[bcf653] | 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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[0aa122] | 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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[94d5ac6] | 5 | *
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| 6 | *
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| 7 | * This file is part of MoleCuilder.
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| 8 | *
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| 9 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 10 | * it under the terms of the GNU General Public License as published by
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| 11 | * the Free Software Foundation, either version 2 of the License, or
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| 12 | * (at your option) any later version.
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| 13 | *
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| 14 | * MoleCuilder is distributed in the hope that it will be useful,
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 17 | * GNU General Public License for more details.
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| 18 | *
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| 19 | * You should have received a copy of the GNU General Public License
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| 20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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[bcf653] | 21 | */
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| 22 |
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[d74077] | 23 | /*
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| 24 | * BoundaryTriangleSet.cpp
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| 25 | *
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| 26 | * Created on: Jul 29, 2010
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| 27 | * Author: heber
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| 28 | */
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| 29 |
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[bf3817] | 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 |
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[ad011c] | 35 | #include "CodePatterns/MemDebug.hpp"
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[bbbad5] | 36 |
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[d74077] | 37 | #include "BoundaryTriangleSet.hpp"
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| 38 |
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| 39 | #include <iostream>
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| 40 |
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| 41 | #include "BoundaryLineSet.hpp"
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| 42 | #include "BoundaryPointSet.hpp"
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[6f0841] | 43 | #include "Atom/TesselPoint.hpp"
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[d74077] | 44 |
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[06aedc] | 45 | #include "Helpers/defs.hpp"
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| 46 |
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[ad011c] | 47 | #include "CodePatterns/Assert.hpp"
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| 48 | #include "CodePatterns/Info.hpp"
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| 49 | #include "CodePatterns/Log.hpp"
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[06aedc] | 50 | #include "CodePatterns/Verbose.hpp"
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[783e88] | 51 | #include "LinearAlgebra/Exceptions.hpp"
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[06aedc] | 52 | #include "LinearAlgebra/Line.hpp"
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[8f4df1] | 53 | #include "LinearAlgebra/Plane.hpp"
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| 54 | #include "LinearAlgebra/Vector.hpp"
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[d74077] | 55 |
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| 56 | using namespace std;
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| 57 |
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| 58 | /** Constructor for BoundaryTriangleSet.
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| 59 | */
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| 60 | BoundaryTriangleSet::BoundaryTriangleSet() :
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| 61 | Nr(-1)
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| 62 | {
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[2a3124] | 63 | //Info FunctionInfo(__func__);
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[d74077] | 64 | for (int i = 0; i < 3; i++) {
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| 65 | endpoints[i] = NULL;
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| 66 | lines[i] = NULL;
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| 67 | }
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| 68 | }
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| 69 | ;
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| 70 |
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| 71 | /** Constructor for BoundaryTriangleSet with three lines.
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| 72 | * \param *line[3] lines that make up the triangle
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| 73 | * \param number number of triangle
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| 74 | */
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| 75 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet * const line[3], const int number) :
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| 76 | Nr(number)
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| 77 | {
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[2a3124] | 78 | //Info FunctionInfo(__func__);
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[d74077] | 79 | // set number
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| 80 | // set lines
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| 81 | for (int i = 0; i < 3; i++) {
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| 82 | lines[i] = line[i];
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| 83 | lines[i]->AddTriangle(this);
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| 84 | }
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| 85 | // get ascending order of endpoints
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| 86 | PointMap OrderMap;
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| 87 | for (int i = 0; i < 3; i++) {
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| 88 | // for all three lines
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| 89 | for (int j = 0; j < 2; j++) { // for both endpoints
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| 90 | OrderMap.insert(pair<int, class BoundaryPointSet *> (line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
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| 91 | // and we don't care whether insertion fails
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| 92 | }
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| 93 | }
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| 94 | // set endpoints
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| 95 | int Counter = 0;
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[b8d215] | 96 | LOG(4, "DEBUG: New triangle " << Nr << " with end points ... and lines:");
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[d74077] | 97 | for (PointMap::iterator runner = OrderMap.begin(); runner != OrderMap.end(); runner++) {
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| 98 | endpoints[Counter] = runner->second;
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[b8d215] | 99 | LOG(4, "DEBUG: " << *endpoints[Counter] << "\t\t" << *lines[Counter]);
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[d74077] | 100 | Counter++;
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| 101 | }
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| 102 | ASSERT(Counter >= 3,"We have a triangle with only two distinct endpoints!");
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| 103 | };
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| 104 |
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| 105 |
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| 106 | /** Destructor of BoundaryTriangleSet.
