source: src/RandomNumbers/RandomNumberEngineFactory.hpp@ ad28ef

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Last change on this file since ad28ef was 0275ad, checked in by Frederik Heber <heber@…>, 14 years ago

Final step in Random numbers is done ...

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1/*
2 * RandomNumberEngineFactory.hpp
3 *
4 * Created on: Jan 03, 2011
5 * Author: heber
6 */
7
8#ifndef RANDOMNUMBERENGINEFACTORY_HPP_
9#define RANDOMNUMBERENGINEFACTORY_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "CodePatterns/Singleton.hpp"
17
18// this defines stuff necessary PREVIOUS of PrototypeFactory.hpp inclusion
19#include "RandomNumberEngineFactory.def"
20#include "CodePatterns/FactoryTypeList.hpp"
21#include "RandomNumberEngineFactory.undef"
22
23#include "CodePatterns/ManipulablePrototypeFactory.hpp"
24
25#include <map>
26
27class RandomNumberEngine;
28class RandomNumberEngine_Parameters;
29class RandomNumberEngineFactoryUnitTest;
30class CommandSetRandomNumbersEngineAction;
31
32/** This is the Prototype factory class for random number engines.
33 *
34 * The reason for creating the engines as this is that we would like to set
35 * the engines parameters, via some Action, and then onward only have
36 * random number engines of this type using these parameters. Hence, we have
37 * a singleton factory that is controlled by the Action and can then create
38 * engines wherever we like in the code by having the factory create one.
39 *
40 */
41class RandomNumberEngineFactory :
42 public Singleton<RandomNumberEngineFactory>,
43 public ManipulablePrototypeFactory<RandomNumberEngine,RandomNumberEngine_Parameters>
44{
45 friend class Singleton<RandomNumberEngineFactory>;
46 friend class RandomNumberEngineFactoryTest;
47 friend class CommandSetRandomNumbersEngineAction;
48
49protected:
50 void FillPrototypeTable();
51 void EmptyPrototypeTable();
52
53 RandomNumberEngineFactory();
54 virtual ~RandomNumberEngineFactory();
55
56};
57
58#endif /* RANDOMNUMBERENGINEFACTORY_HPP_ */
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