)) {
|
---|
1193 | std::stringstream output;
|
---|
1194 | output << "Found maximum coordinates: ";
|
---|
1195 | for (int i = 0; i < NDIM; i++)
|
---|
1196 | output << i << ": " << *MaxPoint[i] << "\t";
|
---|
1197 | LOG(3, "DEBUG: " << output.str());
|
---|
1198 | }
|
---|
1199 |
|
---|
1200 | BTS = NULL;
|
---|
1201 | for (int k = 0; k < NDIM; k++) {
|
---|
1202 | NormalVector.Zero();
|
---|
1203 | NormalVector[k] = 1.;
|
---|
1204 | BaseLine = new BoundaryLineSet();
|
---|
1205 | BaseLine->endpoints[0] = new BoundaryPointSet(MaxPoint[k]);
|
---|
1206 | LOG(2, "INFO: Coordinates of start node at " << *BaseLine->endpoints[0]->node << ".");
|
---|
1207 |
|
---|
1208 | double ShortestAngle;
|
---|
1209 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
|
---|
1210 |
|
---|
1211 | Temporary = NULL;
|
---|
1212 | FindSecondPointForTesselation(BaseLine->endpoints[0]->node, NormalVector, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
|
---|
1213 | if (Temporary == NULL) {
|
---|
1214 | // have we found a second point?
|
---|
1215 | delete BaseLine;
|
---|
1216 | continue;
|
---|
1217 | }
|
---|
1218 | BaseLine->endpoints[1] = new BoundaryPointSet(Temporary);
|
---|
1219 | LOG(2, "INFO: Second node is at " << *Temporary << ".");
|
---|
1220 |
|
---|
1221 | // construct center of circle
|
---|
1222 | CircleCenter = 0.5 * ((BaseLine->endpoints[0]->node->getPosition()) + (BaseLine->endpoints[1]->node->getPosition()));
|
---|
1223 | LOG(4, "DEBUG: CircleCenter is at " << CircleCenter << ".");
|
---|
1224 |
|
---|
1225 | // construct normal vector of circle
|
---|
1226 | CirclePlaneNormal = (BaseLine->endpoints[0]->node->getPosition()) - (BaseLine->endpoints[1]->node->getPosition());
|
---|
1227 | LOG(4, "DEBUG: CirclePlaneNormal is at " << CirclePlaneNormal << ".");
|
---|
1228 |
|
---|
1229 | double radius = CirclePlaneNormal.NormSquared();
|
---|
1230 | double CircleRadius = sqrt(RADIUS * RADIUS - radius / 4.);
|
---|
1231 |
|
---|
1232 | NormalVector.ProjectOntoPlane(CirclePlaneNormal);
|
---|
1233 | NormalVector.Normalize();
|
---|
1234 | LOG(4, "DEBUG: NormalVector is at " << NormalVector << ".");
|
---|
1235 | ShortestAngle = 2. * M_PI; // This will indicate the quadrant.
|
---|
1236 |
|
---|
1237 | SphereCenter = (CircleRadius * NormalVector) + CircleCenter;
|
---|
1238 | // Now, NormalVector and SphereCenter are two orthonormalized vectors in the plane defined by CirclePlaneNormal (not normalized)
|
---|
1239 |
|
---|
1240 | // look in one direction of baseline for initial candidate
|
---|
1241 | try {
|
---|
1242 | SearchDirection = Plane(CirclePlaneNormal, NormalVector, 0).getNormal(); // whether we look "left" first or "right" first is not important ...
|
---|
1243 | } catch (LinearAlgebraException &e) {
|
---|
1244 | ELOG(1, "Vectors are linear dependent: " << CirclePlaneNormal << ", " << NormalVector << ".");
|
---|
1245 | delete BaseLine;
|
---|
1246 | continue;
|
---|
1247 | }
|
---|
1248 |
|
---|
1249 | // adding point 1 and point 2 and add the line between them
|
---|
1250 | LOG(3, "DEBUG: Found second point is at " << *BaseLine->endpoints[1]->node << ".");
|
---|
1251 |
|
---|
1252 | //LOG(1, "INFO: OldSphereCenter is at " << helper << ".");
|
---|
1253 | CandidateForTesselation OptCandidates(BaseLine);
|
---|
1254 | FindThirdPointForTesselation(NormalVector, SearchDirection, SphereCenter, OptCandidates, NULL, RADIUS, LC);
|
---|
1255 | {
|
---|
1256 | std::stringstream output;
|
---|
1257 | for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++)
|
---|
1258 | output << *(*it);
|
---|
1259 | LOG(3, "DEBUG: List of third Points is: " << output.str());
|
---|
1260 | }
|
---|
1261 | if (!OptCandidates.pointlist.empty()) {
|
---|
1262 | BTS = NULL;
|
---|
1263 | AddCandidatePolygon(OptCandidates, RADIUS, LC);
|
---|
1264 | } else {
|
---|
1265 | delete BaseLine;
|
---|
1266 | continue;
|
---|
1267 | }
|
---|
1268 |
|
---|
1269 | if (BTS != NULL) { // we have created one starting triangle
|
---|
1270 | delete BaseLine;
|
---|
1271 | break;
|
---|
1272 | } else {
|
---|
1273 | // remove all candidates from the list and then the list itself
|
---|
1274 | OptCandidates.pointlist.clear();
|
---|
1275 | }
|
---|
1276 | delete BaseLine;
|
---|
1277 | }
|
---|
1278 |
|
---|
1279 | return (BTS != NULL);
|
---|
1280 | }
|
---|
1281 | ;
|
---|
1282 |
|
---|
1283 | /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates.
|
---|
1284 | * This is supposed to prevent early closing of the tesselation.
|
---|
1285 | * \param CandidateLine CandidateForTesselation with baseline and shortestangle , i.e. not \a *OptCandidate
|
---|
1286 | * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints
|
---|
1287 | * \param RADIUS radius of sphere
|
---|
1288 | * \param *LC LinkedCell_deprecated structure
|
---|
1289 | * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found
|
---|
1290 | */
|
---|
1291 | //bool Tesselation::HasOtherBaselineBetterCandidate(CandidateForTesselation &CandidateLine, const TesselPoint * const ThirdNode, double RADIUS, const LinkedCell_deprecated * const LC) const
|
---|
1292 | //{
|
---|
1293 | // //Info FunctionInfo(__func__);
|
---|
1294 | // bool result = false;
|
---|
1295 | // Vector CircleCenter;
|
---|
1296 | // Vector CirclePlaneNormal;
|
---|
1297 | // Vector OldSphereCenter;
|
---|
1298 | // Vector SearchDirection;
|
---|
1299 | // Vector helper;
|
---|
1300 | // TesselPoint *OtherOptCandidate = NULL;
|
---|
1301 | // double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
---|
1302 | // double radius, CircleRadius;
|
---|
1303 | // BoundaryLineSet *Line = NULL;
|
---|
1304 | // BoundaryTriangleSet *T = NULL;
|
---|
1305 | //
|
---|
1306 | // // check both other lines
|
---|
1307 | // PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->getNr());
|
---|
1308 | // if (FindPoint != PointsOnBoundary.end()) {
|
---|
1309 | // for (int i=0;i<2;i++) {
|
---|
1310 | // LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->getNr());
|
---|
1311 | // if (FindLine != (FindPoint->second)->lines.end()) {
|
---|
1312 | // Line = FindLine->second;
|
---|
1313 | // LOG(0, "Found line " << *Line << ".");
|
---|
1314 | // if (Line->triangles.size() == 1) {
|
---|
1315 | // T = Line->triangles.begin()->second;
|
---|
1316 | // // construct center of circle
|
---|
1317 | // CircleCenter.CopyVector(Line->endpoints[0]->node->node);
|
---|
1318 | // CircleCenter.AddVector(Line->endpoints[1]->node->node);
|
---|
1319 | // CircleCenter.Scale(0.5);
|
---|
1320 | //
|
---|
1321 | // // construct normal vector of circle
|
---|
1322 | // CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node);
|
---|
1323 | // CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node);
|
---|
1324 | //
|
---|
1325 | // // calculate squared radius of circle
|
---|
1326 | // radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
---|
1327 | // if (radius/4. < RADIUS*RADIUS) {
|
---|
1328 | // CircleRadius = RADIUS*RADIUS - radius/4.;
|
---|
1329 | // CirclePlaneNormal.Normalize();
|
---|
1330 | // //LOG(1, "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
1331 | //
|
---|
1332 | // // construct old center
|
---|
1333 | // GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node);
|
---|
1334 | // helper.CopyVector(&T->NormalVector); // normal vector ensures that this is correct center of the two possible ones
|
---|
1335 | // radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
|
---|
1336 | // helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
---|
1337 | // OldSphereCenter.AddVector(&helper);
|
---|
1338 | // OldSphereCenter.SubtractVector(&CircleCenter);
|
---|
1339 | // //LOG(1, "INFO: OldSphereCenter is at " << OldSphereCenter << ".");
|
---|
1340 | //
|
---|
1341 | // // construct SearchDirection
|
---|
1342 | // SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal);
|
---|
1343 | // helper.CopyVector(Line->endpoints[0]->node->node);
|
---|
1344 | // helper.SubtractVector(ThirdNode->node);
|
---|
1345 | // if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
|
---|
1346 | // SearchDirection.Scale(-1.);
|
---|
1347 | // SearchDirection.ProjectOntoPlane(&OldSphereCenter);
|
---|
1348 | // SearchDirection.Normalize();
|
---|
1349 | // LOG(1, "INFO: SearchDirection is " << SearchDirection << ".");
|
---|
1350 | // if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
|
---|
1351 | // // rotated the wrong way!
|
---|
1352 | // ELOG(1, "SearchDirection and RelativeOldSphereCenter are still not orthogonal!");
|
---|
1353 | // }
|
---|
1354 | //
|
---|
1355 | // // add third point
|
---|
1356 | // FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, OptCandidates, ThirdNode, RADIUS, LC);
|
---|
1357 | // for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); ++it) {
|
---|
1358 | // if (((*it) == BaseRay->endpoints[0]->node) || ((*it) == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested
|
---|
1359 | // continue;
|
---|
1360 | // LOG(1, "INFO: Third point candidate is " << (*it)
|
---|
1361 | // << " with circumsphere's center at " << (*it)->OptCenter << ".");
|
---|
1362 | // LOG(1, "INFO: Baseline is " << *BaseRay);
|
---|
1363 | //
|
---|
1364 | // // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
|
---|
1365 | // TesselPoint *PointCandidates[3];
|
---|
1366 | // PointCandidates[0] = (*it);
|
---|
1367 | // PointCandidates[1] = BaseRay->endpoints[0]->node;
|
---|
1368 | // PointCandidates[2] = BaseRay->endpoints[1]->node;
|
---|
1369 | // bool check=false;
|
---|
1370 | // int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
|
---|
1371 | // // If there is no triangle, add it regularly.
|
---|
1372 | // if (existentTrianglesCount == 0) {
|
---|
1373 | // SetTesselationPoint((*it), 0);
|
---|
1374 | // SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
1375 | // SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
1376 | //
|
---|
1377 | // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
|
---|
1378 | // OtherOptCandidate = (*it);
|
---|
1379 | // check = true;
|
---|
1380 | // }
|
---|
1381 | // } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
|
---|
1382 | // SetTesselationPoint((*it), 0);
|
---|
1383 | // SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
1384 | // SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
1385 | //
|
---|
1386 | // // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
|
---|
1387 | // // i.e. at least one of the three lines must be present with TriangleCount <= 1
|
---|
1388 | // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) {
|
---|
1389 | // OtherOptCandidate = (*it);
|
---|
1390 | // check = true;
|
---|
1391 | // }
|
---|
1392 | // }
|
---|
1393 | //
|
---|
1394 | // if (check) {
|
---|
1395 | // if (ShortestAngle > OtherShortestAngle) {
|
---|
1396 | // LOG(0, "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << ".");
|
---|
1397 | // result = true;
|
---|
1398 | // break;
|
---|
1399 | // }
|
---|
1400 | // }
|
---|
1401 | // }
|
---|
1402 | // delete(OptCandidates);
|
---|
1403 | // if (result)
|
---|
1404 | // break;
|
---|
1405 | // } else {
|
---|
1406 | // LOG(0, "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!");
|
---|
1407 | // }
|
---|
1408 | // } else {
|
---|
1409 | // ELOG(2, "Baseline is connected to two triangles already?");
|
---|
1410 | // }
|
---|
1411 | // } else {
|
---|
1412 | // LOG(1, "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << ".");
|
---|
1413 | // }
|
---|
1414 | // }
|
---|
1415 | // } else {
|
---|
1416 | // ELOG(1, "Could not find the TesselPoint " << *ThirdNode << ".");
|
---|
1417 | // }
|
---|
1418 | //
|
---|
1419 | // return result;
|
---|
1420 | //};
|
---|
1421 | /** This function finds a triangle to a line, adjacent to an existing one.
|
---|
1422 | * @param out output stream for debugging
|
---|
1423 | * @param CandidateLine current cadndiate baseline to search from
|
---|
1424 | * @param T current triangle which \a Line is edge of
|
---|
1425 | * @param RADIUS radius of the rolling ball
|
---|
1426 | * @param N number of found triangles
|
---|
1427 | * @param *LC LinkedCell_deprecated structure with neighbouring points
|
---|
1428 | * @return false - no suitable candidate found
|
---|
1429 | */
|
---|
1430 | bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, const BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell_deprecated *LC)
|
---|
1431 | {
|
---|
1432 | //Info FunctionInfo(__func__);
|
---|
1433 | Vector CircleCenter;
|
---|
1434 | Vector CirclePlaneNormal;
|
---|
1435 | Vector RelativeSphereCenter;
|
---|
1436 | Vector SearchDirection;
|
---|
1437 | Vector helper;
|
---|
1438 | BoundaryPointSet *ThirdPoint = NULL;
|
---|
1439 | LineMap::iterator testline;
|
---|
1440 | double radius, CircleRadius;
|
---|
1441 |
|
---|
1442 | for (int i = 0; i < 3; i++)
|
---|
1443 | if ((T.endpoints[i] != CandidateLine.BaseLine->endpoints[0]) && (T.endpoints[i] != CandidateLine.BaseLine->endpoints[1])) {
|
---|
1444 | ThirdPoint = T.endpoints[i];
|
---|
1445 | break;
|
---|
1446 | }
|
---|
1447 | LOG(3, "DEBUG: Current baseline is " << *CandidateLine.BaseLine << " with ThirdPoint " << *ThirdPoint << " of triangle " << T << ".");
|
---|
1448 |
|
---|
1449 | CandidateLine.T = &T;
|
---|
1450 |
|
---|
1451 | // construct center of circle
|
---|
1452 | CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) + (CandidateLine.BaseLine->endpoints[1]->node->getPosition()));
|
---|
1453 |
|
---|
1454 | // construct normal vector of circle
|
---|
1455 | CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) - (CandidateLine.BaseLine->endpoints[1]->node->getPosition());
|
---|
1456 |
|
---|
1457 | // calculate squared radius of circle
|
---|
1458 | radius = CirclePlaneNormal.ScalarProduct(CirclePlaneNormal);
|
---|
1459 | if (radius / 4. < RADIUS * RADIUS) {
|
---|
1460 | // construct relative sphere center with now known CircleCenter
|
---|
1461 | RelativeSphereCenter = T.SphereCenter - CircleCenter;
|
---|
1462 |
|
---|
1463 | CircleRadius = RADIUS * RADIUS - radius / 4.;
|
---|
1464 | CirclePlaneNormal.Normalize();
|
---|
1465 | LOG(4, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
1466 |
|
---|
1467 | LOG(4, "DEBUG: OldSphereCenter is at " << T.SphereCenter << ".");
|
---|
1468 |
|
---|
1469 | // construct SearchDirection and an "outward pointer"
|
---|
1470 | SearchDirection = Plane(RelativeSphereCenter, CirclePlaneNormal, 0).getNormal();
|
---|
1471 | helper = CircleCenter - (ThirdPoint->node->getPosition());
|
---|
1472 | if (helper.ScalarProduct(SearchDirection) < -HULLEPSILON) // ohoh, SearchDirection points inwards!
|
---|
1473 | SearchDirection.Scale(-1.);
|
---|
1474 | LOG(4, "DEBUG: SearchDirection is " << SearchDirection << ".");
|
---|
1475 | if (fabs(RelativeSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) {
|
---|
1476 | // rotated the wrong way!
|
---|
1477 | ELOG(3, "DEBUG: SearchDirection and RelativeOldSphereCenter are still not orthogonal!");
|
---|
1478 | }
|
---|
1479 |
|
---|
1480 | // add third point
|
---|
1481 | FindThirdPointForTesselation(T.NormalVector, SearchDirection, T.SphereCenter, CandidateLine, ThirdPoint, RADIUS, LC);
|
---|
1482 |
|
---|
1483 | } else {
|
---|
1484 | LOG(4, "DEBUG: Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!");
|
---|
1485 | }
|
---|
1486 |
|
---|
1487 | if (CandidateLine.pointlist.empty()) {
|
---|
1488 | ELOG(4, "DEBUG: Could not find a suitable candidate.");
|
---|
1489 | return false;
|
---|
1490 | }
|
---|
1491 | {
|
---|
1492 | std::stringstream output;
|
---|
1493 | for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it)
|
---|
1494 | output << " " << *(*it);
|
---|
1495 | LOG(3, "DEBUG: Third Points are: " << output.str());
|
---|
1496 | }
|
---|
1497 |
|
---|
1498 | return true;
|
---|
1499 | }
|
---|
1500 | ;
|
---|
1501 |
|
---|
1502 | /** Walks through Tesselation::OpenLines() and finds candidates for newly created ones.
|
---|
1503 | * \param *&LCList atoms in LinkedCell_deprecated list
|
---|
1504 | * \param RADIUS radius of the virtual sphere
|
---|
1505 | * \return true - for all open lines without candidates so far, a candidate has been found,
|
---|
1506 | * false - at least one open line without candidate still
|
---|
1507 | */
|
---|
1508 | bool Tesselation::FindCandidatesforOpenLines(const double RADIUS, const LinkedCell_deprecated *&LCList)
|
---|
1509 | {
|
---|
1510 | bool TesselationFailFlag = true;
|
---|
1511 | CandidateForTesselation *baseline = NULL;
|
---|
1512 | BoundaryTriangleSet *T = NULL;
|
---|
1513 |
|
---|
1514 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) {
|
---|
1515 | baseline = Runner->second;
|
---|
1516 | if (baseline->pointlist.empty()) {
|
---|
1517 | ASSERT((baseline->BaseLine->triangles.size() == 1), "Open line without exactly one attached triangle");
|
---|
1518 | T = (((baseline->BaseLine->triangles.begin()))->second);
|
---|
1519 | LOG(4, "DEBUG: Finding best candidate for open line " << *baseline->BaseLine << " of triangle " << *T);
|
---|
1520 | TesselationFailFlag = TesselationFailFlag && FindNextSuitableTriangle(*baseline, *T, RADIUS, LCList); //the line is there, so there is a triangle, but only one.
|
---|
1521 | }
|
---|
1522 | }
|
---|
1523 | return TesselationFailFlag;
|
---|
1524 | }
|
---|
1525 | ;
|
---|
1526 |
|
---|
1527 | /** Adds the present line and candidate point from \a &CandidateLine to the Tesselation.
|
---|
1528 | * \param CandidateLine triangle to add
|
---|
1529 | * \param RADIUS Radius of sphere
|
---|
1530 | * \param *LC LinkedCell_deprecated structure
|
---|
1531 | * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in
|
---|
1532 | * AddTesselationLine() in AddCandidateTriangle()
|
---|
1533 | */
|
---|
1534 | void Tesselation::AddCandidatePolygon(CandidateForTesselation CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC)
|
---|
1535 | {
|
---|
1536 | //Info FunctionInfo(__func__);
|
---|
1537 | Vector Center;
|
---|
1538 | TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node;
|
---|
1539 | TesselPointList::iterator Runner;
|
---|
1540 | TesselPointList::iterator Sprinter;
|
---|
1541 |
|
---|
1542 | // fill the set of neighbours
|
---|
1543 | TesselPointSet SetOfNeighbours;
|
---|
1544 |
|
---|
1545 | SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node);
|
---|
1546 | for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++)
|
---|
1547 | SetOfNeighbours.insert(*Runner);
|
---|
1548 | TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->getPosition());
|
---|
1549 |
|
---|
1550 | if (DoLog(3)) {
|
---|
1551 | std::stringstream output;
|
---|
1552 | for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner)
|
---|
1553 | output << **TesselRunner;
|
---|
1554 | LOG(3, "DEBUG: List of Candidates for Turning Point " << *TurningPoint << ":" << output.str());
|
---|
1555 | }
|
---|
1556 |
|
---|
1557 | // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles)
|
---|
1558 | Runner = connectedClosestPoints->begin();
|
---|
1559 | Sprinter = Runner;
|
---|
1560 | Sprinter++;
|
---|
1561 | while (Sprinter != connectedClosestPoints->end()) {
|
---|
1562 | LOG(3, "DEBUG: Current Runner is " << *(*Runner) << " and sprinter is " << *(*Sprinter) << ".");
|
---|
1563 |
|
---|
1564 | AddTesselationPoint(TurningPoint, 0);
|
---|
1565 | AddTesselationPoint(*Runner, 1);
|
---|
1566 | AddTesselationPoint(*Sprinter, 2);
|
---|
1567 |
|
---|
1568 | AddCandidateTriangle(CandidateLine, Opt);
|
---|
1569 |
|
---|
1570 | Runner = Sprinter;
|
---|
1571 | Sprinter++;
|
---|
1572 | if (Sprinter != connectedClosestPoints->end()) {
|
---|
1573 | // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked)
|
---|
1574 | FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OptCenter); // Assume BTS contains last triangle
|
---|
1575 | LOG(2, "DEBUG: There are still more triangles to add.");
|
---|
1576 | }
|
---|
1577 | // pick candidates for other open lines as well
|
---|
1578 | FindCandidatesforOpenLines(RADIUS, LC);
|
---|
1579 |
|
---|
1580 | // check whether we add a degenerate or a normal triangle
|
---|
1581 | if (CheckDegeneracy(CandidateLine, RADIUS, LC)) {
|
---|
1582 | // add normal and degenerate triangles
|
---|
1583 | LOG(3, "DEBUG: Triangle of endpoints " << *TPS[0] << "," << *TPS[1] << " and " << *TPS[2] << " is degenerated, adding both sides.");
|
---|
1584 | AddCandidateTriangle(CandidateLine, OtherOpt);
|
---|
1585 |
|
---|
1586 | if (Sprinter != connectedClosestPoints->end()) {
|
---|
1587 | // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked)
|
---|
1588 | FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OtherOptCenter);
|
---|
1589 | }
|
---|
1590 | // pick candidates for other open lines as well
|
---|
1591 | FindCandidatesforOpenLines(RADIUS, LC);
|
---|
1592 | }
|
---|
1593 | }
|
---|
1594 | delete (connectedClosestPoints);
|
---|
1595 | }
|
---|
1596 | ;
|
---|
1597 |
|
---|
1598 | /** for polygons (multiple candidates for a baseline) sets internal edges to the correct next candidate.
