| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010-2012 University of Bonn. All rights reserved.
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| 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 |  */
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| 7 | 
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| 8 | /*
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| 9 |  * BaseShapes_impl.cpp
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| 10 |  *
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| 11 |  *  Created on: Jun 18, 2010
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| 12 |  *      Author: crueger
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| 13 |  */
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| 14 | 
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 | 
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| 20 | #include "CodePatterns/MemDebug.hpp"
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| 21 | 
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| 22 | #include "Shapes/BaseShapes.hpp"
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| 23 | #include "Shapes/BaseShapes_impl.hpp"
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| 24 | #include "Shapes/ShapeExceptions.hpp"
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| 25 | #include "Shapes/ShapeOps.hpp"
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| 26 | 
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| 27 | #include "Helpers/defs.hpp"
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| 28 | 
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| 29 | #include "CodePatterns/Assert.hpp"
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| 30 | #include "LinearAlgebra/Vector.hpp"
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| 31 | #include "LinearAlgebra/Line.hpp"
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| 32 | #include "LinearAlgebra/Plane.hpp"
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| 33 | #include "LinearAlgebra/LineSegment.hpp"
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| 34 | #include "LinearAlgebra/LineSegmentSet.hpp"
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| 35 | 
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| 36 | #include <cmath>
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| 37 | #include <algorithm>
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| 38 | 
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| 39 | bool Sphere_impl::isInside(const Vector &point){
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| 40 |   return point.NormSquared()<=1;
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| 41 | }
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| 42 | 
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| 43 | bool Sphere_impl::isOnSurface(const Vector &point){
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| 44 |   return fabs(point.NormSquared()-1)<MYEPSILON;
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| 45 | }
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| 46 | 
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| 47 | Vector Sphere_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
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| 48 |   if(!isOnSurface(point)){
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| 49 |     throw NotOnSurfaceException() << ShapeVector(&point);
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| 50 |   }
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| 51 |   return point;
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| 52 | }
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| 53 | 
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| 54 | LineSegmentSet Sphere_impl::getLineIntersections(const Line &line){
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| 55 |   LineSegmentSet res(line);
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| 56 |   std::vector<Vector> intersections = line.getSphereIntersections();
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| 57 |   if(intersections.size()==2){
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| 58 |     res.insert(LineSegment(intersections[0],intersections[1]));
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| 59 |   }
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| 60 |   return res;
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| 61 | }
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| 62 | 
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| 63 | string Sphere_impl::toString(){
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| 64 |   return "Sphere()";
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| 65 | }
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| 66 | 
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| 67 | /**
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| 68 |  * algorithm taken from http://www.cgafaq.info/wiki/Evenly_distributed_points_on_sphere
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| 69 |  * \param N number of points on surface
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| 70 |  */
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| 71 | std::vector<Vector> Sphere_impl::getHomogeneousPointsOnSurface(const size_t N) const
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| 72 | {
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| 73 |   std::vector<Vector> PointsOnSurface;
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| 74 | 
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| 75 |     double PI=3.14159265358979323846;
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| 76 |     double a=4*PI/N;
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| 77 |     double d= sqrt(a);
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| 78 |     int Mtheta=int(PI/d);
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| 79 |     double dtheta=PI/Mtheta;
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| 80 |     double dphi=a/dtheta;
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| 81 |     for (int m=0; m<Mtheta; m++)
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| 82 |     {
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| 83 |           double theta=PI*(m+0.5)/Mtheta;
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| 84 |           int Mphi=int(2*PI*sin(theta)/dphi);
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| 85 |           for (int n=0; n<Mphi;n++)
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| 86 |           {
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| 87 |                   double phi= 2*PI*n/Mphi;
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| 88 |                   Vector point;
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| 89 |                   point.Zero();
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| 90 |                   point[0]=sin(theta)*cos(phi);
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| 91 |                   point[1]=sin(theta)*sin(phi);
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| 92 |                   point[2]=cos(theta);
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| 93 |                   PointsOnSurface.push_back(point);
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| 94 |           }
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| 95 |     }
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| 96 |   /*const double dlength = M_PI*(3.-sqrt(5.));
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| 97 |   double length = 0;
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| 98 |   const double dz = 2.0/N;
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| 99 |   double z = 1. - dz/2.;
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| 100 |   Vector point;
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| 101 |   for (size_t ka = 0; ka<N; ka++){
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| 102 |     const double r = sqrt(1.-z*z);
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| 103 |     point.Zero();
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| 104 |     point[0] = cos(length)*r;
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| 105 |     point[1] = sin(length)*r;
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| 106 |     point[2] = z;
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| 107 |     PointsOnSurface.push_back(point);
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| 108 |     z = z - dz;
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| 109 |     length = length + dlength;*/
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| 110 | 
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| 111 | //  ASSERT(PointsOnSurface.size() == N,
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| 112 | //      "Sphere_impl::getHomogeneousPointsOnSurface() did not create "
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| 113 | //      +::toString(N)+" but "+::toString(PointsOnSurface.size())+" points.");
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| 114 |   return PointsOnSurface;
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| 115 | }
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| 116 | 
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| 117 | 
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| 118 | Shape Sphere(){
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| 119 |   Shape::impl_ptr impl = Shape::impl_ptr(new Sphere_impl());
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| 120 |   return Shape(impl);
