source: src/RandomNumbers/RandomNumberGeneratorFactory.hpp@ 3f6aac

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Last change on this file since 3f6aac was 0bfe73, checked in by Frederik Heber <heber@…>, 14 years ago

Merge branch 'RandomNumber_fixes' into stable

  • Property mode set to 100644
File size: 3.1 KB
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[3f9eba]1/*
2 * RandomNumberGeneratorFactory.hpp
3 *
4 * Created on: Dec 31, 2010
5 * Author: heber
6 */
7
8#ifndef RANDOMNUMBERGENERATORFACTORY_HPP_
9#define RANDOMNUMBERGENERATORFACTORY_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "CodePatterns/Singleton.hpp"
17
[076a77]18#include "CodePatterns/Clone.hpp"
19
[c9bc2b7]20#include "RandomNumberDistributionFactory.hpp"
21#include "RandomNumberEngineFactory.hpp"
[3f9eba]22
23#include <map>
24
[c9bc2b7]25class RandomNumberGenerator;
[c14c78]26class RandomNumberGeneratorFactoryTest;
[c9bc2b7]27
[3f9eba]28/** This is the abstract factory class for random number generators.
29 *
30 * The reason for creating the generators as this is that we would like to set
31 * the generator's parameters, via some Action, and then onward only have
32 * random number generator of this type using these parameters. Hence, we have
33 * a singleton factory that is controlled by the Action and can then create
34 * generators wherever we like in the code by having the factory create one.
35 *
36 */
37class RandomNumberGeneratorFactory : public Singleton<RandomNumberGeneratorFactory>
38{
39 friend class Singleton<RandomNumberGeneratorFactory>;
40 friend class RandomNumberGeneratorFactoryTest;
[c9bc2b7]41
[3f9eba]42protected:
43 RandomNumberGeneratorFactory();
44 virtual ~RandomNumberGeneratorFactory();
45
46public:
47 /** Create a Generator of previously set type.
48 *
49 * \return random number generator instance
50 */
[63839f]51 RandomNumberGenerator& makeRandomNumberGenerator() const;
[3f9eba]52
53 /** Create a Generator of desired combination of engine and distribution.
54 *
55 * Note that this does not affect the default setting of the engine or
56 * distribution type.
57 *
58 * \param engine_type name of engine, give empty string for current default
[c9bc2b7]59 * \param distribution_type name of distribution, give empty string for
60 * current default
[3f9eba]61 * \return random number generator instance
62 */
[63839f]63 RandomNumberGenerator& makeRandomNumberGenerator(std::string engine_type, std::string distribution_type) const;
[3f9eba]64
65 /** Specify the precise type of the engine to build
66 *
67 * @param name of engine
68 */
69 void setEngine(std::string engine_type);
70
[c9bc2b7]71 /** Getter for the name of the current type of engine.
[3f9eba]72 *
73 * @return name of engine
74 */
[c9bc2b7]75 const std::string &getEngineName() const;
[3f9eba]76
77 /** Specify the precise type of the distribution to build
78 *
79 * @param name of distribution
80 */
81 void setDistribution(std::string distribution_type);
82
[c9bc2b7]83 /** Getter for the name of the current type of distribution.
[3f9eba]84 *
85 * @return name of distribution
86 */
[c9bc2b7]87 const std::string &getDistributionName() const;
[3f9eba]88
89protected:
90private:
91 /** Creates instances of all possible (engine,distribution) combinations
92 * and stores them in \a PrototypeTable.
93 */
[c9bc2b7]94 void FillPrototypeTable();
[3f9eba]95
96 typedef std::map<
[1d5a871]97 RandomNumberEngineFactory::TypeList,
[3f9eba]98 std::map<
[1d5a871]99 RandomNumberDistributionFactory::TypeList,
[63839f]100 RandomNumberGenerator *>
[3f9eba]101 > EngineDistributionTable;
102
[1d5a871]103 static RandomNumberDistributionFactory::TypeList distribution;
104 static RandomNumberEngineFactory::TypeList engine;
[3f9eba]105 static EngineDistributionTable GeneratorPrototypeTable;
106};
107
108#endif /* RANDOMNUMBERGENERATORFACTORY_HPP_ */
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