| [bcf653] | 1 | /*
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 | 2 |  * Project: MoleCuilder
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 | 3 |  * Description: creates and alters molecular systems
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 | 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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 | 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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 | 6 |  */
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 | 7 | 
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| [357fba] | 8 | /*
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 | 9 |  * tesselation.cpp
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 | 10 |  *
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 | 11 |  *  Created on: Aug 3, 2009
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 | 12 |  *      Author: heber
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 | 13 |  */
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 | 14 | 
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| [bf3817] | 15 | // include config.h
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 | 16 | #ifdef HAVE_CONFIG_H
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 | 17 | #include <config.h>
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 | 18 | #endif
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 | 19 | 
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| [ad011c] | 20 | #include "CodePatterns/MemDebug.hpp"
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| [112b09] | 21 | 
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| [f66195] | 22 | #include <fstream>
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| [36166d] | 23 | #include <iomanip>
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| [47d041] | 24 | #include <sstream>
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| [f66195] | 25 | 
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| [d74077] | 26 | #include "BoundaryPointSet.hpp"
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 | 27 | #include "BoundaryLineSet.hpp"
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 | 28 | #include "BoundaryTriangleSet.hpp"
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 | 29 | #include "BoundaryPolygonSet.hpp"
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 | 30 | #include "CandidateForTesselation.hpp"
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| [34c43a] | 31 | #include "CodePatterns/Assert.hpp"
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 | 32 | #include "CodePatterns/Info.hpp"
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 | 33 | #include "CodePatterns/IteratorAdaptors.hpp"
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| [ad011c] | 34 | #include "CodePatterns/Log.hpp"
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| [34c43a] | 35 | #include "CodePatterns/Verbose.hpp"
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 | 36 | #include "Helpers/helpers.hpp"
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 | 37 | #include "IPointCloud.hpp"
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| [783e88] | 38 | #include "LinearAlgebra/Exceptions.hpp"
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| [57f243] | 39 | #include "LinearAlgebra/Line.hpp"
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 | 40 | #include "LinearAlgebra/Plane.hpp"
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| [783e88] | 41 | #include "LinearAlgebra/Vector.hpp"
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 | 42 | #include "LinearAlgebra/vector_ops.hpp"
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| [34c43a] | 43 | #include "linkedcell.hpp"
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 | 44 | #include "PointCloudAdaptor.hpp"
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 | 45 | #include "tesselation.hpp"
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 | 46 | #include "tesselationhelpers.hpp"
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 | 47 | #include "TesselPoint.hpp"
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 | 48 | #include "triangleintersectionlist.hpp"
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| [a0064e] | 49 | 
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| [57066a] | 50 | class molecule;
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| [357fba] | 51 | 
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| [88b400] | 52 | const char *TecplotSuffix=".dat";
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 | 53 | const char *Raster3DSuffix=".r3d";
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 | 54 | const char *VRMLSUffix=".wrl";
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 | 55 | 
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 | 56 | const double ParallelEpsilon=1e-3;
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 | 57 | const double Tesselation::HULLEPSILON = 1e-9;
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 | 58 | 
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| [357fba] | 59 | /** Constructor of class Tesselation.
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 | 60 |  */
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| [1e168b] | 61 | Tesselation::Tesselation() :
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| [97b825] | 62 |   PointsOnBoundaryCount(0),
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 | 63 |   LinesOnBoundaryCount(0),
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 | 64 |   TrianglesOnBoundaryCount(0),
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 | 65 |   LastTriangle(NULL),
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 | 66 |   TriangleFilesWritten(0),
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 | 67 |   InternalPointer(PointsOnBoundary.begin())
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| [357fba] | 68 | {
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| [6613ec] | 69 |   Info FunctionInfo(__func__);
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| [357fba] | 70 | }
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 | 71 | ;
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 | 72 | 
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 | 73 | /** Destructor of class Tesselation.
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 | 74 |  * We have to free all points, lines and triangles.
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 | 75 |  */
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 | 76 | Tesselation::~Tesselation()
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 | 77 | {
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| [6613ec] | 78 |   Info FunctionInfo(__func__);
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| [47d041] | 79 |   LOG(0, "Free'ing TesselStruct ... ");
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| [357fba] | 80 |   for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
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 | 81 |     if (runner->second != NULL) {
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 | 82 |       delete (runner->second);
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 | 83 |       runner->second = NULL;
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 | 84 |     } else
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| [47d041] | 85 |       ELOG(1, "The triangle " << runner->first << " has already been free'd.");
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| [357fba] | 86 |   }
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| [47d041] | 87 |   LOG(0, "This envelope was written to file " << TriangleFilesWritten << " times(s).");
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| [357fba] | 88 | }
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| [5c7bf8] | 89 | 
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| [357fba] | 90 | /** Gueses first starting triangle of the convex envelope.
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 | 91 |  * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
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 | 92 |  * \param *out output stream for debugging
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 | 93 |  * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
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 | 94 |  */
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| [244a84] | 95 | void Tesselation::GuessStartingTriangle()
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| [357fba] | 96 | {
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| [6613ec] | 97 |   Info FunctionInfo(__func__);
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| [357fba] | 98 |   // 4b. create a starting triangle
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 | 99 |   // 4b1. create all distances
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 | 100 |   DistanceMultiMap DistanceMMap;
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 | 101 |   double distance, tmp;
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 | 102 |   Vector PlaneVector, TrialVector;
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 | 103 |   PointMap::iterator A, B, C; // three nodes of the first triangle
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 | 104 |   A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
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 | 105 | 
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 | 106 |   // with A chosen, take each pair B,C and sort
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| [6613ec] | 107 |   if (A != PointsOnBoundary.end()) {
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 | 108 |     B = A;
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 | 109 |     B++;
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 | 110 |     for (; B != PointsOnBoundary.end(); B++) {
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 | 111 |       C = B;
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 | 112 |       C++;
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 | 113 |       for (; C != PointsOnBoundary.end(); C++) {
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| [d74077] | 114 |         tmp = A->second->node->DistanceSquared(B->second->node->getPosition());
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| [6613ec] | 115 |         distance = tmp * tmp;
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| [d74077] | 116 |         tmp = A->second->node->DistanceSquared(C->second->node->getPosition());
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| [6613ec] | 117 |         distance += tmp * tmp;
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| [d74077] | 118 |         tmp = B->second->node->DistanceSquared(C->second->node->getPosition());
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| [6613ec] | 119 |         distance += tmp * tmp;
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 | 120 |         DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
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 | 121 |       }
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| [357fba] | 122 |     }
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| [6613ec] | 123 |   }
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| [47d041] | 124 | //  // listing distances
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 | 125 | //  if (DoLog(1)) {
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 | 126 | //    std::stringstream output;
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 | 127 | //    output << "Listing DistanceMMap:";
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 | 128 | //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
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 | 129 | //      output << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
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 | 130 | //    }
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 | 131 | //    LOG(1, output.str());
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 | 132 | //  }
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| [357fba] | 133 |   // 4b2. pick three baselines forming a triangle
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 | 134 |   // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
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 | 135 |   DistanceMultiMap::iterator baseline = DistanceMMap.begin();
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| [6613ec] | 136 |   for (; baseline != DistanceMMap.end(); baseline++) {
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 | 137 |     // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
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 | 138 |     // 2. next, we have to check whether all points reside on only one side of the triangle
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 | 139 |     // 3. construct plane vector
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| [d74077] | 140 |     PlaneVector = Plane(A->second->node->getPosition(),
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 | 141 |                         baseline->second.first->second->node->getPosition(),
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 | 142 |                         baseline->second.second->second->node->getPosition()).getNormal();
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| [47d041] | 143 |     LOG(2, "Plane vector of candidate triangle is " << PlaneVector);
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| [6613ec] | 144 |     // 4. loop over all points
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 | 145 |     double sign = 0.;
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 | 146 |     PointMap::iterator checker = PointsOnBoundary.begin();
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 | 147 |     for (; checker != PointsOnBoundary.end(); checker++) {
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 | 148 |       // (neglecting A,B,C)
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 | 149 |       if ((checker == A) || (checker == baseline->second.first) || (checker == baseline->second.second))
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 | 150 |         continue;
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 | 151 |       // 4a. project onto plane vector
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| [d74077] | 152 |       TrialVector = (checker->second->node->getPosition() - A->second->node->getPosition());
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| [8cbb97] | 153 |       distance = TrialVector.ScalarProduct(PlaneVector);
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| [6613ec] | 154 |       if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
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 | 155 |         continue;
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| [47d041] | 156 |       LOG(2, "Projection of " << checker->second->node->getName() << " yields distance of " << distance << ".");
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| [6613ec] | 157 |       tmp = distance / fabs(distance);
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 | 158 |       // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
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 | 159 |       if ((sign != 0) && (tmp != sign)) {
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 | 160 |         // 4c. If so, break 4. loop and continue with next candidate in 1. loop
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| [47d041] | 161 |         LOG(2, "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leaves " << checker->second->node->getName() << " outside the convex hull.");
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| [6613ec] | 162 |         break;
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 | 163 |       } else { // note the sign for later
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| [47d041] | 164 |         LOG(2, "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leave " << checker->second->node->getName() << " inside the convex hull.");
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| [6613ec] | 165 |         sign = tmp;
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 | 166 |       }
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 | 167 |       // 4d. Check whether the point is inside the triangle (check distance to each node
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| [d74077] | 168 |       tmp = checker->second->node->DistanceSquared(A->second->node->getPosition());
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| [6613ec] | 169 |       int innerpoint = 0;
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| [d74077] | 170 |       if ((tmp < A->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < A->second->node->DistanceSquared(baseline->second.second->second->node->getPosition())))
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| [6613ec] | 171 |         innerpoint++;
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| [d74077] | 172 |       tmp = checker->second->node->DistanceSquared(baseline->second.first->second->node->getPosition());
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 | 173 |       if ((tmp < baseline->second.first->second->node->DistanceSquared(A->second->node->getPosition())) && (tmp < baseline->second.first->second->node->DistanceSquared(baseline->second.second->second->node->getPosition())))
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| [6613ec] | 174 |         innerpoint++;
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| [d74077] | 175 |       tmp = checker->second->node->DistanceSquared(baseline->second.second->second->node->getPosition());
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 | 176 |       if ((tmp < baseline->second.second->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < baseline->second.second->second->node->DistanceSquared(A->second->node->getPosition())))
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| [6613ec] | 177 |         innerpoint++;
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 | 178 |       // 4e. If so, break 4. loop and continue with next candidate in 1. loop
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 | 179 |       if (innerpoint == 3)
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 | 180 |         break;
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| [357fba] | 181 |     }
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| [6613ec] | 182 |     // 5. come this far, all on same side? Then break 1. loop and construct triangle
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 | 183 |     if (checker == PointsOnBoundary.end()) {
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| [47d041] | 184 |       LOG(2, "Looks like we have a candidate!");
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| [6613ec] | 185 |       break;
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| [357fba] | 186 |     }
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| [6613ec] | 187 |   }
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 | 188 |   if (baseline != DistanceMMap.end()) {
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 | 189 |     BPS[0] = baseline->second.first->second;
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 | 190 |     BPS[1] = baseline->second.second->second;
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 | 191 |     BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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 | 192 |     BPS[0] = A->second;
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 | 193 |     BPS[1] = baseline->second.second->second;
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 | 194 |     BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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 | 195 |     BPS[0] = baseline->second.first->second;
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 | 196 |     BPS[1] = A->second;
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 | 197 |     BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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 | 198 | 
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 | 199 |     // 4b3. insert created triangle
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 | 200 |     BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
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 | 201 |     TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
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 | 202 |     TrianglesOnBoundaryCount++;
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 | 203 |     for (int i = 0; i < NDIM; i++) {
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 | 204 |       LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
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 | 205 |       LinesOnBoundaryCount++;
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| [357fba] | 206 |     }
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| [6613ec] | 207 | 
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| [47d041] | 208 |     LOG(1, "Starting triangle is " << *BTS << ".");
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| [6613ec] | 209 |   } else {
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| [47d041] | 210 |     ELOG(0, "No starting triangle found.");
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| [6613ec] | 211 |   }
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| [357fba] | 212 | }
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 | 213 | ;
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 | 214 | 
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 | 215 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
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 | 216 |  * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
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 | 217 |  * 2 triangles. Hence, we go through all current lines:
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 | 218 |  * -# if the lines contains to only one triangle
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 | 219 |  * -# We search all points in the boundary
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 | 220 |  *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
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 | 221 |  *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
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 | 222 |  *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
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 | 223 |  *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
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 | 224 |  * \param *out output stream for debugging
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 | 225 |  * \param *configuration for IsAngstroem
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 | 226 |  * \param *cloud cluster of points
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 | 227 |  */
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| [34c43a] | 228 | void Tesselation::TesselateOnBoundary(IPointCloud & cloud)
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| [357fba] | 229 | {
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| [6613ec] | 230 |   Info FunctionInfo(__func__);
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| [357fba] | 231 |   bool flag;
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 | 232 |   PointMap::iterator winner;
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 | 233 |   class BoundaryPointSet *peak = NULL;
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 | 234 |   double SmallestAngle, TempAngle;
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 | 235 |   Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
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 | 236 |   LineMap::iterator LineChecker[2];
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 | 237 | 
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| [34c43a] | 238 |   Center = cloud.GetCenter();
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| [357fba] | 239 |   // create a first tesselation with the given BoundaryPoints
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 | 240 |   do {
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 | 241 |     flag = false;
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 | 242 |     for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
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| [5c7bf8] | 243 |       if (baseline->second->triangles.size() == 1) {
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| [357fba] | 244 |         // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
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 | 245 |         SmallestAngle = M_PI;
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 | 246 | 
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 | 247 |         // get peak point with respect to this base line's only triangle
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 | 248 |         BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
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| [47d041] | 249 |         LOG(0, "Current baseline is between " << *(baseline->second) << ".");
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| [357fba] | 250 |         for (int i = 0; i < 3; i++)
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 | 251 |           if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
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 | 252 |             peak = BTS->endpoints[i];
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| [47d041] | 253 |         LOG(1, " and has peak " << *peak << ".");
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| [357fba] | 254 | 
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 | 255 |         // prepare some auxiliary vectors
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 | 256 |         Vector BaseLineCenter, BaseLine;
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| [d74077] | 257 |         BaseLineCenter = 0.5 * ((baseline->second->endpoints[0]->node->getPosition()) +
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 | 258 |                                 (baseline->second->endpoints[1]->node->getPosition()));
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 | 259 |         BaseLine = (baseline->second->endpoints[0]->node->getPosition()) - (baseline->second->endpoints[1]->node->getPosition());
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| [357fba] | 260 | 
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 | 261 |         // offset to center of triangle
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 | 262 |         CenterVector.Zero();
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 | 263 |         for (int i = 0; i < 3; i++)
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| [8f215d] | 264 |           CenterVector += BTS->getEndpoint(i);
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| [357fba] | 265 |         CenterVector.Scale(1. / 3.);
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| [47d041] | 266 |         LOG(2, "CenterVector of base triangle is " << CenterVector);
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| [357fba] | 267 | 
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 | 268 |         // normal vector of triangle
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| [273382] | 269 |         NormalVector = (*Center) - CenterVector;
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| [357fba] | 270 |         BTS->GetNormalVector(NormalVector);
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| [273382] | 271 |         NormalVector = BTS->NormalVector;
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| [47d041] | 272 |         LOG(2, "NormalVector of base triangle is " << NormalVector);
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| [357fba] | 273 | 
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 | 274 |         // vector in propagation direction (out of triangle)
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 | 275 |         // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
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| [0a4f7f] | 276 |         PropagationVector = Plane(BaseLine, NormalVector,0).getNormal();
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| [d74077] | 277 |         TempVector = CenterVector - (baseline->second->endpoints[0]->node->getPosition()); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
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| [47d041] | 278 |         //LOG(0, "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << ".");
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| [273382] | 279 |         if (PropagationVector.ScalarProduct(TempVector) > 0) // make sure normal propagation vector points outward from baseline
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| [357fba] | 280 |           PropagationVector.Scale(-1.);
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| [47d041] | 281 |         LOG(2, "PropagationVector of base triangle is " << PropagationVector);
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| [357fba] | 282 |         winner = PointsOnBoundary.end();
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 | 283 | 
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 | 284 |         // loop over all points and calculate angle between normal vector of new and present triangle
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 | 285 |         for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
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 | 286 |           if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
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| [47d041] | 287 |             LOG(1, "Target point is " << *(target->second) << ":");
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| [357fba] | 288 | 
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 | 289 |             // first check direction, so that triangles don't intersect
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| [d74077] | 290 |             VirtualNormalVector = (target->second->node->getPosition()) - BaseLineCenter;
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| [8cbb97] | 291 |             VirtualNormalVector.ProjectOntoPlane(NormalVector);
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| [273382] | 292 |             TempAngle = VirtualNormalVector.Angle(PropagationVector);
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| [47d041] | 293 |             LOG(2, "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << ".");
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| [6613ec] | 294 |             if (TempAngle > (M_PI / 2.)) { // no bends bigger than Pi/2 (90 degrees)
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| [47d041] | 295 |               LOG(2, "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!");
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| [357fba] | 296 |               continue;
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 | 297 |             } else
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| [47d041] | 298 |               LOG(2, "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!");
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| [357fba] | 299 | 
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 | 300 |             // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
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 | 301 |             LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
 | 
|---|
 | 302 |             LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
 | 
|---|
| [5c7bf8] | 303 |             if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
 | 
|---|
| [47d041] | 304 |               LOG(2, *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles.");
 | 
|---|
| [357fba] | 305 |               continue;
 | 
|---|
 | 306 |             }
 | 
|---|
| [5c7bf8] | 307 |             if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
 | 
|---|
| [47d041] | 308 |               LOG(2, *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles.");
 | 
|---|
| [357fba] | 309 |               continue;
 | 
|---|
 | 310 |             }
 | 
|---|
 | 311 | 
 | 
|---|
 | 312 |             // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
 | 
|---|
 | 313 |             if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
 | 
|---|
| [47d041] | 314 |               LOG(4, "Current target is peak!");
 | 
|---|
| [357fba] | 315 |               continue;
 | 
|---|
 | 316 |             }
 | 
|---|
 | 317 | 
 | 
|---|
 | 318 |             // check for linear dependence
 | 
|---|
| [d74077] | 319 |             TempVector = (baseline->second->endpoints[0]->node->getPosition()) - (target->second->node->getPosition());
 | 
|---|
 | 320 |             helper = (baseline->second->endpoints[1]->node->getPosition()) - (target->second->node->getPosition());
 | 
|---|
| [273382] | 321 |             helper.ProjectOntoPlane(TempVector);
 | 
|---|
| [357fba] | 322 |             if (fabs(helper.NormSquared()) < MYEPSILON) {
 | 
|---|
| [47d041] | 323 |               LOG(2, "Chosen set of vectors is linear dependent.");
 | 
|---|
| [357fba] | 324 |               continue;
 | 
|---|
 | 325 |             }
 | 
|---|
 | 326 | 
 | 
|---|
 | 327 |             // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
 | 
|---|
 | 328 |             flag = true;
 | 
|---|
| [d74077] | 329 |             VirtualNormalVector = Plane((baseline->second->endpoints[0]->node->getPosition()),
 | 
|---|
 | 330 |                                         (baseline->second->endpoints[1]->node->getPosition()),
 | 
|---|
 | 331 |                                         (target->second->node->getPosition())).getNormal();
 | 
|---|
 | 332 |             TempVector = (1./3.) * ((baseline->second->endpoints[0]->node->getPosition()) +
 | 
|---|
 | 333 |                                     (baseline->second->endpoints[1]->node->getPosition()) +
 | 
|---|
 | 334 |                                     (target->second->node->getPosition()));
 | 
|---|
| [273382] | 335 |             TempVector -= (*Center);
 | 
|---|
| [357fba] | 336 |             // make it always point outward
 | 
|---|
| [273382] | 337 |             if (VirtualNormalVector.ScalarProduct(TempVector) < 0)
 | 
|---|
| [357fba] | 338 |               VirtualNormalVector.Scale(-1.);
 | 
|---|
 | 339 |             // calculate angle
 | 
|---|
| [273382] | 340 |             TempAngle = NormalVector.Angle(VirtualNormalVector);
 | 
|---|
| [47d041] | 341 |             LOG(2, "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << ".");
 | 
|---|
| [357fba] | 342 |             if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
 | 
|---|
 | 343 |               SmallestAngle = TempAngle;
 | 
|---|
 | 344 |               winner = target;
 | 
|---|
| [47d041] | 345 |               LOG(2, "New winner " << *winner->second->node << " due to smaller angle between normal vectors.");
 | 
|---|
| [357fba] | 346 |             } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
 | 
|---|
 | 347 |               // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
 | 
|---|
| [d74077] | 348 |               helper = (target->second->node->getPosition()) - BaseLineCenter;
 | 
|---|
| [273382] | 349 |               helper.ProjectOntoPlane(BaseLine);
 | 
|---|
| [357fba] | 350 |               // ...the one with the smaller angle is the better candidate
 | 
|---|
| [d74077] | 351 |               TempVector = (target->second->node->getPosition()) - BaseLineCenter;
 | 
|---|
| [273382] | 352 |               TempVector.ProjectOntoPlane(VirtualNormalVector);
 | 
|---|
 | 353 |               TempAngle = TempVector.Angle(helper);
 | 
|---|
| [d74077] | 354 |               TempVector = (winner->second->node->getPosition()) - BaseLineCenter;
 | 
|---|
| [273382] | 355 |               TempVector.ProjectOntoPlane(VirtualNormalVector);
 | 
|---|
 | 356 |               if (TempAngle < TempVector.Angle(helper)) {
 | 
|---|
 | 357 |                 TempAngle = NormalVector.Angle(VirtualNormalVector);
 | 
|---|
| [357fba] | 358 |                 SmallestAngle = TempAngle;
 | 
|---|
 | 359 |                 winner = target;
 | 
|---|
| [47d041] | 360 |                 LOG(2, "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction.");
 | 
|---|
| [357fba] | 361 |               } else
 | 
|---|
| [47d041] | 362 |                 LOG(2, "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction.");
 | 
|---|
| [357fba] | 363 |             } else
 | 
|---|
| [47d041] | 364 |               LOG(2, "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors.");
 | 
|---|
| [357fba] | 365 |           }
 | 
|---|
 | 366 |         } // end of loop over all boundary points
 | 
|---|
 | 367 | 
 | 
|---|
 | 368 |         // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
 | 
|---|
 | 369 |         if (winner != PointsOnBoundary.end()) {
 | 
|---|
| [47d041] | 370 |           LOG(0, "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << ".");
 | 
|---|
| [357fba] | 371 |           // create the lins of not yet present
 | 
|---|
 | 372 |           BLS[0] = baseline->second;
 | 
|---|
 | 373 |           // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
 | 
|---|
 | 374 |           LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
 | 
|---|
 | 375 |           LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
 | 
|---|
 | 376 |           if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
 | 
|---|
 | 377 |             BPS[0] = baseline->second->endpoints[0];
 | 
|---|
 | 378 |             BPS[1] = winner->second;
 | 
|---|
 | 379 |             BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
 | 380 |             LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
 | 
|---|
 | 381 |             LinesOnBoundaryCount++;
 | 
|---|
 | 382 |           } else
 | 
|---|
 | 383 |             BLS[1] = LineChecker[0]->second;
 | 
|---|
 | 384 |           if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
 | 
|---|
 | 385 |             BPS[0] = baseline->second->endpoints[1];
 | 
|---|
 | 386 |             BPS[1] = winner->second;
 | 
|---|
 | 387 |             BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
 | 388 |             LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
 | 
|---|
 | 389 |             LinesOnBoundaryCount++;
 | 
|---|
 | 390 |           } else
 | 
|---|
 | 391 |             BLS[2] = LineChecker[1]->second;
 | 
|---|
 | 392 |           BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| [d74077] | 393 |           BTS->GetCenter(helper);
 | 
|---|
| [273382] | 394 |           helper -= (*Center);
 | 
|---|
 | 395 |           helper *= -1;
 | 
|---|
| [62bb91] | 396 |           BTS->GetNormalVector(helper);
 | 
|---|
| [357fba] | 397 |           TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
 | 398 |           TrianglesOnBoundaryCount++;
 | 
|---|
 | 399 |         } else {
 | 
|---|
| [47d041] | 400 |           ELOG(2, "I could not determine a winner for this baseline " << *(baseline->second) << ".");
 | 
|---|
| [357fba] | 401 |         }
 | 
|---|
 | 402 | 
 | 
|---|
 | 403 |         // 5d. If the set of lines is not yet empty, go to 5. and continue
 | 
|---|
 | 404 |       } else
 | 
|---|
| [47d041] | 405 |         LOG(0, "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << ".");
 | 
|---|
| [357fba] | 406 |   } while (flag);
 | 
|---|
 | 407 | 
 | 
|---|
 | 408 |   // exit
 | 
|---|
| [6613ec] | 409 |   delete (Center);
 | 
|---|
 | 410 | }
 | 
|---|
 | 411 | ;
 | 
|---|
| [357fba] | 412 | 
 | 
|---|
| [62bb91] | 413 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
 | 
|---|
| [357fba] | 414 |  * \param *out output stream for debugging
 | 
|---|
 | 415 |  * \param *cloud cluster of points
 | 
|---|
| [62bb91] | 416 |  * \param *LC LinkedCell structure to find nearest point quickly
 | 
|---|
| [357fba] | 417 |  * \return true - all straddling points insert, false - something went wrong
 | 
|---|
 | 418 |  */
 | 
|---|
| [34c43a] | 419 | bool Tesselation::InsertStraddlingPoints(IPointCloud & cloud, const LinkedCell *LC)
 | 
|---|
| [357fba] | 420 | {
 | 
|---|
| [6613ec] | 421 |   Info FunctionInfo(__func__);
 | 
|---|
| [5c7bf8] | 422 |   Vector Intersection, Normal;
 | 
|---|
| [357fba] | 423 |   TesselPoint *Walker = NULL;
 | 
|---|
| [34c43a] | 424 |   Vector *Center = cloud.GetCenter();
 | 
|---|
| [c15ca2] | 425 |   TriangleList *triangles = NULL;
 | 
|---|
| [7dea7c] | 426 |   bool AddFlag = false;
 | 
|---|
 | 427 |   LinkedCell *BoundaryPoints = NULL;
 | 
|---|
| [bdc91e] | 428 |   bool SuccessFlag = true;
 | 
|---|
| [62bb91] | 429 | 
 | 
|---|
| [34c43a] | 430 |   cloud.GoToFirst();
 | 
|---|
| [caa06ef] | 431 |   PointCloudAdaptor< Tesselation, MapValueIterator<Tesselation::iterator> > newcloud(this, cloud.GetName());
 | 
|---|
| [34c43a] | 432 |   BoundaryPoints = new LinkedCell(newcloud, 5.);
 | 
|---|
 | 433 |   while (!cloud.IsEnd()) { // we only have to go once through all points, as boundary can become only bigger
 | 
|---|
| [7dea7c] | 434 |     if (AddFlag) {
 | 
|---|
| [6613ec] | 435 |       delete (BoundaryPoints);
 | 
|---|
| [34c43a] | 436 |       BoundaryPoints = new LinkedCell(newcloud, 5.);
 | 
|---|
| [7dea7c] | 437 |       AddFlag = false;
 | 
|---|
 | 438 |     }
 | 
|---|
| [34c43a] | 439 |     Walker = cloud.GetPoint();
 | 
|---|
| [47d041] | 440 |     LOG(0, "Current point is " << *Walker << ".");
 | 
|---|
| [357fba] | 441 |     // get the next triangle
 | 
|---|
| [d74077] | 442 |     triangles = FindClosestTrianglesToVector(Walker->getPosition(), BoundaryPoints);
 | 
|---|
| [bdc91e] | 443 |     if (triangles != NULL)
 | 
|---|
 | 444 |       BTS = triangles->front();
 | 
|---|
 | 445 |     else
 | 
|---|
 | 446 |       BTS = NULL;
 | 
|---|
 | 447 |     delete triangles;
 | 
|---|
 | 448 |     if ((BTS == NULL) || (BTS->ContainsBoundaryPoint(Walker))) {
 | 
|---|
| [47d041] | 449 |       LOG(0, "No triangles found, probably a tesselation point itself.");
 | 
|---|
| [34c43a] | 450 |       cloud.GoToNext();
 | 
|---|
| [62bb91] | 451 |       continue;
 | 
|---|
 | 452 |     } else {
 | 
|---|
| [357fba] | 453 |     }
 | 
|---|
| [47d041] | 454 |     LOG(0, "Closest triangle is " << *BTS << ".");
 | 
|---|
| [357fba] | 455 |     // get the intersection point
 | 
|---|
| [d74077] | 456 |     if (BTS->GetIntersectionInsideTriangle(*Center, Walker->getPosition(), Intersection)) {
 | 
|---|
| [47d041] | 457 |       LOG(0, "We have an intersection at " << Intersection << ".");
 | 
|---|
| [357fba] | 458 |       // we have the intersection, check whether in- or outside of boundary
 | 
|---|
| [d74077] | 459 |       if ((Center->DistanceSquared(Walker->getPosition()) - Center->DistanceSquared(Intersection)) < -MYEPSILON) {
 | 
|---|
| [357fba] | 460 |         // inside, next!
 | 
|---|
| [47d041] | 461 |         LOG(0, *Walker << " is inside wrt triangle " << *BTS << ".");
 | 
|---|
| [357fba] | 462 |       } else {
 | 
|---|
 | 463 |         // outside!
 | 
|---|
| [47d041] | 464 |         LOG(0, *Walker << " is outside wrt triangle " << *BTS << ".");
 | 
|---|
| [357fba] | 465 |         class BoundaryLineSet *OldLines[3], *NewLines[3];
 | 
|---|
 | 466 |         class BoundaryPointSet *OldPoints[3], *NewPoint;
 | 
|---|
 | 467 |         // store the three old lines and old points
 | 
|---|
| [6613ec] | 468 |         for (int i = 0; i < 3; i++) {
 | 
|---|
| [357fba] | 469 |           OldLines[i] = BTS->lines[i];
 | 
|---|
 | 470 |           OldPoints[i] = BTS->endpoints[i];
 | 
|---|
 | 471 |         }
 | 
|---|
| [273382] | 472 |         Normal = BTS->NormalVector;
 | 
|---|
| [357fba] | 473 |         // add Walker to boundary points
 | 
|---|
| [47d041] | 474 |         LOG(0, "Adding " << *Walker << " to BoundaryPoints.");
 | 
|---|
| [7dea7c] | 475 |         AddFlag = true;
 | 
|---|
| [6613ec] | 476 |         if (AddBoundaryPoint(Walker, 0))
 | 
|---|
| [357fba] | 477 |           NewPoint = BPS[0];
 | 
|---|
 | 478 |         else
 | 
|---|
 | 479 |           continue;
 | 
|---|
 | 480 |         // remove triangle
 | 
|---|
| [47d041] | 481 |         LOG(0, "Erasing triangle " << *BTS << ".");
 | 
|---|
| [357fba] | 482 |         TrianglesOnBoundary.erase(BTS->Nr);
 | 
|---|
| [6613ec] | 483 |         delete (BTS);
 | 
|---|
| [357fba] | 484 |         // create three new boundary lines
 | 
|---|
| [6613ec] | 485 |         for (int i = 0; i < 3; i++) {
 | 
|---|
| [357fba] | 486 |           BPS[0] = NewPoint;
 | 
|---|
 | 487 |           BPS[1] = OldPoints[i];
 | 
|---|
 | 488 |           NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| [47d041] | 489 |           LOG(1, "Creating new line " << *NewLines[i] << ".");
 | 
|---|
| [357fba] | 490 |           LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
 | 
|---|
 | 491 |           LinesOnBoundaryCount++;
 | 
|---|
 | 492 |         }
 | 
|---|
 | 493 |         // create three new triangle with new point
 | 
|---|
| [6613ec] | 494 |         for (int i = 0; i < 3; i++) { // find all baselines
 | 
|---|
| [357fba] | 495 |           BLS[0] = OldLines[i];
 | 
|---|
 | 496 |           int n = 1;
 | 
|---|
| [6613ec] | 497 |           for (int j = 0; j < 3; j++) {
 | 
|---|
| [357fba] | 498 |             if (NewLines[j]->IsConnectedTo(BLS[0])) {
 | 
|---|
| [6613ec] | 499 |               if (n > 2) {
 | 
|---|
| [47d041] | 500 |                 ELOG(2, BLS[0] << " connects to all of the new lines?!");
 | 
|---|
| [357fba] | 501 |                 return false;
 | 
|---|
 | 502 |               } else
 | 
|---|
 | 503 |                 BLS[n++] = NewLines[j];
 | 
|---|
 | 504 |             }
 | 
|---|
 | 505 |           }
 | 
|---|
 | 506 |           // create the triangle
 | 
|---|
 | 507 |           BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| [5c7bf8] | 508 |           Normal.Scale(-1.);
 | 
|---|
 | 509 |           BTS->GetNormalVector(Normal);
 | 
|---|
 | 510 |           Normal.Scale(-1.);
 | 
|---|
| [47d041] | 511 |           LOG(0, "Created new triangle " << *BTS << ".");
 | 
|---|
| [357fba] | 512 |           TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
 | 513 |           TrianglesOnBoundaryCount++;
 | 
|---|
 | 514 |         }
 | 
|---|
 | 515 |       }
 | 
|---|
 | 516 |     } else { // something is wrong with FindClosestTriangleToPoint!
 | 
|---|
| [47d041] | 517 |       ELOG(1, "The closest triangle did not produce an intersection!");
 | 
|---|
| [bdc91e] | 518 |       SuccessFlag = false;
 | 
|---|
 | 519 |       break;
 | 
|---|
| [357fba] | 520 |     }
 | 
|---|
| [34c43a] | 521 |     cloud.GoToNext();
 | 
|---|
| [357fba] | 522 |   }
 | 
|---|
 | 523 | 
 | 
|---|
 | 524 |   // exit
 | 
|---|
| [6613ec] | 525 |   delete (Center);
 | 
|---|
| [bdc91e] | 526 |   delete (BoundaryPoints);
 | 
|---|
 | 527 |   return SuccessFlag;
 | 
|---|
| [6613ec] | 528 | }
 | 
|---|
 | 529 | ;
 | 
|---|
| [357fba] | 530 | 
 | 
|---|
| [16d866] | 531 | /** Adds a point to the tesselation::PointsOnBoundary list.
 | 
|---|
| [62bb91] | 532 |  * \param *Walker point to add
 | 
|---|
| [08ef35] | 533 |  * \param n TesselStruct::BPS index to put pointer into
 | 
|---|
 | 534 |  * \return true - new point was added, false - point already present
 | 
|---|
| [357fba] | 535 |  */
 | 
|---|
| [776b64] | 536 | bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n)
 | 
|---|
| [357fba] | 537 | {
 | 
|---|
| [6613ec] | 538 |   Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 539 |   PointTestPair InsertUnique;
 | 
|---|
| [08ef35] | 540 |   BPS[n] = new class BoundaryPointSet(Walker);
 | 
|---|
| [735b1c] | 541 |   InsertUnique = PointsOnBoundary.insert(PointPair(Walker->getNr(), BPS[n]));
 | 
|---|
| [08ef35] | 542 |   if (InsertUnique.second) { // if new point was not present before, increase counter
 | 
|---|
| [357fba] | 543 |     PointsOnBoundaryCount++;
 | 
|---|
| [08ef35] | 544 |     return true;
 | 
|---|
 | 545 |   } else {
 | 
|---|
| [6613ec] | 546 |     delete (BPS[n]);
 | 
|---|
| [08ef35] | 547 |     BPS[n] = InsertUnique.first->second;
 | 
|---|
 | 548 |     return false;
 | 
|---|
| [357fba] | 549 |   }
 | 
|---|
 | 550 | }
 | 
|---|
 | 551 | ;
 | 
|---|
 | 552 | 
 | 
|---|
 | 553 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
 | 
|---|
 | 554 |  * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
 | 
|---|
 | 555 |  * @param Candidate point to add
 | 
|---|
 | 556 |  * @param n index for this point in Tesselation::TPS array
 | 
|---|
 | 557 |  */
 | 
|---|
| [776b64] | 558 | void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n)
 | 
|---|
| [357fba] | 559 | {
 | 
|---|
| [6613ec] | 560 |   Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 561 |   PointTestPair InsertUnique;
 | 
|---|
 | 562 |   TPS[n] = new class BoundaryPointSet(Candidate);
 | 
|---|
| [735b1c] | 563 |   InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->getNr(), TPS[n]));
 | 
|---|
| [357fba] | 564 |   if (InsertUnique.second) { // if new point was not present before, increase counter
 | 
|---|
 | 565 |     PointsOnBoundaryCount++;
 | 
|---|
 | 566 |   } else {
 | 
|---|
 | 567 |     delete TPS[n];
 | 
|---|
| [47d041] | 568 |     LOG(0, "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary.");
 | 
|---|
| [357fba] | 569 |     TPS[n] = (InsertUnique.first)->second;
 | 
|---|
 | 570 |   }
 | 
|---|
 | 571 | }
 | 
|---|
 | 572 | ;
 | 
|---|
 | 573 | 
 | 
|---|
| [f1ef60a] | 574 | /** Sets point to a present Tesselation::PointsOnBoundary.