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| 121 | }
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| 122 | 
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| 123 | Shape Sphere(const Vector ¢er,double radius){
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| 124 |   return translate(resize(Sphere(),radius),center);
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| 125 | }
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| 126 | 
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| 127 | Shape Ellipsoid(const Vector ¢er, const Vector &radius){
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| 128 |   return translate(stretch(Sphere(),radius),center);
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| 129 | }
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| 130 | 
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| 131 | bool Cuboid_impl::isInside(const Vector &point){
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| 132 |   return (point[0]>=0 && point[0]<=1) && (point[1]>=0 && point[1]<=1) && (point[2]>=0 && point[2]<=1);
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| 133 | }
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| 134 | 
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| 135 | bool Cuboid_impl::isOnSurface(const Vector &point){
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| 136 |   bool retVal = isInside(point);
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| 137 |   // test all borders of the cuboid
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| 138 |   // double fabs
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| 139 |   retVal = retVal &&
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| 140 |            (((fabs(point[0]-1.)  < MYEPSILON) || (fabs(point[0])  < MYEPSILON)) ||
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| 141 |             ((fabs(point[1]-1.)  < MYEPSILON) || (fabs(point[1])  < MYEPSILON)) ||
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| 142 |             ((fabs(point[2]-1.)  < MYEPSILON) || (fabs(point[2])  < MYEPSILON)));
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| 143 |   return retVal;
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| 144 | }
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| 145 | 
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| 146 | Vector Cuboid_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
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| 147 |   if(!isOnSurface(point)){
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| 148 |     throw NotOnSurfaceException() << ShapeVector(&point);
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| 149 |   }
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| 150 |   Vector res;
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| 151 |   // figure out on which sides the Vector lies (maximum 3, when it is in a corner)
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| 152 |   for(int i=NDIM;i--;){
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| 153 |     if(fabs(fabs(point[i])-1)<MYEPSILON){
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| 154 |       // add the scaled (-1/+1) Vector to the set of surface vectors
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| 155 |       res[i] = point[i];
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| 156 |     }
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| 157 |   }
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| 158 |   ASSERT(res.NormSquared()>=1 && res.NormSquared()<=3,"To many or to few sides found for this Vector");
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| 159 | 
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| 160 |   res.Normalize();
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| 161 |   return res;
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| 162 | }
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| 163 | 
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| 164 | LineSegmentSet Cuboid_impl::getLineIntersections(const Line &line){
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| 165 |   LineSegmentSet res(line);
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| 166 |   // get the intersection on each of the six faces
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| 167 |   vector<Vector> intersections;
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| 168 |   intersections.resize(2);
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| 169 |   int c=0;
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| 170 |   int x[2]={-1,+1};
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| 171 |   for(int i=NDIM;i--;){
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| 172 |     for(int p=0;p<2;++p){
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| 173 |       if(c==2) goto end; // I know this sucks, but breaking two loops is stupid
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| 174 |       Vector base;
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| 175 |       base[i]=x[p];
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| 176 |       // base now points to the surface and is normal to it at the same time
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| 177 |       Plane p(base,base);
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| 178 |       Vector intersection = p.GetIntersection(line);
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| 179 |       if(isInside(intersection)){
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| 180 |         // if we have a point on the edge it might already be contained
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| 181 |         if(c==1 && intersections[0]==intersection)
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| 182 |           continue;
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| 183 |         intersections[c++]=intersection;
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| 184 |       }
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| 185 |     }
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| 186 |   }
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| 187 |   end:
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| 188 |   if(c==2){
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| 189 |     res.insert(LineSegment(intersections[0],intersections[1]));
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| 190 |   }
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| 191 |   return res;
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| 192 | }
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| 193 | 
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| 194 | string Cuboid_impl::toString(){
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| 195 |   return "Cuboid()";
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| 196 | }
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| 197 | 
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| 198 | /**
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| 199 |  * \param N number of points on surface
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| 200 |  */
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| 201 | std::vector<Vector> Cuboid_impl::getHomogeneousPointsOnSurface(const size_t N) const {
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| 202 |   std::vector<Vector> PointsOnSurface;
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| 203 |   ASSERT(false, "Cuboid_impl::getHomogeneousPointsOnSurface() not implemented yet");
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| 204 |   return PointsOnSurface;
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| 205 | }
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| 206 | 
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| 207 | Shape Cuboid(){
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| 208 |   Shape::impl_ptr impl = Shape::impl_ptr(new Cuboid_impl());
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| 209 |   return Shape(impl);
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| 210 | }
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| 211 | 
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| 212 | Shape Cuboid(const Vector &corner1, const Vector &corner2){
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| 213 |   // make sure the two edges are upper left front and lower right back
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| 214 |   Vector sortedC1;
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| 215 |   Vector sortedC2;
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| 216 |   for(int i=NDIM;i--;){
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| 217 |     sortedC1[i] = min(corner1[i],corner2[i]);
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| 218 |     sortedC2[i] = max(corner1[i],corner2[i]);
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| 219 |     ASSERT(corner1[i]!=corner2[i],"Given points for cuboid edges did not define a valid space");
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| 220 |   }
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| 221 |   // get the middle point
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| 222 |   Vector middle = (1./2.)*(sortedC1+sortedC2);
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| 223 |   Vector factors = sortedC2-middle;
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| 224 |   return translate(stretch(Cuboid(),factors),middle);
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| 225 | }
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