| 1 | /* | 
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| 2 | * RandomNumberGeneratorFactory.hpp | 
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| 3 | * | 
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| 4 | *  Created on: Dec 31, 2010 | 
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| 5 | *      Author: heber | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef RANDOMNUMBERGENERATORFACTORY_HPP_ | 
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| 9 | #define RANDOMNUMBERGENERATORFACTORY_HPP_ | 
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| 10 |  | 
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| 11 | // include config.h | 
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| 12 | #ifdef HAVE_CONFIG_H | 
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| 13 | #include <config.h> | 
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| 14 | #endif | 
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| 15 |  | 
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| 16 | #include "CodePatterns/Singleton.hpp" | 
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| 17 |  | 
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| 18 | #include "CodePatterns/Clone.hpp" | 
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| 19 |  | 
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| 20 | #include "RandomNumberDistributionFactory.hpp" | 
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| 21 | #include "RandomNumberEngineFactory.hpp" | 
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| 22 |  | 
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| 23 | #include <map> | 
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| 24 |  | 
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| 25 | class RandomNumberGenerator; | 
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| 26 | class RandomNumberGeneratorFactoryTest; | 
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| 27 |  | 
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| 28 | /** This is the abstract factory class for random number generators. | 
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| 29 | * | 
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| 30 | * The reason for creating the generators as this is that we would like to set | 
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| 31 | * the generator's parameters, via some Action, and then onward only have | 
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| 32 | * random number generator of this type using these parameters. Hence, we have | 
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| 33 | * a singleton factory that is controlled by the Action and can then create | 
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| 34 | * generators wherever we like in the code by having the factory create one. | 
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| 35 | * | 
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| 36 | */ | 
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| 37 | class RandomNumberGeneratorFactory : public Singleton<RandomNumberGeneratorFactory> | 
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| 38 | { | 
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| 39 | friend class Singleton<RandomNumberGeneratorFactory>; | 
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| 40 | friend class RandomNumberGeneratorFactoryTest; | 
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| 41 |  | 
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| 42 | protected: | 
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| 43 | RandomNumberGeneratorFactory(); | 
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| 44 | virtual ~RandomNumberGeneratorFactory(); | 
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| 45 |  | 
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| 46 | public: | 
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| 47 | /** Create a Generator of previously set type. | 
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| 48 | * | 
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| 49 | * \return random number generator instance | 
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| 50 | */ | 
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| 51 | RandomNumberGenerator& makeRandomNumberGenerator() const; | 
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| 52 |  | 
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| 53 | /** Create a Generator of desired combination of engine and distribution. | 
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| 54 | * | 
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| 55 | * Note that this does not affect the default setting of the engine or | 
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| 56 | * distribution type. | 
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| 57 | * | 
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| 58 | * \param engine_type name of engine, give empty string for current default | 
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| 59 | * \param distribution_type name of distribution, give empty string for | 
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| 60 | *        current default | 
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| 61 | * \return random number generator instance | 
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| 62 | */ | 
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| 63 | RandomNumberGenerator& makeRandomNumberGenerator(std::string engine_type, std::string distribution_type) const; | 
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| 64 |  | 
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| 65 | /** Specify the precise type of the engine to build | 
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| 66 | * | 
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| 67 | * @param name of engine | 
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| 68 | */ | 
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| 69 | void setEngine(std::string engine_type); | 
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| 70 |  | 
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| 71 | /** Getter for the name of the current type of engine. | 
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| 72 | * | 
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| 73 | * @return name of engine | 
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| 74 | */ | 
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| 75 | const std::string &getEngineName() const; | 
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| 76 |  | 
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| 77 | /** Specify the precise type of the distribution to build | 
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| 78 | * | 
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| 79 | * @param name of distribution | 
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| 80 | */ | 
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| 81 | void setDistribution(std::string distribution_type); | 
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| 82 |  | 
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| 83 | /** Getter for the name of the current type of distribution. | 
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| 84 | * | 
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| 85 | * @return name of distribution | 
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| 86 | */ | 
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| 87 | const std::string &getDistributionName() const; | 
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| 88 |  | 
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| 89 | protected: | 
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| 90 | private: | 
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| 91 | /** Creates instances of all possible (engine,distribution) combinations | 
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| 92 | *  and stores them in \a PrototypeTable. | 
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| 93 | */ | 
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| 94 | void FillPrototypeTable(); | 
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| 95 |  | 
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| 96 | typedef std::map< | 
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| 97 | RandomNumberEngineFactory::TypeList, | 
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| 98 | std::map< | 
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| 99 | RandomNumberDistributionFactory::TypeList, | 
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| 100 | RandomNumberGenerator *> | 
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| 101 | > EngineDistributionTable; | 
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| 102 |  | 
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| 103 | static RandomNumberDistributionFactory::TypeList distribution; | 
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| 104 | static RandomNumberEngineFactory::TypeList engine; | 
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| 105 | static EngineDistributionTable GeneratorPrototypeTable; | 
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| 106 | }; | 
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| 107 |  | 
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| 108 | #endif /* RANDOMNUMBERGENERATORFACTORY_HPP_ */ | 
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