 | 
|---|
 | 575 |  * Tesselation::TPS is set to the existing one or NULL if not found.
 | 
|---|
 | 576 |  * @param Candidate point to set to
 | 
|---|
 | 577 |  * @param n index for this point in Tesselation::TPS array
 | 
|---|
 | 578 |  */
 | 
|---|
 | 579 | void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const
 | 
|---|
 | 580 | {
 | 
|---|
| [6613ec] | 581 |   Info FunctionInfo(__func__);
 | 
|---|
| [735b1c] | 582 |   PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->getNr());
 | 
|---|
| [f1ef60a] | 583 |   if (FindPoint != PointsOnBoundary.end())
 | 
|---|
 | 584 |     TPS[n] = FindPoint->second;
 | 
|---|
 | 585 |   else
 | 
|---|
 | 586 |     TPS[n] = NULL;
 | 
|---|
| [6613ec] | 587 | }
 | 
|---|
 | 588 | ;
 | 
|---|
| [f1ef60a] | 589 | 
 | 
|---|
| [357fba] | 590 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
 | 
|---|
 | 591 |  * If successful it raises the line count and inserts the new line into the BLS,
 | 
|---|
 | 592 |  * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
 | 
|---|
| [f07f86d] | 593 |  * @param *OptCenter desired OptCenter if there are more than one candidate line
 | 
|---|
| [d5fea7] | 594 |  * @param *candidate third point of the triangle to be, for checking between multiple open line candidates
 | 
|---|
| [357fba] | 595 |  * @param *a first endpoint
 | 
|---|
 | 596 |  * @param *b second endpoint
 | 
|---|
 | 597 |  * @param n index of Tesselation::BLS giving the line with both endpoints
 | 
|---|
 | 598 |  */
 | 
|---|
| [6613ec] | 599 | void Tesselation::AddTesselationLine(const Vector * const OptCenter, const BoundaryPointSet * const candidate, class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
 | 
|---|
 | 600 | {
 | 
|---|
| [357fba] | 601 |   bool insertNewLine = true;
 | 
|---|
| [735b1c] | 602 |   LineMap::iterator FindLine = a->lines.find(b->node->getNr());
 | 
|---|
| [d5fea7] | 603 |   BoundaryLineSet *WinningLine = NULL;
 | 
|---|
| [b998c3] | 604 |   if (FindLine != a->lines.end()) {
 | 
|---|
| [47d041] | 605 |     LOG(1, "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << ".");
 | 
|---|
| [b998c3] | 606 | 
 | 
|---|
| [6613ec] | 607 |     pair<LineMap::iterator, LineMap::iterator> FindPair;
 | 
|---|
| [735b1c] | 608 |     FindPair = a->lines.equal_range(b->node->getNr());
 | 
|---|
| [357fba] | 609 | 
 | 
|---|
| [6613ec] | 610 |     for (FindLine = FindPair.first; (FindLine != FindPair.second) && (insertNewLine); FindLine++) {
 | 
|---|
| [47d041] | 611 |       LOG(1, "INFO: Checking line " << *(FindLine->second) << " ...");
 | 
|---|
| [357fba] | 612 |       // If there is a line with less than two attached triangles, we don't need a new line.
 | 
|---|
| [d5fea7] | 613 |       if (FindLine->second->triangles.size() == 1) {
 | 
|---|
 | 614 |         CandidateMap::iterator Finder = OpenLines.find(FindLine->second);
 | 
|---|
| [f07f86d] | 615 |         if (!Finder->second->pointlist.empty())
 | 
|---|
| [47d041] | 616 |           LOG(1, "INFO: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << ".");
 | 
|---|
| [f07f86d] | 617 |         else
 | 
|---|
| [47d041] | 618 |           LOG(1, "INFO: line " << *(FindLine->second) << " is open with no candidate.");
 | 
|---|
| [f07f86d] | 619 |         // get open line
 | 
|---|
| [6613ec] | 620 |         for (TesselPointList::const_iterator CandidateChecker = Finder->second->pointlist.begin(); CandidateChecker != Finder->second->pointlist.end(); ++CandidateChecker) {
 | 
|---|
| [8cbb97] | 621 |           if ((*(CandidateChecker) == candidate->node) && (OptCenter == NULL || OptCenter->DistanceSquared(Finder->second->OptCenter) < MYEPSILON )) { // stop searching if candidate matches
 | 
|---|
| [47d041] | 622 |             LOG(1, "ACCEPT: Candidate " << *(*CandidateChecker) << " has the right center " << Finder->second->OptCenter << ".");
 | 
|---|
| [6613ec] | 623 |             insertNewLine = false;
 | 
|---|
 | 624 |             WinningLine = FindLine->second;
 | 
|---|
 | 625 |             break;
 | 
|---|
| [b0a5f1] | 626 |           } else {
 | 
|---|
| [47d041] | 627 |             LOG(1, "REJECT: Candidate " << *(*CandidateChecker) << "'s center " << Finder->second->OptCenter << " does not match desired on " << *OptCenter << ".");
 | 
|---|
| [6613ec] | 628 |           }
 | 
|---|
| [856098] | 629 |         }
 | 
|---|
| [357fba] | 630 |       }
 | 
|---|
 | 631 |     }
 | 
|---|
 | 632 |   }
 | 
|---|
 | 633 | 
 | 
|---|
 | 634 |   if (insertNewLine) {
 | 
|---|
| [474961] | 635 |     AddNewTesselationTriangleLine(a, b, n);
 | 
|---|
| [d5fea7] | 636 |   } else {
 | 
|---|
 | 637 |     AddExistingTesselationTriangleLine(WinningLine, n);
 | 
|---|
| [357fba] | 638 |   }
 | 
|---|
 | 639 | }
 | 
|---|
 | 640 | ;
 | 
|---|
 | 641 | 
 | 
|---|
 | 642 | /**
 | 
|---|
 | 643 |  * Adds lines from each of the current points in the BPS to BoundaryLineSet.
 | 
|---|
 | 644 |  * Raises the line count and inserts the new line into the BLS.
 | 
|---|
 | 645 |  *
 | 
|---|
 | 646 |  * @param *a first endpoint
 | 
|---|
 | 647 |  * @param *b second endpoint
 | 
|---|
 | 648 |  * @param n index of Tesselation::BLS giving the line with both endpoints
 | 
|---|
 | 649 |  */
 | 
|---|
| [474961] | 650 | void Tesselation::AddNewTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
 | 
|---|
| [357fba] | 651 | {
 | 
|---|
| [6613ec] | 652 |   Info FunctionInfo(__func__);
 | 
|---|
| [47d041] | 653 |   LOG(0, "Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << ".");
 | 
|---|
| [357fba] | 654 |   BPS[0] = a;
 | 
|---|
 | 655 |   BPS[1] = b;
 | 
|---|
| [6613ec] | 656 |   BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
 | 
|---|
| [357fba] | 657 |   // add line to global map
 | 
|---|
 | 658 |   LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
 | 
|---|
 | 659 |   // increase counter
 | 
|---|
 | 660 |   LinesOnBoundaryCount++;
 | 
|---|
| [1e168b] | 661 |   // also add to open lines
 | 
|---|
 | 662 |   CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]);
 | 
|---|
| [6613ec] | 663 |   OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *> (BLS[n], CFT));
 | 
|---|
 | 664 | }
 | 
|---|
 | 665 | ;
 | 
|---|
| [357fba] | 666 | 
 | 
|---|
| [474961] | 667 | /** Uses an existing line for a new triangle.
 | 
|---|
 | 668 |  * Sets Tesselation::BLS[\a n] and removes the lines from Tesselation::OpenLines.
 | 
|---|
 | 669 |  * \param *FindLine the line to add
 | 
|---|
 | 670 |  * \param n index of the line to set in Tesselation::BLS
 | 
|---|
 | 671 |  */
 | 
|---|
 | 672 | void Tesselation::AddExistingTesselationTriangleLine(class BoundaryLineSet *Line, int n)
 | 
|---|
 | 673 | {
 | 
|---|
 | 674 |   Info FunctionInfo(__func__);
 | 
|---|
| [47d041] | 675 |   LOG(0, "Using existing line " << *Line);
 | 
|---|
| [474961] | 676 | 
 | 
|---|
 | 677 |   // set endpoints and line
 | 
|---|
 | 678 |   BPS[0] = Line->endpoints[0];
 | 
|---|
 | 679 |   BPS[1] = Line->endpoints[1];
 | 
|---|
 | 680 |   BLS[n] = Line;
 | 
|---|
 | 681 |   // remove existing line from OpenLines
 | 
|---|
 | 682 |   CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]);
 | 
|---|
 | 683 |   if (CandidateLine != OpenLines.end()) {
 | 
|---|
| [47d041] | 684 |     LOG(1, " Removing line from OpenLines.");
 | 
|---|
| [6613ec] | 685 |     delete (CandidateLine->second);
 | 
|---|
| [474961] | 686 |     OpenLines.erase(CandidateLine);
 | 
|---|
 | 687 |   } else {
 | 
|---|
| [47d041] | 688 |     ELOG(1, "Line exists and is attached to less than two triangles, but not in OpenLines!");
 | 
|---|
| [474961] | 689 |   }
 | 
|---|
| [6613ec] | 690 | }
 | 
|---|
 | 691 | ;
 | 
|---|
| [357fba] | 692 | 
 | 
|---|
| [7dea7c] | 693 | /** Function adds triangle to global list.
 | 
|---|
 | 694 |  * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased.
 | 
|---|
| [357fba] | 695 |  */
 | 
|---|
| [16d866] | 696 | void Tesselation::AddTesselationTriangle()
 | 
|---|
| [357fba] | 697 | {
 | 
|---|
| [6613ec] | 698 |   Info FunctionInfo(__func__);
 | 
|---|
| [47d041] | 699 |   LOG(1, "Adding triangle to global TrianglesOnBoundary map.");
 | 
|---|
| [357fba] | 700 | 
 | 
|---|
 | 701 |   // add triangle to global map
 | 
|---|
 | 702 |   TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
 | 703 |   TrianglesOnBoundaryCount++;
 | 
|---|
 | 704 | 
 | 
|---|
| [57066a] | 705 |   // set as last new triangle
 | 
|---|
 | 706 |   LastTriangle = BTS;
 | 
|---|
 | 707 | 
 | 
|---|
| [357fba] | 708 |   // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
 | 
|---|
| [6613ec] | 709 | }
 | 
|---|
 | 710 | ;
 | 
|---|
| [16d866] | 711 | 
 | 
|---|
| [7dea7c] | 712 | /** Function adds triangle to global list.
 | 
|---|
| [5309ba] | 713 |  * Furthermore, the triangle number is set to \a Nr.
 | 
|---|
| [735b1c] | 714 |  * \param getNr() triangle number
 | 
|---|
| [7dea7c] | 715 |  */
 | 
|---|
| [776b64] | 716 | void Tesselation::AddTesselationTriangle(const int nr)
 | 
|---|
| [7dea7c] | 717 | {
 | 
|---|
| [6613ec] | 718 |   Info FunctionInfo(__func__);
 | 
|---|
| [47d041] | 719 |   LOG(0, "Adding triangle to global TrianglesOnBoundary map.");
 | 
|---|
| [7dea7c] | 720 | 
 | 
|---|
 | 721 |   // add triangle to global map
 | 
|---|
 | 722 |   TrianglesOnBoundary.insert(TrianglePair(nr, BTS));
 | 
|---|
 | 723 | 
 | 
|---|
 | 724 |   // set as last new triangle
 | 
|---|
 | 725 |   LastTriangle = BTS;
 | 
|---|
 | 726 | 
 | 
|---|
 | 727 |   // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
 | 
|---|
| [6613ec] | 728 | }
 | 
|---|
 | 729 | ;
 | 
|---|
| [7dea7c] | 730 | 
 | 
|---|
| [16d866] | 731 | /** Removes a triangle from the tesselation.
 | 
|---|
 | 732 |  * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
 | 
|---|
 | 733 |  * Removes itself from memory.
 | 
|---|
 | 734 |  * \param *triangle to remove
 | 
|---|
 | 735 |  */
 | 
|---|
 | 736 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
 | 
|---|
 | 737 | {
 | 
|---|
| [6613ec] | 738 |   Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 739 |   if (triangle == NULL)
 | 
|---|
 | 740 |     return;
 | 
|---|
 | 741 |   for (int i = 0; i < 3; i++) {
 | 
|---|
 | 742 |     if (triangle->lines[i] != NULL) {
 | 
|---|
| [47d041] | 743 |       LOG(0, "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << ".");
 | 
|---|
| [16d866] | 744 |       triangle->lines[i]->triangles.erase(triangle->Nr);
 | 
|---|
| [47d041] | 745 |       std::stringstream output;
 | 
|---|
 | 746 |       output << "INFO: " << *triangle->lines[i] << " is ";
 | 
|---|
| [16d866] | 747 |       if (triangle->lines[i]->triangles.empty()) {
 | 
|---|
| [47d041] | 748 |         output << "no more attached to any triangle, erasing.";
 | 
|---|
| [6613ec] | 749 |         RemoveTesselationLine(triangle->lines[i]);
 | 
|---|
| [065e82] | 750 |       } else {
 | 
|---|
| [47d041] | 751 |         output << "still attached to another triangle: ";
 | 
|---|
| [6613ec] | 752 |         OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *> (triangle->lines[i], NULL));
 | 
|---|
 | 753 |         for (TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
 | 
|---|
| [47d041] | 754 |           output << "\t[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t";
 | 
|---|
| [065e82] | 755 |       }
 | 
|---|
| [47d041] | 756 |       LOG(1, output.str());
 | 
|---|
| [6613ec] | 757 |       triangle->lines[i] = NULL; // free'd or not: disconnect
 | 
|---|
| [16d866] | 758 |     } else
 | 
|---|
| [47d041] | 759 |       ELOG(1, "This line " << i << " has already been free'd.");
 | 
|---|
| [16d866] | 760 |   }
 | 
|---|
 | 761 | 
 | 
|---|
 | 762 |   if (TrianglesOnBoundary.erase(triangle->Nr))
 | 
|---|
| [47d041] | 763 |     LOG(0, "Removing triangle Nr. " << triangle->Nr << ".");
 | 
|---|
| [6613ec] | 764 |   delete (triangle);
 | 
|---|
 | 765 | }
 | 
|---|
 | 766 | ;
 | 
|---|
| [16d866] | 767 | 
 | 
|---|
 | 768 | /** Removes a line from the tesselation.
 | 
|---|
 | 769 |  * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
 | 
|---|
 | 770 |  * \param *line line to remove
 | 
|---|
 | 771 |  */
 | 
|---|
 | 772 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
 | 
|---|
 | 773 | {
 | 
|---|
| [6613ec] | 774 |   Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 775 |   int Numbers[2];
 | 
|---|
 | 776 | 
 | 
|---|
 | 777 |   if (line == NULL)
 | 
|---|
 | 778 |     return;
 | 
|---|
| [065e82] | 779 |   // get other endpoint number for finding copies of same line
 | 
|---|
| [16d866] | 780 |   if (line->endpoints[1] != NULL)
 | 
|---|
 | 781 |     Numbers[0] = line->endpoints[1]->Nr;
 | 
|---|
 | 782 |   else
 | 
|---|
 | 783 |     Numbers[0] = -1;
 | 
|---|
 | 784 |   if (line->endpoints[0] != NULL)
 | 
|---|
 | 785 |     Numbers[1] = line->endpoints[0]->Nr;
 | 
|---|
 | 786 |   else
 | 
|---|
 | 787 |     Numbers[1] = -1;
 | 
|---|
 | 788 | 
 | 
|---|
 | 789 |   for (int i = 0; i < 2; i++) {
 | 
|---|
 | 790 |     if (line->endpoints[i] != NULL) {
 | 
|---|
 | 791 |       if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
 | 
|---|
 | 792 |         pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
 | 
|---|
 | 793 |         for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
 | 
|---|
 | 794 |           if ((*Runner).second == line) {
 | 
|---|
| [47d041] | 795 |             LOG(0, "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << ".");
 | 
|---|
| [16d866] | 796 |             line->endpoints[i]->lines.erase(Runner);
 | 
|---|
 | 797 |             break;
 | 
|---|
 | 798 |           }
 | 
|---|
 | 799 |       } else { // there's just a single line left
 | 
|---|
 | 800 |         if (line->endpoints[i]->lines.erase(line->Nr))
 | 
|---|
| [47d041] | 801 |           LOG(0, "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << ".");
 | 
|---|
| [16d866] | 802 |       }
 | 
|---|
 | 803 |       if (line->endpoints[i]->lines.empty()) {
 | 
|---|
| [47d041] | 804 |         LOG(0, *line->endpoints[i] << " has no more lines it's attached to, erasing.");
 | 
|---|
| [16d866] | 805 |         RemoveTesselationPoint(line->endpoints[i]);
 | 
|---|
| [47d041] | 806 |       } else if (DoLog(0)) {
 | 
|---|
 | 807 |         std::stringstream output;
 | 
|---|
 | 808 |         output << *line->endpoints[i] << " has still lines it's attached to: ";
 | 
|---|
| [6613ec] | 809 |         for (LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
 | 
|---|
| [47d041] | 810 |           output << "[" << *(LineRunner->second) << "] \t";
 | 
|---|
 | 811 |         LOG(0, output.str());
 | 
|---|
| [065e82] | 812 |       }
 | 
|---|
| [6613ec] | 813 |       line->endpoints[i] = NULL; // free'd or not: disconnect
 | 
|---|
| [16d866] | 814 |     } else
 | 
|---|
| [47d041] | 815 |       ELOG(1, "Endpoint " << i << " has already been free'd.");
 | 
|---|
| [16d866] | 816 |   }
 | 
|---|
 | 817 |   if (!line->triangles.empty())
 | 
|---|
| [47d041] | 818 |     ELOG(2, "Memory Leak! I " << *line << " am still connected to some triangles.");
 | 
|---|
| [16d866] | 819 | 
 | 
|---|
 | 820 |   if (LinesOnBoundary.erase(line->Nr))
 | 
|---|
| [47d041] | 821 |     LOG(0, "Removing line Nr. " << line->Nr << ".");
 | 
|---|
| [6613ec] | 822 |   delete (line);
 | 
|---|
 | 823 | }
 | 
|---|
 | 824 | ;
 | 
|---|
| [16d866] | 825 | 
 | 
|---|
 | 826 | /** Removes a point from the tesselation.
 | 
|---|
 | 827 |  * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
 | 
|---|
 | 828 |  * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
 | 
|---|
 | 829 |  * \param *point point to remove
 | 
|---|
 | 830 |  */
 | 
|---|
 | 831 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
 | 
|---|
 | 832 | {
 | 
|---|
| [6613ec] | 833 |   Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 834 |   if (point == NULL)
 | 
|---|
 | 835 |     return;
 | 
|---|
 | 836 |   if (PointsOnBoundary.erase(point->Nr))
 | 
|---|
| [47d041] | 837 |     LOG(0, "Removing point Nr. " << point->Nr << ".");
 | 
|---|
| [6613ec] | 838 |   delete (point);
 | 
|---|
 | 839 | }
 | 
|---|
 | 840 | ;
 | 
|---|
| [f07f86d] | 841 | 
 | 
|---|
 | 842 | /** Checks validity of a given sphere of a candidate line.
 | 
|---|
 | 843 |  * \sa CandidateForTesselation::CheckValidity(), which is more evolved.
 | 
|---|
| [6613ec] | 844 |  * We check CandidateForTesselation::OtherOptCenter
 | 
|---|
 | 845 |  * \param &CandidateLine contains other degenerated candidates which we have to subtract as well
 | 
|---|
| [f07f86d] | 846 |  * \param RADIUS radius of sphere
 | 
|---|
 | 847 |  * \param *LC LinkedCell structure with other atoms
 | 
|---|
 | 848 |  * \return true - candidate triangle is degenerated, false - candidate triangle is not degenerated
 | 
|---|
 | 849 |  */
 | 
|---|
| [6613ec] | 850 | bool Tesselation::CheckDegeneracy(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell *LC) const
 | 
|---|
| [f07f86d] | 851 | {
 | 
|---|
 | 852 |   Info FunctionInfo(__func__);
 | 
|---|
 | 853 | 
 | 
|---|
| [47d041] | 854 |   LOG(1, "INFO: Checking whether sphere contains no others points ...");
 | 
|---|
| [f07f86d] | 855 |   bool flag = true;
 | 
|---|
 | 856 | 
 | 
|---|
| [47d041] | 857 |   LOG(1, "Check by: draw sphere {" << CandidateLine.OtherOptCenter[0] << " " << CandidateLine.OtherOptCenter[1] << " " << CandidateLine.OtherOptCenter[2] << "} radius " << RADIUS << " resolution 30");
 | 
|---|
| [f07f86d] | 858 |   // get all points inside the sphere
 | 
|---|
| [6613ec] | 859 |   TesselPointList *ListofPoints = LC->GetPointsInsideSphere(RADIUS, &CandidateLine.OtherOptCenter);
 | 
|---|
| [f07f86d] | 860 | 
 | 
|---|
| [47d041] | 861 |   LOG(1, "The following atoms are inside sphere at " << CandidateLine.OtherOptCenter << ":");
 | 
|---|
| [f07f86d] | 862 |   for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner)
 | 
|---|
| [47d041] | 863 |     LOG(1, "  " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << ".");
 | 
|---|
| [f07f86d] | 864 | 
 | 
|---|
 | 865 |   // remove triangles's endpoints
 | 
|---|
| [6613ec] | 866 |   for (int i = 0; i < 2; i++)
 | 
|---|
 | 867 |     ListofPoints->remove(CandidateLine.BaseLine->endpoints[i]->node);
 | 
|---|
 | 868 | 
 | 
|---|
 | 869 |   // remove other candidates
 | 
|---|
 | 870 |   for (TesselPointList::const_iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); ++Runner)
 | 
|---|
 | 871 |     ListofPoints->remove(*Runner);
 | 
|---|
| [f07f86d] | 872 | 
 | 
|---|
 | 873 |   // check for other points
 | 
|---|
 | 874 |   if (!ListofPoints->empty()) {
 | 
|---|
| [47d041] | 875 |     LOG(1, "CheckDegeneracy: There are still " << ListofPoints->size() << " points inside the sphere.");
 | 
|---|
| [f07f86d] | 876 |     flag = false;
 | 
|---|
| [47d041] | 877 |     LOG(1, "External atoms inside of sphere at " << CandidateLine.OtherOptCenter << ":");
 | 
|---|
| [f07f86d] | 878 |     for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner)
 | 
|---|
| [47d041] | 879 |       LOG(1, "  " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << ".");
 | 
|---|
| [f07f86d] | 880 |   }
 | 
|---|
| [6613ec] | 881 |   delete (ListofPoints);
 | 
|---|
| [f07f86d] | 882 | 
 | 
|---|
 | 883 |   return flag;
 | 
|---|
| [6613ec] | 884 | }
 | 
|---|
 | 885 | ;
 | 
|---|
| [357fba] | 886 | 
 | 
|---|
| [62bb91] | 887 | /** Checks whether the triangle consisting of the three points is already present.
 | 
|---|
| [357fba] | 888 |  * Searches for the points in Tesselation::PointsOnBoundary and checks their
 | 
|---|
 | 889 |  * lines. If any of the three edges already has two triangles attached, false is
 | 
|---|
 | 890 |  * returned.
 | 
|---|
 | 891 |  * \param *out output stream for debugging
 | 
|---|
 | 892 |  * \param *Candidates endpoints of the triangle candidate
 | 
|---|
 | 893 |  * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
 | 
|---|
 | 894 |  *                 triangles exist which is the maximum for three points
 | 
|---|
 | 895 |  */
 | 
|---|
| [f1ef60a] | 896 | int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const
 | 
|---|
 | 897 | {
 | 
|---|
| [6613ec] | 898 |   Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 899 |   int adjacentTriangleCount = 0;
 | 
|---|
 | 900 |   class BoundaryPointSet *Points[3];
 | 
|---|
 | 901 | 
 | 
|---|
 | 902 |   // builds a triangle point set (Points) of the end points
 | 
|---|
 | 903 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| [735b1c] | 904 |     PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr());
 | 
|---|
| [357fba] | 905 |     if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
 | 906 |       Points[i] = FindPoint->second;
 | 
|---|
 | 907 |     } else {
 | 
|---|
 | 908 |       Points[i] = NULL;
 | 
|---|
 | 909 |     }
 | 
|---|
 | 910 |   }
 | 
|---|
 | 911 | 
 | 
|---|
 | 912 |   // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
 | 913 |   for (int i = 0; i < 3; i++) {
 | 
|---|
 | 914 |     if (Points[i] != NULL) {
 | 
|---|
 | 915 |       for (int j = i; j < 3; j++) {
 | 
|---|
 | 916 |         if (Points[j] != NULL) {
 | 
|---|
| [735b1c] | 917 |           LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr());
 | 
|---|
 | 918 |           for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) {
 | 
|---|
| [357fba] | 919 |             TriangleMap *triangles = &FindLine->second->triangles;
 | 
|---|
| [47d041] | 920 |             LOG(1, "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << ".");
 | 
|---|
| [f1ef60a] | 921 |             for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
 | 
|---|
| [357fba] | 922 |               if (FindTriangle->second->IsPresentTupel(Points)) {
 | 
|---|
 | 923 |                 adjacentTriangleCount++;
 | 
|---|
 | 924 |               }
 | 
|---|
 | 925 |             }
 | 
|---|
| [47d041] | 926 |             LOG(1, "end.");
 | 
|---|
| [357fba] | 927 |           }
 | 
|---|
 | 928 |           // Only one of the triangle lines must be considered for the triangle count.
 | 
|---|
| [47d041] | 929 |           //LOG(0, "Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
 | 
|---|
| [065e82] | 930 |           //return adjacentTriangleCount;
 | 
|---|
| [357fba] | 931 |         }
 | 
|---|
 | 932 |       }
 | 
|---|
 | 933 |     }
 | 
|---|
 | 934 |   }
 | 
|---|
 | 935 | 
 | 
|---|
| [47d041] | 936 |   LOG(0, "Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
 | 
|---|
| [357fba] | 937 |   return adjacentTriangleCount;
 | 
|---|
| [6613ec] | 938 | }
 | 
|---|
 | 939 | ;
 | 
|---|
| [357fba] | 940 | 
 | 
|---|
| [065e82] | 941 | /** Checks whether the triangle consisting of the three points is already present.
 | 
|---|
 | 942 |  * Searches for the points in Tesselation::PointsOnBoundary and checks their
 | 
|---|
 | 943 |  * lines. If any of the three edges already has two triangles attached, false is
 | 
|---|
 | 944 |  * returned.
 | 
|---|
 | 945 |  * \param *out output stream for debugging
 | 
|---|
 | 946 |  * \param *Candidates endpoints of the triangle candidate
 | 
|---|
 | 947 |  * \return NULL - none found or pointer to triangle
 | 
|---|
 | 948 |  */
 | 
|---|
| [e138de] | 949 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3])
 | 
|---|
| [065e82] | 950 | {
 | 
|---|
| [6613ec] | 951 |   Info FunctionInfo(__func__);
 | 
|---|
| [065e82] | 952 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
 | 953 |   class BoundaryPointSet *Points[3];
 | 
|---|
 | 954 | 
 | 
|---|
 | 955 |   // builds a triangle point set (Points) of the end points
 | 
|---|
 | 956 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| [735b1c] | 957 |     PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr());
 | 
|---|
| [065e82] | 958 |     if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
 | 959 |       Points[i] = FindPoint->second;
 | 
|---|
 | 960 |     } else {
 | 
|---|
 | 961 |       Points[i] = NULL;
 | 
|---|
 | 962 |     }
 | 
|---|
 | 963 |   }
 | 
|---|
 | 964 | 
 | 
|---|
 | 965 |   // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
 | 966 |   for (int i = 0; i < 3; i++) {
 | 
|---|
 | 967 |     if (Points[i] != NULL) {
 | 
|---|
 | 968 |       for (int j = i; j < 3; j++) {
 | 
|---|
 | 969 |         if (Points[j] != NULL) {
 | 
|---|
| [735b1c] | 970 |           LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr());
 | 
|---|
 | 971 |           for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) {
 | 
|---|
| [065e82] | 972 |             TriangleMap *triangles = &FindLine->second->triangles;
 | 
|---|
 | 973 |             for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
 | 
|---|
 | 974 |               if (FindTriangle->second->IsPresentTupel(Points)) {
 | 
|---|
 | 975 |                 if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
 | 
|---|
 | 976 |                   triangle = FindTriangle->second;
 | 
|---|
 | 977 |               }
 | 
|---|
 | 978 |             }
 | 
|---|
 | 979 |           }
 | 
|---|
 | 980 |           // Only one of the triangle lines must be considered for the triangle count.
 | 
|---|
| [47d041] | 981 |           //LOG(0, "Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
 | 
|---|
| [065e82] | 982 |           //return adjacentTriangleCount;
 | 
|---|
 | 983 |         }
 | 
|---|
 | 984 |       }
 | 
|---|
 | 985 |     }
 | 
|---|
 | 986 |   }
 | 
|---|
 | 987 | 
 | 
|---|
 | 988 |   return triangle;
 | 
|---|
| [6613ec] | 989 | }
 | 
|---|
 | 990 | ;
 | 
|---|
| [357fba] | 991 | 
 | 
|---|
| [f1cccd] | 992 | /** Finds the starting triangle for FindNonConvexBorder().
 | 
|---|
 | 993 |  * Looks at the outermost point per axis, then FindSecondPointForTesselation()
 | 
|---|
 | 994 |  * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
 | 
|---|
| [357fba] | 995 |  * point are called.
 | 
|---|
 | 996 |  * \param *out output stream for debugging
 | 
|---|
 | 997 |  * \param RADIUS radius of virtual rolling sphere
 | 
|---|
 | 998 |  * \param *LC LinkedCell structure with neighbouring TesselPoint's
 | 
|---|
| [ce70970] | 999 |  * \return true - a starting triangle has been created, false - no valid triple of points found
 | 
|---|
| [357fba] | 1000 |  */
 | 
|---|
| [ce70970] | 1001 | bool Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell *LC)
 | 
|---|
| [357fba] | 1002 | {
 | 
|---|
| [6613ec] | 1003 |   Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 1004 |   int i = 0;
 | 
|---|
| [62bb91] | 1005 |   TesselPoint* MaxPoint[NDIM];
 | 
|---|
| [7273fc] | 1006 |   TesselPoint* Temporary;
 | 
|---|
| [f1cccd] | 1007 |   double maxCoordinate[NDIM];
 | 
|---|
| [f07f86d] | 1008 |   BoundaryLineSet *BaseLine = NULL;
 | 
|---|
| [357fba] | 1009 |   Vector helper;
 | 
|---|
 | 1010 |   Vector Chord;
 | 
|---|
 | 1011 |   Vector SearchDirection;
 | 
|---|
| [6613ec] | 1012 |   Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
 | 
|---|
| [b998c3] | 1013 |   Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
 | 
|---|
 | 1014 |   Vector SphereCenter;
 | 
|---|
 | 1015 |   Vector NormalVector;
 | 
|---|
| [357fba] | 1016 | 
 | 
|---|
| [b998c3] | 1017 |   NormalVector.Zero();
 | 
|---|
| [357fba] | 1018 | 
 | 
|---|
 | 1019 |   for (i = 0; i < 3; i++) {
 | 
|---|
| [62bb91] | 1020 |     MaxPoint[i] = NULL;
 | 
|---|
| [f1cccd] | 1021 |     maxCoordinate[i] = -1;
 | 
|---|
| [357fba] | 1022 |   }
 | 
|---|
 | 1023 | 
 | 
|---|
| [62bb91] | 1024 |   // 1. searching topmost point with respect to each axis
 | 
|---|
| [6613ec] | 1025 |   for (int i = 0; i < NDIM; i++) { // each axis
 | 
|---|
 | 1026 |     LC->n[i] = LC->N[i] - 1; // current axis is topmost cell
 | 
|---|
| [bdc91e] | 1027 |     const int map[NDIM] = {i, (i + 1) % NDIM, (i + 2) % NDIM};
 | 
|---|
 | 1028 |     for (LC->n[map[1]] = 0; LC->n[map[1]] < LC->N[map[1]]; LC->n[map[1]]++)
 | 
|---|
 | 1029 |       for (LC->n[map[2]] = 0; LC->n[map[2]] < LC->N[map[2]]; LC->n[map[2]]++) {
 | 
|---|
| [34c43a] | 1030 |         const TesselPointSTLList *List = LC->GetCurrentCell();
 | 
|---|
| [47d041] | 1031 |         //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
 | 
|---|
| [357fba] | 1032 |         if (List != NULL) {
 | 
|---|
| [34c43a] | 1033 |           for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| [d74077] | 1034 |             if ((*Runner)->at(map[0]) > maxCoordinate[map[0]]) {
 | 
|---|
| [47d041] | 1035 |               LOG(1, "New maximal for axis " << map[0] << " node is " << *(*Runner) << " at " << (*Runner)->getPosition() << ".");
 | 
|---|
| [d74077] | 1036 |               maxCoordinate[map[0]] = (*Runner)->at(map[0]);
 | 
|---|
| [bdc91e] | 1037 |               MaxPoint[map[0]] = (*Runner);
 | 
|---|
| [357fba] | 1038 |             }
 | 
|---|
 | 1039 |           }
 | 
|---|
 | 1040 |         } else {
 | 
|---|
| [47d041] | 1041 |           ELOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!");
 | 
|---|
| [357fba] | 1042 |         }
 | 
|---|
 | 1043 |       }
 | 
|---|
 | 1044 |   }
 | 
|---|
 | 1045 | 
 | 
|---|
| [47d041] | 1046 |   if (DoLog(1)) {
 | 
|---|
 | 1047 |     std::stringstream output;
 | 
|---|
 | 1048 |     output << "Found maximum coordinates: ";
 | 
|---|
 | 1049 |     for (int i = 0; i < NDIM; i++)
 | 
|---|
 | 1050 |       output << i << ": " << *MaxPoint[i] << "\t";
 | 
|---|
 | 1051 |     LOG(1, output.str());
 | 
|---|
 | 1052 |   }
 | 
|---|
| [357fba] | 1053 | 
 | 
|---|
 | 1054 |   BTS = NULL;
 | 
|---|
| [6613ec] | 1055 |   for (int k = 0; k < NDIM; k++) {
 | 
|---|
| [b998c3] | 1056 |     NormalVector.Zero();
 | 
|---|
| [0a4f7f] | 1057 |     NormalVector[k] = 1.;
 | 
|---|
| [f07f86d] | 1058 |     BaseLine = new BoundaryLineSet();
 | 
|---|
 | 1059 |     BaseLine->endpoints[0] = new BoundaryPointSet(MaxPoint[k]);
 | 
|---|
| [47d041] | 1060 |     LOG(0, "Coordinates of start node at " << *BaseLine->endpoints[0]->node << ".");
 | 
|---|
| [357fba] | 1061 | 
 | 
|---|
 | 1062 |     double ShortestAngle;
 | 
|---|
 | 1063 |     ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
 | 
|---|
 | 1064 | 
 | 
|---|
| [cfe56d] | 1065 |     Temporary = NULL;
 | 
|---|
| [f07f86d] | 1066 |     FindSecondPointForTesselation(BaseLine->endpoints[0]->node, NormalVector, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
 | 
|---|
| [711ac2] | 1067 |     if (Temporary == NULL) {
 | 
|---|
 | 1068 |       // have we found a second point?
