source: src/Shapes/ShapeFactory.hpp@ ff4fff9

CombiningParticlePotentialParsing
Last change on this file since ff4fff9 was 00eda9, checked in by Frederik Heber <heber@…>, 11 years ago

Added ShapeFactory::isBaseShape() to discern between BaseShapes.

  • this is preparatory for using faster Tesselation::getNormal() in case of complex shapes.
  • Property mode set to 100644
File size: 1.3 KB
Line 
1/*
2 * ShapeFactory.hpp
3 *
4 * Created on: Sep 5, 2012
5 * Author: ankele
6 */
7
8#ifndef SHAPEFACTORY_HPP_
9#define SHAPEFACTORY_HPP_
10
11
12// include config.h
13#ifdef HAVE_CONFIG_H
14#include <config.h>
15#endif
16
17#include "CodePatterns/Singleton.hpp"
18#include "LinearAlgebra/Vector.hpp"
19
20#include "Shape.hpp"
21
22class ShapeFactory : public Singleton<ShapeFactory>
23{
24 friend class Singleton<ShapeFactory>;
25
26public:
27
28 ShapeType getShapeByName(const std::string &name) const;
29 std::string getShapeName(ShapeType type) const;
30 const std::vector<std::string> &getBaseShapeNames() const;
31 bool isValidShapeName(const std::string &name) const;
32
33 bool isSimpleShape(const ShapeType type) const;
34 bool isSimpleShape(const std::string &name) const;
35
36 // create a shape
37 Shape produce(ShapeType type, const Vector &translation = Vector(0., 0., 0.), const Vector &stretch = Vector(1., 1., 1.), double angleX = 0, double angleY = 0, double angleZ = 0) const;
38
39private:
40 // private constructor and destructor due to singleton
41 ShapeFactory();
42 virtual ~ShapeFactory();
43
44 // name/type maps
45 std::vector<std::string> baseShapeNames;
46 typedef std::map<ShapeType, std::string> ShapeNameMap;
47 ShapeNameMap shapeNameMap;
48 typedef std::map<std::string,ShapeType> NameShapeMap;
49 NameShapeMap nameShapeMap;
50};
51
52#endif /* SHAPEFACTORY_HPP_ */
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