[3f9eba] | 1 | /*
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| 2 | * RandomNumberGeneratorFactory.hpp
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| 3 | *
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| 4 | * Created on: Dec 31, 2010
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| 5 | * Author: heber
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| 6 | */
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| 7 |
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| 8 | #ifndef RANDOMNUMBERGENERATORFACTORY_HPP_
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| 9 | #define RANDOMNUMBERGENERATORFACTORY_HPP_
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| 10 |
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 |
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| 16 | #include "CodePatterns/Singleton.hpp"
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| 17 |
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[076a77] | 18 | #include "CodePatterns/Clone.hpp"
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| 19 |
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[c9bc2b7] | 20 | #include "RandomNumberDistributionFactory.hpp"
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| 21 | #include "RandomNumberEngineFactory.hpp"
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[3f9eba] | 22 |
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| 23 | #include <map>
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| 24 |
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[c9bc2b7] | 25 | class RandomNumberGenerator;
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[c14c78] | 26 | class RandomNumberGeneratorFactoryTest;
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[c9bc2b7] | 27 |
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[3f9eba] | 28 | /** This is the abstract factory class for random number generators.
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| 29 | *
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| 30 | * The reason for creating the generators as this is that we would like to set
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| 31 | * the generator's parameters, via some Action, and then onward only have
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| 32 | * random number generator of this type using these parameters. Hence, we have
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| 33 | * a singleton factory that is controlled by the Action and can then create
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| 34 | * generators wherever we like in the code by having the factory create one.
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| 35 | *
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| 36 | */
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| 37 | class RandomNumberGeneratorFactory : public Singleton<RandomNumberGeneratorFactory>
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| 38 | {
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| 39 | friend class Singleton<RandomNumberGeneratorFactory>;
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| 40 | friend class RandomNumberGeneratorFactoryTest;
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[c9bc2b7] | 41 |
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[3f9eba] | 42 | protected:
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| 43 | RandomNumberGeneratorFactory();
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| 44 | virtual ~RandomNumberGeneratorFactory();
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| 45 |
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| 46 | public:
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| 47 | /** Create a Generator of previously set type.
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| 48 | *
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| 49 | * \return random number generator instance
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| 50 | */
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[63839f] | 51 | RandomNumberGenerator& makeRandomNumberGenerator() const;
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[3f9eba] | 52 |
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| 53 | /** Create a Generator of desired combination of engine and distribution.
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| 54 | *
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| 55 | * Note that this does not affect the default setting of the engine or
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| 56 | * distribution type.
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| 57 | *
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| 58 | * \param engine_type name of engine, give empty string for current default
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[c9bc2b7] | 59 | * \param distribution_type name of distribution, give empty string for
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| 60 | * current default
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[3f9eba] | 61 | * \return random number generator instance
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| 62 | */
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[63839f] | 63 | RandomNumberGenerator& makeRandomNumberGenerator(std::string engine_type, std::string distribution_type) const;
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[3f9eba] | 64 |
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| 65 | /** Specify the precise type of the engine to build
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| 66 | *
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| 67 | * @param name of engine
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| 68 | */
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| 69 | void setEngine(std::string engine_type);
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| 70 |
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[c9bc2b7] | 71 | /** Getter for the name of the current type of engine.
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[3f9eba] | 72 | *
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| 73 | * @return name of engine
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| 74 | */
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[c9bc2b7] | 75 | const std::string &getEngineName() const;
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[3f9eba] | 76 |
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| 77 | /** Specify the precise type of the distribution to build
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| 78 | *
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| 79 | * @param name of distribution
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| 80 | */
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| 81 | void setDistribution(std::string distribution_type);
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| 82 |
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[c9bc2b7] | 83 | /** Getter for the name of the current type of distribution.
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[3f9eba] | 84 | *
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| 85 | * @return name of distribution
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| 86 | */
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[c9bc2b7] | 87 | const std::string &getDistributionName() const;
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[3f9eba] | 88 |
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| 89 | protected:
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| 90 | private:
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| 91 | /** Creates instances of all possible (engine,distribution) combinations
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| 92 | * and stores them in \a PrototypeTable.
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| 93 | */
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[c9bc2b7] | 94 | void FillPrototypeTable();
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[3f9eba] | 95 |
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| 96 | typedef std::map<
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[1d5a871] | 97 | RandomNumberEngineFactory::TypeList,
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[3f9eba] | 98 | std::map<
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[1d5a871] | 99 | RandomNumberDistributionFactory::TypeList,
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[63839f] | 100 | RandomNumberGenerator *>
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[3f9eba] | 101 | > EngineDistributionTable;
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| 102 |
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[1d5a871] | 103 | static RandomNumberDistributionFactory::TypeList distribution;
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| 104 | static RandomNumberEngineFactory::TypeList engine;
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[3f9eba] | 105 | static EngineDistributionTable GeneratorPrototypeTable;
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| 106 | };
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| 107 |
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| 108 | #endif /* RANDOMNUMBERGENERATORFACTORY_HPP_ */
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