 | 
|---|
 | 1069 |       delete BaseLine;
 | 
|---|
| [357fba] | 1070 |       continue;
 | 
|---|
| [711ac2] | 1071 |     }
 | 
|---|
| [f07f86d] | 1072 |     BaseLine->endpoints[1] = new BoundaryPointSet(Temporary);
 | 
|---|
| [357fba] | 1073 | 
 | 
|---|
| [b998c3] | 1074 |     // construct center of circle
 | 
|---|
| [d74077] | 1075 |     CircleCenter = 0.5 * ((BaseLine->endpoints[0]->node->getPosition()) + (BaseLine->endpoints[1]->node->getPosition()));
 | 
|---|
| [b998c3] | 1076 | 
 | 
|---|
 | 1077 |     // construct normal vector of circle
 | 
|---|
| [d74077] | 1078 |     CirclePlaneNormal = (BaseLine->endpoints[0]->node->getPosition()) - (BaseLine->endpoints[1]->node->getPosition());
 | 
|---|
| [357fba] | 1079 | 
 | 
|---|
| [b998c3] | 1080 |     double radius = CirclePlaneNormal.NormSquared();
 | 
|---|
| [6613ec] | 1081 |     double CircleRadius = sqrt(RADIUS * RADIUS - radius / 4.);
 | 
|---|
| [b998c3] | 1082 | 
 | 
|---|
| [273382] | 1083 |     NormalVector.ProjectOntoPlane(CirclePlaneNormal);
 | 
|---|
| [b998c3] | 1084 |     NormalVector.Normalize();
 | 
|---|
| [6613ec] | 1085 |     ShortestAngle = 2. * M_PI; // This will indicate the quadrant.
 | 
|---|
| [b998c3] | 1086 | 
 | 
|---|
| [273382] | 1087 |     SphereCenter = (CircleRadius * NormalVector) +  CircleCenter;
 | 
|---|
| [b998c3] | 1088 |     // Now, NormalVector and SphereCenter are two orthonormalized vectors in the plane defined by CirclePlaneNormal (not normalized)
 | 
|---|
| [357fba] | 1089 | 
 | 
|---|
 | 1090 |     // look in one direction of baseline for initial candidate
 | 
|---|
| [0a4f7f] | 1091 |     SearchDirection = Plane(CirclePlaneNormal, NormalVector,0).getNormal();  // whether we look "left" first or "right" first is not important ...
 | 
|---|
| [357fba] | 1092 | 
 | 
|---|
| [5c7bf8] | 1093 |     // adding point 1 and point 2 and add the line between them
 | 
|---|
| [47d041] | 1094 |     LOG(0, "Coordinates of start node at " << *BaseLine->endpoints[0]->node << ".");
 | 
|---|
 | 1095 |     LOG(0, "Found second point is at " << *BaseLine->endpoints[1]->node << ".");
 | 
|---|
| [357fba] | 1096 | 
 | 
|---|
| [47d041] | 1097 |     //LOG(1, "INFO: OldSphereCenter is at " << helper << ".");
 | 
|---|
| [f07f86d] | 1098 |     CandidateForTesselation OptCandidates(BaseLine);
 | 
|---|
| [b998c3] | 1099 |     FindThirdPointForTesselation(NormalVector, SearchDirection, SphereCenter, OptCandidates, NULL, RADIUS, LC);
 | 
|---|
| [47d041] | 1100 |     LOG(0, "List of third Points is:");
 | 
|---|
| [f67b6e] | 1101 |     for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++) {
 | 
|---|
| [47d041] | 1102 |       LOG(0, " " << *(*it));
 | 
|---|
| [357fba] | 1103 |     }
 | 
|---|
| [f07f86d] | 1104 |     if (!OptCandidates.pointlist.empty()) {
 | 
|---|
 | 1105 |       BTS = NULL;
 | 
|---|
 | 1106 |       AddCandidatePolygon(OptCandidates, RADIUS, LC);
 | 
|---|
 | 1107 |     } else {
 | 
|---|
 | 1108 |       delete BaseLine;
 | 
|---|
 | 1109 |       continue;
 | 
|---|
| [357fba] | 1110 |     }
 | 
|---|
 | 1111 | 
 | 
|---|
| [711ac2] | 1112 |     if (BTS != NULL) { // we have created one starting triangle
 | 
|---|
 | 1113 |       delete BaseLine;
 | 
|---|
| [357fba] | 1114 |       break;
 | 
|---|
| [711ac2] | 1115 |     } else {
 | 
|---|
| [357fba] | 1116 |       // remove all candidates from the list and then the list itself
 | 
|---|
| [7273fc] | 1117 |       OptCandidates.pointlist.clear();
 | 
|---|
| [357fba] | 1118 |     }
 | 
|---|
| [f07f86d] | 1119 |     delete BaseLine;
 | 
|---|
| [357fba] | 1120 |   }
 | 
|---|
| [ce70970] | 1121 | 
 | 
|---|
 | 1122 |   return (BTS != NULL);
 | 
|---|
| [6613ec] | 1123 | }
 | 
|---|
 | 1124 | ;
 | 
|---|
| [357fba] | 1125 | 
 | 
|---|
| [f1ef60a] | 1126 | /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates.
 | 
|---|
 | 1127 |  * This is supposed to prevent early closing of the tesselation.
 | 
|---|
| [f67b6e] | 1128 |  * \param CandidateLine CandidateForTesselation with baseline and shortestangle , i.e. not \a *OptCandidate
 | 
|---|
| [f1ef60a] | 1129 |  * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints
 | 
|---|
 | 1130 |  * \param RADIUS radius of sphere
 | 
|---|
 | 1131 |  * \param *LC LinkedCell structure
 | 
|---|
 | 1132 |  * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found
 | 
|---|
 | 1133 |  */
 | 
|---|
| [f67b6e] | 1134 | //bool Tesselation::HasOtherBaselineBetterCandidate(CandidateForTesselation &CandidateLine, const TesselPoint * const ThirdNode, double RADIUS, const LinkedCell * const LC) const
 | 
|---|
 | 1135 | //{
 | 
|---|
 | 1136 | //      Info FunctionInfo(__func__);
 | 
|---|
 | 1137 | //  bool result = false;
 | 
|---|
 | 1138 | //  Vector CircleCenter;
 | 
|---|
 | 1139 | //  Vector CirclePlaneNormal;
 | 
|---|
 | 1140 | //  Vector OldSphereCenter;
 | 
|---|
 | 1141 | //  Vector SearchDirection;
 | 
|---|
 | 1142 | //  Vector helper;
 | 
|---|
 | 1143 | //  TesselPoint *OtherOptCandidate = NULL;
 | 
|---|
 | 1144 | //  double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant.
 | 
|---|
 | 1145 | //  double radius, CircleRadius;
 | 
|---|
 | 1146 | //  BoundaryLineSet *Line = NULL;
 | 
|---|
 | 1147 | //  BoundaryTriangleSet *T = NULL;
 | 
|---|
 | 1148 | //
 | 
|---|
 | 1149 | //  // check both other lines
 | 
|---|
| [735b1c] | 1150 | //  PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->getNr());
 | 
|---|
| [f67b6e] | 1151 | //  if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
 | 1152 | //    for (int i=0;i<2;i++) {
 | 
|---|
| [735b1c] | 1153 | //      LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->getNr());
 | 
|---|
| [f67b6e] | 1154 | //      if (FindLine != (FindPoint->second)->lines.end()) {
 | 
|---|
 | 1155 | //        Line = FindLine->second;
 | 
|---|
| [47d041] | 1156 | //        LOG(0, "Found line " << *Line << ".");
 | 
|---|
| [f67b6e] | 1157 | //        if (Line->triangles.size() == 1) {
 | 
|---|
 | 1158 | //          T = Line->triangles.begin()->second;
 | 
|---|
 | 1159 | //          // construct center of circle
 | 
|---|
 | 1160 | //          CircleCenter.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
 | 1161 | //          CircleCenter.AddVector(Line->endpoints[1]->node->node);
 | 
|---|
 | 1162 | //          CircleCenter.Scale(0.5);
 | 
|---|
 | 1163 | //
 | 
|---|
 | 1164 | //          // construct normal vector of circle
 | 
|---|
 | 1165 | //          CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
 | 1166 | //          CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node);
 | 
|---|
 | 1167 | //
 | 
|---|
 | 1168 | //          // calculate squared radius of circle
 | 
|---|
 | 1169 | //          radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
 | 
|---|
 | 1170 | //          if (radius/4. < RADIUS*RADIUS) {
 | 
|---|
 | 1171 | //            CircleRadius = RADIUS*RADIUS - radius/4.;
 | 
|---|
 | 1172 | //            CirclePlaneNormal.Normalize();
 | 
|---|
| [47d041] | 1173 | //            //LOG(1, "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
 | 
|---|
| [f67b6e] | 1174 | //
 | 
|---|
 | 1175 | //            // construct old center
 | 
|---|
 | 1176 | //            GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node);
 | 
|---|
 | 1177 | //            helper.CopyVector(&T->NormalVector);  // normal vector ensures that this is correct center of the two possible ones
 | 
|---|
 | 1178 | //            radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
 | 
|---|
 | 1179 | //            helper.Scale(sqrt(RADIUS*RADIUS - radius));
 | 
|---|
 | 1180 | //            OldSphereCenter.AddVector(&helper);
 | 
|---|
 | 1181 | //            OldSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
| [47d041] | 1182 | //            //LOG(1, "INFO: OldSphereCenter is at " << OldSphereCenter << ".");
 | 
|---|
| [f67b6e] | 1183 | //
 | 
|---|
 | 1184 | //            // construct SearchDirection
 | 
|---|
 | 1185 | //            SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal);
 | 
|---|
 | 1186 | //            helper.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
 | 1187 | //            helper.SubtractVector(ThirdNode->node);
 | 
|---|
 | 1188 | //            if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
 | 
|---|
 | 1189 | //              SearchDirection.Scale(-1.);
 | 
|---|
 | 1190 | //            SearchDirection.ProjectOntoPlane(&OldSphereCenter);
 | 
|---|
 | 1191 | //            SearchDirection.Normalize();
 | 
|---|
| [47d041] | 1192 | //            LOG(1, "INFO: SearchDirection is " << SearchDirection << ".");
 | 
|---|
| [f67b6e] | 1193 | //            if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
 | 
|---|
 | 1194 | //              // rotated the wrong way!
 | 
|---|
| [47d041] | 1195 | //              ELOG(1, "SearchDirection and RelativeOldSphereCenter are still not orthogonal!");
 | 
|---|
| [f67b6e] | 1196 | //            }
 | 
|---|
 | 1197 | //
 | 
|---|
 | 1198 | //            // add third point
 | 
|---|
 | 1199 | //            FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, OptCandidates, ThirdNode, RADIUS, LC);
 | 
|---|
 | 1200 | //            for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); ++it) {
 | 
|---|
 | 1201 | //              if (((*it) == BaseRay->endpoints[0]->node) || ((*it) == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested
 | 
|---|
 | 1202 | //                continue;
 | 
|---|
| [47d041] | 1203 | //              LOG(1, "INFO: Third point candidate is " << (*it)
 | 
|---|
 | 1204 | //              << " with circumsphere's center at " << (*it)->OptCenter << ".");
 | 
|---|
 | 1205 | //              LOG(1, "INFO: Baseline is " << *BaseRay);
 | 
|---|
| [f67b6e] | 1206 | //
 | 
|---|
 | 1207 | //              // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
 | 
|---|
 | 1208 | //              TesselPoint *PointCandidates[3];
 | 
|---|
 | 1209 | //              PointCandidates[0] = (*it);
 | 
|---|
 | 1210 | //              PointCandidates[1] = BaseRay->endpoints[0]->node;
 | 
|---|
 | 1211 | //              PointCandidates[2] = BaseRay->endpoints[1]->node;
 | 
|---|
 | 1212 | //              bool check=false;
 | 
|---|
 | 1213 | //              int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
 | 
|---|
 | 1214 | //              // If there is no triangle, add it regularly.
 | 
|---|
 | 1215 | //              if (existentTrianglesCount == 0) {
 | 
|---|
 | 1216 | //                SetTesselationPoint((*it), 0);
 | 
|---|
 | 1217 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
 | 1218 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
 | 1219 | //
 | 
|---|
 | 1220 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
 | 
|---|
 | 1221 | //                  OtherOptCandidate = (*it);
 | 
|---|
 | 1222 | //                  check = true;
 | 
|---|
 | 1223 | //                }
 | 
|---|
 | 1224 | //              } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
 | 
|---|
 | 1225 | //                SetTesselationPoint((*it), 0);
 | 
|---|
 | 1226 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
 | 1227 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
 | 1228 | //
 | 
|---|
 | 1229 | //                // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
 | 
|---|
 | 1230 | //                // i.e. at least one of the three lines must be present with TriangleCount <= 1
 | 
|---|
 | 1231 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) {
 | 
|---|
 | 1232 | //                  OtherOptCandidate = (*it);
 | 
|---|
 | 1233 | //                  check = true;
 | 
|---|
 | 1234 | //                }
 | 
|---|
 | 1235 | //              }
 | 
|---|
 | 1236 | //
 | 
|---|
 | 1237 | //              if (check) {
 | 
|---|
 | 1238 | //                if (ShortestAngle > OtherShortestAngle) {
 | 
|---|
| [47d041] | 1239 | //                  LOG(0, "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << ".");
 | 
|---|
| [f67b6e] | 1240 | //                  result = true;
 | 
|---|
 | 1241 | //                  break;
 | 
|---|
 | 1242 | //                }
 | 
|---|
 | 1243 | //              }
 | 
|---|
 | 1244 | //            }
 | 
|---|
 | 1245 | //            delete(OptCandidates);
 | 
|---|
 | 1246 | //            if (result)
 | 
|---|
 | 1247 | //              break;
 | 
|---|
 | 1248 | //          } else {
 | 
|---|
| [47d041] | 1249 | //            LOG(0, "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!");
 | 
|---|
| [f67b6e] | 1250 | //          }
 | 
|---|
 | 1251 | //        } else {
 | 
|---|
| [47d041] | 1252 | //          ELOG(2, "Baseline is connected to two triangles already?");
 | 
|---|
| [f67b6e] | 1253 | //        }
 | 
|---|
 | 1254 | //      } else {
 | 
|---|
| [47d041] | 1255 | //        LOG(1, "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << ".");
 | 
|---|
| [f67b6e] | 1256 | //      }
 | 
|---|
 | 1257 | //    }
 | 
|---|
 | 1258 | //  } else {
 | 
|---|
| [47d041] | 1259 | //    ELOG(1, "Could not find the TesselPoint " << *ThirdNode << ".");
 | 
|---|
| [f67b6e] | 1260 | //  }
 | 
|---|
 | 1261 | //
 | 
|---|
 | 1262 | //  return result;
 | 
|---|
 | 1263 | //};
 | 
|---|
| [357fba] | 1264 | 
 | 
|---|
 | 1265 | /** This function finds a triangle to a line, adjacent to an existing one.
 | 
|---|
 | 1266 |  * @param out output stream for debugging
 | 
|---|
| [1e168b] | 1267 |  * @param CandidateLine current cadndiate baseline to search from
 | 
|---|
| [357fba] | 1268 |  * @param T current triangle which \a Line is edge of
 | 
|---|
 | 1269 |  * @param RADIUS radius of the rolling ball
 | 
|---|
 | 1270 |  * @param N number of found triangles
 | 
|---|
| [62bb91] | 1271 |  * @param *LC LinkedCell structure with neighbouring points
 | 
|---|
| [357fba] | 1272 |  */
 | 
|---|
| [f07f86d] | 1273 | bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, const BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC)
 | 
|---|
| [357fba] | 1274 | {
 | 
|---|
| [6613ec] | 1275 |   Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 1276 |   Vector CircleCenter;
 | 
|---|
 | 1277 |   Vector CirclePlaneNormal;
 | 
|---|
| [b998c3] | 1278 |   Vector RelativeSphereCenter;
 | 
|---|
| [357fba] | 1279 |   Vector SearchDirection;
 | 
|---|
 | 1280 |   Vector helper;
 | 
|---|
| [09898c] | 1281 |   BoundaryPointSet *ThirdPoint = NULL;
 | 
|---|
| [357fba] | 1282 |   LineMap::iterator testline;
 | 
|---|
 | 1283 |   double radius, CircleRadius;
 | 
|---|
 | 1284 | 
 | 
|---|
| [6613ec] | 1285 |   for (int i = 0; i < 3; i++)
 | 
|---|
| [09898c] | 1286 |     if ((T.endpoints[i] != CandidateLine.BaseLine->endpoints[0]) && (T.endpoints[i] != CandidateLine.BaseLine->endpoints[1])) {
 | 
|---|
 | 1287 |       ThirdPoint = T.endpoints[i];
 | 
|---|
| [b998c3] | 1288 |       break;
 | 
|---|
 | 1289 |     }
 | 
|---|
| [47d041] | 1290 |   LOG(0, "Current baseline is " << *CandidateLine.BaseLine << " with ThirdPoint " << *ThirdPoint << " of triangle " << T << ".");
 | 
|---|
| [09898c] | 1291 | 
 | 
|---|
 | 1292 |   CandidateLine.T = &T;
 | 
|---|
| [357fba] | 1293 | 
 | 
|---|
 | 1294 |   // construct center of circle
 | 
|---|
| [d74077] | 1295 |   CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) +
 | 
|---|
 | 1296 |                         (CandidateLine.BaseLine->endpoints[1]->node->getPosition()));
 | 
|---|
| [357fba] | 1297 | 
 | 
|---|
 | 1298 |   // construct normal vector of circle
 | 
|---|
| [d74077] | 1299 |   CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) -
 | 
|---|
 | 1300 |                       (CandidateLine.BaseLine->endpoints[1]->node->getPosition());
 | 
|---|
| [357fba] | 1301 | 
 | 
|---|
 | 1302 |   // calculate squared radius of circle
 | 
|---|
| [273382] | 1303 |   radius = CirclePlaneNormal.ScalarProduct(CirclePlaneNormal);
 | 
|---|
| [6613ec] | 1304 |   if (radius / 4. < RADIUS * RADIUS) {
 | 
|---|
| [b998c3] | 1305 |     // construct relative sphere center with now known CircleCenter
 | 
|---|
| [273382] | 1306 |     RelativeSphereCenter = T.SphereCenter - CircleCenter;
 | 
|---|
| [b998c3] | 1307 | 
 | 
|---|
| [6613ec] | 1308 |     CircleRadius = RADIUS * RADIUS - radius / 4.;
 | 
|---|
| [357fba] | 1309 |     CirclePlaneNormal.Normalize();
 | 
|---|
| [47d041] | 1310 |     LOG(1, "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
 | 
|---|
| [357fba] | 1311 | 
 | 
|---|
| [47d041] | 1312 |     LOG(1, "INFO: OldSphereCenter is at " << T.SphereCenter << ".");
 | 
|---|
| [b998c3] | 1313 | 
 | 
|---|
 | 1314 |     // construct SearchDirection and an "outward pointer"
 | 
|---|
| [0a4f7f] | 1315 |     SearchDirection = Plane(RelativeSphereCenter, CirclePlaneNormal,0).getNormal();
 | 
|---|
| [d74077] | 1316 |     helper = CircleCenter - (ThirdPoint->node->getPosition());
 | 
|---|
| [273382] | 1317 |     if (helper.ScalarProduct(SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
 | 
|---|
| [357fba] | 1318 |       SearchDirection.Scale(-1.);
 | 
|---|
| [47d041] | 1319 |     LOG(1, "INFO: SearchDirection is " << SearchDirection << ".");
 | 
|---|
| [273382] | 1320 |     if (fabs(RelativeSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) {
 | 
|---|
| [357fba] | 1321 |       // rotated the wrong way!
 | 
|---|
| [47d041] | 1322 |       ELOG(1, "SearchDirection and RelativeOldSphereCenter are still not orthogonal!");
 | 
|---|
| [357fba] | 1323 |     }
 | 
|---|
 | 1324 | 
 | 
|---|
 | 1325 |     // add third point
 | 
|---|
| [09898c] | 1326 |     FindThirdPointForTesselation(T.NormalVector, SearchDirection, T.SphereCenter, CandidateLine, ThirdPoint, RADIUS, LC);
 | 
|---|
| [357fba] | 1327 | 
 | 
|---|
 | 1328 |   } else {
 | 
|---|
| [47d041] | 1329 |     LOG(0, "Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!");
 | 
|---|
| [357fba] | 1330 |   }
 | 
|---|
 | 1331 | 
 | 
|---|
| [f67b6e] | 1332 |   if (CandidateLine.pointlist.empty()) {
 | 
|---|
| [47d041] | 1333 |     ELOG(2, "Could not find a suitable candidate.");
 | 
|---|
| [357fba] | 1334 |     return false;
 | 
|---|
 | 1335 |   }
 | 
|---|
| [47d041] | 1336 |   LOG(0, "Third Points are: ");
 | 
|---|
| [f67b6e] | 1337 |   for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it) {
 | 
|---|
| [47d041] | 1338 |     LOG(0, " " << *(*it));
 | 
|---|
| [357fba] | 1339 |   }
 | 
|---|
 | 1340 | 
 | 
|---|
| [f67b6e] | 1341 |   return true;
 | 
|---|
| [6613ec] | 1342 | }
 | 
|---|
 | 1343 | ;
 | 
|---|
| [f67b6e] | 1344 | 
 | 
|---|
| [6613ec] | 1345 | /** Walks through Tesselation::OpenLines() and finds candidates for newly created ones.
 | 
|---|
 | 1346 |  * \param *&LCList atoms in LinkedCell list
 | 
|---|
 | 1347 |  * \param RADIUS radius of the virtual sphere
 | 
|---|
 | 1348 |  * \return true - for all open lines without candidates so far, a candidate has been found,
 | 
|---|
 | 1349 |  *         false - at least one open line without candidate still
 | 
|---|
 | 1350 |  */
 | 
|---|
 | 1351 | bool Tesselation::FindCandidatesforOpenLines(const double RADIUS, const LinkedCell *&LCList)
 | 
|---|
 | 1352 | {
 | 
|---|
 | 1353 |   bool TesselationFailFlag = true;
 | 
|---|
 | 1354 |   CandidateForTesselation *baseline = NULL;
 | 
|---|
 | 1355 |   BoundaryTriangleSet *T = NULL;
 | 
|---|
 | 1356 | 
 | 
|---|
 | 1357 |   for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) {
 | 
|---|
 | 1358 |     baseline = Runner->second;
 | 
|---|
 | 1359 |     if (baseline->pointlist.empty()) {
 | 
|---|
| [6d574a] | 1360 |       ASSERT((baseline->BaseLine->triangles.size() == 1),"Open line without exactly one attached triangle");
 | 
|---|
| [6613ec] | 1361 |       T = (((baseline->BaseLine->triangles.begin()))->second);
 | 
|---|
| [47d041] | 1362 |       LOG(1, "Finding best candidate for open line " << *baseline->BaseLine << " of triangle " << *T);
 | 
|---|
| [6613ec] | 1363 |       TesselationFailFlag = TesselationFailFlag && FindNextSuitableTriangle(*baseline, *T, RADIUS, LCList); //the line is there, so there is a triangle, but only one.
 | 
|---|
 | 1364 |     }
 | 
|---|
 | 1365 |   }
 | 
|---|
 | 1366 |   return TesselationFailFlag;
 | 
|---|
 | 1367 | }
 | 
|---|
 | 1368 | ;
 | 
|---|
| [357fba] | 1369 | 
 | 
|---|
| [1e168b] | 1370 | /** Adds the present line and candidate point from \a &CandidateLine to the Tesselation.
 | 
|---|
| [f67b6e] | 1371 |  * \param CandidateLine triangle to add
 | 
|---|
| [474961] | 1372 |  * \param RADIUS Radius of sphere
 | 
|---|
 | 1373 |  * \param *LC LinkedCell structure
 | 
|---|
 | 1374 |  * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in
 | 
|---|
 | 1375 |  * AddTesselationLine() in AddCandidateTriangle()
 | 
|---|
| [1e168b] | 1376 |  */
 | 
|---|
| [474961] | 1377 | void Tesselation::AddCandidatePolygon(CandidateForTesselation CandidateLine, const double RADIUS, const LinkedCell *LC)
 | 
|---|
| [1e168b] | 1378 | {
 | 
|---|
| [ebb50e] | 1379 |   Info FunctionInfo(__func__);
 | 
|---|
| [1e168b] | 1380 |   Vector Center;
 | 
|---|
| [27bd2f] | 1381 |   TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node;
 | 
|---|
| [09898c] | 1382 |   TesselPointList::iterator Runner;
 | 
|---|
 | 1383 |   TesselPointList::iterator Sprinter;
 | 
|---|
| [27bd2f] | 1384 | 
 | 
|---|
 | 1385 |   // fill the set of neighbours
 | 
|---|
| [c15ca2] | 1386 |   TesselPointSet SetOfNeighbours;
 | 
|---|
| [8d2772] | 1387 | 
 | 
|---|
| [27bd2f] | 1388 |   SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node);
 | 
|---|
 | 1389 |   for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++)
 | 
|---|
 | 1390 |     SetOfNeighbours.insert(*Runner);
 | 
|---|
| [d74077] | 1391 |   TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->getPosition());
 | 
|---|
| [27bd2f] | 1392 | 
 | 
|---|
| [47d041] | 1393 |   LOG(0, "List of Candidates for Turning Point " << *TurningPoint << ":");
 | 
|---|
| [c15ca2] | 1394 |   for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner)
 | 
|---|
| [47d041] | 1395 |     LOG(0, " " << **TesselRunner);
 | 
|---|
| [09898c] | 1396 | 
 | 
|---|
 | 1397 |   // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles)
 | 
|---|
 | 1398 |   Runner = connectedClosestPoints->begin();
 | 
|---|
 | 1399 |   Sprinter = Runner;
 | 
|---|
| [27bd2f] | 1400 |   Sprinter++;
 | 
|---|
| [6613ec] | 1401 |   while (Sprinter != connectedClosestPoints->end()) {
 | 
|---|
| [47d041] | 1402 |     LOG(0, "Current Runner is " << *(*Runner) << " and sprinter is " << *(*Sprinter) << ".");
 | 
|---|
| [f67b6e] | 1403 | 
 | 
|---|
| [f07f86d] | 1404 |     AddTesselationPoint(TurningPoint, 0);
 | 
|---|
 | 1405 |     AddTesselationPoint(*Runner, 1);
 | 
|---|
 | 1406 |     AddTesselationPoint(*Sprinter, 2);
 | 
|---|
| [1e168b] | 1407 | 
 | 
|---|
| [6613ec] | 1408 |     AddCandidateTriangle(CandidateLine, Opt);
 | 
|---|
| [1e168b] | 1409 | 
 | 
|---|
| [27bd2f] | 1410 |     Runner = Sprinter;
 | 
|---|
 | 1411 |     Sprinter++;
 | 
|---|
| [6613ec] | 1412 |     if (Sprinter != connectedClosestPoints->end()) {
 | 
|---|
 | 1413 |       // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked)
 | 
|---|
| [f04f11] | 1414 |       FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OptCenter); // Assume BTS contains last triangle
 | 
|---|
| [47d041] | 1415 |       LOG(0, " There are still more triangles to add.");
 | 
|---|
| [6613ec] | 1416 |     }
 | 
|---|
 | 1417 |     // pick candidates for other open lines as well
 | 
|---|
 | 1418 |     FindCandidatesforOpenLines(RADIUS, LC);
 | 
|---|
 | 1419 | 
 | 
|---|
| [f07f86d] | 1420 |     // check whether we add a degenerate or a normal triangle
 | 
|---|
| [6613ec] | 1421 |     if (CheckDegeneracy(CandidateLine, RADIUS, LC)) {
 | 
|---|
| [f07f86d] | 1422 |       // add normal and degenerate triangles
 | 
|---|
| [47d041] | 1423 |       LOG(1, "Triangle of endpoints " << *TPS[0] << "," << *TPS[1] << " and " << *TPS[2] << " is degenerated, adding both sides.");
 | 
|---|
| [6613ec] | 1424 |       AddCandidateTriangle(CandidateLine, OtherOpt);
 | 
|---|
 | 1425 | 
 | 
|---|
 | 1426 |       if (Sprinter != connectedClosestPoints->end()) {
 | 
|---|
 | 1427 |         // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked)
 | 
|---|
 | 1428 |         FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OtherOptCenter);
 | 
|---|
 | 1429 |       }
 | 
|---|
 | 1430 |       // pick candidates for other open lines as well
 | 
|---|
 | 1431 |       FindCandidatesforOpenLines(RADIUS, LC);
 | 
|---|
| [474961] | 1432 |     }
 | 
|---|
| [6613ec] | 1433 |   }
 | 
|---|
 | 1434 |   delete (connectedClosestPoints);
 | 
|---|
 | 1435 | };
 | 
|---|
| [474961] | 1436 | 
 | 
|---|
| [6613ec] | 1437 | /** for polygons (multiple candidates for a baseline) sets internal edges to the correct next candidate.
 | 
|---|
 | 1438 |  * \param *Sprinter next candidate to which internal open lines are set
 | 
|---|
 | 1439 |  * \param *OptCenter OptCenter for this candidate
 | 
|---|
 | 1440 |  */
 | 
|---|
 | 1441 | void Tesselation::FindDegeneratedCandidatesforOpenLines(TesselPoint * const Sprinter, const Vector * const OptCenter)
 | 
|---|
 | 1442 | {
 | 
|---|
 | 1443 |   Info FunctionInfo(__func__);
 | 
|---|
 | 1444 | 
 | 
|---|
| [735b1c] | 1445 |   pair<LineMap::iterator, LineMap::iterator> FindPair = TPS[0]->lines.equal_range(TPS[2]->node->getNr());
 | 
|---|
| [6613ec] | 1446 |   for (LineMap::const_iterator FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
 | 
|---|
| [47d041] | 1447 |     LOG(1, "INFO: Checking line " << *(FindLine->second) << " ...");
 | 
|---|
| [6613ec] | 1448 |     // If there is a line with less than two attached triangles, we don't need a new line.
 | 
|---|
 | 1449 |     if (FindLine->second->triangles.size() == 1) {
 | 
|---|
 | 1450 |       CandidateMap::iterator Finder = OpenLines.find(FindLine->second);
 | 
|---|
 | 1451 |       if (!Finder->second->pointlist.empty())
 | 
|---|
| [47d041] | 1452 |         LOG(1, "INFO: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << ".");
 | 
|---|
| [6613ec] | 1453 |       else {
 | 
|---|
| [47d041] | 1454 |         LOG(1, "INFO: line " << *(FindLine->second) << " is open with no candidate, setting to next Sprinter" << (*Sprinter));
 | 
|---|
| [f04f11] | 1455 |         Finder->second->T = BTS;  // is last triangle
 | 
|---|
| [6613ec] | 1456 |         Finder->second->pointlist.push_back(Sprinter);
 | 
|---|
 | 1457 |         Finder->second->ShortestAngle = 0.;
 | 
|---|
| [8cbb97] | 1458 |         Finder->second->OptCenter = *OptCenter;
 | 
|---|
| [6613ec] | 1459 |       }
 | 
|---|
 | 1460 |     }
 | 
|---|
| [f67b6e] | 1461 |   }
 | 
|---|
| [1e168b] | 1462 | };
 | 
|---|
 | 1463 | 
 | 
|---|
| [f07f86d] | 1464 | /** If a given \a *triangle is degenerated, this adds both sides.
 | 
|---|
| [474961] | 1465 |  * i.e. the triangle with same BoundaryPointSet's but NormalVector in opposite direction.
 | 
|---|
| [f07f86d] | 1466 |  * Note that endpoints are stored in Tesselation::TPS
 | 
|---|
 | 1467 |  * \param CandidateLine CanddiateForTesselation structure for the desired BoundaryLine
 | 
|---|
| [474961] | 1468 |  * \param RADIUS radius of sphere
 | 
|---|
 | 1469 |  * \param *LC pointer to LinkedCell structure
 | 
|---|
 | 1470 |  */
 | 
|---|
| [711ac2] | 1471 | void Tesselation::AddDegeneratedTriangle(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell *LC)
 | 
|---|
| [474961] | 1472 | {
 | 
|---|
 | 1473 |   Info FunctionInfo(__func__);
 | 
|---|
| [f07f86d] | 1474 |   Vector Center;
 | 
|---|
 | 1475 |   CandidateMap::const_iterator CandidateCheck = OpenLines.end();
 | 
|---|
| [711ac2] | 1476 |   BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| [f07f86d] | 1477 | 
 | 
|---|
| [711ac2] | 1478 |   /// 1. Create or pick the lines for the first triangle
 | 
|---|
| [47d041] | 1479 |   LOG(0, "INFO: Creating/Picking lines for first triangle ...");
 | 
|---|
| [6613ec] | 1480 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| [711ac2] | 1481 |     BLS[i] = NULL;
 | 
|---|
| [47d041] | 1482 |     LOG(0, "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
 | 
|---|
| [6613ec] | 1483 |     AddTesselationLine(&CandidateLine.OptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i);
 | 
|---|
| [474961] | 1484 |   }
 | 
|---|
| [f07f86d] | 1485 | 
 | 
|---|
| [711ac2] | 1486 |   /// 2. create the first triangle and NormalVector and so on
 | 
|---|
| [47d041] | 1487 |   LOG(0, "INFO: Adding first triangle with center at " << CandidateLine.OptCenter << " ...");
 | 
|---|
| [f07f86d] | 1488 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
 | 1489 |   AddTesselationTriangle();
 | 
|---|
| [711ac2] | 1490 | 
 | 
|---|
| [f07f86d] | 1491 |   // create normal vector
 | 
|---|
| [d74077] | 1492 |   BTS->GetCenter(Center);
 | 
|---|
| [8cbb97] | 1493 |   Center -= CandidateLine.OptCenter;
 | 
|---|
 | 1494 |   BTS->SphereCenter = CandidateLine.OptCenter;
 | 
|---|
| [f07f86d] | 1495 |   BTS->GetNormalVector(Center);
 | 
|---|
 | 1496 |   // give some verbose output about the whole procedure
 | 
|---|
 | 1497 |   if (CandidateLine.T != NULL)
 | 
|---|
| [47d041] | 1498 |     LOG(0, "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
 | 
|---|
| [f07f86d] | 1499 |   else
 | 
|---|
| [47d041] | 1500 |     LOG(0, "--> New starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
 | 
|---|
| [f07f86d] | 1501 |   triangle = BTS;
 | 
|---|
 | 1502 | 
 | 
|---|
| [711ac2] | 1503 |   /// 3. Gather candidates for each new line
 | 
|---|
| [47d041] | 1504 |   LOG(0, "INFO: Adding candidates to new lines ...");
 | 
|---|
| [6613ec] | 1505 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| [47d041] | 1506 |     LOG(0, "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
 | 
|---|
| [f07f86d] | 1507 |     CandidateCheck = OpenLines.find(BLS[i]);
 | 
|---|
 | 1508 |     if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) {
 | 
|---|
 | 1509 |       if (CandidateCheck->second->T == NULL)
 | 
|---|
 | 1510 |         CandidateCheck->second->T = triangle;
 | 
|---|
 | 1511 |       FindNextSuitableTriangle(*(CandidateCheck->second), *CandidateCheck->second->T, RADIUS, LC);
 | 
|---|
| [474961] | 1512 |     }
 | 
|---|
| [f07f86d] | 1513 |   }
 | 
|---|
| [d5fea7] | 1514 | 
 | 
|---|
| [711ac2] | 1515 |   /// 4. Create or pick the lines for the second triangle
 | 
|---|
| [47d041] | 1516 |   LOG(0, "INFO: Creating/Picking lines for second triangle ...");
 | 
|---|
| [6613ec] | 1517 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| [47d041] | 1518 |     LOG(0, "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
 | 
|---|
| [6613ec] | 1519 |     AddTesselationLine(&CandidateLine.OtherOptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i);
 | 
|---|
| [474961] | 1520 |   }
 | 
|---|
| [f07f86d] | 1521 | 
 | 
|---|
| [711ac2] | 1522 |   /// 5. create the second triangle and NormalVector and so on
 | 
|---|
| [47d041] | 1523 |   LOG(0, "INFO: Adding second triangle with center at " << CandidateLine.OtherOptCenter << " ...");
 | 
|---|
| [f07f86d] | 1524 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
 | 1525 |   AddTesselationTriangle();
 | 
|---|
| [711ac2] | 1526 | 
 | 
|---|
| [8cbb97] | 1527 |   BTS->SphereCenter = CandidateLine.OtherOptCenter;
 | 
|---|
| [f07f86d] | 1528 |   // create normal vector in other direction
 | 
|---|
| [8cbb97] | 1529 |   BTS->GetNormalVector(triangle->NormalVector);
 | 
|---|
| [f07f86d] | 1530 |   BTS->NormalVector.Scale(-1.);
 | 
|---|
 | 1531 |   // give some verbose output about the whole procedure
 | 
|---|
 | 1532 |   if (CandidateLine.T != NULL)
 | 
|---|
| [47d041] | 1533 |     LOG(0, "--> New degenerate triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
 | 
|---|
| [f07f86d] | 1534 |   else
 | 
|---|
| [47d041] | 1535 |     LOG(0, "--> New degenerate starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
 | 
|---|
| [f07f86d] | 1536 | 
 | 
|---|
| [711ac2] | 1537 |   /// 6. Adding triangle to new lines
 | 
|---|
| [47d041] | 1538 |   LOG(0, "INFO: Adding second triangles to new lines ...");
 | 
|---|
| [6613ec] | 1539 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| [47d041] | 1540 |     LOG(0, "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
 | 
|---|
| [711ac2] | 1541 |     CandidateCheck = OpenLines.find(BLS[i]);
 | 
|---|
 | 1542 |     if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) {
 | 
|---|
 | 1543 |       if (CandidateCheck->second->T == NULL)
 | 
|---|
 | 1544 |         CandidateCheck->second->T = BTS;
 | 
|---|
 | 1545 |     }
 | 
|---|
 | 1546 |   }
 | 
|---|
| [6613ec] | 1547 | }
 | 
|---|
 | 1548 | ;
 | 
|---|
| [474961] | 1549 | 
 | 
|---|
 | 1550 | /** Adds a triangle to the Tesselation structure from three given TesselPoint's.