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| 107 | * Removes itself from each of its lines' LineMap and removes them if necessary.
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| 108 | * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
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| 109 | */
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| 110 | BoundaryTriangleSet::~BoundaryTriangleSet()
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| 111 | {
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[2a3124] | 112 | //Info FunctionInfo(__func__);
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[d74077] | 113 | for (int i = 0; i < 3; i++) {
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| 114 | if (lines[i] != NULL) {
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| 115 | if (lines[i]->triangles.erase(Nr)) {
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[ce7bfd] | 116 | //LOG(5, "DEBUG: Triangle Nr." << Nr << " erased in line " << *lines[i] << ".");
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[d74077] | 117 | }
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| 118 | if (lines[i]->triangles.empty()) {
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[ce7bfd] | 119 | //LOG(5, "DEBUG: " << *lines[i] << " is no more attached to any triangle, erasing.");
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[d74077] | 120 | delete (lines[i]);
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| 121 | lines[i] = NULL;
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| 122 | }
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| 123 | }
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| 124 | }
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[ce7bfd] | 125 | //LOG(5, "DEBUG: Erasing triangle Nr." << Nr << " itself.");
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[d74077] | 126 | }
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| 127 | ;
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| 128 |
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[64b197] | 129 | /** Calculates the area of this triangle.
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| 130 | *
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| 131 | * @return surface area in between the tree points of this triangle
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| 132 | */
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| 133 | double BoundaryTriangleSet::getArea() const
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| 134 | {
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| 135 | Vector x;
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| 136 | Vector y;
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| 137 | x = getEndpoint(0) - getEndpoint(1);
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| 138 | y = getEndpoint(0) - getEndpoint(2);
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| 139 | const double a = x.Norm();
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| 140 | const double b = y.Norm();
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| 141 | const double c = getEndpoint(2).distance(getEndpoint(1));
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| 142 | const double area = sqrt(((a + b + c) * (a + b + c) - 2 * (a * a + b * b + c * c)) / 16.); // area of tesselated triangle
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| 143 | return area;
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| 144 | }
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| 145 |
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[d74077] | 146 | /** Calculates the normal vector for this triangle.
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| 147 | * Is made unique by comparison with \a OtherVector to point in the other direction.
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| 148 | * \param &OtherVector direction vector to make normal vector unique.
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| 149 | */
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| 150 | void BoundaryTriangleSet::GetNormalVector(const Vector &OtherVector)
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| 151 | {
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[2a3124] | 152 | //Info FunctionInfo(__func__);
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[d74077] | 153 | // get normal vector
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| 154 | NormalVector = Plane((endpoints[0]->node->getPosition()),
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| 155 | (endpoints[1]->node->getPosition()),
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| 156 | (endpoints[2]->node->getPosition())).getNormal();
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| 157 |
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| 158 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
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| 159 | if (NormalVector.ScalarProduct(OtherVector) > 0.)
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| 160 | NormalVector.Scale(-1.);
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[ce7bfd] | 161 | LOG(4, "DEBUG: Normal Vector of " << *this << " is " << NormalVector << ".");
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[d74077] | 162 | }
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| 163 | ;
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| 164 |
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| 165 | /** Finds the point on the triangle \a *BTS through which the line defined by \a *MolCenter and \a *x crosses.
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| 166 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
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| 167 | * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not.
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| 168 | * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
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| 169 | * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
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| 170 | * the first two basepoints) or not.
