source: src/RandomNumbers/RandomNumberEngine_Encapsulation.hpp@ 3f9eba

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Last change on this file since 3f9eba was 3f9eba, checked in by Frederik Heber <heber@…>, 14 years ago

New classes for random number generation.

  • we use boost::random as a basis. It implements a lot of pseudo-random engines and various distributions. However, everything is templated and there are no base classes to store prototypes of the instances in a map. We need these such that we are able to offer the user at run-time every choice possible.
  • Hence, we need to encapsulate all engines, distributions and (engine, distribution) tuples: RandomNumber..._Encapsulation classes.
  • each with an abstract base class as the interface: RandomNumber... classes.
  • RandomNumberGeneratorFactory is then a singleton that contains all the Maps and tables:
    • from string (user input is string) to enum (storing enum is more efficient that a lengthy string)
    • from enum to instance (of the abstract class).
  • RandomNumberGeneratorFactory is a singleton to allow for global control of what kind of numbers are generated, hence there are also two new Actions:
  • The user in the end only uses two classes: RandomNumberGeneratorFactory and RandomNumberGenerator. The first only for obtaining a specific variant of the latter and the latter to generate the numbers (operator() is passed on to boost::variate_generator::operator()).
  • There is a unit test on the RandomNumberGeneratorFactory that checks some of the table entries and whether one of the RandomNumberGenerator is working (uniform_smallint so far).

Details:

  • As there are ~25 engines and ~15 distributions this makes an enormous amount of possible combinations. To automatically construct these, we use some stuff from boost::preprocessor in order to generate enums, tables and maps automatically just from a sequence of the typenames.
  • we have be-friended the unit test a lot to allow for easier testing, e.g. we need access to internal ..._type to test whether their type is correct.
  • cleanUp() purges the instance of RandomNumberGeneratorFactory.
  • in RandomNumber..._Encapsulation::name() functions are only used for the unit tests.
  • this all resides in its own subfolder RandomNumbers. So far, it is completely independent of everything else.
  • Property mode set to 100644
File size: 2.2 KB
Line 
1/*
2 * RandomNumberEngine_Encapsulation.hpp
3 *
4 * Created on: Jan 01, 2011
5 * Author: heber
6 */
7
8#ifndef RANDOMNUMBERENGINE_ENCAPSULATION_HPP_
9#define RANDOMNUMBERENGINE_ENCAPSULATION_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <typeinfo>
17
18#include "RandomNumberEngine.hpp"
19#include "RandomNumberGeneratorFactory.hpp"
20
21#include <boost/nondet_random.hpp>
22#include <boost/random.hpp>
23#include <boost/random/additive_combine.hpp>
24#include <boost/random/discard_block.hpp>
25#include <boost/random/inversive_congruential.hpp>
26#include <boost/random/lagged_fibonacci.hpp>
27#include <boost/random/linear_congruential.hpp>
28#include <boost/random/linear_feedback_shift.hpp>
29#include <boost/random/mersenne_twister.hpp>
30#include <boost/random/random_number_generator.hpp>
31#include <boost/random/ranlux.hpp>
32#include <boost/random/shuffle_output.hpp>
33#include <boost/random/subtract_with_carry.hpp>
34#include <boost/random/xor_combine.hpp>
35
36#include "unittests/RandomNumberGeneratorFactoryUnitTest.hpp"
37
38/** Template class that encapsulates the random number engines from
39 * random::boost.
40 *
41 *
42 * We need one template parameters:
43 * -# the engine - generates uniform random numbers
44 */
45template <class engine>
46class RandomNumberEngine_Encapsulation : public RandomNumberEngine
47{
48 /**
49 * Factory is friend such that it can access private cstor.
50 */
51 friend class RandomNumberGeneratorFactory;
52 friend class RandomNumberGeneratorFactoryTest;
53
54public:
55 /** Set the engine's seed.
56 *
57 * @param _seed seed to set to
58 */
59 void seed(unsigned int _seed) {
60 engine_type.seed(_seed);
61 }
62
63 /** Getter for the type name of the internal engine.
64 *
65 */
66 std::string name() {
67 return typeid(engine_type).name();
68 }
69
70 /** Getter for the engine instance.
71 *
72 * @return reference to instance
73 */
74 engine& getEngine() {
75 return engine_type;
76 }
77
78 /** Constructor that instantiates a specific random number generator and
79 * distribution.
80 * @param _engine_type instance of the desired engine
81 */
82 RandomNumberEngine_Encapsulation()
83 {}
84
85 /** Destructor of the class.
86 *
87 */
88 ~RandomNumberEngine_Encapsulation() {}
89private:
90 engine engine_type;
91};
92
93#endif /* RANDOMNUMBERENGINE_ENCAPSULATION_HPP_ */
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