 | 
|---|
| [f07f86d] | 1551 |  * Note that endpoints are in Tesselation::TPS.
 | 
|---|
 | 1552 |  * \param CandidateLine CandidateForTesselation structure contains other information
 | 
|---|
| [6613ec] | 1553 |  * \param type which opt center to add (i.e. which side) and thus which NormalVector to take
 | 
|---|
| [474961] | 1554 |  */
 | 
|---|
| [6613ec] | 1555 | void Tesselation::AddCandidateTriangle(CandidateForTesselation &CandidateLine, enum centers type)
 | 
|---|
| [474961] | 1556 | {
 | 
|---|
 | 1557 |   Info FunctionInfo(__func__);
 | 
|---|
| [f07f86d] | 1558 |   Vector Center;
 | 
|---|
| [6613ec] | 1559 |   Vector *OptCenter = (type == Opt) ? &CandidateLine.OptCenter : &CandidateLine.OtherOptCenter;
 | 
|---|
| [474961] | 1560 | 
 | 
|---|
 | 1561 |   // add the lines
 | 
|---|
| [6613ec] | 1562 |   AddTesselationLine(OptCenter, TPS[2], TPS[0], TPS[1], 0);
 | 
|---|
 | 1563 |   AddTesselationLine(OptCenter, TPS[1], TPS[0], TPS[2], 1);
 | 
|---|
 | 1564 |   AddTesselationLine(OptCenter, TPS[0], TPS[1], TPS[2], 2);
 | 
|---|
| [474961] | 1565 | 
 | 
|---|
 | 1566 |   // add the triangles
 | 
|---|
 | 1567 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
 | 1568 |   AddTesselationTriangle();
 | 
|---|
| [f07f86d] | 1569 | 
 | 
|---|
 | 1570 |   // create normal vector
 | 
|---|
| [d74077] | 1571 |   BTS->GetCenter(Center);
 | 
|---|
| [8cbb97] | 1572 |   Center.SubtractVector(*OptCenter);
 | 
|---|
 | 1573 |   BTS->SphereCenter = *OptCenter;
 | 
|---|
| [f07f86d] | 1574 |   BTS->GetNormalVector(Center);
 | 
|---|
 | 1575 | 
 | 
|---|
 | 1576 |   // give some verbose output about the whole procedure
 | 
|---|
 | 1577 |   if (CandidateLine.T != NULL)
 | 
|---|
| [47d041] | 1578 |     LOG(0, "--> New" << ((type == OtherOpt) ? " degenerate " : " ") << "triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
 | 
|---|
| [f07f86d] | 1579 |   else
 | 
|---|
| [47d041] | 1580 |     LOG(0, "--> New" << ((type == OtherOpt) ? " degenerate " : " ") << "starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
 | 
|---|
| [6613ec] | 1581 | }
 | 
|---|
 | 1582 | ;
 | 
|---|
| [474961] | 1583 | 
 | 
|---|
| [16d866] | 1584 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
 | 
|---|
 | 1585 |  * We look whether the closest point on \a *Base with respect to the other baseline is outside
 | 
|---|
 | 1586 |  * of the segment formed by both endpoints (concave) or not (convex).
 | 
|---|
 | 1587 |  * \param *out output stream for debugging
 | 
|---|
 | 1588 |  * \param *Base line to be flipped
 | 
|---|
| [57066a] | 1589 |  * \return NULL - convex, otherwise endpoint that makes it concave
 | 
|---|
| [16d866] | 1590 |  */
 | 
|---|
| [e138de] | 1591 | class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base)
 | 
|---|
| [16d866] | 1592 | {
 | 
|---|
| [6613ec] | 1593 |   Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 1594 |   class BoundaryPointSet *Spot = NULL;
 | 
|---|
 | 1595 |   class BoundaryLineSet *OtherBase;
 | 
|---|
| [0077b5] | 1596 |   Vector *ClosestPoint;
 | 
|---|
| [16d866] | 1597 | 
 | 
|---|
| [6613ec] | 1598 |   int m = 0;
 | 
|---|
 | 1599 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
 | 1600 |     for (int j = 0; j < 3; j++) // all of their endpoints and baselines
 | 
|---|
| [16d866] | 1601 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
 | 1602 |         BPS[m++] = runner->second->endpoints[j];
 | 
|---|
| [6613ec] | 1603 |   OtherBase = new class BoundaryLineSet(BPS, -1);
 | 
|---|
| [16d866] | 1604 | 
 | 
|---|
| [47d041] | 1605 |   LOG(1, "INFO: Current base line is " << *Base << ".");
 | 
|---|
 | 1606 |   LOG(1, "INFO: Other base line is " << *OtherBase << ".");
 | 
|---|
| [16d866] | 1607 | 
 | 
|---|
 | 1608 |   // get the closest point on each line to the other line
 | 
|---|
| [e138de] | 1609 |   ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase);
 | 
|---|
| [16d866] | 1610 | 
 | 
|---|
 | 1611 |   // delete the temporary other base line
 | 
|---|
| [6613ec] | 1612 |   delete (OtherBase);
 | 
|---|
| [16d866] | 1613 | 
 | 
|---|
 | 1614 |   // get the distance vector from Base line to OtherBase line
 | 
|---|
| [0077b5] | 1615 |   Vector DistanceToIntersection[2], BaseLine;
 | 
|---|
 | 1616 |   double distance[2];
 | 
|---|
| [d74077] | 1617 |   BaseLine = (Base->endpoints[1]->node->getPosition()) - (Base->endpoints[0]->node->getPosition());
 | 
|---|
| [6613ec] | 1618 |   for (int i = 0; i < 2; i++) {
 | 
|---|
| [d74077] | 1619 |     DistanceToIntersection[i] = (*ClosestPoint) - (Base->endpoints[i]->node->getPosition());
 | 
|---|
| [273382] | 1620 |     distance[i] = BaseLine.ScalarProduct(DistanceToIntersection[i]);
 | 
|---|
| [16d866] | 1621 |   }
 | 
|---|
| [6613ec] | 1622 |   delete (ClosestPoint);
 | 
|---|
 | 1623 |   if ((distance[0] * distance[1]) > 0) { // have same sign?
 | 
|---|
| [47d041] | 1624 |     LOG(1, "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave.");
 | 
|---|
| [0077b5] | 1625 |     if (distance[0] < distance[1]) {
 | 
|---|
 | 1626 |       Spot = Base->endpoints[0];
 | 
|---|
 | 1627 |     } else {
 | 
|---|
 | 1628 |       Spot = Base->endpoints[1];
 | 
|---|
 | 1629 |     }
 | 
|---|
| [16d866] | 1630 |     return Spot;
 | 
|---|
| [6613ec] | 1631 |   } else { // different sign, i.e. we are in between
 | 
|---|
| [47d041] | 1632 |     LOG(0, "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex.");
 | 
|---|
| [16d866] | 1633 |     return NULL;
 | 
|---|
 | 1634 |   }
 | 
|---|
 | 1635 | 
 | 
|---|
| [6613ec] | 1636 | }
 | 
|---|
 | 1637 | ;
 | 
|---|
| [16d866] | 1638 | 
 | 
|---|
| [776b64] | 1639 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) const
 | 
|---|
| [0077b5] | 1640 | {
 | 
|---|
| [6613ec] | 1641 |   Info FunctionInfo(__func__);
 | 
|---|
| [0077b5] | 1642 |   // print all lines
 | 
|---|
| [47d041] | 1643 |   LOG(0, "Printing all boundary points for debugging:");
 | 
|---|
| [6613ec] | 1644 |   for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin(); PointRunner != PointsOnBoundary.end(); PointRunner++)
 | 
|---|
| [47d041] | 1645 |     LOG(0, *(PointRunner->second));
 | 
|---|
| [6613ec] | 1646 | }
 | 
|---|
 | 1647 | ;
 | 
|---|
| [0077b5] | 1648 | 
 | 
|---|
| [776b64] | 1649 | void Tesselation::PrintAllBoundaryLines(ofstream *out) const
 | 
|---|
| [0077b5] | 1650 | {
 | 
|---|
| [6613ec] | 1651 |   Info FunctionInfo(__func__);
 | 
|---|
| [0077b5] | 1652 |   // print all lines
 | 
|---|
| [47d041] | 1653 |   LOG(0, "Printing all boundary lines for debugging:");
 | 
|---|
| [776b64] | 1654 |   for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
 | 
|---|
| [47d041] | 1655 |     LOG(0, *(LineRunner->second));
 | 
|---|
| [6613ec] | 1656 | }
 | 
|---|
 | 1657 | ;
 | 
|---|
| [0077b5] | 1658 | 
 | 
|---|
| [776b64] | 1659 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const
 | 
|---|
| [0077b5] | 1660 | {
 | 
|---|
| [6613ec] | 1661 |   Info FunctionInfo(__func__);
 | 
|---|
| [0077b5] | 1662 |   // print all triangles
 | 
|---|
| [47d041] | 1663 |   LOG(0, "Printing all boundary triangles for debugging:");
 | 
|---|
| [776b64] | 1664 |   for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
 | 
|---|
| [47d041] | 1665 |     LOG(0, *(TriangleRunner->second));
 | 
|---|
| [6613ec] | 1666 | }
 | 
|---|
 | 1667 | ;
 | 
|---|
| [357fba] | 1668 | 
 | 
|---|
| [16d866] | 1669 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
 | 
|---|
| [357fba] | 1670 |  * \param *out output stream for debugging
 | 
|---|
| [16d866] | 1671 |  * \param *Base line to be flipped
 | 
|---|
| [57066a] | 1672 |  * \return volume change due to flipping (0 - then no flipped occured)
 | 
|---|
| [357fba] | 1673 |  */
 | 
|---|
| [e138de] | 1674 | double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base)
 | 
|---|
| [357fba] | 1675 | {
 | 
|---|
| [6613ec] | 1676 |   Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 1677 |   class BoundaryLineSet *OtherBase;
 | 
|---|
 | 1678 |   Vector *ClosestPoint[2];
 | 
|---|
| [57066a] | 1679 |   double volume;
 | 
|---|
| [16d866] | 1680 | 
 | 
|---|
| [6613ec] | 1681 |   int m = 0;
 | 
|---|
 | 1682 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
 | 1683 |     for (int j = 0; j < 3; j++) // all of their endpoints and baselines
 | 
|---|
| [16d866] | 1684 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
 | 1685 |         BPS[m++] = runner->second->endpoints[j];
 | 
|---|
| [6613ec] | 1686 |   OtherBase = new class BoundaryLineSet(BPS, -1);
 | 
|---|
| [62bb91] | 1687 | 
 | 
|---|
| [47d041] | 1688 |   LOG(0, "INFO: Current base line is " << *Base << ".");
 | 
|---|
 | 1689 |   LOG(0, "INFO: Other base line is " << *OtherBase << ".");
 | 
|---|
| [62bb91] | 1690 | 
 | 
|---|
| [16d866] | 1691 |   // get the closest point on each line to the other line
 | 
|---|
| [e138de] | 1692 |   ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase);
 | 
|---|
 | 1693 |   ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base);
 | 
|---|
| [16d866] | 1694 | 
 | 
|---|
 | 1695 |   // get the distance vector from Base line to OtherBase line
 | 
|---|
| [273382] | 1696 |   Vector Distance = (*ClosestPoint[1]) - (*ClosestPoint[0]);
 | 
|---|
| [16d866] | 1697 | 
 | 
|---|
| [57066a] | 1698 |   // calculate volume
 | 
|---|
| [d74077] | 1699 |   volume = CalculateVolumeofGeneralTetraeder(Base->endpoints[1]->node->getPosition(), OtherBase->endpoints[0]->node->getPosition(), OtherBase->endpoints[1]->node->getPosition(), Base->endpoints[0]->node->getPosition());
 | 
|---|
| [57066a] | 1700 | 
 | 
|---|
| [0077b5] | 1701 |   // delete the temporary other base line and the closest points
 | 
|---|
| [6613ec] | 1702 |   delete (ClosestPoint[0]);
 | 
|---|
 | 1703 |   delete (ClosestPoint[1]);
 | 
|---|
 | 1704 |   delete (OtherBase);
 | 
|---|
| [16d866] | 1705 | 
 | 
|---|
 | 1706 |   if (Distance.NormSquared() < MYEPSILON) { // check for intersection
 | 
|---|
| [47d041] | 1707 |     LOG(0, "REJECT: Both lines have an intersection: Nothing to do.");
 | 
|---|
| [16d866] | 1708 |     return false;
 | 
|---|
 | 1709 |   } else { // check for sign against BaseLineNormal
 | 
|---|
 | 1710 |     Vector BaseLineNormal;
 | 
|---|
| [5c7bf8] | 1711 |     BaseLineNormal.Zero();
 | 
|---|
 | 1712 |     if (Base->triangles.size() < 2) {
 | 
|---|
| [47d041] | 1713 |       ELOG(1, "Less than two triangles are attached to this baseline!");
 | 
|---|
| [57066a] | 1714 |       return 0.;
 | 
|---|
| [5c7bf8] | 1715 |     }
 | 
|---|
 | 1716 |     for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| [47d041] | 1717 |     LOG(1, "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << ".");
 | 
|---|
| [273382] | 1718 |       BaseLineNormal += (runner->second->NormalVector);
 | 
|---|
| [5c7bf8] | 1719 |     }
 | 
|---|
| [6613ec] | 1720 |     BaseLineNormal.Scale(1. / 2.);
 | 
|---|
| [357fba] | 1721 | 
 | 
|---|
| [273382] | 1722 |     if (Distance.ScalarProduct(BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
 | 
|---|
| [47d041] | 1723 |       LOG(0, "ACCEPT: Other base line would be higher: Flipping baseline.");
 | 
|---|
| [57066a] | 1724 |       // calculate volume summand as a general tetraeder
 | 
|---|
 | 1725 |       return volume;
 | 
|---|
| [6613ec] | 1726 |     } else { // Base higher than OtherBase -> do nothing
 | 
|---|
| [47d041] | 1727 |       LOG(0, "REJECT: Base line is higher: Nothing to do.");
 | 
|---|
| [57066a] | 1728 |       return 0.;
 | 
|---|
| [16d866] | 1729 |     }
 | 
|---|
 | 1730 |   }
 | 
|---|
| [6613ec] | 1731 | }
 | 
|---|
 | 1732 | ;
 | 
|---|
| [357fba] | 1733 | 
 | 
|---|
| [16d866] | 1734 | /** For a given baseline and its two connected triangles, flips the baseline.
 | 
|---|
 | 1735 |  * I.e. we create the new baseline between the other two endpoints of these four
 | 
|---|
 | 1736 |  * endpoints and reconstruct the two triangles accordingly.
 | 
|---|
 | 1737 |  * \param *out output stream for debugging
 | 
|---|
 | 1738 |  * \param *Base line to be flipped
 | 
|---|
| [57066a] | 1739 |  * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
 | 
|---|
| [16d866] | 1740 |  */
 | 
|---|
| [e138de] | 1741 | class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base)
 | 
|---|
| [16d866] | 1742 | {
 | 
|---|
| [6613ec] | 1743 |   Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 1744 |   class BoundaryLineSet *OldLines[4], *NewLine;
 | 
|---|
 | 1745 |   class BoundaryPointSet *OldPoints[2];
 | 
|---|
 | 1746 |   Vector BaseLineNormal;
 | 
|---|
 | 1747 |   int OldTriangleNrs[2], OldBaseLineNr;
 | 
|---|
| [6613ec] | 1748 |   int i, m;
 | 
|---|
| [16d866] | 1749 | 
 | 
|---|
 | 1750 |   // calculate NormalVector for later use
 | 
|---|
 | 1751 |   BaseLineNormal.Zero();
 | 
|---|
 | 1752 |   if (Base->triangles.size() < 2) {
 | 
|---|
| [47d041] | 1753 |     ELOG(1, "Less than two triangles are attached to this baseline!");
 | 
|---|
| [57066a] | 1754 |     return NULL;
 | 
|---|
| [16d866] | 1755 |   }
 | 
|---|
 | 1756 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| [47d041] | 1757 |     LOG(1, "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << ".");
 | 
|---|
| [273382] | 1758 |     BaseLineNormal += (runner->second->NormalVector);
 | 
|---|
| [16d866] | 1759 |   }
 | 
|---|
| [6613ec] | 1760 |   BaseLineNormal.Scale(-1. / 2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
 | 
|---|
| [16d866] | 1761 | 
 | 
|---|
 | 1762 |   // get the two triangles
 | 
|---|
 | 1763 |   // gather four endpoints and four lines
 | 
|---|
| [6613ec] | 1764 |   for (int j = 0; j < 4; j++)
 | 
|---|
| [16d866] | 1765 |     OldLines[j] = NULL;
 | 
|---|
| [6613ec] | 1766 |   for (int j = 0; j < 2; j++)
 | 
|---|
| [16d866] | 1767 |     OldPoints[j] = NULL;
 | 
|---|
| [6613ec] | 1768 |   i = 0;
 | 
|---|
 | 1769 |   m = 0;
 | 
|---|
| [47d041] | 1770 | 
 | 
|---|
 | 1771 |   // print OldLines and OldPoints for debugging
 | 
|---|
 | 1772 |   if (DoLog(0)) {
 | 
|---|
 | 1773 |     std::stringstream output;
 | 
|---|
 | 1774 |     output << "The four old lines are: ";
 | 
|---|
 | 1775 |     for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
 | 1776 |       for (int j = 0; j < 3; j++) // all of their endpoints and baselines
 | 
|---|
 | 1777 |         if (runner->second->lines[j] != Base) // pick not the central baseline
 | 
|---|
 | 1778 |           output << *runner->second->lines[j] << "\t";
 | 
|---|
 | 1779 |     LOG(0, output.str());
 | 
|---|
 | 1780 |   }
 | 
|---|
 | 1781 |   if (DoLog(0)) {
 | 
|---|
 | 1782 |     std::stringstream output;
 | 
|---|
 | 1783 |     output << "The two old points are: ";
 | 
|---|
 | 1784 |     for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
 | 1785 |       for (int j = 0; j < 3; j++) // all of their endpoints and baselines
 | 
|---|
 | 1786 |         if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
 | 1787 |           output << *runner->second->endpoints[j] << "\t";
 | 
|---|
 | 1788 |     LOG(0, output.str());
 | 
|---|
 | 1789 |   }
 | 
|---|
 | 1790 | 
 | 
|---|
 | 1791 |   // index OldLines and OldPoints
 | 
|---|
| [6613ec] | 1792 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
 | 1793 |     for (int j = 0; j < 3; j++) // all of their endpoints and baselines
 | 
|---|
| [47d041] | 1794 |       if (runner->second->lines[j] != Base) // pick not the central baseline
 | 
|---|
| [16d866] | 1795 |         OldLines[i++] = runner->second->lines[j];
 | 
|---|
| [6613ec] | 1796 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
 | 1797 |     for (int j = 0; j < 3; j++) // all of their endpoints and baselines
 | 
|---|
| [47d041] | 1798 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
| [16d866] | 1799 |         OldPoints[m++] = runner->second->endpoints[j];
 | 
|---|
 | 1800 | 
 | 
|---|
 | 1801 |   // check whether everything is in place to create new lines and triangles
 | 
|---|
| [6613ec] | 1802 |   if (i < 4) {
 | 
|---|
| [47d041] | 1803 |     ELOG(1, "We have not gathered enough baselines!");
 | 
|---|
| [57066a] | 1804 |     return NULL;
 | 
|---|
| [16d866] | 1805 |   }
 | 
|---|
| [6613ec] | 1806 |   for (int j = 0; j < 4; j++)
 | 
|---|
| [16d866] | 1807 |     if (OldLines[j] == NULL) {
 | 
|---|
| [47d041] | 1808 |       ELOG(1, "We have not gathered enough baselines!");
 | 
|---|
| [57066a] | 1809 |       return NULL;
 | 
|---|
| [16d866] | 1810 |     }
 | 
|---|
| [6613ec] | 1811 |   for (int j = 0; j < 2; j++)
 | 
|---|
| [16d866] | 1812 |     if (OldPoints[j] == NULL) {
 | 
|---|
| [47d041] | 1813 |       ELOG(1, "We have not gathered enough endpoints!");
 | 
|---|
| [57066a] | 1814 |       return NULL;
 | 
|---|
| [357fba] | 1815 |     }
 | 
|---|
| [16d866] | 1816 | 
 | 
|---|
 | 1817 |   // remove triangles and baseline removes itself
 | 
|---|
| [47d041] | 1818 |   LOG(0, "INFO: Deleting baseline " << *Base << " from global list.");
 | 
|---|
| [16d866] | 1819 |   OldBaseLineNr = Base->Nr;
 | 
|---|
| [6613ec] | 1820 |   m = 0;
 | 
|---|
| [accebe] | 1821 |   // first obtain all triangle to delete ... (otherwise we pull the carpet (Base) from under the for-loop's feet)
 | 
|---|
 | 1822 |   list <BoundaryTriangleSet *> TrianglesOfBase;
 | 
|---|
 | 1823 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); ++runner)
 | 
|---|
 | 1824 |     TrianglesOfBase.push_back(runner->second);
 | 
|---|
 | 1825 |   // .. then delete each triangle (which deletes the line as well)
 | 
|---|
 | 1826 |   for (list <BoundaryTriangleSet *>::iterator runner = TrianglesOfBase.begin(); !TrianglesOfBase.empty(); runner = TrianglesOfBase.begin()) {
 | 
|---|
| [47d041] | 1827 |     LOG(0, "INFO: Deleting triangle " << *(*runner) << ".");
 | 
|---|
| [accebe] | 1828 |     OldTriangleNrs[m++] = (*runner)->Nr;
 | 
|---|
 | 1829 |     RemoveTesselationTriangle((*runner));
 | 
|---|
 | 1830 |     TrianglesOfBase.erase(runner);
 | 
|---|
| [16d866] | 1831 |   }
 | 
|---|
 | 1832 | 
 | 
|---|
 | 1833 |   // construct new baseline (with same number as old one)
 | 
|---|
 | 1834 |   BPS[0] = OldPoints[0];
 | 
|---|
 | 1835 |   BPS[1] = OldPoints[1];
 | 
|---|
 | 1836 |   NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
 | 
|---|
 | 1837 |   LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
 | 
|---|
| [47d041] | 1838 |   LOG(0, "INFO: Created new baseline " << *NewLine << ".");
 | 
|---|
| [16d866] | 1839 | 
 | 
|---|
 | 1840 |   // construct new triangles with flipped baseline
 | 
|---|
| [6613ec] | 1841 |   i = -1;
 | 
|---|
| [16d866] | 1842 |   if (OldLines[0]->IsConnectedTo(OldLines[2]))
 | 
|---|
| [6613ec] | 1843 |     i = 2;
 | 
|---|
| [16d866] | 1844 |   if (OldLines[0]->IsConnectedTo(OldLines[3]))
 | 
|---|
| [6613ec] | 1845 |     i = 3;
 | 
|---|
 | 1846 |   if (i != -1) {
 | 
|---|
| [16d866] | 1847 |     BLS[0] = OldLines[0];
 | 
|---|
 | 1848 |     BLS[1] = OldLines[i];
 | 
|---|
 | 1849 |     BLS[2] = NewLine;
 | 
|---|
 | 1850 |     BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
 | 
|---|
 | 1851 |     BTS->GetNormalVector(BaseLineNormal);
 | 
|---|
| [7dea7c] | 1852 |     AddTesselationTriangle(OldTriangleNrs[0]);
 | 
|---|
| [47d041] | 1853 |     LOG(0, "INFO: Created new triangle " << *BTS << ".");
 | 
|---|
| [16d866] | 1854 | 
 | 
|---|
| [6613ec] | 1855 |     BLS[0] = (i == 2 ? OldLines[3] : OldLines[2]);
 | 
|---|
| [16d866] | 1856 |     BLS[1] = OldLines[1];
 | 
|---|
 | 1857 |     BLS[2] = NewLine;
 | 
|---|
 | 1858 |     BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
 | 
|---|
 | 1859 |     BTS->GetNormalVector(BaseLineNormal);
 | 
|---|
| [7dea7c] | 1860 |     AddTesselationTriangle(OldTriangleNrs[1]);
 | 
|---|
| [47d041] | 1861 |     LOG(0, "INFO: Created new triangle " << *BTS << ".");
 | 
|---|
| [16d866] | 1862 |   } else {
 | 
|---|
| [47d041] | 1863 |     ELOG(0, "The four old lines do not connect, something's utterly wrong here!");
 | 
|---|
| [57066a] | 1864 |     return NULL;
 | 
|---|
| [357fba] | 1865 |   }
 | 
|---|
| [16d866] | 1866 | 
 | 
|---|
| [57066a] | 1867 |   return NewLine;
 | 
|---|
| [6613ec] | 1868 | }
 | 
|---|
 | 1869 | ;
 | 
|---|
| [16d866] | 1870 | 
 | 
|---|
| [357fba] | 1871 | /** Finds the second point of starting triangle.
 | 
|---|
 | 1872 |  * \param *a first node
 | 
|---|
 | 1873 |  * \param Oben vector indicating the outside
 | 
|---|
| [f1cccd] | 1874 |  * \param OptCandidate reference to recommended candidate on return
 | 
|---|
| [357fba] | 1875 |  * \param Storage[3] array storing angles and other candidate information
 | 
|---|
 | 1876 |  * \param RADIUS radius of virtual sphere
 | 
|---|
| [62bb91] | 1877 |  * \param *LC LinkedCell structure with neighbouring points
 | 
|---|
| [357fba] | 1878 |  */
 | 
|---|
| [776b64] | 1879 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC)
 | 
|---|
| [357fba] | 1880 | {
 | 
|---|
| [6613ec] | 1881 |   Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 1882 |   Vector AngleCheck;
 | 
|---|
| [57066a] | 1883 |   class TesselPoint* Candidate = NULL;
 | 
|---|
| [776b64] | 1884 |   double norm = -1.;
 | 
|---|
 | 1885 |   double angle = 0.;
 | 
|---|
 | 1886 |   int N[NDIM];
 | 
|---|
 | 1887 |   int Nlower[NDIM];
 | 
|---|
 | 1888 |   int Nupper[NDIM];
 | 
|---|
| [357fba] | 1889 | 
 | 
|---|
| [6613ec] | 1890 |   if (LC->SetIndexToNode(a)) { // get cell for the starting point
 | 
|---|
 | 1891 |     for (int i = 0; i < NDIM; i++) // store indices of this cell
 | 
|---|
| [357fba] | 1892 |       N[i] = LC->n[i];
 | 
|---|
 | 1893 |   } else {
 | 
|---|
| [47d041] | 1894 |     ELOG(1, "Point " << *a << " is not found in cell " << LC->index << ".");
 | 
|---|
| [357fba] | 1895 |     return;
 | 
|---|
 | 1896 |   }
 | 
|---|
| [62bb91] | 1897 |   // then go through the current and all neighbouring cells and check the contained points for possible candidates
 | 
|---|
| [6613ec] | 1898 |   for (int i = 0; i < NDIM; i++) {
 | 
|---|
 | 1899 |     Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0;
 | 
|---|
 | 1900 |     Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1;
 | 
|---|
| [357fba] | 1901 |   }
 | 
|---|
| [47d041] | 1902 |   LOG(0, "LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :" << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], ");
 | 
|---|
| [357fba] | 1903 | 
 | 
|---|
 | 1904 |   for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
 | 1905 |     for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
 | 1906 |       for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| [34c43a] | 1907 |         const TesselPointSTLList *List = LC->GetCurrentCell();
 | 
|---|
| [47d041] | 1908 |         //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
 | 
|---|
| [357fba] | 1909 |         if (List != NULL) {
 | 
|---|
| [34c43a] | 1910 |           for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| [357fba] | 1911 |             Candidate = (*Runner);
 | 
|---|
 | 1912 |             // check if we only have one unique point yet ...
 | 
|---|
 | 1913 |             if (a != Candidate) {
 | 
|---|
 | 1914 |               // Calculate center of the circle with radius RADIUS through points a and Candidate
 | 
|---|
| [f1cccd] | 1915 |               Vector OrthogonalizedOben, aCandidate, Center;
 | 
|---|
| [357fba] | 1916 |               double distance, scaleFactor;
 | 
|---|
 | 1917 | 
 | 
|---|
| [273382] | 1918 |               OrthogonalizedOben = Oben;
 | 
|---|
| [d74077] | 1919 |               aCandidate = (a->getPosition()) - (Candidate->getPosition());
 | 
|---|
| [273382] | 1920 |               OrthogonalizedOben.ProjectOntoPlane(aCandidate);
 | 
|---|
| [357fba] | 1921 |               OrthogonalizedOben.Normalize();
 | 
|---|
| [f1cccd] | 1922 |               distance = 0.5 * aCandidate.Norm();
 | 
|---|
| [357fba] | 1923 |               scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
 | 
|---|
 | 1924 |               OrthogonalizedOben.Scale(scaleFactor);
 | 
|---|
 | 1925 | 
 | 
|---|
| [d74077] | 1926 |               Center = 0.5 * ((Candidate->getPosition()) + (a->getPosition()));
 | 
|---|
| [273382] | 1927 |               Center += OrthogonalizedOben;
 | 
|---|
| [357fba] | 1928 | 
 | 
|---|
| [d74077] | 1929 |               AngleCheck = Center - (a->getPosition());
 | 
|---|
| [f1cccd] | 1930 |               norm = aCandidate.Norm();
 | 
|---|
| [357fba] | 1931 |               // second point shall have smallest angle with respect to Oben vector
 | 
|---|
| [6613ec] | 1932 |               if (norm < RADIUS * 2.) {
 | 
|---|
| [273382] | 1933 |                 angle = AngleCheck.Angle(Oben);
 | 
|---|
| [357fba] | 1934 |                 if (angle < Storage[0]) {
 | 
|---|
| [47d041] | 1935 |                   //LOG(1, "INFO: Old values of Storage is " << Storage[0] << ", " << Storage[1]);
 | 
|---|
 | 1936 |                   LOG(1, "INFO: Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".");
 | 
|---|
| [f1cccd] | 1937 |                   OptCandidate = Candidate;
 | 
|---|
| [357fba] | 1938 |                   Storage[0] = angle;
 | 
|---|
| [47d041] | 1939 |                   //LOG(1, "INFO: Changing something in  Storage is " << Storage[0] << ", " << Storage[1]);
 | 
|---|
| [357fba] | 1940 |                 } else {
 | 
|---|
| [47d041] | 1941 |                   //LOG(1, "INFO: Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate);
 | 
|---|
| [357fba] | 1942 |                 }
 | 
|---|
 | 1943 |               } else {
 | 
|---|
| [47d041] | 1944 |                 //LOG(1, "INFO: Current candidate is " << *Candidate << ": Refused due to Radius " << norm);
 | 
|---|
| [357fba] | 1945 |               }
 | 
|---|
 | 1946 |             } else {
 | 
|---|
| [47d041] | 1947 |               //LOG(1, "INFO: Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << ".");
 | 
|---|
| [357fba] | 1948 |             }
 | 
|---|
 | 1949 |           }
 | 
|---|
 | 1950 |         } else {
 | 
|---|
| [47d041] | 1951 |           LOG(0, "Linked cell list is empty.");
 | 
|---|
| [357fba] | 1952 |         }
 | 
|---|
 | 1953 |       }
 | 
|---|
| [6613ec] | 1954 | }
 | 
|---|
 | 1955 | ;
 | 
|---|
| [357fba] | 1956 | 
 | 
|---|
 | 1957 | /** This recursive function finds a third point, to form a triangle with two given ones.
 | 
|---|
 | 1958 |  * Note that this function is for the starting triangle.
 | 
|---|
 | 1959 |  * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
 | 
|---|
 | 1960 |  * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
 | 
|---|
 | 1961 |  * the center of the sphere is still fixed up to a single parameter. The band of possible values
 | 
|---|
 | 1962 |  * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
 | 
|---|
 | 1963 |  * us the "null" on this circle, the new center of the candidate point will be some way along this
 | 
|---|
 | 1964 |  * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
 | 
|---|
 | 1965 |  * by the normal vector of the base triangle that always points outwards by construction.
 | 
|---|
 | 1966 |  * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
 | 
|---|
 | 1967 |  * We construct the normal vector that defines the plane this circle lies in, it is just in the
 | 
|---|
 | 1968 |  * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
 | 
|---|
 | 1969 |  * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
 | 
|---|
 | 1970 |  * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
 | 
|---|
 | 1971 |  * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
 | 
|---|
 | 1972 |  * both.
 | 
|---|
 | 1973 |  * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
 | 
|---|
 | 1974 |  * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
 | 
|---|
 | 1975 |  * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
 | 
|---|
 | 1976 |  * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
 | 
|---|
 | 1977 |  * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
 | 
|---|
 | 1978 |  * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
 | 
|---|
| [f1cccd] | 1979 |  * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
 | 
|---|
| [357fba] | 1980 |  * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
 | 
|---|
 | 1981 |  * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
 | 
|---|
| [f67b6e] | 1982 |  * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle
 | 
|---|
| [09898c] | 1983 |  * @param ThirdPoint third point to avoid in search
 | 
|---|
| [357fba] | 1984 |  * @param RADIUS radius of sphere
 | 
|---|
| [62bb91] | 1985 |  * @param *LC LinkedCell structure with neighbouring points
 | 
|---|
| [357fba] | 1986 |  */
 | 
|---|
| [6613ec] | 1987 | void Tesselation::FindThirdPointForTesselation(const Vector &NormalVector, const Vector &SearchDirection, const Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class BoundaryPointSet * const ThirdPoint, const double RADIUS, const LinkedCell *LC) const
 | 
|---|
| [357fba] | 1988 | {
 | 
|---|
| [6613ec] | 1989 |   Info FunctionInfo(__func__);
 | 
|---|
 | 1990 |   Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
 | 
|---|
| [357fba] | 1991 |   Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
 | 
|---|
 | 1992 |   Vector SphereCenter;
 | 
|---|
| [6613ec] | 1993 |   Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
 | 
|---|
 | 1994 |   Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
 | 
|---|
 | 1995 |   Vector NewNormalVector; // normal vector of the Candidate's triangle
 | 
|---|
| [357fba] | 1996 |   Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
 | 
|---|
| [b998c3] | 1997 |   Vector RelativeOldSphereCenter;
 | 
|---|
 | 1998 |   Vector NewPlaneCenter;
 | 
|---|
| [357fba] | 1999 |   double CircleRadius; // radius of this circle
 | 
|---|
 | 2000 |   double radius;
 | 
|---|
| [b998c3] | 2001 |   double otherradius;
 | 
|---|
| [357fba] | 2002 |   double alpha, Otheralpha; // angles (i.e. parameter for the circle).