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| 171 | * \param *out output stream for debugging
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| 172 | * \param &MolCenter offset vector of line
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| 173 | * \param &x second endpoint of line, minus \a *MolCenter is directional vector of line
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| 174 | * \param &Intersection intersection on plane on return
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| 175 | * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle.
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| 176 | */
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| 177 |
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| 178 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(const Vector & MolCenter, const Vector & x, Vector &Intersection) const
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| 179 | {
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[2a3124] | 180 | //Info FunctionInfo(__func__);
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[d74077] | 181 | Vector CrossPoint;
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| 182 | Vector helper;
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| 183 |
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| 184 | try {
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| 185 | Line centerLine = makeLineThrough(MolCenter, x);
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| 186 | Intersection = Plane(NormalVector, (endpoints[0]->node->getPosition())).GetIntersection(centerLine);
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| 187 |
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[ce7bfd] | 188 | LOG(4, "DEBUG: Triangle is " << *this << ".");
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| 189 | LOG(4, "DEBUG: Line is from " << MolCenter << " to " << x << ".");
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| 190 | LOG(4, "DEBUG: Intersection is " << Intersection << ".");
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[d74077] | 191 |
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| 192 | if (Intersection.DistanceSquared(endpoints[0]->node->getPosition()) < MYEPSILON) {
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[ce7bfd] | 193 | LOG(4, "DEBUG: Intersection coindices with first endpoint.");
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[d74077] | 194 | return true;
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| 195 | } else if (Intersection.DistanceSquared(endpoints[1]->node->getPosition()) < MYEPSILON) {
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[ce7bfd] | 196 | LOG(4, "DEBUG: Intersection coindices with second endpoint.");
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[d74077] | 197 | return true;
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| 198 | } else if (Intersection.DistanceSquared(endpoints[2]->node->getPosition()) < MYEPSILON) {
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[ce7bfd] | 199 | LOG(4, "DEBUG: Intersection coindices with third endpoint.");
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[d74077] | 200 | return true;
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| 201 | }
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| 202 | // Calculate cross point between one baseline and the line from the third endpoint to intersection
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| 203 | int i = 0;
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| 204 | do {
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| 205 | Line line1 = makeLineThrough((endpoints[i%3]->node->getPosition()),(endpoints[(i+1)%3]->node->getPosition()));
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| 206 | Line line2 = makeLineThrough((endpoints[(i+2)%3]->node->getPosition()),Intersection);
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| 207 | CrossPoint = line1.getIntersection(line2);
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| 208 | helper = (endpoints[(i+1)%3]->node->getPosition()) - (endpoints[i%3]->node->getPosition());
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| 209 | CrossPoint -= (endpoints[i%3]->node->getPosition()); // cross point was returned as absolute vector
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| 210 | const double s = CrossPoint.ScalarProduct(helper)/helper.NormSquared();
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[ce7bfd] | 211 | LOG(4, "DEBUG: Factor s is " << s << ".");
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[d74077] | 212 | if ((s < -MYEPSILON) || ((s-1.) > MYEPSILON)) {
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[ce7bfd] | 213 | LOG(4, "DEBUG: Crosspoint " << CrossPoint << "outside of triangle.");
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[d74077] | 214 | return false;
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| 215 | }
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| 216 | i++;
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| 217 | } while (i < 3);
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[ce7bfd] | 218 | LOG(4, "DEBUG: Crosspoint " << CrossPoint << " inside of triangle.");
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[d74077] | 219 | return true;
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| 220 | }
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[783e88] | 221 | catch (LinearAlgebraException &excp) {
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[47d041] | 222 | LOG(1, boost::diagnostic_information(excp));
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| 223 | ELOG(1, "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!");
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[d74077] | 224 | return false;
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| 225 | }
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[68c923] | 226 | return true;
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[d74077] | 227 | }
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[68c923] | 228 |
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[d74077] | 229 |
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| 230 | /** Finds the point on the triangle to the point \a *x.