|
---|
1599 | * \param *Sprinter next candidate to which internal open lines are set
|
---|
1600 | * \param *OptCenter OptCenter for this candidate
|
---|
1601 | */
|
---|
1602 | void Tesselation::FindDegeneratedCandidatesforOpenLines(TesselPoint * const Sprinter, const Vector * const OptCenter)
|
---|
1603 | {
|
---|
1604 | //Info FunctionInfo(__func__);
|
---|
1605 |
|
---|
1606 | pair<LineMap::iterator, LineMap::iterator> FindPair = TPS[0]->lines.equal_range(TPS[2]->node->getNr());
|
---|
1607 | for (LineMap::const_iterator FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
|
---|
1608 | LOG(4, "DEBUG: Checking line " << *(FindLine->second) << " ...");
|
---|
1609 | // If there is a line with less than two attached triangles, we don't need a new line.
|
---|
1610 | if (FindLine->second->triangles.size() == 1) {
|
---|
1611 | CandidateMap::iterator Finder = OpenLines.find(FindLine->second);
|
---|
1612 | if (!Finder->second->pointlist.empty())
|
---|
1613 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << ".");
|
---|
1614 | else {
|
---|
1615 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with no candidate, setting to next Sprinter" << (*Sprinter));
|
---|
1616 | Finder->second->T = BTS; // is last triangle
|
---|
1617 | Finder->second->pointlist.push_back(Sprinter);
|
---|
1618 | Finder->second->ShortestAngle = 0.;
|
---|
1619 | Finder->second->OptCenter = *OptCenter;
|
---|
1620 | }
|
---|
1621 | }
|
---|
1622 | }
|
---|
1623 | }
|
---|
1624 | ;
|
---|
1625 |
|
---|
1626 | /** If a given \a *triangle is degenerated, this adds both sides.
|
---|
1627 | * i.e. the triangle with same BoundaryPointSet's but NormalVector in opposite direction.
|
---|
1628 | * Note that endpoints are stored in Tesselation::TPS
|
---|
1629 | * \param CandidateLine CanddiateForTesselation structure for the desired BoundaryLine
|
---|
1630 | * \param RADIUS radius of sphere
|
---|
1631 | * \param *LC pointer to LinkedCell_deprecated structure
|
---|
1632 | */
|
---|
1633 | void Tesselation::AddDegeneratedTriangle(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC)
|
---|
1634 | {
|
---|
1635 | //Info FunctionInfo(__func__);
|
---|
1636 | Vector Center;
|
---|
1637 | CandidateMap::const_iterator CandidateCheck = OpenLines.end();
|
---|
1638 | BoundaryTriangleSet *triangle = NULL;
|
---|
1639 |
|
---|
1640 | /// 1. Create or pick the lines for the first triangle
|
---|
1641 | LOG(3, "DEBUG: Creating/Picking lines for first triangle ...");
|
---|
1642 | for (int i = 0; i < 3; i++) {
|
---|
1643 | BLS[i] = NULL;
|
---|
1644 | LOG(3, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
1645 | AddTesselationLine(&CandidateLine.OptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i);
|
---|
1646 | }
|
---|
1647 |
|
---|
1648 | /// 2. create the first triangle and NormalVector and so on
|
---|
1649 | LOG(3, "DEBUG: Adding first triangle with center at " << CandidateLine.OptCenter << " ...");
|
---|
1650 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
1651 | AddTesselationTriangle();
|
---|
1652 |
|
---|
1653 | // create normal vector
|
---|
1654 | BTS->GetCenter(Center);
|
---|
1655 | Center -= CandidateLine.OptCenter;
|
---|
1656 | BTS->SphereCenter = CandidateLine.OptCenter;
|
---|
1657 | BTS->GetNormalVector(Center);
|
---|
1658 | // give some verbose output about the whole procedure
|
---|
1659 | if (CandidateLine.T != NULL)
|
---|
1660 | LOG(2, "INFO: --> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
|
---|
1661 | else
|
---|
1662 | LOG(2, "INFO: --> New starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
|
---|
1663 | triangle = BTS;
|
---|
1664 |
|
---|
1665 | /// 3. Gather candidates for each new line
|
---|
1666 | LOG(3, "DEBUG: Adding candidates to new lines ...");
|
---|
1667 | for (int i = 0; i < 3; i++) {
|
---|
1668 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
1669 | CandidateCheck = OpenLines.find(BLS[i]);
|
---|
1670 | if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) {
|
---|
1671 | if (CandidateCheck->second->T == NULL)
|
---|
1672 | CandidateCheck->second->T = triangle;
|
---|
1673 | FindNextSuitableTriangle(*(CandidateCheck->second), *CandidateCheck->second->T, RADIUS, LC);
|
---|
1674 | }
|
---|
1675 | }
|
---|
1676 |
|
---|
1677 | /// 4. Create or pick the lines for the second triangle
|
---|
1678 | LOG(3, "DEBUG: Creating/Picking lines for second triangle ...");
|
---|
1679 | for (int i = 0; i < 3; i++) {
|
---|
1680 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
1681 | AddTesselationLine(&CandidateLine.OtherOptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i);
|
---|
1682 | }
|
---|
1683 |
|
---|
1684 | /// 5. create the second triangle and NormalVector and so on
|
---|
1685 | LOG(3, "DEBUG: Adding second triangle with center at " << CandidateLine.OtherOptCenter << " ...");
|
---|
1686 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
1687 | AddTesselationTriangle();
|
---|
1688 |
|
---|
1689 | BTS->SphereCenter = CandidateLine.OtherOptCenter;
|
---|
1690 | // create normal vector in other direction
|
---|
1691 | BTS->GetNormalVector(triangle->NormalVector);
|
---|
1692 | BTS->NormalVector.Scale(-1.);
|
---|
1693 | // give some verbose output about the whole procedure
|
---|
1694 | if (CandidateLine.T != NULL)
|
---|
1695 | LOG(2, "DEBUG: --> New degenerate triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
|
---|
1696 | else
|
---|
1697 | LOG(2, "DEBUG: --> New degenerate starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
|
---|
1698 |
|
---|
1699 | /// 6. Adding triangle to new lines
|
---|
1700 | LOG(3, "DEBUG: Adding second triangles to new lines ...");
|
---|
1701 | for (int i = 0; i < 3; i++) {
|
---|
1702 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
1703 | CandidateCheck = OpenLines.find(BLS[i]);
|
---|
1704 | if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) {
|
---|
1705 | if (CandidateCheck->second->T == NULL)
|
---|
1706 | CandidateCheck->second->T = BTS;
|
---|
1707 | }
|
---|
1708 | }
|
---|
1709 | }
|
---|
1710 | ;
|
---|
1711 |
|
---|
1712 | /** Adds a triangle to the Tesselation structure from three given TesselPoint's.
|
---|
1713 | * Note that endpoints are in Tesselation::TPS.
|
---|
1714 | * \param CandidateLine CandidateForTesselation structure contains other information
|
---|
1715 | * \param type which opt center to add (i.e. which side) and thus which NormalVector to take
|
---|
1716 | */
|
---|
1717 | void Tesselation::AddCandidateTriangle(CandidateForTesselation &CandidateLine, enum centers type)
|
---|
1718 | {
|
---|
1719 | //Info FunctionInfo(__func__);
|
---|
1720 | Vector Center;
|
---|
1721 | Vector *OptCenter = (type == Opt) ? &CandidateLine.OptCenter : &CandidateLine.OtherOptCenter;
|
---|
1722 |
|
---|
1723 | // add the lines
|
---|
1724 | AddTesselationLine(OptCenter, TPS[2], TPS[0], TPS[1], 0);
|
---|
1725 | AddTesselationLine(OptCenter, TPS[1], TPS[0], TPS[2], 1);
|
---|
1726 | AddTesselationLine(OptCenter, TPS[0], TPS[1], TPS[2], 2);
|
---|
1727 |
|
---|
1728 | // add the triangles
|
---|
1729 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
1730 | AddTesselationTriangle();
|
---|
1731 |
|
---|
1732 | // create normal vector
|
---|
1733 | BTS->GetCenter(Center);
|
---|
1734 | Center.SubtractVector(*OptCenter);
|
---|
1735 | BTS->SphereCenter = *OptCenter;
|
---|
1736 | BTS->GetNormalVector(Center);
|
---|
1737 |
|
---|
1738 | // give some verbose output about the whole procedure
|
---|
1739 | if (CandidateLine.T != NULL)
|
---|
1740 | LOG(2, "INFO: --> New" << ((type == OtherOpt) ? " degenerate " : " ") << "triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
|
---|
1741 | else
|
---|
1742 | LOG(2, "INFO: --> New" << ((type == OtherOpt) ? " degenerate " : " ") << "starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
|
---|
1743 | }
|
---|
1744 | ;
|
---|
1745 |
|
---|
1746 | bool Tesselation::isConvex() const
|
---|
1747 | {
|
---|
1748 | bool status = true;
|
---|
1749 | // go through all lines on boundary
|
---|
1750 | for (LineMap::const_iterator lineiter = LinesOnBoundary.begin();
|
---|
1751 | lineiter != LinesOnBoundary.end(); ++lineiter) {
|
---|
1752 | if (!lineiter->second->CheckConvexityCriterion()) {
|
---|
1753 | LOG(2, "DEBUG: Line " << *lineiter->second << " is not convex.");
|
---|
1754 | status = false;
|
---|
1755 | }
|
---|
1756 | }
|
---|
1757 | return status;
|
---|
1758 | }
|
---|
1759 |
|
---|
1760 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
|
---|
1761 | * We look whether the closest point on \a *Base with respect to the other baseline is outside
|
---|
1762 | * of the segment formed by both endpoints (concave) or not (convex).
|
---|
1763 | * \param *out output stream for debugging
|
---|
1764 | * \param *Base line to be flipped
|
---|
1765 | * \return NULL - convex, otherwise endpoint that makes it concave
|
---|
1766 | */
|
---|
1767 | class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base)
|
---|
1768 | {
|
---|
1769 | //Info FunctionInfo(__func__);
|
---|
1770 | class BoundaryPointSet *Spot = NULL;
|
---|
1771 | class BoundaryLineSet *OtherBase;
|
---|
1772 | Vector *ClosestPoint;
|
---|
1773 |
|
---|
1774 | int m = 0;
|
---|
1775 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
1776 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
1777 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
1778 | BPS[m++] = runner->second->endpoints[j];
|
---|
1779 | OtherBase = new class BoundaryLineSet(BPS, -1);
|
---|
1780 |
|
---|
1781 | LOG(3, "DEBUG: Current base line is " << *Base << ".");
|
---|
1782 | LOG(3, "DEBUG: Other base line is " << *OtherBase << ".");
|
---|
1783 |
|
---|
1784 | // get the closest point on each line to the other line
|
---|
1785 | ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase);
|
---|
1786 |
|
---|
1787 | // delete the temporary other base line
|
---|
1788 | delete (OtherBase);
|
---|
1789 |
|
---|
1790 | // get the distance vector from Base line to OtherBase line
|
---|
1791 | Vector DistanceToIntersection[2], BaseLine;
|
---|
1792 | double distance[2];
|
---|
1793 | BaseLine = (Base->endpoints[1]->node->getPosition()) - (Base->endpoints[0]->node->getPosition());
|
---|
1794 | for (int i = 0; i < 2; i++) {
|
---|
1795 | DistanceToIntersection[i] = (*ClosestPoint) - (Base->endpoints[i]->node->getPosition());
|
---|
1796 | distance[i] = BaseLine.ScalarProduct(DistanceToIntersection[i]);
|
---|
1797 | }
|
---|
1798 | delete (ClosestPoint);
|
---|
1799 | if ((distance[0] * distance[1]) > 0) { // have same sign?
|
---|
1800 | LOG(4, "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave.");
|
---|
1801 | if (distance[0] < distance[1]) {
|
---|
1802 | Spot = Base->endpoints[0];
|
---|
1803 | } else {
|
---|
1804 | Spot = Base->endpoints[1];
|
---|
1805 | }
|
---|
1806 | return Spot;
|
---|
1807 | } else { // different sign, i.e. we are in between
|
---|
1808 | LOG(3, "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex.");
|
---|
1809 | return NULL;
|
---|
1810 | }
|
---|
1811 |
|
---|
1812 | }
|
---|
1813 | ;
|
---|
1814 |
|
---|
1815 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) const
|
---|
1816 | {
|
---|
1817 | //Info FunctionInfo(__func__);
|
---|
1818 | // print all lines
|
---|
1819 | std::stringstream output;
|
---|
1820 | for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin(); PointRunner != PointsOnBoundary.end(); PointRunner++)
|
---|
1821 | output << " " << *(PointRunner->second);
|
---|
1822 | LOG(3, "DEBUG: Printing all boundary points for debugging:" << output.str());
|
---|
1823 | }
|
---|
1824 | ;
|
---|
1825 |
|
---|
1826 | void Tesselation::PrintAllBoundaryLines(ofstream *out) const
|
---|
1827 | {
|
---|
1828 | //Info FunctionInfo(__func__);
|
---|
1829 | // print all lines
|
---|
1830 | std::stringstream output;
|
---|
1831 | for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
|
---|
1832 | output << " " << *(LineRunner->second);
|
---|
1833 | LOG(3, "DEBUG: Printing all boundary lines for debugging:" << output.str());
|
---|
1834 | }
|
---|
1835 | ;
|
---|
1836 |
|
---|
1837 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const
|
---|
1838 | {
|
---|
1839 | //Info FunctionInfo(__func__);
|
---|
1840 | // print all triangles
|
---|
1841 | std::stringstream output;
|
---|
1842 | for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
|
---|
1843 | output << " " << *(TriangleRunner->second);
|
---|
1844 | LOG(3, "DEBUG: Printing all boundary triangles for debugging:" << output.str());
|
---|
1845 | }
|
---|
1846 | ;
|
---|
1847 |
|
---|
1848 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
|
---|
1849 | * \param *out output stream for debugging
|
---|
1850 | * \param *Base line to be flipped
|
---|
1851 | * \return volume change due to flipping (0 - then no flipped occured)
|
---|
1852 | */
|
---|
1853 | double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base)
|
---|
1854 | {
|
---|
1855 | //Info FunctionInfo(__func__);
|
---|
1856 | class BoundaryLineSet *OtherBase;
|
---|
1857 | Vector *ClosestPoint[2];
|
---|
1858 | double volume;
|
---|
1859 |
|
---|
1860 | int m = 0;
|
---|
1861 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
1862 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
1863 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
1864 | BPS[m++] = runner->second->endpoints[j];
|
---|
1865 | OtherBase = new class BoundaryLineSet(BPS, -1);
|
---|
1866 |
|
---|
1867 | LOG(3, "DEBUG: Current base line is " << *Base << ".");
|
---|
1868 | LOG(3, "DEBUG: Other base line is " << *OtherBase << ".");
|
---|
1869 |
|
---|
1870 | // get the closest point on each line to the other line
|
---|
1871 | ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase);
|
---|
1872 | ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base);
|
---|
1873 |
|
---|
1874 | // get the distance vector from Base line to OtherBase line
|
---|
1875 | Vector Distance = (*ClosestPoint[1]) - (*ClosestPoint[0]);
|
---|
1876 |
|
---|
1877 | // calculate volume
|
---|
1878 | volume = CalculateVolumeofGeneralTetraeder(Base->endpoints[1]->node->getPosition(), OtherBase->endpoints[0]->node->getPosition(), OtherBase->endpoints[1]->node->getPosition(), Base->endpoints[0]->node->getPosition());
|
---|
1879 |
|
---|
1880 | // delete the temporary other base line and the closest points
|
---|
1881 | delete (ClosestPoint[0]);
|
---|
1882 | delete (ClosestPoint[1]);
|
---|
1883 | delete (OtherBase);
|
---|
1884 |
|
---|
1885 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection
|
---|
1886 | LOG(3, "REJECT: Both lines have an intersection: Nothing to do.");
|
---|
1887 | return false;
|
---|
1888 | } else { // check for sign against BaseLineNormal
|
---|
1889 | Vector BaseLineNormal;
|
---|
1890 | BaseLineNormal.Zero();
|
---|
1891 | if (Base->triangles.size() < 2) {
|
---|
1892 | ELOG(1, "Less than two triangles are attached to this baseline!");
|
---|
1893 | return 0.;
|
---|
1894 | }
|
---|
1895 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
1896 | LOG(4, "DEBUG: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << ".");
|
---|
1897 | BaseLineNormal += (runner->second->NormalVector);
|
---|
1898 | }
|
---|
1899 | BaseLineNormal.Scale(1. / 2.);
|
---|
1900 |
|
---|
1901 | if (Distance.ScalarProduct(BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
|
---|
1902 | LOG(3, "ACCEPT: Other base line would be higher: Flipping baseline.");
|
---|
1903 | // calculate volume summand as a general tetraeder
|
---|
1904 | return volume;
|
---|
1905 | } else { // Base higher than OtherBase -> do nothing
|
---|
1906 | LOG(3, "REJECT: Base line is higher: Nothing to do.");
|
---|
1907 | return 0.;
|
---|
1908 | }
|
---|
1909 | }
|
---|
1910 | }
|
---|
1911 | ;
|
---|
1912 |
|
---|
1913 | /** For a given baseline and its two connected triangles, flips the baseline.
|
---|
1914 | * I.e. we create the new baseline between the other two endpoints of these four
|
---|
1915 | * endpoints and reconstruct the two triangles accordingly.