 | 
|---|
 | 2003 |   int N[NDIM], Nlower[NDIM], Nupper[NDIM];
 | 
|---|
 | 2004 |   TesselPoint *Candidate = NULL;
 | 
|---|
 | 2005 | 
 | 
|---|
| [47d041] | 2006 |   LOG(1, "INFO: NormalVector of BaseTriangle is " << NormalVector << ".");
 | 
|---|
| [357fba] | 2007 | 
 | 
|---|
| [09898c] | 2008 |   // copy old center
 | 
|---|
| [8cbb97] | 2009 |   CandidateLine.OldCenter = OldSphereCenter;
 | 
|---|
| [09898c] | 2010 |   CandidateLine.ThirdPoint = ThirdPoint;
 | 
|---|
 | 2011 |   CandidateLine.pointlist.clear();
 | 
|---|
| [357fba] | 2012 | 
 | 
|---|
 | 2013 |   // construct center of circle
 | 
|---|
| [d74077] | 2014 |   CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) +
 | 
|---|
 | 2015 |                         (CandidateLine.BaseLine->endpoints[1]->node->getPosition()));
 | 
|---|
| [357fba] | 2016 | 
 | 
|---|
 | 2017 |   // construct normal vector of circle
 | 
|---|
| [d74077] | 2018 |   CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) -
 | 
|---|
 | 2019 |                       (CandidateLine.BaseLine->endpoints[1]->node->getPosition());
 | 
|---|
| [357fba] | 2020 | 
 | 
|---|
| [273382] | 2021 |   RelativeOldSphereCenter = OldSphereCenter - CircleCenter;
 | 
|---|
| [b998c3] | 2022 | 
 | 
|---|
| [09898c] | 2023 |   // calculate squared radius TesselPoint *ThirdPoint,f circle
 | 
|---|
| [6613ec] | 2024 |   radius = CirclePlaneNormal.NormSquared() / 4.;
 | 
|---|
 | 2025 |   if (radius < RADIUS * RADIUS) {
 | 
|---|
 | 2026 |     CircleRadius = RADIUS * RADIUS - radius;
 | 
|---|
| [357fba] | 2027 |     CirclePlaneNormal.Normalize();
 | 
|---|
| [47d041] | 2028 |     LOG(1, "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
 | 
|---|
| [357fba] | 2029 | 
 | 
|---|
 | 2030 |     // test whether old center is on the band's plane
 | 
|---|
| [273382] | 2031 |     if (fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) > HULLEPSILON) {
 | 
|---|
| [47d041] | 2032 |       ELOG(1, "Something's very wrong here: RelativeOldSphereCenter is not on the band's plane as desired by " << fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) << "!");
 | 
|---|
| [273382] | 2033 |       RelativeOldSphereCenter.ProjectOntoPlane(CirclePlaneNormal);
 | 
|---|
| [357fba] | 2034 |     }
 | 
|---|
| [b998c3] | 2035 |     radius = RelativeOldSphereCenter.NormSquared();
 | 
|---|
| [357fba] | 2036 |     if (fabs(radius - CircleRadius) < HULLEPSILON) {
 | 
|---|
| [47d041] | 2037 |       LOG(1, "INFO: RelativeOldSphereCenter is at " << RelativeOldSphereCenter << ".");
 | 
|---|
| [357fba] | 2038 | 
 | 
|---|
 | 2039 |       // check SearchDirection
 | 
|---|
| [47d041] | 2040 |       LOG(1, "INFO: SearchDirection is " << SearchDirection << ".");
 | 
|---|
| [8cbb97] | 2041 |       if (fabs(RelativeOldSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
 | 
|---|
| [47d041] | 2042 |         ELOG(1, "SearchDirection and RelativeOldSphereCenter are not orthogonal!");
 | 
|---|
| [357fba] | 2043 |       }
 | 
|---|
 | 2044 | 
 | 
|---|
| [62bb91] | 2045 |       // get cell for the starting point
 | 
|---|
| [d74077] | 2046 |       if (LC->SetIndexToVector(CircleCenter)) {
 | 
|---|
| [6613ec] | 2047 |         for (int i = 0; i < NDIM; i++) // store indices of this cell
 | 
|---|
 | 2048 |           N[i] = LC->n[i];
 | 
|---|
| [47d041] | 2049 |         //LOG(1, "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << ".");
 | 
|---|
| [357fba] | 2050 |       } else {
 | 
|---|
| [47d041] | 2051 |         ELOG(1, "Vector " << CircleCenter << " is outside of LinkedCell's bounding box.");
 | 
|---|
| [357fba] | 2052 |         return;
 | 
|---|
 | 2053 |       }
 | 
|---|
| [62bb91] | 2054 |       // then go through the current and all neighbouring cells and check the contained points for possible candidates
 | 
|---|
| [47d041] | 2055 | //      if (DoLog(0)) {
 | 
|---|
 | 2056 | //        std::stringstream output;
 | 
|---|
 | 2057 | //        output << "LC Intervals:";
 | 
|---|
 | 2058 | //        for (int i = 0; i < NDIM; i++)
 | 
|---|
 | 2059 | //          output << " [" << Nlower[i] << "," << Nupper[i] << "] ";
 | 
|---|
 | 2060 | //        LOG(0, output.str());
 | 
|---|
 | 2061 | //      }
 | 
|---|
| [6613ec] | 2062 |       for (int i = 0; i < NDIM; i++) {
 | 
|---|
 | 2063 |         Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0;
 | 
|---|
 | 2064 |         Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1;
 | 
|---|
| [357fba] | 2065 |       }
 | 
|---|
 | 2066 |       for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
 | 2067 |         for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
 | 2068 |           for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| [34c43a] | 2069 |             const TesselPointSTLList *List = LC->GetCurrentCell();
 | 
|---|
| [47d041] | 2070 |             //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
 | 
|---|
| [357fba] | 2071 |             if (List != NULL) {
 | 
|---|
| [34c43a] | 2072 |               for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| [357fba] | 2073 |                 Candidate = (*Runner);
 | 
|---|
 | 2074 | 
 | 
|---|
 | 2075 |                 // check for three unique points
 | 
|---|
| [47d041] | 2076 |                 LOG(2, "INFO: Current Candidate is " << *Candidate << " for BaseLine " << *CandidateLine.BaseLine << " with OldSphereCenter " << OldSphereCenter << ".");
 | 
|---|
| [6613ec] | 2077 |                 if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node)) {
 | 
|---|
| [357fba] | 2078 | 
 | 
|---|
| [b998c3] | 2079 |                   // find center on the plane
 | 
|---|
| [d74077] | 2080 |                   GetCenterofCircumcircle(NewPlaneCenter, CandidateLine.BaseLine->endpoints[0]->node->getPosition(), CandidateLine.BaseLine->endpoints[1]->node->getPosition(), Candidate->getPosition());
 | 
|---|
| [47d041] | 2081 |                   LOG(1, "INFO: NewPlaneCenter is " << NewPlaneCenter << ".");
 | 
|---|
| [357fba] | 2082 | 
 | 
|---|
| [0a4f7f] | 2083 |                   try {
 | 
|---|
| [d74077] | 2084 |                     NewNormalVector = Plane((CandidateLine.BaseLine->endpoints[0]->node->getPosition()),
 | 
|---|
 | 2085 |                                             (CandidateLine.BaseLine->endpoints[1]->node->getPosition()),
 | 
|---|
 | 2086 |                                             (Candidate->getPosition())).getNormal();
 | 
|---|
| [47d041] | 2087 |                     LOG(1, "INFO: NewNormalVector is " << NewNormalVector << ".");
 | 
|---|
| [d74077] | 2088 |                     radius = CandidateLine.BaseLine->endpoints[0]->node->DistanceSquared(NewPlaneCenter);
 | 
|---|
| [47d041] | 2089 |                     LOG(1, "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
 | 
|---|
 | 2090 |                     LOG(1, "INFO: SearchDirection is " << SearchDirection << ".");
 | 
|---|
 | 2091 |                     LOG(1, "INFO: Radius of CircumCenterCircle is " << radius << ".");
 | 
|---|
| [6613ec] | 2092 |                     if (radius < RADIUS * RADIUS) {
 | 
|---|
| [d74077] | 2093 |                       otherradius = CandidateLine.BaseLine->endpoints[1]->node->DistanceSquared(NewPlaneCenter);
 | 
|---|
| [620a3f] | 2094 |                       if (fabs(radius - otherradius) < HULLEPSILON) {
 | 
|---|
 | 2095 |                         // construct both new centers
 | 
|---|
| [8cbb97] | 2096 |                         NewSphereCenter = NewPlaneCenter;
 | 
|---|
 | 2097 |                         OtherNewSphereCenter= NewPlaneCenter;
 | 
|---|
 | 2098 |                         helper = NewNormalVector;
 | 
|---|
| [620a3f] | 2099 |                         helper.Scale(sqrt(RADIUS * RADIUS - radius));
 | 
|---|
| [47d041] | 2100 |                         LOG(2, "INFO: Distance of NewPlaneCenter " << NewPlaneCenter << " to either NewSphereCenter is " << helper.Norm() << " of vector " << helper << " with sphere radius " << RADIUS << ".");
 | 
|---|
| [8cbb97] | 2101 |                         NewSphereCenter += helper;
 | 
|---|
| [47d041] | 2102 |                         LOG(2, "INFO: NewSphereCenter is at " << NewSphereCenter << ".");
 | 
|---|
| [620a3f] | 2103 |                         // OtherNewSphereCenter is created by the same vector just in the other direction
 | 
|---|
 | 2104 |                         helper.Scale(-1.);
 | 
|---|
| [8cbb97] | 2105 |                         OtherNewSphereCenter += helper;
 | 
|---|
| [47d041] | 2106 |                         LOG(2, "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << ".");
 | 
|---|
| [88b400] | 2107 |                         alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON);
 | 
|---|
 | 2108 |                         Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON);
 | 
|---|
| [b1a6d8] | 2109 |                         if ((ThirdPoint != NULL) && (Candidate == ThirdPoint->node)) { // in that case only the other circlecenter is valid
 | 
|---|
| [8cbb97] | 2110 |                           if (OldSphereCenter.DistanceSquared(NewSphereCenter) < OldSphereCenter.DistanceSquared(OtherNewSphereCenter))
 | 
|---|
| [b1a6d8] | 2111 |                             alpha = Otheralpha;
 | 
|---|
 | 2112 |                         } else
 | 
|---|
 | 2113 |                           alpha = min(alpha, Otheralpha);
 | 
|---|
| [620a3f] | 2114 |                         // if there is a better candidate, drop the current list and add the new candidate
 | 
|---|
 | 2115 |                         // otherwise ignore the new candidate and keep the list
 | 
|---|
 | 2116 |                         if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) {
 | 
|---|
 | 2117 |                           if (fabs(alpha - Otheralpha) > MYEPSILON) {
 | 
|---|
| [8cbb97] | 2118 |                             CandidateLine.OptCenter = NewSphereCenter;
 | 
|---|
 | 2119 |                             CandidateLine.OtherOptCenter = OtherNewSphereCenter;
 | 
|---|
| [620a3f] | 2120 |                           } else {
 | 
|---|
| [8cbb97] | 2121 |                             CandidateLine.OptCenter = OtherNewSphereCenter;
 | 
|---|
 | 2122 |                             CandidateLine.OtherOptCenter = NewSphereCenter;
 | 
|---|
| [620a3f] | 2123 |                           }
 | 
|---|
 | 2124 |                           // if there is an equal candidate, add it to the list without clearing the list
 | 
|---|
 | 2125 |                           if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) {
 | 
|---|
 | 2126 |                             CandidateLine.pointlist.push_back(Candidate);
 | 
|---|
| [47d041] | 2127 |                             LOG(0, "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << ".");
 | 
|---|
| [620a3f] | 2128 |                           } else {
 | 
|---|
 | 2129 |                             // remove all candidates from the list and then the list itself
 | 
|---|
 | 2130 |                             CandidateLine.pointlist.clear();
 | 
|---|
 | 2131 |                             CandidateLine.pointlist.push_back(Candidate);
 | 
|---|
| [47d041] | 2132 |                             LOG(0, "ACCEPT: We have found a better candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << ".");
 | 
|---|
| [620a3f] | 2133 |                           }
 | 
|---|
 | 2134 |                           CandidateLine.ShortestAngle = alpha;
 | 
|---|
| [47d041] | 2135 |                           LOG(0, "INFO: There are " << CandidateLine.pointlist.size() << " candidates in the list now.");
 | 
|---|
| [357fba] | 2136 |                         } else {
 | 
|---|
| [620a3f] | 2137 |                           if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) {
 | 
|---|
| [47d041] | 2138 |                             LOG(1, "REJECT: Old candidate " << *(*CandidateLine.pointlist.begin()) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " .");
 | 
|---|
| [620a3f] | 2139 |                           } else {
 | 
|---|
| [47d041] | 2140 |                             LOG(1, "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected.");
 | 
|---|
| [620a3f] | 2141 |                           }
 | 
|---|
| [357fba] | 2142 |                         }
 | 
|---|
 | 2143 |                       } else {
 | 
|---|
| [47d041] | 2144 |                         ELOG(0, "REJECT: Distance to center of circumcircle is not the same from each corner of the triangle: " << fabs(radius - otherradius));
 | 
|---|
| [357fba] | 2145 |                       }
 | 
|---|
 | 2146 |                     } else {
 | 
|---|
| [47d041] | 2147 |                       LOG(1, "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << ".");
 | 
|---|
| [357fba] | 2148 |                     }
 | 
|---|
| [0a4f7f] | 2149 |                   }
 | 
|---|
 | 2150 |                   catch (LinearDependenceException &excp){
 | 
|---|
| [47d041] | 2151 |                     LOG(1, boost::diagnostic_information(excp));
 | 
|---|
 | 2152 |                     LOG(1, "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent.");
 | 
|---|
| [357fba] | 2153 |                   }
 | 
|---|
 | 2154 |                 } else {
 | 
|---|
| [09898c] | 2155 |                   if (ThirdPoint != NULL) {
 | 
|---|
| [47d041] | 2156 |                     LOG(1, "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdPoint << " contains Candidate " << *Candidate << ".");
 | 
|---|
| [357fba] | 2157 |                   } else {
 | 
|---|
| [47d041] | 2158 |                     LOG(1, "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << ".");
 | 
|---|
| [357fba] | 2159 |                   }
 | 
|---|
 | 2160 |                 }
 | 
|---|
 | 2161 |               }
 | 
|---|
 | 2162 |             }
 | 
|---|
 | 2163 |           }
 | 
|---|
 | 2164 |     } else {
 | 
|---|
| [47d041] | 2165 |       ELOG(1, "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << ".");
 | 
|---|
| [357fba] | 2166 |     }
 | 
|---|
 | 2167 |   } else {
 | 
|---|
| [09898c] | 2168 |     if (ThirdPoint != NULL)
 | 
|---|
| [47d041] | 2169 |       LOG(1, "Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdPoint << " is too big!");
 | 
|---|
| [357fba] | 2170 |     else
 | 
|---|
| [47d041] | 2171 |       LOG(1, "Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!");
 | 
|---|
| [357fba] | 2172 |   }
 | 
|---|
 | 2173 | 
 | 
|---|
| [47d041] | 2174 |   LOG(1, "INFO: Sorting candidate list ...");
 | 
|---|
| [f67b6e] | 2175 |   if (CandidateLine.pointlist.size() > 1) {
 | 
|---|
 | 2176 |     CandidateLine.pointlist.unique();
 | 
|---|
 | 2177 |     CandidateLine.pointlist.sort(); //SortCandidates);
 | 
|---|
| [357fba] | 2178 |   }
 | 
|---|
| [6613ec] | 2179 | 
 | 
|---|
 | 2180 |   if ((!CandidateLine.pointlist.empty()) && (!CandidateLine.CheckValidity(RADIUS, LC))) {
 | 
|---|
| [47d041] | 2181 |     ELOG(0, "There were other points contained in the rolling sphere as well!");
 | 
|---|
| [6613ec] | 2182 |     performCriticalExit();
 | 
|---|
 | 2183 |   }
 | 
|---|
 | 2184 | }
 | 
|---|
 | 2185 | ;
 | 
|---|
| [357fba] | 2186 | 
 | 
|---|
 | 2187 | /** Finds the endpoint two lines are sharing.
 | 
|---|
 | 2188 |  * \param *line1 first line
 | 
|---|
 | 2189 |  * \param *line2 second line
 | 
|---|
 | 2190 |  * \return point which is shared or NULL if none
 | 
|---|
 | 2191 |  */
 | 
|---|
| [776b64] | 2192 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const
 | 
|---|
| [357fba] | 2193 | {
 | 
|---|
| [6613ec] | 2194 |   Info FunctionInfo(__func__);
 | 
|---|
| [776b64] | 2195 |   const BoundaryLineSet * lines[2] = { line1, line2 };
 | 
|---|
| [357fba] | 2196 |   class BoundaryPointSet *node = NULL;
 | 
|---|
| [c15ca2] | 2197 |   PointMap OrderMap;
 | 
|---|
 | 2198 |   PointTestPair OrderTest;
 | 
|---|
| [357fba] | 2199 |   for (int i = 0; i < 2; i++)
 | 
|---|
 | 2200 |     // for both lines
 | 
|---|
| [6613ec] | 2201 |     for (int j = 0; j < 2; j++) { // for both endpoints
 | 
|---|
 | 2202 |       OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
 | 
|---|
 | 2203 |       if (!OrderTest.second) { // if insertion fails, we have common endpoint
 | 
|---|
 | 2204 |         node = OrderTest.first->second;
 | 
|---|
| [47d041] | 2205 |         LOG(1, "Common endpoint of lines " << *line1 << " and " << *line2 << " is: " << *node << ".");
 | 
|---|
| [6613ec] | 2206 |         j = 2;
 | 
|---|
 | 2207 |         i = 2;
 | 
|---|
 | 2208 |         break;
 | 
|---|
| [357fba] | 2209 |       }
 | 
|---|
| [6613ec] | 2210 |     }
 | 
|---|
| [357fba] | 2211 |   return node;
 | 
|---|
| [6613ec] | 2212 | }
 | 
|---|
 | 2213 | ;
 | 
|---|
| [357fba] | 2214 | 
 | 
|---|
| [c15ca2] | 2215 | /** Finds the boundary points that are closest to a given Vector \a *x.
 | 
|---|
| [62bb91] | 2216 |  * \param *out output stream for debugging
 | 
|---|
 | 2217 |  * \param *x Vector to look from
 | 
|---|
| [c15ca2] | 2218 |  * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL.
 | 
|---|
| [62bb91] | 2219 |  */
 | 
|---|
| [d74077] | 2220 | DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector &x, const LinkedCell* LC) const
 | 
|---|
| [62bb91] | 2221 | {
 | 
|---|
| [c15ca2] | 2222 |   Info FunctionInfo(__func__);
 | 
|---|
| [71b20e] | 2223 |   PointMap::const_iterator FindPoint;
 | 
|---|
 | 2224 |   int N[NDIM], Nlower[NDIM], Nupper[NDIM];
 | 
|---|
| [62bb91] | 2225 | 
 | 
|---|
 | 2226 |   if (LinesOnBoundary.empty()) {
 | 
|---|
| [47d041] | 2227 |     ELOG(1, "There is no tesselation structure to compare the point with, please create one first.");
 | 
|---|
| [62bb91] | 2228 |     return NULL;
 | 
|---|
 | 2229 |   }
 | 
|---|
| [71b20e] | 2230 | 
 | 
|---|
 | 2231 |   // gather all points close to the desired one
 | 
|---|
 | 2232 |   LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly
 | 
|---|
| [6613ec] | 2233 |   for (int i = 0; i < NDIM; i++) // store indices of this cell
 | 
|---|
| [71b20e] | 2234 |     N[i] = LC->n[i];
 | 
|---|
| [47d041] | 2235 |   LOG(1, "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << ".");
 | 
|---|
| [97498a] | 2236 |   DistanceToPointMap * points = new DistanceToPointMap;
 | 
|---|
| [71b20e] | 2237 |   LC->GetNeighbourBounds(Nlower, Nupper);
 | 
|---|
 | 2238 |   for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
 | 2239 |     for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
 | 2240 |       for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| [34c43a] | 2241 |         const TesselPointSTLList *List = LC->GetCurrentCell();
 | 
|---|
| [47d041] | 2242 |         //LOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2]);
 | 
|---|
| [71b20e] | 2243 |         if (List != NULL) {
 | 
|---|
| [34c43a] | 2244 |           for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| [735b1c] | 2245 |             FindPoint = PointsOnBoundary.find((*Runner)->getNr());
 | 
|---|
| [97498a] | 2246 |             if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| [d74077] | 2247 |               points->insert(DistanceToPointPair(FindPoint->second->node->DistanceSquared(x), FindPoint->second));
 | 
|---|
| [47d041] | 2248 |               LOG(1, "INFO: Putting " << *FindPoint->second << " into the list.");
 | 
|---|
| [97498a] | 2249 |             }
 | 
|---|
| [71b20e] | 2250 |           }
 | 
|---|
 | 2251 |         } else {
 | 
|---|
| [47d041] | 2252 |           ELOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!");
 | 
|---|
| [99593f] | 2253 |         }
 | 
|---|
| [57066a] | 2254 |       }
 | 
|---|
| [62bb91] | 2255 | 
 | 
|---|
| [71b20e] | 2256 |   // check whether we found some points
 | 
|---|
| [c15ca2] | 2257 |   if (points->empty()) {
 | 
|---|
| [47d041] | 2258 |     ELOG(1, "There is no nearest point: too far away from the surface.");
 | 
|---|
| [6613ec] | 2259 |     delete (points);
 | 
|---|
| [c15ca2] | 2260 |     return NULL;
 | 
|---|
 | 2261 |   }
 | 
|---|
 | 2262 |   return points;
 | 
|---|
| [6613ec] | 2263 | }
 | 
|---|
 | 2264 | ;
 | 
|---|
| [c15ca2] | 2265 | 
 | 
|---|
 | 2266 | /** Finds the boundary line that is closest to a given Vector \a *x.
 | 
|---|
 | 2267 |  * \param *out output stream for debugging
 | 
|---|
 | 2268 |  * \param *x Vector to look from
 | 
|---|
 | 2269 |  * \return closest BoundaryLineSet or NULL in degenerate case.
 | 
|---|
 | 2270 |  */
 | 
|---|
| [d74077] | 2271 | BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector &x, const LinkedCell* LC) const
 | 
|---|
| [c15ca2] | 2272 | {
 | 
|---|
 | 2273 |   Info FunctionInfo(__func__);
 | 
|---|
 | 2274 |   // get closest points
 | 
|---|
| [6613ec] | 2275 |   DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC);
 | 
|---|
| [c15ca2] | 2276 |   if (points == NULL) {
 | 
|---|
| [47d041] | 2277 |     ELOG(1, "There is no nearest point: too far away from the surface.");
 | 
|---|
| [71b20e] | 2278 |     return NULL;
 | 
|---|
 | 2279 |   }
 | 
|---|
| [62bb91] | 2280 | 
 | 
|---|
| [71b20e] | 2281 |   // for each point, check its lines, remember closest
 | 
|---|
| [47d041] | 2282 |   LOG(1, "Finding closest BoundaryLine to " << x << " ... ");
 | 
|---|
| [71b20e] | 2283 |   BoundaryLineSet *ClosestLine = NULL;
 | 
|---|
 | 2284 |   double MinDistance = -1.;
 | 
|---|
 | 2285 |   Vector helper;
 | 
|---|
 | 2286 |   Vector Center;
 | 
|---|
 | 2287 |   Vector BaseLine;
 | 
|---|
| [97498a] | 2288 |   for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
 | 
|---|
| [c15ca2] | 2289 |     for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
 | 
|---|
| [71b20e] | 2290 |       // calculate closest point on line to desired point
 | 
|---|
| [d74077] | 2291 |       helper = 0.5 * (((LineRunner->second)->endpoints[0]->node->getPosition()) +
 | 
|---|
 | 2292 |                       ((LineRunner->second)->endpoints[1]->node->getPosition()));
 | 
|---|
 | 2293 |       Center = (x) - helper;
 | 
|---|
 | 2294 |       BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) -
 | 
|---|
 | 2295 |                  ((LineRunner->second)->endpoints[1]->node->getPosition());
 | 
|---|
| [273382] | 2296 |       Center.ProjectOntoPlane(BaseLine);
 | 
|---|
| [71b20e] | 2297 |       const double distance = Center.NormSquared();
 | 
|---|
 | 2298 |       if ((ClosestLine == NULL) || (distance < MinDistance)) {
 | 
|---|
 | 2299 |         // additionally calculate intersection on line (whether it's on the line section or not)
 | 
|---|
| [d74077] | 2300 |         helper = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition()) - Center;
 | 
|---|
| [273382] | 2301 |         const double lengthA = helper.ScalarProduct(BaseLine);
 | 
|---|
| [d74077] | 2302 |         helper = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition()) - Center;
 | 
|---|
| [273382] | 2303 |         const double lengthB = helper.ScalarProduct(BaseLine);
 | 
|---|
| [6613ec] | 2304 |         if (lengthB * lengthA < 0) { // if have different sign
 | 
|---|
| [71b20e] | 2305 |           ClosestLine = LineRunner->second;
 | 
|---|
 | 2306 |           MinDistance = distance;
 | 
|---|
| [47d041] | 2307 |           LOG(1, "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << ".");
 | 
|---|
| [71b20e] | 2308 |         } else {
 | 
|---|
| [47d041] | 2309 |           LOG(1, "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << ".");
 | 
|---|
| [71b20e] | 2310 |         }
 | 
|---|
 | 2311 |       } else {
 | 
|---|
| [47d041] | 2312 |         LOG(1, "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << ".");
 | 
|---|
| [71b20e] | 2313 |       }
 | 
|---|
| [99593f] | 2314 |     }
 | 
|---|
| [57066a] | 2315 |   }
 | 
|---|
| [6613ec] | 2316 |   delete (points);
 | 
|---|
| [71b20e] | 2317 |   // check whether closest line is "too close" :), then it's inside
 | 
|---|
 | 2318 |   if (ClosestLine == NULL) {
 | 
|---|
| [47d041] | 2319 |     LOG(0, "Is the only point, no one else is closeby.");
 | 
|---|
| [62bb91] | 2320 |     return NULL;
 | 
|---|
| [71b20e] | 2321 |   }
 | 
|---|
| [c15ca2] | 2322 |   return ClosestLine;
 | 
|---|
| [6613ec] | 2323 | }
 | 
|---|
 | 2324 | ;
 | 
|---|
| [c15ca2] | 2325 | 
 | 
|---|
 | 2326 | /** Finds the triangle that is closest to a given Vector \a *x.
 | 
|---|
 | 2327 |  * \param *out output stream for debugging
 | 
|---|
 | 2328 |  * \param *x Vector to look from
 | 
|---|
 | 2329 |  * \return BoundaryTriangleSet of nearest triangle or NULL.
 | 
|---|
 | 2330 |  */
 | 
|---|
| [d74077] | 2331 | TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector &x, const LinkedCell* LC) const
 | 
|---|
| [c15ca2] | 2332 | {
 | 
|---|
| [6613ec] | 2333 |   Info FunctionInfo(__func__);
 | 
|---|
 | 2334 |   // get closest points
 | 
|---|
 | 2335 |   DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC);
 | 
|---|
| [c15ca2] | 2336 |   if (points == NULL) {
 | 
|---|
| [47d041] | 2337 |     ELOG(1, "There is no nearest point: too far away from the surface.");
 | 
|---|
| [c15ca2] | 2338 |     return NULL;
 | 
|---|
 | 2339 |   }
 | 
|---|
 | 2340 | 
 | 
|---|
 | 2341 |   // for each point, check its lines, remember closest
 | 
|---|
| [47d041] | 2342 |   LOG(1, "Finding closest BoundaryTriangle to " << x << " ... ");
 | 
|---|
| [48b47a] | 2343 |   LineSet ClosestLines;
 | 
|---|
| [97498a] | 2344 |   double MinDistance = 1e+16;
 | 
|---|
 | 2345 |   Vector BaseLineIntersection;
 | 
|---|
| [c15ca2] | 2346 |   Vector Center;
 | 
|---|
 | 2347 |   Vector BaseLine;
 | 
|---|
| [97498a] | 2348 |   Vector BaseLineCenter;
 | 
|---|
 | 2349 |   for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
 | 
|---|
| [c15ca2] | 2350 |     for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
 | 
|---|
| [97498a] | 2351 | 
 | 
|---|
| [d74077] | 2352 |       BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) -
 | 
|---|
 | 2353 |                  ((LineRunner->second)->endpoints[1]->node->getPosition());
 | 
|---|
| [97498a] | 2354 |       const double lengthBase = BaseLine.NormSquared();
 | 
|---|
 | 2355 | 
 | 
|---|
| [d74077] | 2356 |       BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition());
 | 
|---|
| [97498a] | 2357 |       const double lengthEndA = BaseLineIntersection.NormSquared();
 | 
|---|
 | 2358 | 
 | 
|---|
| [d74077] | 2359 |       BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition());
 | 
|---|
| [97498a] | 2360 |       const double lengthEndB = BaseLineIntersection.NormSquared();
 | 
|---|
 | 2361 | 
 | 
|---|
| [6613ec] | 2362 |       if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) { // intersection would be outside, take closer endpoint
 | 
|---|
| [a0064e] | 2363 |         const double lengthEnd = std::min(lengthEndA, lengthEndB);
 | 
|---|
| [48b47a] | 2364 |         if (lengthEnd - MinDistance < -MYEPSILON) { // new best line
 | 
|---|
 | 2365 |           ClosestLines.clear();
 | 
|---|
 | 2366 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
 | 2367 |           MinDistance = lengthEnd;
 | 
|---|
| [47d041] | 2368 |           LOG(1, "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << ".");
 | 
|---|
| [6613ec] | 2369 |         } else if (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate
 | 
|---|
| [48b47a] | 2370 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
| [47d041] | 2371 |           LOG(1, "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << ".");
 | 
|---|
| [48b47a] | 2372 |         } else { // line is worse
 | 
|---|
| [47d041] | 2373 |           LOG(1, "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << ".");
 | 
|---|
| [97498a] | 2374 |         }
 | 
|---|
 | 2375 |       } else { // intersection is closer, calculate
 | 
|---|
| [c15ca2] | 2376 |         // calculate closest point on line to desired point
 | 
|---|
| [d74077] | 2377 |         BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition());
 | 
|---|
| [273382] | 2378 |         Center = BaseLineIntersection;
 | 
|---|
 | 2379 |         Center.ProjectOntoPlane(BaseLine);
 | 
|---|
 | 2380 |         BaseLineIntersection -= Center;
 | 
|---|
| [97498a] | 2381 |         const double distance = BaseLineIntersection.NormSquared();
 | 
|---|
 | 2382 |         if (Center.NormSquared() > BaseLine.NormSquared()) {
 | 
|---|
| [47d041] | 2383 |           ELOG(0, "Algorithmic error: In second case we have intersection outside of baseline!");
 | 
|---|
| [97498a] | 2384 |         }
 | 
|---|
| [48b47a] | 2385 |         if ((ClosestLines.empty()) || (distance < MinDistance)) {
 | 
|---|
 | 2386 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
| [97498a] | 2387 |           MinDistance = distance;
 | 
|---|
| [47d041] | 2388 |           LOG(1, "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << ".");
 | 
|---|
| [c15ca2] | 2389 |         } else {
 | 
|---|
| [47d041] | 2390 |           LOG(2, "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << ".");
 | 
|---|
| [c15ca2] | 2391 |         }
 | 
|---|
 | 2392 |       }
 | 
|---|
 | 2393 |     }
 | 
|---|
 | 2394 |   }
 | 
|---|
| [6613ec] | 2395 |   delete (points);
 | 
|---|
| [c15ca2] | 2396 | 
 | 
|---|
 | 2397 |   // check whether closest line is "too close" :), then it's inside
 | 
|---|
| [48b47a] | 2398 |   if (ClosestLines.empty()) {
 | 
|---|
| [47d041] | 2399 |     LOG(0, "Is the only point, no one else is closeby.");
 | 
|---|
| [c15ca2] | 2400 |     return NULL;
 | 
|---|
 | 2401 |   }
 | 
|---|
 | 2402 |   TriangleList * candidates = new TriangleList;
 | 
|---|
| [48b47a] | 2403 |   for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++)
 | 
|---|
 | 2404 |     for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) {
 | 
|---|
| [6613ec] | 2405 |       candidates->push_back(Runner->second);
 | 
|---|
 | 2406 |     }
 | 
|---|
| [c15ca2] | 2407 |   return candidates;
 | 
|---|
| [6613ec] | 2408 | }
 | 
|---|
 | 2409 | ;
 | 
|---|
| [62bb91] | 2410 | 
 | 
|---|
 | 2411 | /** Finds closest triangle to a point.
 | 
|---|
 | 2412 |  * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
 | 
|---|
 | 2413 |  * \param *out output stream for debugging
 | 
|---|
 | 2414 |  * \param *x Vector to look from
 | 
|---|
| [8db598] | 2415 |  * \param &distance contains found distance on return
 | 
|---|
| [62bb91] | 2416 |  * \return list of BoundaryTriangleSet of nearest triangles or NULL.
 | 
|---|
 | 2417 |  */
 | 
|---|
| [d74077] | 2418 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToVector(const Vector &x, const LinkedCell* LC) const
 | 
|---|
| [62bb91] | 2419 | {
 | 
|---|
| [6613ec] | 2420 |   Info FunctionInfo(__func__);
 | 
|---|
| [62bb91] | 2421 |   class BoundaryTriangleSet *result = NULL;
 | 
|---|
| [c15ca2] | 2422 |   TriangleList *triangles = FindClosestTrianglesToVector(x, LC);
 | 
|---|
 | 2423 |   TriangleList candidates;
 | 
|---|
| [57066a] | 2424 |   Vector Center;
 | 
|---|
| [71b20e] | 2425 |   Vector helper;
 | 
|---|
| [62bb91] | 2426 | 
 | 
|---|
| [71b20e] | 2427 |   if ((triangles == NULL) || (triangles->empty()))
 | 
|---|
| [62bb91] | 2428 |     return NULL;
 | 
|---|
 | 2429 | 
 | 
|---|
| [97498a] | 2430 |   // go through all and pick the one with the best alignment to x
 | 
|---|
| [6613ec] | 2431 |   double MinAlignment = 2. * M_PI;
 | 
|---|
| [c15ca2] | 2432 |   for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) {
 | 
|---|
| [d74077] | 2433 |     (*Runner)->GetCenter(Center);
 | 
|---|
 | 2434 |     helper = (x) - Center;
 | 
|---|
| [273382] | 2435 |     const double Alignment = helper.Angle((*Runner)->NormalVector);
 | 
|---|
| [97498a] | 2436 |     if (Alignment < MinAlignment) {
 | 
|---|
 | 2437 |       result = *Runner;
 | 
|---|
 | 2438 |       MinAlignment = Alignment;
 | 
|---|
| [47d041] | 2439 |       LOG(1, "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << ".");
 | 
|---|
| [71b20e] | 2440 |     } else {
 | 
|---|
| [47d041] | 2441 |       LOG(1, "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << ".");
 | 
|---|
| [57066a] | 2442 |     }
 | 
|---|
 | 2443 |   }
 | 
|---|
| [6613ec] | 2444 |   delete (triangles);
 | 
|---|
| [97498a] | 2445 | 
 | 
|---|
| [62bb91] | 2446 |   return result;
 | 
|---|
| [6613ec] | 2447 | }
 | 
|---|
 | 2448 | ;
 | 
|---|
| [62bb91] | 2449 | 
 | 
|---|
| [9473f6] | 2450 | /** Checks whether the provided Vector is within the Tesselation structure.
 | 
|---|
 | 2451 |  * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value.
 | 
|---|
 | 2452 |  * @param point of which to check the position
 | 
|---|
 | 2453 |  * @param *LC LinkedCell structure
 | 
|---|
 | 2454 |  *
 | 
|---|
 | 2455 |  * @return true if the point is inside the Tesselation structure, false otherwise
 | 
|---|
 | 2456 |  */
 | 
|---|
 | 2457 | bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
 | 2458 | {
 | 
|---|
| [8db598] | 2459 |   Info FunctionInfo(__func__);
 | 
|---|
| [d74077] | 2460 |   TriangleIntersectionList Intersections(Point, this, LC);
 | 
|---|
| [8db598] | 2461 | 
 | 
|---|
 | 2462 |   return Intersections.IsInside();
 | 
|---|
| [9473f6] | 2463 | }
 | 
|---|
| [6613ec] | 2464 | ;
 | 
|---|
| [9473f6] | 2465 | 
 | 
|---|
 | 2466 | /** Returns the distance to the surface given by the tesselation.
 | 
|---|
| [97498a] | 2467 |  * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points
 | 
|---|
| [9473f6] | 2468 |  * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the
 | 
|---|
 | 2469 |  * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's
 | 
|---|
 | 2470 |  * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle().
