| [bcf653] | 1 | /*
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 | 2 |  * Project: MoleCuilder
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 | 3 |  * Description: creates and alters molecular systems
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 | 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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 | 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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 | 6 |  */
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 | 7 | 
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| [e38447] | 8 | /*
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 | 9 |  * BaseShapes_impl.cpp
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 | 10 |  *
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 | 11 |  *  Created on: Jun 18, 2010
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 | 12 |  *      Author: crueger
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 | 13 |  */
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 | 14 | 
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| [bf3817] | 15 | // include config.h
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 | 16 | #ifdef HAVE_CONFIG_H
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 | 17 | #include <config.h>
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 | 18 | #endif
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 | 19 | 
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| [ad011c] | 20 | #include "CodePatterns/MemDebug.hpp"
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| [bbbad5] | 21 | 
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| [e38447] | 22 | #include "Shapes/BaseShapes.hpp"
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 | 23 | #include "Shapes/BaseShapes_impl.hpp"
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| [b94634] | 24 | #include "Shapes/ShapeExceptions.hpp"
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| [f3526d] | 25 | #include "Shapes/ShapeOps.hpp"
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| [e38447] | 26 | 
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| [e4fe8d] | 27 | #include "Helpers/defs.hpp"
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| [5de9da] | 28 | 
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| [ad011c] | 29 | #include "CodePatterns/Assert.hpp"
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| [57f243] | 30 | #include "LinearAlgebra/Vector.hpp"
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| [6c438f] | 31 | #include "LinearAlgebra/Line.hpp"
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 | 32 | #include "LinearAlgebra/Plane.hpp"
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 | 33 | #include "LinearAlgebra/LineSegment.hpp"
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 | 34 | #include "LinearAlgebra/LineSegmentSet.hpp"
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| [c6f395] | 35 | 
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| [5de9da] | 36 | #include <cmath>
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| [d76a7c] | 37 | #include <algorithm>
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| [e38447] | 38 | 
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 | 39 | bool Sphere_impl::isInside(const Vector &point){
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 | 40 |   return point.NormSquared()<=1;
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 | 41 | }
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 | 42 | 
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| [5de9da] | 43 | bool Sphere_impl::isOnSurface(const Vector &point){
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 | 44 |   return fabs(point.NormSquared()-1)<MYEPSILON;
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 | 45 | }
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 | 46 | 
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 | 47 | Vector Sphere_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
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 | 48 |   if(!isOnSurface(point)){
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| [b94634] | 49 |     throw NotOnSurfaceException() << ShapeVector(&point);
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| [5de9da] | 50 |   }
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 | 51 |   return point;
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 | 52 | }
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 | 53 | 
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| [c6f395] | 54 | LineSegmentSet Sphere_impl::getLineIntersections(const Line &line){
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 | 55 |   LineSegmentSet res(line);
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 | 56 |   std::vector<Vector> intersections = line.getSphereIntersections();
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 | 57 |   if(intersections.size()==2){
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 | 58 |     res.insert(LineSegment(intersections[0],intersections[1]));
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 | 59 |   }
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 | 60 |   return res;
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 | 61 | }
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 | 62 | 
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| [cfda65] | 63 | string Sphere_impl::toString(){
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 | 64 |   return "Sphere()";
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 | 65 | }
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 | 66 | 
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| [c5186e] | 67 | /**
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 | 68 |  * algorithm taken from http://www.cgafaq.info/wiki/Evenly_distributed_points_on_sphere
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 | 69 |  * \param N number of points on surface
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 | 70 |  */
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| [9c1c89] | 71 | std::vector<Vector> Sphere_impl::getHomogeneousPointsOnSurface(const size_t N) const {
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| [c5186e] | 72 |   std::vector<Vector> PointsOnSurface;
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 | 73 | 
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 | 74 |   const double dlength = M_PI*(3.-sqrt(5.));
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 | 75 |   double length = 0;
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 | 76 |   const double dz = 2.0/N;
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 | 77 |   double z = 1. - dz/2.;
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 | 78 |   Vector point;
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| [9c1c89] | 79 |   for (size_t ka = 0; ka<N; ka++){
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| [c5186e] | 80 |     const double r = sqrt(1.-z*z);
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 | 81 |     point.Zero();
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 | 82 |     point[0] = cos(length)*r;
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 | 83 |     point[1] = sin(length)*r;
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 | 84 |     point[2] = z;
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 | 85 |     PointsOnSurface.push_back(point);
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 | 86 |     z = z - dz;
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 | 87 |     length = length + dlength;
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 | 88 |   }
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 | 89 | 
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 | 90 |   ASSERT(PointsOnSurface.size() == N, "Sphere_impl::getHomogeneousPointsOnSurface() did not create enough points.");
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 | 91 |   return PointsOnSurface;
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 | 92 | }
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 | 93 | 
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 | 94 | 
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| [e38447] | 95 | Shape Sphere(){
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 | 96 |   Shape::impl_ptr impl = Shape::impl_ptr(new Sphere_impl());
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 | 97 |   return Shape(impl);
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 | 98 | }
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 | 99 | 
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| [f3526d] | 100 | Shape Sphere(const Vector ¢er,double radius){
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 | 101 |   return translate(resize(Sphere(),radius),center);
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 | 102 | }
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 | 103 | 
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 | 104 | Shape Ellipsoid(const Vector ¢er, const Vector &radius){
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 | 105 |   return translate(stretch(Sphere(),radius),center);
