/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2010-2012 University of Bonn. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* RandomNumberGeneratorFactoryUnitTest.cpp
*
* Created on: Jan 03, 2011
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
#include
#include
#include
#include "CodePatterns/Assert.hpp"
#include "RandomNumberGeneratorFactoryUnitTest.hpp"
#include "RandomNumbers/RandomNumberGenerator.hpp"
#include "RandomNumbers/RandomNumberEngineFactory.hpp"
#include "RandomNumbers/RandomNumberDistributionFactory.hpp"
#include "RandomNumbers/RandomNumberGeneratorFactory.hpp"
#include
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#ifdef HAVE_TESTRUNNER
#include "UnitTestMain.hpp"
#endif /*HAVE_TESTRUNNER*/
/********************************************** Test classes **************************************/
// Registers the fixture into the 'registry'
CPPUNIT_TEST_SUITE_REGISTRATION( RandomNumberGeneratorFactoryTest );
void RandomNumberGeneratorFactoryTest::setUp()
{
RandomNumberGeneratorFactory::getInstance();
}
void RandomNumberGeneratorFactoryTest::tearDown()
{
RandomNumberDistributionFactory::purgeInstance();
RandomNumberEngineFactory::purgeInstance();
RandomNumberGeneratorFactory::purgeInstance();
}
void RandomNumberGeneratorFactoryTest::GeneratorTest()
{
// check one of the engines and distributions
RandomNumberGenerator& rng = *(RandomNumberGeneratorFactory::getInstance().
GeneratorPrototypeTable[RandomNumberEngineFactory::minstd_rand0]
[RandomNumberDistributionFactory::uniform_smallint]);
CPPUNIT_ASSERT_EQUAL(
std::string(typeid(boost::minstd_rand0).name()),
rng.EngineName()
);
CPPUNIT_ASSERT_EQUAL(
std::string(typeid(boost::uniform_smallint<> ).name()),
rng.DistributionName()
);
// set types in lower factories
RandomNumberEngineFactory::getInstance().setCurrentType(RandomNumberEngineFactory::minstd_rand0);
RandomNumberDistributionFactory::getInstance().setCurrentType(RandomNumberDistributionFactory::uniform_int);
// ... and check whether generator delivers those set types
RandomNumberGenerator &rng_A = RandomNumberGeneratorFactory::getInstance().
makeRandomNumberGenerator();
CPPUNIT_ASSERT_EQUAL(
std::string(typeid(boost::minstd_rand0).name()),
rng_A.EngineName()
);
CPPUNIT_ASSERT_EQUAL(
std::string(typeid(boost::uniform_int<> ).name()),
rng_A.DistributionName()
);
}