|
---|
1916 | * \param *out output stream for debugging
|
---|
1917 | * \param *Base line to be flipped
|
---|
1918 | * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
|
---|
1919 | */
|
---|
1920 | class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base)
|
---|
1921 | {
|
---|
1922 | //Info FunctionInfo(__func__);
|
---|
1923 | class BoundaryLineSet *OldLines[4], *NewLine;
|
---|
1924 | class BoundaryPointSet *OldPoints[2];
|
---|
1925 | Vector BaseLineNormal[2];
|
---|
1926 | Vector OtherEndpoint[2]; // fourth point to either triangle
|
---|
1927 | int OldTriangleNrs[2], OldBaseLineNr;
|
---|
1928 | int i, m;
|
---|
1929 |
|
---|
1930 | // calculate NormalVector for later use
|
---|
1931 | if (Base->triangles.size() < 2) {
|
---|
1932 | ELOG(1, "Less than two triangles are attached to this baseline!");
|
---|
1933 | return NULL;
|
---|
1934 | }
|
---|
1935 | {
|
---|
1936 | int i=0;
|
---|
1937 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
1938 | LOG(5, "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << ".");
|
---|
1939 | OtherEndpoint[(i+1)%2] = runner->second->GetThirdEndpoint(Base)->node->getPosition();
|
---|
1940 | BaseLineNormal[i++] = (runner->second->NormalVector);
|
---|
1941 | ASSERT( i <= 2,
|
---|
1942 | "Tesselation::FlipBaseline() - not exactly two triangles found.");
|
---|
1943 | }
|
---|
1944 | }
|
---|
1945 |
|
---|
1946 | // get the two triangles
|
---|
1947 | // gather four endpoints and four lines
|
---|
1948 | for (int j = 0; j < 4; j++)
|
---|
1949 | OldLines[j] = NULL;
|
---|
1950 | for (int j = 0; j < 2; j++)
|
---|
1951 | OldPoints[j] = NULL;
|
---|
1952 | i = 0;
|
---|
1953 | m = 0;
|
---|
1954 |
|
---|
1955 | // print OldLines and OldPoints for debugging
|
---|
1956 | if (DoLog(3)) {
|
---|
1957 | std::stringstream output;
|
---|
1958 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
1959 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
1960 | if (runner->second->lines[j] != Base) // pick not the central baseline
|
---|
1961 | output << *runner->second->lines[j] << "\t";
|
---|
1962 | LOG(3, "DEBUG: The four old lines are: " << output.str());
|
---|
1963 | }
|
---|
1964 | if (DoLog(3)) {
|
---|
1965 | std::stringstream output;
|
---|
1966 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
1967 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
1968 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
1969 | output << *runner->second->endpoints[j] << "\t";
|
---|
1970 | LOG(3, "DEBUG: The two old points are: " << output.str());
|
---|
1971 | }
|
---|
1972 |
|
---|
1973 | // index OldLines and OldPoints
|
---|
1974 | // note that oldlines[0,1] belong to first triangle and hence first normal
|
---|
1975 | // vector and oldlines[2,3] belong to second triangle and its normal vector
|
---|
1976 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
1977 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
1978 | if (runner->second->lines[j] != Base) // pick not the central baseline
|
---|
1979 | OldLines[i++] = runner->second->lines[j];
|
---|
1980 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
1981 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
1982 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
1983 | OldPoints[m++] = runner->second->endpoints[j];
|
---|
1984 |
|
---|
1985 | Vector BasePoints[2]; // endpoints of Base
|
---|
1986 | if (OldLines[0]->ContainsBoundaryPoint(Base->endpoints[0])) {
|
---|
1987 | BasePoints[0] = Base->endpoints[0]->node->getPosition();
|
---|
1988 | BasePoints[1] = Base->endpoints[1]->node->getPosition();
|
---|
1989 | } else {
|
---|
1990 | BasePoints[0] = Base->endpoints[1]->node->getPosition();
|
---|
1991 | BasePoints[1] = Base->endpoints[0]->node->getPosition();
|
---|
1992 | }
|
---|
1993 | // check whether everything is in place to create new lines and triangles
|
---|
1994 | if (i < 4) {
|
---|
1995 | ELOG(1, "We have not gathered enough baselines!");
|
---|
1996 | return NULL;
|
---|
1997 | }
|
---|
1998 | for (int j = 0; j < 4; j++)
|
---|
1999 | if (OldLines[j] == NULL) {
|
---|
2000 | ELOG(1, "We have not gathered enough baselines!");
|
---|
2001 | return NULL;
|
---|
2002 | }
|
---|
2003 | for (int j = 0; j < 2; j++)
|
---|
2004 | if (OldPoints[j] == NULL) {
|
---|
2005 | ELOG(1, "We have not gathered enough endpoints!");
|
---|
2006 | return NULL;
|
---|
2007 | }
|
---|
2008 |
|
---|
2009 | // construct plane of first triangle for calculating normal vectors later
|
---|
2010 | const Plane triangleplane = Base->triangles.begin()->second->getPlane();
|
---|
2011 | // get fourth point projected down onto this plane
|
---|
2012 | const Vector Intersection = triangleplane.getClosestPoint(OtherEndpoint[0]);
|
---|
2013 |
|
---|
2014 | // remove triangles and baseline removes itself
|
---|
2015 | LOG(3, "DEBUG: Deleting baseline " << *Base << " from global list.");
|
---|
2016 | OldBaseLineNr = Base->Nr;
|
---|
2017 | m = 0;
|
---|
2018 | // first obtain all triangle to delete ... (otherwise we pull the carpet (Base) from under the for-loop's feet)
|
---|
2019 | list<BoundaryTriangleSet *> TrianglesOfBase;
|
---|
2020 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); ++runner)
|
---|
2021 | TrianglesOfBase.push_back(runner->second);
|
---|
2022 | // .. then delete each triangle (which deletes the line as well)
|
---|
2023 | for (list<BoundaryTriangleSet *>::iterator runner = TrianglesOfBase.begin(); !TrianglesOfBase.empty(); runner = TrianglesOfBase.begin()) {
|
---|
2024 | LOG(3, "DEBUG: Deleting triangle " << *(*runner) << ".");
|
---|
2025 | OldTriangleNrs[m++] = (*runner)->Nr;
|
---|
2026 | RemoveTesselationTriangle((*runner));
|
---|
2027 | TrianglesOfBase.erase(runner);
|
---|
2028 | }
|
---|
2029 |
|
---|
2030 | // construct new baseline (with same number as old one)
|
---|
2031 | BPS[0] = OldPoints[0];
|
---|
2032 | BPS[1] = OldPoints[1];
|
---|
2033 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
|
---|
2034 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
|
---|
2035 | LOG(3, "DEBUG: Created new baseline " << *NewLine << ".");
|
---|
2036 |
|
---|
2037 | // Explanation for normal vector choice:
|
---|
2038 | // Decisive for the normal vector of the new triangle is whether the fourth
|
---|
2039 | // endpoint is with respect to the joining boundary line on one side or on
|
---|
2040 | // the other with respect to the endpoint of the plane triangle that is not
|
---|
2041 | // contained in the joining boundary line.
|
---|
2042 |
|
---|
2043 | // construct new triangles with flipped baseline
|
---|
2044 | i = -1;
|
---|
2045 | if (OldLines[0]->IsConnectedTo(OldLines[2]))
|
---|
2046 | i = 2;
|
---|
2047 | if (OldLines[0]->IsConnectedTo(OldLines[3]))
|
---|
2048 | i = 3;
|
---|
2049 | if (i != -1) {
|
---|
2050 | BLS[0] = OldLines[0];
|
---|
2051 | BLS[1] = OldLines[i];
|
---|
2052 | BLS[2] = NewLine;
|
---|
2053 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
|
---|
2054 | {
|
---|
2055 | Line joiningline = makeLineThrough(
|
---|
2056 | OldLines[0]->endpoints[0]->node->getPosition(),
|
---|
2057 | OldLines[0]->endpoints[1]->node->getPosition());
|
---|
2058 | // BasePoints[1] is not contained in OldLines[0], hence is third endpoint
|
---|
2059 | // of plane triangle. BasePoints[0] is in the joining OldLines[0] and
|
---|
2060 | // we check whether Intersection is on same side as BasePoints[1] or not.
|
---|
2061 | const Vector pointinginside =
|
---|
2062 | joiningline.getClosestPoint(BasePoints[1]) - BasePoints[1];
|
---|
2063 | const Vector pointingtointersection =
|
---|
2064 | joiningline.getClosestPoint(Intersection) - Intersection;
|
---|
2065 | const double sign_of_intersection =
|
---|
2066 | pointingtointersection.ScalarProduct(pointinginside);
|
---|
2067 | LOG(4, "DEBUG: Sign of SKP between both lines w.r.t " << *OldLines[0]
|
---|
2068 | << " is " << sign_of_intersection << ".");
|
---|
2069 | const double sign_of_normal = (sign_of_intersection >= 0) ? -1. : +1.;
|
---|
2070 | LOG(4, "DEBUG: Opposite normal direction is "
|
---|
2071 | << sign_of_normal * BaseLineNormal[0] << ".");
|
---|
2072 | BTS->GetNormalVector(sign_of_normal * BaseLineNormal[0]);
|
---|
2073 | }
|
---|
2074 | AddTesselationTriangle(OldTriangleNrs[0]);
|
---|
2075 | LOG(3, "DEBUG: Created new triangle " << *BTS << ".");
|
---|
2076 |
|
---|
2077 | BLS[0] = (i == 2 ? OldLines[3] : OldLines[2]);
|
---|
2078 | BLS[1] = OldLines[1];
|
---|
2079 | BLS[2] = NewLine;
|
---|
2080 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
|
---|
2081 | {
|
---|
2082 | Line joiningline = makeLineThrough(
|
---|
2083 | OldLines[1]->endpoints[0]->node->getPosition(),
|
---|
2084 | OldLines[1]->endpoints[1]->node->getPosition());
|
---|
2085 | // BasePoints[0] is not contained in OldLines[1], hence is third endpoint
|
---|
2086 | // of plane triangle. BasePoints[1] is in th1e joining OldLines[1] and
|
---|
2087 | // we check whether Intersection is on same side as BasePoints[0] or not.
|
---|
2088 | const Vector pointinginside =
|
---|
2089 | joiningline.getClosestPoint(BasePoints[0]) - BasePoints[0];
|
---|
2090 | const Vector pointingtointersection =
|
---|
2091 | joiningline.getClosestPoint(Intersection) - Intersection;
|
---|
2092 | const double sign_of_intersection =
|
---|
2093 | pointingtointersection.ScalarProduct(pointinginside);
|
---|
2094 | LOG(4, "DEBUG: Sign of SKP between both lines w.r.t " << *OldLines[1]
|
---|
2095 | << " is " << sign_of_intersection << ".");
|
---|
2096 | const double sign_of_normal = (sign_of_intersection >= 0) ? -1. : +1.;
|
---|
2097 | LOG(4, "DEBUG: Opposite normal direction is "
|
---|
2098 | << sign_of_normal * BaseLineNormal[0] << ".");
|
---|
2099 | BTS->GetNormalVector(sign_of_normal * BaseLineNormal[0]);
|
---|
2100 | }
|
---|
2101 | AddTesselationTriangle(OldTriangleNrs[1]);
|
---|
2102 | LOG(3, "DEBUG: Created new triangle " << *BTS << ".");
|
---|
2103 | } else {
|
---|
2104 | ELOG(0, "The four old lines do not connect, something's utterly wrong here!");
|
---|
2105 | return NULL;
|
---|
2106 | }
|
---|
2107 |
|
---|
2108 | return NewLine;
|
---|
2109 | }
|
---|
2110 | ;
|
---|
2111 |
|
---|
2112 | /** Finds the second point of starting triangle.
|
---|
2113 | * \param *a first node
|
---|
2114 | * \param Oben vector indicating the outside
|
---|
2115 | * \param OptCandidate reference to recommended candidate on return
|
---|
2116 | * \param Storage[3] array storing angles and other candidate information
|
---|
2117 | * \param RADIUS radius of virtual sphere
|
---|
2118 | * \param *LC LinkedCell_deprecated structure with neighbouring points
|
---|
2119 | */
|
---|
2120 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell_deprecated *LC)
|
---|
2121 | {
|
---|
2122 | //Info FunctionInfo(__func__);
|
---|
2123 | Vector AngleCheck;
|
---|
2124 | class TesselPoint* Candidate = NULL;
|
---|
2125 | double norm = -1.;
|
---|
2126 | double angle = 0.;
|
---|
2127 | int N[NDIM];
|
---|
2128 | int Nlower[NDIM];
|
---|
2129 | int Nupper[NDIM];
|
---|
2130 |
|
---|
2131 | if (LC->SetIndexToNode(a)) { // get cell for the starting point
|
---|
2132 | for (int i = 0; i < NDIM; i++) // store indices of this cell
|
---|
2133 | N[i] = LC->n[i];
|
---|
2134 | } else {
|
---|
2135 | ELOG(1, "Point " << *a << " is not found in cell " << LC->index << ".");
|
---|
2136 | return;
|
---|
2137 | }
|
---|
2138 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
2139 | for (int i = 0; i < NDIM; i++) {
|
---|
2140 | Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0;
|
---|
2141 | Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1;
|
---|
2142 | }
|
---|
2143 | LOG(3, "DEBUG: LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :" << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], ");
|
---|
2144 |
|
---|
2145 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
2146 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
2147 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
2148 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
2149 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
|
---|
2150 | if (List != NULL) {
|
---|
2151 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
2152 | Candidate = (*Runner);
|
---|
2153 | // check if we only have one unique point yet ...
|
---|
2154 | if (a != Candidate) {
|
---|
2155 | // Calculate center of the circle with radius RADIUS through points a and Candidate
|
---|
2156 | Vector OrthogonalizedOben, aCandidate, Center;
|
---|
2157 | double distance, scaleFactor;
|
---|
2158 |
|
---|
2159 | OrthogonalizedOben = Oben;
|
---|
2160 | aCandidate = (a->getPosition()) - (Candidate->getPosition());
|
---|
2161 | OrthogonalizedOben.ProjectOntoPlane(aCandidate);
|
---|
2162 | OrthogonalizedOben.Normalize();
|
---|
2163 | distance = 0.5 * aCandidate.Norm();
|
---|
2164 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
|
---|
2165 | OrthogonalizedOben.Scale(scaleFactor);
|
---|
2166 |
|
---|
2167 | Center = 0.5 * ((Candidate->getPosition()) + (a->getPosition()));
|
---|
2168 | Center += OrthogonalizedOben;
|
---|
2169 |
|
---|
2170 | AngleCheck = Center - (a->getPosition());
|
---|
2171 | norm = aCandidate.Norm();
|
---|
2172 | // second point shall have smallest angle with respect to Oben vector
|
---|
2173 | if (norm < RADIUS * 2.) {
|
---|
2174 | angle = AngleCheck.Angle(Oben);
|
---|
2175 | if (angle < Storage[0]) {
|
---|
2176 | //LOG(1, "INFO: Old values of Storage is " << Storage[0] << ", " << Storage[1]);
|
---|
2177 | LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".");
|
---|
2178 | OptCandidate = Candidate;
|
---|
2179 | Storage[0] = angle;
|
---|
2180 | //LOG(4, "DEBUG: Changing something in Storage is " << Storage[0] << ", " << Storage[1]);
|
---|
2181 | } else {
|
---|
2182 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate);
|
---|
2183 | }
|
---|
2184 | } else {
|
---|
2185 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Refused due to Radius " << norm);
|
---|
2186 | }
|
---|
2187 | } else {
|
---|
2188 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << ".");
|
---|
2189 | }
|
---|
2190 | }
|
---|
2191 | } else {
|
---|
2192 | LOG(4, "DEBUG: Linked cell list is empty.");
|
---|
2193 | }
|
---|
2194 | }
|
---|
2195 | }
|
---|
2196 | ;
|
---|
2197 |
|
---|
2198 | /** This recursive function finds a third point, to form a triangle with two given ones.
|
---|
2199 | * Note that this function is for the starting triangle.
|
---|
2200 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
|
---|
2201 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
|
---|
2202 | * the center of the sphere is still fixed up to a single parameter. The band of possible values
|
---|
2203 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
|
---|
2204 | * us the "null" on this circle, the new center of the candidate point will be some way along this
|
---|
2205 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
|
---|
2206 | * by the normal vector of the base triangle that always points outwards by construction.
|
---|
2207 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
|
---|
2208 | * We construct the normal vector that defines the plane this circle lies in, it is just in the
|
---|
2209 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
|
---|
2210 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
|
---|
2211 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
|
---|
2212 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
|
---|
2213 | * both.
|
---|
2214 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
|
---|
2215 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
|
---|
2216 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
|
---|
2217 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
|
---|
2218 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
|
---|
2219 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
|
---|
2220 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
|
---|
2221 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
|
---|
2222 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
|
---|
2223 | * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle
|
---|
2224 | * @param ThirdPoint third point to avoid in search
|
---|
2225 | * @param RADIUS radius of sphere
|
---|
2226 | * @param *LC LinkedCell_deprecated structure with neighbouring points
|
---|
2227 | */
|
---|
2228 | void Tesselation::FindThirdPointForTesselation(const Vector &NormalVector, const Vector &SearchDirection, const Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class BoundaryPointSet * const ThirdPoint, const double RADIUS, const LinkedCell_deprecated *LC) const
|
---|
2229 | {
|
---|
2230 | //Info FunctionInfo(__func__);
|
---|
2231 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
---|
2232 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
---|
2233 | Vector SphereCenter;
|
---|
2234 | Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
|
---|
2235 | Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
|
---|
2236 | Vector NewNormalVector; // normal vector of the Candidate's triangle
|
---|
2237 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
|
---|
2238 | Vector RelativeOldSphereCenter;
|
---|
2239 | Vector NewPlaneCenter;
|
---|
2240 | double CircleRadius; // radius of this circle
|
---|
2241 | double radius;
|
---|
2242 | double otherradius;
|
---|
2243 | double alpha, Otheralpha; // angles (i.e. parameter for the circle).
|
---|
2244 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
2245 | TesselPoint *Candidate = NULL;
|
---|
2246 |
|
---|
2247 | LOG(4, "DEBUG: NormalVector of BaseTriangle is " << NormalVector << ".");
|
---|
2248 |
|
---|
2249 | // copy old center
|
---|
2250 | CandidateLine.OldCenter = OldSphereCenter;
|
---|
2251 | CandidateLine.ThirdPoint = ThirdPoint;
|
---|
2252 | CandidateLine.pointlist.clear();
|
---|
2253 |
|
---|
2254 | // construct center of circle
|
---|
2255 | CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) + (CandidateLine.BaseLine->endpoints[1]->node->getPosition()));
|
---|
2256 |
|
---|
2257 | // construct normal vector of circle
|
---|
2258 | CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) - (CandidateLine.BaseLine->endpoints[1]->node->getPosition());
|
---|
2259 |
|
---|
2260 | RelativeOldSphereCenter = OldSphereCenter - CircleCenter;
|
---|
2261 |
|
---|
2262 | // calculate squared radius TesselPoint *ThirdPoint,f circle
|
---|
2263 | radius = CirclePlaneNormal.NormSquared() / 4.;
|
---|
2264 | if (radius < RADIUS * RADIUS) {
|
---|
2265 | CircleRadius = RADIUS * RADIUS - radius;
|
---|
2266 | CirclePlaneNormal.Normalize();
|
---|
2267 | LOG(4, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
2268 |
|
---|
2269 | // test whether old center is on the band's plane
|
---|
2270 | if (fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) > HULLEPSILON) {
|
---|
2271 | ELOG(1, "Something's very wrong here: RelativeOldSphereCenter is not on the band's plane as desired by " << fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) << "!");
|
---|
2272 | RelativeOldSphereCenter.ProjectOntoPlane(CirclePlaneNormal);
|
---|
2273 | }
|
---|
2274 | radius = RelativeOldSphereCenter.NormSquared();
|
---|
2275 | if (fabs(radius - CircleRadius) < HULLEPSILON) {
|
---|
2276 | LOG(4, "DEBUG: RelativeOldSphereCenter is at " << RelativeOldSphereCenter << ".");
|
---|
2277 |
|
---|
2278 | // check SearchDirection
|
---|
2279 | LOG(4, "DEBUG: SearchDirection is " << SearchDirection << ".");
|
---|
2280 | if (fabs(RelativeOldSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
|
---|
2281 | ELOG(1, "SearchDirection and RelativeOldSphereCenter are not orthogonal!");
|
---|
2282 | }
|
---|
2283 |
|
---|
2284 | // get cell for the starting point
|
---|
2285 | if (LC->SetIndexToVector(CircleCenter)) {
|
---|
2286 | for (int i = 0; i < NDIM; i++) // store indices of this cell
|
---|
2287 | N[i] = LC->n[i];
|
---|
2288 | //LOG(1, "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << ".");
|
---|
2289 | } else {
|
---|
2290 | ELOG(1, "Vector " << CircleCenter << " is outside of LinkedCell's bounding box.");
|
---|
2291 | return;
|
---|
2292 | }
|
---|
2293 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
2294 | // if (DoLog(3)) {
|
---|
2295 | // std::stringstream output;
|
---|
2296 | // output << "LC Intervals:";
|
---|
2297 | // for (int i = 0; i < NDIM; i++)
|
---|
2298 | // output << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
---|
2299 | // LOG(0, output.str());
|
---|
2300 | // }
|
---|
2301 | for (int i = 0; i < NDIM; i++) {
|
---|
2302 | Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0;
|
---|
2303 | Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1;
|
---|
2304 | }
|
---|
2305 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
2306 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
2307 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
2308 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
2309 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
|
---|
2310 | if (List != NULL) {
|
---|
2311 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
2312 | Candidate = (*Runner);
|
---|
2313 |
|
---|
2314 | // check for three unique points
|
---|
2315 | LOG(4, "DEBUG: Current Candidate is " << *Candidate << " for BaseLine " << *CandidateLine.BaseLine << " with OldSphereCenter " << OldSphereCenter << ".");
|
---|
2316 | if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node)) {
|
---|
2317 |
|
---|
2318 | // find center on the plane
|
---|
2319 | GetCenterofCircumcircle(NewPlaneCenter, CandidateLine.BaseLine->endpoints[0]->node->getPosition(), CandidateLine.BaseLine->endpoints[1]->node->getPosition(), Candidate->getPosition());
|
---|
2320 | LOG(5, "DEBUG: NewPlaneCenter is " << NewPlaneCenter << ".");
|
---|
2321 |
|
---|
2322 | try {
|
---|
2323 | NewNormalVector = Plane((CandidateLine.BaseLine->endpoints[0]->node->getPosition()), (CandidateLine.BaseLine->endpoints[1]->node->getPosition()), (Candidate->getPosition())).getNormal();
|
---|
2324 | LOG(5, "DEBUG: NewNormalVector is " << NewNormalVector << ".");
|
---|
2325 | radius = CandidateLine.BaseLine->endpoints[0]->node->DistanceSquared(NewPlaneCenter);
|
---|
2326 | LOG(5, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
2327 | LOG(5, "DEBUG: SearchDirection is " << SearchDirection << ".");
|
---|
2328 | LOG(5, "DEBUG: Radius of CircumCenterCircle is " << radius << ".");
|
---|
2329 | if (radius < RADIUS * RADIUS) {
|
---|
2330 | otherradius = CandidateLine.BaseLine->endpoints[1]->node->DistanceSquared(NewPlaneCenter);
|
---|
2331 | if (fabs(radius - otherradius) < HULLEPSILON) {
|
---|
2332 | // construct both new centers
|
---|
2333 | NewSphereCenter = NewPlaneCenter;
|
---|
2334 | OtherNewSphereCenter = NewPlaneCenter;
|
---|
2335 | helper = NewNormalVector;
|
---|
2336 | helper.Scale(sqrt(RADIUS * RADIUS - radius));
|
---|
2337 | LOG(5, "DEBUG: Distance of NewPlaneCenter " << NewPlaneCenter << " to either NewSphereCenter is " << helper.Norm() << " of vector " << helper << " with sphere radius " << RADIUS << ".");
|
---|
2338 | NewSphereCenter += helper;
|
---|
2339 | LOG(5, "DEBUG: NewSphereCenter is at " << NewSphereCenter << ".");
|
---|
2340 | // OtherNewSphereCenter is created by the same vector just in the other direction
|
---|
2341 | helper.Scale(-1.);
|
---|
2342 | OtherNewSphereCenter += helper;
|
---|
2343 | LOG(5, "DEBUG: OtherNewSphereCenter is at " << OtherNewSphereCenter << ".");
|
---|
2344 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON);
|
---|
2345 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON);
|
---|
2346 | if ((ThirdPoint != NULL) && (Candidate == ThirdPoint->node)) { // in that case only the other circlecenter is valid
|
---|
2347 | if (OldSphereCenter.DistanceSquared(NewSphereCenter) < OldSphereCenter.DistanceSquared(OtherNewSphereCenter))
|
---|
2348 | alpha = Otheralpha;
|
---|
2349 | } else
|
---|
2350 | alpha = min(alpha, Otheralpha);
|
---|
2351 | // if there is a better candidate, drop the current list and add the new candidate
|
---|
2352 | // otherwise ignore the new candidate and keep the list
|
---|
2353 | if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) {
|
---|
2354 | if (fabs(alpha - Otheralpha) > MYEPSILON) {
|
---|
2355 | CandidateLine.OptCenter = NewSphereCenter;
|
---|
2356 | CandidateLine.OtherOptCenter = OtherNewSphereCenter;
|
---|
2357 | } else {
|
---|
2358 | CandidateLine.OptCenter = OtherNewSphereCenter;
|
---|
2359 | CandidateLine.OtherOptCenter = NewSphereCenter;
|
---|
2360 | }
|
---|
2361 | // if there is an equal candidate, add it to the list without clearing the list
|
---|
2362 | if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) {
|
---|
2363 | CandidateLine.pointlist.push_back(Candidate);
|
---|
2364 | LOG(3, "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << ".");
|
---|
2365 | } else {
|
---|
2366 | // remove all candidates from the list and then the list itself
|
---|
2367 | CandidateLine.pointlist.clear();
|
---|
2368 | CandidateLine.pointlist.push_back(Candidate);
|
---|
2369 | LOG(3, "ACCEPT: We have found a better candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << ".");
|
---|
2370 | }
|
---|
2371 | CandidateLine.ShortestAngle = alpha;
|
---|
2372 | LOG(4, "DEBUG: There are " << CandidateLine.pointlist.size() << " candidates in the list now.");
|
---|
2373 | } else {
|
---|
2374 | if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) {
|
---|
2375 | LOG(4, "REJECT: Old candidate " << *(*CandidateLine.pointlist.begin()) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " .");
|
---|
2376 | } else {
|
---|
2377 | LOG(4, "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected.");
|
---|
2378 | }
|
---|
2379 | }
|
---|
2380 | } else {
|
---|
2381 | ASSERT(0, std::string("FindThirdPointForTesselation() - ") + std::string("REJECT: Distance to center of circumcircle is not the same from each corner of the triangle: ") + toString(fabs(radius - otherradius)));
|
---|
2382 | }
|
---|
2383 | } else {
|
---|
2384 | LOG(4, "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << ".");
|
---|
2385 | }
|
---|
2386 | } catch (LinearDependenceException &excp) {
|
---|
2387 | LOG(4, boost::diagnostic_information(excp));
|
---|
2388 | LOG(4, "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent.");
|
---|
2389 | }
|
---|
2390 | } else {
|
---|
2391 | if (ThirdPoint != NULL) {
|
---|
2392 | LOG(4, "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdPoint << " contains Candidate " << *Candidate << ".");
|
---|
2393 | } else {
|
---|
2394 | LOG(4, "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << ".");
|
---|
2395 | }
|
---|
2396 | }
|
---|
2397 | }
|
---|
2398 | }
|
---|
2399 | }
|
---|
2400 | } else {
|
---|
2401 | ELOG(1, "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << ".");
|
---|
2402 | }
|
---|
2403 | } else {
|
---|
2404 | if (ThirdPoint != NULL)
|
---|
2405 | LOG(4, "DEBUG: Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdPoint << " is too big!");
|
---|
2406 | else
|
---|
2407 | LOG(4, "DEBUG: Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!");
|
---|
2408 | }
|
---|
2409 |
|
---|
2410 | LOG(5, "DEBUG: Sorting candidate list ...");
|
---|
2411 | if (CandidateLine.pointlist.size() > 1) {
|
---|
2412 | CandidateLine.pointlist.unique();
|
---|
2413 | CandidateLine.pointlist.sort(); //SortCandidates);
|
---|
2414 | }
|
---|
2415 |
|
---|
2416 | ASSERT(CandidateLine.pointlist.empty() || (CandidateLine.CheckValidity(RADIUS, LC)), std::string("Tesselation::FindThirdPointForTesselation()") + std::string("There were other points contained in the rolling sphere as well!"));
|
---|
2417 | }
|
---|
2418 | ;
|
---|
2419 |
|
---|
2420 | /** Finds the endpoint two lines are sharing.