 | 
|---|
 | 2471 |  * In the end we additionally find the point on the triangle who was smallest distance to \a Point:
 | 
|---|
 | 2472 |  *  -# Separate distance from point to center in vector in NormalDirection and on the triangle plane.
 | 
|---|
 | 2473 |  *  -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds.
 | 
|---|
 | 2474 |  *  -# If inside, take it to calculate closest distance
 | 
|---|
 | 2475 |  *  -# If not, take intersection with BoundaryLine as distance
 | 
|---|
 | 2476 |  *
 | 
|---|
 | 2477 |  * @note distance is squared despite it still contains a sign to determine in-/outside!
 | 
|---|
| [62bb91] | 2478 |  *
 | 
|---|
 | 2479 |  * @param point of which to check the position
 | 
|---|
 | 2480 |  * @param *LC LinkedCell structure
 | 
|---|
 | 2481 |  *
 | 
|---|
| [244a84] | 2482 |  * @return >0 if outside, ==0 if on surface, <0 if inside
 | 
|---|
| [62bb91] | 2483 |  */
 | 
|---|
| [244a84] | 2484 | double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const
 | 
|---|
| [62bb91] | 2485 | {
 | 
|---|
| [fcad4b] | 2486 |   Info FunctionInfo(__func__);
 | 
|---|
| [57066a] | 2487 |   Vector Center;
 | 
|---|
| [71b20e] | 2488 |   Vector helper;
 | 
|---|
| [97498a] | 2489 |   Vector DistanceToCenter;
 | 
|---|
 | 2490 |   Vector Intersection;
 | 
|---|
| [9473f6] | 2491 |   double distance = 0.;
 | 
|---|
| [57066a] | 2492 | 
 | 
|---|
| [244a84] | 2493 |   if (triangle == NULL) {// is boundary point or only point in point cloud?
 | 
|---|
| [47d041] | 2494 |     LOG(1, "No triangle given!");
 | 
|---|
| [244a84] | 2495 |     return -1.;
 | 
|---|
| [71b20e] | 2496 |   } else {
 | 
|---|
| [47d041] | 2497 |     LOG(1, "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << ".");
 | 
|---|
| [57066a] | 2498 |   }
 | 
|---|
 | 2499 | 
 | 
|---|
| [d74077] | 2500 |   triangle->GetCenter(Center);
 | 
|---|
| [47d041] | 2501 |   LOG(2, "INFO: Central point of the triangle is " << Center << ".");
 | 
|---|
| [273382] | 2502 |   DistanceToCenter = Center - Point;
 | 
|---|
| [47d041] | 2503 |   LOG(2, "INFO: Vector from point to test to center is " << DistanceToCenter << ".");
 | 
|---|
| [97498a] | 2504 | 
 | 
|---|
 | 2505 |   // check whether we are on boundary
 | 
|---|
| [273382] | 2506 |   if (fabs(DistanceToCenter.ScalarProduct(triangle->NormalVector)) < MYEPSILON) {
 | 
|---|
| [97498a] | 2507 |     // calculate whether inside of triangle
 | 
|---|
| [273382] | 2508 |     DistanceToCenter = Point + triangle->NormalVector; // points outside
 | 
|---|
 | 2509 |     Center = Point - triangle->NormalVector; // points towards MolCenter
 | 
|---|
| [47d041] | 2510 |     LOG(1, "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << ".");
 | 
|---|
| [d74077] | 2511 |     if (triangle->GetIntersectionInsideTriangle(Center, DistanceToCenter, Intersection)) {
 | 
|---|
| [47d041] | 2512 |       LOG(1, Point << " is inner point: sufficiently close to boundary, " << Intersection << ".");
 | 
|---|
| [9473f6] | 2513 |       return 0.;
 | 
|---|
| [97498a] | 2514 |     } else {
 | 
|---|
| [47d041] | 2515 |       LOG(1, Point << " is NOT an inner point: on triangle plane but outside of triangle bounds.");
 | 
|---|
| [97498a] | 2516 |       return false;
 | 
|---|
 | 2517 |     }
 | 
|---|
| [57066a] | 2518 |   } else {
 | 
|---|
| [9473f6] | 2519 |     // calculate smallest distance
 | 
|---|
| [d74077] | 2520 |     distance = triangle->GetClosestPointInsideTriangle(Point, Intersection);
 | 
|---|
| [47d041] | 2521 |     LOG(1, "Closest point on triangle is " << Intersection << ".");
 | 
|---|
| [9473f6] | 2522 | 
 | 
|---|
 | 2523 |     // then check direction to boundary
 | 
|---|
| [273382] | 2524 |     if (DistanceToCenter.ScalarProduct(triangle->NormalVector) > MYEPSILON) {
 | 
|---|
| [47d041] | 2525 |       LOG(1, Point << " is an inner point, " << distance << " below surface.");
 | 
|---|
| [9473f6] | 2526 |       return -distance;
 | 
|---|
 | 2527 |     } else {
 | 
|---|
| [47d041] | 2528 |       LOG(1, Point << " is NOT an inner point, " << distance << " above surface.");
 | 
|---|
| [9473f6] | 2529 |       return +distance;
 | 
|---|
 | 2530 |     }
 | 
|---|
| [57066a] | 2531 |   }
 | 
|---|
| [6613ec] | 2532 | }
 | 
|---|
 | 2533 | ;
 | 
|---|
| [62bb91] | 2534 | 
 | 
|---|
| [8db598] | 2535 | /** Calculates minimum distance from \a&Point to a tesselated surface.
 | 
|---|
| [244a84] | 2536 |  * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
 | 
|---|
 | 2537 |  * \param &Point point to calculate distance from
 | 
|---|
 | 2538 |  * \param *LC needed for finding closest points fast
 | 
|---|
 | 2539 |  * \return distance squared to closest point on surface
 | 
|---|
 | 2540 |  */
 | 
|---|
| [8db598] | 2541 | double Tesselation::GetDistanceToSurface(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
| [244a84] | 2542 | {
 | 
|---|
| [8db598] | 2543 |   Info FunctionInfo(__func__);
 | 
|---|
| [d74077] | 2544 |   TriangleIntersectionList Intersections(Point, this, LC);
 | 
|---|
| [8db598] | 2545 | 
 | 
|---|
 | 2546 |   return Intersections.GetSmallestDistance();
 | 
|---|
| [6613ec] | 2547 | }
 | 
|---|
 | 2548 | ;
 | 
|---|
| [8db598] | 2549 | 
 | 
|---|
 | 2550 | /** Calculates minimum distance from \a&Point to a tesselated surface.
 | 
|---|
 | 2551 |  * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
 | 
|---|
 | 2552 |  * \param &Point point to calculate distance from
 | 
|---|
 | 2553 |  * \param *LC needed for finding closest points fast
 | 
|---|
 | 2554 |  * \return distance squared to closest point on surface
 | 
|---|
 | 2555 |  */
 | 
|---|
 | 2556 | BoundaryTriangleSet * Tesselation::GetClosestTriangleOnSurface(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
 | 2557 | {
 | 
|---|
 | 2558 |   Info FunctionInfo(__func__);
 | 
|---|
| [d74077] | 2559 |   TriangleIntersectionList Intersections(Point, this, LC);
 | 
|---|
| [8db598] | 2560 | 
 | 
|---|
 | 2561 |   return Intersections.GetClosestTriangle();
 | 
|---|
| [6613ec] | 2562 | }
 | 
|---|
 | 2563 | ;
 | 
|---|
| [244a84] | 2564 | 
 | 
|---|
| [62bb91] | 2565 | /** Gets all points connected to the provided point by triangulation lines.
 | 
|---|
 | 2566 |  *
 | 
|---|
 | 2567 |  * @param *Point of which get all connected points
 | 
|---|
 | 2568 |  *
 | 
|---|
| [065e82] | 2569 |  * @return set of the all points linked to the provided one
 | 
|---|
| [62bb91] | 2570 |  */
 | 
|---|
| [c15ca2] | 2571 | TesselPointSet * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| [62bb91] | 2572 | {
 | 
|---|
| [6613ec] | 2573 |   Info FunctionInfo(__func__);
 | 
|---|
 | 2574 |   TesselPointSet *connectedPoints = new TesselPointSet;
 | 
|---|
| [5c7bf8] | 2575 |   class BoundaryPointSet *ReferencePoint = NULL;
 | 
|---|
| [62bb91] | 2576 |   TesselPoint* current;
 | 
|---|
 | 2577 |   bool takePoint = false;
 | 
|---|
| [5c7bf8] | 2578 |   // find the respective boundary point
 | 
|---|
| [735b1c] | 2579 |   PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr());
 | 
|---|
| [5c7bf8] | 2580 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
 | 2581 |     ReferencePoint = PointRunner->second;
 | 
|---|
 | 2582 |   } else {
 | 
|---|
| [47d041] | 2583 |     ELOG(2, "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << ".");
 | 
|---|
| [5c7bf8] | 2584 |     ReferencePoint = NULL;
 | 
|---|
 | 2585 |   }
 | 
|---|
| [62bb91] | 2586 | 
 | 
|---|
| [065e82] | 2587 |   // little trick so that we look just through lines connect to the BoundaryPoint
 | 
|---|
| [5c7bf8] | 2588 |   // OR fall-back to look through all lines if there is no such BoundaryPoint
 | 
|---|
| [6613ec] | 2589 |   const LineMap *Lines;
 | 
|---|
 | 2590 |   ;
 | 
|---|
| [5c7bf8] | 2591 |   if (ReferencePoint != NULL)
 | 
|---|
 | 2592 |     Lines = &(ReferencePoint->lines);
 | 
|---|
| [776b64] | 2593 |   else
 | 
|---|
 | 2594 |     Lines = &LinesOnBoundary;
 | 
|---|
 | 2595 |   LineMap::const_iterator findLines = Lines->begin();
 | 
|---|
| [5c7bf8] | 2596 |   while (findLines != Lines->end()) {
 | 
|---|
| [6613ec] | 2597 |     takePoint = false;
 | 
|---|
 | 2598 | 
 | 
|---|
| [735b1c] | 2599 |     if (findLines->second->endpoints[0]->Nr == Point->getNr()) {
 | 
|---|
| [6613ec] | 2600 |       takePoint = true;
 | 
|---|
 | 2601 |       current = findLines->second->endpoints[1]->node;
 | 
|---|
| [735b1c] | 2602 |     } else if (findLines->second->endpoints[1]->Nr == Point->getNr()) {
 | 
|---|
| [6613ec] | 2603 |       takePoint = true;
 | 
|---|
 | 2604 |       current = findLines->second->endpoints[0]->node;
 | 
|---|
 | 2605 |     }
 | 
|---|
| [065e82] | 2606 | 
 | 
|---|
| [6613ec] | 2607 |     if (takePoint) {
 | 
|---|
| [47d041] | 2608 |       LOG(1, "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted.");
 | 
|---|
| [6613ec] | 2609 |       connectedPoints->insert(current);
 | 
|---|
 | 2610 |     }
 | 
|---|
| [62bb91] | 2611 | 
 | 
|---|
| [6613ec] | 2612 |     findLines++;
 | 
|---|
| [62bb91] | 2613 |   }
 | 
|---|
 | 2614 | 
 | 
|---|
| [71b20e] | 2615 |   if (connectedPoints->empty()) { // if have not found any points
 | 
|---|
| [47d041] | 2616 |     ELOG(1, "We have not found any connected points to " << *Point << ".");
 | 
|---|
| [16d866] | 2617 |     return NULL;
 | 
|---|
 | 2618 |   }
 | 
|---|
| [065e82] | 2619 | 
 | 
|---|
| [16d866] | 2620 |   return connectedPoints;
 | 
|---|
| [6613ec] | 2621 | }
 | 
|---|
 | 2622 | ;
 | 
|---|
| [065e82] | 2623 | 
 | 
|---|
 | 2624 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
 | 
|---|
| [16d866] | 2625 |  * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
 | 
|---|
 | 2626 |  * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
 | 
|---|
 | 2627 |  * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
 | 
|---|
 | 2628 |  * triangle we are looking for.
 | 
|---|
 | 2629 |  *
 | 
|---|
 | 2630 |  * @param *out output stream for debugging
 | 
|---|
| [27bd2f] | 2631 |  * @param *SetOfNeighbours all points for which the angle should be calculated
 | 
|---|
| [16d866] | 2632 |  * @param *Point of which get all connected points
 | 
|---|
| [065e82] | 2633 |  * @param *Reference Reference vector for zero angle or NULL for no preference
 | 
|---|
 | 2634 |  * @return list of the all points linked to the provided one
 | 
|---|
| [16d866] | 2635 |  */
 | 
|---|
| [d74077] | 2636 | TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const
 | 
|---|
| [16d866] | 2637 | {
 | 
|---|
| [6613ec] | 2638 |   Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 2639 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| [c15ca2] | 2640 |   TesselPointList *connectedCircle = new TesselPointList;
 | 
|---|
| [71b20e] | 2641 |   Vector PlaneNormal;
 | 
|---|
 | 2642 |   Vector AngleZero;
 | 
|---|
 | 2643 |   Vector OrthogonalVector;
 | 
|---|
 | 2644 |   Vector helper;
 | 
|---|
| [6613ec] | 2645 |   const TesselPoint * const TrianglePoints[3] = { Point, NULL, NULL };
 | 
|---|
| [c15ca2] | 2646 |   TriangleList *triangles = NULL;
 | 
|---|
| [71b20e] | 2647 | 
 | 
|---|
 | 2648 |   if (SetOfNeighbours == NULL) {
 | 
|---|
| [47d041] | 2649 |     ELOG(2, "Could not find any connected points!");
 | 
|---|
| [6613ec] | 2650 |     delete (connectedCircle);
 | 
|---|
| [71b20e] | 2651 |     return NULL;
 | 
|---|
 | 2652 |   }
 | 
|---|
 | 2653 | 
 | 
|---|
 | 2654 |   // calculate central point
 | 
|---|
 | 2655 |   triangles = FindTriangles(TrianglePoints);
 | 
|---|
 | 2656 |   if ((triangles != NULL) && (!triangles->empty())) {
 | 
|---|
| [c15ca2] | 2657 |     for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
 | 
|---|
| [273382] | 2658 |       PlaneNormal += (*Runner)->NormalVector;
 | 
|---|
| [71b20e] | 2659 |   } else {
 | 
|---|
| [47d041] | 2660 |     ELOG(0, "Could not find any triangles for point " << *Point << ".");
 | 
|---|
| [71b20e] | 2661 |     performCriticalExit();
 | 
|---|
 | 2662 |   }
 | 
|---|
| [6613ec] | 2663 |   PlaneNormal.Scale(1.0 / triangles->size());
 | 
|---|
| [47d041] | 2664 |   LOG(1, "INFO: Calculated PlaneNormal of all circle points is " << PlaneNormal << ".");
 | 
|---|
| [71b20e] | 2665 |   PlaneNormal.Normalize();
 | 
|---|
 | 2666 | 
 | 
|---|
 | 2667 |   // construct one orthogonal vector
 | 
|---|
| [d74077] | 2668 |   AngleZero = (Reference) - (Point->getPosition());
 | 
|---|
 | 2669 |   AngleZero.ProjectOntoPlane(PlaneNormal);
 | 
|---|
 | 2670 |   if ((AngleZero.NormSquared() < MYEPSILON)) {
 | 
|---|
| [47d041] | 2671 |     LOG(1, "Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer.");
 | 
|---|
| [d74077] | 2672 |     AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition());
 | 
|---|
| [273382] | 2673 |     AngleZero.ProjectOntoPlane(PlaneNormal);
 | 
|---|
| [71b20e] | 2674 |     if (AngleZero.NormSquared() < MYEPSILON) {
 | 
|---|
| [47d041] | 2675 |       ELOG(0, "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!");
 | 
|---|
| [71b20e] | 2676 |       performCriticalExit();
 | 
|---|
 | 2677 |     }
 | 
|---|
 | 2678 |   }
 | 
|---|
| [47d041] | 2679 |   LOG(1, "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << ".");
 | 
|---|
| [71b20e] | 2680 |   if (AngleZero.NormSquared() > MYEPSILON)
 | 
|---|
| [0a4f7f] | 2681 |     OrthogonalVector = Plane(PlaneNormal, AngleZero,0).getNormal();
 | 
|---|
| [71b20e] | 2682 |   else
 | 
|---|
| [0a4f7f] | 2683 |     OrthogonalVector.MakeNormalTo(PlaneNormal);
 | 
|---|
| [47d041] | 2684 |   LOG(1, "INFO: OrthogonalVector on plane is " << OrthogonalVector << ".");
 | 
|---|
| [71b20e] | 2685 | 
 | 
|---|
 | 2686 |   // go through all connected points and calculate angle
 | 
|---|
| [c15ca2] | 2687 |   for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
 | 
|---|
| [d74077] | 2688 |     helper = ((*listRunner)->getPosition()) - (Point->getPosition());
 | 
|---|
| [273382] | 2689 |     helper.ProjectOntoPlane(PlaneNormal);
 | 
|---|
| [71b20e] | 2690 |     double angle = GetAngle(helper, AngleZero, OrthogonalVector);
 | 
|---|
| [47d041] | 2691 |     LOG(0, "INFO: Calculated angle is " << angle << " for point " << **listRunner << ".");
 | 
|---|
| [6613ec] | 2692 |     anglesOfPoints.insert(pair<double, TesselPoint*> (angle, (*listRunner)));
 | 
|---|
| [71b20e] | 2693 |   }
 | 
|---|
 | 2694 | 
 | 
|---|
| [6613ec] | 2695 |   for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
 | 
|---|
| [71b20e] | 2696 |     connectedCircle->push_back(AngleRunner->second);
 | 
|---|
 | 2697 |   }
 | 
|---|
 | 2698 | 
 | 
|---|
 | 2699 |   return connectedCircle;
 | 
|---|
 | 2700 | }
 | 
|---|
 | 2701 | 
 | 
|---|
 | 2702 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
 | 
|---|
 | 2703 |  * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
 | 
|---|
 | 2704 |  * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
 | 
|---|
 | 2705 |  * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
 | 
|---|
 | 2706 |  * triangle we are looking for.
 | 
|---|
 | 2707 |  *
 | 
|---|
 | 2708 |  * @param *SetOfNeighbours all points for which the angle should be calculated
 | 
|---|
 | 2709 |  * @param *Point of which get all connected points
 | 
|---|
| [d74077] | 2710 |  * @param *Reference Reference vector for zero angle or (0,0,0) for no preference
 | 
|---|
| [71b20e] | 2711 |  * @return list of the all points linked to the provided one
 | 
|---|
 | 2712 |  */
 | 
|---|
| [d74077] | 2713 | TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const
 | 
|---|
| [71b20e] | 2714 | {
 | 
|---|
 | 2715 |   Info FunctionInfo(__func__);
 | 
|---|
 | 2716 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| [c15ca2] | 2717 |   TesselPointList *connectedCircle = new TesselPointList;
 | 
|---|
| [065e82] | 2718 |   Vector center;
 | 
|---|
 | 2719 |   Vector PlaneNormal;
 | 
|---|
 | 2720 |   Vector AngleZero;
 | 
|---|
 | 2721 |   Vector OrthogonalVector;
 | 
|---|
 | 2722 |   Vector helper;
 | 
|---|
| [62bb91] | 2723 | 
 | 
|---|
| [27bd2f] | 2724 |   if (SetOfNeighbours == NULL) {
 | 
|---|
| [47d041] | 2725 |     ELOG(2, "Could not find any connected points!");
 | 
|---|
| [6613ec] | 2726 |     delete (connectedCircle);
 | 
|---|
| [99593f] | 2727 |     return NULL;
 | 
|---|
 | 2728 |   }
 | 
|---|
| [a2028e] | 2729 | 
 | 
|---|
| [97498a] | 2730 |   // check whether there's something to do
 | 
|---|
 | 2731 |   if (SetOfNeighbours->size() < 3) {
 | 
|---|
 | 2732 |     for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++)
 | 
|---|
 | 2733 |       connectedCircle->push_back(*TesselRunner);
 | 
|---|
 | 2734 |     return connectedCircle;
 | 
|---|
 | 2735 |   }
 | 
|---|
 | 2736 | 
 | 
|---|
| [47d041] | 2737 |   LOG(1, "INFO: Point is " << *Point << " and Reference is " << Reference << ".");
 | 
|---|
| [16d866] | 2738 |   // calculate central point
 | 
|---|
| [97498a] | 2739 |   TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin();
 | 
|---|
 | 2740 |   TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin();
 | 
|---|
 | 2741 |   TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin();
 | 
|---|
 | 2742 |   TesselB++;
 | 
|---|
 | 2743 |   TesselC++;
 | 
|---|
 | 2744 |   TesselC++;
 | 
|---|
 | 2745 |   int counter = 0;
 | 
|---|
 | 2746 |   while (TesselC != SetOfNeighbours->end()) {
 | 
|---|
| [d74077] | 2747 |     helper = Plane(((*TesselA)->getPosition()),
 | 
|---|
 | 2748 |                    ((*TesselB)->getPosition()),
 | 
|---|
 | 2749 |                    ((*TesselC)->getPosition())).getNormal();
 | 
|---|
| [47d041] | 2750 |     LOG(0, "Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper);
 | 
|---|
| [97498a] | 2751 |     counter++;
 | 
|---|
 | 2752 |     TesselA++;
 | 
|---|
 | 2753 |     TesselB++;
 | 
|---|
 | 2754 |     TesselC++;
 | 
|---|
| [273382] | 2755 |     PlaneNormal += helper;
 | 
|---|
| [97498a] | 2756 |   }
 | 
|---|
| [47d041] | 2757 |   //LOG(0, "Summed vectors " << center << "; number of points " << connectedPoints.size() << "; scale factor " << counter);
 | 
|---|
| [6613ec] | 2758 |   PlaneNormal.Scale(1.0 / (double) counter);
 | 
|---|
| [47d041] | 2759 |   //  LOG(1, "INFO: Calculated center of all circle points is " << center << ".");
 | 
|---|
| [6613ec] | 2760 |   //
 | 
|---|
 | 2761 |   //  // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
 | 
|---|
 | 2762 |   //  PlaneNormal.CopyVector(Point->node);
 | 
|---|
 | 2763 |   //  PlaneNormal.SubtractVector(¢er);
 | 
|---|
 | 2764 |   //  PlaneNormal.Normalize();
 | 
|---|
| [47d041] | 2765 |   LOG(1, "INFO: Calculated plane normal of circle is " << PlaneNormal << ".");
 | 
|---|
| [62bb91] | 2766 | 
 | 
|---|
 | 2767 |   // construct one orthogonal vector
 | 
|---|
| [d74077] | 2768 |   if (!Reference.IsZero()) {
 | 
|---|
 | 2769 |     AngleZero = (Reference) - (Point->getPosition());
 | 
|---|
| [273382] | 2770 |     AngleZero.ProjectOntoPlane(PlaneNormal);
 | 
|---|
| [a2028e] | 2771 |   }
 | 
|---|
| [d74077] | 2772 |   if ((Reference.IsZero()) || (AngleZero.NormSquared() < MYEPSILON )) {
 | 
|---|
| [47d041] | 2773 |     LOG(1, "Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer.");
 | 
|---|
| [d74077] | 2774 |     AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition());
 | 
|---|
| [273382] | 2775 |     AngleZero.ProjectOntoPlane(PlaneNormal);
 | 
|---|
| [a2028e] | 2776 |     if (AngleZero.NormSquared() < MYEPSILON) {
 | 
|---|
| [47d041] | 2777 |       ELOG(0, "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!");
 | 
|---|
| [a2028e] | 2778 |       performCriticalExit();
 | 
|---|
 | 2779 |     }
 | 
|---|
 | 2780 |   }
 | 
|---|
| [47d041] | 2781 |   LOG(1, "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << ".");
 | 
|---|
| [a2028e] | 2782 |   if (AngleZero.NormSquared() > MYEPSILON)
 | 
|---|
| [0a4f7f] | 2783 |     OrthogonalVector = Plane(PlaneNormal, AngleZero,0).getNormal();
 | 
|---|
| [a2028e] | 2784 |   else
 | 
|---|
| [0a4f7f] | 2785 |     OrthogonalVector.MakeNormalTo(PlaneNormal);
 | 
|---|
| [47d041] | 2786 |   LOG(1, "INFO: OrthogonalVector on plane is " << OrthogonalVector << ".");
 | 
|---|
| [16d866] | 2787 | 
 | 
|---|
| [5c7bf8] | 2788 |   // go through all connected points and calculate angle
 | 
|---|
| [6613ec] | 2789 |   pair<map<double, TesselPoint*>::iterator, bool> InserterTest;
 | 
|---|
| [c15ca2] | 2790 |   for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
 | 
|---|
| [d74077] | 2791 |     helper = ((*listRunner)->getPosition()) - (Point->getPosition());
 | 
|---|
| [273382] | 2792 |     helper.ProjectOntoPlane(PlaneNormal);
 | 
|---|
| [f1cccd] | 2793 |     double angle = GetAngle(helper, AngleZero, OrthogonalVector);
 | 
|---|
| [97498a] | 2794 |     if (angle > M_PI) // the correction is of no use here (and not desired)
 | 
|---|
| [6613ec] | 2795 |       angle = 2. * M_PI - angle;
 | 
|---|
| [47d041] | 2796 |     LOG(0, "INFO: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << ".");
 | 
|---|
| [6613ec] | 2797 |     InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*> (angle, (*listRunner)));
 | 
|---|
| [c15ca2] | 2798 |     if (!InserterTest.second) {
 | 
|---|
| [47d041] | 2799 |       ELOG(0, "GetCircleOfSetOfPoints() got two atoms with same angle: " << *((InserterTest.first)->second) << " and " << (*listRunner));
 | 
|---|
| [c15ca2] | 2800 |       performCriticalExit();
 | 
|---|
 | 2801 |     }
 | 
|---|
| [62bb91] | 2802 |   }
 | 
|---|
 | 2803 | 
 | 
|---|
| [6613ec] | 2804 |   for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
 | 
|---|
| [065e82] | 2805 |     connectedCircle->push_back(AngleRunner->second);
 | 
|---|
 | 2806 |   }
 | 
|---|
| [62bb91] | 2807 | 
 | 
|---|
| [065e82] | 2808 |   return connectedCircle;
 | 
|---|
 | 2809 | }
 | 
|---|
| [62bb91] | 2810 | 
 | 
|---|
| [065e82] | 2811 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
 | 
|---|
 | 2812 |  *
 | 
|---|
 | 2813 |  * @param *out output stream for debugging
 | 
|---|
 | 2814 |  * @param *Point of which get all connected points
 | 
|---|
 | 2815 |  * @return list of the all points linked to the provided one
 | 
|---|
 | 2816 |  */
 | 
|---|
| [244a84] | 2817 | ListOfTesselPointList * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| [065e82] | 2818 | {
 | 
|---|
| [6613ec] | 2819 |   Info FunctionInfo(__func__);
 | 
|---|
| [065e82] | 2820 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| [6613ec] | 2821 |   list<TesselPointList *> *ListOfPaths = new list<TesselPointList *> ;
 | 
|---|
| [c15ca2] | 2822 |   TesselPointList *connectedPath = NULL;
 | 
|---|
| [065e82] | 2823 |   Vector center;
 | 
|---|
 | 2824 |   Vector PlaneNormal;
 | 
|---|
 | 2825 |   Vector AngleZero;
 | 
|---|
 | 2826 |   Vector OrthogonalVector;
 | 
|---|
 | 2827 |   Vector helper;
 | 
|---|
 | 2828 |   class BoundaryPointSet *ReferencePoint = NULL;
 | 
|---|
 | 2829 |   class BoundaryPointSet *CurrentPoint = NULL;
 | 
|---|
 | 2830 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
 | 2831 |   class BoundaryLineSet *CurrentLine = NULL;
 | 
|---|
 | 2832 |   class BoundaryLineSet *StartLine = NULL;
 | 
|---|
 | 2833 |   // find the respective boundary point
 | 
|---|
| [735b1c] | 2834 |   PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr());
 | 
|---|
| [065e82] | 2835 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
 | 2836 |     ReferencePoint = PointRunner->second;
 | 
|---|
 | 2837 |   } else {
 | 
|---|
| [47d041] | 2838 |     ELOG(1, "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << ".");
 | 
|---|
| [065e82] | 2839 |     return NULL;
 | 
|---|
 | 2840 |   }
 | 
|---|
 | 2841 | 
 | 
|---|
| [6613ec] | 2842 |   map<class BoundaryLineSet *, bool> TouchedLine;
 | 
|---|
 | 2843 |   map<class BoundaryTriangleSet *, bool> TouchedTriangle;
 | 
|---|
 | 2844 |   map<class BoundaryLineSet *, bool>::iterator LineRunner;
 | 
|---|
 | 2845 |   map<class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
 | 
|---|
| [57066a] | 2846 |   for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
 | 
|---|
| [6613ec] | 2847 |     TouchedLine.insert(pair<class BoundaryLineSet *, bool> (Runner->second, false));
 | 
|---|
| [57066a] | 2848 |     for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++)
 | 
|---|
| [6613ec] | 2849 |       TouchedTriangle.insert(pair<class BoundaryTriangleSet *, bool> (Sprinter->second, false));
 | 
|---|
| [57066a] | 2850 |   }
 | 
|---|
| [065e82] | 2851 |   if (!ReferencePoint->lines.empty()) {
 | 
|---|
 | 2852 |     for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
 | 
|---|
| [57066a] | 2853 |       LineRunner = TouchedLine.find(runner->second);
 | 
|---|
 | 2854 |       if (LineRunner == TouchedLine.end()) {
 | 
|---|
| [47d041] | 2855 |         ELOG(1, "I could not find " << *runner->second << " in the touched list.");
 | 
|---|
| [57066a] | 2856 |       } else if (!LineRunner->second) {
 | 
|---|
 | 2857 |         LineRunner->second = true;
 | 
|---|
| [c15ca2] | 2858 |         connectedPath = new TesselPointList;
 | 
|---|
| [065e82] | 2859 |         triangle = NULL;
 | 
|---|
 | 2860 |         CurrentLine = runner->second;
 | 
|---|
 | 2861 |         StartLine = CurrentLine;
 | 
|---|
 | 2862 |         CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
 | 
|---|
| [47d041] | 2863 |         LOG(1, "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << ".");
 | 
|---|
| [065e82] | 2864 |         do {
 | 
|---|
 | 2865 |           // push current one
 | 
|---|
| [47d041] | 2866 |           LOG(1, "INFO: Putting " << *CurrentPoint << " at end of path.");
 | 
|---|
| [065e82] | 2867 |           connectedPath->push_back(CurrentPoint->node);
 | 
|---|
 | 2868 | 
 | 
|---|
 | 2869 |           // find next triangle
 | 
|---|
| [57066a] | 2870 |           for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
 | 
|---|
| [47d041] | 2871 |             LOG(1, "INFO: Inspecting triangle " << *Runner->second << ".");
 | 
|---|
| [57066a] | 2872 |             if ((Runner->second != triangle)) { // look for first triangle not equal to old one
 | 
|---|
 | 2873 |               triangle = Runner->second;
 | 
|---|
 | 2874 |               TriangleRunner = TouchedTriangle.find(triangle);
 | 
|---|
 | 2875 |               if (TriangleRunner != TouchedTriangle.end()) {
 | 
|---|
 | 2876 |                 if (!TriangleRunner->second) {
 | 
|---|
 | 2877 |                   TriangleRunner->second = true;
 | 
|---|
| [47d041] | 2878 |                   LOG(1, "INFO: Connecting triangle is " << *triangle << ".");
 | 
|---|
| [57066a] | 2879 |                   break;
 | 
|---|
 | 2880 |                 } else {
 | 
|---|
| [47d041] | 2881 |                   LOG(1, "INFO: Skipping " << *triangle << ", as we have already visited it.");
 | 
|---|
| [57066a] | 2882 |                   triangle = NULL;
 | 
|---|
 | 2883 |                 }
 | 
|---|
 | 2884 |               } else {
 | 
|---|
| [47d041] | 2885 |                 ELOG(1, "I could not find " << *triangle << " in the touched list.");
 | 
|---|
| [57066a] | 2886 |                 triangle = NULL;
 | 
|---|
 | 2887 |               }
 | 
|---|
| [065e82] | 2888 |             }
 | 
|---|
 | 2889 |           }
 | 
|---|
| [57066a] | 2890 |           if (triangle == NULL)
 | 
|---|
 | 2891 |             break;
 | 
|---|
| [065e82] | 2892 |           // find next line
 | 
|---|
| [6613ec] | 2893 |           for (int i = 0; i < 3; i++) {
 | 
|---|
| [065e82] | 2894 |             if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
 | 
|---|
 | 2895 |               CurrentLine = triangle->lines[i];
 | 
|---|
| [47d041] | 2896 |               LOG(1, "INFO: Connecting line is " << *CurrentLine << ".");
 | 
|---|
| [065e82] | 2897 |               break;
 | 
|---|
 | 2898 |             }
 | 
|---|
 | 2899 |           }
 | 
|---|
| [57066a] | 2900 |           LineRunner = TouchedLine.find(CurrentLine);
 | 
|---|
 | 2901 |           if (LineRunner == TouchedLine.end())
 | 
|---|
| [47d041] | 2902 |             ELOG(1, "I could not find " << *CurrentLine << " in the touched list.");
 | 
|---|
| [065e82] | 2903 |           else
 | 
|---|
| [57066a] | 2904 |             LineRunner->second = true;
 | 
|---|
| [065e82] | 2905 |           // find next point
 | 
|---|
 | 2906 |           CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
 | 
|---|
 | 2907 | 
 | 
|---|
 | 2908 |         } while (CurrentLine != StartLine);
 | 
|---|
 | 2909 |         // last point is missing, as it's on start line
 | 
|---|
| [47d041] | 2910 |         LOG(1, "INFO: Putting " << *CurrentPoint << " at end of path.");
 | 
|---|
| [57066a] | 2911 |         if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back())
 | 
|---|
 | 2912 |           connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
 | 
|---|
| [065e82] | 2913 | 
 | 
|---|
 | 2914 |         ListOfPaths->push_back(connectedPath);
 | 
|---|
 | 2915 |       } else {
 | 
|---|
| [47d041] | 2916 |         LOG(1, "INFO: Skipping " << *runner->second << ", as we have already visited it.");
 | 
|---|
| [065e82] | 2917 |       }
 | 
|---|
 | 2918 |     }
 | 
|---|
 | 2919 |   } else {
 | 
|---|
| [47d041] | 2920 |     ELOG(1, "There are no lines attached to " << *ReferencePoint << ".");
 | 
|---|
| [065e82] | 2921 |   }
 | 
|---|
 | 2922 | 
 | 
|---|
 | 2923 |   return ListOfPaths;
 | 
|---|
| [62bb91] | 2924 | }
 | 
|---|
 | 2925 | 
 | 
|---|
| [065e82] | 2926 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
 | 
|---|
 | 2927 |  * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
 | 
|---|
 | 2928 |  * @param *out output stream for debugging
 | 
|---|
 | 2929 |  * @param *Point of which get all connected points
 | 
|---|
 | 2930 |  * @return list of the closed paths
 | 
|---|
 | 2931 |  */
 | 
|---|
| [244a84] | 2932 | ListOfTesselPointList * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| [065e82] | 2933 | {
 | 
|---|
| [6613ec] | 2934 |   Info FunctionInfo(__func__);
 | 
|---|
| [c15ca2] | 2935 |   list<TesselPointList *> *ListofPaths = GetPathsOfConnectedPoints(Point);
 | 
|---|
| [6613ec] | 2936 |   list<TesselPointList *> *ListofClosedPaths = new list<TesselPointList *> ;
 | 
|---|
| [c15ca2] | 2937 |   TesselPointList *connectedPath = NULL;
 | 
|---|
 | 2938 |   TesselPointList *newPath = NULL;
 | 
|---|
| [065e82] | 2939 |   int count = 0;
 | 
|---|
| [c15ca2] | 2940 |   TesselPointList::iterator CircleRunner;
 | 
|---|
 | 2941 |   TesselPointList::iterator CircleStart;
 | 
|---|
| [065e82] | 2942 | 
 | 
|---|
| [6613ec] | 2943 |   for (list<TesselPointList *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
 | 
|---|
| [065e82] | 2944 |     connectedPath = *ListRunner;
 | 
|---|
 | 2945 | 
 | 
|---|
| [47d041] | 2946 |     LOG(1, "INFO: Current path is " << connectedPath << ".");
 | 
|---|
| [065e82] | 2947 | 
 | 
|---|
 | 2948 |     // go through list, look for reappearance of starting Point and count
 | 
|---|
 | 2949 |     CircleStart = connectedPath->begin();
 | 
|---|
 | 2950 |     // go through list, look for reappearance of starting Point and create list
 | 
|---|
| [c15ca2] | 2951 |     TesselPointList::iterator Marker = CircleStart;
 | 
|---|
| [065e82] | 2952 |     for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
 | 
|---|
 | 2953 |       if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
 | 
|---|
 | 2954 |         // we have a closed circle from Marker to new Marker
 | 
|---|
| [47d041] | 2955 |         if (DoLog(1)) {
 | 
|---|
 | 2956 |           std::stringstream output;
 | 
|---|
 | 2957 |           output << count + 1 << ". closed path consists of: ";
 | 
|---|
 | 2958 |           for (TesselPointList::iterator CircleSprinter = Marker;
 | 
|---|
 | 2959 |               CircleSprinter != CircleRunner;
 | 
|---|
 | 2960 |               CircleSprinter++)
 | 
|---|
 | 2961 |             output << (**CircleSprinter) << " <-> ";
 | 
|---|
 | 2962 |           LOG(1, output.str());
 | 
|---|
 | 2963 |         }
 | 
|---|
| [c15ca2] | 2964 |         newPath = new TesselPointList;
 | 
|---|
 | 2965 |         TesselPointList::iterator CircleSprinter = Marker;
 | 
|---|
| [47d041] | 2966 |         for (; CircleSprinter != CircleRunner; CircleSprinter++)
 | 
|---|
| [065e82] | 2967 |           newPath->push_back(*CircleSprinter);
 | 
|---|
 | 2968 |         count++;
 | 
|---|
 | 2969 |         Marker = CircleRunner;
 | 
|---|
 | 2970 | 
 | 
|---|
 | 2971 |         // add to list
 | 
|---|
 | 2972 |         ListofClosedPaths->push_back(newPath);
 | 
|---|
 | 2973 |       }
 | 
|---|
 | 2974 |     }
 | 
|---|
 | 2975 |   }
 | 
|---|
| [47d041] | 2976 |   LOG(1, "INFO: " << count << " closed additional path(s) have been created.");
 | 
|---|
| [065e82] | 2977 | 
 | 
|---|
 | 2978 |   // delete list of paths
 | 
|---|
 | 2979 |   while (!ListofPaths->empty()) {
 | 
|---|
 | 2980 |     connectedPath = *(ListofPaths->begin());
 | 
|---|
 | 2981 |     ListofPaths->remove(connectedPath);
 | 
|---|
| [6613ec] | 2982 |     delete (connectedPath);
 | 
|---|
| [065e82] | 2983 |   }
 | 
|---|
| [6613ec] | 2984 |   delete (ListofPaths);
 | 
|---|
| [065e82] | 2985 | 
 | 
|---|
 | 2986 |   // exit
 | 
|---|
 | 2987 |   return ListofClosedPaths;
 | 
|---|
| [6613ec] | 2988 | }
 | 
|---|
 | 2989 | ;
 | 
|---|
| [065e82] | 2990 | 
 | 
|---|
 | 2991 | /** Gets all belonging triangles for a given BoundaryPointSet.