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| 231 | * We call Vector::GetIntersectionWithPlane() with \a * and the center of the triangle to receive an intersection point.
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| 232 | * Then we check the in-plane part (the part projected down onto plane). We check whether it crosses one of the
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| 233 | * boundary lines. If it does, we return this intersection as closest point, otherwise the projected point down.
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| 234 | * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not.
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| 235 | * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
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| 236 | * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
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| 237 | * the first two basepoints) or not.
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| 238 | * \param *x point
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| 239 | * \param *ClosestPoint desired closest point inside triangle to \a *x, is absolute vector
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| 240 | * \return Distance squared between \a *x and closest point inside triangle
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| 241 | */
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| 242 | double BoundaryTriangleSet::GetClosestPointInsideTriangle(const Vector &x, Vector &ClosestPoint) const
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| 243 | {
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[2a3124] | 244 | //Info FunctionInfo(__func__);
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[d74077] | 245 | Vector Direction;
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| 246 |
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[ce7bfd] | 247 | // 1. get intersection with plane
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[b8d215] | 248 | LOG(4, "DEBUG: Looking for closest point of triangle " << *this << " to " << x << ".");
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| 249 | LOG(5, "DEBUG: endpoints are " << endpoints[0]->node->getPosition() << ","
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[6a7fcbb] | 250 | << endpoints[1]->node->getPosition() << ", and " << endpoints[2]->node->getPosition() << ".");
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[d74077] | 251 | try {
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[6a7fcbb] | 252 | ClosestPoint = Plane(NormalVector, (endpoints[0]->node->getPosition())).getClosestPoint(x);
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[d74077] | 253 | }
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[783e88] | 254 | catch (LinearAlgebraException &excp) {
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[d74077] | 255 | (ClosestPoint) = (x);
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| 256 | }
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[6a7fcbb] | 257 | Vector InPlane(ClosestPoint); // points from plane intersection to straight-down point
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[b8d215] | 258 | LOG(5, "DEBUG: Closest point on triangle plane is " << ClosestPoint << ".");
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[d74077] | 259 |
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| 260 | // 2. Calculate in plane part of line (x, intersection)
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| 261 |
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| 262 | // Calculate cross point between one baseline and the desired point such that distance is shortest
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| 263 | Vector CrossDirection[3];
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| 264 | Vector CrossPoint[3];
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| 265 | for (int i = 0; i < 3; i++) {
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[6a7fcbb] | 266 | const Vector Direction = (endpoints[i%3]->node->getPosition()) - (endpoints[(i+1)%3]->node->getPosition());
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[d74077] | 267 | // calculate intersection, line can never be parallel to Direction (is the same vector as PlaneNormal);
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| 268 | Line l = makeLineThrough((endpoints[i%3]->node->getPosition()), (endpoints[(i+1)%3]->node->getPosition()));
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[6a7fcbb] | 269 | CrossPoint[i] = l.getClosestPoint(InPlane);
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| 270 | // NOTE: direction of line is normalized, hence s must not necessarily be in [0,1] for the baseline
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[b8d215] | 271 | LOG(5, "DEBUG: Closest point on line from " << (endpoints[(i+1)%3]->node->getPosition())
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[6a7fcbb] | 272 | << " to " << (endpoints[i%3]->node->getPosition()) << " is " << CrossPoint[i] << ".");
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| 273 | CrossPoint[i] -= (endpoints[(i+1)%3]->node->getPosition()); // cross point was returned as absolute vector
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[d74077] | 274 | const double s = CrossPoint[i].ScalarProduct(Direction)/Direction.NormSquared();
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[b8d215] | 275 | LOG(6, "DEBUG: Factor s is " << s << ".");
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[d74077] | 276 | if ((s >= -MYEPSILON) && ((s-1.) <= MYEPSILON)) {
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[6a7fcbb] | 277 | CrossPoint[i] += (endpoints[(i+1)%3]->node->getPosition()); // make cross point absolute again
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[b8d215] | 278 | LOG(6, "DEBUG: Crosspoint is " << CrossPoint[i] << ", intersecting BoundaryLine between "
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[6a7fcbb] | 279 | << endpoints[i % 3]->node->getPosition() << " and "
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| 280 | << endpoints[(i + 1) % 3]->node->getPosition() << ".");
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| 281 | } else {