|
---|
2421 | * \param *line1 first line
|
---|
2422 | * \param *line2 second line
|
---|
2423 | * \return point which is shared or NULL if none
|
---|
2424 | */
|
---|
2425 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const
|
---|
2426 | {
|
---|
2427 | //Info FunctionInfo(__func__);
|
---|
2428 | const BoundaryLineSet * lines[2] = {line1, line2};
|
---|
2429 | class BoundaryPointSet *node = NULL;
|
---|
2430 | PointMap OrderMap;
|
---|
2431 | PointTestPair OrderTest;
|
---|
2432 | for (int i = 0; i < 2; i++)
|
---|
2433 | // for both lines
|
---|
2434 | for (int j = 0; j < 2; j++) { // for both endpoints
|
---|
2435 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *>(lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
|
---|
2436 | if (!OrderTest.second) { // if insertion fails, we have common endpoint
|
---|
2437 | node = OrderTest.first->second;
|
---|
2438 | LOG(1, "Common endpoint of lines " << *line1 << " and " << *line2 << " is: " << *node << ".");
|
---|
2439 | j = 2;
|
---|
2440 | i = 2;
|
---|
2441 | break;
|
---|
2442 | }
|
---|
2443 | }
|
---|
2444 | return node;
|
---|
2445 | }
|
---|
2446 | ;
|
---|
2447 |
|
---|
2448 | /** Finds the boundary points that are closest to a given Vector \a *x.
|
---|
2449 | * \param *out output stream for debugging
|
---|
2450 | * \param *x Vector to look from
|
---|
2451 | * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL.
|
---|
2452 | */
|
---|
2453 | DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
2454 | {
|
---|
2455 | //Info FunctionInfo(__func__);
|
---|
2456 | PointMap::const_iterator FindPoint;
|
---|
2457 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
2458 |
|
---|
2459 | if (LinesOnBoundary.empty()) {
|
---|
2460 | ELOG(1, "There is no tesselation structure to compare the point with, please create one first.");
|
---|
2461 | return NULL;
|
---|
2462 | }
|
---|
2463 |
|
---|
2464 | // gather all points close to the desired one
|
---|
2465 | LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly
|
---|
2466 | for (int i = 0; i < NDIM; i++) // store indices of this cell
|
---|
2467 | N[i] = LC->n[i];
|
---|
2468 | LOG(2, "DEBUG: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << ".");
|
---|
2469 | DistanceToPointMap * points = new DistanceToPointMap;
|
---|
2470 | LC->GetNeighbourBounds(Nlower, Nupper);
|
---|
2471 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
2472 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
2473 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
2474 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
2475 | //LOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2]);
|
---|
2476 | if (List != NULL) {
|
---|
2477 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
2478 | FindPoint = PointsOnBoundary.find((*Runner)->getNr());
|
---|
2479 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
2480 | // when the closest point is on the edge of a triangle (and hence
|
---|
2481 | // we find two closes triangles due to it having an adjacent one)
|
---|
2482 | // we should make sure that both triangles end up in the same entry
|
---|
2483 | // in the distance multimap. Hence, we round to 6 digit precision.
|
---|
2484 | const double distance = 1e-6 * floor(FindPoint->second->node->DistanceSquared(x) * 1e+6);
|
---|
2485 | points->insert(DistanceToPointPair(distance, FindPoint->second));
|
---|
2486 | LOG(3, "DEBUG: Putting " << *FindPoint->second << " into the list.");
|
---|
2487 | }
|
---|
2488 | }
|
---|
2489 | } else {
|
---|
2490 | ELOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!");
|
---|
2491 | }
|
---|
2492 | }
|
---|
2493 |
|
---|
2494 | // check whether we found some points
|
---|
2495 | if (points->empty()) {
|
---|
2496 | ELOG(1, "There is no nearest point: too far away from the surface.");
|
---|
2497 | delete (points);
|
---|
2498 | return NULL;
|
---|
2499 | }
|
---|
2500 | return points;
|
---|
2501 | }
|
---|
2502 | ;
|
---|
2503 |
|
---|
2504 | /** Finds the boundary line that is closest to a given Vector \a *x.
|
---|
2505 | * \param *out output stream for debugging
|
---|
2506 | * \param *x Vector to look from
|
---|
2507 | * \return closest BoundaryLineSet or NULL in degenerate case.
|
---|
2508 | */
|
---|
2509 | BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
2510 | {
|
---|
2511 | //Info FunctionInfo(__func__);
|
---|
2512 | // get closest points
|
---|
2513 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC);
|
---|
2514 | if (points == NULL) {
|
---|
2515 | ELOG(1, "There is no nearest point: too far away from the surface.");
|
---|
2516 | return NULL;
|
---|
2517 | }
|
---|
2518 |
|
---|
2519 | // for each point, check its lines, remember closest
|
---|
2520 | LOG(1, "Finding closest BoundaryLine to " << x << " ... ");
|
---|
2521 | BoundaryLineSet *ClosestLine = NULL;
|
---|
2522 | double MinDistance = -1.;
|
---|
2523 | Vector helper;
|
---|
2524 | Vector Center;
|
---|
2525 | Vector BaseLine;
|
---|
2526 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
|
---|
2527 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
|
---|
2528 | // calculate closest point on line to desired point
|
---|
2529 | helper = 0.5 * (((LineRunner->second)->endpoints[0]->node->getPosition()) + ((LineRunner->second)->endpoints[1]->node->getPosition()));
|
---|
2530 | Center = (x) - helper;
|
---|
2531 | BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) - ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
2532 | Center.ProjectOntoPlane(BaseLine);
|
---|
2533 | const double distance = Center.NormSquared();
|
---|
2534 | if ((ClosestLine == NULL) || (distance < MinDistance)) {
|
---|
2535 | // additionally calculate intersection on line (whether it's on the line section or not)
|
---|
2536 | helper = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition()) - Center;
|
---|
2537 | const double lengthA = helper.ScalarProduct(BaseLine);
|
---|
2538 | helper = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition()) - Center;
|
---|
2539 | const double lengthB = helper.ScalarProduct(BaseLine);
|
---|
2540 | if (lengthB * lengthA < 0) { // if have different sign
|
---|
2541 | ClosestLine = LineRunner->second;
|
---|
2542 | MinDistance = distance;
|
---|
2543 | LOG(1, "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << ".");
|
---|
2544 | } else {
|
---|
2545 | LOG(1, "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << ".");
|
---|
2546 | }
|
---|
2547 | } else {
|
---|
2548 | LOG(1, "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << ".");
|
---|
2549 | }
|
---|
2550 | }
|
---|
2551 | }
|
---|
2552 | delete (points);
|
---|
2553 | // check whether closest line is "too close" :), then it's inside
|
---|
2554 | if (ClosestLine == NULL) {
|
---|
2555 | LOG(2, "DEBUG: Is the only point, no one else is closeby.");
|
---|
2556 | return NULL;
|
---|
2557 | }
|
---|
2558 | return ClosestLine;
|
---|
2559 | }
|
---|
2560 | ;
|
---|
2561 |
|
---|
2562 | /** Finds the triangle that is closest to a given Vector \a *x.
|
---|
2563 | * \param *out output stream for debugging
|
---|
2564 | * \param *x Vector to look from
|
---|
2565 | * \return BoundaryTriangleSet of nearest triangle or NULL.
|
---|
2566 | */
|
---|
2567 | TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
2568 | {
|
---|
2569 | //Info FunctionInfo(__func__);
|
---|
2570 | // get closest points
|
---|
2571 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC);
|
---|
2572 | if (points == NULL) {
|
---|
2573 | ELOG(1, "There is no nearest point: too far away from the surface.");
|
---|
2574 | return NULL;
|
---|
2575 | }
|
---|
2576 |
|
---|
2577 | // for each point, check its lines, remember closest
|
---|
2578 | LOG(1, "Finding closest BoundaryTriangle to " << x << " ... ");
|
---|
2579 | LineSet ClosestLines;
|
---|
2580 | double MinDistance = 1e+16;
|
---|
2581 | Vector BaseLineIntersection;
|
---|
2582 | Vector Center;
|
---|
2583 | Vector BaseLine;
|
---|
2584 | Vector BaseLineCenter;
|
---|
2585 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
|
---|
2586 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
|
---|
2587 |
|
---|
2588 | BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) - ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
2589 | const double lengthBase = BaseLine.NormSquared();
|
---|
2590 |
|
---|
2591 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition());
|
---|
2592 | const double lengthEndA = BaseLineIntersection.NormSquared();
|
---|
2593 |
|
---|
2594 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
2595 | const double lengthEndB = BaseLineIntersection.NormSquared();
|
---|
2596 |
|
---|
2597 | if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) { // intersection would be outside, take closer endpoint
|
---|
2598 | const double lengthEnd = std::min(lengthEndA, lengthEndB);
|
---|
2599 | if (lengthEnd - MinDistance < -MYEPSILON) { // new best line
|
---|
2600 | ClosestLines.clear();
|
---|
2601 | ClosestLines.insert(LineRunner->second);
|
---|
2602 | MinDistance = lengthEnd;
|
---|
2603 | LOG(1, "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << ".");
|
---|
2604 | } else
|
---|
2605 | if (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate
|
---|
2606 | ClosestLines.insert(LineRunner->second);
|
---|
2607 | LOG(1, "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << ".");
|
---|
2608 | } else { // line is worse
|
---|
2609 | LOG(1, "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << ".");
|
---|
2610 | }
|
---|
2611 | } else { // intersection is closer, calculate
|
---|
2612 | // calculate closest point on line to desired point
|
---|
2613 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
2614 | Center = BaseLineIntersection;
|
---|
2615 | Center.ProjectOntoPlane(BaseLine);
|
---|
2616 | BaseLineIntersection -= Center;
|
---|
2617 | const double distance = BaseLineIntersection.NormSquared();
|
---|
2618 | if (Center.NormSquared() > BaseLine.NormSquared()) {
|
---|
2619 | ELOG(0, "Algorithmic error: In second case we have intersection outside of baseline!");
|
---|
2620 | }
|
---|
2621 | if ((ClosestLines.empty()) || (distance < MinDistance)) {
|
---|
2622 | ClosestLines.insert(LineRunner->second);
|
---|
2623 | MinDistance = distance;
|
---|
2624 | LOG(1, "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << ".");
|
---|
2625 | } else {
|
---|
2626 | LOG(2, "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << ".");
|
---|
2627 | }
|
---|
2628 | }
|
---|
2629 | }
|
---|
2630 | }
|
---|
2631 | delete (points);
|
---|
2632 |
|
---|
2633 | // check whether closest line is "too close" :), then it's inside
|
---|
2634 | if (ClosestLines.empty()) {
|
---|
2635 | LOG(2, "DEBUG: Is the only point, no one else is closeby.");
|
---|
2636 | return NULL;
|
---|
2637 | }
|
---|
2638 | TriangleList * candidates = new TriangleList;
|
---|
2639 | for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++)
|
---|
2640 | for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) {
|
---|
2641 | candidates->push_back(Runner->second);
|
---|
2642 | }
|
---|
2643 | return candidates;
|
---|
2644 | }
|
---|
2645 | ;
|
---|
2646 |
|
---|
2647 | /** Finds closest triangle to a point.
|
---|
2648 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
|
---|
2649 | * \param *out output stream for debugging
|
---|
2650 | * \param *x Vector to look from
|
---|
2651 | * \param &distance contains found distance on return
|
---|
2652 | * \return list of BoundaryTriangleSet of nearest triangles or NULL.
|
---|
2653 | */
|
---|
2654 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
2655 | {
|
---|
2656 | //Info FunctionInfo(__func__);
|
---|
2657 | class BoundaryTriangleSet *result = NULL;
|
---|
2658 | TriangleList *triangles = FindClosestTrianglesToVector(x, LC);
|
---|
2659 | TriangleList candidates;
|
---|
2660 | Vector Center;
|
---|
2661 | Vector helper;
|
---|
2662 |
|
---|
2663 | if ((triangles == NULL) || (triangles->empty()))
|
---|
2664 | return NULL;
|
---|
2665 |
|
---|
2666 | // go through all and pick the one with the best alignment to x
|
---|
2667 | double MinAlignment = 2. * M_PI;
|
---|
2668 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) {
|
---|
2669 | (*Runner)->GetCenter(Center);
|
---|
2670 | helper = (x) - Center;
|
---|
2671 | const double Alignment = helper.Angle((*Runner)->NormalVector);
|
---|
2672 | if (Alignment < MinAlignment) {
|
---|
2673 | result = *Runner;
|
---|
2674 | MinAlignment = Alignment;
|
---|
2675 | LOG(1, "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << ".");
|
---|
2676 | } else {
|
---|
2677 | LOG(1, "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << ".");
|
---|
2678 | }
|
---|
2679 | }
|
---|
2680 | delete (triangles);
|
---|
2681 |
|
---|
2682 | return result;
|
---|
2683 | }
|
---|
2684 | ;
|
---|
2685 |
|
---|
2686 | /** Checks whether the provided Vector is within the Tesselation structure.
|
---|
2687 | * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value.
|
---|
2688 | * @param point of which to check the position
|
---|
2689 | * @param *LC LinkedCell_deprecated structure
|
---|
2690 | *
|
---|
2691 | * @return true if the point is inside the Tesselation structure, false otherwise
|
---|
2692 | */
|
---|
2693 | bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell_deprecated* const LC) const
|
---|
2694 | {
|
---|
2695 | TriangleIntersectionList Intersections(Point, this, LC);
|
---|
2696 | return Intersections.IsInside();
|
---|
2697 | }
|
---|
2698 |
|
---|
2699 | Vector Tesselation::getNormal(const Vector &Point, const LinkedCell_deprecated* const LC) const
|
---|
2700 | {
|
---|
2701 | TriangleIntersectionList Intersections(Point, this, LC);
|
---|
2702 | BoundaryTriangleSet *triangle = Intersections.GetClosestTriangle();
|
---|
2703 | if (triangle != NULL) {
|
---|
2704 | return triangle->NormalVector;
|
---|
2705 | } else
|
---|
2706 | return zeroVec;
|
---|
2707 | }
|
---|
2708 |
|
---|
2709 | /** Returns the distance to the surface given by the tesselation.
|
---|
2710 | * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points
|
---|
2711 | * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the
|
---|
2712 | * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's
|
---|
2713 | * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle().
|
---|
2714 | * In the end we additionally find the point on the triangle who was smallest distance to \a Point:
|
---|
2715 | * -# Separate distance from point to center in vector in NormalDirection and on the triangle plane.
|
---|
2716 | * -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds.
|
---|
2717 | * -# If inside, take it to calculate closest distance
|
---|
2718 | * -# If not, take intersection with BoundaryLine as distance
|
---|
2719 | *
|
---|
2720 | * @note distance is squared despite it still contains a sign to determine in-/outside!
|
---|
2721 | *
|
---|
2722 | * @param point of which to check the position
|
---|
2723 | * @param *LC LinkedCell_deprecated structure
|
---|
2724 | *
|
---|
2725 | * @return >0 if outside, ==0 if on surface, <0 if inside
|
---|
2726 | */
|
---|
2727 | double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const
|
---|
2728 | {
|
---|
2729 | //Info FunctionInfo(__func__);
|
---|
2730 | Vector Center;
|
---|
2731 | Vector helper;
|
---|
2732 | Vector DistanceToCenter;
|
---|
2733 | Vector Intersection;
|
---|
2734 | double distance = 0.;
|
---|
2735 |
|
---|
2736 | if (triangle == NULL) { // is boundary point or only point in point cloud?
|
---|
2737 | LOG(1, "No triangle given!");
|
---|
2738 | return -1.;
|
---|
2739 | } else {
|
---|
2740 | LOG(1, "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << ".");
|
---|
2741 | }
|
---|
2742 |
|
---|
2743 | triangle->GetCenter(Center);
|
---|
2744 | LOG(2, "INFO: Central point of the triangle is " << Center << ".");
|
---|
2745 | DistanceToCenter = Center - Point;
|
---|
2746 | LOG(2, "INFO: Vector from point to test to center is " << DistanceToCenter << ".");
|
---|
2747 |
|
---|
2748 | // check whether we are on boundary
|
---|
2749 | if (fabs(DistanceToCenter.ScalarProduct(triangle->NormalVector)) < MYEPSILON) {
|
---|
2750 | // calculate whether inside of triangle
|
---|
2751 | DistanceToCenter = Point + triangle->NormalVector; // points outside
|
---|
2752 | Center = Point - triangle->NormalVector; // points towards MolCenter
|
---|
2753 | LOG(1, "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << ".");
|
---|
2754 | if (triangle->GetIntersectionInsideTriangle(Center, DistanceToCenter, Intersection)) {
|
---|
2755 | LOG(1, Point << " is inner point: sufficiently close to boundary, " << Intersection << ".");
|
---|
2756 | return 0.;
|
---|
2757 | } else {
|
---|
2758 | LOG(1, Point << " is NOT an inner point: on triangle plane but outside of triangle bounds.");
|
---|
2759 | return false;
|
---|
2760 | }
|
---|
2761 | } else {
|
---|
2762 | // calculate smallest distance
|
---|
2763 | distance = triangle->GetClosestPointInsideTriangle(Point, Intersection);
|
---|
2764 | LOG(1, "Closest point on triangle is " << Intersection << ".");
|
---|
2765 |
|
---|
2766 | // then check direction to boundary
|
---|
2767 | if (DistanceToCenter.ScalarProduct(triangle->NormalVector) > MYEPSILON) {
|
---|
2768 | LOG(1, Point << " is an inner point, " << distance << " below surface.");
|
---|
2769 | return -distance;
|
---|
2770 | } else {
|
---|
2771 | LOG(1, Point << " is NOT an inner point, " << distance << " above surface.");
|
---|
2772 | return +distance;
|
---|
2773 | }
|
---|
2774 | }
|
---|
2775 | }
|
---|
2776 | ;
|
---|
2777 |
|
---|
2778 | /** Calculates minimum distance from \a&Point to a tesselated surface.
