1 | /*
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2 | * RandomNumberGeneratorFactory.hpp
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3 | *
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4 | * Created on: Dec 31, 2010
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5 | * Author: heber
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6 | */
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7 |
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8 | #ifndef RANDOMNUMBERGENERATORFACTORY_HPP_
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9 | #define RANDOMNUMBERGENERATORFACTORY_HPP_
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10 |
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11 | // include config.h
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12 | #ifdef HAVE_CONFIG_H
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13 | #include <config.h>
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14 | #endif
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15 |
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16 | #include "CodePatterns/Singleton.hpp"
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17 |
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18 | #include "RandomNumberDistribution.hpp"
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19 | #include "RandomNumberEngine.hpp"
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20 | #include "RandomNumberGenerator.hpp"
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21 |
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22 | #include <map>
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23 |
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24 | #include "TemplatePowerSetGenerator.hpp"
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25 | #include "RandomNumberGeneratorFactory.def"
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26 |
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27 | #include "unittests/RandomNumberGeneratorFactoryUnitTest.hpp"
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28 |
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29 | /** This is the abstract factory class for random number generators.
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30 | *
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31 | * The reason for creating the generators as this is that we would like to set
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32 | * the generator's parameters, via some Action, and then onward only have
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33 | * random number generator of this type using these parameters. Hence, we have
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34 | * a singleton factory that is controlled by the Action and can then create
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35 | * generators wherever we like in the code by having the factory create one.
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36 | *
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37 | */
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38 | class RandomNumberGeneratorFactory : public Singleton<RandomNumberGeneratorFactory>
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39 | {
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40 | friend class Singleton<RandomNumberGeneratorFactory>;
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41 | friend class RandomNumberGeneratorFactoryTest;
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42 | public:
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43 |
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44 | protected:
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45 | RandomNumberGeneratorFactory();
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46 | virtual ~RandomNumberGeneratorFactory();
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47 |
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48 | public:
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49 | /** Enumeration of all (pseudo-)random number engines implemented in
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50 | * boost::random, see
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51 | * http://www.boost.org/doc/libs/1_45_0/doc/html/boost_random/reference.html#boost_random.reference.concepts
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52 | */
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53 | enum Engine {
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54 | BOOST_PP_REPEAT( engine_seq_size, seqitems_as_enum, engine_seq)
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55 | ,
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56 | BOOST_PP_REPEAT( engine_seq_a_size, seqitems_as_enum, engine_seq_a)
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57 | };
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58 |
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59 | /** Enumeration of all distribution implemented in random::boost.
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60 | */
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61 | enum Distribution {
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62 | BOOST_PP_REPEAT( distribution_seq_size, seqitems_as_enum, distribution_seq)
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63 | };
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64 |
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65 | /** Create a Generator of previously set type.
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66 | *
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67 | * \return random number generator instance
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68 | */
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69 | RandomNumberGenerator& makeRandomNumberGenerator() const;
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70 |
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71 | /** Create a Generator of desired combination of engine and distribution.
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72 | *
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73 | * Note that this does not affect the default setting of the engine or
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74 | * distribution type.
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75 | *
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76 | * \param engine_type name of engine, give empty string for current default
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77 | * \param distribution_type name of distribution, give empty string for current default
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78 | * \return random number generator instance
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79 | */
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80 | RandomNumberGenerator& makeRandomNumberGenerator(std::string engine_type, std::string distribution_type) const;
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81 |
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82 | /** Specify the precise type of the engine to build
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83 | *
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84 | * @param name of engine
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85 | */
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86 | void setEngine(std::string engine_type);
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87 |
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88 | /** Getter for current type of engine.
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89 | *
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90 | * @return name of engine
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91 | */
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92 | const std::string &getEngine() const;
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93 |
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94 | /** Specify the precise type of the distribution to build
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95 | *
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96 | * @param name of distribution
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97 | */
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98 | void setDistribution(std::string distribution_type);
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99 |
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100 | /** Getter for current type of distribution.
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101 | *
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102 | * @return name of distribution
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103 | */
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104 | const std::string &getDistribution() const;
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105 |
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106 | protected:
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107 | private:
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108 | /** Creates instances of all possible (engine,distribution) combinations
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109 | * and stores them in \a PrototypeTable.
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110 | */
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111 | void FillPrototypeTables();
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112 |
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113 | typedef std::map<
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114 | std::string,
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115 | enum Engine
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116 | > EngineMap;
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117 | typedef std::map<
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118 | enum Engine,
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119 | RandomNumberEngine *
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120 | > EngineTable;
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121 | typedef std::map<
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122 | enum Engine,
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123 | std::string
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124 | > EngineNamesMap;
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125 |
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126 | typedef std::map<
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127 | std::string,
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128 | enum Distribution
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129 | > DistributionMap;
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130 | typedef std::map<
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131 | enum Distribution,
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132 | RandomNumberDistribution *
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133 | > DistributionTable;
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134 | typedef std::map<
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135 | enum Distribution,
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136 | std::string
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137 | > DistributionNamesMap;
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138 |
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139 | typedef std::map<
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140 | enum Engine,
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141 | std::map<
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142 | enum Distribution,
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143 | RandomNumberGenerator *>
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144 | > EngineDistributionTable;
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145 |
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146 | static enum Engine engine;
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147 | static enum Distribution distribution;
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148 | static EngineMap engines;
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149 | static EngineTable EnginePrototypeTable;
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150 | static EngineNamesMap engineNames;
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151 | static DistributionMap distributions;
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152 | static DistributionTable DistributionPrototypeTable;
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153 | static DistributionNamesMap distributionNames;
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154 | static EngineDistributionTable GeneratorPrototypeTable;
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155 | };
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156 |
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157 | #include "RandomNumberGeneratorFactory.undef"
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158 |
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159 | #endif /* RANDOMNUMBERGENERATORFACTORY_HPP_ */
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