 | 
|---|
 | 2992 |  * \param *out output stream for debugging
 | 
|---|
 | 2993 |  * \param *Point BoundaryPoint
 | 
|---|
 | 2994 |  * \return pointer to allocated list of triangles
 | 
|---|
 | 2995 |  */
 | 
|---|
| [c15ca2] | 2996 | TriangleSet *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const
 | 
|---|
| [065e82] | 2997 | {
 | 
|---|
| [6613ec] | 2998 |   Info FunctionInfo(__func__);
 | 
|---|
 | 2999 |   TriangleSet *connectedTriangles = new TriangleSet;
 | 
|---|
| [065e82] | 3000 | 
 | 
|---|
 | 3001 |   if (Point == NULL) {
 | 
|---|
| [47d041] | 3002 |     ELOG(1, "Point given is NULL.");
 | 
|---|
| [065e82] | 3003 |   } else {
 | 
|---|
 | 3004 |     // go through its lines and insert all triangles
 | 
|---|
| [776b64] | 3005 |     for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
 | 
|---|
| [065e82] | 3006 |       for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
 | 
|---|
| [6613ec] | 3007 |         connectedTriangles->insert(TriangleRunner->second);
 | 
|---|
 | 3008 |       }
 | 
|---|
| [065e82] | 3009 |   }
 | 
|---|
 | 3010 | 
 | 
|---|
 | 3011 |   return connectedTriangles;
 | 
|---|
| [6613ec] | 3012 | }
 | 
|---|
 | 3013 | ;
 | 
|---|
| [065e82] | 3014 | 
 | 
|---|
| [16d866] | 3015 | /** Removes a boundary point from the envelope while keeping it closed.
 | 
|---|
| [57066a] | 3016 |  * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
 | 
|---|
 | 3017 |  *  -# a closed path(s) of boundary points surrounding the point to be removed is constructed
 | 
|---|
 | 3018 |  *  -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
 | 
|---|
 | 3019 |  *  -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
 | 
|---|
 | 3020 |  *  -# the surface is closed, when the path is empty
 | 
|---|
 | 3021 |  * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
 | 
|---|
| [16d866] | 3022 |  * \param *out output stream for debugging
 | 
|---|
 | 3023 |  * \param *point point to be removed
 | 
|---|
 | 3024 |  * \return volume added to the volume inside the tesselated surface by the removal
 | 
|---|
 | 3025 |  */
 | 
|---|
| [6613ec] | 3026 | double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point)
 | 
|---|
 | 3027 | {
 | 
|---|
| [16d866] | 3028 |   class BoundaryLineSet *line = NULL;
 | 
|---|
 | 3029 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| [57066a] | 3030 |   Vector OldPoint, NormalVector;
 | 
|---|
| [16d866] | 3031 |   double volume = 0;
 | 
|---|
 | 3032 |   int count = 0;
 | 
|---|
 | 3033 | 
 | 
|---|
| [1d9b7aa] | 3034 |   if (point == NULL) {
 | 
|---|
| [47d041] | 3035 |     ELOG(1, "Cannot remove the point " << point << ", it's NULL!");
 | 
|---|
| [1d9b7aa] | 3036 |     return 0.;
 | 
|---|
 | 3037 |   } else
 | 
|---|
| [47d041] | 3038 |     LOG(0, "Removing point " << *point << " from tesselated boundary ...");
 | 
|---|
| [1d9b7aa] | 3039 | 
 | 
|---|
| [16d866] | 3040 |   // copy old location for the volume
 | 
|---|
| [d74077] | 3041 |   OldPoint = (point->node->getPosition());
 | 
|---|
| [16d866] | 3042 | 
 | 
|---|
 | 3043 |   // get list of connected points
 | 
|---|
 | 3044 |   if (point->lines.empty()) {
 | 
|---|
| [47d041] | 3045 |     ELOG(1, "Cannot remove the point " << *point << ", it's connected to no lines!");
 | 
|---|
| [16d866] | 3046 |     return 0.;
 | 
|---|
 | 3047 |   }
 | 
|---|
 | 3048 | 
 | 
|---|
| [c15ca2] | 3049 |   list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);
 | 
|---|
 | 3050 |   TesselPointList *connectedPath = NULL;
 | 
|---|
| [065e82] | 3051 | 
 | 
|---|
 | 3052 |   // gather all triangles
 | 
|---|
| [16d866] | 3053 |   for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
 | 
|---|
| [6613ec] | 3054 |     count += LineRunner->second->triangles.size();
 | 
|---|
| [c15ca2] | 3055 |   TriangleMap Candidates;
 | 
|---|
| [57066a] | 3056 |   for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) {
 | 
|---|
| [16d866] | 3057 |     line = LineRunner->second;
 | 
|---|
 | 3058 |     for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
 | 
|---|
 | 3059 |       triangle = TriangleRunner->second;
 | 
|---|
| [6613ec] | 3060 |       Candidates.insert(TrianglePair(triangle->Nr, triangle));
 | 
|---|
| [16d866] | 3061 |     }
 | 
|---|
 | 3062 |   }
 | 
|---|
 | 3063 | 
 | 
|---|
| [065e82] | 3064 |   // remove all triangles
 | 
|---|
| [6613ec] | 3065 |   count = 0;
 | 
|---|
| [57066a] | 3066 |   NormalVector.Zero();
 | 
|---|
| [c15ca2] | 3067 |   for (TriangleMap::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {
 | 
|---|
| [47d041] | 3068 |     LOG(1, "INFO: Removing triangle " << *(Runner->second) << ".");
 | 
|---|
| [273382] | 3069 |     NormalVector -= Runner->second->NormalVector; // has to point inward
 | 
|---|
| [c15ca2] | 3070 |     RemoveTesselationTriangle(Runner->second);
 | 
|---|
| [065e82] | 3071 |     count++;
 | 
|---|
 | 3072 |   }
 | 
|---|
| [47d041] | 3073 |   LOG(1, count << " triangles were removed.");
 | 
|---|
| [065e82] | 3074 | 
 | 
|---|
| [c15ca2] | 3075 |   list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin();
 | 
|---|
 | 3076 |   list<TesselPointList *>::iterator ListRunner = ListAdvance;
 | 
|---|
 | 3077 |   TriangleMap::iterator NumberRunner = Candidates.begin();
 | 
|---|
 | 3078 |   TesselPointList::iterator StartNode, MiddleNode, EndNode;
 | 
|---|
| [57066a] | 3079 |   double angle;
 | 
|---|
 | 3080 |   double smallestangle;
 | 
|---|
 | 3081 |   Vector Point, Reference, OrthogonalVector;
 | 
|---|
| [6613ec] | 3082 |   if (count > 2) { // less than three triangles, then nothing will be created
 | 
|---|
| [065e82] | 3083 |     class TesselPoint *TriangleCandidates[3];
 | 
|---|
 | 3084 |     count = 0;
 | 
|---|
| [6613ec] | 3085 |     for (; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths
 | 
|---|
| [065e82] | 3086 |       if (ListAdvance != ListOfClosedPaths->end())
 | 
|---|
 | 3087 |         ListAdvance++;
 | 
|---|
 | 3088 | 
 | 
|---|
 | 3089 |       connectedPath = *ListRunner;
 | 
|---|
 | 3090 |       // re-create all triangles by going through connected points list
 | 
|---|
| [c15ca2] | 3091 |       LineList NewLines;
 | 
|---|
| [6613ec] | 3092 |       for (; !connectedPath->empty();) {
 | 
|---|
| [57066a] | 3093 |         // search middle node with widest angle to next neighbours
 | 
|---|
 | 3094 |         EndNode = connectedPath->end();
 | 
|---|
 | 3095 |         smallestangle = 0.;
 | 
|---|
 | 3096 |         for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
 | 
|---|
| [47d041] | 3097 |           LOG(1, "INFO: MiddleNode is " << **MiddleNode << ".");
 | 
|---|
| [57066a] | 3098 |           // construct vectors to next and previous neighbour
 | 
|---|
 | 3099 |           StartNode = MiddleNode;
 | 
|---|
 | 3100 |           if (StartNode == connectedPath->begin())
 | 
|---|
 | 3101 |             StartNode = connectedPath->end();
 | 
|---|
 | 3102 |           StartNode--;
 | 
|---|
| [47d041] | 3103 |           //LOG(3, "INFO: StartNode is " << **StartNode << ".");
 | 
|---|
| [d74077] | 3104 |           Point = ((*StartNode)->getPosition()) - ((*MiddleNode)->getPosition());
 | 
|---|
| [57066a] | 3105 |           StartNode = MiddleNode;
 | 
|---|
 | 3106 |           StartNode++;
 | 
|---|
 | 3107 |           if (StartNode == connectedPath->end())
 | 
|---|
 | 3108 |             StartNode = connectedPath->begin();
 | 
|---|
| [47d041] | 3109 |           //LOG(3, "INFO: EndNode is " << **StartNode << ".");
 | 
|---|
| [d74077] | 3110 |           Reference = ((*StartNode)->getPosition()) - ((*MiddleNode)->getPosition());
 | 
|---|
 | 3111 |           OrthogonalVector = ((*MiddleNode)->getPosition()) - OldPoint;
 | 
|---|
| [0a4f7f] | 3112 |           OrthogonalVector.MakeNormalTo(Reference);
 | 
|---|
| [57066a] | 3113 |           angle = GetAngle(Point, Reference, OrthogonalVector);
 | 
|---|
 | 3114 |           //if (angle < M_PI)  // no wrong-sided triangles, please?
 | 
|---|
| [6613ec] | 3115 |           if (fabs(angle - M_PI) < fabs(smallestangle - M_PI)) { // get straightest angle (i.e. construct those triangles with smallest area first)
 | 
|---|
 | 3116 |             smallestangle = angle;
 | 
|---|
 | 3117 |             EndNode = MiddleNode;
 | 
|---|
 | 3118 |           }
 | 
|---|
| [57066a] | 3119 |         }
 | 
|---|
 | 3120 |         MiddleNode = EndNode;
 | 
|---|
 | 3121 |         if (MiddleNode == connectedPath->end()) {
 | 
|---|
| [47d041] | 3122 |           ELOG(0, "CRITICAL: Could not find a smallest angle!");
 | 
|---|
| [f67b6e] | 3123 |           performCriticalExit();
 | 
|---|
| [57066a] | 3124 |         }
 | 
|---|
 | 3125 |         StartNode = MiddleNode;
 | 
|---|
 | 3126 |         if (StartNode == connectedPath->begin())
 | 
|---|
 | 3127 |           StartNode = connectedPath->end();
 | 
|---|
 | 3128 |         StartNode--;
 | 
|---|
 | 3129 |         EndNode++;
 | 
|---|
 | 3130 |         if (EndNode == connectedPath->end())
 | 
|---|
 | 3131 |           EndNode = connectedPath->begin();
 | 
|---|
| [47d041] | 3132 |         LOG(2, "INFO: StartNode is " << **StartNode << ".");
 | 
|---|
 | 3133 |         LOG(2, "INFO: MiddleNode is " << **MiddleNode << ".");
 | 
|---|
 | 3134 |         LOG(2, "INFO: EndNode is " << **EndNode << ".");
 | 
|---|
 | 3135 |         LOG(1, "INFO: Attempting to create triangle " << (*StartNode)->getName() << ", " << (*MiddleNode)->getName() << " and " << (*EndNode)->getName() << ".");
 | 
|---|
| [57066a] | 3136 |         TriangleCandidates[0] = *StartNode;
 | 
|---|
 | 3137 |         TriangleCandidates[1] = *MiddleNode;
 | 
|---|
 | 3138 |         TriangleCandidates[2] = *EndNode;
 | 
|---|
| [e138de] | 3139 |         triangle = GetPresentTriangle(TriangleCandidates);
 | 
|---|
| [57066a] | 3140 |         if (triangle != NULL) {
 | 
|---|
| [47d041] | 3141 |           ELOG(0, "New triangle already present, skipping!");
 | 
|---|
| [57066a] | 3142 |           StartNode++;
 | 
|---|
 | 3143 |           MiddleNode++;
 | 
|---|
 | 3144 |           EndNode++;
 | 
|---|
 | 3145 |           if (StartNode == connectedPath->end())
 | 
|---|
 | 3146 |             StartNode = connectedPath->begin();
 | 
|---|
 | 3147 |           if (MiddleNode == connectedPath->end())
 | 
|---|
 | 3148 |             MiddleNode = connectedPath->begin();
 | 
|---|
 | 3149 |           if (EndNode == connectedPath->end())
 | 
|---|
 | 3150 |             EndNode = connectedPath->begin();
 | 
|---|
 | 3151 |           continue;
 | 
|---|
 | 3152 |         }
 | 
|---|
| [47d041] | 3153 |         LOG(3, "Adding new triangle points.");
 | 
|---|
| [57066a] | 3154 |         AddTesselationPoint(*StartNode, 0);
 | 
|---|
 | 3155 |         AddTesselationPoint(*MiddleNode, 1);
 | 
|---|
 | 3156 |         AddTesselationPoint(*EndNode, 2);
 | 
|---|
| [47d041] | 3157 |         LOG(3, "Adding new triangle lines.");
 | 
|---|
| [f07f86d] | 3158 |         AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
 | 
|---|
 | 3159 |         AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
 | 
|---|
| [57066a] | 3160 |         NewLines.push_back(BLS[1]);
 | 
|---|
| [f07f86d] | 3161 |         AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
 | 
|---|
| [065e82] | 3162 |         BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| [57066a] | 3163 |         BTS->GetNormalVector(NormalVector);
 | 
|---|
| [065e82] | 3164 |         AddTesselationTriangle();
 | 
|---|
 | 3165 |         // calculate volume summand as a general tetraeder
 | 
|---|
| [d74077] | 3166 |         volume += CalculateVolumeofGeneralTetraeder(TPS[0]->node->getPosition(), TPS[1]->node->getPosition(), TPS[2]->node->getPosition(), OldPoint);
 | 
|---|
| [065e82] | 3167 |         // advance number
 | 
|---|
 | 3168 |         count++;
 | 
|---|
| [57066a] | 3169 | 
 | 
|---|
 | 3170 |         // prepare nodes for next triangle
 | 
|---|
 | 3171 |         StartNode = EndNode;
 | 
|---|
| [47d041] | 3172 |         LOG(2, "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << ".");
 | 
|---|
| [57066a] | 3173 |         connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
 | 
|---|
 | 3174 |         if (connectedPath->size() == 2) { // we are done
 | 
|---|
 | 3175 |           connectedPath->remove(*StartNode); // remove the start node
 | 
|---|
 | 3176 |           connectedPath->remove(*EndNode); // remove the end node
 | 
|---|
 | 3177 |           break;
 | 
|---|
 | 3178 |         } else if (connectedPath->size() < 2) { // something's gone wrong!
 | 
|---|
| [47d041] | 3179 |           ELOG(0, "CRITICAL: There are only two endpoints left!");
 | 
|---|
| [f67b6e] | 3180 |           performCriticalExit();
 | 
|---|
| [57066a] | 3181 |         } else {
 | 
|---|
 | 3182 |           MiddleNode = StartNode;
 | 
|---|
 | 3183 |           MiddleNode++;
 | 
|---|
 | 3184 |           if (MiddleNode == connectedPath->end())
 | 
|---|
 | 3185 |             MiddleNode = connectedPath->begin();
 | 
|---|
 | 3186 |           EndNode = MiddleNode;
 | 
|---|
 | 3187 |           EndNode++;
 | 
|---|
 | 3188 |           if (EndNode == connectedPath->end())
 | 
|---|
 | 3189 |             EndNode = connectedPath->begin();
 | 
|---|
 | 3190 |         }
 | 
|---|
| [065e82] | 3191 |       }
 | 
|---|
| [57066a] | 3192 |       // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing)
 | 
|---|
 | 3193 |       if (NewLines.size() > 1) {
 | 
|---|
| [c15ca2] | 3194 |         LineList::iterator Candidate;
 | 
|---|
| [57066a] | 3195 |         class BoundaryLineSet *OtherBase = NULL;
 | 
|---|
 | 3196 |         double tmp, maxgain;
 | 
|---|
 | 3197 |         do {
 | 
|---|
 | 3198 |           maxgain = 0;
 | 
|---|
| [6613ec] | 3199 |           for (LineList::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {
 | 
|---|
| [e138de] | 3200 |             tmp = PickFarthestofTwoBaselines(*Runner);
 | 
|---|
| [57066a] | 3201 |             if (maxgain < tmp) {
 | 
|---|
 | 3202 |               maxgain = tmp;
 | 
|---|
 | 3203 |               Candidate = Runner;
 | 
|---|
 | 3204 |             }
 | 
|---|
 | 3205 |           }
 | 
|---|
 | 3206 |           if (maxgain != 0) {
 | 
|---|
 | 3207 |             volume += maxgain;
 | 
|---|
| [47d041] | 3208 |             LOG(1, "Flipping baseline with highest volume" << **Candidate << ".");
 | 
|---|
| [e138de] | 3209 |             OtherBase = FlipBaseline(*Candidate);
 | 
|---|
| [57066a] | 3210 |             NewLines.erase(Candidate);
 | 
|---|
 | 3211 |             NewLines.push_back(OtherBase);
 | 
|---|
 | 3212 |           }
 | 
|---|
 | 3213 |         } while (maxgain != 0.);
 | 
|---|
 | 3214 |       }
 | 
|---|
 | 3215 | 
 | 
|---|
| [065e82] | 3216 |       ListOfClosedPaths->remove(connectedPath);
 | 
|---|
| [6613ec] | 3217 |       delete (connectedPath);
 | 
|---|
| [16d866] | 3218 |     }
 | 
|---|
| [47d041] | 3219 |     LOG(0, count << " triangles were created.");
 | 
|---|
| [065e82] | 3220 |   } else {
 | 
|---|
 | 3221 |     while (!ListOfClosedPaths->empty()) {
 | 
|---|
 | 3222 |       ListRunner = ListOfClosedPaths->begin();
 | 
|---|
 | 3223 |       connectedPath = *ListRunner;
 | 
|---|
 | 3224 |       ListOfClosedPaths->remove(connectedPath);
 | 
|---|
| [6613ec] | 3225 |       delete (connectedPath);
 | 
|---|
| [065e82] | 3226 |     }
 | 
|---|
| [47d041] | 3227 |     LOG(0, "No need to create any triangles.");
 | 
|---|
| [16d866] | 3228 |   }
 | 
|---|
| [6613ec] | 3229 |   delete (ListOfClosedPaths);
 | 
|---|
| [16d866] | 3230 | 
 | 
|---|
| [47d041] | 3231 |   LOG(0, "Removed volume is " << volume << ".");
 | 
|---|
| [357fba] | 3232 | 
 | 
|---|
| [57066a] | 3233 |   return volume;
 | 
|---|
| [6613ec] | 3234 | }
 | 
|---|
 | 3235 | ;
 | 
|---|
| [ab1932] | 3236 | 
 | 
|---|
 | 3237 | /**
 | 
|---|
| [62bb91] | 3238 |  * Finds triangles belonging to the three provided points.
 | 
|---|
| [ab1932] | 3239 |  *
 | 
|---|
| [71b20e] | 3240 |  * @param *Points[3] list, is expected to contain three points (NULL means wildcard)
 | 
|---|
| [ab1932] | 3241 |  *
 | 
|---|
| [62bb91] | 3242 |  * @return triangles which belong to the provided points, will be empty if there are none,
 | 
|---|
| [ab1932] | 3243 |  *         will usually be one, in case of degeneration, there will be two
 | 
|---|
 | 3244 |  */
 | 
|---|
| [c15ca2] | 3245 | TriangleList *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const
 | 
|---|
| [ab1932] | 3246 | {
 | 
|---|
| [6613ec] | 3247 |   Info FunctionInfo(__func__);
 | 
|---|
 | 3248 |   TriangleList *result = new TriangleList;
 | 
|---|
| [776b64] | 3249 |   LineMap::const_iterator FindLine;
 | 
|---|
 | 3250 |   TriangleMap::const_iterator FindTriangle;
 | 
|---|
| [ab1932] | 3251 |   class BoundaryPointSet *TrianglePoints[3];
 | 
|---|
| [71b20e] | 3252 |   size_t NoOfWildcards = 0;
 | 
|---|
| [ab1932] | 3253 | 
 | 
|---|
 | 3254 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| [71b20e] | 3255 |     if (Points[i] == NULL) {
 | 
|---|
 | 3256 |       NoOfWildcards++;
 | 
|---|
| [ab1932] | 3257 |       TrianglePoints[i] = NULL;
 | 
|---|
| [71b20e] | 3258 |     } else {
 | 
|---|
| [735b1c] | 3259 |       PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->getNr());
 | 
|---|
| [71b20e] | 3260 |       if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
 | 3261 |         TrianglePoints[i] = FindPoint->second;
 | 
|---|
 | 3262 |       } else {
 | 
|---|
 | 3263 |         TrianglePoints[i] = NULL;
 | 
|---|
 | 3264 |       }
 | 
|---|
| [ab1932] | 3265 |     }
 | 
|---|
 | 3266 |   }
 | 
|---|
 | 3267 | 
 | 
|---|
| [71b20e] | 3268 |   switch (NoOfWildcards) {
 | 
|---|
 | 3269 |     case 0: // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
 | 3270 |       for (int i = 0; i < 3; i++) {
 | 
|---|
 | 3271 |         if (TrianglePoints[i] != NULL) {
 | 
|---|
| [6613ec] | 3272 |           for (int j = i + 1; j < 3; j++) {
 | 
|---|
| [71b20e] | 3273 |             if (TrianglePoints[j] != NULL) {
 | 
|---|
| [735b1c] | 3274 |               for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->getNr()); // is a multimap!
 | 
|---|
 | 3275 |               (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->getNr()); FindLine++) {
 | 
|---|
| [6613ec] | 3276 |                 for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
 | 
|---|
| [71b20e] | 3277 |                   if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
 | 
|---|
 | 3278 |                     result->push_back(FindTriangle->second);
 | 
|---|
 | 3279 |                   }
 | 
|---|
 | 3280 |                 }
 | 
|---|
| [ab1932] | 3281 |               }
 | 
|---|
| [71b20e] | 3282 |               // Is it sufficient to consider one of the triangle lines for this.
 | 
|---|
 | 3283 |               return result;
 | 
|---|
| [ab1932] | 3284 |             }
 | 
|---|
 | 3285 |           }
 | 
|---|
 | 3286 |         }
 | 
|---|
 | 3287 |       }
 | 
|---|
| [71b20e] | 3288 |       break;
 | 
|---|
 | 3289 |     case 1: // copy all triangles of the respective line
 | 
|---|
 | 3290 |     {
 | 
|---|
| [6613ec] | 3291 |       int i = 0;
 | 
|---|
| [71b20e] | 3292 |       for (; i < 3; i++)
 | 
|---|
 | 3293 |         if (TrianglePoints[i] == NULL)
 | 
|---|
 | 3294 |           break;
 | 
|---|
| [735b1c] | 3295 |       for (FindLine = TrianglePoints[(i + 1) % 3]->lines.find(TrianglePoints[(i + 2) % 3]->node->getNr()); // is a multimap!
 | 
|---|
 | 3296 |       (FindLine != TrianglePoints[(i + 1) % 3]->lines.end()) && (FindLine->first == TrianglePoints[(i + 2) % 3]->node->getNr()); FindLine++) {
 | 
|---|
| [6613ec] | 3297 |         for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
 | 
|---|
| [71b20e] | 3298 |           if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
 | 
|---|
 | 3299 |             result->push_back(FindTriangle->second);
 | 
|---|
 | 3300 |           }
 | 
|---|
 | 3301 |         }
 | 
|---|
 | 3302 |       }
 | 
|---|
 | 3303 |       break;
 | 
|---|
 | 3304 |     }
 | 
|---|
 | 3305 |     case 2: // copy all triangles of the respective point
 | 
|---|
 | 3306 |     {
 | 
|---|
| [6613ec] | 3307 |       int i = 0;
 | 
|---|
| [71b20e] | 3308 |       for (; i < 3; i++)
 | 
|---|
 | 3309 |         if (TrianglePoints[i] != NULL)
 | 
|---|
 | 3310 |           break;
 | 
|---|
 | 3311 |       for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++)
 | 
|---|
 | 3312 |         for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++)
 | 
|---|
 | 3313 |           result->push_back(triangle->second);
 | 
|---|
 | 3314 |       result->sort();
 | 
|---|
 | 3315 |       result->unique();
 | 
|---|
 | 3316 |       break;
 | 
|---|
 | 3317 |     }
 | 
|---|
 | 3318 |     case 3: // copy all triangles
 | 
|---|
 | 3319 |     {
 | 
|---|
 | 3320 |       for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++)
 | 
|---|
 | 3321 |         result->push_back(triangle->second);
 | 
|---|
 | 3322 |       break;
 | 
|---|
| [ab1932] | 3323 |     }
 | 
|---|
| [71b20e] | 3324 |     default:
 | 
|---|
| [47d041] | 3325 |       ELOG(0, "Number of wildcards is greater than 3, cannot happen!");
 | 
|---|
| [71b20e] | 3326 |       performCriticalExit();
 | 
|---|
 | 3327 |       break;
 | 
|---|
| [ab1932] | 3328 |   }
 | 
|---|
 | 3329 | 
 | 
|---|
 | 3330 |   return result;
 | 
|---|
 | 3331 | }
 | 
|---|
 | 3332 | 
 | 
|---|
| [6613ec] | 3333 | struct BoundaryLineSetCompare
 | 
|---|
 | 3334 | {
 | 
|---|
 | 3335 |   bool operator()(const BoundaryLineSet * const a, const BoundaryLineSet * const b)
 | 
|---|
 | 3336 |   {
 | 
|---|
| [856098] | 3337 |     int lowerNra = -1;
 | 
|---|
 | 3338 |     int lowerNrb = -1;
 | 
|---|
 | 3339 | 
 | 
|---|
 | 3340 |     if (a->endpoints[0] < a->endpoints[1])
 | 
|---|
 | 3341 |       lowerNra = 0;
 | 
|---|
 | 3342 |     else
 | 
|---|
 | 3343 |       lowerNra = 1;
 | 
|---|
 | 3344 | 
 | 
|---|
 | 3345 |     if (b->endpoints[0] < b->endpoints[1])
 | 
|---|
 | 3346 |       lowerNrb = 0;
 | 
|---|
 | 3347 |     else
 | 
|---|
 | 3348 |       lowerNrb = 1;
 | 
|---|
 | 3349 | 
 | 
|---|
 | 3350 |     if (a->endpoints[lowerNra] < b->endpoints[lowerNrb])
 | 
|---|
 | 3351 |       return true;
 | 
|---|
 | 3352 |     else if (a->endpoints[lowerNra] > b->endpoints[lowerNrb])
 | 
|---|
 | 3353 |       return false;
 | 
|---|
| [6613ec] | 3354 |     else { // both lower-numbered endpoints are the same ...
 | 
|---|
 | 3355 |       if (a->endpoints[(lowerNra + 1) % 2] < b->endpoints[(lowerNrb + 1) % 2])
 | 
|---|
 | 3356 |         return true;
 | 
|---|
 | 3357 |       else if (a->endpoints[(lowerNra + 1) % 2] > b->endpoints[(lowerNrb + 1) % 2])
 | 
|---|
 | 3358 |         return false;
 | 
|---|
| [856098] | 3359 |     }
 | 
|---|
 | 3360 |     return false;
 | 
|---|
| [6613ec] | 3361 |   }
 | 
|---|
 | 3362 |   ;
 | 
|---|
| [856098] | 3363 | };
 | 
|---|
 | 3364 | 
 | 
|---|
 | 3365 | #define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare>
 | 
|---|
 | 3366 | 
 | 
|---|
| [7c14ec] | 3367 | /**
 | 
|---|
| [57066a] | 3368 |  * Finds all degenerated lines within the tesselation structure.
 | 
|---|
| [7c14ec] | 3369 |  *
 | 
|---|
| [57066a] | 3370 |  * @return map of keys of degenerated line pairs, each line occurs twice
 | 
|---|
| [7c14ec] | 3371 |  *         in the list, once as key and once as value
 | 
|---|
 | 3372 |  */
 | 
|---|
| [c15ca2] | 3373 | IndexToIndex * Tesselation::FindAllDegeneratedLines()
 | 
|---|
| [7c14ec] | 3374 | {
 | 
|---|
| [6613ec] | 3375 |   Info FunctionInfo(__func__);
 | 
|---|
 | 3376 |   UniqueLines AllLines;
 | 
|---|
| [c15ca2] | 3377 |   IndexToIndex * DegeneratedLines = new IndexToIndex;
 | 
|---|
| [7c14ec] | 3378 | 
 | 
|---|
 | 3379 |   // sanity check
 | 
|---|
 | 3380 |   if (LinesOnBoundary.empty()) {
 | 
|---|
| [47d041] | 3381 |     ELOG(2, "FindAllDegeneratedTriangles() was called without any tesselation structure.");
 | 
|---|
| [57066a] | 3382 |     return DegeneratedLines;
 | 
|---|
| [7c14ec] | 3383 |   }
 | 
|---|
| [57066a] | 3384 |   LineMap::iterator LineRunner1;
 | 
|---|
| [6613ec] | 3385 |   pair<UniqueLines::iterator, bool> tester;
 | 
|---|
| [7c14ec] | 3386 |   for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
 | 
|---|
| [6613ec] | 3387 |     tester = AllLines.insert(LineRunner1->second);
 | 
|---|
| [856098] | 3388 |     if (!tester.second) { // found degenerated line
 | 
|---|
| [6613ec] | 3389 |       DegeneratedLines->insert(pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr));
 | 
|---|
 | 3390 |       DegeneratedLines->insert(pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr));
 | 
|---|
| [57066a] | 3391 |     }
 | 
|---|
 | 3392 |   }
 | 
|---|
 | 3393 | 
 | 
|---|
 | 3394 |   AllLines.clear();
 | 
|---|
 | 3395 | 
 | 
|---|
| [47d041] | 3396 |   LOG(0, "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines.");
 | 
|---|
| [c15ca2] | 3397 |   IndexToIndex::iterator it;
 | 
|---|
| [856098] | 3398 |   for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) {
 | 
|---|
 | 3399 |     const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first);
 | 
|---|
 | 3400 |     const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second);
 | 
|---|
 | 3401 |     if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end())
 | 
|---|
| [47d041] | 3402 |       LOG(0, *Line1->second << " => " << *Line2->second);
 | 
|---|
| [856098] | 3403 |     else
 | 
|---|
| [47d041] | 3404 |       ELOG(1, "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!");
 | 
|---|
| [856098] | 3405 |   }
 | 
|---|
| [57066a] | 3406 | 
 | 
|---|
 | 3407 |   return DegeneratedLines;
 | 
|---|
 | 3408 | }
 | 
|---|
 | 3409 | 
 | 
|---|
 | 3410 | /**
 | 
|---|
 | 3411 |  * Finds all degenerated triangles within the tesselation structure.
 | 
|---|
 | 3412 |  *
 | 
|---|
 | 3413 |  * @return map of keys of degenerated triangle pairs, each triangle occurs twice
 | 
|---|
 | 3414 |  *         in the list, once as key and once as value
 | 
|---|
 | 3415 |  */
 | 
|---|
| [c15ca2] | 3416 | IndexToIndex * Tesselation::FindAllDegeneratedTriangles()
 | 
|---|
| [57066a] | 3417 | {
 | 
|---|
| [6613ec] | 3418 |   Info FunctionInfo(__func__);
 | 
|---|
| [c15ca2] | 3419 |   IndexToIndex * DegeneratedLines = FindAllDegeneratedLines();
 | 
|---|
 | 3420 |   IndexToIndex * DegeneratedTriangles = new IndexToIndex;
 | 
|---|
| [57066a] | 3421 |   TriangleMap::iterator TriangleRunner1, TriangleRunner2;
 | 
|---|
 | 3422 |   LineMap::iterator Liner;
 | 
|---|
 | 3423 |   class BoundaryLineSet *line1 = NULL, *line2 = NULL;
 | 
|---|
 | 3424 | 
 | 
|---|
| [c15ca2] | 3425 |   for (IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
 | 
|---|
| [57066a] | 3426 |     // run over both lines' triangles
 | 
|---|
 | 3427 |     Liner = LinesOnBoundary.find(LineRunner->first);
 | 
|---|
 | 3428 |     if (Liner != LinesOnBoundary.end())
 | 
|---|
 | 3429 |       line1 = Liner->second;
 | 
|---|
 | 3430 |     Liner = LinesOnBoundary.find(LineRunner->second);
 | 
|---|
 | 3431 |     if (Liner != LinesOnBoundary.end())
 | 
|---|
 | 3432 |       line2 = Liner->second;
 | 
|---|
 | 3433 |     for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
 | 
|---|
 | 3434 |       for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
 | 
|---|
| [6613ec] | 3435 |         if ((TriangleRunner1->second != TriangleRunner2->second) && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
 | 
|---|
 | 3436 |           DegeneratedTriangles->insert(pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr));
 | 
|---|
 | 3437 |           DegeneratedTriangles->insert(pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr));
 | 
|---|
| [7c14ec] | 3438 |         }
 | 
|---|
 | 3439 |       }
 | 
|---|
 | 3440 |     }
 | 
|---|
 | 3441 |   }
 | 
|---|
| [6613ec] | 3442 |   delete (DegeneratedLines);
 | 
|---|
| [7c14ec] | 3443 | 
 | 
|---|
| [47d041] | 3444 |   LOG(0, "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:");
 | 
|---|
| [b32dbb] | 3445 |   for (IndexToIndex::iterator it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
 | 
|---|
| [47d041] | 3446 |     LOG(0, (*it).first << " => " << (*it).second);
 | 
|---|
| [7c14ec] | 3447 | 
 | 
|---|
 | 3448 |   return DegeneratedTriangles;
 | 
|---|
 | 3449 | }
 | 
|---|
 | 3450 | 
 | 
|---|
 | 3451 | /**
 | 
|---|
 | 3452 |  * Purges degenerated triangles from the tesselation structure if they are not
 | 
|---|
 | 3453 |  * necessary to keep a single point within the structure.