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| 282 | // set to either endpoint of BoundaryLine
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| 283 | if (s < -MYEPSILON)
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| 284 | CrossPoint[i] = (endpoints[(i+1)%3]->node->getPosition());
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| 285 | else
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| 286 | CrossPoint[i] = (endpoints[i%3]->node->getPosition());
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[b8d215] | 287 | LOG(6, "DEBUG: Crosspoint is " << CrossPoint[i] << ", intersecting outside of BoundaryLine between "
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[6a7fcbb] | 288 | << endpoints[i % 3]->node->getPosition() << " and "
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| 289 | << endpoints[(i + 1) % 3]->node->getPosition() << ".");
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| 290 | }
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| 291 | CrossDirection[i] = CrossPoint[i] - InPlane;
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[d74077] | 292 | }
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[6a7fcbb] | 293 |
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| 294 | bool InsideFlag = true;
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| 295 | double ShortestDistance = -1.;
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[d74077] | 296 | for (int i = 0; i < 3; i++) {
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| 297 | const double sign = CrossDirection[i].ScalarProduct(CrossDirection[(i + 1) % 3]);
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| 298 | const double othersign = CrossDirection[i].ScalarProduct(CrossDirection[(i + 2) % 3]);
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| 299 |
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| 300 | if ((sign > -MYEPSILON) && (othersign > -MYEPSILON)) // have different sign
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| 301 | InsideFlag = false;
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[6a7fcbb] | 302 | // update current best candidate
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| 303 | const double distance = CrossPoint[i].DistanceSquared(x);
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| 304 | if ((ShortestDistance < 0.) || (ShortestDistance > distance)) {
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| 305 | ShortestDistance = distance;
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| 306 | (ClosestPoint) = CrossPoint[i];
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| 307 | }
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[d74077] | 308 | }
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[6a7fcbb] | 309 |
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[d74077] | 310 | if (InsideFlag) {
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| 311 | (ClosestPoint) = InPlane;
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| 312 | ShortestDistance = InPlane.DistanceSquared(x);
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| 313 | }
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[b8d215] | 314 | LOG(4, "DEBUG: Closest Point is " << ClosestPoint << " with shortest squared distance is " << ShortestDistance << ".");
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[6a7fcbb] | 315 |
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[d74077] | 316 | return ShortestDistance;
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| 317 | }
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[ce7bfd] | 318 |
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[d74077] | 319 |
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| 320 | /** Checks whether lines is any of the three boundary lines this triangle contains.
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| 321 | * \param *line line to test
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| 322 | * \return true - line is of the triangle, false - is not
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| 323 | */
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| 324 | bool BoundaryTriangleSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const
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| 325 | {
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[2a3124] | 326 | //Info FunctionInfo(__func__);
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[d74077] | 327 | for (int i = 0; i < 3; i++)
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| 328 | if (line == lines[i])
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| 329 | return true;
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| 330 | return false;
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| 331 | }
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| 332 | ;
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| 333 |
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| 334 | /** Checks whether point is any of the three endpoints this triangle contains.
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| 335 | * \param *point point to test
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| 336 | * \return true - point is of the triangle, false - is not
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| 337 | */
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| 338 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
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| 339 | {
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[2a3124] | 340 | //Info FunctionInfo(__func__);
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[d74077] | 341 | for (int i = 0; i < 3; i++)
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| 342 | if (point == endpoints[i])
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| 343 | return true;
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| 344 | return false;
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| 345 | }
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| 346 | ;
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| 347 |
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| 348 | /** Checks whether point is any of the three endpoints this triangle contains.