|
---|
2779 | * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
|
---|
2780 | * \param &Point point to calculate distance from
|
---|
2781 | * \param *LC needed for finding closest points fast
|
---|
2782 | * \return distance squared to closest point on surface
|
---|
2783 | */
|
---|
2784 | double Tesselation::GetDistanceToSurface(const Vector &Point, const LinkedCell_deprecated* const LC) const
|
---|
2785 | {
|
---|
2786 | //Info FunctionInfo(__func__);
|
---|
2787 | TriangleIntersectionList Intersections(Point, this, LC);
|
---|
2788 |
|
---|
2789 | return Intersections.GetSmallestDistance();
|
---|
2790 | }
|
---|
2791 | ;
|
---|
2792 |
|
---|
2793 | /** Calculates minimum distance from \a&Point to a tesselated surface.
|
---|
2794 | * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
|
---|
2795 | * \param &Point point to calculate distance from
|
---|
2796 | * \param *LC needed for finding closest points fast
|
---|
2797 | * \return distance squared to closest point on surface
|
---|
2798 | */
|
---|
2799 | BoundaryTriangleSet * Tesselation::GetClosestTriangleOnSurface(const Vector &Point, const LinkedCell_deprecated* const LC) const
|
---|
2800 | {
|
---|
2801 | //Info FunctionInfo(__func__);
|
---|
2802 | TriangleIntersectionList Intersections(Point, this, LC);
|
---|
2803 |
|
---|
2804 | return Intersections.GetClosestTriangle();
|
---|
2805 | }
|
---|
2806 | ;
|
---|
2807 |
|
---|
2808 | /** Gets all points connected to the provided point by triangulation lines.
|
---|
2809 | *
|
---|
2810 | * @param *Point of which get all connected points
|
---|
2811 | *
|
---|
2812 | * @return set of the all points linked to the provided one
|
---|
2813 | */
|
---|
2814 | TesselPointSet * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const
|
---|
2815 | {
|
---|
2816 | //Info FunctionInfo(__func__);
|
---|
2817 | TesselPointSet *connectedPoints = new TesselPointSet;
|
---|
2818 | class BoundaryPointSet *ReferencePoint = NULL;
|
---|
2819 | TesselPoint* current;
|
---|
2820 | bool takePoint = false;
|
---|
2821 | // find the respective boundary point
|
---|
2822 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr());
|
---|
2823 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
2824 | ReferencePoint = PointRunner->second;
|
---|
2825 | } else {
|
---|
2826 | ELOG(2, "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << ".");
|
---|
2827 | ReferencePoint = NULL;
|
---|
2828 | }
|
---|
2829 |
|
---|
2830 | // little trick so that we look just through lines connect to the BoundaryPoint
|
---|
2831 | // OR fall-back to look through all lines if there is no such BoundaryPoint
|
---|
2832 | const LineMap *Lines;
|
---|
2833 | ;
|
---|
2834 | if (ReferencePoint != NULL)
|
---|
2835 | Lines = &(ReferencePoint->lines);
|
---|
2836 | else
|
---|
2837 | Lines = &LinesOnBoundary;
|
---|
2838 | LineMap::const_iterator findLines = Lines->begin();
|
---|
2839 | while (findLines != Lines->end()) {
|
---|
2840 | takePoint = false;
|
---|
2841 |
|
---|
2842 | if (findLines->second->endpoints[0]->Nr == Point->getNr()) {
|
---|
2843 | takePoint = true;
|
---|
2844 | current = findLines->second->endpoints[1]->node;
|
---|
2845 | } else
|
---|
2846 | if (findLines->second->endpoints[1]->Nr == Point->getNr()) {
|
---|
2847 | takePoint = true;
|
---|
2848 | current = findLines->second->endpoints[0]->node;
|
---|
2849 | }
|
---|
2850 |
|
---|
2851 | if (takePoint) {
|
---|
2852 | LOG(1, "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted.");
|
---|
2853 | connectedPoints->insert(current);
|
---|
2854 | }
|
---|
2855 |
|
---|
2856 | findLines++;
|
---|
2857 | }
|
---|
2858 |
|
---|
2859 | if (connectedPoints->empty()) { // if have not found any points
|
---|
2860 | ELOG(1, "We have not found any connected points to " << *Point << ".");
|
---|
2861 | return NULL;
|
---|
2862 | }
|
---|
2863 |
|
---|
2864 | return connectedPoints;
|
---|
2865 | }
|
---|
2866 | ;
|
---|
2867 |
|
---|
2868 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
|
---|
2869 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
|
---|
2870 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
|
---|
2871 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
|
---|
2872 | * triangle we are looking for.
|
---|
2873 | *
|
---|
2874 | * @param *out output stream for debugging
|
---|
2875 | * @param *SetOfNeighbours all points for which the angle should be calculated
|
---|
2876 | * @param *Point of which get all connected points
|
---|
2877 | * @param *Reference Reference vector for zero angle or NULL for no preference
|
---|
2878 | * @return list of the all points linked to the provided one
|
---|
2879 | */
|
---|
2880 | TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const
|
---|
2881 | {
|
---|
2882 | //Info FunctionInfo(__func__);
|
---|
2883 | map<double, TesselPoint*> anglesOfPoints;
|
---|
2884 | TesselPointList *connectedCircle = new TesselPointList;
|
---|
2885 | Vector PlaneNormal;
|
---|
2886 | Vector AngleZero;
|
---|
2887 | Vector OrthogonalVector;
|
---|
2888 | Vector helper;
|
---|
2889 | const TesselPoint * const TrianglePoints[3] = {Point, NULL, NULL};
|
---|
2890 | TriangleList *triangles = NULL;
|
---|
2891 |
|
---|
2892 | if (SetOfNeighbours == NULL) {
|
---|
2893 | ELOG(2, "Could not find any connected points!");
|
---|
2894 | delete (connectedCircle);
|
---|
2895 | return NULL;
|
---|
2896 | }
|
---|
2897 |
|
---|
2898 | // calculate central point
|
---|
2899 | triangles = FindTriangles(TrianglePoints);
|
---|
2900 | ASSERT((triangles == NULL) || (triangles->empty()), std::string("Tesselation::GetCircleOfConnectedTriangles()") + std::string("Could not find any triangles for point " + toString(*Point) + "."));
|
---|
2901 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
|
---|
2902 | PlaneNormal += (*Runner)->NormalVector;
|
---|
2903 | PlaneNormal.Scale(1.0 / triangles->size());
|
---|
2904 | LOG(4, "DEBUG: Calculated PlaneNormal of all circle points is " << PlaneNormal << ".");
|
---|
2905 | PlaneNormal.Normalize();
|
---|
2906 |
|
---|
2907 | // construct one orthogonal vector
|
---|
2908 | AngleZero = (Reference) - (Point->getPosition());
|
---|
2909 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
2910 | if ((AngleZero.NormSquared() < MYEPSILON)) {
|
---|
2911 | LOG(4, "DEBUG: Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer.");
|
---|
2912 | AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition());
|
---|
2913 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
2914 | ASSERT(AngleZero.NormSquared() > MYEPSILON, std::string("Tesselation::GetCircleOfConnectedTriangles() - ") + std::string("AngleZero is 0 even with alternative reference.") + std::string("The algorithm has to be changed here!"));
|
---|
2915 | }
|
---|
2916 | LOG(4, "DEBUG: Reference vector on this plane representing angle 0 is " << AngleZero << ".");
|
---|
2917 | if (AngleZero.NormSquared() > MYEPSILON)
|
---|
2918 | OrthogonalVector = Plane(PlaneNormal, AngleZero, 0).getNormal();
|
---|
2919 | else
|
---|
2920 | OrthogonalVector.MakeNormalTo(PlaneNormal);
|
---|
2921 | LOG(4, "DEBUG: OrthogonalVector on plane is " << OrthogonalVector << ".");
|
---|
2922 |
|
---|
2923 | // go through all connected points and calculate angle
|
---|
2924 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
|
---|
2925 | helper = ((*listRunner)->getPosition()) - (Point->getPosition());
|
---|
2926 | helper.ProjectOntoPlane(PlaneNormal);
|
---|
2927 | double angle = GetAngle(helper, AngleZero, OrthogonalVector);
|
---|
2928 | LOG(4, "DEBUG" << angle << " for point " << **listRunner << ".");
|
---|
2929 | anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
|
---|
2930 | }
|
---|
2931 |
|
---|
2932 | for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
|
---|
2933 | connectedCircle->push_back(AngleRunner->second);
|
---|
2934 | }
|
---|
2935 |
|
---|
2936 | return connectedCircle;
|
---|
2937 | }
|
---|
2938 |
|
---|
2939 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
|
---|
2940 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
|
---|
2941 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
|
---|
2942 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
|
---|
2943 | * triangle we are looking for.
|
---|
2944 | *
|
---|
2945 | * @param *SetOfNeighbours all points for which the angle should be calculated
|
---|
2946 | * @param *Point of which get all connected points
|
---|
2947 | * @param *Reference Reference vector for zero angle or (0,0,0) for no preference
|
---|
2948 | * @return list of the all points linked to the provided one
|
---|
2949 | */
|
---|
2950 | TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const
|
---|
2951 | {
|
---|
2952 | //Info FunctionInfo(__func__);
|
---|
2953 | map<double, TesselPoint*> anglesOfPoints;
|
---|
2954 | TesselPointList *connectedCircle = new TesselPointList;
|
---|
2955 | Vector center;
|
---|
2956 | Vector PlaneNormal;
|
---|
2957 | Vector AngleZero;
|
---|
2958 | Vector OrthogonalVector;
|
---|
2959 | Vector helper;
|
---|
2960 |
|
---|
2961 | if (SetOfNeighbours == NULL) {
|
---|
2962 | ELOG(2, "Could not find any connected points!");
|
---|
2963 | delete (connectedCircle);
|
---|
2964 | return NULL;
|
---|
2965 | }
|
---|
2966 |
|
---|
2967 | // check whether there's something to do
|
---|
2968 | if (SetOfNeighbours->size() < 3) {
|
---|
2969 | for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++)
|
---|
2970 | connectedCircle->push_back(*TesselRunner);
|
---|
2971 | return connectedCircle;
|
---|
2972 | }
|
---|
2973 |
|
---|
2974 | LOG(1, "INFO: Point is " << *Point << " and Reference is " << Reference << ".");
|
---|
2975 | // calculate central point
|
---|
2976 | TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin();
|
---|
2977 | TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin();
|
---|
2978 | TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin();
|
---|
2979 | TesselB++;
|
---|
2980 | TesselC++;
|
---|
2981 | TesselC++;
|
---|
2982 | int counter = 0;
|
---|
2983 | while (TesselC != SetOfNeighbours->end()) {
|
---|
2984 | helper = Plane(((*TesselA)->getPosition()), ((*TesselB)->getPosition()), ((*TesselC)->getPosition())).getNormal();
|
---|
2985 | LOG(5, "DEBUG: Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper);
|
---|
2986 | counter++;
|
---|
2987 | TesselA++;
|
---|
2988 | TesselB++;
|
---|
2989 | TesselC++;
|
---|
2990 | PlaneNormal += helper;
|
---|
2991 | }
|
---|
2992 | //LOG(0, "Summed vectors " << center << "; number of points " << connectedPoints.size() << "; scale factor " << counter);
|
---|
2993 | PlaneNormal.Scale(1.0 / (double)counter);
|
---|
2994 | // LOG(1, "INFO: Calculated center of all circle points is " << center << ".");
|
---|
2995 | //
|
---|
2996 | // // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
|
---|
2997 | // PlaneNormal.CopyVector(Point->node);
|
---|
2998 | // PlaneNormal.SubtractVector(¢er);
|
---|
2999 | // PlaneNormal.Normalize();
|
---|
3000 | LOG(4, "DEBUG: Calculated plane normal of circle is " << PlaneNormal << ".");
|
---|
3001 |
|
---|
3002 | // construct one orthogonal vector
|
---|
3003 | if (!Reference.IsZero()) {
|
---|
3004 | AngleZero = (Reference) - (Point->getPosition());
|
---|
3005 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
3006 | }
|
---|
3007 | if ((Reference.IsZero()) || (AngleZero.NormSquared() < MYEPSILON)) {
|
---|
3008 | LOG(4, "DEBUG: Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer.");
|
---|
3009 | AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition());
|
---|
3010 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
3011 | ASSERT(AngleZero.NormSquared() > MYEPSILON, std::string("Tesselation::GetCircleOfSetOfPoints() - ") + std::string("AngleZero is 0 even with alternative reference.") + std::string("The algorithm has to be changed here!"));
|
---|
3012 | }
|
---|
3013 | LOG(4, "DEBUG: Reference vector on this plane representing angle 0 is " << AngleZero << ".");
|
---|
3014 | if (AngleZero.NormSquared() > MYEPSILON)
|
---|
3015 | OrthogonalVector = Plane(PlaneNormal, AngleZero, 0).getNormal();
|
---|
3016 | else
|
---|
3017 | OrthogonalVector.MakeNormalTo(PlaneNormal);
|
---|
3018 | LOG(4, "DEBUG: OrthogonalVector on plane is " << OrthogonalVector << ".");
|
---|
3019 |
|
---|
3020 | // go through all connected points and calculate angle
|
---|
3021 | pair<map<double, TesselPoint*>::iterator, bool> InserterTest;
|
---|
3022 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
|
---|
3023 | helper = ((*listRunner)->getPosition()) - (Point->getPosition());
|
---|
3024 | helper.ProjectOntoPlane(PlaneNormal);
|
---|
3025 | double angle = GetAngle(helper, AngleZero, OrthogonalVector);
|
---|
3026 | if (angle > M_PI) // the correction is of no use here (and not desired)
|
---|
3027 | angle = 2. * M_PI - angle;
|
---|
3028 | LOG(4, "DEBUG: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << ".");
|
---|
3029 | InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
|
---|
3030 | ASSERT(InserterTest.second, std::string("Tesselation::GetCircleOfSetOfPoints() - ") + std::string("got two atoms with same angle " + toString(*((InserterTest.first)->second))) + std::string(" and " + toString((*listRunner))));
|
---|
3031 | }
|
---|
3032 |
|
---|
3033 | for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
|
---|
3034 | connectedCircle->push_back(AngleRunner->second);
|
---|
3035 | }
|
---|
3036 |
|
---|
3037 | return connectedCircle;
|
---|
3038 | }
|
---|
3039 |
|
---|
3040 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
|
---|
3041 | *
|
---|
3042 | * @param *out output stream for debugging
|
---|
3043 | * @param *Point of which get all connected points
|
---|
3044 | * @return list of the all points linked to the provided one
|
---|
3045 | */
|
---|
3046 | ListOfTesselPointList * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const
|
---|
3047 | {
|
---|
3048 | //Info FunctionInfo(__func__);
|
---|
3049 | map<double, TesselPoint*> anglesOfPoints;
|
---|
3050 | list<TesselPointList *> *ListOfPaths = new list<TesselPointList *>;
|
---|
3051 | TesselPointList *connectedPath = NULL;
|
---|
3052 | Vector center;
|
---|
3053 | Vector PlaneNormal;
|
---|
3054 | Vector AngleZero;
|
---|
3055 | Vector OrthogonalVector;
|
---|
3056 | Vector helper;
|
---|
3057 | class BoundaryPointSet *ReferencePoint = NULL;
|
---|
3058 | class BoundaryPointSet *CurrentPoint = NULL;
|
---|
3059 | class BoundaryTriangleSet *triangle = NULL;
|
---|
3060 | class BoundaryLineSet *CurrentLine = NULL;
|
---|
3061 | class BoundaryLineSet *StartLine = NULL;
|
---|
3062 | // find the respective boundary point
|
---|
3063 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr());
|
---|
3064 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
3065 | ReferencePoint = PointRunner->second;
|
---|
3066 | } else {
|
---|
3067 | ELOG(1, "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << ".");
|
---|
3068 | return NULL;
|
---|
3069 | }
|
---|
3070 |
|
---|
3071 | map<class BoundaryLineSet *, bool> TouchedLine;
|
---|
3072 | map<class BoundaryTriangleSet *, bool> TouchedTriangle;
|
---|
3073 | map<class BoundaryLineSet *, bool>::iterator LineRunner;
|
---|
3074 | map<class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
|
---|
3075 | for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
|
---|
3076 | LOG(4, "DEBUG: Adding " << *Runner->second << " to TouchedLine map.");
|
---|
3077 | TouchedLine.insert(pair<class BoundaryLineSet *, bool>(Runner->second, false));
|
---|
3078 | for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++) {
|
---|
3079 | LOG(4, "DEBUG: Adding " << *Sprinter->second << " to TouchedTriangle map.");
|
---|
3080 | TouchedTriangle.insert(pair<class BoundaryTriangleSet *, bool>(Sprinter->second, false));
|
---|
3081 | }
|
---|
3082 | }
|
---|
3083 | if (!ReferencePoint->lines.empty()) {
|
---|
3084 | for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
|
---|
3085 | LineRunner = TouchedLine.find(runner->second);
|
---|
3086 | if (LineRunner == TouchedLine.end()) {
|
---|
3087 | ELOG(1, "I could not find " << *runner->second << " in the touched list.");
|
---|
3088 | } else
|
---|
3089 | if (!LineRunner->second) {
|
---|
3090 | LineRunner->second = true;
|
---|
3091 | connectedPath = new TesselPointList;
|
---|
3092 | triangle = NULL;
|
---|
3093 | CurrentLine = runner->second;
|
---|
3094 | StartLine = CurrentLine;
|
---|
3095 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
---|
3096 | LOG(3, "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << ".");
|
---|
3097 | do {
|
---|
3098 | // push current one
|
---|
3099 | LOG(3, "INFO: Putting " << *CurrentPoint << " at end of path.");
|
---|
3100 | connectedPath->push_back(CurrentPoint->node);
|
---|
3101 |
|
---|
3102 | // find next triangle
|
---|
3103 | for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
|
---|
3104 | LOG(4, "DEBUG: Inspecting triangle " << *Runner->second << ".");
|
---|
3105 | if ((Runner->second != triangle)) { // look for first triangle not equal to old one
|
---|
3106 | triangle = Runner->second;
|
---|
3107 | TriangleRunner = TouchedTriangle.find(triangle);
|
---|
3108 | if (TriangleRunner != TouchedTriangle.end()) {
|
---|
3109 | if (!TriangleRunner->second) {
|
---|
3110 | TriangleRunner->second = true;
|
---|
3111 | LOG(4, "DEBUG: Connecting triangle is " << *triangle << ".");
|
---|
3112 | break;
|
---|
3113 | } else {
|
---|
3114 | LOG(4, "DEBUG: Skipping " << *triangle << ", as we have already visited it.");
|
---|
3115 | triangle = NULL;
|
---|
3116 | }
|
---|
3117 | } else {
|
---|
3118 | ELOG(1, "I could not find " << *triangle << " in the touched list.");
|
---|
3119 | triangle = NULL;
|
---|
3120 | }
|
---|
3121 | } else {
|
---|
3122 | // as we have stumbled upon the same triangle, we don't need the check anymore
|
---|
3123 | triangle = NULL;
|
---|
3124 | }
|
---|
3125 | }
|
---|
3126 | if (triangle == NULL)
|
---|
3127 | break;
|
---|
3128 | // find next line
|
---|
3129 | for (int i = 0; i < 3; i++) {
|
---|
3130 | if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
|
---|
3131 | CurrentLine = triangle->lines[i];
|
---|
3132 | LOG(3, "INFO: Connecting line is " << *CurrentLine << ".");
|
---|
3133 | break;
|
---|
3134 | }
|
---|
3135 | }
|
---|
3136 | LineRunner = TouchedLine.find(CurrentLine);
|
---|
3137 | if (LineRunner == TouchedLine.end())
|
---|
3138 | ELOG(1, "I could not find " << *CurrentLine << " in the touched list.");
|
---|
3139 | else
|
---|
3140 | LineRunner->second = true;
|
---|
3141 | // find next point
|
---|
3142 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
---|
3143 |
|
---|
3144 | } while (CurrentLine != StartLine);
|
---|
3145 | // last point is missing, as it's on start line
|
---|
3146 | if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back()) {
|
---|
3147 | LOG(3, "INFO: Putting " << *CurrentPoint << " at end of path to close it.");
|
---|
3148 | connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
|
---|
3149 | }
|
---|
3150 |
|
---|
3151 | ListOfPaths->push_back(connectedPath);
|
---|
3152 | } else {
|
---|
3153 | LOG(3, "DEBUG: Skipping " << *runner->second << ", as we have already visited it.");
|
---|
3154 | }
|
---|
3155 | }
|
---|
3156 | } else {
|
---|
3157 | ELOG(1, "There are no lines attached to " << *ReferencePoint << ".");
|
---|
3158 | }
|
---|
3159 |
|
---|
3160 | return ListOfPaths;
|
---|
3161 | }
|
---|
3162 |
|
---|
3163 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
|
---|
3164 | * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
|
---|
3165 | * @param *out output stream for debugging
|
---|
3166 | * @param *Point of which get all connected points
|
---|
3167 | * @return list of the closed paths
|
---|
3168 | */
|
---|
3169 | ListOfTesselPointList * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const
|
---|
3170 | {
|
---|
3171 | //Info FunctionInfo(__func__);
|
---|
3172 | list<TesselPointList *> *ListofPaths = GetPathsOfConnectedPoints(Point);
|
---|
3173 | list<TesselPointList *> *ListofClosedPaths = new list<TesselPointList *>;
|
---|
3174 | TesselPointList *connectedPath = NULL;
|
---|
3175 | TesselPointList *newPath = NULL;
|
---|
3176 | int count = 0;
|
---|
3177 | TesselPointList::iterator CircleRunner;
|
---|
3178 | TesselPointList::iterator CircleStart;
|
---|
3179 |
|
---|
3180 | for (list<TesselPointList *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
|
---|
3181 | connectedPath = *ListRunner;
|
---|
3182 |
|
---|
3183 | if (DoLog(2)) {
|
---|
3184 | std::stringstream output;
|
---|
3185 | output << "INFO: Current path is ";
|
---|
3186 | BOOST_FOREACH(const TesselPoint * const item, *connectedPath) {
|
---|
3187 | output << *item << " ";
|
---|
3188 | }
|
---|
3189 | LOG(1, output.str());
|
---|
3190 | }
|
---|
3191 |
|
---|
3192 | // go through list, look for reappearance of starting Point and count
|
---|
3193 | CircleStart = connectedPath->begin();
|
---|
3194 | // go through list, look for reappearance of starting Point and create list
|
---|
3195 | TesselPointList::iterator Marker = CircleStart;
|
---|
3196 | for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
|
---|
3197 | if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
|
---|
3198 | // we have a closed circle from Marker to new Marker
|
---|
3199 | if (DoLog(3)) {
|
---|
3200 | std::stringstream output;
|
---|
3201 | output << "DEBUG: " << count + 1 << ". closed path consists of: ";
|
---|
3202 | for (TesselPointList::iterator CircleSprinter = Marker; CircleSprinter != CircleRunner; CircleSprinter++)
|
---|
3203 | output << (**CircleSprinter) << " <-> ";
|
---|
3204 | LOG(1, output.str());
|
---|
3205 | }
|
---|
3206 | newPath = new TesselPointList;
|
---|
3207 | TesselPointList::iterator CircleSprinter = Marker;
|
---|
3208 | for (; CircleSprinter != CircleRunner; CircleSprinter++)
|
---|
3209 | newPath->push_back(*CircleSprinter);
|
---|
3210 | count++;
|
---|
3211 | Marker = CircleRunner;
|
---|
3212 |
|
---|
3213 | // add to list
|
---|
3214 | ListofClosedPaths->push_back(newPath);
|
---|
3215 | }
|
---|
3216 | }
|
---|
3217 | }
|
---|
3218 | LOG(2, "DEBUG: " << count << " closed additional path(s) have been created.");
|
---|
3219 |
|
---|
3220 | // delete list of paths
|
---|
3221 | while (!ListofPaths->empty()) {
|
---|
3222 | connectedPath = *(ListofPaths->begin());
|
---|
3223 | ListofPaths->remove(connectedPath);
|
---|
3224 | delete (connectedPath);
|
---|
3225 | }
|
---|
3226 | delete (ListofPaths);
|
---|
3227 |
|
---|
3228 | // exit
|
---|
3229 | return ListofClosedPaths;
|
---|
3230 | }
|
---|
3231 | ;
|
---|
3232 |
|
---|
3233 | /** Gets all belonging triangles for a given BoundaryPointSet.