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 | 106 | }
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 | 107 | 
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| [e38447] | 108 | bool Cuboid_impl::isInside(const Vector &point){
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| [0d02fb] | 109 |   return (point[0]>=0 && point[0]<=1) && (point[1]>=0 && point[1]<=1) && (point[2]>=0 && point[2]<=1);
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| [5de9da] | 110 | }
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 | 111 | 
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 | 112 | bool Cuboid_impl::isOnSurface(const Vector &point){
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 | 113 |   bool retVal = isInside(point);
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 | 114 |   // test all borders of the cuboid
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 | 115 |   // double fabs
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 | 116 |   retVal = retVal &&
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| [6c438f] | 117 |            (((fabs(point[0]-1.)  < MYEPSILON) || (fabs(point[0])  < MYEPSILON)) ||
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 | 118 |             ((fabs(point[1]-1.)  < MYEPSILON) || (fabs(point[1])  < MYEPSILON)) ||
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 | 119 |             ((fabs(point[2]-1.)  < MYEPSILON) || (fabs(point[2])  < MYEPSILON)));
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| [5de9da] | 120 |   return retVal;
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 | 121 | }
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 | 122 | 
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 | 123 | Vector Cuboid_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
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 | 124 |   if(!isOnSurface(point)){
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| [b94634] | 125 |     throw NotOnSurfaceException() << ShapeVector(&point);
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| [5de9da] | 126 |   }
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 | 127 |   Vector res;
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 | 128 |   // figure out on which sides the Vector lies (maximum 3, when it is in a corner)
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 | 129 |   for(int i=NDIM;i--;){
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 | 130 |     if(fabs(fabs(point[i])-1)<MYEPSILON){
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 | 131 |       // add the scaled (-1/+1) Vector to the set of surface vectors
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 | 132 |       res[i] = point[i];
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 | 133 |     }
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 | 134 |   }
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 | 135 |   ASSERT(res.NormSquared()>=1 && res.NormSquared()<=3,"To many or to few sides found for this Vector");
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 | 136 | 
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 | 137 |   res.Normalize();
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 | 138 |   return res;
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| [e38447] | 139 | }
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 | 140 | 
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| [c6f395] | 141 | LineSegmentSet Cuboid_impl::getLineIntersections(const Line &line){
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 | 142 |   LineSegmentSet res(line);
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 | 143 |   // get the intersection on each of the six faces
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 | 144 |   vector<Vector> intersections;
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 | 145 |   intersections.resize(2);
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 | 146 |   int c=0;
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 | 147 |   int x[2]={-1,+1};
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 | 148 |   for(int i=NDIM;i--;){
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 | 149 |     for(int p=0;p<2;++p){
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 | 150 |       if(c==2) goto end; // I know this sucks, but breaking two loops is stupid
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 | 151 |       Vector base;
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 | 152 |       base[i]=x[p];
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 | 153 |       // base now points to the surface and is normal to it at the same time
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 | 154 |       Plane p(base,base);
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 | 155 |       Vector intersection = p.GetIntersection(line);
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 | 156 |       if(isInside(intersection)){
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 | 157 |         // if we have a point on the edge it might already be contained
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 | 158 |         if(c==1 && intersections[0]==intersection)
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 | 159 |           continue;
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 | 160 |         intersections[c++]=intersection;
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 | 161 |       }
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 | 162 |     }
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 | 163 |   }
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 | 164 |   end:
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 | 165 |   if(c==2){
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 | 166 |     res.insert(LineSegment(intersections[0],intersections[1]));
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 | 167 |   }
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 | 168 |   return res;
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 | 169 | }
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 | 170 | 
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| [cfda65] | 171 | string Cuboid_impl::toString(){
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 | 172 |   return "Cuboid()";
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 | 173 | }
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 | 174 | 
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| [c5186e] | 175 | /**
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 | 176 |  * \param N number of points on surface
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 | 177 |  */
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| [9c1c89] | 178 | std::vector<Vector> Cuboid_impl::getHomogeneousPointsOnSurface(const size_t N) const {
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| [c5186e] | 179 |   std::vector<Vector> PointsOnSurface;
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 | 180 |   ASSERT(false, "Cuboid_impl::getHomogeneousPointsOnSurface() not implemented yet");
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 | 181 |   return PointsOnSurface;
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 | 182 | }
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 | 183 | 
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| [e38447] | 184 | Shape Cuboid(){
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| [5de9da] | 185 |   Shape::impl_ptr impl = Shape::impl_ptr(new Cuboid_impl());
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| [e38447] | 186 |   return Shape(impl);
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 | 187 | }
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| [d76a7c] | 188 | 
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 | 189 | Shape Cuboid(const Vector &corner1, const Vector &corner2){
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 | 190 |   // make sure the two edges are upper left front and lower right back
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 | 191 |   Vector sortedC1;
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 | 192 |   Vector sortedC2;
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 | 193 |   for(int i=NDIM;i--;){
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 | 194 |     sortedC1[i] = min(corner1[i],corner2[i]);
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 | 195 |     sortedC2[i] = max(corner1[i],corner2[i]);
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 | 196 |     ASSERT(corner1[i]!=corner2[i],"Given points for cuboid edges did not define a valid space");
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 | 197 |   }
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 | 198 |   // get the middle point
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 | 199 |   Vector middle = (1./2.)*(sortedC1+sortedC2);
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 | 200 |   Vector factors = sortedC2-middle;
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 | 201 |   return translate(stretch(Cuboid(),factors),middle);
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 | 202 | }
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