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| 349 | * \param *point TesselPoint to test
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| 350 | * \return true - point is of the triangle, false - is not
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| 351 | */
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| 352 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const TesselPoint * const point) const
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| 353 | {
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[2a3124] | 354 | //Info FunctionInfo(__func__);
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[d74077] | 355 | for (int i = 0; i < 3; i++)
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| 356 | if (point == endpoints[i]->node)
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| 357 | return true;
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| 358 | return false;
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| 359 | }
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| 360 | ;
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| 361 |
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| 362 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
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| 363 | * \param *Points[3] pointer to BoundaryPointSet
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| 364 | * \return true - is the very triangle, false - is not
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| 365 | */
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| 366 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryPointSet * const Points[3]) const
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| 367 | {
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[2a3124] | 368 | //Info FunctionInfo(__func__);
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[b8d215] | 369 | LOG(5, "DEBUG: Checking " << *Points[0] << "," << *Points[1] << "," << *Points[2]
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| 370 | << " against " << *this); //*endpoints[0] << "," << *endpoints[1] << "," << *endpoints[2] << ".");
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| 371 | return (((endpoints[0] == Points[0]) || (endpoints[0] == Points[1]) || (endpoints[0] == Points[2]))
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| 372 | && ((endpoints[1] == Points[0]) || (endpoints[1] == Points[1]) || (endpoints[1] == Points[2]))
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| 373 | && ((endpoints[2] == Points[0]) || (endpoints[2] == Points[1]) || (endpoints[2] == Points[2])
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[d74077] | 374 |
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| 375 | ));
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| 376 | }
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| 377 | ;
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| 378 |
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| 379 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
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| 380 | * \param *Points[3] pointer to BoundaryPointSet
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| 381 | * \return true - is the very triangle, false - is not
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| 382 | */
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| 383 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryTriangleSet * const T) const
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| 384 | {
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[2a3124] | 385 | //Info FunctionInfo(__func__);
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[d74077] | 386 | return (((endpoints[0] == T->endpoints[0]) || (endpoints[0] == T->endpoints[1]) || (endpoints[0] == T->endpoints[2])) && ((endpoints[1] == T->endpoints[0]) || (endpoints[1] == T->endpoints[1]) || (endpoints[1] == T->endpoints[2])) && ((endpoints[2] == T->endpoints[0]) || (endpoints[2] == T->endpoints[1]) || (endpoints[2] == T->endpoints[2])
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| 387 |
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| 388 | ));
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| 389 | }
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| 390 | ;
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| 391 |
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[471dec] | 392 | /** Checks whether a given point is inside the plane of the triangle and inside the
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| 393 | * bounds defined by its BoundaryLineSet's.
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| 394 | *
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| 395 | * @param point point to check
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| 396 | * @return true - point is inside place and inside all BoundaryLine's
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| 397 | */
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| 398 | bool BoundaryTriangleSet::IsInsideTriangle(const Vector &point) const
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| 399 | {
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| 400 | Info FunctionInfo(__func__);
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| 401 |
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| 402 | // check if it's inside the plane
|
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| 403 | try {
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| 404 | Plane trianglePlane(
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| 405 | endpoints[0]->node->getPosition(),
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| 406 | endpoints[1]->node->getPosition(),
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| 407 | endpoints[2]->node->getPosition());
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| 408 | if (!trianglePlane.isContained(point)) {
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| 409 | LOG(1, "INFO: Point " << point << " is not inside plane " << trianglePlane << " by "