|
---|
3234 | * \param *out output stream for debugging
|
---|
3235 | * \param *Point BoundaryPoint
|
---|
3236 | * \return pointer to allocated list of triangles
|
---|
3237 | */
|
---|
3238 | TriangleSet *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const
|
---|
3239 | {
|
---|
3240 | //Info FunctionInfo(__func__);
|
---|
3241 | TriangleSet *connectedTriangles = new TriangleSet;
|
---|
3242 |
|
---|
3243 | if (Point == NULL) {
|
---|
3244 | ELOG(1, "Point given is NULL.");
|
---|
3245 | } else {
|
---|
3246 | // go through its lines and insert all triangles
|
---|
3247 | for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
|
---|
3248 | for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
|
---|
3249 | connectedTriangles->insert(TriangleRunner->second);
|
---|
3250 | }
|
---|
3251 | }
|
---|
3252 |
|
---|
3253 | return connectedTriangles;
|
---|
3254 | }
|
---|
3255 | ;
|
---|
3256 |
|
---|
3257 | struct CloserToPiHalf
|
---|
3258 | {
|
---|
3259 | bool operator()(double angle, double smallestangle)
|
---|
3260 | {
|
---|
3261 | return (fabs(angle - M_PI / 2.) < fabs(smallestangle - M_PI / 2.));
|
---|
3262 | }
|
---|
3263 | };
|
---|
3264 |
|
---|
3265 | bool Tesselation::IsPointBelowSurroundingPolygon(const BoundaryPointSet *_point) const
|
---|
3266 | {
|
---|
3267 | // check for NULL
|
---|
3268 | if (_point == NULL) {
|
---|
3269 | return false;
|
---|
3270 | }
|
---|
3271 |
|
---|
3272 | // get list of connected points
|
---|
3273 | if (_point->lines.empty()) {
|
---|
3274 | LOG(1, "INFO: point " << *_point << " is not connected to any lines.");
|
---|
3275 | return false;
|
---|
3276 | }
|
---|
3277 | bool PointIsBelow = true;
|
---|
3278 |
|
---|
3279 | // create Orthogonal vector as reference for angle (pointing into [pi,2pi) interval)
|
---|
3280 | Vector OrthogonalVector;
|
---|
3281 | for (LineMap::const_iterator lineiter = _point->lines.begin();
|
---|
3282 | lineiter != _point->lines.end(); ++lineiter)
|
---|
3283 | for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin();
|
---|
3284 | triangleiter != lineiter->second->triangles.end();
|
---|
3285 | ++triangleiter)
|
---|
3286 | OrthogonalVector += triangleiter->second->NormalVector;
|
---|
3287 | OrthogonalVector.Normalize();
|
---|
3288 |
|
---|
3289 | // go through all closed paths for this point
|
---|
3290 | typedef list<TesselPointList *> TPL_list_t;
|
---|
3291 | const TPL_list_t *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(_point->node);
|
---|
3292 | for (TPL_list_t::const_iterator closedpathsiter = ListOfClosedPaths->begin();
|
---|
3293 | (closedpathsiter != ListOfClosedPaths->end()) && PointIsBelow;
|
---|
3294 | ++closedpathsiter) {
|
---|
3295 | const TesselPointList *connectedPath = *closedpathsiter;
|
---|
3296 |
|
---|
3297 | TesselPointList::const_iterator ListAdvance = connectedPath->begin(); // gives angle direction
|
---|
3298 | TesselPointList::const_iterator ListRunner = ListAdvance++;
|
---|
3299 | for (; (ListAdvance != connectedPath->end()) && PointIsBelow;
|
---|
3300 | ListRunner = ListAdvance++) { // go through all closed paths
|
---|
3301 | LOG(2, "DEBUG: Current reference node is " << **ListRunner
|
---|
3302 | << ", advanced node is " << **ListAdvance);
|
---|
3303 |
|
---|
3304 | // reference vector to point to check for this point of connected path
|
---|
3305 | const Vector Reference =
|
---|
3306 | ((*ListAdvance)->getPosition()) - ((*ListRunner)->getPosition());
|
---|
3307 |
|
---|
3308 | // go through all other points in this connected path
|
---|
3309 | for (TesselPointList::const_iterator OtherRunner = ListAdvance;
|
---|
3310 | (OtherRunner != ListRunner) && PointIsBelow;
|
---|
3311 | ++OtherRunner == connectedPath->end() ?
|
---|
3312 | OtherRunner = connectedPath->begin() :
|
---|
3313 | OtherRunner) {
|
---|
3314 | if (OtherRunner == ListAdvance)
|
---|
3315 | continue;
|
---|
3316 | LOG(3, "DEBUG: Current other node is " << **OtherRunner);
|
---|
3317 |
|
---|
3318 | // build the plane with normal vector
|
---|
3319 | const Vector onebeam =
|
---|
3320 | ((*OtherRunner)->getPosition()) - ((*ListAdvance)->getPosition());
|
---|
3321 | Vector NormalVector = Reference;
|
---|
3322 | NormalVector.VectorProduct(onebeam);
|
---|
3323 | // needs to point in same general direction as average NormalVector of all triangles
|
---|
3324 | if (NormalVector.ScalarProduct(OrthogonalVector) < 0)
|
---|
3325 | NormalVector *= -1.;
|
---|
3326 | try {
|
---|
3327 | Plane plane(NormalVector, ((*ListRunner)->getPosition()));
|
---|
3328 |
|
---|
3329 | // check whether point is below
|
---|
3330 | if (plane.SignedDistance(_point->node->getPosition()) > 0) {
|
---|
3331 | LOG(2, "DEBUG: For plane " << plane << " point " << *_point
|
---|
3332 | << " would remain above.");
|
---|
3333 | PointIsBelow = false;
|
---|
3334 | }
|
---|
3335 | } catch (ZeroVectorException &e) {
|
---|
3336 | ELOG(3, "Vectors are linear dependent, skipping.");
|
---|
3337 | }
|
---|
3338 | }
|
---|
3339 | }
|
---|
3340 | }
|
---|
3341 | delete ListOfClosedPaths;
|
---|
3342 |
|
---|
3343 | return PointIsBelow;
|
---|
3344 | }
|
---|
3345 |
|
---|
3346 | double Tesselation::RemovePointSurroundedByPolygon(
|
---|
3347 | TesselPointList *connectedPath,
|
---|
3348 | BoundaryPointSet *point)
|
---|
3349 | {
|
---|
3350 | double volume = 0.;
|
---|
3351 | const Vector OldPoint = point->node->getPosition();
|
---|
3352 |
|
---|
3353 | TesselPoint *oldNode = point->node;
|
---|
3354 | // remove present triangles for this connectedPath
|
---|
3355 | unsigned int count = 0;
|
---|
3356 | for (TesselPointList::const_iterator iter = connectedPath->begin();
|
---|
3357 | iter != connectedPath->end(); ++iter)
|
---|
3358 | LOG(4, "DEBUG: Node in connectedPath is " << **iter);
|
---|
3359 |
|
---|
3360 | {
|
---|
3361 | TesselPointList::iterator FirstNode, SecondNode;
|
---|
3362 | SecondNode = connectedPath->begin();
|
---|
3363 | FirstNode = SecondNode++;
|
---|
3364 | for (;FirstNode != connectedPath->end(); ++SecondNode, ++FirstNode) {
|
---|
3365 | LOG(3, "DEBUG: MiddleNode is " << **FirstNode << ".");
|
---|
3366 | if (SecondNode == connectedPath->end())
|
---|
3367 | SecondNode = connectedPath->begin();
|
---|
3368 | TesselPoint *TriangleCandidates[3];
|
---|
3369 | TriangleCandidates[0] = *FirstNode;
|
---|
3370 | TriangleCandidates[1] = *SecondNode;
|
---|
3371 | TriangleCandidates[2] = oldNode;
|
---|
3372 | BoundaryTriangleSet *triangle = GetPresentTriangle(TriangleCandidates);
|
---|
3373 | ASSERT( triangle != NULL,
|
---|
3374 | "Tesselation::RemovePointSurroundedByPolygon() - triangle to points "
|
---|
3375 | +toString((**SecondNode))+", "+toString((**FirstNode))+" and "
|
---|
3376 | +toString(*oldNode)+" does not exist.");
|
---|
3377 | LOG(3, "DEBUG: Removing triangle " << *triangle << ".");
|
---|
3378 | RemoveTesselationTriangle(triangle);
|
---|
3379 | ++count;
|
---|
3380 | }
|
---|
3381 | LOG(2, "INFO: " << count << " triangles were removed.");
|
---|
3382 | }
|
---|
3383 |
|
---|
3384 | // re-create all triangles by going through connected points list
|
---|
3385 | LineList NewLines;
|
---|
3386 | typedef std::vector<double> angles_t;
|
---|
3387 | angles_t angles;
|
---|
3388 | count = 0;
|
---|
3389 | for (; !connectedPath->empty();) {
|
---|
3390 | // search middle node with widest angle to next neighbours
|
---|
3391 | TesselPointList::iterator StartNode, MiddleNode, EndNode;
|
---|
3392 | for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
|
---|
3393 | LOG(3, "INFO: MiddleNode is " << **MiddleNode << ".");
|
---|
3394 | // construct vectors to next and previous neighbour
|
---|
3395 | StartNode = MiddleNode;
|
---|
3396 | if (StartNode == connectedPath->begin())
|
---|
3397 | StartNode = connectedPath->end();
|
---|
3398 | StartNode--;
|
---|
3399 | //LOG(3, "INFO: StartNode is " << **StartNode << ".");
|
---|
3400 | const Vector Point = ((*StartNode)->getPosition()) - ((*MiddleNode)->getPosition());
|
---|
3401 | EndNode = MiddleNode;
|
---|
3402 | EndNode++;
|
---|
3403 | if (EndNode == connectedPath->end())
|
---|
3404 | EndNode = connectedPath->begin();
|
---|
3405 | //LOG(3, "INFO: EndNode is " << **StartNode << ".");
|
---|
3406 | const Vector Reference = ((*EndNode)->getPosition()) - ((*MiddleNode)->getPosition());
|
---|
3407 | Vector OrthogonalVector = ((*MiddleNode)->getPosition()) - OldPoint;
|
---|
3408 | OrthogonalVector.MakeNormalTo(Reference);
|
---|
3409 | angles.push_back(GetAngle(Point, Reference, OrthogonalVector));
|
---|
3410 | }
|
---|
3411 | ASSERT( !angles.empty(),
|
---|
3412 | "Tesselation::RemovePointSurroundedByPolygon() - angles empty");
|
---|
3413 | const angles_t::const_iterator maxiter = std::max_element(angles.begin(), angles.end());
|
---|
3414 | angles_t::const_iterator miniter = angles.begin();
|
---|
3415 | // distinguish between convex and nonconvex polygon
|
---|
3416 | if (*maxiter > M_PI) {
|
---|
3417 | // connectedPath is not convex: The idea is to fill any kinks pointing
|
---|
3418 | // inside into the connectedPath close to this concave spot first, making
|
---|
3419 | // it eventually become convex.
|
---|
3420 | // Hence, use adjacent (and convex) fill-in point
|
---|
3421 | miniter = (maxiter == angles.begin()) ? angles.end()-1 : maxiter-1;
|
---|
3422 | if (*miniter > M_PI) {
|
---|
3423 | miniter = (maxiter+1 == angles.end()) ? angles.begin() : maxiter+1;
|
---|
3424 | if (*miniter > M_PI) {
|
---|
3425 | miniter = std::min_element(angles.begin(), angles.end());
|
---|
3426 | }
|
---|
3427 | }
|
---|
3428 | } else {
|
---|
3429 | // is convex
|
---|
3430 | miniter = std::min_element(angles.begin(), angles.end(), CloserToPiHalf());
|
---|
3431 | }
|
---|
3432 | MiddleNode = connectedPath->begin();
|
---|
3433 | std::advance(MiddleNode, std::distance(const_cast<const angles_t &>(angles).begin(), miniter));
|
---|
3434 |
|
---|
3435 | ASSERT(MiddleNode != connectedPath->end(),
|
---|
3436 | "Tesselation::RemovePointSurroundedByPolygon() - Could not find a smallest angle!");
|
---|
3437 | angles.clear();
|
---|
3438 | StartNode = MiddleNode;
|
---|
3439 | EndNode = MiddleNode;
|
---|
3440 | if (StartNode == connectedPath->begin())
|
---|
3441 | StartNode = connectedPath->end();
|
---|
3442 | StartNode--;
|
---|
3443 | EndNode++;
|
---|
3444 | if (EndNode == connectedPath->end())
|
---|
3445 | EndNode = connectedPath->begin();
|
---|
3446 | LOG(2, "INFO: StartNode is " << **StartNode << ".");
|
---|
3447 | LOG(2, "INFO: MiddleNode is " << **MiddleNode << ".");
|
---|
3448 | LOG(2, "INFO: EndNode is " << **EndNode << ".");
|
---|
3449 | LOG(1, "INFO: Attempting to create triangle " << (*StartNode)->getName() << ", " << (*MiddleNode)->getName() << " and " << (*EndNode)->getName() << ".");
|
---|
3450 | TesselPoint *TriangleCandidates[3];
|
---|
3451 | TriangleCandidates[0] = *StartNode;
|
---|
3452 | TriangleCandidates[1] = *MiddleNode;
|
---|
3453 | TriangleCandidates[2] = *EndNode;
|
---|
3454 | BoundaryTriangleSet *triangle = GetPresentTriangle(TriangleCandidates);
|
---|
3455 | if (triangle != NULL) {
|
---|
3456 | const Vector center = 1./3. * ((*StartNode)->getPosition()
|
---|
3457 | + (*MiddleNode)->getPosition()
|
---|
3458 | + (*EndNode)->getPosition());
|
---|
3459 | const Vector NormalVector = OldPoint - center;
|
---|
3460 | // check orientation of normal vector (that points inside)
|
---|
3461 | ASSERT( triangle->NormalVector.ScalarProduct(NormalVector) > std::numeric_limits<double>::epsilon()*1e2,
|
---|
3462 | "Tesselation::RemovePointSurroundedByPolygon() - New triangle with same orientation already present as "
|
---|
3463 | +toString(*triangle)+"!");
|
---|
3464 | }
|
---|
3465 |
|
---|
3466 | LOG(3, "DEBUG: Adding new triangle points.");
|
---|
3467 | AddTesselationPoint(*StartNode, 0);
|
---|
3468 | AddTesselationPoint(*MiddleNode, 1);
|
---|
3469 | AddTesselationPoint(*EndNode, 2);
|
---|
3470 | LOG(3, "DEBUG: Adding new triangle lines.");
|
---|
3471 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
3472 | // line between start and end must be new (except for very last triangle)
|
---|
3473 | if (AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1))
|
---|
3474 | NewLines.push_back(BLS[1]);
|
---|
3475 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
3476 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
3477 | const Vector center = 1./3. * ((*StartNode)->getPosition()
|
---|
3478 | + (*MiddleNode)->getPosition()
|
---|
3479 | + (*EndNode)->getPosition());
|
---|
3480 | const Vector NormalVector = OldPoint - center;
|
---|
3481 | BTS->GetNormalVector(NormalVector);
|
---|
3482 | AddTesselationTriangle();
|
---|
3483 | // calculate volume summand as a general tetraeder
|
---|
3484 | volume += CalculateVolumeofGeneralTetraeder(
|
---|
3485 | TPS[0]->node->getPosition(),
|
---|
3486 | TPS[1]->node->getPosition(),
|
---|
3487 | TPS[2]->node->getPosition(),
|
---|
3488 | OldPoint);
|
---|
3489 | // advance number
|
---|
3490 | ++count;
|
---|
3491 |
|
---|
3492 | // prepare nodes for next triangle
|
---|
3493 | LOG(3, "DEBUG: Removing " << **MiddleNode << " from closed path.");
|
---|
3494 | connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
|
---|
3495 | LOG(3, "DEBUG: Remaining points: " << connectedPath->size() << ".");
|
---|
3496 | ASSERT(connectedPath->size() >= 2,
|
---|
3497 | "Tesselation::RemovePointSurroundedByPolygon() - There are only two endpoints left!");
|
---|
3498 | if (connectedPath->size() == 2) { // we are done
|
---|
3499 | connectedPath->remove(*StartNode); // remove the start node
|
---|
3500 | connectedPath->remove(*EndNode); // remove the end node
|
---|
3501 | }
|
---|
3502 | }
|
---|
3503 | LOG(1, "INFO: " << count << " triangles were created.");
|
---|
3504 |
|
---|
3505 | return volume;
|
---|
3506 | }
|
---|
3507 |
|
---|
3508 | /** Removes a boundary point from the envelope while keeping it closed.