 | 
|---|
 | 3454 |  */
 | 
|---|
 | 3455 | void Tesselation::RemoveDegeneratedTriangles()
 | 
|---|
 | 3456 | {
 | 
|---|
| [6613ec] | 3457 |   Info FunctionInfo(__func__);
 | 
|---|
| [c15ca2] | 3458 |   IndexToIndex * DegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| [57066a] | 3459 |   TriangleMap::iterator finder;
 | 
|---|
 | 3460 |   BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
 | 
|---|
| [6613ec] | 3461 |   int count = 0;
 | 
|---|
| [7c14ec] | 3462 | 
 | 
|---|
| [b32dbb] | 3463 |   // iterate over all degenerated triangles
 | 
|---|
 | 3464 |   for (IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin(); !DegeneratedTriangles->empty(); TriangleKeyRunner = DegeneratedTriangles->begin()) {
 | 
|---|
| [47d041] | 3465 |     LOG(0, "Checking presence of triangles " << TriangleKeyRunner->first << " and " << TriangleKeyRunner->second << ".");
 | 
|---|
| [b32dbb] | 3466 |     // both ways are stored in the map, only use one
 | 
|---|
 | 3467 |     if (TriangleKeyRunner->first > TriangleKeyRunner->second)
 | 
|---|
 | 3468 |       continue;
 | 
|---|
 | 3469 | 
 | 
|---|
 | 3470 |     // determine from the keys in the map the two _present_ triangles
 | 
|---|
| [57066a] | 3471 |     finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
 | 
|---|
 | 3472 |     if (finder != TrianglesOnBoundary.end())
 | 
|---|
 | 3473 |       triangle = finder->second;
 | 
|---|
 | 3474 |     else
 | 
|---|
| [b32dbb] | 3475 |       continue;
 | 
|---|
| [57066a] | 3476 |     finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
 | 
|---|
 | 3477 |     if (finder != TrianglesOnBoundary.end())
 | 
|---|
 | 3478 |       partnerTriangle = finder->second;
 | 
|---|
 | 3479 |     else
 | 
|---|
| [b32dbb] | 3480 |       continue;
 | 
|---|
| [7c14ec] | 3481 | 
 | 
|---|
| [b32dbb] | 3482 |     // determine which lines are shared by the two triangles
 | 
|---|
| [7c14ec] | 3483 |     bool trianglesShareLine = false;
 | 
|---|
 | 3484 |     for (int i = 0; i < 3; ++i)
 | 
|---|
 | 3485 |       for (int j = 0; j < 3; ++j)
 | 
|---|
 | 3486 |         trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
 | 
|---|
 | 3487 | 
 | 
|---|
| [6613ec] | 3488 |     if (trianglesShareLine && (triangle->endpoints[1]->LinesCount > 2) && (triangle->endpoints[2]->LinesCount > 2) && (triangle->endpoints[0]->LinesCount > 2)) {
 | 
|---|
| [57066a] | 3489 |       // check whether we have to fix lines
 | 
|---|
 | 3490 |       BoundaryTriangleSet *Othertriangle = NULL;
 | 
|---|
 | 3491 |       BoundaryTriangleSet *OtherpartnerTriangle = NULL;
 | 
|---|
 | 3492 |       TriangleMap::iterator TriangleRunner;
 | 
|---|
 | 3493 |       for (int i = 0; i < 3; ++i)
 | 
|---|
 | 3494 |         for (int j = 0; j < 3; ++j)
 | 
|---|
 | 3495 |           if (triangle->lines[i] != partnerTriangle->lines[j]) {
 | 
|---|
 | 3496 |             // get the other two triangles
 | 
|---|
 | 3497 |             for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
 | 
|---|
 | 3498 |               if (TriangleRunner->second != triangle) {
 | 
|---|
 | 3499 |                 Othertriangle = TriangleRunner->second;
 | 
|---|
 | 3500 |               }
 | 
|---|
 | 3501 |             for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
 | 
|---|
 | 3502 |               if (TriangleRunner->second != partnerTriangle) {
 | 
|---|
 | 3503 |                 OtherpartnerTriangle = TriangleRunner->second;
 | 
|---|
 | 3504 |               }
 | 
|---|
 | 3505 |             /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
 | 
|---|
 | 3506 |             // the line of triangle receives the degenerated ones
 | 
|---|
 | 3507 |             triangle->lines[i]->triangles.erase(Othertriangle->Nr);
 | 
|---|
| [6613ec] | 3508 |             triangle->lines[i]->triangles.insert(TrianglePair(partnerTriangle->Nr, partnerTriangle));
 | 
|---|
 | 3509 |             for (int k = 0; k < 3; k++)
 | 
|---|
| [57066a] | 3510 |               if (triangle->lines[i] == Othertriangle->lines[k]) {
 | 
|---|
 | 3511 |                 Othertriangle->lines[k] = partnerTriangle->lines[j];
 | 
|---|
 | 3512 |                 break;
 | 
|---|
 | 3513 |               }
 | 
|---|
 | 3514 |             // the line of partnerTriangle receives the non-degenerated ones
 | 
|---|
| [6613ec] | 3515 |             partnerTriangle->lines[j]->triangles.erase(partnerTriangle->Nr);
 | 
|---|
 | 3516 |             partnerTriangle->lines[j]->triangles.insert(TrianglePair(Othertriangle->Nr, Othertriangle));
 | 
|---|
| [57066a] | 3517 |             partnerTriangle->lines[j] = triangle->lines[i];
 | 
|---|
 | 3518 |           }
 | 
|---|
 | 3519 | 
 | 
|---|
 | 3520 |       // erase the pair
 | 
|---|
 | 3521 |       count += (int) DegeneratedTriangles->erase(triangle->Nr);
 | 
|---|
| [47d041] | 3522 |       LOG(0, "RemoveDegeneratedTriangles() removes triangle " << *triangle << ".");
 | 
|---|
| [7c14ec] | 3523 |       RemoveTesselationTriangle(triangle);
 | 
|---|
| [57066a] | 3524 |       count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr);
 | 
|---|
| [47d041] | 3525 |       LOG(0, "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << ".");
 | 
|---|
| [7c14ec] | 3526 |       RemoveTesselationTriangle(partnerTriangle);
 | 
|---|
 | 3527 |     } else {
 | 
|---|
| [47d041] | 3528 |       LOG(0, "RemoveDegeneratedTriangles() does not remove triangle " << *triangle << " and its partner " << *partnerTriangle << " because it is essential for at" << " least one of the endpoints to be kept in the tesselation structure.");
 | 
|---|
| [7c14ec] | 3529 |     }
 | 
|---|
 | 3530 |   }
 | 
|---|
| [6613ec] | 3531 |   delete (DegeneratedTriangles);
 | 
|---|
| [6a7f78c] | 3532 |   if (count > 0)
 | 
|---|
 | 3533 |     LastTriangle = NULL;
 | 
|---|
| [57066a] | 3534 | 
 | 
|---|
| [47d041] | 3535 |   LOG(0, "RemoveDegeneratedTriangles() removed " << count << " triangles:");
 | 
|---|
| [7c14ec] | 3536 | }
 | 
|---|
 | 3537 | 
 | 
|---|
| [57066a] | 3538 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
 | 
|---|
 | 3539 |  * We look for the closest point on the boundary, we look through its connected boundary lines and
 | 
|---|
 | 3540 |  * seek the one with the minimum angle between its center point and the new point and this base line.
 | 
|---|
 | 3541 |  * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
 | 
|---|
 | 3542 |  * \param *out output stream for debugging
 | 
|---|
 | 3543 |  * \param *point point to add
 | 
|---|
 | 3544 |  * \param *LC Linked Cell structure to find nearest point
 | 
|---|
| [ab1932] | 3545 |  */
 | 
|---|
| [e138de] | 3546 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC)
 | 
|---|
| [ab1932] | 3547 | {
 | 
|---|
| [6613ec] | 3548 |   Info FunctionInfo(__func__);
 | 
|---|
| [57066a] | 3549 |   // find nearest boundary point
 | 
|---|
 | 3550 |   class TesselPoint *BackupPoint = NULL;
 | 
|---|
| [d74077] | 3551 |   class TesselPoint *NearestPoint = FindClosestTesselPoint(point->getPosition(), BackupPoint, LC);
 | 
|---|
| [57066a] | 3552 |   class BoundaryPointSet *NearestBoundaryPoint = NULL;
 | 
|---|
 | 3553 |   PointMap::iterator PointRunner;
 | 
|---|
 | 3554 | 
 | 
|---|
 | 3555 |   if (NearestPoint == point)
 | 
|---|
 | 3556 |     NearestPoint = BackupPoint;
 | 
|---|
| [735b1c] | 3557 |   PointRunner = PointsOnBoundary.find(NearestPoint->getNr());
 | 
|---|
| [57066a] | 3558 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
 | 3559 |     NearestBoundaryPoint = PointRunner->second;
 | 
|---|
 | 3560 |   } else {
 | 
|---|
| [47d041] | 3561 |     ELOG(1, "I cannot find the boundary point.");
 | 
|---|
| [57066a] | 3562 |     return;
 | 
|---|
 | 3563 |   }
 | 
|---|
| [47d041] | 3564 |   LOG(0, "Nearest point on boundary is " << NearestPoint->getName() << ".");
 | 
|---|
| [57066a] | 3565 | 
 | 
|---|
 | 3566 |   // go through its lines and find the best one to split
 | 
|---|
 | 3567 |   Vector CenterToPoint;
 | 
|---|
 | 3568 |   Vector BaseLine;
 | 
|---|
 | 3569 |   double angle, BestAngle = 0.;
 | 
|---|
 | 3570 |   class BoundaryLineSet *BestLine = NULL;
 | 
|---|
 | 3571 |   for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
 | 
|---|
| [d74077] | 3572 |     BaseLine = (Runner->second->endpoints[0]->node->getPosition()) -
 | 
|---|
 | 3573 |                (Runner->second->endpoints[1]->node->getPosition());
 | 
|---|
 | 3574 |     CenterToPoint = 0.5 * ((Runner->second->endpoints[0]->node->getPosition()) +
 | 
|---|
 | 3575 |                            (Runner->second->endpoints[1]->node->getPosition()));
 | 
|---|
 | 3576 |     CenterToPoint -= (point->getPosition());
 | 
|---|
| [273382] | 3577 |     angle = CenterToPoint.Angle(BaseLine);
 | 
|---|
| [57066a] | 3578 |     if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) {
 | 
|---|
 | 3579 |       BestAngle = angle;
 | 
|---|
 | 3580 |       BestLine = Runner->second;
 | 
|---|
 | 3581 |     }
 | 
|---|
| [ab1932] | 3582 |   }
 | 
|---|
 | 3583 | 
 | 
|---|
| [57066a] | 3584 |   // remove one triangle from the chosen line
 | 
|---|
 | 3585 |   class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
 | 
|---|
 | 3586 |   BestLine->triangles.erase(TempTriangle->Nr);
 | 
|---|
 | 3587 |   int nr = -1;
 | 
|---|
| [6613ec] | 3588 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| [57066a] | 3589 |     if (TempTriangle->lines[i] == BestLine) {
 | 
|---|
 | 3590 |       nr = i;
 | 
|---|
 | 3591 |       break;
 | 
|---|
 | 3592 |     }
 | 
|---|
 | 3593 |   }
 | 
|---|
| [ab1932] | 3594 | 
 | 
|---|
| [57066a] | 3595 |   // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
 | 
|---|
| [47d041] | 3596 |   LOG(2, "Adding new triangle points.");
 | 
|---|
| [57066a] | 3597 |   AddTesselationPoint((BestLine->endpoints[0]->node), 0);
 | 
|---|
 | 3598 |   AddTesselationPoint((BestLine->endpoints[1]->node), 1);
 | 
|---|
 | 3599 |   AddTesselationPoint(point, 2);
 | 
|---|
| [47d041] | 3600 |   LOG(2, "Adding new triangle lines.");
 | 
|---|
| [f07f86d] | 3601 |   AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
 | 
|---|
 | 3602 |   AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
 | 
|---|
 | 3603 |   AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
 | 
|---|
| [57066a] | 3604 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
 | 3605 |   BTS->GetNormalVector(TempTriangle->NormalVector);
 | 
|---|
 | 3606 |   BTS->NormalVector.Scale(-1.);
 | 
|---|
| [47d041] | 3607 |   LOG(1, "INFO: NormalVector of new triangle is " << BTS->NormalVector << ".");
 | 
|---|
| [57066a] | 3608 |   AddTesselationTriangle();
 | 
|---|
 | 3609 | 
 | 
|---|
 | 3610 |   // create other side of this triangle and close both new sides of the first created triangle
 | 
|---|
| [47d041] | 3611 |   LOG(2, "Adding new triangle points.");
 | 
|---|
| [57066a] | 3612 |   AddTesselationPoint((BestLine->endpoints[0]->node), 0);
 | 
|---|
 | 3613 |   AddTesselationPoint((BestLine->endpoints[1]->node), 1);
 | 
|---|
 | 3614 |   AddTesselationPoint(point, 2);
 | 
|---|
| [47d041] | 3615 |   LOG(2, "Adding new triangle lines.");
 | 
|---|
| [f07f86d] | 3616 |   AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
 | 
|---|
 | 3617 |   AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
 | 
|---|
 | 3618 |   AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
 | 
|---|
| [57066a] | 3619 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
 | 3620 |   BTS->GetNormalVector(TempTriangle->NormalVector);
 | 
|---|
| [47d041] | 3621 |   LOG(1, "INFO: NormalVector of other new triangle is " << BTS->NormalVector << ".");
 | 
|---|
| [57066a] | 3622 |   AddTesselationTriangle();
 | 
|---|
 | 3623 | 
 | 
|---|
 | 3624 |   // add removed triangle to the last open line of the second triangle
 | 
|---|
| [6613ec] | 3625 |   for (int i = 0; i < 3; i++) { // look for the same line as BestLine (only it's its degenerated companion)
 | 
|---|
| [57066a] | 3626 |     if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
 | 
|---|
| [6613ec] | 3627 |       if (BestLine == BTS->lines[i]) {
 | 
|---|
| [47d041] | 3628 |         ELOG(0, "BestLine is same as found line, something's wrong here!");
 | 
|---|
| [f67b6e] | 3629 |         performCriticalExit();
 | 
|---|
| [57066a] | 3630 |       }
 | 
|---|
| [6613ec] | 3631 |       BTS->lines[i]->triangles.insert(pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle));
 | 
|---|
| [57066a] | 3632 |       TempTriangle->lines[nr] = BTS->lines[i];
 | 
|---|
 | 3633 |       break;
 | 
|---|
 | 3634 |     }
 | 
|---|
 | 3635 |   }
 | 
|---|
| [6613ec] | 3636 | }
 | 
|---|
 | 3637 | ;
 | 
|---|
| [57066a] | 3638 | 
 | 
|---|
 | 3639 | /** Writes the envelope to file.
 | 
|---|
 | 3640 |  * \param *out otuput stream for debugging
 | 
|---|
 | 3641 |  * \param *filename basename of output file
 | 
|---|
| [34c43a] | 3642 |  * \param *cloud IPointCloud structure with all nodes
 | 
|---|
| [57066a] | 3643 |  */
 | 
|---|
| [34c43a] | 3644 | void Tesselation::Output(const char *filename, IPointCloud & cloud)
 | 
|---|
| [57066a] | 3645 | {
 | 
|---|
| [6613ec] | 3646 |   Info FunctionInfo(__func__);
 | 
|---|
| [57066a] | 3647 |   ofstream *tempstream = NULL;
 | 
|---|
 | 3648 |   string NameofTempFile;
 | 
|---|
| [68f03d] | 3649 |   string NumberName;
 | 
|---|
| [57066a] | 3650 | 
 | 
|---|
 | 3651 |   if (LastTriangle != NULL) {
 | 
|---|
| [68f03d] | 3652 |     stringstream sstr;
 | 
|---|
| [8f215d] | 3653 |     sstr << "-"<< TrianglesOnBoundary.size() << "-" << LastTriangle->getEndpointName(0) << "_" << LastTriangle->getEndpointName(1) << "_" << LastTriangle->getEndpointName(2);
 | 
|---|
| [68f03d] | 3654 |     NumberName = sstr.str();
 | 
|---|
| [57066a] | 3655 |     if (DoTecplotOutput) {
 | 
|---|
 | 3656 |       string NameofTempFile(filename);
 | 
|---|
 | 3657 |       NameofTempFile.append(NumberName);
 | 
|---|
| [6613ec] | 3658 |       for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
 | 
|---|
 | 3659 |         NameofTempFile.erase(npos, 1);
 | 
|---|
| [57066a] | 3660 |       NameofTempFile.append(TecplotSuffix);
 | 
|---|
| [47d041] | 3661 |       LOG(1, "INFO: Writing temporary non convex hull to file " << NameofTempFile << ".");
 | 
|---|
| [57066a] | 3662 |       tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
 | 
|---|
| [e138de] | 3663 |       WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten);
 | 
|---|
| [57066a] | 3664 |       tempstream->close();
 | 
|---|
 | 3665 |       tempstream->flush();
 | 
|---|
| [6613ec] | 3666 |       delete (tempstream);
 | 
|---|
| [57066a] | 3667 |     }
 | 
|---|
 | 3668 | 
 | 
|---|
 | 3669 |     if (DoRaster3DOutput) {
 | 
|---|
 | 3670 |       string NameofTempFile(filename);
 | 
|---|
 | 3671 |       NameofTempFile.append(NumberName);
 | 
|---|
| [6613ec] | 3672 |       for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
 | 
|---|
 | 3673 |         NameofTempFile.erase(npos, 1);
 | 
|---|
| [57066a] | 3674 |       NameofTempFile.append(Raster3DSuffix);
 | 
|---|
| [47d041] | 3675 |       LOG(1, "INFO: Writing temporary non convex hull to file " << NameofTempFile << ".");
 | 
|---|
| [57066a] | 3676 |       tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
 | 
|---|
| [e138de] | 3677 |       WriteRaster3dFile(tempstream, this, cloud);
 | 
|---|
 | 3678 |       IncludeSphereinRaster3D(tempstream, this, cloud);
 | 
|---|
| [57066a] | 3679 |       tempstream->close();
 | 
|---|
 | 3680 |       tempstream->flush();
 | 
|---|
| [6613ec] | 3681 |       delete (tempstream);
 | 
|---|
| [57066a] | 3682 |     }
 | 
|---|
 | 3683 |   }
 | 
|---|
 | 3684 |   if (DoTecplotOutput || DoRaster3DOutput)
 | 
|---|
 | 3685 |     TriangleFilesWritten++;
 | 
|---|
| [6613ec] | 3686 | }
 | 
|---|
 | 3687 | ;
 | 
|---|
| [262bae] | 3688 | 
 | 
|---|
| [6613ec] | 3689 | struct BoundaryPolygonSetCompare
 | 
|---|
 | 3690 | {
 | 
|---|
 | 3691 |   bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const
 | 
|---|
 | 3692 |   {
 | 
|---|
| [856098] | 3693 |     if (s1->endpoints.size() < s2->endpoints.size())
 | 
|---|
 | 3694 |       return true;
 | 
|---|
 | 3695 |     else if (s1->endpoints.size() > s2->endpoints.size())
 | 
|---|
 | 3696 |       return false;
 | 
|---|
 | 3697 |     else { // equality of number of endpoints
 | 
|---|
 | 3698 |       PointSet::const_iterator Walker1 = s1->endpoints.begin();
 | 
|---|
 | 3699 |       PointSet::const_iterator Walker2 = s2->endpoints.begin();
 | 
|---|
 | 3700 |       while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) {
 | 
|---|
 | 3701 |         if ((*Walker1)->Nr < (*Walker2)->Nr)
 | 
|---|
 | 3702 |           return true;
 | 
|---|
 | 3703 |         else if ((*Walker1)->Nr > (*Walker2)->Nr)
 | 
|---|
 | 3704 |           return false;
 | 
|---|
 | 3705 |         Walker1++;
 | 
|---|
 | 3706 |         Walker2++;
 | 
|---|
 | 3707 |       }
 | 
|---|
 | 3708 |       return false;
 | 
|---|
 | 3709 |     }
 | 
|---|
 | 3710 |   }
 | 
|---|
 | 3711 | };
 | 
|---|
 | 3712 | 
 | 
|---|
 | 3713 | #define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare>
 | 
|---|
 | 3714 | 
 | 
|---|
| [262bae] | 3715 | /** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/
 | 
|---|
 | 3716 |  * \return number of polygons found
 | 
|---|
 | 3717 |  */
 | 
|---|
 | 3718 | int Tesselation::CorrectAllDegeneratedPolygons()
 | 
|---|
 | 3719 | {
 | 
|---|
 | 3720 |   Info FunctionInfo(__func__);
 | 
|---|
| [fad93c] | 3721 |   /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector
 | 
|---|
| [c15ca2] | 3722 |   IndexToIndex *DegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| [6613ec] | 3723 |   set<BoundaryPointSet *> EndpointCandidateList;
 | 
|---|
 | 3724 |   pair<set<BoundaryPointSet *>::iterator, bool> InsertionTester;
 | 
|---|
 | 3725 |   pair<map<int, Vector *>::iterator, bool> TriangleInsertionTester;
 | 
|---|
| [fad93c] | 3726 |   for (PointMap::const_iterator Runner = PointsOnBoundary.begin(); Runner != PointsOnBoundary.end(); Runner++) {
 | 
|---|
| [47d041] | 3727 |     LOG(0, "Current point is " << *Runner->second << ".");
 | 
|---|
| [6613ec] | 3728 |     map<int, Vector *> TriangleVectors;
 | 
|---|
| [fad93c] | 3729 |     // gather all NormalVectors
 | 
|---|
| [47d041] | 3730 |     LOG(1, "Gathering triangles ...");
 | 
|---|
| [fad93c] | 3731 |     for (LineMap::const_iterator LineRunner = (Runner->second)->lines.begin(); LineRunner != (Runner->second)->lines.end(); LineRunner++)
 | 
|---|
 | 3732 |       for (TriangleMap::const_iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
 | 
|---|
| [b998c3] | 3733 |         if (DegeneratedTriangles->find(TriangleRunner->second->Nr) == DegeneratedTriangles->end()) {
 | 
|---|
| [6613ec] | 3734 |           TriangleInsertionTester = TriangleVectors.insert(pair<int, Vector *> ((TriangleRunner->second)->Nr, &((TriangleRunner->second)->NormalVector)));
 | 
|---|
| [b998c3] | 3735 |           if (TriangleInsertionTester.second)
 | 
|---|
| [47d041] | 3736 |             LOG(1, " Adding triangle " << *(TriangleRunner->second) << " to triangles to check-list.");
 | 
|---|
| [b998c3] | 3737 |         } else {
 | 
|---|
| [47d041] | 3738 |           LOG(1, " NOT adding triangle " << *(TriangleRunner->second) << " as it's a simply degenerated one.");
 | 
|---|
| [b998c3] | 3739 |         }
 | 
|---|
| [fad93c] | 3740 |       }
 | 
|---|
 | 3741 |     // check whether there are two that are parallel
 | 
|---|
| [47d041] | 3742 |     LOG(1, "Finding two parallel triangles ...");
 | 
|---|
| [6613ec] | 3743 |     for (map<int, Vector *>::iterator VectorWalker = TriangleVectors.begin(); VectorWalker != TriangleVectors.end(); VectorWalker++)
 | 
|---|
 | 3744 |       for (map<int, Vector *>::iterator VectorRunner = VectorWalker; VectorRunner != TriangleVectors.end(); VectorRunner++)
 | 
|---|
| [fad93c] | 3745 |         if (VectorWalker != VectorRunner) { // skip equals
 | 
|---|
| [8cbb97] | 3746 |           const double SCP = VectorWalker->second->ScalarProduct(*VectorRunner->second); // ScalarProduct should result in -1. for degenerated triangles
 | 
|---|
| [47d041] | 3747 |           LOG(1, "Checking " << *VectorWalker->second << " against " << *VectorRunner->second << ": " << SCP);
 | 
|---|
| [fad93c] | 3748 |           if (fabs(SCP + 1.) < ParallelEpsilon) {
 | 
|---|
 | 3749 |             InsertionTester = EndpointCandidateList.insert((Runner->second));
 | 
|---|
 | 3750 |             if (InsertionTester.second)
 | 
|---|
| [47d041] | 3751 |               LOG(0, " Adding " << *Runner->second << " to endpoint candidate list.");
 | 
|---|
| [fad93c] | 3752 |             // and break out of both loops
 | 
|---|
 | 3753 |             VectorWalker = TriangleVectors.end();
 | 
|---|
 | 3754 |             VectorRunner = TriangleVectors.end();
 | 
|---|
 | 3755 |             break;
 | 
|---|
 | 3756 |           }
 | 
|---|
 | 3757 |         }
 | 
|---|
 | 3758 |   }
 | 
|---|
| [9d4c20] | 3759 |   delete DegeneratedTriangles;
 | 
|---|
| [856098] | 3760 | 
 | 
|---|
| [fad93c] | 3761 |   /// 3. Find connected endpoint candidates and put them into a polygon
 | 
|---|
 | 3762 |   UniquePolygonSet ListofDegeneratedPolygons;
 | 
|---|
 | 3763 |   BoundaryPointSet *Walker = NULL;
 | 
|---|
 | 3764 |   BoundaryPointSet *OtherWalker = NULL;
 | 
|---|
 | 3765 |   BoundaryPolygonSet *Current = NULL;
 | 
|---|
| [6613ec] | 3766 |   stack<BoundaryPointSet*> ToCheckConnecteds;
 | 
|---|
| [fad93c] | 3767 |   while (!EndpointCandidateList.empty()) {
 | 
|---|
 | 3768 |     Walker = *(EndpointCandidateList.begin());
 | 
|---|
| [6613ec] | 3769 |     if (Current == NULL) { // create a new polygon with current candidate
 | 
|---|
| [47d041] | 3770 |       LOG(0, "Starting new polygon set at point " << *Walker);
 | 
|---|
| [fad93c] | 3771 |       Current = new BoundaryPolygonSet;
 | 
|---|
 | 3772 |       Current->endpoints.insert(Walker);
 | 
|---|
 | 3773 |       EndpointCandidateList.erase(Walker);
 | 
|---|
 | 3774 |       ToCheckConnecteds.push(Walker);
 | 
|---|
| [856098] | 3775 |     }
 | 
|---|
| [262bae] | 3776 | 
 | 
|---|
| [fad93c] | 3777 |     // go through to-check stack
 | 
|---|
 | 3778 |     while (!ToCheckConnecteds.empty()) {
 | 
|---|
 | 3779 |       Walker = ToCheckConnecteds.top(); // fetch ...
 | 
|---|
 | 3780 |       ToCheckConnecteds.pop(); // ... and remove
 | 
|---|
 | 3781 |       for (LineMap::const_iterator LineWalker = Walker->lines.begin(); LineWalker != Walker->lines.end(); LineWalker++) {
 | 
|---|
 | 3782 |         OtherWalker = (LineWalker->second)->GetOtherEndpoint(Walker);
 | 
|---|
| [47d041] | 3783 |         LOG(1, "Checking " << *OtherWalker);
 | 
|---|
| [6613ec] | 3784 |         set<BoundaryPointSet *>::iterator Finder = EndpointCandidateList.find(OtherWalker);
 | 
|---|
 | 3785 |         if (Finder != EndpointCandidateList.end()) { // found a connected partner
 | 
|---|
| [47d041] | 3786 |           LOG(1, " Adding to polygon.");
 | 
|---|
| [fad93c] | 3787 |           Current->endpoints.insert(OtherWalker);
 | 
|---|
| [6613ec] | 3788 |           EndpointCandidateList.erase(Finder); // remove from candidates
 | 
|---|
 | 3789 |           ToCheckConnecteds.push(OtherWalker); // but check its partners too
 | 
|---|
| [856098] | 3790 |         } else {
 | 
|---|
| [47d041] | 3791 |           LOG(1, " is not connected to " << *Walker);
 | 
|---|
| [856098] | 3792 |         }
 | 
|---|
 | 3793 |       }
 | 
|---|
 | 3794 |     }
 | 
|---|
| [262bae] | 3795 | 
 | 
|---|
| [47d041] | 3796 |     LOG(0, "Final polygon is " << *Current);
 | 
|---|
| [fad93c] | 3797 |     ListofDegeneratedPolygons.insert(Current);
 | 
|---|
 | 3798 |     Current = NULL;
 | 
|---|
| [262bae] | 3799 |   }
 | 
|---|
 | 3800 | 
 | 
|---|
| [fad93c] | 3801 |   const int counter = ListofDegeneratedPolygons.size();
 | 
|---|
| [262bae] | 3802 | 
 | 
|---|
| [47d041] | 3803 |   if (DoLog(0)) {
 | 
|---|
 | 3804 |     std::stringstream output;
 | 
|---|
 | 3805 |     output << "The following " << counter << " degenerated polygons have been found: ";
 | 
|---|
 | 3806 |     for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++)
 | 
|---|
 | 3807 |       output << " " << **PolygonRunner;
 | 
|---|
 | 3808 |     LOG(0, output.str());
 | 
|---|
 | 3809 |   }
 | 
|---|
| [856098] | 3810 | 
 | 
|---|
| [262bae] | 3811 |   /// 4. Go through all these degenerated polygons
 | 
|---|
| [fad93c] | 3812 |   for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) {
 | 
|---|
| [6613ec] | 3813 |     stack<int> TriangleNrs;
 | 
|---|
| [856098] | 3814 |     Vector NormalVector;
 | 
|---|
| [262bae] | 3815 |     /// 4a. Gather all triangles of this polygon
 | 
|---|
| [856098] | 3816 |     TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints();
 | 
|---|
| [262bae] | 3817 | 
 | 
|---|
| [125b3c] | 3818 |     // check whether number is bigger than 2, otherwise it's just a simply degenerated one and nothing to do.
 | 
|---|
| [b998c3] | 3819 |     if (T->size() == 2) {
 | 
|---|
| [47d041] | 3820 |       LOG(1, " Skipping degenerated polygon, is just a (already simply degenerated) triangle.");
 | 
|---|
| [6613ec] | 3821 |       delete (T);
 | 
|---|
| [b998c3] | 3822 |       continue;
 | 
|---|
 | 3823 |     }
 | 
|---|
 | 3824 | 
 | 
|---|
| [125b3c] | 3825 |     // check whether number is even
 | 
|---|
 | 3826 |     // If this case occurs, we have to think about it!
 | 
|---|
 | 3827 |     // The Problem is probably due to two degenerated polygons being connected by a bridging, non-degenerated polygon, as somehow one node has
 | 
|---|
 | 3828 |     // connections to either polygon ...
 | 
|---|
 | 3829 |     if (T->size() % 2 != 0) {
 | 
|---|
| [47d041] | 3830 |       ELOG(0, " degenerated polygon contains an odd number of triangles, probably contains bridging non-degenerated ones, too!");
 | 
|---|
| [125b3c] | 3831 |       performCriticalExit();
 | 
|---|
 | 3832 |     }
 | 
|---|
| [6613ec] | 3833 |     TriangleSet::iterator TriangleWalker = T->begin(); // is the inner iterator
 | 
|---|
| [262bae] | 3834 |     /// 4a. Get NormalVector for one side (this is "front")
 | 
|---|
| [273382] | 3835 |     NormalVector = (*TriangleWalker)->NormalVector;
 | 
|---|
| [47d041] | 3836 |     LOG(1, "\"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector);
 | 
|---|
| [856098] | 3837 |     TriangleWalker++;
 | 
|---|
 | 3838 |     TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator
 | 
|---|
| [262bae] | 3839 |     /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back")
 | 
|---|
| [856098] | 3840 |     BoundaryTriangleSet *triangle = NULL;
 | 
|---|
 | 3841 |     while (TriangleSprinter != T->end()) {
 | 
|---|
 | 3842 |       TriangleWalker = TriangleSprinter;
 | 
|---|
 | 3843 |       triangle = *TriangleWalker;
 | 
|---|
 | 3844 |       TriangleSprinter++;
 | 
|---|
| [47d041] | 3845 |       LOG(1, "Current triangle to test for removal: " << *triangle);
 | 
|---|
| [273382] | 3846 |       if (triangle->NormalVector.ScalarProduct(NormalVector) < 0) { // if from other side, then delete and remove from list
 | 
|---|
| [47d041] | 3847 |         LOG(1, " Removing ... ");
 | 
|---|
| [856098] | 3848 |         TriangleNrs.push(triangle->Nr);
 | 
|---|
| [262bae] | 3849 |         T->erase(TriangleWalker);
 | 
|---|
| [856098] | 3850 |         RemoveTesselationTriangle(triangle);
 | 
|---|
 | 3851 |       } else
 | 
|---|
| [47d041] | 3852 |         LOG(1, " Keeping ... ");
 | 
|---|
| [262bae] | 3853 |     }
 | 
|---|
 | 3854 |     /// 4c. Copy all "front" triangles but with inverse NormalVector
 | 
|---|
 | 3855 |     TriangleWalker = T->begin();
 | 
|---|
| [6613ec] | 3856 |     while (TriangleWalker != T->end()) { // go through all front triangles
 | 
|---|
| [47d041] | 3857 |       LOG(1, " Re-creating triangle " << **TriangleWalker << " with NormalVector " << (*TriangleWalker)->NormalVector);
 | 
|---|
| [856098] | 3858 |       for (int i = 0; i < 3; i++)
 | 
|---|
 | 3859 |         AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i);
 | 
|---|
| [f07f86d] | 3860 |       AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
 | 
|---|
 | 3861 |       AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
 | 
|---|
 | 3862 |       AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
 | 
|---|
| [fad93c] | 3863 |       if (TriangleNrs.empty())
 | 
|---|
| [47d041] | 3864 |         ELOG(0, "No more free triangle numbers!");
 | 
|---|
| [856098] | 3865 |       BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ...
 | 
|---|
 | 3866 |       AddTesselationTriangle(); // ... and add
 | 
|---|
 | 3867 |       TriangleNrs.pop();
 | 
|---|
| [273382] | 3868 |       BTS->NormalVector = -1 * (*TriangleWalker)->NormalVector;
 | 
|---|
| [262bae] | 3869 |       TriangleWalker++;
 | 
|---|
 | 3870 |     }
 | 
|---|
| [856098] | 3871 |     if (!TriangleNrs.empty()) {
 | 
|---|
| [47d041] | 3872 |       ELOG(0, "There have been less triangles created than removed!");
 | 
|---|
| [856098] | 3873 |     }
 | 
|---|
| [6613ec] | 3874 |     delete (T); // remove the triangleset
 | 
|---|
| [262bae] | 3875 |   }
 | 
|---|
| [c15ca2] | 3876 |   IndexToIndex * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| [47d041] | 3877 |   LOG(0, "Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:");
 | 
|---|
| [c15ca2] | 3878 |   IndexToIndex::iterator it;
 | 
|---|
| [856098] | 3879 |   for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++)
 | 
|---|
| [47d041] | 3880 |     LOG(0, (*it).first << " => " << (*it).second);
 | 
|---|
| [6613ec] | 3881 |   delete (SimplyDegeneratedTriangles);
 | 
|---|
| [262bae] | 3882 |   /// 5. exit
 | 
|---|
| [856098] | 3883 |   UniquePolygonSet::iterator PolygonRunner;
 | 
|---|
| [fad93c] | 3884 |   while (!ListofDegeneratedPolygons.empty()) {
 | 
|---|
 | 3885 |     PolygonRunner = ListofDegeneratedPolygons.begin();
 | 
|---|
| [6613ec] | 3886 |     delete (*PolygonRunner);
 | 
|---|
| [fad93c] | 3887 |     ListofDegeneratedPolygons.erase(PolygonRunner);
 | 
|---|
| [262bae] | 3888 |   }
 | 
|---|
 | 3889 | 
 | 
|---|
 | 3890 |   return counter;
 | 
|---|
| [6613ec] | 3891 | }
 | 
|---|
 | 3892 | ;
 | 
|---|