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| 410 | << trianglePlane.distance(point) << ".");
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| 411 | return false;
|
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| 412 | }
|
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| 413 | } catch(LinearDependenceException) {
|
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| 414 | // triangle is degenerated, it's just a line (i.e. one endpoint is right in between two others
|
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| 415 | for (size_t i = 0; i < NDIM; ++i) {
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| 416 | try {
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| 417 | Line l = makeLineThrough(
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| 418 | lines[i]->endpoints[0]->node->getPosition(),
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| 419 | lines[i]->endpoints[1]->node->getPosition());
|
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| 420 | if (l.isContained(GetThirdEndpoint(lines[i])->node->getPosition())) {
|
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| 421 | // we have the largest of the three lines
|
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| 422 | LOG(1, "INFO: Linear-dependent case where point " << point << " is on line " << l << ".");
|
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| 423 | return (l.isContained(point));
|
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| 424 | }
|
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| 425 | } catch(ZeroVectorException) {
|
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| 426 | // two points actually coincide
|
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| 427 | try {
|
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| 428 | Line l = makeLineThrough(
|
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| 429 | lines[i]->endpoints[0]->node->getPosition(),
|
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| 430 | GetThirdEndpoint(lines[i])->node->getPosition());
|
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| 431 | LOG(1, "INFO: Degenerated case where point " << point << " is on line " << l << ".");
|
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| 432 | return (l.isContained(point));
|
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| 433 | } catch(ZeroVectorException) {
|
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| 434 | // all three points coincide
|
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| 435 | if (point.DistanceSquared(lines[i]->endpoints[0]->node->getPosition()) < MYEPSILON) {
|
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| 436 | LOG(1, "INFO: Full-Degenerated case where point " << point << " is on three endpoints "
|
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| 437 | << lines[i]->endpoints[0]->node->getPosition() << ".");
|
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| 438 | return true;
|
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| 439 | }
|
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| 440 | else return false;
|
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| 441 | }
|
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| 442 | }
|
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| 443 | }
|
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| 444 | }
|
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| 445 |
|
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| 446 | // check whether it lies on the correct side as given by third endpoint for
|
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| 447 | // each BoundaryLine.
|
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| 448 | // NOTE: we assume here that endpoints are linear independent, as the case
|
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| 449 | // has been caught before already extensively
|
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| 450 | for (size_t i = 0; i < NDIM; ++i) {
|
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| 451 | Line l = makeLineThrough(
|
---|
| 452 | lines[i]->endpoints[0]->node->getPosition(),
|
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| 453 | lines[i]->endpoints[1]->node->getPosition());
|
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| 454 | Vector onLine( l.getClosestPoint(point) );
|
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| 455 | LOG(1, "INFO: Closest point on boundary line is " << onLine << ".");
|
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| 456 | Vector inTriangleDirection( GetThirdEndpoint(lines[i])->node->getPosition() - onLine );
|
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| 457 | Vector inPointDirection(point - onLine);
|
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| 458 | if ((inTriangleDirection.NormSquared() > MYEPSILON) && (inPointDirection.NormSquared() > MYEPSILON))
|
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| 459 | if (inTriangleDirection.ScalarProduct(inPointDirection) < -MYEPSILON)
|
---|
| 460 | return false;
|
---|
| 461 | }
|
---|
| 462 |
|
---|
| 463 | return true;
|
---|
| 464 | }
|
---|
| 465 |
|
---|
| 466 |
|
---|
[d74077] | 467 | /** Returns the endpoint which is not contained in the given \a *line.
|
---|
| 468 | * \param *line baseline defining two endpoints
|
---|
| 469 | * \return pointer third endpoint or NULL if line does not belong to triangle.
|
---|
| 470 | */
|
---|
| 471 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(const BoundaryLineSet * const line) const
|
---|
| 472 | {
|
---|
[2a3124] | 473 | //Info FunctionInfo(__func__);
|
---|
[d74077] | 474 | // sanity check
|
---|
| 475 | if (!ContainsBoundaryLine(line))
|
---|
| 476 | return NULL;
|
---|
| 477 | for (int i = 0; i < 3; i++)
|
---|
| 478 | if (!line->ContainsBoundaryPoint(endpoints[i]))
|
---|
| 479 | return endpoints[i];
|
---|
| 480 | // actually, that' impossible :)
|
---|
| 481 | return NULL;
|
---|
| 482 | }
|
---|
| 483 | ;
|
---|
| 484 |
|
---|
| 485 | /** Returns the baseline which does not contain the given boundary point \a *point.