|
---|
3509 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
|
---|
3510 | * -# a closed path(s) of boundary points surrounding the point to be removed is constructed
|
---|
3511 | * -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
|
---|
3512 | * -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
|
---|
3513 | * -# the surface is closed, when the path is empty
|
---|
3514 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
|
---|
3515 | * \param *out output stream for debugging
|
---|
3516 | * \param *point point to be removed
|
---|
3517 | * \return volume added to the volume inside the tesselated surface by the removal
|
---|
3518 | */
|
---|
3519 | double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point)
|
---|
3520 | {
|
---|
3521 | double volume = 0;
|
---|
3522 |
|
---|
3523 | if (point == NULL) {
|
---|
3524 | ELOG(1, "Cannot remove the point " << point << ", it's NULL!");
|
---|
3525 | return 0.;
|
---|
3526 | } else
|
---|
3527 | LOG(4, "DEBUG: Removing point " << *point << " from tesselated boundary ...");
|
---|
3528 |
|
---|
3529 | // get list of connected points
|
---|
3530 | if (point->lines.empty()) {
|
---|
3531 | ELOG(1, "Cannot remove the point " << *point << ", it's connected to no lines!");
|
---|
3532 | return 0.;
|
---|
3533 | }
|
---|
3534 |
|
---|
3535 | list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);
|
---|
3536 | list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin();
|
---|
3537 | list<TesselPointList *>::iterator ListRunner = ListAdvance;
|
---|
3538 | // TriangleMap::iterator NumberRunner = Candidates.begin();
|
---|
3539 | Vector Point, Reference, OrthogonalVector;
|
---|
3540 | for (; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths
|
---|
3541 | if (ListAdvance != ListOfClosedPaths->end())
|
---|
3542 | ListAdvance++;
|
---|
3543 |
|
---|
3544 | TesselPointList *connectedPath = *ListRunner;
|
---|
3545 |
|
---|
3546 | volume += RemovePointSurroundedByPolygon(connectedPath, point);
|
---|
3547 |
|
---|
3548 | ListOfClosedPaths->remove(connectedPath);
|
---|
3549 | delete (connectedPath);
|
---|
3550 | }
|
---|
3551 | delete (ListOfClosedPaths);
|
---|
3552 |
|
---|
3553 | LOG(1, "INFO: Removed volume is " << volume << ".");
|
---|
3554 |
|
---|
3555 | return volume;
|
---|
3556 | }
|
---|
3557 | ;
|
---|
3558 |
|
---|
3559 | bool Tesselation::CheckAllConcaveInPolygon(
|
---|
3560 | const TesselPointList *connectedPath,
|
---|
3561 | const BoundaryPointSet *point
|
---|
3562 | )
|
---|
3563 | {
|
---|
3564 | // check whether lines in this path to point to remove are all concave
|
---|
3565 | bool all_lines_concave = true;
|
---|
3566 | if (connectedPath->size() >= 2) {
|
---|
3567 | TesselPointList::const_iterator StartNode, MiddleNode, EndNode;
|
---|
3568 | // have nearest neighbors to a middle node to know adjacent triangles
|
---|
3569 | for (MiddleNode = connectedPath->begin();
|
---|
3570 | all_lines_concave && (MiddleNode != connectedPath->end());
|
---|
3571 | MiddleNode++) {
|
---|
3572 | LOG(3, "INFO: MiddleNode is " << **MiddleNode << ".");
|
---|
3573 | EndNode = MiddleNode;
|
---|
3574 | if (EndNode == connectedPath->begin())
|
---|
3575 | EndNode = connectedPath->end();
|
---|
3576 | --EndNode;
|
---|
3577 | StartNode = MiddleNode;
|
---|
3578 | ++StartNode;
|
---|
3579 | if (StartNode == connectedPath->end())
|
---|
3580 | StartNode = connectedPath->begin();
|
---|
3581 |
|
---|
3582 | AddTesselationPoint(point->node, 0);
|
---|
3583 | AddTesselationPoint(*MiddleNode, 1);
|
---|
3584 |
|
---|
3585 | ASSERT( point->lines.find((*MiddleNode)->getNr()) != point->lines.end(),
|
---|
3586 | "Tesselation::CheckAllConcaveInPolygon() - MiddleNode "
|
---|
3587 | +toString(**MiddleNode)+" not present in "
|
---|
3588 | +toString(*point)+"'s lines.");
|
---|
3589 |
|
---|
3590 | // get line between Node and point and check
|
---|
3591 | std::pair<LineMap::const_iterator, LineMap::const_iterator> FindPair =
|
---|
3592 | point->lines.equal_range((*MiddleNode)->getNr());
|
---|
3593 | LineMap::const_iterator FindLine = FindPair.first;
|
---|
3594 | for (; FindLine != FindPair.second; ++FindLine) {
|
---|
3595 | // line has got two triangles, check whether they resemble those
|
---|
3596 | // with start and endnode
|
---|
3597 | const BoundaryLineSet *currentline = FindLine->second;
|
---|
3598 | unsigned int matching_triangles = 0;
|
---|
3599 | for (TriangleMap::const_iterator triangleiter = currentline->triangles.begin();
|
---|
3600 | triangleiter != currentline->triangles.end(); ++triangleiter) {
|
---|
3601 | const BoundaryTriangleSet *triangle = triangleiter->second;
|
---|
3602 | AddTesselationPoint(*StartNode, 2);
|
---|
3603 | if (triangle->IsPresentTupel(TPS))
|
---|
3604 | ++matching_triangles;
|
---|
3605 | AddTesselationPoint(*EndNode, 2);
|
---|
3606 | if (triangle->IsPresentTupel(TPS))
|
---|
3607 | ++matching_triangles;
|
---|
3608 | }
|
---|
3609 | if (matching_triangles == 2)
|
---|
3610 | break;
|
---|
3611 | }
|
---|
3612 | if (FindLine != FindPair.second) {
|
---|
3613 | LOG(3, "INFO: Current line of point " << *point << " is " << *FindLine->second << ".");
|
---|
3614 | all_lines_concave &= !FindLine->second->CheckConvexityCriterion();
|
---|
3615 | }
|
---|
3616 | }
|
---|
3617 | } else {
|
---|
3618 | // check the single line
|
---|
3619 | if (connectedPath->empty())
|
---|
3620 | return false;
|
---|
3621 | LineMap::const_iterator FindLine = point->lines.find((*connectedPath->begin())->getNr());
|
---|
3622 | ASSERT( FindLine != point->lines.end(),
|
---|
3623 | "Tesselation::CheckAllConcaveInPolygon() - point "
|
---|
3624 | +toString((*connectedPath->begin())->getNr())+" not present in "
|
---|
3625 | +toString(*point)+"'s lines.");
|
---|
3626 | return !FindLine->second->CheckConvexityCriterion();
|
---|
3627 | }
|
---|
3628 |
|
---|
3629 | return all_lines_concave;
|
---|
3630 | }
|
---|
3631 |
|
---|
3632 | /** Removes a boundary point from the envelope while keeping it closed.
|
---|
3633 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
|
---|
3634 | * -# a closed path(s) of boundary points surrounding the point to be removed is constructed
|
---|
3635 | * -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
|
---|
3636 | * -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
|
---|
3637 | * -# the surface is closed, when the path is empty
|
---|
3638 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
|
---|
3639 | * \param *out output stream for debugging
|
---|
3640 | * \param *point point to be removed
|
---|
3641 | * \return volume added to the volume inside the tesselated surface by the removal
|
---|
3642 | */
|
---|
3643 | double Tesselation::RemoveFullConcavePointFromTesselatedSurface(class BoundaryPointSet *point)
|
---|
3644 | {
|
---|
3645 | double volume = 0;
|
---|
3646 |
|
---|
3647 | if (point == NULL) {
|
---|
3648 | ELOG(1, "Cannot remove the point " << point << ", it's NULL!");
|
---|
3649 | return 0.;
|
---|
3650 | } else
|
---|
3651 | LOG(4, "DEBUG: Removing point " << *point << " from tesselated boundary ...");
|
---|
3652 |
|
---|
3653 | // get list of connected points
|
---|
3654 | if (point->lines.empty()) {
|
---|
3655 | ELOG(1, "Cannot remove the point " << *point << ", it's connected to no lines!");
|
---|
3656 | return 0.;
|
---|
3657 | }
|
---|
3658 |
|
---|
3659 | list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);
|
---|
3660 | list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin();
|
---|
3661 | list<TesselPointList *>::iterator ListRunner = ListAdvance;
|
---|
3662 | // TriangleMap::iterator NumberRunner = Candidates.begin();
|
---|
3663 | TesselPointList::iterator StartNode, MiddleNode, EndNode;
|
---|
3664 | Vector Point, Reference, OrthogonalVector;
|
---|
3665 | for (; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths
|
---|
3666 | if (ListAdvance != ListOfClosedPaths->end())
|
---|
3667 | ListAdvance++;
|
---|
3668 |
|
---|
3669 | TesselPointList *connectedPath = *ListRunner;
|
---|
3670 |
|
---|
3671 | if (CheckAllConcaveInPolygon(connectedPath, point)) {
|
---|
3672 | LOG(1, "INFO: ... point " << *point << " cannot be on convex envelope, all lines concave.");
|
---|
3673 | volume += RemovePointSurroundedByPolygon(connectedPath, point);
|
---|
3674 | }
|
---|
3675 |
|
---|
3676 | ListOfClosedPaths->remove(connectedPath);
|
---|
3677 | delete (connectedPath);
|
---|
3678 | }
|
---|
3679 | delete (ListOfClosedPaths);
|
---|
3680 |
|
---|
3681 | if (volume > 0.)
|
---|
3682 | LOG(1, "INFO: Removed volume is " << volume << ".");
|
---|
3683 |
|
---|
3684 | return volume;
|
---|
3685 | }
|
---|
3686 | ;
|
---|
3687 |
|
---|
3688 | /**
|
---|
3689 | * Finds triangles belonging to the three provided points.
|
---|
3690 | *
|
---|
3691 | * @param *Points[3] list, is expected to contain three points (NULL means wildcard)
|
---|
3692 | *
|
---|
3693 | * @return triangles which belong to the provided points, will be empty if there are none,
|
---|
3694 | * will usually be one, in case of degeneration, there will be two
|
---|
3695 | */
|
---|
3696 | TriangleList *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const
|
---|
3697 | {
|
---|
3698 | //Info FunctionInfo(__func__);
|
---|
3699 | TriangleList *result = new TriangleList;
|
---|
3700 | LineMap::const_iterator FindLine;
|
---|
3701 | TriangleMap::const_iterator FindTriangle;
|
---|
3702 | class BoundaryPointSet *TrianglePoints[3];
|
---|
3703 | size_t NoOfWildcards = 0;
|
---|
3704 |
|
---|
3705 | for (int i = 0; i < 3; i++) {
|
---|
3706 | if (Points[i] == NULL) {
|
---|
3707 | NoOfWildcards++;
|
---|
3708 | TrianglePoints[i] = NULL;
|
---|
3709 | } else {
|
---|
3710 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->getNr());
|
---|
3711 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
3712 | TrianglePoints[i] = FindPoint->second;
|
---|
3713 | } else {
|
---|
3714 | TrianglePoints[i] = NULL;
|
---|
3715 | }
|
---|
3716 | }
|
---|
3717 | }
|
---|
3718 |
|
---|
3719 | switch (NoOfWildcards) {
|
---|
3720 | case 0: // checks lines between the points in the Points for their adjacent triangles
|
---|
3721 | for (int i = 0; i < 3; i++) {
|
---|
3722 | if (TrianglePoints[i] != NULL) {
|
---|
3723 | for (int j = i + 1; j < 3; j++) {
|
---|
3724 | if (TrianglePoints[j] != NULL) {
|
---|
3725 | for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->getNr()); // is a multimap!
|
---|
3726 | (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->getNr()); FindLine++) {
|
---|
3727 | for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
|
---|
3728 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
|
---|
3729 | result->push_back(FindTriangle->second);
|
---|
3730 | }
|
---|
3731 | }
|
---|
3732 | }
|
---|
3733 | // Is it sufficient to consider one of the triangle lines for this.
|
---|
3734 | return result;
|
---|
3735 | }
|
---|
3736 | }
|
---|
3737 | }
|
---|
3738 | }
|
---|
3739 | break;
|
---|
3740 | case 1: // copy all triangles of the respective line
|
---|
3741 | {
|
---|
3742 | int i = 0;
|
---|
3743 | for (; i < 3; i++)
|
---|
3744 | if (TrianglePoints[i] == NULL)
|
---|
3745 | break;
|
---|
3746 | for (FindLine = TrianglePoints[(i + 1) % 3]->lines.find(TrianglePoints[(i + 2) % 3]->node->getNr()); // is a multimap!
|
---|
3747 | (FindLine != TrianglePoints[(i + 1) % 3]->lines.end()) && (FindLine->first == TrianglePoints[(i + 2) % 3]->node->getNr()); FindLine++) {
|
---|
3748 | for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
|
---|
3749 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
|
---|
3750 | result->push_back(FindTriangle->second);
|
---|
3751 | }
|
---|
3752 | }
|
---|
3753 | }
|
---|
3754 | break;
|
---|
3755 | }
|
---|
3756 | case 2: // copy all triangles of the respective point
|
---|
3757 | {
|
---|
3758 | int i = 0;
|
---|
3759 | for (; i < 3; i++)
|
---|
3760 | if (TrianglePoints[i] != NULL)
|
---|
3761 | break;
|
---|
3762 | for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++)
|
---|
3763 | for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++)
|
---|
3764 | result->push_back(triangle->second);
|
---|
3765 | result->sort();
|
---|
3766 | result->unique();
|
---|
3767 | break;
|
---|
3768 | }
|
---|
3769 | case 3: // copy all triangles
|
---|
3770 | {
|
---|
3771 | for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++)
|
---|
3772 | result->push_back(triangle->second);
|
---|
3773 | break;
|
---|
3774 | }
|
---|
3775 | default:
|
---|
3776 | ASSERT(0, "Tesselation::FindTriangles() - Number of wildcards is greater than 3, cannot happen!");
|
---|
3777 | break;
|
---|
3778 | }
|
---|
3779 |
|
---|
3780 | return result;
|
---|
3781 | }
|
---|
3782 |
|
---|
3783 | struct BoundaryLineSetCompare
|
---|
3784 | {
|
---|
3785 | bool operator()(const BoundaryLineSet * const a, const BoundaryLineSet * const b)
|
---|
3786 | {
|
---|
3787 | int lowerNra = -1;
|
---|
3788 | int lowerNrb = -1;
|
---|
3789 |
|
---|
3790 | if (a->endpoints[0] < a->endpoints[1])
|
---|
3791 | lowerNra = 0;
|
---|
3792 | else
|
---|
3793 | lowerNra = 1;
|
---|
3794 |
|
---|
3795 | if (b->endpoints[0] < b->endpoints[1])
|
---|
3796 | lowerNrb = 0;
|
---|
3797 | else
|
---|
3798 | lowerNrb = 1;
|
---|
3799 |
|
---|
3800 | if (a->endpoints[lowerNra] < b->endpoints[lowerNrb])
|
---|
3801 | return true;
|
---|
3802 | else
|
---|
3803 | if (a->endpoints[lowerNra] > b->endpoints[lowerNrb])
|
---|
3804 | return false;
|
---|
3805 | else { // both lower-numbered endpoints are the same ...
|
---|
3806 | if (a->endpoints[(lowerNra + 1) % 2] < b->endpoints[(lowerNrb + 1) % 2])
|
---|
3807 | return true;
|
---|
3808 | else
|
---|
3809 | if (a->endpoints[(lowerNra + 1) % 2] > b->endpoints[(lowerNrb + 1) % 2])
|
---|
3810 | return false;
|
---|
3811 | }
|
---|
3812 | return false;
|
---|
3813 | }
|
---|
3814 | ;
|
---|
3815 | };
|
---|
3816 |
|
---|
3817 | #define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare>
|
---|
3818 |
|
---|
3819 | /**
|
---|
3820 | * Finds all degenerated lines within the tesselation structure.
|
---|
3821 | *
|
---|
3822 | * @return map of keys of degenerated line pairs, each line occurs twice
|
---|
3823 | * in the list, once as key and once as value
|
---|
3824 | */
|
---|
3825 | IndexToIndex * Tesselation::FindAllDegeneratedLines()
|
---|
3826 | {
|
---|
3827 | //Info FunctionInfo(__func__);
|
---|
3828 | UniqueLines AllLines;
|
---|
3829 | IndexToIndex * DegeneratedLines = new IndexToIndex;
|
---|
3830 |
|
---|
3831 | // sanity check
|
---|
3832 | if (LinesOnBoundary.empty()) {
|
---|
3833 | ELOG(2, "FindAllDegeneratedTriangles() was called without any tesselation structure.");
|
---|
3834 | return DegeneratedLines;
|
---|
3835 | }
|
---|
3836 | LineMap::iterator LineRunner1;
|
---|
3837 | pair<UniqueLines::iterator, bool> tester;
|
---|
3838 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
|
---|
3839 | tester = AllLines.insert(LineRunner1->second);
|
---|
3840 | if (!tester.second) { // found degenerated line
|
---|
3841 | DegeneratedLines->insert(pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr));
|
---|
3842 | DegeneratedLines->insert(pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr));
|
---|
3843 | }
|
---|
3844 | }
|
---|
3845 |
|
---|
3846 | AllLines.clear();
|
---|
3847 |
|
---|
3848 | LOG(2, "DEBUG: FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines.");
|
---|
3849 | IndexToIndex::iterator it;
|
---|
3850 | for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) {
|
---|
3851 | const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first);
|
---|
3852 | const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second);
|
---|
3853 | if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end())
|
---|
3854 | LOG(3, "DEBUG: " << *Line1->second << " => " << *Line2->second);
|
---|
3855 | else
|
---|
3856 | ELOG(1, "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!");
|
---|
3857 | }
|
---|
3858 |
|
---|
3859 | return DegeneratedLines;
|
---|
3860 | }
|
---|
3861 |
|
---|
3862 | /**
|
---|
3863 | * Finds all degenerated triangles within the tesselation structure.
|
---|
3864 | *
|
---|
3865 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice
|
---|
3866 | * in the list, once as key and once as value
|
---|
3867 | */
|
---|
3868 | IndexToIndex * Tesselation::FindAllDegeneratedTriangles()
|
---|
3869 | {
|
---|
3870 | //Info FunctionInfo(__func__);
|
---|
3871 | IndexToIndex * DegeneratedLines = FindAllDegeneratedLines();
|
---|
3872 | IndexToIndex * DegeneratedTriangles = new IndexToIndex;
|
---|
3873 | TriangleMap::iterator TriangleRunner1, TriangleRunner2;
|
---|
3874 | LineMap::iterator Liner;
|
---|
3875 | class BoundaryLineSet *line1 = NULL, *line2 = NULL;
|
---|
3876 |
|
---|
3877 | for (IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
|
---|
3878 | // run over both lines' triangles
|
---|
3879 | Liner = LinesOnBoundary.find(LineRunner->first);
|
---|
3880 | if (Liner != LinesOnBoundary.end())
|
---|
3881 | line1 = Liner->second;
|
---|
3882 | Liner = LinesOnBoundary.find(LineRunner->second);
|
---|
3883 | if (Liner != LinesOnBoundary.end())
|
---|
3884 | line2 = Liner->second;
|
---|
3885 | for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
|
---|
3886 | for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
|
---|
3887 | if ((TriangleRunner1->second != TriangleRunner2->second) && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
|
---|
3888 | DegeneratedTriangles->insert(pair<int, int>(TriangleRunner1->second->Nr, TriangleRunner2->second->Nr));
|
---|
3889 | DegeneratedTriangles->insert(pair<int, int>(TriangleRunner2->second->Nr, TriangleRunner1->second->Nr));
|
---|
3890 | }
|
---|
3891 | }
|
---|
3892 | }
|
---|
3893 | }
|
---|
3894 | delete (DegeneratedLines);
|
---|
3895 |
|
---|
3896 | LOG(3, "DEBUG: FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:");
|
---|
3897 | for (IndexToIndex::iterator it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
|
---|
3898 | LOG(3, "DEBUG: " << (*it).first << " => " << (*it).second);
|
---|
3899 |
|
---|
3900 | return DegeneratedTriangles;
|
---|
3901 | }
|
---|
3902 |
|
---|
3903 | /**
|
---|
3904 | * Purges degenerated triangles from the tesselation structure if they are not
|
---|
3905 | * necessary to keep a single point within the structure.
|
---|
3906 | */
|
---|
3907 | void Tesselation::RemoveDegeneratedTriangles()
|
---|
3908 | {
|
---|
3909 | //Info FunctionInfo(__func__);
|
---|
3910 | IndexToIndex * DegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
3911 | TriangleMap::iterator finder;
|
---|
3912 | BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
|
---|
3913 | int count = 0;
|
---|
3914 |
|
---|
3915 | // iterate over all degenerated triangles
|
---|
3916 | for (IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin();
|
---|
3917 | !DegeneratedTriangles->empty();
|
---|
3918 | TriangleKeyRunner = DegeneratedTriangles->begin()) {
|
---|
3919 | LOG(3, "DEBUG: Checking presence of triangles " << TriangleKeyRunner->first << " and " << TriangleKeyRunner->second << ".");
|
---|
3920 | // both ways are stored in the map, only use one
|
---|
3921 | if (TriangleKeyRunner->first > TriangleKeyRunner->second)
|
---|
3922 | continue;
|
---|
3923 |
|
---|
3924 | // determine from the keys in the map the two _present_ triangles
|
---|
3925 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
|
---|
3926 | if (finder != TrianglesOnBoundary.end())
|
---|
3927 | triangle = finder->second;
|
---|
3928 | else
|
---|
3929 | continue;
|
---|
3930 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
|
---|
3931 | if (finder != TrianglesOnBoundary.end())
|
---|
3932 | partnerTriangle = finder->second;
|
---|
3933 | else
|
---|
3934 | continue;
|
---|
3935 |
|
---|
3936 | // determine which lines are shared by the two triangles
|
---|
3937 | bool trianglesShareLine = false;
|
---|
3938 | for (int i = 0; i < 3; ++i)
|
---|
3939 | for (int j = 0; j < 3; ++j)
|
---|
3940 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
|
---|
3941 |
|
---|
3942 | if (trianglesShareLine && (triangle->endpoints[1]->LinesCount > 2) && (triangle->endpoints[2]->LinesCount > 2) && (triangle->endpoints[0]->LinesCount > 2)) {
|
---|
3943 | // check whether we have to fix lines
|
---|
3944 | BoundaryTriangleSet *Othertriangle = NULL;
|
---|
3945 | // BoundaryTriangleSet *OtherpartnerTriangle = NULL;
|
---|
3946 | TriangleMap::iterator TriangleRunner;
|
---|
3947 | for (int i = 0; i < 3; ++i)
|
---|
3948 | for (int j = 0; j < 3; ++j)
|
---|
3949 | if (triangle->lines[i] != partnerTriangle->lines[j]) {
|
---|
3950 | // get the other two triangles
|
---|
3951 | for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
|
---|
3952 | if (TriangleRunner->second != triangle) {
|
---|
3953 | Othertriangle = TriangleRunner->second;
|
---|
3954 | }
|
---|
3955 | for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
|
---|
3956 | // if (TriangleRunner->second != partnerTriangle) {
|
---|
3957 | // OtherpartnerTriangle = TriangleRunner->second;
|
---|
3958 | // }
|
---|
3959 | /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
|
---|
3960 | // the line of triangle receives the degenerated ones
|
---|
3961 | triangle->lines[i]->triangles.erase(Othertriangle->Nr);
|
---|
3962 | triangle->lines[i]->triangles.insert(TrianglePair(partnerTriangle->Nr, partnerTriangle));
|
---|
3963 | for (int k = 0; k < 3; k++)
|
---|
3964 | if (triangle->lines[i] == Othertriangle->lines[k]) {
|
---|
3965 | Othertriangle->lines[k] = partnerTriangle->lines[j];
|
---|
3966 | break;
|
---|
3967 | }
|
---|
3968 | // the line of partnerTriangle receives the non-degenerated ones
|
---|
3969 | partnerTriangle->lines[j]->triangles.erase(partnerTriangle->Nr);
|
---|
3970 | partnerTriangle->lines[j]->triangles.insert(TrianglePair(Othertriangle->Nr, Othertriangle));
|
---|
3971 | partnerTriangle->lines[j] = triangle->lines[i];
|
---|
3972 | }
|
---|
3973 |
|
---|
3974 | // erase the pair
|
---|
3975 | count += (int)DegeneratedTriangles->erase(triangle->Nr);
|
---|
3976 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() removes triangle " << *triangle << ".");
|
---|
3977 | RemoveTesselationTriangle(triangle);
|
---|
3978 | count += (int)DegeneratedTriangles->erase(partnerTriangle->Nr);
|
---|
3979 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << ".");
|
---|
3980 | RemoveTesselationTriangle(partnerTriangle);
|
---|
3981 | } else {
|
---|
3982 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() does not remove triangle " << *triangle << " and its partner " << *partnerTriangle << " because it is essential for at" << " least one of the endpoints to be kept in the tesselation structure.");
|
---|
3983 | // we need to remove them from the list nonetheless
|
---|
3984 | DegeneratedTriangles->erase(triangle->Nr);
|
---|
3985 | DegeneratedTriangles->erase(partnerTriangle->Nr);
|
---|
3986 | }
|
---|
3987 | }
|
---|
3988 | delete (DegeneratedTriangles);
|
---|
3989 | if (count > 0)
|
---|
3990 | LastTriangle = NULL;
|
---|
3991 |
|
---|
3992 | LOG(2, "INFO: RemoveDegeneratedTriangles() removed " << count << " triangles:");
|
---|
3993 | }
|
---|
3994 |
|
---|
3995 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
|
---|
3996 | * We look for the closest point on the boundary, we look through its connected boundary lines and
|
---|
3997 | * seek the one with the minimum angle between its center point and the new point and this base line.
