source: src/RandomNumbers/RandomNumberEngineFactory.hpp@ 47d041

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Last change on this file since 47d041 was ce7fdc, checked in by Frederik Heber <heber@…>, 13 years ago

HUGE: All Action-related codes resides now in namespace MoleCuilder.

  • removed all namespace std in Actions..., replaced by MoleCuilder.
  • Property mode set to 100644
File size: 1.7 KB
Line 
1/*
2 * RandomNumberEngineFactory.hpp
3 *
4 * Created on: Jan 03, 2011
5 * Author: heber
6 */
7
8#ifndef RANDOMNUMBERENGINEFACTORY_HPP_
9#define RANDOMNUMBERENGINEFACTORY_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "CodePatterns/Singleton.hpp"
17
18#include "RandomNumberEngine.hpp"
19#include "RandomNumberEngine_Parameters.hpp"
20
21// this defines stuff necessary PREVIOUS of PrototypeFactory.hpp inclusion
22#include "RandomNumberEngineFactory.def"
23#include "CodePatterns/FactoryTypeList.hpp"
24#include "RandomNumberEngineFactory.undef"
25
26#include "CodePatterns/ManipulablePrototypeFactory.hpp"
27
28#include <map>
29
30class RandomNumberEngineFactoryUnitTest;
31namespace MoleCuilder {
32 class CommandSetRandomNumbersEngineAction;
33}
34
35/** This is the Prototype factory class for random number engines.
36 *
37 * The reason for creating the engines as this is that we would like to set
38 * the engines parameters, via some Action, and then onward only have
39 * random number engines of this type using these parameters. Hence, we have
40 * a singleton factory that is controlled by the Action and can then create
41 * engines wherever we like in the code by having the factory create one.
42 *
43 */
44class RandomNumberEngineFactory :
45 public Singleton<RandomNumberEngineFactory>,
46 public ManipulablePrototypeFactory<RandomNumberEngine,RandomNumberEngine_Parameters>
47{
48 friend class Singleton<RandomNumberEngineFactory>;
49 friend class RandomNumberEngineFactoryTest;
50 friend class MoleCuilder::CommandSetRandomNumbersEngineAction;
51
52protected:
53 void FillPrototypeTable();
54 void EmptyPrototypeTable();
55
56 RandomNumberEngineFactory();
57 virtual ~RandomNumberEngineFactory();
58
59};
60
61#endif /* RANDOMNUMBERENGINEFACTORY_HPP_ */
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