|
---|
| 486 | * \param *point endpoint which is neither endpoint of the desired line
|
---|
| 487 | * \return pointer to desired third baseline
|
---|
| 488 | */
|
---|
| 489 | class BoundaryLineSet *BoundaryTriangleSet::GetThirdLine(const BoundaryPointSet * const point) const
|
---|
| 490 | {
|
---|
[2a3124] | 491 | //Info FunctionInfo(__func__);
|
---|
[d74077] | 492 | // sanity check
|
---|
| 493 | if (!ContainsBoundaryPoint(point))
|
---|
| 494 | return NULL;
|
---|
| 495 | for (int i = 0; i < 3; i++)
|
---|
| 496 | if (!lines[i]->ContainsBoundaryPoint(point))
|
---|
| 497 | return lines[i];
|
---|
| 498 | // actually, that' impossible :)
|
---|
| 499 | return NULL;
|
---|
| 500 | }
|
---|
| 501 | ;
|
---|
| 502 |
|
---|
| 503 | /** Calculates the center point of the triangle.
|
---|
| 504 | * Is third of the sum of all endpoints.
|
---|
| 505 | * \param *center central point on return.
|
---|
| 506 | */
|
---|
| 507 | void BoundaryTriangleSet::GetCenter(Vector & center) const
|
---|
| 508 | {
|
---|
[2a3124] | 509 | //Info FunctionInfo(__func__);
|
---|
[d74077] | 510 | center.Zero();
|
---|
| 511 | for (int i = 0; i < 3; i++)
|
---|
| 512 | (center) += (endpoints[i]->node->getPosition());
|
---|
| 513 | center.Scale(1. / 3.);
|
---|
[ce7bfd] | 514 | LOG(4, "DEBUG: Center of BoundaryTriangleSet is at " << center << ".");
|
---|
[d74077] | 515 | }
|
---|
| 516 |
|
---|
| 517 | /**
|
---|
| 518 | * gets the Plane defined by the three triangle Basepoints
|
---|
| 519 | */
|
---|
| 520 | Plane BoundaryTriangleSet::getPlane() const{
|
---|
| 521 | ASSERT(endpoints[0] && endpoints[1] && endpoints[2], "Triangle not fully defined");
|
---|
| 522 |
|
---|
| 523 | return Plane(endpoints[0]->node->getPosition(),
|
---|
| 524 | endpoints[1]->node->getPosition(),
|
---|
| 525 | endpoints[2]->node->getPosition());
|
---|
| 526 | }
|
---|
| 527 |
|
---|
| 528 | Vector BoundaryTriangleSet::getEndpoint(int i) const{
|
---|
| 529 | ASSERT(i>=0 && i<3,"Index of Endpoint out of Range");
|
---|
| 530 |
|
---|
| 531 | return endpoints[i]->node->getPosition();
|
---|
| 532 | }
|
---|
| 533 |
|
---|
| 534 | string BoundaryTriangleSet::getEndpointName(int i) const{
|
---|
| 535 | ASSERT(i>=0 && i<3,"Index of Endpoint out of Range");
|
---|
| 536 |
|
---|
| 537 | return endpoints[i]->node->getName();
|
---|
| 538 | }
|
---|
| 539 |
|
---|
| 540 | /** output operator for BoundaryTriangleSet.
|
---|
| 541 | * \param &ost output stream
|
---|
| 542 | * \param &a boundary triangle
|
---|
| 543 | */
|
---|
| 544 | ostream &operator <<(ostream &ost, const BoundaryTriangleSet &a)
|
---|
| 545 | {
|
---|
| 546 | ost << "[" << a.Nr << "|" << a.getEndpointName(0) << "," << a.getEndpointName(1) << "," << a.getEndpointName(2) << "]";
|
---|
| 547 | // ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << ","
|
---|
| 548 | // << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]";
|
---|
| 549 | return ost;
|
---|
| 550 | }
|
---|
| 551 | ;
|
---|
| 552 |
|
---|