|
---|
3998 | * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
|
---|
3999 | * \param *out output stream for debugging
|
---|
4000 | * \param *point point to add
|
---|
4001 | * \param *LC Linked Cell structure to find nearest point
|
---|
4002 | */
|
---|
4003 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell_deprecated *LC)
|
---|
4004 | {
|
---|
4005 | //Info FunctionInfo(__func__);
|
---|
4006 | // find nearest boundary point
|
---|
4007 | class TesselPoint *BackupPoint = NULL;
|
---|
4008 | class TesselPoint *NearestPoint = FindClosestTesselPoint(point->getPosition(), BackupPoint, LC);
|
---|
4009 | class BoundaryPointSet *NearestBoundaryPoint = NULL;
|
---|
4010 | PointMap::iterator PointRunner;
|
---|
4011 |
|
---|
4012 | if (NearestPoint == point)
|
---|
4013 | NearestPoint = BackupPoint;
|
---|
4014 | PointRunner = PointsOnBoundary.find(NearestPoint->getNr());
|
---|
4015 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
4016 | NearestBoundaryPoint = PointRunner->second;
|
---|
4017 | } else {
|
---|
4018 | ELOG(1, "I cannot find the boundary point.");
|
---|
4019 | return;
|
---|
4020 | }
|
---|
4021 | LOG(3, "DEBUG: Nearest point on boundary is " << NearestPoint->getName() << ".");
|
---|
4022 |
|
---|
4023 | // go through its lines and find the best one to split
|
---|
4024 | Vector CenterToPoint;
|
---|
4025 | Vector BaseLine;
|
---|
4026 | double angle, BestAngle = 0.;
|
---|
4027 | class BoundaryLineSet *BestLine = NULL;
|
---|
4028 | for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
|
---|
4029 | BaseLine = (Runner->second->endpoints[0]->node->getPosition()) - (Runner->second->endpoints[1]->node->getPosition());
|
---|
4030 | CenterToPoint = 0.5 * ((Runner->second->endpoints[0]->node->getPosition()) + (Runner->second->endpoints[1]->node->getPosition()));
|
---|
4031 | CenterToPoint -= (point->getPosition());
|
---|
4032 | angle = CenterToPoint.Angle(BaseLine);
|
---|
4033 | if (fabs(angle - M_PI / 2.) < fabs(BestAngle - M_PI / 2.)) {
|
---|
4034 | BestAngle = angle;
|
---|
4035 | BestLine = Runner->second;
|
---|
4036 | }
|
---|
4037 | }
|
---|
4038 |
|
---|
4039 | // remove one triangle from the chosen line
|
---|
4040 | class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
|
---|
4041 | BestLine->triangles.erase(TempTriangle->Nr);
|
---|
4042 | int nr = -1;
|
---|
4043 | for (int i = 0; i < 3; i++) {
|
---|
4044 | if (TempTriangle->lines[i] == BestLine) {
|
---|
4045 | nr = i;
|
---|
4046 | break;
|
---|
4047 | }
|
---|
4048 | }
|
---|
4049 |
|
---|
4050 | // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
|
---|
4051 | LOG(2, "Adding new triangle points.");
|
---|
4052 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
---|
4053 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
---|
4054 | AddTesselationPoint(point, 2);
|
---|
4055 | LOG(2, "Adding new triangle lines.");
|
---|
4056 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
4057 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
|
---|
4058 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
4059 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
4060 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
---|
4061 | BTS->NormalVector.Scale(-1.);
|
---|
4062 | LOG(1, "INFO: NormalVector of new triangle is " << BTS->NormalVector << ".");
|
---|
4063 | AddTesselationTriangle();
|
---|
4064 |
|
---|
4065 | // create other side of this triangle and close both new sides of the first created triangle
|
---|
4066 | LOG(2, "Adding new triangle points.");
|
---|
4067 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
---|
4068 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
---|
4069 | AddTesselationPoint(point, 2);
|
---|
4070 | LOG(2, "Adding new triangle lines.");
|
---|
4071 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
4072 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
|
---|
4073 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
4074 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
4075 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
---|
4076 | LOG(1, "INFO: NormalVector of other new triangle is " << BTS->NormalVector << ".");
|
---|
4077 | AddTesselationTriangle();
|
---|
4078 |
|
---|
4079 | // add removed triangle to the last open line of the second triangle
|
---|
4080 | for (int i = 0; i < 3; i++) { // look for the same line as BestLine (only it's its degenerated companion)
|
---|
4081 | if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
|
---|
4082 | ASSERT(BestLine != BTS->lines[i], std::string("Tesselation::AddBoundaryPointByDegeneratedTriangle() - ") + std::string("BestLine is same as found line, something's wrong here!"));
|
---|
4083 | BTS->lines[i]->triangles.insert(pair<int, class BoundaryTriangleSet *>(TempTriangle->Nr, TempTriangle));
|
---|
4084 | TempTriangle->lines[nr] = BTS->lines[i];
|
---|
4085 | break;
|
---|
4086 | }
|
---|
4087 | }
|
---|
4088 | }
|
---|
4089 | ;
|
---|
4090 |
|
---|
4091 | /** Writes the envelope to file.
|
---|
4092 | * \param *out otuput stream for debugging
|
---|
4093 | * \param *filename basename of output file
|
---|
4094 | * \param *cloud IPointCloud structure with all nodes
|
---|
4095 | */
|
---|
4096 | void Tesselation::Output(const char *filename, IPointCloud & cloud)
|
---|
4097 | {
|
---|
4098 | //Info FunctionInfo(__func__);
|
---|
4099 | ofstream *tempstream = NULL;
|
---|
4100 | string NameofTempFile;
|
---|
4101 | string NumberName;
|
---|
4102 |
|
---|
4103 | if (LastTriangle != NULL) {
|
---|
4104 | stringstream sstr;
|
---|
4105 | sstr << "-" << TrianglesOnBoundary.size() << "-" << LastTriangle->getEndpointName(0) << "_" << LastTriangle->getEndpointName(1) << "_" << LastTriangle->getEndpointName(2);
|
---|
4106 | NumberName = sstr.str();
|
---|
4107 | if (DoTecplotOutput) {
|
---|
4108 | string NameofTempFile(filename);
|
---|
4109 | NameofTempFile.append(NumberName);
|
---|
4110 | for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
---|
4111 | NameofTempFile.erase(npos, 1);
|
---|
4112 | NameofTempFile.append(TecplotSuffix);
|
---|
4113 | LOG(1, "INFO: Writing temporary non convex hull to file " << NameofTempFile << ".");
|
---|
4114 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
---|
4115 | WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten);
|
---|
4116 | tempstream->close();
|
---|
4117 | tempstream->flush();
|
---|
4118 | delete (tempstream);
|
---|
4119 | }
|
---|
4120 |
|
---|
4121 | if (DoRaster3DOutput) {
|
---|
4122 | string NameofTempFile(filename);
|
---|
4123 | NameofTempFile.append(NumberName);
|
---|
4124 | for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
---|
4125 | NameofTempFile.erase(npos, 1);
|
---|
4126 | NameofTempFile.append(Raster3DSuffix);
|
---|
4127 | LOG(1, "INFO: Writing temporary non convex hull to file " << NameofTempFile << ".");
|
---|
4128 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
---|
4129 | WriteRaster3dFile(tempstream, this, cloud);
|
---|
4130 | IncludeSphereinRaster3D(tempstream, this, cloud);
|
---|
4131 | tempstream->close();
|
---|
4132 | tempstream->flush();
|
---|
4133 | delete (tempstream);
|
---|
4134 | }
|
---|
4135 | }
|
---|
4136 | if (DoTecplotOutput || DoRaster3DOutput)
|
---|
4137 | TriangleFilesWritten++;
|
---|
4138 | }
|
---|
4139 | ;
|
---|
4140 |
|
---|
4141 | struct BoundaryPolygonSetCompare
|
---|
4142 | {
|
---|
4143 | bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const
|
---|
4144 | {
|
---|
4145 | if (s1->endpoints.size() < s2->endpoints.size())
|
---|
4146 | return true;
|
---|
4147 | else
|
---|
4148 | if (s1->endpoints.size() > s2->endpoints.size())
|
---|
4149 | return false;
|
---|
4150 | else { // equality of number of endpoints
|
---|
4151 | PointSet::const_iterator Walker1 = s1->endpoints.begin();
|
---|
4152 | PointSet::const_iterator Walker2 = s2->endpoints.begin();
|
---|
4153 | while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) {
|
---|
4154 | if ((*Walker1)->Nr < (*Walker2)->Nr)
|
---|
4155 | return true;
|
---|
4156 | else
|
---|
4157 | if ((*Walker1)->Nr > (*Walker2)->Nr)
|
---|
4158 | return false;
|
---|
4159 | Walker1++;
|
---|
4160 | Walker2++;
|
---|
4161 | }
|
---|
4162 | return false;
|
---|
4163 | }
|
---|
4164 | }
|
---|
4165 | };
|
---|
4166 |
|
---|
4167 | #define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare>
|
---|
4168 |
|
---|
4169 | /** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/
|
---|
4170 | * \return number of polygons found
|
---|
4171 | */
|
---|
4172 | int Tesselation::CorrectAllDegeneratedPolygons()
|
---|
4173 | {
|
---|
4174 | //Info FunctionInfo(__func__);
|
---|
4175 | /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector
|
---|
4176 | IndexToIndex *DegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
4177 | set<BoundaryPointSet *> EndpointCandidateList;
|
---|
4178 | pair<set<BoundaryPointSet *>::iterator, bool> InsertionTester;
|
---|
4179 | pair<map<int, Vector *>::iterator, bool> TriangleInsertionTester;
|
---|
4180 | for (PointMap::const_iterator Runner = PointsOnBoundary.begin(); Runner != PointsOnBoundary.end(); Runner++) {
|
---|
4181 | LOG(3, "DEBUG: Current point is " << *Runner->second << ".");
|
---|
4182 | map<int, Vector *> TriangleVectors;
|
---|
4183 | // gather all NormalVectors
|
---|
4184 | LOG(4, "DEBUG: Gathering triangles ...");
|
---|
4185 | for (LineMap::const_iterator LineRunner = (Runner->second)->lines.begin(); LineRunner != (Runner->second)->lines.end(); LineRunner++)
|
---|
4186 | for (TriangleMap::const_iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
|
---|
4187 | if (DegeneratedTriangles->find(TriangleRunner->second->Nr) == DegeneratedTriangles->end()) {
|
---|
4188 | TriangleInsertionTester = TriangleVectors.insert(pair<int, Vector *>((TriangleRunner->second)->Nr, &((TriangleRunner->second)->NormalVector)));
|
---|
4189 | if (TriangleInsertionTester.second)
|
---|
4190 | LOG(5, "DEBUG: Adding triangle " << *(TriangleRunner->second) << " to triangles to check-list.");
|
---|
4191 | } else {
|
---|
4192 | LOG(5, "DEBUG: NOT adding triangle " << *(TriangleRunner->second) << " as it's a simply degenerated one.");
|
---|
4193 | }
|
---|
4194 | }
|
---|
4195 | // check whether there are two that are parallel
|
---|
4196 | LOG(3, "DEBUG: Finding two parallel triangles ...");
|
---|
4197 | for (map<int, Vector *>::iterator VectorWalker = TriangleVectors.begin(); VectorWalker != TriangleVectors.end(); VectorWalker++)
|
---|
4198 | for (map<int, Vector *>::iterator VectorRunner = VectorWalker; VectorRunner != TriangleVectors.end(); VectorRunner++)
|
---|
4199 | if (VectorWalker != VectorRunner) { // skip equals
|
---|
4200 | const double SCP = VectorWalker->second->ScalarProduct(*VectorRunner->second); // ScalarProduct should result in -1. for degenerated triangles
|
---|
4201 | LOG(4, "DEBUG: Checking " << *(VectorWalker->second) << " against " << *(VectorRunner->second) << ": " << SCP);
|
---|
4202 | if (fabs(SCP + 1.) < ParallelEpsilon) {
|
---|
4203 | InsertionTester = EndpointCandidateList.insert((Runner->second));
|
---|
4204 | if (InsertionTester.second)
|
---|
4205 | LOG(4, "DEBUG: Adding " << *Runner->second << " to endpoint candidate list.");
|
---|
4206 | // and break out of both loops
|
---|
4207 | VectorWalker = TriangleVectors.end();
|
---|
4208 | VectorRunner = TriangleVectors.end();
|
---|
4209 | break;
|
---|
4210 | }
|
---|
4211 | }
|
---|
4212 | }
|
---|
4213 | delete DegeneratedTriangles;
|
---|
4214 |
|
---|
4215 | /// 3. Find connected endpoint candidates and put them into a polygon
|
---|
4216 | UniquePolygonSet ListofDegeneratedPolygons;
|
---|
4217 | BoundaryPointSet *Walker = NULL;
|
---|
4218 | BoundaryPointSet *OtherWalker = NULL;
|
---|
4219 | BoundaryPolygonSet *Current = NULL;
|
---|
4220 | stack<BoundaryPointSet*> ToCheckConnecteds;
|
---|
4221 | while (!EndpointCandidateList.empty()) {
|
---|
4222 | Walker = *(EndpointCandidateList.begin());
|
---|
4223 | if (Current == NULL) { // create a new polygon with current candidate
|
---|
4224 | LOG(3, "DEBUG: Starting new polygon set at point " << *Walker);
|
---|
4225 | Current = new BoundaryPolygonSet;
|
---|
4226 | Current->endpoints.insert(Walker);
|
---|
4227 | EndpointCandidateList.erase(Walker);
|
---|
4228 | ToCheckConnecteds.push(Walker);
|
---|
4229 | }
|
---|
4230 |
|
---|
4231 | // go through to-check stack
|
---|
4232 | while (!ToCheckConnecteds.empty()) {
|
---|
4233 | Walker = ToCheckConnecteds.top(); // fetch ...
|
---|
4234 | ToCheckConnecteds.pop(); // ... and remove
|
---|
4235 | for (LineMap::const_iterator LineWalker = Walker->lines.begin(); LineWalker != Walker->lines.end(); LineWalker++) {
|
---|
4236 | OtherWalker = (LineWalker->second)->GetOtherEndpoint(Walker);
|
---|
4237 | LOG(4, "DEBUG: Checking " << *OtherWalker);
|
---|
4238 | set<BoundaryPointSet *>::iterator Finder = EndpointCandidateList.find(OtherWalker);
|
---|
4239 | if (Finder != EndpointCandidateList.end()) { // found a connected partner
|
---|
4240 | LOG(5, "DEBUG: Adding to polygon.");
|
---|
4241 | Current->endpoints.insert(OtherWalker);
|
---|
4242 | EndpointCandidateList.erase(Finder); // remove from candidates
|
---|
4243 | ToCheckConnecteds.push(OtherWalker); // but check its partners too
|
---|
4244 | } else {
|
---|
4245 | LOG(5, "DEBUG: is not connected to " << *Walker);
|
---|
4246 | }
|
---|
4247 | }
|
---|
4248 | }
|
---|
4249 |
|
---|
4250 | LOG(3, "DEBUG: Final polygon is " << *Current);
|
---|
4251 | ListofDegeneratedPolygons.insert(Current);
|
---|
4252 | Current = NULL;
|
---|
4253 | }
|
---|
4254 |
|
---|
4255 | const int counter = ListofDegeneratedPolygons.size();
|
---|
4256 |
|
---|
4257 | if (DoLog(0)) {
|
---|
4258 | std::stringstream output;
|
---|
4259 | output << "The following " << counter << " degenerated polygons have been found: ";
|
---|
4260 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++)
|
---|
4261 | output << " " << **PolygonRunner;
|
---|
4262 | LOG(3, "DEBUG: " << output.str());
|
---|
4263 | }
|
---|
4264 |
|
---|
4265 | /// 4. Go through all these degenerated polygons
|
---|
4266 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) {
|
---|
4267 | stack<int> TriangleNrs;
|
---|
4268 | Vector NormalVector;
|
---|
4269 | /// 4a. Gather all triangles of this polygon
|
---|
4270 | TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints();
|
---|
4271 |
|
---|
4272 | // check whether number is bigger than 2, otherwise it's just a simply degenerated one and nothing to do.
|
---|
4273 | if (T->size() == 2) {
|
---|
4274 | LOG(4, "DEBUG: Skipping degenerated polygon, is just a (already simply degenerated) triangle.");
|
---|
4275 | delete (T);
|
---|
4276 | continue;
|
---|
4277 | }
|
---|
4278 |
|
---|
4279 | // check whether number is even
|
---|
4280 | // If this case occurs, we have to think about it!
|
---|
4281 | // The Problem is probably due to two degenerated polygons being connected by a bridging, non-degenerated polygon, as somehow one node has
|
---|
4282 | // connections to either polygon ...
|
---|
4283 | ASSERT(T->size() % 2 == 0, std::string("Tesselation::CorrectAllDegeneratedPolygons() - ") + std::string(" degenerated polygon contains an odd number of triangles,") + std::string(" probably contains bridging non-degenerated ones, too!"));
|
---|
4284 | TriangleSet::iterator TriangleWalker = T->begin(); // is the inner iterator
|
---|
4285 | /// 4a. Get NormalVector for one side (this is "front")
|
---|
4286 | NormalVector = (*TriangleWalker)->NormalVector;
|
---|
4287 | LOG(4, "DEBUG: \"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector);
|
---|
4288 | TriangleWalker++;
|
---|
4289 | TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator
|
---|
4290 | /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back")
|
---|
4291 | BoundaryTriangleSet *triangle = NULL;
|
---|
4292 | while (TriangleSprinter != T->end()) {
|
---|
4293 | TriangleWalker = TriangleSprinter;
|
---|
4294 | triangle = *TriangleWalker;
|
---|
4295 | TriangleSprinter++;
|
---|
4296 | LOG(4, "DEBUG: Current triangle to test for removal: " << *triangle);
|
---|
4297 | if (triangle->NormalVector.ScalarProduct(NormalVector) < 0) { // if from other side, then delete and remove from list
|
---|
4298 | LOG(5, "DEBUG: Removing ... ");
|
---|
4299 | TriangleNrs.push(triangle->Nr);
|
---|
4300 | T->erase(TriangleWalker);
|
---|
4301 | RemoveTesselationTriangle(triangle);
|
---|
4302 | } else
|
---|
4303 | LOG(5, "DEBUG: Keeping ... ");
|
---|
4304 | }
|
---|
4305 | /// 4c. Copy all "front" triangles but with inverse NormalVector
|
---|
4306 | TriangleWalker = T->begin();
|
---|
4307 | while (TriangleWalker != T->end()) { // go through all front triangles
|
---|
4308 | LOG(4, "DEBUG: Re-creating triangle " << **TriangleWalker << " with NormalVector " << (*TriangleWalker)->NormalVector);
|
---|
4309 | for (int i = 0; i < 3; i++)
|
---|
4310 | AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i);
|
---|
4311 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
4312 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
|
---|
4313 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
4314 | if (TriangleNrs.empty())
|
---|
4315 | ELOG(0, "No more free triangle numbers!");
|
---|
4316 | BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ...
|
---|
4317 | AddTesselationTriangle(); // ... and add
|
---|
4318 | TriangleNrs.pop();
|
---|
4319 | BTS->NormalVector = -1 * (*TriangleWalker)->NormalVector;
|
---|
4320 | TriangleWalker++;
|
---|
4321 | }
|
---|
4322 | if (!TriangleNrs.empty()) {
|
---|
4323 | ELOG(0, "There have been less triangles created than removed!");
|
---|
4324 | }
|
---|
4325 | delete (T); // remove the triangleset
|
---|
4326 | }
|
---|
4327 | IndexToIndex * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
4328 | LOG(2, "DEBUG: Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:");
|
---|
4329 | IndexToIndex::iterator it;
|
---|
4330 | for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++)
|
---|
4331 | LOG(2, "DEBUG: " << (*it).first << " => " << (*it).second);
|
---|
4332 | delete (SimplyDegeneratedTriangles);
|
---|
4333 | /// 5. exit
|
---|
4334 | UniquePolygonSet::iterator PolygonRunner;
|
---|
4335 | while (!ListofDegeneratedPolygons.empty()) {
|
---|
4336 | PolygonRunner = ListofDegeneratedPolygons.begin();
|
---|
4337 | delete (*PolygonRunner);
|
---|
4338 | ListofDegeneratedPolygons.erase(PolygonRunner);
|
---|
4339 | }
|
---|
4340 |
|
---|
4341 | return counter;
|
---|
4342 | }
|
---|
4343 | ;
|
---|